Games People Play by Eric Berne Summary
Games People Play by Eric Berne Summary
PLAY
by Eric Berne
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Key Lessons
Actionable Notes
Commentary
Notable Quotes
Worksheet
ABOUT:
This is a comprehensive summary of the book Games People Play
by Eric Berne. Covering the key ideas and proposing practical ways
for achieving what’s mentioned in the text. Written by book fanatic
and online librarian Ivaylo Durmonski. (Printable available only for
supporting members.)
HIGHLIGHTS:
Don’t let the word game mislead you. The author stresses the
fact that social games don’t imply having fun or being pleasantly
entertained.
Commonly, the end of the game is catastrophic for both the player
and the people around him.
A game in the book means that people mask their real wants and
needs in some sort of play with an insidious plot.
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For instance, the game Wooden Leg refers to our tendency to
cover up our bad behavior as a disease. For example, if we drink
too much. The emphasis is shifted from “I am a sinner” to “What
do you expect from a sick man?”
After the infant is separated from the mother. He begins his quest
for both stimulus-hunger (physical intimacy) and recognition-
hunger (the need to be recognized by others). These two are
needed as the need for food and water.
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you are right and others are wrong.
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LESSON #2:
You’ve surely noticed how some adults who are very serious
in their day-to-day life sometimes act like a 5-year-old. Or, a
5-year-old to cease his game with his toys and attempt to read a
newspaper like a grown-up.
The book categorizes our overall existence in three ego states that
we all have and enable depending on the situation.
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Probably the social situation requires playfulness – the need to
entertain your boss’s child. When this is the case, you shift your
serious look to a friendly smile and start behaving like a clown.
All of them are important. Even if you consider yourself old, you
need to morph occasionally into the Child state – to have genuine
fun. And quite logically, you have to behave like an Adult for most
of the time to survive – don’t jump off cliffs and surely don’t say
everything that goes through your mind.
Sadly, as you can imagine. It’s not like we have a switch that can
allow us to activate Adult or Child when we desire. These ego
states take over depending on the situation.
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For instance, in the game labeled as “See What You Made Me Do.”
You blame others for your mistakes – i.e., someone interrupts
you while you are doing something which causes you to drop the
thing on the floor.
In this scenario, we get angry at the intruder and use the situation
to unleash a wave of full-force anger.
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LESSON #3:
After you are done with your homework. Your job. Your chores.
Or after you greeted the person next to you. An inevitable next
question arises: “What’s next?”
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Structure-hunger expresses our need to avoid boredom.
We might think that we want peace and alone time, but when left
with no one to speak to and nothing to do. Our experience quickly
deteriorates. We start to seek ways to be emotionally aroused.
Or plainly, games.
Don’t get excited. When the author says playing games, this
doesn’t mean that these activities are fun. It’s more sophisticated.
When you meet someone. At some point, one or the other will
open his mouth – acknowledging the presence of others. This now
social interaction sets the stage for a game.
The more you get to know someone. The more the game is
intensified. The manners that your parents taught you are no
longer followed. You are using the social dynamic to make others
stroke your own spine and gain satisfaction.
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In simple terms, your actions are carefully arranged so you can
receive praise from others. All of this, so you can nurture your
lonely or hurt Child.
The need for recognition has a survival value. Children are not
afraid of expressing their needs when they are still young. They
will come and cuddle when they are afraid or when they need
emotional support. Adults, in contrast, mask these needs in layers
of interactions (games).
If the housewife was to reply using the Adult ego state. She would
have stated something like: “Indeed, what you’re suggesting is not
something I can afford considering my income.”
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Adult-Adult conversation about dishes is finished; there can
only ensue either a Child-Parent discourse, or a discussion of a
different Adult subject, namely her continued employment.” Eric
Berne
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LESSON #4:
Since it’s unwise to express your true wants and needs openly, we
masterfully mask these in the so-called games.
The main benefit this book provides is that it will help you spot
your own flaws and see what others commonly do to hide theirs.
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While the text provides a wide variety of games and how they are
played.
GAME: DEBTOR
And while the man thinks that the new purchase will lead to
eternal happiness. Life soon starts to feel aimless again. So, more
and more debts are collected to restore the happy state of the
person.
If the person can regularly cover his bills, he will enjoy the perks
he gets. If he has occasional trouble with the monthly bills, he will
enjoy the chase between him and the bank – the “Catch Me if You
Can” game.
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The game becomes serious when the person doesn’t have money.
At this point, if the bank needs to collect the apartment. The
person feels justified in his actions to feel angry at the bank. He
labels them as greedy and enjoys his status as a “Good Joe” in front
of his friends.
GAME: KICK ME
The main player of this game wears a sign saying, “Please Don’t
Kick Me.” Eventually, life does its thing and he gets kicked. At this
point, the person is agitated and depressed. He moves to a state
of, “Why does this always happen to me?” (WAHM).
