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Faq Cru Uk1234

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0% found this document useful (0 votes)
49 views8 pages

Faq Cru Uk1234

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Clarifications of Saga abilities

• MOORS: HORSES OF THE MAGHREB


During the turn in which this ability is triggered, all mounted
units have L+S movement, even those that normally have higher
movement (such as Eastern Horsemen, for example).

• MOORS: INSPIRATION

FAQ 2024
A unit is always at S of itself and may benefit from this ability if it
has not suffered any losses. This is particularly true in the case of
Heroes, who unless included in a heroic unit, are considered not
to have suffered losses until their outright elimination.

• PAGAN PEOPLES: MEZA MATE

The Age of Crusades You can resolve a Rest activation even if you have no fatigue. Meza
Mate’s resolution will replace the effects of the Rest activation,
but it is still possible to trigger this ability even if you do not have
any Fatigue token.
Clarifications
Factions and mercenaries Corrections
clarifications • CRUSADER (P. 15) New
Replace the 3rd paragraph of the options of the Baltic Crusaders
• THE PAGAN PEOPLES P. 39)
with: Levies must be equipped with bows. Up to one unit may
The reference that is made to Ümbeer Piraama in the answers replace their bows with crossbows.
come from a previous version. The ability activates 3 units, as
indicated on the Battleboard. The same error occurred in the • PETER THE HERMIT (P. 16) New
response concerning Valenulik ability, which applies to S and not
to M as the text would suggest. Replace the text of Tonsures and Cudgels with :
A warband led by Peter may recruit up to two units of Fanatical
• FANATICAL ARPADIAN HUNGARIANS (P. 65) Pilgrims. These pilgrims benefit from the Loyal special rule (see
The restriction on composite bows for warriors is the number of p. 71) as long as they are within S of Peter the Hermit. No other
figures, not the number of units. Auxilliary unit may be recruited.

• TURCOPOLES (P. 73) • POLISH UNITS CHART (P. 42)

The activation of free shooting represents the occasional use of The equipement options have been shifted down one line,
the bows available to some of these auxiliaries. It’s the only way starting with the Warriors. The first line should be “Horse”, the
the unit can fire. It is therefore not equipped with bows, at least second “Heavy weapons”, the third “Bows” and the last line
in game terms. should be empty.

• VANEM LEMBITU (P. 38) • WAGON (P. 47)

If this Hero has been eliminated, you can no longer trigger his Replace the Civilians special rule with:
“Main Attack” special rule. You may have one - and only one - wagon. To muster a wagon,
remove either 2 Hearthguards, 4 Warriors or 6 Levies figures
from your warband. Mercenaries cannot be removed to muster
a wagon. The Wagon is a mounted Levy unit, considered as a
• LOYAL (P. 71) Mercenary unit with the following characteristics:
Units with the Loyal rule only count as Mercenaries when
mustrering the warband and determining how many points you Chariot
can spend in Mercenaries at most. During and after the game Saga Dice Armour Aggression Equipment
FAQ SAGA Age of Crusades • August 2024 v4

(when counting victory points), they count as units of your band


1 6 (4) 4 (4) Improvised projectiles
in their troop class.
Special rules

Determination, Resistance (2), Unarmed, Mount (Horse).

The base of a wagon must fit within a 120mm circle and not be
smaller than a 50mm base..

