Choose Name Lawful Good
Character Name Alignment Player
Sacred Servant (1) Phrasma Cheliax
Character Level Deity Homeland Campaign
Tiefling Medium Male 23 (Adult) 5' 10" 220 Brown Red
Race Size Gender Age Height Weight Hair Eyes
Ability Score Mod. Temp. Temp.
Name Score Mod. HP
Hit Points
3 Movement
STR
Strength
18 +4 Total nonlethal Damage
30 ft. 6 sq. 20 ft. 4 sq.
Base Speed Armor Speed Burrow
DEX
Dexterity
12 +1
Wounds / Current HP
CON 14 +2 Initative 1 1 0 Fly Maneuverability Swim Climb Temp. Mods
Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
6 -2 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics -4 =DEX 1 +0 + -5
WIS 10 +0
Wisdom Power 1 Appraise -2 =INT -2 +0 +0
CHA Bluff 3 =CHA 3 +0 +0
Charisma
16 +3 Power 2
Climb -1 =STR 4 +0 + -5
x Craft (a) -2 =INT -2 +0 +0
AC
Armor Class
17 =10+ 6 + 0 + 1 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (b) -2 =INT -2 +0 +0
x Craft (c) -2 =INT -2 +0 +0
Touch AC 11 Flat Footed AC 16
x Diplomacy 7 =CHA 3 +1 +3
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Disable Device* =DEX + +
FortitudeConstitution
4 = 2 + 2 + 0 + 0 + Disguise 3 =CHA 3 +0 +0
Escape Artist -4 =DEX 1 +0 + -5
Reflex 1 = 0 + 1 + 0 + 0 +
Dexterity
Fly -4 =DEX 1 +0 + -5
Will x Handle Animal* =CHA + +
Wisdom
2 = 2 + 0 + 0 + 0 +
x Heal 0 =WIS 0 +0 +0
Spell Energy Intimidate 3 =CHA 3 +0 +0
B.A.B. 1 Resistance Resistance
Knowledge (arcana)* =INT + +
CMB 5 = 1 + 4 + 0 + 0 Knowledge (dungeoneering)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (engineering)* =INT + +
CMD 16 =10+ 1 + 4 + 1 + 0 + 0 Knowledge (geography)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (history)* =INT + +
Weapon
Knowledge (local)* =INT + +
Warhammer Knowledge (nature)* =INT + +
Critical Type Range Ammo
x Knowledge (nobility)* =INT + +
20/x3 B Knowledge (planes)* =INT + +
Attack Damage
x Knowledge (religion) 2 =INT -2 +1 +3
+5 1d8+6
Linguistics* =INT + +
Weapon Perception 2 =WIS 0 +0 +2
Perform (a) 3 =CHA 3 +0 +0
Critical Type Range Ammo Perform (b) 3 =CHA 3 +0 +0
x Profession (a)* =WIS + +
Attack Damage x Profession (b)* =WIS + +
x Ride -4 =DEX 1 +0 + -5
Weapon x Sense Motive 0 =WIS 0 +0 +0
Sleight of Hand* =DEX + +
Critical Type Range Ammo x Spellcraft* =INT + +
Stealth -4 =DEX 1 +0 + -5
Attack Damage Survival 0 =WIS 0 +0 +0
Swim -1 =STR 4 +0 + -5
Weapon
Use Magic Device* =CHA + +
X Class Skill *Trained Only
Conditional Modifiers
Critical Type Range Ammo
Armor check penalties applied to skills.
Attack Damage
Languages
Weapon
Critical Type Range Ammo
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Lamellar (steel) 6 Armor -5 25% 35 lbs.
Totals 6 -5 25% 35 lbs.
Feats Other Specials Equipment Qty. lbs. Head Qty. lbs.
Armor Proficiency, Heavy
Aura of Good
Armor Proficiency, Light
Code of Conduct Headband Qty. lbs.
Armor Proficiency, Medium
Detect Evil
Power Attack
Smite Evil
Shield Proficiency Eyes Qty. lbs.
Weapon Proficiency, Martial(all)
Weapon Proficiency, Simple
Shoulders Qty. lbs.
Neck Qty. lbs.
Chest Qty. lbs.
Body Qty. lbs.
Belt Qty. lbs.
Wrist Qty. lbs.
Hands Qty. lbs.
Feet Qty. lbs.
Rings Qty. lbs.
Play Notes
Racial Traits
Darkvision
Fiendish Resistance
Fiendish Sorcery
Heritage: Demon-Spawn
Native Outsider
Skilled Background Traits
Spell-Like Ability
Light 100 lbs. or less Lift Over 300 lbs.
Load Head PP 0 Experience Points
GP 0 0
Medium 101-200 lbs. Lift Off 600 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
201-300 lbs. Drag or
Push
1500 lbs. CP 0 2,000 (Medium Progression)
FEATS
ARMOR PROFICIENCY, HEAVY
Requirements: Light Armor Proficiency, Armor Proficiency, Medium.
See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR PROFICIENCY, LIGHT
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR PROFICIENCY, MEDIUM
Requirements: Light Armor Proficiency.
See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POWER ATTACK
Requirements: Str 13, base attack bonus +1.
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, MARTIAL(ALL)
Requirements: Awarded by class.
Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, SIMPLE
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html
Description
A PFRPG character build.
Notes
No build notes.