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FACTIONS v3.9

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0% found this document useful (0 votes)
70 views226 pages

FACTIONS v3.9

Uploaded by

Dixanet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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COMPENDI

UM FACTIONS Version 3.9, July 2022


Sentinels of Order | Agents of Chaos | Harbingers of Destruction | Bringers of Death | +Bestiary |
+Bladeborn warbands*

Warcry Copyright Games Workshop 2019.


Unofficial, fan-made, quick reference sheets, which are neither endorsed nor produced by Games
Workshop.
These sheets are only intended for the personal use of existing owners of the game and books.
They may not be sold or used in any way except for personal use.
You will need the Core Rulebook, the four Grand Alliance books and the ToC 2021 to be able to fully use
those reference sheets and enjoy the game for all the content it has to offer (Open, Matched and Narrative
Play battles, updated rules, Challenge battles and Fated Quests, Trial of Champions, Hidden Agendas and
Artefacts etc.).

Order Chaos Destructio Death Bestiary


n
Cities of Sigmar (7) Slaves to Darkness Orruk Warclans (3) Legions of Nagash Wild Creatures (2)
Stormcast Eternals (4) Khagra’s Ravagers* Morgork’s Krushas* Flesh-Eater Courts Klorgg the Mega-
Steelheart’s Godsworn Hunt* Ironskull’s Boyz* The Grymwatch* Gargant
Champions* Beasts of Chaos Hedkrakka’s Madmob* Ossiarch Bonereapers Varanguard’s Retinue
The Farstriders* Grashrak’s Despoilers* Da Kunnin’ Krew* Kainan’s Reapers* Gotrek
Stormsire’s Skaven Gloomspite Gitz Nighthaunt Jakkob Bugmansson
Cursebreakers* Spiteclaw’s Swarm* Zarbag’s Gitz* Thorns of the Briar Keiser Ven Brecht
Xandire’s Blades of Khorne (2) Mollog’s Mob* Queen* Ancient Guardian
Truthseekers* Magore’s Fiends* Rippa’s Snarlfangs* Soulblight Gravelords Kharadron Frigate
Fyreslayers Garrek’s Reavers* Ogor Mawtribes The Crimson Court* Thalos the Cruel
The Chosen Axes* Hedonites of Slaanesh Hrothgorn’s The Sepulchral Guard* Scourgerunner Chariot
Kharadron Overlords (2) The Dread Pageant* Mantrappers* The Exiled Dead* Lord of Change
Thundrik’s Profiteers* Disciples of Tzeentch Blackpowder’s Gothizzar Harvester

1
Sylvaneth (2) Eyes of the Nine* Buccaneers* Restless Undead
Ylthari’s Guardians* Maggotkin of Nurgle of Ulfenkarn
Skaeth’s Wild Hunt* (2) The Wurmspat* The Light of Eltharion
Lumineth Realm Lords Iron Golems Arkhan the Black
Myari’s Purifiers* Untamed Beasts Auric Flamekeeper
Idoneth Deepkin Corvus Cabal Akhelian Thrallmaster
Elathain’s Soulraid* Cypher Lords High Gladiatrix
Daughters of Khaine The Unmade Scriptor Mortis
(2) Morgwaeth’s Blade Splintered Fang Craven Huntmaster
Coven* Spyre Tyrants Craventhrone Guard
Seraphon Scions of Flame
The Starblood Darkoath Savagers
Stalkers* Tarantulos Brood

SENTINELS of ORDER
  
CITIES OF SIGMAR STORMCASTS FYRESLAYERS
Hammerhal | The Living City |
Greywater Fastness | The Phoenecium |
ETERNALS
Vanguard Chamber | Warrior Chamber
Anvilguard | Hallowheart | Tempest’s
| Sacrosanct Chamber | Thunderstrike
Eye
Stormcasts

  
KHARADRON SYLVANETH LUMINETH
OVERLORDS REALM LORDS

  
IDONETH DAUGHTERS SERAPHON
DEEPKIN OF KHAINE
Bloodkindred | Khainite Shadowstalkers