1
• WAR DRUMMER (P. 59) In addition, Western Knights can only be activated once for a
Move or a charge during their turn (note that it is a Move or a
Replace the second paragraph with:
Charge, not both).
You may recruit a single War Drummer by removing either 2
Hearthguards or 4 Warriors figures from your warband. • TROUBADOUR (P. 73)
Replace the Horde rule with: New Replace the “Exploit” rule with:
If the War Drummer is within S of your Warlord, the range of its “We As long as the Warlord has the Troubadour in line of sight, he
Obey” special rule is increased to L (rather than S). gains the following benefits:
• His Charge activations are free.
• OLD FRIENDS, NEW ENEMIES (P. 64) New • His Aggression is increased by +2.
• He benefits from Resilience (2) instead of Resilience (1).
The Cumans and Pagan Raiders use the rules and battleboards
presented in Age of Invasions rather than Aetius & Arthur.
• MERCENARIES: SAILORS (P. 73) New
For the Cumans, their Levy units are NOT considered as Huns
when playing the Huns factions of the Age of Invasions. Replace the No quarter! Rule with:
During their first turn of the game, this unit has the Determination
special rule.
• MOUNT(CAMELS) (P. 68) New
Add to the last bullet: Units mounted on camels cannot close Once during step 3 of each melee, instead of triggering a Saga
ranks. ability, this unit may reduce its armour by one to gain 2 attack
dice and gets a +1 bonus on its attack dice. If it does, the enemy
armour may not increase during this melee.
• FIRE-THROWERS (P. 70)
Replace the Disembarkation rule with:
Add to the “Individualists” section:
At the end of the deployment, but before the first turn of the game,
Fire-Throwers never have equipment options, even if they join the unit of Sailors may be removed from the table and redeployed
a unit with specific equipment. They are not allowed to join a entirely within their deployment zone (as described in the scenario).
mounted unit.
Replace the Fire-throwers rule with: New
Once per turn, immediately after resolving a movement (but not
a charge), you can designate an enemy unit within M and roll one
die per Fire-thrower model in the unit. For each result of 6, inflict
a casualty and a fatigue to the designated unit. For each result of
4 or 5 (3, 4 or 5 if the designated unit is mounted), inflict a fatigue
on the enemy unit. For each result of 1, remove one Fire-thrower
model from the unit as casualty.

• FANATICAL PILGRIMS (P. 70)


Replace the last sentence in the section “Children of God” with:
In a warband of Levantine Crusaders, they will be considered as
Pilgrims for the Saga abilities of the Battleboard.
Replace the Martyrs rule with: New
After resolving a shooting or a melee during which at least one
Fanatical Pilgrim was removed as casualty, you may roll one
available Saga die and place it on your battleboard. You may also
remove a fatigue from a unit within S of the Fanatical Pilgrim unit
that has suffered casualties.

• PRIEST (P. 71)


Replace the “Saga Dice” with 0.

• LIFEGUARD (P. 72)


Add a new paragraph:
FAQ SAGA Age of Crusades • August 2024 v4

Loyal
The Lifeguard may use the advanced capabilities of his warband’s
battleboard as long as they form a heroic unit with the Warlord. They
are considered standard members of the warband in all respects.

• WESTERN KNIGHTS (P. 72)


Add at the end of the paragraph “Infantry and Horsemen”:
This unit contains 8 Warriors either on foot or mounted on horses.
2
• SARACENS BATTLEBOARD New • MUTATAWWI’A BATTLEBOARD New



Armour-Piercing
Shafts Jund Hashid Jahannam
Mujahid Combat
Shooting Activation Activation Orders/Reaction
Activation Bonus
within Sa unit
If the target unit isActivate Activate a unit Designate one of your
Activate Melee, Shooting
a unitunits and roll 2 dice
of your unit, your of
attack dice (4 if you use ). or Shooting/Reaction
Hearthguards of Warriors. of Levies.
get a +1 bonus. For each result higher than the armour
or a Hero. Gain 1 attack or defence
in melee of the designated unit,
 add one figure to this unit within VS ofdie (2 if you used a
another ).
model of the unit without exceeding its starting
number of models.

Multiple shots

Activation
Choose one of your units equipped • MOORS BATTLEBOARD New
with composite bows and containing
at least 4 figures.
Each enemy unit within M of this unit
must roll a die. If the result is higher than
their Armour against shooting,

they suffer a casualty.

