Faq Cru Uk1234
Faq Cru Uk1234
• MOORS: INSPIRATION
FAQ 2024
A unit is always at S of itself and may benefit from this ability if it
has not suffered any losses. This is particularly true in the case of
Heroes, who unless included in a heroic unit, are considered not
to have suffered losses until their outright elimination.
The Age of Crusades You can resolve a Rest activation even if you have no fatigue. Meza
Mate’s resolution will replace the effects of the Rest activation,
but it is still possible to trigger this ability even if you do not have
any Fatigue token.
Clarifications
Factions and mercenaries Corrections
clarifications • CRUSADER (P. 15) New
Replace the 3rd paragraph of the options of the Baltic Crusaders
• THE PAGAN PEOPLES P. 39)
with: Levies must be equipped with bows. Up to one unit may
The reference that is made to Ümbeer Piraama in the answers replace their bows with crossbows.
come from a previous version. The ability activates 3 units, as
indicated on the Battleboard. The same error occurred in the • PETER THE HERMIT (P. 16) New
response concerning Valenulik ability, which applies to S and not
to M as the text would suggest. Replace the text of Tonsures and Cudgels with :
A warband led by Peter may recruit up to two units of Fanatical
• FANATICAL ARPADIAN HUNGARIANS (P. 65) Pilgrims. These pilgrims benefit from the Loyal special rule (see
The restriction on composite bows for warriors is the number of p. 71) as long as they are within S of Peter the Hermit. No other
figures, not the number of units. Auxilliary unit may be recruited.
The activation of free shooting represents the occasional use of The equipement options have been shifted down one line,
the bows available to some of these auxiliaries. It’s the only way starting with the Warriors. The first line should be “Horse”, the
the unit can fire. It is therefore not equipped with bows, at least second “Heavy weapons”, the third “Bows” and the last line
in game terms. should be empty.
If this Hero has been eliminated, you can no longer trigger his Replace the Civilians special rule with:
“Main Attack” special rule. You may have one - and only one - wagon. To muster a wagon,
remove either 2 Hearthguards, 4 Warriors or 6 Levies figures
from your warband. Mercenaries cannot be removed to muster
a wagon. The Wagon is a mounted Levy unit, considered as a
• LOYAL (P. 71) Mercenary unit with the following characteristics:
Units with the Loyal rule only count as Mercenaries when
mustrering the warband and determining how many points you Chariot
can spend in Mercenaries at most. During and after the game Saga Dice Armour Aggression Equipment
FAQ SAGA Age of Crusades • August 2024 v4
The base of a wagon must fit within a 120mm circle and not be
smaller than a 50mm base..
1
• WAR DRUMMER (P. 59) In addition, Western Knights can only be activated once for a
Move or a charge during their turn (note that it is a Move or a
Replace the second paragraph with:
Charge, not both).
You may recruit a single War Drummer by removing either 2
Hearthguards or 4 Warriors figures from your warband. • TROUBADOUR (P. 73)
Replace the Horde rule with: New Replace the “Exploit” rule with:
If the War Drummer is within S of your Warlord, the range of its “We As long as the Warlord has the Troubadour in line of sight, he
Obey” special rule is increased to L (rather than S). gains the following benefits:
• His Charge activations are free.
• OLD FRIENDS, NEW ENEMIES (P. 64) New • His Aggression is increased by +2.
• He benefits from Resilience (2) instead of Resilience (1).
The Cumans and Pagan Raiders use the rules and battleboards
presented in Age of Invasions rather than Aetius & Arthur.
• MERCENARIES: SAILORS (P. 73) New
For the Cumans, their Levy units are NOT considered as Huns
when playing the Huns factions of the Age of Invasions. Replace the No quarter! Rule with:
During their first turn of the game, this unit has the Determination
special rule.
• MOUNT(CAMELS) (P. 68) New
Add to the last bullet: Units mounted on camels cannot close Once during step 3 of each melee, instead of triggering a Saga
ranks. ability, this unit may reduce its armour by one to gain 2 attack
dice and gets a +1 bonus on its attack dice. If it does, the enemy
armour may not increase during this melee.
• FIRE-THROWERS (P. 70)
Replace the Disembarkation rule with:
Add to the “Individualists” section:
At the end of the deployment, but before the first turn of the game,
Fire-Throwers never have equipment options, even if they join the unit of Sailors may be removed from the table and redeployed
a unit with specific equipment. They are not allowed to join a entirely within their deployment zone (as described in the scenario).
mounted unit.
Replace the Fire-throwers rule with: New
Once per turn, immediately after resolving a movement (but not
a charge), you can designate an enemy unit within M and roll one
die per Fire-thrower model in the unit. For each result of 6, inflict
a casualty and a fatigue to the designated unit. For each result of
4 or 5 (3, 4 or 5 if the designated unit is mounted), inflict a fatigue
on the enemy unit. For each result of 1, remove one Fire-thrower
model from the unit as casualty.
