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Custom DLL Injection Techniques

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100% found this document useful (1 vote)
703 views2 pages

Custom DLL Injection Techniques

sample prompt eng

Uploaded by

sayamr086
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

1 -> um wait how should i inspect the app firs using frida-server to , what are the

inspect of information i need to know about the app ,and


also tell me the flow , tell me the direction i should follow to be able to
completely make a mod for the app that work

Key Information to Gather:

Main activity and entry points


Classes handling game logic, scoring, currency, etc.
Network API endpoints and data structures
Anti-cheat or integrity check mechanisms
App update process and version checking

2 -> um there's something i can't do is to reverse engineer the app as the smali
and dex files are obfucated and it don't show in the decompiled files , only the
native libs , what other options do i got ?

4. Custom Loader with Reflection Emit


You can create a custom loader that uses Reflection Emit to dynamically generate
and inject code at runtime. This approach is more advanced and requires a good
understanding of .NET and Reflection.

Steps to Use Reflection Emit:


Create a Custom Loader:
Write a small C# application that loads the game and your modded code.
Use Reflection Emit:
Generate and inject code dynamically. Here's a basic example:

using System;
using [Link];
using [Link];

public class DynamicCodeInjector


{
public static void Main(string[] args)
{
// Define a dynamic assembly and module
AssemblyName assemblyName = new AssemblyName("DynamicAssembly");
AssemblyBuilder assemblyBuilder =
[Link](assemblyName,
[Link]);
ModuleBuilder moduleBuilder =
[Link]("DynamicModule");

// Define a dynamic type


TypeBuilder typeBuilder = [Link]("DynamicType",
[Link]);

// Define a method
MethodBuilder methodBuilder = [Link]("MyMethod",
[Link] | [Link], typeof(void), [Link]);

// Get the IL generator


ILGenerator ilGenerator = [Link]();
// Emit IL code
[Link]([Link]);
[Link]([Link], "Hello, World!");
[Link]([Link], typeof(Console).GetMethod("WriteLine", new
Type[] { typeof(string) }));
[Link]([Link]);

// Create the type


Type dynamicType = [Link]();

// Invoke the method


[Link]("MyMethod").Invoke(null, null);
}
}
5. Using a Custom DLL with Reflection
You can create a custom DLL that uses reflection to dynamically load and execute
your modded code.

Steps to Use a Custom DLL with Reflection:


Create a Custom DLL:
Write a C# class library (DLL) that contains your modded code.
Load the DLL at Runtime:
Use reflection to load the DLL and execute the code.

using System;
using [Link];

public class ModLoader


{
public static void Main(string[] args)
{
// Load the custom DLL
Assembly modAssembly = [Link]("path/to/your/[Link]");

// Get the type and method you want to call


Type modType = [Link]("[Link]");
MethodInfo modMethod = [Link]("YourMethod");

// Invoke the method


[Link](null, null);
}
}

i want to make a custom dll injector using load library , in vs code how it should
work is the injector stores the dll path , adn alllocate memory to our target
program , in that allocated memory write teh process memory and store the dll path
in the target program . Once the dll path is stored in the target program i want to
call createRemoteThread and get to run the loadLibraryA function , so that the load
library is called within the target program and pass the memory of the dll path for
the parameter then the path is stored inside the target program to make the target
load the dll i want

Common questions

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The process involves creating a C# class library (DLL) with the modded code, loading the DLL at runtime using reflection, and executing the code. The mod DLL is loaded using Assembly.LoadFrom, and the desired type and method are fetched using reflection. Finally, the method is invoked on the loaded type .

Challenges include inability to decompile essential files due to obfuscation and only having access to native libraries. Strategies to bypass these include creating a custom loader with Reflection Emit to dynamically generate and inject code or using a custom DLL with Reflection to load and execute modded code at runtime .

Essential steps include writing a C# class library (DLL) with the modded functionality, creating a custom loader application in C# that loads this DLL using Assembly.LoadFrom, determining the type and method to call using GetType and GetMethod from the mod assembly, and invoking the method to execute the modded code in the target application .

Developers might face limitations such as the lack of robust .NET framework support on Android, challenges with injecting and executing C# code in a predominantly Java-based environment, and difficulties in dealing with Android's security measures like app sandboxing, which restricts memory writing and code injection .

CreateRemoteThread assists in DLL injection by allowing the creation of a thread within the target process's address space. The process involves storing the DLL path in allocated memory in the target program, then creating a remote thread that invokes LoadLibraryA, which loads the DLL via the stored path, effectively injecting the DLL into the target program .

When inspecting an app using Frida-server, key aspects to gather include the main activity and entry points, classes handling game logic, scoring, and currency, network API endpoints and data structures, anti-cheat or integrity check mechanisms, and the app update process and version checking .

LoadLibraryA is crucial in DLL injection as it is the function called in the newly created remote thread within the target process to load the desired DLL. Its role is to dynamically load the library specified by the DLL path stored in the target's memory, thus integrating the modded functionality into the target program .

Reflection Emit is used to generate and inject dynamic code at runtime by creating a custom loader application. The process involves defining a dynamic assembly and module, defining a dynamic type, and using an ILGenerator to emit Intermediate Language (IL) code. The emitted code can include operations like loading strings or calling methods. Finally, the type is created and the method is invoked using reflection .

Using Reflection Emit in app modding can introduce security risks like executing unauthorized code, creating vulnerabilities that malicious actors might exploit, and potentially bypassing security mechanisms of the app. Additionally, it could lead to legal and ethical issues related to app piracy and unauthorized modifications .

Understanding .NET and Reflection is essential for using advanced app modding techniques like Reflection Emit because it involves dynamically generating and manipulating code during runtime. Mastery over .NET's assembly, modules, types, and methods is needed to define, create, and invoke code elements dynamically .

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