  
Wholehearted
Melee
 of
Gain 2 attack dice for each
Wholehearted
the enemy unit’s fatigues. Ins
Storm of Blades
Melee Melee,Gain 2 defence
Shooting dice for each
or Shooting/Reaction
of your unit’s fatigues.
Your opponent must reroll Gain 2 attack dice for each If yo
Thoroughbred all their attack dice which score a hit
OR

of the enemy unit’s fatigues.
Gain 2 defence dice for each
of a f
has t
Activation since th
You may re-roll all your attack of your unit’s fatigues.
Activate up to 2 mounted units for a it can
dice
movement or a charge. which do not score a hit.
After resolving the entire melee,
After resolving their activation,
 on its at
(1s, 2s an
both
if the activated unit has no enemy suffer L
unitswithin an, additional fatigue.
it may remove one fatigue.

 Forest of Spears
Melee • Foot
Gain 3 defence dice. Ha
Perseverance
Appeal To The Prophet
Activation
Orders
 Sho
Gai
Activate 2 foot units At the end
Until the end of the turn, when youoractivate
2 mounted units the attack
a mounted unit, before resolving
(3 units if you used a
that activation, you may designate a foot
).  fatigu
non-mercenary unit within S and activate
it for a movement.
 DISCORD
Orders/Reaction
Designate 3 non-exhausted friendly units
Discord
and 3 enemy units.
No designated unit may be a Hero.
FAQ SAGA Age of Crusades • August 2024 v4

Doubts Orders
Give each of these units one fatigue. Torr
Designate a friendly unit and
Activation/Réaction
Trigger this ability after the resolution

an enemy unit that are neither Heroes
or have fatigue. Moun
of an enemy rest activation.
Each of these units takes a fatigue. Activate one
Place a fatigue on another unit
attack or a rest
within M of the unit which rested
(up to two other units, if you use a ).

Horses of the
it gets a +1 b
If it is a rest,
Maghreb
 Orders
Next, activat
charge which
3 Until the end of the turn, The charge
your units mounted on horses have at the start
a movement distance of L+S.
 
Combat Activation
Bonus Pool
Melee, Shooting Orders
TORRENT OF IRON Our comrades shields
or Shooting/Reaction Take 2 of your available
Activation Melee or Shooting/Reaction
Gain 1 attack or defenceDesignate up Saga dice, roll them
to 2 mounted Mounted
die (2 if you used a ). and add them to your
Hearthguards inactive Remove
units. Saga dice. If your unit is within S
a fatigue from each of them. of another friendly unit without
You may activate each of these units. ranged weapons, it gets a
The activated units that resolve +1 bonus to its defence dice.
a charge with this activation If you used a , gain 2 defence dice.
have an armour increased by
one during the ensuing melee. 

 Face the barbarians


Melee
Saga: Age of Crusades is © Studio Tomahawk. All rights reserved.

For each friendly unit within S,


gain one attack and one defence die
rted Inspiration (with a max of 3 of each).
ing/Reaction Melee If you used a ,
or each If your unit is within S the enemy unit gets a fatigue.
atigues. of a friendly unit which
or each has taken no casualties
since the start of the game,

gues.
it can re-roll 1s scored
on its attack and defence dice
(1s, 2s and 3s if you used a ). • Note that your unit count as within S of itself.

 • MILITES CHRISTI BATTLEBOARD New

pears 
ice. Hasty Shot
• BYZANTINE BATTLEBOARD New
Shooting/Reaction
• Note : this ability replaces
GainACOLYTHUS.
2 defence dice. Resolve
At the end of the shooting attack, Melee or Shooting/Reaction


the attacking unit takes as many
fatigue as your unit has.
Take 2 available Saga dice
and place them on the
D Orison ability ( face up).
on 
friendly units

ts. BUCELLARIUS
be a Hero.
Activation
ne fatigue. Torrent of
Activate a mounted unit forIron
a movement
Activation
that does not generate fatigue. 
Mounted Hearthguards

Activate one of your units for a shooting
attack or a rest. During the shooting attack,
it gets a +1 bonus to all its attack dice.
FAQ SAGA Age of Crusades • August 2024 v4

the If it is a rest, it will remove 2 fatigues. Spilt Blood


b Melee
Next, activate the same unit to make a
charge which does not generate fatigue. The armour of the enemy unit cannot increase
during this melee. Roll 1 available Saga die
e turn, The charged unit suffers a fatigue and place it on the Orison ability.
horses have at the start of the melee’s resolution.
of L+S.
 