The deep existential reasoning behind Now I’ve Got You, You
Son Of A Bitch (NIGYSOB) is extremely simple: The person is
convinced that people can’t be trusted.
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justified. He can scream and shout.
And finally, on the existential side, the person playing Cops are
Robbers holds the thought of “I’ve always been a loser.” Getting
caught confirms this.
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GAME: THEY’LL BE GLAD THEY KNEW ME
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LESSON #5:
The best thing about this book is not the vivid examples. Not even
the type of games we play. But why do we play them?
In all the games. The end goal of the person is to gain recognition
from the other players because of some repressed childhood
dramas. The whole play revolves around pleasures that were
suppressed or not provided to the Child when he/she was little.
Probably not being cared for, didn’t receive enough attention – or
received too much attention.
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strength we need to fight our own inner problems.
AWARENESS
We must unlearn.
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is. Not going through all the scenarios if you are late for work.
But allowing yourself to enjoy the current surroundings while
traveling to the desired destination.
SPONTANEITY
As you can imagine, not every social situation comes with the
option for us to be spontaneous. There are bosses to please and
other people that force us to carefully consider our choice of
words and our actions.
INTIMACY
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candidness and sets the stage for games.
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ACTIONABLE NOTES:
• Mature and immature: There is no such thing as an immature
person. We simply allow the Child ego state to be the dominant
behavior for us. Usually, this means that we have some unresolved
problems from the past – when we were young. Or, we simply
can’t adequately control our emotions which in terms translates
into inappropriate and unproductive behavior. To transition from
immature to mature person. Inner work needs to be done. The
starting point is figuring out what type of games you play and
why you play them.
• What do you expect of yourself? When a patient who uses a
certain problem to justify his lack of results asks, “What do you
expect from an ill man?” A good therapist would respond, “I don’t
expect anything. The question is, what do you expect of yourself?”
The easiest thing a person can do is to hide behind an illness.
Sadly, this illness can be indeed a huge obstacle for the person.
And yet, if the common reaction is defensive. This person will
never progress in life. If you expect too little from yourself, you
will achieve little. If the expectations are high. Eventually, a high
reward will be reached.
• Choose your games: Playing social games is inevitable. Not only
because games are passed from generations. But also because
society doesn’t respond well to candidness – except in a private
setting. Being open means being vulnerable. The inner Child fears
this. So, a mask is placed and a game is played. To maneuver in a
social setting with little at stake, you set the stage for a game. The
question is: What type of games you are primarily playing? What
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are you not saying? What issues are you disguising? A major part
of understanding your inner motives starts with understanding
the games you play. Once you have a better understanding.
Change from destructive games to constructive.
• Child to Adult: All of this talk about games begs the question: At
what point do you stop playing games and you start functioning
as an Adult? Towards the end of the book, the author presents a
conversation between a patient and a therapist. The conversation
is labeled as jerk-free, game-free discussion. A genuine talk
between two Adults. The main thing that stands out from this
sections is that people who don’t play games are 100% honest. This
means that growing up is basically being 100% open. The words
you use are not meant to deceive. You are not trying to set a stage
or influence the conversation. For instance, you don’t say: “This is
the last time I’ll be late.” You say: “I have a new project – being on
time.” The first implies that if the person is late the next time, he
can complain about something. The second is an Adult decision.
It’s a project that the person will work on.
• Living in the moment: Too much time is spent worrying about
past actions or fantasizing about future possibilities. It turns out
that little time is devoted to what’s happening right now. Our
physical presence doesn’t accurately represent our real location.
Commonly, our mind is elsewhere. Not in the car driving. But at
the door of his office – preparing a scrip if we are late for work. A
large part of becoming a functional adult is being fully present.
Living in the here and now and not trying to escape the current
situation. And most importantly, living in the moment means
that you are fully alive. You engage with your surroundings and
you start to enjoy your life as it happens, not as what will happen
at some point.
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COMMENTARY
A large part of our survival requires things beyond food and water.
We desperately need emotional stability and recognition from
others.
And as you can imagine from the title itself. Games People Play
categorizes the usual behaviors of people disguised as psychological
“games” in common social dynamics.
Or, Why Don’t You - Yes But - the other classic. In this game,
someone is expressing his difficulties and others start to offer
suggestions - e.g., “Why don’t you get another job?” To this, there
is always a counterargument from the complainer, “Yes, but I can’t
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because…” In these situations, the person who is whining is simply
looking for reassurance to his problems, not solutions.
There is a lot you can learn from this book. Not only quickly spot
what type of games people around you are playing. Why do they play
them yourself. But also find cracks in your own psyche.
Key takeaway:
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NOTABLE QUOTES:
“The solitary individual can structure time in two ways: activity
and fantasy.” Eric Berne
1/ How often do you let the Child ego state to take over control?
2/ It’s not about what others expect from you. But what do you expect from yourself?
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THANKS FOR
READING!
Ivaylo Durmonski
DURMONSKI.COM