The Legend of Larnshans Wyrm (OSR version).
A One Sheet Adventure, as part of the Cruellest Mistress of All Kickstarter
Content by John R Davis; Cartography by Ed Allen. For level 5-6 PCs.
The Legend of Larnshans Wyrm (OSR version).
A One Sheet Adventure, as part of the Cruellest Mistress of All Kickstarter
Content by John R Davis; Cartography by Ed Allen. For level 5-6 PCs.
INTRODUCTION the wyrms within. “Damp, natural cave systems. Smell of rot
The legend of Larnshans Wyrm is outlined in the poem on the and decay hangs everywhere, and moisture drips down of
next page! This adventure is a hard challenge for the PCs lev- strange dark yellow moss that clings to every surface”. It is
el so play with caution, an iron heart, or not at all!!! harmless, and actually rather nutritious if eaten fresh.
BACKGROUND Inner-Caves “Archaic carvings decorate the walls, crueldy
A heroic knight spend a night of passion with a beautiful drawn green lizard creatures pay homage to large twisted
water fey. Unbeknownst to the knight she was a transformed wyrms”. “The centre of the largest cave has a stone circle
beast and fell pregnant to him. She fed on the children of about its base, keeping the mound relatively dry. A quick
towns folk to nourish her unborn. The knight slew her in her look shows the bones of lizard people haphazardly strewn
beast form and as he realised his error, he drowned about the mound. Piles of crude jewellery of silver and
her….from her corpse sprang forth terrible forms. The Knight bronze abound. A great bronze gong sits in the raised islets
is long dead, and the foul wyrms have reached maturity. The centre A total of 3d12 pieces of crude gems and jewel works
creatures now raid the newly settled homesteads and the PCs are here, worth 1d6 gp each. Any less than light footfalls on
have been asked to slay them. the mound will bring the savage wyrms this way. If the treas-
SET UP ure pile is thoroughly searched a locked box can be found. It
Settlers have told of large wyrms that have sprung forth from contains the key to the Temple
rivers. They have bitten boats in half, swallowed sheep whole, THE WYRMS.
and generally polluted the water. Some say the witch at the Not possessed of very good sight, they have excellent hearing
edge of the marsh controls them, both above and below the wa-
other say they guard an ter. All three will attack onto
the island if they hear treasure
ancient temple from raiders and is being tampered with. Sound-
looters. ing the gong loudly will stun
THE WITCH them each for d3 rounds auto-
There is an old woman who lives matically. This will only work
near the marshes edge. She is once. Any PC will need to make
a magic wands save or also be
more druid than witch. She
stunned for a single round. The
knows the poem about the wyrms have the stat block of a
wyrms. For a 20% share of any Armor Class +5
treasure she will suggest they Hit Points 9 H D
fight the wyrms on dry land as Speed 20 ft., sw im 40ft.
Multiattack: Th e w yr m
they have the power to regener-
makes two attacks: one with its
ate their wounds quickly in wa- bite and one with its stinger
ter. Bite: 2d4
THE RIVERS END Stinger: 1d3+ poison
A river begins to slow down and Regenerate If at least p ar -
meaner here. It seeps and ebbs tially submerged the wyrms
begin to regenerate 1 hp per
forming part of a black fetid round, three rounds after tak-
marsh. A marsh that by most ing damage. The only way to
accounts is increasing in size. kill one is to reduce it to 0 hps
Three Kelpie have recently and drag it onto dry land and
moved in here. Use harpy stats, then chop of its head. Other-
wise it will be whole again after
but they swim 30ft., rather than 2d6 rounds
fly and have rotted horses heads. THE TEMPLE
THE MARSH The keys opens a secret door into a temple shaped somewhat
Water barely flows, few birds sing, multitudes of annoying like a drinking tankard. In the base of the temple are piled
insects fill your vision. Terrain is difficult to travel through long since rotted sheets and tabards. The floor has mosaics of
and area is filled with an obscuring mist. Several hazards of phrases, praises and salutations to some very pagan god of
poison and sinkholes form dangerous traps in this area. celebration. The ‘cup’ end of the shrine looks like its splits
Should anyone be take any hp damage from these, the into two sections. History, Insight or Religion DC 20) will no
wounds will risk infection by a disease (akin to a ghouls). that drinks should always be on the right, and then passed to
THE LAIR the left. So entering the right hand side of the shrine, then
A series of small caves forms the beasts lair. Bones of oxen, walking into the left hand side will reap great reward. Any
sheep, people , lizards and birds have been regurgitated out other combination summons a loathsome Hezrou (Type II)
near the entry. demon (It only has two attacks as it covetously holds a golden
Entry m a ny p iles of bones. One hu m a no id a r m cup in one claw. It is worth 500gp).
wears a golden bracer (v:45gp). If a PC puts it on while in the TREASURE. If the sh r ine is en ter ed cor r ectly the PCs
marsh a vengeful wraith rises from it to surprise its victim. should fine two level 6 treasure amounts equivalent . Hope-
Outer-Caves If th e pcs a r e not stea lthy th er e foot- fully the PCs will share nicely with the ‘witch’.
falls echo throughout the watery passageways. It will warn
Long time ago, under gibbous moon’s shine,
Stepped from the ness a fey form most fine.
To such beauty, beheld, all would fail swain,
Skin smooth as silk, hair cascading as rain.
This once not alone at full zenith of night,
Larnshan the Bold held most forbidden of sight.
His heart sundered fast, as lust took its hold,
He heedlessly plunged into hidden tarn cold.
Two as one twined in serpent’s embrace,
Till all passion spent they slumbered in place.
Then came the next dawn, the knight all alone,
No trace of the Nix, save ring made of bone.
Her face no more seen, he soon made to depart,
And back to his Fief went the errant frost heart.
Time passed till next moon again was so bright,
Now with whispers of children lost to the night.
He heeded them not, soul torn he yearned,
For fey love whose ring he had lustily earned.
Mischief continued with each wax to wane,
The people in fear as it happened again.
Deep in the forest, the Sprite was in bloom,
Her belly well full - fed by poor infants’ doom.
At last heard the knight of this woeful tale,
Rode out all in arms, hard bound in his mail.
Past wood, lake and hill he found his dark fey,
Nearing her time, still her beauty held sway.
He held her again as moon shone so bright,
She stayed now till dawn and sun’s early light.
Thus fell beast unmasked, the truth he can learn,
So swollen and bloated with virulent spawn.
Under the water he dragged it far down,
The terrible creature he sought now to drown.
Hands clasped in embrace as never before,
Eyes full of sorrow to see her no more.
But sunk to the depths, the belly did squirm,
Thus it was spawned, the foul dire Wyrm –
Of Larnshan the Bold.
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