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Unit 1

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Unit 1

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Multiprocessor Systems

UNIT 1 MULTIPROCESSOR SYSTEMS


Structure

1.1 Introduction
1.2 Objectives
1.3 Multiprocessing and Processor Coupling
1.4 Multiprocessor Interconnections
1.4.1 Bus-oriented System
1.4.2 Crossbar-connected System
1.4.3 Hypercubes System
1.4.4 Multistage Switch-based System
1.5 Types of Multiprocessor Operating Systems
1.5.1 Separate Supervisors
1.5.2 Master-Slave
1.5.3 Symmetric
1.6 Multiprocessor Operating System - Functions and Requirements
1.7 Multiprocessor Synchronization
1.7.1 Test-and-set
1.7.2 Compare-and-Swap
1.7.3 Fetch-and-Add
1.8 Summary
1.9 Solutions / Answers
1.10 Further Readings

1.0 INTRODUCTION
A multiprocessor system is a collection of a number of standard processors put
together in an innovative way to improve the performance / speed of computer
hardware. The main feature of this architecture is to provide high speed at low
cost in comparison to uniprocessor. In a distributed system, the high cost of
multiprocessor can be offset by employing them on a computationally intensive
task by making it compute server. The multiprocessor system is generally
characterised by - increased system throughput and application speedup - parallel
processing.
Throughput can be improved, in a time-sharing environment, by executing a
number of unrelated user processor on different processors in parallel. As a result
a large number of different tasks can be completed in a unit of time without
explicit user direction. On the other hand application speedup is possible by
creating a multiple processor scheduled to work on different processors.
The scheduling can be done in two ways:
1) Automatic means, by parallelising compiler.
2) Explicit-tasking approach, where each programme submitted for execution
is treated by the operating system as an independent process. 181
Advanced Topics in Multiprocessor operating systems aim to support high performance through
Operating Systems
multiple CPUs. An important goal is to make the number of CPUs transparent
to the application. Achieving such transparency is relatively easy because the
communication between different (parts of) applications uses the same
primitives as those in multitasking uni-processor operating systems. The idea
is that all communication is done by manipulating data at shared memory
locations, and that we only have to protect that data against simultaneous access.
Protection is done through synchronization primitives like semaphores and
monitors.
In this unit we will study multiprocessor coupling, interconnections, types of
multiprocessor operating systems and synchronization.

1.1 OBJECTIVES
After going through this unit, you should be able to:
 define a multiprocessor system;
 describe the architecture of multiprocessor and distinguish among various
types of architecture;
 become familiar with different types of multiprocessor operating systems;
 discuss the functions of multiprocessors operating systems;
 describe the requirement of multiprocessor in Operating System, and
 discuss the synchronization process in a multiprocessor system.

1.2 MULTIPROCESSING AND PROCESSOR


COUPLING
Multiprocessing is a general term for the use of two or more CPUs within a
single computer system. There are many variations on this basic theme, and the
definition of multiprocessing can vary with context, mostly as a function of how
CPUs are defined. The term multiprocessing is sometimes used to refer to the
execution of multiple concurrent software processes in a system as opposed to a
single process at any one instant. However, the term multiprogramming is more
appropriate to describe this concept, which is implemented mostly in software,
whereas multiprocessing is more appropriate to describe the use of multiple
hardware CPUs. A system can be both multiprocessing and multiprogramming,
only one of the two, or neither of the two.
Processor Coupling is a type of multiprocessing. Let us see in the next section.

Processor Coupling
Tightly-coupled multiprocessor systems contain multiple CPUs that are connected
at the bus level. These CPUs may have access to a central shared memory (SMP),
or may participate in a memory hierarchy with both local and shared memory
(NUMA). The IBM p690 Regatta is an example of a high end SMP system. Chip
182 multiprocessors, also known as multi-core computing, involve more than one
processor placed on a single chip and can be thought of the most extreme form of Multiprocessor Systems
tightly-coupled multiprocessing. Mainframe systems with multiple processors
are often tightly-coupled.
Loosely-coupled multiprocessor systems often referred to as clusters are based
on multiple standalone single or dual processor commodity computers
interconnected via a high speed communication system. A Linux Beowulf is an
example of a loosely-coupled system.
Tightly-coupled systems perform better and are physically smaller than loosely-
coupled systems, but have historically required greater initial investments and
may depreciate rapidly; nodes in a loosely-coupled system are usually inexpensive
commodity computers and can be recycled as independent machines upon
retirement from the cluster.
Power consumption is also a consideration. Tightly-coupled systems tend to be
much more energy efficient than clusters. This is due to fact that considerable
economies can be realised by designing components to work together from the
beginning in tightly-coupled systems, whereas loosely-coupled systems use
components that were not necessarily intended specifically for use in such systems.