4
 

DEUS VULT! JINETES!


Melee Orders
Hearthguards or Heroes Designate up to 2 of your Jinetes units.
If the enemy unit is made up of Levies, Until the end of the turn,
add 3 automatic hits they gain the Determination special rule,
to your attack roll may not activate for a charge
(6 hits if your unit is made up and gain a S distance bonus
of at least 6 figures). to their movements.
At the end of the turn,
 each of the designated units
may discard one fatigue.


DIVINE AID
Melee
Add one automatic hit to your attack roll
for each die currently • CRUSADERS BATTLEBOARD New
on the Orison ability
(with a max of 3 additional hits). 

Find Chinks
In Their Armour
Melee
• SPANISH BATTLEBOARD New Gain 4 attack dice (6 if you used a ).
You must re-roll each attack
die which scores a 6.

IBERIA 
Orders/Reaction
Activate a Jinetes unit
for a movement.
JERICHO
Melee
Gain 2 attack dice.
Gain 2 additional attack dice if the enemy
unit’s Armour is higher than 4.


THE PEASANTS’ CRUSADE


Activation
FAQ SAGA Age of Crusades • August 2024 v4

If you have a unit of Pilgrims in your warband,


activate any number of your Warrior and
Levy units for a movement or a charge. These
activations do not generate fatigue.
Otherwise, activate one of your Heroes or unit
of Hearthguards for a charge, and increase
their armour by 1 in the ensuing melee.

5
this ability a second time.

Saga: Age of
 SPECIALISTS
Melee or Shooting
Linebreaker Gain 2 attack dice (4 dice if your unit is
Melee equipped with bows or heavy weapons).
Mounted Unit
Choose an enemy unit within S No Quarter! 
• POLISH
of the enemy BATTLEBOARD
unit in the melee New Activation
(not a Hero). Activate a unit to charge.
The first two casualties you inflict This unit gets 2 bonus attack dice
must be removed from the chosen unit
rather than the unit you are fighting.  during the ensuing melee
(4 if the enemy unit was more than M
Terror of the East
Activation/Reaction
away from your unit).
 Mounted Unit
 Trigger this ability after an enemy
activation, but before it is resolved.
Hold the Line! Activate one of your units for a charge.
Orders/Reaction If your unit is within M of its target,
Hold the Line! the charged unit gets 2 bonus defence
Designate a friendly Szlachta
Orders/Reaction dice in the ensuing melee.
non-mercenary foot unit.
Until the end of the turn, Melee
your foot unit have an AggressionUntil
of 0,the end of the turn,
If your Armour is higher than
this unit cannot roll attack dice

but get the Resilience (2) the enemy unit’s, the enemy’s
special rule during melee but can roll 2 defenceattack
dice
dice suffer a -1 penalty.
(Resilience (3) if you used afor each
). hit taken during melee • ORDENSSTAAT BATTLEBOARD New


(also during shooting if you used a ( 
).
• Note : this ability replaces the Activation Pool of the Battleboard.
VOIVODE
 Activation
Each foot unit within M of your Warlord
removes a fatigue or is activated (each
unit can choose a different option).