2

Collegiate Arcane
Pt
s
Leaders Weapons    Abilities    
170 BATTLEMAGE Club
Blast
4 3 22 Leader, Mystic 2 3 3 1/4
3-7 2 3 3/6

Freeguild
Pt
s
Leaders Weapons    Abilities    
170 FREEGUILD Sword 4 4 22 Leader, Destoyer 1 4 4 2/4
GENERAL
120 FREEGUILD Sword 4 3 20 Leader 1 3 4 2/4
SERGEANT
165 GUILD CHAMPION Sword 4 4 20 Leader, Destroyer 1 4 4 2/4
140 MARKSMAN Dagger 4 3 20 Leader, Scout 1 3 3 1/3
Repeater 3- 3 4 1/3
Handgun
12
195 MARKSMAN Dagger 4 3 20 Leader 1 3 3 1/3
Longrifle 6- 4/1
1 4
20 0
235 SHARPSHOOTER Sword
Blunderbuss
10 3 30 Leader, Agile, Mount 1 3 3 2/4
3-9 2 6 2/5
230 PRECEPTOR Sword & Shield 8 5 32 Leader, Elite, Mount 1 4 4 2/4
120 PROPHET Club 4 3 20 Leader 1 4 3 2/4

Pt
s
Fighters Weapons    Abilities    
80 FREEGUILD GUARD Sword & Shield 4 4 10 Bulwark 1 3 3 1/3
65 FREEGUILD GUARD Spear 4 3 10 - 2 3 3 1/4
75 FREEGUILD GUARD Halberd 4 3 10 - 2 3 4 1/4
95 GREATSWORD Greatsword 4 4 10 Destroyer 1 3 3 2/4
85 HANDGUNNER Dagger 4 3 10 Scout 1 2 3 1/2
Handgun 3- 2 4 1/3
12
90 CROSSBOWMAN Dagger 4 3 10 Scout 1 2 3 1/2
Crossbow 3- 2 3 1/3
16
140 PISTOLIER Pistols 10 3 20 Agile, Mount 8 3 3 1/3
170 OUTRIDER Sword 10 3 20 Agile, Mount 1 3 3 1/4
Repeater
Handgun
3- 3 4 1/3
12
170 DEMIGRYPH KNIGHT Spear & Shield 8 5 22 Elite, Mount 2 3 3 2/5
65 FLAGELLANT Club 4 3 10 - 1 4 3 1/3

3

Dispossessed
Pt
s
Leaders Weapons    Abilities    
170 WARDEN KING Hammer 3 5 25 Leader, Bulwark 1 4 4 2/4
145 RUNELORD Hammer 3 4 25 Leader, Priest 1 3 4 2/4
175 COGSMITH Axe 3 4 25 Leader 1 3 4 2/4
Gun 3- 2 4 2/4
12
150 IRONBEARD Bomb 3 4 22 Leader 3-5 2 4 2/4
Drakepistol
8 3 3 1/3
185 IRONWARDEN Unarmed
Torpedo
3 4 22 Leader 1 3 3 1/3
3- 2 5 2/5
16
150 KEEPER OF THE Hammer 3 4 22 Leader, Destroyer 1 4 4 2/5
GATE
140 OLD GUARD Great Axe 3 5 22 Leader, Bulwark 1 4 3 2/4

Pt
s
Fighters Weapons    Abilities    
80 IRONBREAKER Hammer & 3 5 12 Bulwark 1 3 3 1/3
Shield
105 HAMMERER Great Hammer 3 4 12 Destroyer 1 3 4 2/5
95 IRONDRAKE Unarmed 3 4 12 Scout 1 2 3 1/2
Drakegun 3- 2 3 1/4
12
95 LONGBEARD Hammer &
Shield
3 5 12 Bulwark 1 3 3 2/4
95 LONGBEARD Great Axe 3 4 12 Destroyer 1 3 4 2/4
230 GYROCOPTER Blast
Gun
12 4 22 Fly 1 2 4 2/4
3- 2 4 1/3
12
260 GYROBOMBER Blast
Gun
10 4 25 Fly 1 3 5 2/4
3- 3 4 1/3
16

