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Training Proposal

Kya re

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0% found this document useful (0 votes)
5 views4 pages

Training Proposal

Kya re

Uploaded by

nsrgntkcky
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Unity XR

Syllabus
Training sessions
Our training sessions are meticulously planned by our trainer and are
designed in a manner geared toward the maximisation of efficiency. Your
time is valuable, so our goal is to best prepare you while taking up the least
amount of your time possible.

Your training will be conducted by 1 of our trainers over 10 total sessions and
each session will last for around 6 hours. Training sessions will be comprised
of both activities and lectures that will touch upon the following subjects:

● Module 0: Introduction To Programming: Day 1-Day 4


○ Introduction
○ Comments, Variables and Data Types
○ Operators
]\

○ Conditionals
■ If Else, Else If
■ Inline if
■ Switch Case
○ Loops
■ For Loop
■ While Loop
■ Do While Loop
○ Arrays
○ Functions
○ Classes and Objects
● Module 1: Introduction To Extended Reality: Day 5
○ Augmented Reality
■ Marker Based AR
■ MarkerLess AR
○ Virtual Reality
○ Mixed Reality
○ XR Market Size

● Module 2: Introduction to Unity Engine: Day 6
○ Introduction & Installation
○ Navigating through interface
○ Game Objects
○ Materials
○ Scenes
○ Project Structure
○ Creating our first C# Script
○ Modifying Components
○ Prefabs

1
]\

○ Physics and Collision


○ Audio
○ Designing User Interfaces
● Module 4: Marker Based Augmented Reality: Day 7
○ Introduction and Architecture
○ Software Development Kits
○ Vuforia Engine
■ Installation and Setting Up Vuforia Engine
■ Free Resources for developing AR Applications
■ Image Targets and Image Tracking
■ Simultaneous Image Tracking
■ Virtual Buttons
■ Video Playback
● Module 5: Augmented Reality Projects: Day 8
○ AR Car Customizer
○ AR Business Card
● Module 6: Virtual Reality with Quest: Day 9
○ Introduction and Architecture
○ Software Development Kits
○ Quest Development setup
■ Installation and Setting Up Quest
■ Free Resources for developing AR Applications
■ Video Playback
● Module 7: Virtual Reality Project: Day 10
○ 360 Video Player

2
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Session Details
Each session will last for 6 hours. Each session will be divided into three parts,
First is the theory part where I will be teaching and explaining different topics.
The second part will be handon workshop where students will do some
exercises based on what they have learnt in the first part of the session. The
third part will be Q&A and feedback where students can ask their doubts.

Session Time Division


● Part 1 Theory: Roughly 2 to 2.5 hours
● Part 2 Handon workshop: Roughly 2.5 to 3 hours
● Part 3 Q&A and feedback: Roughly 0.5 to 1 hour

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