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NSE Motion in A Plane

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50 views8 pages

NSE Motion in A Plane

Uploaded by

mmaruthislmd786
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Motion in a plane

Important formulas and concepts directly from the NCERT-

➢ A vector quantity has both a magnitude and a direction and obeys the triangle
law of addition or parallelogram law of addition.

➢ The magnitude of displacement is either less or equal to the path length of an


object b/w two points.

➢ For motion in two or three dimensions, velocity and acceleration vectors may
have any angle b/w 0 o to 180 o.

➢ Motion in a plane (two dimensions) can be treated as two separate simultaneous


one-dimensional motions with constant acceleration along two perpendicular
directions.

❖ Projectile motion-

➢ An object that is in flight after being thrown or projected is called a projectile.

➢ This motion is a result of two separate components of motion.

➢ One component is along a horizontal direction without any acceleration and the
other along the vertical direction with constant acceleration due to the force of
gravity.

➢ The components of initial velocity,


Horizontal, vx = vcosθ
Vertical, vy = vsinθ

➢ The components of velocity at time t,


Horizontal, vx = vcosθ
Vertical, vy = vsinθ – gt

➢ Positions at time t,
Horizontal, x = (vx)t = (vcosθ)t
Vertical, y = (v y)t = (vsinθ )t – 1/2gt2
o Equation of path of projectile-

➢ y = xtanθ (1-x/R)

or y = xtanθ – gx2/2(vcosθ)2

➢ the eqn is in the form of ax+bx 2, this is the eq n of parabola so, the path of projectile is
parabola.

➢ Path of one projectile w.r.t. other projectile,

1) If relative acceleration is zero, path is straight line.


2) If horizontal component same , path is vertically straight.
3) If vertical component same, path is horizontally straight.

o time of maxium height-

➢ time to reach maximum height,


t = vsinθ/g

➢ total time of projectile,


t = 2vsinθ/g
this is k/as ‘time of flight’.

o Maximum height of a projectile-

➢ Hmax = (usinθ)2 /2g

o Horizontal range of a projectile-

➢ The horizontal distance travelled by a projectile is k/as ‘horizontal range’.

➢ R = v2 sin2θ/g

➢ R is maximum when θ= 45o which is,


Rmax = v2/g

➢ For two projectiles, if speed of projection is same and angle of projection are θ
and (90-θ) then, range is same.
❖ River boat problems-

➢ Case 1 – cross river along shortest possible path or reach just opposite end
(velocity of boat makes an angle with displacement{width of river})

• vR = speed of river
vb = speed of boat

vR = vbcosθ (θ = angle made by boat from horizontal )

• time of crossing, t = displacement / vb sinθ

➢ Case 2 – to cross the river in minimum time (velocity of boat is is the direction of
displacement)

• In this case we observe a drift D,


D = v R (displacement/ vb)

• Time of crossing, t = displacement/v b

❖ Rain man problems-

➢ Case 1 – already raining in vertical downward direction and observation in


oblique direction.

• Velocity of rain w.r.t man,


Mv R = vR - vM

• Man has to hold umbrella at,


tanθ = vM/vR

➢ Case 2 – already raining in oblique direction and observation in vertical


downward direction.

• vM = vRsinθ (θ = angle made by rain with vertical)

• velocity of rain w.r.t. man,


Mv R = vRcosθ
❖ Uniform circular motion(UCM)-

➢ Angular velocity, ω = dθ/dt (θ = angular displacement)

➢ Angular acceleration, α = dω/dt

➢ Linear velocity, v= Rω
Tangential acceleration, at = Rα

➢ Centripetal acceleration, a c = v2/R = ω2R = vω

➢ In UCM, speed is constant.

➢ Angular speed is also constant.

➢ But velocity not constant (direction is changing continuously)

➢ Angular acceleration is zero(angular velocity is constant).

➢ Tangential acceleration is also constant ( speed is constant and tangential


acceleration is responsible for changing magnitude (speed) only).

➢ Centripetal acceleration is present.(direction towards centre always)

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