Servants
of God

Szlachta Orders
Melee Remove 1 to 3 friendly
models as casualties.
Hearthguards Roll 1 available Saga die
If your armour is higher than per casualty taken, and add
the opponent’s armour, them to your inactive
your unit gets a +1 bonus to its attack rolls, Saga dice.
RYCERZE Strelzcy Clipeati Combat Bonus Activation
and the enemy’s attack rolls
Activation
suffer a -1 penalty. Activation Activation Melee, Shooting Pool

or Shooting/Reaction Orders
Activate a unit
of Hearthguards  Activate a unit
of Warriors.
Activate a unit
of Levies. Gain 1 attack or defence die Take 2 of your available
or a Hero. (2 if you used a ). Saga dice, roll them

 DIN OF BATTLE
and add them to your
inactive Saga dice.
Melee
Attacker
Place a fatigue
Voïvode on the enemy unit and
Activation on another enemy unit
Remove a fatigue from all your foot units within M of your unit.
with fatigue within M of your Warlord.
Foot units which did not have a fatigue

within M of your Warlord may activate to
charge with 2 bonus attack dice.

  
FAQ SAGA Age of Crusades • August 2024 v4

The Clash Squires Shieldbearers


Melee Activation Melee
Your opponent cannot trigger Remove a figure from a Warrior unit Foot Unit
any Saga ability during this melee as a casualty in order to add a figure If your unit benefits from solid cover,
(he can use your fatigue however). to a Hearthguard unit within S of the the enemy unit takes a fatigue.
Gain 1 attack and figure removed.
1 defence dice. The Hearthguard unit must have suffered 
at least one casualty.
 If you used a , you may resolve
this ability a second time.
6
 SPECIALISTS
Melee or Shooting
Linebreaker
Saga: Age of Crusades is © Studio Tomahawk. All rights re
Feint Brothers-in-Arms Drug
Activation/Reaction Melee • Foot Unit Melee
Trigger this ability after an enemy If your unit contains more figures Hearthguards or Heroes
unit activates to move, but before
the move is resolved.  than the enemy unit, gain 1 defence die
for each figure you outnumber them by. 
Choose another friendly Hero
or unit of Hearthguards within M
of your unit.
Activate one of your mounted
units to move.  Gain as many dice as twice
the number of figures in this unit.
 Nach Osten These may be attack or defence dice
Drug
or a mix of both.
Activation Melee - Hearthguards or Heroes
After this melee is resolved,
Crossfire
Activate any of your units for a move Inflict aunit
the chosen fatigue to one
suffers another
casualty
which does not generate fatigue. Shooting non-exhausted friendly
and one unit within M
fatigue
Ad Nauseam The target must re-roll 2 of their successful to gain as many attack
Melee
During this activation, their movement
defence
distance is S, no matter their usualdice (4 if you used a ). 
or defence dice (or a mix of both)
as its armour in melee.
For each result of 6 or higher movement distance.
on your attack dice,
This activation is ignored when
 If that unit is made of at least
you may immediately re-roll a die 6 models, gain one extra die.
calculating fatigue for later activations.
which did not score a hit (for each
result of 4 or more if you used a ).
 
Lord of the East
Melee
 Hesitation Hearthguards
 Orders/Reaction
Choose an advanced ability from the enemy
Your unit gains Resilience (1)
during this melee
Battle Board. If your opponent triggers that (Resilience (2) if you used a ).
ability during this turn, you can take two of your
Death Blow
Activation
available Saga dice at the end of the turn and
place them on your Battle Board showing the

Mounted Unit
DARK CROSSES, face of your choice.
PURE HEARTS
If your unit is not armed with javelins,
activate it to make a shooting attack Melee 
with a range of M. Hearthguards or Heroes Timorous Advance
If your unit is equipped with javelins, Orders or Orders/Reaction
You may remove up to
activate it for a charge 4 friendly figures within M Choose an enemy unit more than S
with a charge distance of L+of S.your unit as casualties. Galvanised away from an enemy Hero.
Until the end of the turn, this unit counts
 For each model removed,
gain 2 attack or 2 defence dice.
If the
Orders
enemy warband has three
as a Mercenary unit and suffers
one fatigue at the start of each melee
or more fatigues, remove a fatigue in which it is engaged.
 from one or two of your units.