Loyal
The Lifeguard may use the advanced capabilities of his warband’s
battleboard as long as they form a heroic unit with the Warlord. They
are considered standard members of the warband in all respects.
Armour-Piercing
Shafts Jund Hashid Jahannam
Mujahid Combat
Shooting Activation Activation Orders/Reaction
Activation Bonus
within Sa unit
If the target unit isActivate Activate a unit Designate one of your
Activate Melee, Shooting
a unitunits and roll 2 dice
of your unit, your of
attack dice (4 if you use ). or Shooting/Reaction
Hearthguards of Warriors. of Levies.
get a +1 bonus. For each result higher than the armour
or a Hero. Gain 1 attack or defence
in melee of the designated unit,
add one figure to this unit within VS ofdie (2 if you used a
another ).
model of the unit without exceeding its starting
number of models.
Multiple shots
Activation
Choose one of your units equipped • MOORS BATTLEBOARD New
with composite bows and containing
at least 4 figures.
Each enemy unit within M of this unit
must roll a die. If the result is higher than
their Armour against shooting,
they suffer a casualty.
Wholehearted
Melee
of
Gain 2 attack dice for each
Wholehearted
the enemy unit’s fatigues. Ins
Storm of Blades
Melee Melee,Gain 2 defence
Shooting dice for each
or Shooting/Reaction
of your unit’s fatigues.
Your opponent must reroll Gain 2 attack dice for each If yo
Thoroughbred all their attack dice which score a hit
OR
of the enemy unit’s fatigues.
Gain 2 defence dice for each
of a f
has t
Activation since th
You may re-roll all your attack of your unit’s fatigues.
Activate up to 2 mounted units for a it can
dice
movement or a charge. which do not score a hit.
After resolving the entire melee,
After resolving their activation,
on its at
(1s, 2s an
both
if the activated unit has no enemy suffer L
unitswithin an, additional fatigue.
it may remove one fatigue.
Forest of Spears
Melee • Foot
Gain 3 defence dice. Ha
Perseverance
Appeal To The Prophet
Activation
Orders
Sho
Gai
Activate 2 foot units At the end
Until the end of the turn, when youoractivate
2 mounted units the attack
a mounted unit, before resolving
(3 units if you used a
that activation, you may designate a foot
). fatigu
non-mercenary unit within S and activate
it for a movement.
DISCORD
Orders/Reaction
Designate 3 non-exhausted friendly units
Discord
and 3 enemy units.
No designated unit may be a Hero.
FAQ SAGA Age of Crusades • August 2024 v4
Doubts Orders
Give each of these units one fatigue. Torr
Designate a friendly unit and
Activation/Réaction
Trigger this ability after the resolution
an enemy unit that are neither Heroes
or have fatigue. Moun
of an enemy rest activation.
Each of these units takes a fatigue. Activate one
Place a fatigue on another unit
attack or a rest
within M of the unit which rested
(up to two other units, if you use a ).
Horses of the
it gets a +1 b
If it is a rest,
Maghreb
Orders
Next, activat
charge which
3 Until the end of the turn, The charge
your units mounted on horses have at the start
a movement distance of L+S.
Combat Activation
Bonus Pool
Melee, Shooting Orders
TORRENT OF IRON Our comrades shields
or Shooting/Reaction Take 2 of your available
Activation Melee or Shooting/Reaction
Gain 1 attack or defenceDesignate up Saga dice, roll them
to 2 mounted Mounted
die (2 if you used a ). and add them to your
Hearthguards inactive Remove
units. Saga dice. If your unit is within S
a fatigue from each of them. of another friendly unit without
You may activate each of these units. ranged weapons, it gets a
The activated units that resolve +1 bonus to its defence dice.
a charge with this activation If you used a , gain 2 defence dice.
have an armour increased by
one during the ensuing melee.
pears
ice. Hasty Shot
• BYZANTINE BATTLEBOARD New
Shooting/Reaction
• Note : this ability replaces
GainACOLYTHUS.
2 defence dice. Resolve
At the end of the shooting attack, Melee or Shooting/Reaction
the attacking unit takes as many
fatigue as your unit has.
Take 2 available Saga dice
and place them on the
D Orison ability ( face up).
on
friendly units
ts. BUCELLARIUS
be a Hero.
Activation
ne fatigue. Torrent of
Activate a mounted unit forIron
a movement
Activation
that does not generate fatigue.
Mounted Hearthguards
Activate one of your units for a shooting
attack or a rest. During the shooting attack,
it gets a +1 bonus to all its attack dice.
FAQ SAGA Age of Crusades • August 2024 v4
4
DIVINE AID
Melee
Add one automatic hit to your attack roll
for each die currently • CRUSADERS BATTLEBOARD New
on the Orison ability
(with a max of 3 additional hits).
Find Chinks
In Their Armour
Melee
• SPANISH BATTLEBOARD New Gain 4 attack dice (6 if you used a ).
