Oath of Crusade
P
aladins who took the Oath of Crusade are Channel Divinity. You force a number of creatures equal
crusaders. Even if not well known by common to your Charisma modifier (minimum of 1), that you can
people and with few members, as they were see within 30 feet of you to make a Wisdom saving
more common during times of war against throw. On a failed save, a creature becomes frightened
fiends and undead, they are an elite force. of you for 1 minute. The frightened creature can repeat
Mostly independent from the church’s’ this saving throw at the end of each of its turns, ending
hierarchy. They perform quick and violent raid the effect on itself on a success.
against all form of evil or take a grand quest to follow a Fiend and undead have disadvantage on all saving
vision, and can leave for years to destroy a specific evil. throws from this abitlity.
They are the most violent and fierce of all paladins.
Some can even go too far and lose themselves into fire
and war… Aura of Brutality
Starting at 7th level, the death of your foes by your
hands fills you with deep satisfaction and power,
Tenets of the Crusade reassuring your allies that you are on their side and
A paladin who takes this oath, has the tenets of crusade terrifying your enemies. Once per turn, when you
painfully and intricately seared onto his back in reduce a hostile creature with a CR of 1/8 or above, to 0
celestial. hit points, you, your allies and ennemies in your Aura of
Purge. A crusader must purge his foes : undead, Protection are affected by these effects :
fiend, heretics, criminals. With his weapon or with fire,
never letting any alive. You and your allies regain hit points equal to 1d4 +
Root Out All Evil. Even the greatest of evil’s started your Charisma modifier (with a minimum of 1 hit
small. Show no mercy and cut evil at its root before its point).
spread. If need be, claim life, regardless of age, social Hostile creatures must succeed a Wisdom saving
origin, or belonging to an order. throw or be frightened of you until the end of its next
The Greater Good. The needs of the many outweigh turn.
the needs of the few. If you need to burn a village to stop
a plague you shall.
Unrelenting
Starting at 15th level, your faith keeps you alive when
Oath Spells your body fails.
When you are reduced to 0 hit points, you drop to 1
You gain oath spells at the paladin levels listed.
hit point instead. You can use this feature twice. You
Oath of Crusade spells regain all expended uses of it when you finish a long
rest.
Paladin level Spells
3rd Guiding Bolt, Burning Hands
5th
9th
Flaming Sphere, Scorching Ray
Crusader’s Mantle, Fireball
Champion of Battle
13th Fire Shield, Wall of Fire At 20th level, you gain the ability to harness
17th Flame Strike, Immolation extraordinary power through your zeal, you can
magically become an avatar of battle. As a Bonus
Action, you gain the following benefits for 1 minute or
Channel Divinity until you end them as a Bonus Action :
When you take this oath at 3rd level, you gain the You have resistance to all damage.
following two Channel Divinity options : When you take the Attack action on your turn, you
can make one additional attack as part of that action.
Sacred Fire. As a Bonus Action, you welcome the
Sacred Fire in your heart : a pale yellow flame that Once you use this feature, you can’t use it again until
burns inside your chest, using your Channel Divinity. you finish a Long Rest. You can also restore your use of
For 1 minute, any fire damage that you inflict with your it by expending a 5th-level spell slot (no action required).
spells, abilities or magic items becomes radiant
damage.
Zealous Accusation. As an Action, you present your holy
symbol and speak a prayer of denunciation, using your
Greatly inspired by Whitesalt’s oath of the
crusader, Fire sparks brush by
sadreamer01
Made by Bleizy on the Homebrewery, you can replace Immolation by Destructive Wave (radiant)