NAME OF COLLEGE: BONDOLFI TEACHERS’ COLLEGE
DIPLOMA IN EDUCATION (PRIMARY)
JUNIOR COURSE AND ECD
DEPARTMENT: SCIENCE, MATHEMATICS AND COMPUTER SCIENCE
MODULE TITLE: DIGITAL TECHNOLOGIES IN EDUCATION
MODULE CODE: DTE 101
MODULE FACILITATORS:
CHAMBOKO KENNEDY TARIRO
EMAIL ADDRESS and PHONE:
[email protected]; +263775366813
MUNHAVA MANENJI
EMAIL ADDRESS and PHONE: [email protected]; +263774153068
GWANDIRA PROGRESS
EMAIL ADDRESS and PHONE: [email protected]; +263778423351
MUSONI JAMES
EMAIL ADDRESS and PHONE: [email protected]; +263789756890
MOYO GIFT
EMAIL ADDRESS and PHONE: [email protected]; +263777347134
MAPWANYIRE FLYOD
EMAIL ADDRESS and PHONE: [email protected]; +263775486443
Page 1 of 11
1.0 Module Overview
This module explores the integration of digital technologies in educational settings. It
covers the theoretical foundations, practical applications, and implications of digital tools
for teaching, learning, and administration in contemporary education systems.
Participants will examine various technologies, their impact on educational outcomes,
and strategies for effective integration into curriculum and pedagogy.
2.0 Expected Learning outcomes
On completion of the module students should be able to:
2.1 effectively communicate technical concepts in oral and written form;
2.2 evaluate and use appropriate methods and professional standards in computing
practice;
2.3 use current tools and methodologies in Digital Technology in Education -related
problems;
2.4 explore historical, current, and emerging techniques and technologies, founded on
a commitment to lifelong learning and professional development;
2.5 incorporate the use of ICTs in creating learning content;
2.6 Develop enterprise ICT skills for personal survival and in assisting others.
3.0 AIMS
This module aims to:
3.1 equip the student teacher with the necessary computer knowledge and skills for
social, economic and scientific development;
3.2 produce a student teacher who will be able to impart basic computer operational
skills;
3.3 develop an appreciation in the student teacher of the importance of I.C.T. in their
day-to-day lives;
3.4 develop in the student-teacher positive attitudes, creativity, and interest in
computer science;
3.5 develop manipulative and core skills of computers in the teaching and learning of
Computer Science at the primary school level; and
3.6 Prepare the student teacher for further studies and research.
4.0 OBJECTIVES
By the end of the module the student teachers should be able to:
4.1 apply computer knowledge and skills in the classroom;
4.2 impart basic computer operational skills to pupils at primary level;
4.3demonstrate acquired skills and knowledge in the teaching and learning
process;
4.4maintain and manage hardware and software resources in the primary
school;
4.5establish the impact of computer science in modern education and society;
4.6 demonstrates the use of computers in problem-solving at various primary
school levels;
4.7 designing learning media both in softcopy and hardcopy; and
Page 2 of 11
4.8 Use various computer tools and techniques in research.
5.0 Focus Competencies:
By the end of this module the student teacher should be able to;
5.1 Be familiar with operating systems, productivity software (e.g., word
processors, spreadsheets), and file management.
5.2 Diagnose and resolve common technical issues.
5.3 Intergrate digital tools into lesson planning and curriculum development.
5.4 Develop multimedia resources (videos, interactive modules, digital quizzes)
6.0 Learning Activities.
6.1 Introduction to Digital Technologies in Education
6.1.1 Definition and Significance of digital technology in education
6.1.2 Historical perspectives and evolution of digital technologies in education
6.2 ICT Tools
6.2.1 Computer Hardware Fundamentals
6.2.2 Introduction to Computer Hardware
6.2.3 Overview of Computer Systems
6.2.4 Functions and Components of a Computer
6.2.5 Basic Hardware Components
6.2.6 Input Devices
6.2.7 Hardware Maintenance and Troubleshooting
6.2.8 Routine Maintenance
6.2.9 Troubleshooting Common Hardware Issues
6.2.10Diagnostic Tools and Techniques
6.3 Learning Applications in Education
6.3.1 Computer software
6.2.2 Introduction to learning applications
6.2.3 Tools for application development.
6.3.4 Types of learning applications
6.3.5 Usefulness of learning applications
6.3.6 Implementation and Integration
Page 3 of 11
6.3.7 Publication and visibility on online platforms.
6.4 Internet, Data Communications and Networks
6.4.1 Definition of Internet and Data Communications and Networks.
6.4.2 Components of a personal area network (PAN), Local Area network (LAN), Wide
Area Network (WAN).
