Lastexception 63860644886
Lastexception 63860644886
><root>
<report><version>2</version><sessionid>e8216b969ea9f69766cf6b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-
28 21:27:50</createtime><buildsignature>Local.Unknown.Unknown.1.96.365.1030-
1.200.000.584.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>e8216b969ea9f69766cf6b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 34702)>: Attempt to
traverse between two states (Succeed -> TellStory) where no valid path exists!
Actors {'x': (<weakref at 0x00007FF4D36D3788; to 'object_sim' at
0x00007FF4932CE110>, None, <AnimationParticipant.ACTOR = 101>)} (debug
context: Interaction <class
'sims4.tuning.instances.mixer_DramaClub_PracticeSpeech'> on None; id:11766,
sim:)) Traceback (most recent call last): File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\
InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\
InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in
do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line
1072, in requestRuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 34702)>:
Attempt to traverse between two states (Succeed -> TellStory) where no valid
path exists! Actors {'x': (<weakref at 0x00007FF4D36D3788; to 'object_sim' at
0x00007FF4932CE110>, None, <AnimationParticipant.ACTOR = 101>)} (debug
context: Interaction <class
'sims4.tuning.instances.mixer_DramaClub_PracticeSpeech'> on None; id:11766,
sim:)rtim=0 Client Session Time: 29.42 Num Save Errors: 0
Num Load Errors: 0 Current Game State: 0xdd4141d5
LoadingScreenActiveFlag: 1 Origin Version: 10,5,96,47512
Modded: True SystemInfo: Windows 10 10.0.19045 GPU: Intel(R) HD
Graphics Family igdumdim64.dll 20.19.15.5126, GUID: D7B78E66-4956-11CF-8A67-
3101B7C2D935 </desyncdata></report>
<report><version>2</version><sessionid>e8216b969ea9f69766cf6b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-
28 21:28:10</createtime><buildsignature>Local.Unknown.Unknown.1.96.365.1030-
1.200.000.584.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>e8216b969ea9f69766cf6b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 34920)>: Attempt to
traverse between two states (Succeed -> TellStory) where no valid path exists!
Actors {'x': (<weakref at 0x00007FF4D36D3788; to 'object_sim' at
0x00007FF4932CE110>, None, <AnimationParticipant.ACTOR = 101>)} (debug
context: Interaction <class
'sims4.tuning.instances.mixer_DramaClub_PracticeSpeech'> on None; id:11856,
sim:)) Traceback (most recent call last): File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\
InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\
InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in
do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line
1072, in requestRuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 34920)>:
Attempt to traverse between two states (Succeed -> TellStory) where no valid
path exists! Actors {'x': (<weakref at 0x00007FF4D36D3788; to 'object_sim' at
0x00007FF4932CE110>, None, <AnimationParticipant.ACTOR = 101>)} (debug
context: Interaction <class
'sims4.tuning.instances.mixer_DramaClub_PracticeSpeech'> on None; id:11856,
sim:)rtim=0 Client Session Time: 29.42 Num Save Errors: 0
Num Load Errors: 0 Current Game State: 0xdd4141d5
LoadingScreenActiveFlag: 1 Origin Version: 10,5,96,47512
Modded: True SystemInfo: Windows 10 10.0.19045 GPU: Intel(R) HD
Graphics Family igdumdim64.dll 20.19.15.5126, GUID: D7B78E66-4956-11CF-8A67-
3101B7C2D935 </desyncdata></report>
<report><version>2</version><sessionid>e8216b969ea9f69766cf6b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-
28 21:34:58</createtime><buildsignature>Local.Unknown.Unknown.1.96.365.1030-
1.200.000.584.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>e8216b969ea9f69766cf6b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 40230)>: Attempt to
traverse between two states (Succeed -> TellStory) where no valid path exists!
Actors {'x': (<weakref at 0x00007FF4D36D3788; to 'object_sim' at
0x00007FF4932CE110>, None, <AnimationParticipant.ACTOR = 101>)} (debug
context: Interaction <class
'sims4.tuning.instances.mixer_DramaClub_PracticeSpeech'> on None; id:13694,
sim:)) Traceback (most recent call last): File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\
InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\
InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in
do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line
1072, in requestRuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 40230)>:
Attempt to traverse between two states (Succeed -> TellStory) where no valid
path exists! Actors {'x': (<weakref at 0x00007FF4D36D3788; to 'object_sim' at
0x00007FF4932CE110>, None, <AnimationParticipant.ACTOR = 101>)} (debug
context: Interaction <class
'sims4.tuning.instances.mixer_DramaClub_PracticeSpeech'> on None; id:13694,
sim:)rtim=0 Client Session Time: 29.42 Num Save Errors: 0
Num Load Errors: 0 Current Game State: 0xdd4141d5
LoadingScreenActiveFlag: 1 Origin Version: 10,5,96,47512
Modded: True SystemInfo: Windows 10 10.0.19045 GPU: Intel(R) HD
Graphics Family igdumdim64.dll 20.19.15.5126, GUID: D7B78E66-4956-11CF-8A67-
3101B7C2D935 </desyncdata></report>
</root>