E Tech Lesson 1
E Tech Lesson 1
However, the World Wide Web is more than just static pages. Pretty
soon, Web 2.0 came to the picture.
Web 2.0
• Web 2.0 is a term coined by Darcy DiNucci, an information architecture
consultant, on January 1999.
• In her article entitled, “Fragmented Future,” she wrote:
“The Web we know now, which loads into a browser window in essentially static
screenfuls, is only an embryo of the Web to come. The first glimmering of Web
2.0 is beginning to appear, and we are just starting to see how that embryo might
develop.”
• Web 2.0 is the evolution of Web 1.0 by adding dynamic
web pages where the user is able to see a website
differently than others.
3. User participation - The owner of the website is not the only one who is able to
put content. Others are able to place content of their own by means of comments,
reviews, and evaluation, participate in poll, or review a specific product.
Features of Web 2.0
4. Software as a Service - users will subscribe to a software-only when needed rather than
purchasing them. This is a cheaper option if you do not always need to use software. For
instance, Google Docs is a free web-based application that allows the user to create and edit
word processing and spreadsheet documents online. Software as a service allows you to rent
a software for a minimal fee.
5. Mass Participation - diverse information sharing through universal web access. Since
most users can use the Internet, Web 2.0's content is based on people from various cultures.
Web 3.0
also called as Semantic Web
Semantics – ability of Web technologies to understand and interpret human
generated content
The aim of Web 3.0 is to have machines understand the user’s preferences to be
able to deliver web content specifically targeting the user.
The Internet is able to predict the best possible answers to your question by
“learning from your previous choices.
3. Mobile Technologies
The popularity of smartphones and tablets has taken a major rise over the years.
This is largely because of the devices' capability to do tasks that were originally
found in personal computers. Several of these devices are capable of using high-
speed Internet. Today, the latest mobile devices use 4G Networking (LTE), which is
currently the fastest mobile network.
Mobile devices use different operating systems:
A. Presentation/ Visualization
B. Cloud Computing
C. Social Media
D. Mapping
E. File Management
F. Web Page Creation
A. Presentation/ Visualization:
These are online platforms that let you showcase and
share presentations, infographics, and videos with
other people.
Examples:
1. Prezi
2. Zoho
3. Slide Shares
B. Cloud Computing
This type of platform allows you to upload, download, organize, and store
files on the online storage, which is called cloud instead of using offline
storage like a computer desktop. Here, users can share and even
collaborate files with other users.
Examples:
1. Google Drive
2. Dropbox
3. OneDrive
C. Social Media
These are interactive online technologies that enable
the creation or sharing of information, ideas, career
interests, and other forms of expression through
virtual communities and networks.
Examples:
1. Facebook
2. Twitter
3. Instagram
D. Mapping
This online platform provides detailed information
about geographical regions and sites around the
world. It allows the embedding of maps into
proprietary sites.
Examples:
1. Google Maps
2. Bing Maps
3. Wikimapia
E. File Management
This online platform allows you to convert and
manage files like images, videos, documents, audio,
and more to other formats without downloading a
software tool.
Examples:
1. Zamzar
2. Word2pdf
3. CloudConvert
F. Web Page Creation
It is an online platform that lets you build a web page
that includes colors, texts, images, and often contains
links to media such as video and audio.
Examples:
1. WordPress
2. Wix
3. Weebly
NATURE AND PURPOSE OF ONLINE
PLATFORMS AND APPLICATIONS
• In the past, creating online platforms required
advanced computer programming skills. However,
today, even high school learners with basic skills can
develop engaging and interactive ICT content.