6.4.3 Examples of PAN devices: Smartphones, tablets, laptops, wearable technology
6.4.4 Benefits and challenges of P ANs in educational settings
6.4.5 Understanding wireless and wired connectivity options (e.g., Wi-Fi, QR Code,
Bluetooth, USB)
6.4.6 Configuring and troubleshooting device connections in educational environments
6.5 INTERNET SERVICES
6.5.1 email Importance of email etiquette in educational and professional contexts
Guidelines for composing clear, concise, and professional emails
Practice sessions: Writing and responding to emails, managing email accounts.
6.5.2 Social media
6.5.2.1 Enhancing Communication and Collaboration
6.5.2.2 Sharing and Curating Educational Content:
6.5.2.3 Engaging with Real-World Learning:
6.5.2.4 Building a Learning Community:
6.5.2.5 Encouraging Student Creativity and Expression:
6.5.2.6 Facilitating Professional Learning:
6.5.2.7 Monitoring and Assessment:
6.5.3 BLOGS
6.5.4 VIDEO CONFERENCING
6.5.5 VOIP
6.5.6 Hands-on activities: Setting up and managing device connections
Digital Citizenship and Online Safety
6.6.1 Policies and guidelines for safe online behaviour
6.6.2 Cybersecurity awareness and protection of personal data
6.6.3 Strategies for promoting digital citizenship among student
6.7 Computational Literacy
Definition and significance of computational thinking
6.7.1 Computational thinking in education: Examples and applications
6.7.2 Digital literacy skills and responsible use of technology
6.7.3 Incorporating computational thinking into curriculum development and lesson
planning
Page 4 of 11
6.8 Digital Tools and Resources for Teaching and Learning
6.8.1 Website
6.8.2 Learning Management Systems (LMS) and virtual learning environments
6.8.3 Educational apps, software, and multimedia resources
6.8.4 Open Educational Resources (OER) and digital content repositories
6.8.5 Hands-on exploration of tools and platforms
6.9 Digital Media Production in Education -
6.9.1. Introduction to Digital Media Production
6.9.2Overview of digital media production in education
6.9.3 Importance of multimedia content for enhancing learning experiences
6.9.4 Ethical considerations and copyright issues in using media content
7.0 Basics of Photography for Educational Purposes
7.1Principles of composition, lighting, and framing
7.2Practical tips for capturing quality images in educational settings
7.3 Hands-on activities: Photo-taking exercises and critique sessions
8.0 Video Production Techniques for Educational Content
8.1Introduction to video shooting techniques (e.g., framing, angles, camera movements)
8.2 Planning and scripting educational videos
8.3 Video editing basics: Software tools, editing techniques, and transitions
8.4 Integrating Multimedia into Educational Materials
8.5 Strategies for incorporating images and videos into lesson plans and presentations
8.6 Creating Interactive Multimedia Presentations.
8.7 Case studies: Examples of successful multimedia integration in different subject
areas.
8.8 Collaborative project: Teams create a multimedia educational resource (e.g.,
instructional video, digital story.
8.9 Hands-on Media Production Project
8.10 Guidance and feedback sessions on project development
8.11 Final presentations and peer evaluations
Page 5 of 11
9.0 Trends and emerging technologies (e.g., AI, AR/VR, adaptive learning)
9.1 Artificial Intelligence and Machine Learning
9.1.1 Introduction to AI and ML
9.1.2 Applications of AI in Industry
9.1.3 Machine Learning Algorithms and Techniques
9.1.4 Ethical Considerations in AI
9.2 Block chain Technology
9.2.1 Basics of Block chain
9.2.2 Cryptocurrencies and Smart Contracts
9.2.3 Block chain in Supply Chain Management
9.2.4 Security and Privacy in Block chain
9.3 Internet of Things (IoT)
9.3.1 Fundamentals of IoT
9.3.2 IoT Architecture and Protocols
9.3.3 IoT in Smart Homes and Cities
9.3.4 Challenges and Security in IoT
9.4 5G and Advanced Networking
9.4.1 Overview of 5G Technology
9.4.2 Differences Between 4G and 5G
9.4.3 Applications of 5G in Various Sectors
9.4.4 Network Security and Privacy with 5G
9.5 Augmented Reality (AR) and Virtual Reality (VR)
9.5.1 Introduction to AR and VR Technologies
9.5.2 Applications of AR and VR in Education and Training
9.5.3 AR/VR Hardware and Software
9.5.4 Future Trends and Challenges in AR/VR
9.6 Robotics
10.0 Approaches
10.1Lectures
10.2 Demonstrations
10.3Discussions
10.4Tutorial
10.5Presentations
10.6seminars
10.7resource persons
10.8 e-learning
10.9 world café
10.10 Projects
11.0 Assessment
During the course candidates will be assessed continuously in practical tests,
theoretical assignments, and written exercises.