1.3 MULTIPROCESSOR INTERCONNECTIONS


As learnt above, a multiprocessor can speed-up and can improve throughput of
the computer system architecturally. The whole architecture of multiprocessor is
based on the principle of parallel processing, which needs to synchronize, after
completing a stage of computation, to exchange data. For this the multiprocessor
system needs an efficient mechanism to communicate. This section outlines the
different architecture of multiprocessor interconnection, including:
 Bus-oriented System
 Crossbar-connected System
 Hyper cubes
 Multistage Switch-based System.

1.3.1 Bus-oriented System


Figure1 illustrates the typical architecture of a bus oriented system. As indicated,
processors and memory are connected by a common bus. Communication between
processors (P1, P2, P3 and P4) and with globally shared memory is possible over
a shared bus. Other then illustrated many different schemes of bus-oriented system
are also possible, such as:
1) Individual processors may or may not have private/cache memory.
2) Individual processors may or may not attach with input/output devices.
3) Input/output devices may be attached to shared bus.
4) Shared memory implemented in the form of multiple physical banks
connected to the shared bus.
183
Advanced Topics in
Operating Systems

Figure 1. Bus-oriented multiprocessor interconnection

The above architecture gives rise to a problem of contention at two points, one is
shared bus itself and the other is shared memory. Employing private/cache memory
in either of two ways, explained below, the problem of contention could be
reduced;
 with shared memory; and
 with cache associated with each individual processor
1) With shared memory

Figure 2: With shared Memory

2) Cache associated with each individual processor.

Figure 3: Individual processors with cache

The second approach where the cache is associated with each individual processor
is the most popular approach because it reduces contention more effectively.
184
Cache attached with processor an capture many of the local memory references Multiprocessor Systems
for example, with a cache of 90% hit ratio, a processor on average needs to
access the shared memory for 1 (one) out of 10 (ten) memory references because
9 (nine) references are already captured by private memory of processor. In this
case where memory access is uniformly distributed a 90% cache hit ratio can
support the shared bus to speed-up 10 times more than the process without cache.
The negative aspect of such an arrangement arises when in the presence of multiple
cache the shared writable data are cached. In this case Cache Coherence is
maintained to consistency between multiple physical copies of a single logical
datum with each other in the presence of update activity. Yes, the cache coherence
can be maintained by attaching additional hardware or by including some
specialised protocols designed for the same but unfortunately this special
arrangement will increase the bus traffic and thus reduce the benefit that processor
caches are designed to provide.
Cache coherence refers to the integrity of data stored in local caches of a shared
resource. Cache coherence is a special case of memory coherence.

Figure 4: Multiple Caches of Common Resource

When clients in a system, particularly CPUs in a multiprocessing system, maintain


caches of a common memory resource, problems arise. Referring to the Figure
4, if the top client has a copy of a memory block from a previous read and the
bottom client changes that memory block, the top client could be left with an invalid
cache of memory without it knowing any better. Cache coherence is intended to
manage such conflicts and maintain consistency between cache and memory.
Let us discuss some techniques which can be employed to decrease the impact of
bus and memory saturation in bus-oriented system.
1) Wider Bus Technique: As suggested by its name a bus is made wider so
that more bytes can be transferred in a single bus cycle. In other words, a
wider parallel bus increases the bandwidth by transferring more bytes in a
single bus cycle. The need of bus transaction arises when lost or missed
blocks are to fetch into his processor cache. In this transaction many system
supports, block-level reads and writes of main memory. In the similar way, a
missing block can be transferred from the main memory to his processor
cache only by a single main-memory (block) read action. The advantage of
block level access to memory over word-oriented busses is the amortization
of overhead addressing, acquisition and arbitration over a large number of
items in a block. Moreover, it also enjoyed specialised burst bus cycles, which
makes their transport more efficient.
2) Split Request/Reply Protocols: The memory request and reply are split into
two individual works and are treated as separate bus transactions. As soon as 185
Advanced Topics in a processor requests a block, the bus released to other user, meanwhile it
Operating Systems
takes for memory to fetch and assemble the related group of items.
The bus-oriented system is the simplest architecture of multiprocessor system.
In this way it is believed that in a tightly coupled system this organisation can
support on the order of 10 processors. However, the two contention points (the
bus and the shared memory) limit the scalability of the system.