Note that a hero is always within S of himself so may not be
targeted by this ability.
ENLIST
Orders/Reaction
• PAGAN PEOPLES BATTLEBOARD New
Designate a Warriors or Levies
unit within L of a unit of friendly
Hearthguards. 
Add 2 models (3 if they are Levies)
to this unit (add 1 additional model
if a is used), without exceeding
its starting number of models.
Pühajärv
 Orders
Roll up to 8 of your available Saga dice
and add them to your inactive Saga dice.
• Note : ENLIST replace SERVANTS OF GOD. This number cannot exceed the number
of friendly non-Hero, non-mercenary
• EASTERN PRINCES BATTLEBOARD New units made of up to 6 figures.
• Note that the resullts that allow rerolls are considered after modi-
fiers have been applied, as usual. 

FAQ SAGA Age of Crusades • August 2024 v4

Ad Nauseam
Melee
You may immediately re-roll
one die that did not score a hit
for each attack die showing a result
of 1 or 6 (for each result
4 or more instead if you used a ).


7
PAGAN PAGAN Combat Bonus Ümber
Warriors Levies Melee, Shooting piirama
Activation Activation  or Shooting/Reaction Activation 
Activate a unit Activate a unit Gain 1 attack or defence die Activate up to three units
of Warriors. of Levies. (2 if you used a ). containing a maximum
of six figures each.
Taara Avita The Bow and
Orders or Orders/Reaction the Lance
Choose between: Your units gain 2 bonus
Activation
attack dice during each melee
Or Your units gain 2 bonus attack dice You may activate up to 3 units of mounted
during each shooting. Warriors that have a friendly War Drummer
This effect lasts until the end of the turn. in line of sight of at least one
of their figures for a movement
 that does not generate fatigue.
If you do not have a War Drummer,
activate one unit of mounted Warriors for a
movement that does not generate fatigue.

  

Saga: Age of Crusades is © Studio Tomahawk. All rights reserved.


rv Vaenulik Scourge of the
Saavuttamaton
Orders/Reaction Melee Steppes
le Saga dice Inflict a fatigue on one of your units You may re-roll half Orders
f 6 figures that is entirely in an area of uneven terrain. of your attack diceUntil
which
the end of the turn, your Warriors
ng Heroes Inflict a fatigue on an enemy unit within S did not score hits
count as being equipped with javelins
the dice and of that terrain area. (or all of them if you used arather
). than composite bows.
ive Saga dice.
  
• MONGOLS BATTLEBOARD New
Laima Taara Avita
ate
n 
Melee or Shooting
Gain 2 attack dice.
Orders or Orders/Reaction
Until the end of your turn,
ures or less, all your units get 2 bonus
The enemy unit takes an additional
hin an area automatic hit for each fatigue it has. attack dice during each melee
rain. or shooting attack they take part in.
t to rest. SHORT RANGE VOLLEY  
g a fatigue,
Melee or Shooting
unit in a different
one of the figures
S of an enemy. The enemy unit must re-roll
Perkons
all of its defence dice Kiire
which Activation
cancels a hit.
Activation
Activate a unit to charge.
In the ensuing melee, Activate a unit of 6 figures or less
your unit gets 4 bonus attack dice. for a move or a charge.

s 

Uneven terrain does not reduce this
activation’s move or charge distance.
ction If you used a , this activation
my unit. does not generate fatigue.
whether the unit
igue OR must be
move.
Armed Hordes
Arkona 
Melee • Hearthguards or Heroes
close as possible Shooting/Reaction
Your
If your unitattack dice
is within getana area
S of +1 bonus.
of uneven
ard edge.
If you useits Armour
terrain, , reroll is
half of yourby
increased Attack
2.
dice that did not hit.


FAQ SAGA Age of Crusades • August 2024 v4

Thanks to the community for the feedbacks. Special thanks to Andy Lyon, Mirco Wenning, to the Northern Tempest Saga Podcast
and to the Rodge Rules Youtube Channel and their Saga Throsday show.
Huge thank you to John «Ducat» Fry for his incredible help, support and friendship.

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