You must re-roll each attack
die which scores a 6.
IBERIA
Orders/Reaction
Activate a Jinetes unit
for a movement.
JERICHO
Melee
Gain 2 attack dice.
Gain 2 additional attack dice if the enemy
unit’s Armour is higher than 4.
5
this ability a second time.
Saga: Age of
SPECIALISTS
Melee or Shooting
Linebreaker Gain 2 attack dice (4 dice if your unit is
Melee equipped with bows or heavy weapons).
Mounted Unit
Choose an enemy unit within S No Quarter!
• POLISH
of the enemy BATTLEBOARD
unit in the melee New Activation
(not a Hero). Activate a unit to charge.
The first two casualties you inflict This unit gets 2 bonus attack dice
must be removed from the chosen unit
rather than the unit you are fighting. during the ensuing melee
(4 if the enemy unit was more than M
Terror of the East
Activation/Reaction
away from your unit).
Mounted Unit
Trigger this ability after an enemy
activation, but before it is resolved.
Hold the Line! Activate one of your units for a charge.
Orders/Reaction If your unit is within M of its target,
Hold the Line! the charged unit gets 2 bonus defence
Designate a friendly Szlachta
Orders/Reaction dice in the ensuing melee.
non-mercenary foot unit.
Until the end of the turn, Melee
your foot unit have an AggressionUntil
of 0,the end of the turn,
If your Armour is higher than
this unit cannot roll attack dice
but get the Resilience (2) the enemy unit’s, the enemy’s
special rule during melee but can roll 2 defenceattack
dice
dice suffer a -1 penalty.
(Resilience (3) if you used afor each
). hit taken during melee • ORDENSSTAAT BATTLEBOARD New
(also during shooting if you used a (
).
• Note : this ability replaces the Activation Pool of the Battleboard.
VOIVODE
Activation
Each foot unit within M of your Warlord
removes a fatigue or is activated (each
unit can choose a different option).
Servants
of God
Szlachta Orders
Melee Remove 1 to 3 friendly
models as casualties.
Hearthguards Roll 1 available Saga die
If your armour is higher than per casualty taken, and add
the opponent’s armour, them to your inactive
your unit gets a +1 bonus to its attack rolls, Saga dice.
RYCERZE Strelzcy Clipeati Combat Bonus Activation
and the enemy’s attack rolls
Activation
suffer a -1 penalty. Activation Activation Melee, Shooting Pool
or Shooting/Reaction Orders
Activate a unit
of Hearthguards Activate a unit
of Warriors.
Activate a unit
of Levies. Gain 1 attack or defence die Take 2 of your available
or a Hero. (2 if you used a ). Saga dice, roll them
DIN OF BATTLE
and add them to your
inactive Saga dice.
Melee
Attacker
Place a fatigue
Voïvode on the enemy unit and
Activation on another enemy unit
Remove a fatigue from all your foot units within M of your unit.
with fatigue within M of your Warlord.
Foot units which did not have a fatigue
within M of your Warlord may activate to
charge with 2 bonus attack dice.
FAQ SAGA Age of Crusades • August 2024 v4
Ad Nauseam
Melee
You may immediately re-roll
one die that did not score a hit
for each attack die showing a result
of 1 or 6 (for each result
4 or more instead if you used a ).
7
PAGAN PAGAN Combat Bonus Ümber
Warriors Levies Melee, Shooting piirama
Activation Activation or Shooting/Reaction Activation
Activate a unit Activate a unit Gain 1 attack or defence die Activate up to three units
of Warriors. of Levies. (2 if you used a ). containing a maximum
of six figures each.
Taara Avita The Bow and
Orders or Orders/Reaction the Lance
Choose between: Your units gain 2 bonus
Activation
attack dice during each melee
Or Your units gain 2 bonus attack dice You may activate up to 3 units of mounted
during each shooting. Warriors that have a friendly War Drummer
This effect lasts until the end of the turn. in line of sight of at least one
of their figures for a movement
that does not generate fatigue.
If you do not have a War Drummer,
activate one unit of mounted Warriors for a
movement that does not generate fatigue.
s
Uneven terrain does not reduce this
activation’s move or charge distance.
ction If you used a , this activation
my unit. does not generate fatigue.
whether the unit
igue OR must be
move.
Armed Hordes
Arkona
Melee • Hearthguards or Heroes
close as possible Shooting/Reaction
Your
If your unitattack dice
is within getana area
S of +1 bonus.
of uneven
ard edge.
If you useits Armour
terrain, , reroll is
half of yourby
increased Attack
2.
dice that did not hit.
FAQ SAGA Age of Crusades • August 2024 v4
Thanks to the community for the feedbacks. Special thanks to Andy Lyon, Mirco Wenning, to the Northern Tempest Saga Podcast
and to the Rodge Rules Youtube Channel and their Saga Throsday show.
Huge thank you to John «Ducat» Fry for his incredible help, support and friendship.