1.3.2 Crossbar-Connected System


Crossbar-connected System (illustrated in Figure 5) is a grid structure of processor
and memory modules. The every cross point of grid structure is attached with
switch. By looking at the Figure it seems to be a contention free architecture of
multiprocessing system, it shows simultaneous access between processor and
memory modules as N number of processors are provided with N number of
memory modules. Thus each processor accesses a different memory module.
Crossbar needs N2 switches for fully connected network between processors and
memory. Processors may or may not have their private memories. In the later
case the system supports uniform-memory-access.

Figure 5: Crossbar-connected system

Where P= processor, M=Memory Module and =Switch

But Unfortunately this system also faces the problem of contention when,
1) More than two processors (P1 and P2) attempt to access the one memory
module (M1) at the same time. In this condition, contention can be avoided
by making any one processor (P1) deferred until the other one (P2) finishes
this work or left the same memory module (M1) free for processor P1.

2) More than two processor attempts to access the same memory module. This
problem cannot be solved by above-mentioned solution.

Thus in crossbar connection system the problem of contention occurs on at


memory neither at processor nor at interconnection networks level. The solution
186 of this problem includes quadratic growth of its switches as well as its complexity
level. Not only this, it will make the whole system expensive and also limit the Multiprocessor Systems
scalability of the system.

1.3.3 Hypercubes System


Hypercube base architecture is not an old concept of multiprocessor system. This
architecture has some advantages over other architectures of multiprocessing
system. As the Figure 6 indicates, the system topology can support large number
of processors by providing increasing interconnections with increasing complexity.
In an n-degree hypercube architecture, we have:
1) 2n nodes (Total number of processors)
2) Nodes are arranged in n-dimensional cube, i.e. each node is connected to n
number of nodes.
3) Each node is assigned with a unique address which lies between 0 to2n –1
4) The adjacent nodes (n-1) are differing in 1 bit and the nth node is having
maximum ‘n’ internode distance.
Let us take an example of 3-degree hypercube to understand the above structure:
1) 3-degree hypercube will have 2n nodes i.e., 23 = 8 nodes
2) Nodes are arranged in 3-dimensional cube, that is, each node is connected to
3 number of nodes.
3) Each node is assigned with a unique address, which lies between 0 to 7 (2n –1),
i.e., 000, 001, 010, 011, 100, 101, 110, 111
4) Two adjacent nodes differing in 1 bit (001, 010) and the 3rd (nth ) node is
having maximum ‘3’internode distance (100).
Hypercube provide a good basis for scalable system because its communication
length grows logarithmically with the number of nodes. It provides a bi-directional
communication between two processors. It is usually used in loosely coupled
multiprocessor system because the transfer of data between two processors goes
through several intermediate processors. The longest internodes delay is n-degree.
To increase the input/output bandwidth the input/output devices can be attached
with every node (processor).