Page 6 of 11
The final assessment is based on coursework and final examination:
12.1 Coursework
12.1.1 practical assignments
12.1.2 one practical test/ task
12.1.3 Group presentation
12.1.4 In-class test
13.0 Examination
13.1.1 Final test
14.0 References.
1. Teaching and Learning with Technology" by Judy Lever-Duffy and Jean B.
McDonald
2."Digital Leadership: Changing Paradigms for Changing Times" by Eric
Sheninger
3. Httpswww.edutechreview
4. Research Gate
AI.chartboats
To pass a candidate must pass all components separately.
Resources
1. Infant and junior ICT syllabus
2. Teachers’ Resource books
3. ICT pupils’ books
Page 7 of 11
Assessment
Practical Assignments: Demonstrate knowledge of LEARNING OUTCOMES RESOURCES NEEDED
productivity applications AND COMPETENCIES
1 Productivity Software Research Creativity
Word processing Social media to request and Scene progression
Design a digital library that has the following folders: receive images and factual Editing
ICT information
Indigenous Language Designing
Foreign Language Creativity
Mathematics Publishing
Science and Technology
Agriculture
Visual and Performing Arts
Physical Education
FAREME
Heritage studies
Required
In each folder use ICT Tools ,word
processing to create at least three
learning resources
Under Indigenous and foreign
languages one of the resources must be
an appropriate alphabet
On STEM subjects find at least one
short appropriate learning video
(INDIVIDUAL ASSIGNMENT)
Page 8 of 11
2 Suppose that you have been hired by a local community Research Graphic designing
centre to educate their members on the emerging Social media to request and applications
technologies and their use. Your task is to create a receive images and factual Video editing software
comprehensive brochure that outlines essential emerging information Social Media
technologies. This educational material should cover Designing Scene progression
important topics such as use of Artificial Intelligence, Creativity Editing
relations with the world at large, and general practices when Publishing
operating with newer trends.
Objectives:
To understand and communicate key principles of the
emerging tools and their value to the society.
To develop clear, actionable guidelines on the use of
the online tools.
To effectively present information to an audience
with varying levels of technical expertise.
Design using appropriate software tools which include
graphics design tools
( INDIVIDUAL ASSIGNMENT)
Requirements Designing Graphicdesigning applications
Design and Print the brochure Creativity Scene progression
CANDIDATE NUMBER SURNAME FIRSTNAME_SM Publishing Editing
Page 9 of 11
3 Group assignment Collaboration Recording equipment
Task 1: Research (Phones and or cameras)
Design an audio story with visuals that can be used as an Teamwork Graphic designing
educational resource for a particular grade for a particular Multi-tasking applications
topic. Use appropriate audio recording and video editing Designing Video editing software
software. Credit shall be awarded to innovating Problem solving Social Media
presentations. Creativity Concept of filming and
Task 2: Innovation recording
Publishing Scene progression
Produce an educational drama. Provide a script and indicate Editing
props and venues required. Make use of a relevant video Story Boarding
editing software of your choice. The clip should show basic
introductory and ending episodes as seen in professional clip
scene. Credit would be awarded to creativity and innovation.
Use the following criteria in cover page of the assignment MODE OF SUBMISSION SERVE ALL WORK IN A
in Excel or Spreadsheet format Flash FOLDER
TO BE SUBMITTED USING
N.B : Names in Alphabetical order USB FLAHSY
Forenames D:O:B Intake Email Contact
Surname address details
4 You have been appointed as the head teacher of ICT at Designing Graphic designing
Page 10 of 11
primary school . Your task is to create a Power Point Problem solving applications
Presentation that asses risks associated with your digital Presentation skills Visualized tools
infrastructure and suggest how these risks can be mitigated. Creativity Power point
Innovation
Publishing
4 In class Test
Theory test
N.B : Assignments 1 and 3 submitted through flash drives
: Power point presentation to be submitted through the Email Address (the
email address will be announced will be given)
: Assignment 2 should be printed out
Page 11 of 11