Figure 6: Hypercubes System 187


Advanced Topics in 1.3.4 Multistage Switch Based system
Operating Systems
Multistage Switch Based System permits simultaneous connection between
several input-output pairs. It consists of several stages of switches which provide
multistage interconnection network. A N input-output connections contains K=
log N stages of N/ switches at each stage. In simple words, N*N processor-memory
2 2
interconnection network requires (N/ ) x = log N switches.
2 2

For example, in a 8  8 process-memory interconnection network requires


(8/2* log 28) = 4*3= 12 switches. Each switch acts as 2  2 crossbar.
This network can connect any processor to any memory module by making
appropriate connection of each of the ‘K’ stages. The binary address of processor
and memory gives binary string routing path between module pairs of input and
output. the routing path id decided by on the basis of destination binary address,
that the sender includes with each request for connection. Various combinations
of paths between sources to destination are possible by using different switch
function (straight, swap, copy, etc.)
In multistage switch based system all inputs are connected to all outputs in such
a way that no two-processor attempt to access the same memory at the same
time. But the problem of contention, at a switch, arises when some memory
modules are contested by some fixed processor. In this situation only one request
is allowed to access and rest of the requests are dropped. The processor whose
requests were dropped can retry the request or if buffers are attached with each
switch the rejected request is forwarded by buffer automatically for transmission.
This Multistage interconnection networks also called store-and-forward
networks.

1.4 TYPES OF MULTIPROCESSOR OPERATING


SYSTEMS
The multiprocessor operating systems are complex in comparison to
multiprograms on an uniprocessor operating system because multiprocessor
executes tasks concurrently.
Therefore, it must be able to support the concurrent execution of multiple tasks
to increase processors performance.
Depending upon the control structure and its organisation the three basic types of
multiprocessor operating system are:
1) Separate supervisor
2) Master-slave
3) Symmetric Supervision

1.4.1 Separate Supervisors


In separate supervisor system each process behaves independently. Each system
has its own operating system which manages local input/output devices, file system
and memory well as keeps its own copy of kernel, supervisor and data structures,
188 whereas some common data structures also exist for communication between
processors. The access protection is maintained, between processor, by using Multiprocessor Systems
some synchronization mechanism like semaphores. Such architecture will face
the following problems:
1) Little coupling among processors.
2) Parallel execution of single task.
3) During process failure it degrades.
4) Inefficient configuration as the problem of replication arises between
supervisor/kernel/data structure code and each processor.

1.4.2 Master-Slave
In master-slave, out of many processors one processor behaves as a master whereas
others behave as slaves. The master processor is dedicated to executing the
operating system. It works as scheduler and controller over slave processors. It
schedules the work and also controls the activity of the slaves. Therefore, usually
data structures are stored in its private memory. Slave processors are often
identified and work only as a schedulable pool of resources, in other words, the
slave processors execute application programmes.
This arrangement allows the parallel execution of a single task by allocating
several subtasks to multiple processors concurrently. Since the operating system
is executed by only master processors this system is relatively simple to develop
and efficient to use. Limited scalability is the main limitation of this system,
because the master processor become a bottleneck and will consequently fail to
fully utilise slave processors.

1.4.3 Symmetric
In symmetric organisation all processors configuration are identical. All processors
are autonomous and are treated equally. To make all the processors functionally
identical, all the resources are pooled and are available to them. This operating
system is also symmetric as any processor may execute it. In other words there is
one copy of kernel that can be executed by all processors concurrently. To that
end, the whole process is needed to be controlled for proper interlocks for
accessing scarce data structure and pooled resources.

The simplest way to achieve this is to treat the entire operating system as a critical
section and allow only one processor to execute the operating system at one
time. This method is called ‘floating master’ method because in spite of the
presence of many processors only one operating system exists. The processor
that executes the operating system has a special role and acts as a master. As the
operating system is not bound to any specific processor, therefore, it floats from
one processor to another.

Parallel execution of different applications is achieved by maintaining a queue


of ready processors in shared memory. Processor allocation is then reduced to
assigning the first ready process to first available processor until either all
processors are busy or the queue is emptied. Therefore, each idled processor
fetches the next work item from the queue.
189
Advanced Topics in
Operating Systems 1.5 MULTIPROCESSOR OPERATING SYSTEM -
FUNCTIONS AND REQUIREMENTS
A multiprocessor operating system manages all the available resources and
schedule functionality to form an abstraction it will facilitates programme
execution and interaction with users.
A processor is one of the important and basic types of resources that need to be
manage. For effective use of multiprocessors the processor scheduling is necessary.
Processors scheduling undertakes the following tasks:
(i) Allocation of processors among applications in such a manner that will be
consistent with system design objectives. It affects the system throughput.
Throughput can be improved by co-scheduling several applications together,
thus availing fewer processors to each.
(ii) Ensure efcient use of processors allocation to an application. This primarily
affects the speedup of the system.
The above two tasks are somehow conicting each other because maximum
speedup needs dedication of a large proportion of a systems processors to a single
application which will decrease throughput of the system. Due to the difculties
of automating the process, the need for explicit programmer direction arises to
some degree. Generally the language translators and preprocessors provide support
for explicit and automatic parallelism. The two primary facets of OS support for
multiprocessing are:
(i) Flexible and efcient interprocess and interprocessor synchronization
mechanism, and
(ii) Efcient creation and management of a large number of threads of activity,
such as processes or threads.
The latter aspect is important because parallelism is often accomplished by
splitting an application into separate, individually executable subtasks that may
be allocated to different processors.
The Memory management is the second basic type of resource that needs to be
managed. In multiprocessors system memory management is highly dependent
on the architecture and inter-connection scheme.
· In loosely coupled systems memory is usually handled independently on a
pre-processor basis whereas in multiprocessor system shared memory may
be simulated by means of a message passing mechanism.
· In shared memory systems the operating system should provide a exible
memory model that facilitates safe and efcient access to share data structures
and synchronization variables.
A multiprocessor operating system should provide a hardware independent, unied
model of shared memory to facilitate porting of applications between different
multiprocessor environments. The designers of the mach operating system
190 exploited the duality of memory management and inter-process communication.
The third basic resource is Device Management but it has received little attention Multiprocessor Systems
in multiprocessor systems to date, because earlier the main focus point is speedup
of compute intensive application, which generally do not generate much input/
output after the initial loading. Now, multiprocessors are applied for more balanced
general-purpose applications, therefore, the input/output requirement increases
in proportion with the realised throughput and speed.

1.6 MULTIPROCESSOR SYNCHRONIZATION


Multiprocessor system facilitates parallel program execution and read/write
sharing of data and thus may cause the processors to concurrently access location
in the shared memory. Therefore, a correct and reliable mechanism is needed to
serialize this access. This is called synchronization mechanism. The mechanism
should make access to a shared data structure appear atomic with respect to each
other. In this section, we introduce some new mechanism and techniques suitable
for synchronization in multiprocessors.

1.6.1 Test-and-Set
The test-and-set instruction automatically reads and modifies the contents of a
memory location in one memory cycle. It is as follows:
function test-and-set (var m: Boolean); Boolean;
begin
test-and set:=m;
m:=rue
end;
The test-and-set instruction returns the current value of variable m (memory
location) and sets it to true. This instruction can be used to implement P and V
operations (Primitives) on a binary semaphore, S, in the following way (S is
implemented as a memory location):
P(S): while Test-and-Set (S) do nothing;
V(S): S:=false;
Initially, S is set to false. When a P(S) operation is executed for the first time,
test-and-set(S) returns a false value (and sets S to true) and the “while” loop of
the P(S) operation terminates. All subsequent executions of P(S) keep looping
because S is true until a V(S) operation is executed.

1.6.2 Compare-and-Swap
The compare and swap instruction is used in the optimistic synchronization of
concurrent updates to a memory location. This instruction is defined as follows
(r1and r2 are to registers of a processor and m is a memory location):
function test-and-set (var m: Boolean); Boolean;
var temp: integer;
begin
temp:=m;
191
Advanced Topics in if temp = r1 then {m:= r2;z:=1}
Operating Systems
else [r1:= temp; z:=0}
end;
If the contents of r1 and m are identical, this instruction assigns the contents of
r2 to m and sets z to 1. Otherwise, it assigns the contents of m to r1 and set z to 0.
Variable z is a flag that indicates the success of the execution. This instruction
can be used to synchronize concurrent access to a shared variable.

1.6.3 Fetch-and-Add
The fetch and add instruction is a multiple operation memory access instruction
that automatically adds a constant to a memory location and returns the previous
contents of the memory location. This instruction is defined as follows:
Function Fetch-and-add (m: integer; c: integer);
Var temp: integer;
Begin
Temp:= m;
M:= m + c;
Return (temp)
end;
This instruction is executed by the hardware placed in the interconnection network
not by the hardware present in the memory modules. When several processors
concurrently execute a fetch-and-add instruction on the same memory location,
these instructions are combined in the network and are executed by the network
in the following way:
 A single increment, which is the sum of the increments of all these instructions,
is added to the memory location.
 A single value is returned by the network to each of the processors, which is
an arbitrary serialisation of the execution of the individual instructions.
 If a number of processors simultaneously perform fetch-and-add instructions
on the same memory location, the net result is as if these instructions were
executed serially in some unpredictable order.
The fetch-and-add instruction is powerful and it allows the implementation of P
and V operations on a general semaphore, S, in the following manner:
P(S): while (Fetch-add-Add(S, -1)< 0) do
begin
Fetch-and-Add (S, 1);
while (S<0) do nothing;
end;
The outer “while-do” statement ensures that only one processor succeeds in
decrementing S to 0 when multiple processors try to decrement variable S. All
the unsuccessful processors add 1 back to S and try again to decrement it. The
“while-do” statement forces an unsuccessful processor to wait (before retrying)
192
until S is greater then 0. Multiprocessor Systems

V(S): Fetch-and-Add (S, 1).


Check Your Progress 1
1) What is the difference between a loosely coupled system and a tightly coupled
system? Give examples.
........................................................................................................................
........................................................................................................................
........................................................................................................................
........................................................................................................................

2) What is the difference between symmetric and asymmetric multiprocessing?


........................................................................................................................
........................................................................................................................
........................................................................................................................
........................................................................................................................

1.7 SUMMARY
Multiprocessors systems architecture provides higher computing power and speed.
It consists of multiple processors that putting power and speed to the system.
This system can execute multiple tasks on different processors concurrently.
Similarly, it can also execute a single task in parallel on different processors. The
design of interconnection networks includes the bus, the cross-bar switch and
the multistage interconnection networks. To support parallel execution this system
must effectively schedule tasks to various processors. And also it must support
primitives for process synchronization and virtual memory management. The
three basic configurations of multiprocessor operating systems are: Separate
supervisors, Master/slave and Symmetric. A multiprocessor operating system
manages all the available resources and schedule functionality to form an
abstraction. It includes Process scheduling, Memory management and Device
management. Different mechanism and techniques are used for synchronization
in multiprocessors to serialize the access of pooled resources. In this section we
have discussed Test-and-Set, Compare-and-Swap and Fetch-and-Add techniques
of synchronization.

1.8 SOLUTIONS/ANSWERS
1) One feature that is commonly characterizing tightly coupled systems is that
they share the clock. Therefore, multiprocessors are typically tightly coupled
but distributed workstations on a network are not.
Another difference is that: in a tightly-coupled system, the delay experienced
when a message is sent from one computer to another is short, and data rate
is high; that is, the number of bits per second that can be transferred is large. 193
Advanced Topics in In a loosely-coupled system, the opposite is true: the intermachine message
Operating Systems
delay is large and the data rate is low.
For example, two CPU chips on the same printed circuit board and connected
by wires etched onto the board are likely to be tightly coupled, whereas two
computers connected by a 2400 bit/sec modem over the telephone system
are certain to be loosely coupled.
2) The difference between symmetric and asymmetric multiprocessing: all
processors of symmetric multiprocessing are peers; the relationship between
processors of asymmetric multiprocessing is a master-slave relationship. More
specifically, each CPU in symmetric multiprocessing runs the same copy of
the OS, while in asymmetric multiprocessing, they split responsibilities
typically, therefore, each may have specialised (different) software and roles.

1.9 FURTHER READINGS


1) Singhal Mukesh and Shivaratri G. Niranjan, Advanced Concepts in Operating
Systems, TMGH, 2003, New Delhi.
2) Hwang, K. and F Briggs, Multiprocessors Systems Architectures, McGraw-
Hill, New York.
3) Milenkovic, M., Operating Systems: Concepts and Design, TMGH, New
Delhi.
4) Silberschatz, A., J. Peterson, and D. Gavin, Operating Systems Concepts, 3rd
ed., Addison Wesley, New Delhi.

194

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