Scourge Privateers
Pt
s
Leaders Weapons    Abilities    
140 FLEETMASTER Sword 5 3 22 Leader 1 4 4 2/4

4
115 BLACK ARK REAVER Sword 5 3 16 Leader 1 4 3 2/4

Pt
s
Fighters Weapons    Abilities    
65 BLACK ARK CORSAIR Sword &
Cutlass
5 3 8 - 1 4 3 1/3
80 BLACK ARK CORSAIR Sword
Handbow
5 3 8 Scout 1 3 3 1/3
8 2 3 1/2

5

Darkling Covens
Pt
s
Leaders Weapons    Abilities    
170 SORCERESS Club
Blast
5 3 20 Leader, Mystic 2 3 3 1/4
3-7 2 3 3/6
125 LORDLING Sword 5 4 16 Leader, Bulwark 1 3 3 2/4
170 DRAICH MASTER Sword 5 4 20 Leader, Destroyer 1 4 4 2/4
125 GUARDMASTER Sword 5 3 16 Leader, Scout 1 3 3 1/3
Crossbow 3- 3 3 1/3
12
150 BLACKGUARD Halberd 5 4 20 Leader 2 4 3 2/4
CAPTAIN
205 DREAD KNIGHT Sword & Shield 8 5 30 Leader, Elite, Mount 1 4 3 2/4

Pt
s
Fighters Weapons    Abilities    
80 DREADSPEAR Spear & Shield 5 4 8 Bulwark 2 2 3 1/4
80 BLEAKSWORD Blade & Shield 5 4 8 Bulwark 1 3 3 1/3
115 EXECUTIONER Great Sword 5 4 10 Destroyer 1 4 3 2/4
80 DARKSHARD Dagger 5 3 8 Scout 1 2 3 1/2
Crossbow 3- 2 3 1/3
12
105 BLACKGUARD Halberd 5 4 10 - 2 3 3 2/4
165 DRAKESPAWN Spear 8 5 20 Elite, Mount 2 3 3 2/4
KNIGHT

Shadowblades
Pt
s
Leaders Weapons    Abilities    
170 ASSASSIN Dagger 6 3 22 Leader 1 5 4 2/4
150 SHADOW WALKER Sword 5 3 16 Leader, Scout 1 3 3 2/4
Bow 3- 3 3 1/3
16
225 DARK RIDER Axe 10 4 26 Leader, Agile, Mount 1 3 3 2/4
Repeater
HERALD Crossbow
3- 3 3 1/3
12

Pt
s
Fighters Weapons    Abilities    
105 SHADOW WARRIOR Sword
Bow
5 3 8 Scout 1 3 3 1/3
3- 2 3 1/3
16
180 DARK RIDER Spear
Repeater
10 4 18 Agile, Mount 2 3 3 1/4
Crossbow
3- 2 3 1/3
12

6

Phoenix Temple
Pt
s
Leaders Weapons    Abilities    
180 ANOINTED Halberd 5 4 22 Leader 2 4 4 2/5
170 KEEPER OF THE Halberd 5 4 20 Leader 2 4 4 2/4
FLAME

Pt
s
Fighters Weapons    Abilities    
115 PHOENIX GUARD Halberd 5 4 10 - 2 3 4 2/4

Wanderers
Pt
s
Leaders Weapons    Abilities    
175 NOMAD PRINCE Spear
Claws (Bird)
5 4 22 Leader, Bulwark 2 4 4 2/4
6- 2 3 1/2
20
135 ETERNAL WARDEN Sword 5 4 16 Leader, Bulwark 1 4 3 2/4
130 WILDWOOD Axe 5 3 16 Leader, Destroyer 1 4 4 2/4
WARDEN
190 WILD HUNTER Sword 10 3 26 Leader, Elite, Mount 1 4 4 2/4
190 HANDMAIDEN OF Spear 10 3 26 Leader, Mystic, 8 3 3 2/4
Mount
THE THORN
170 HIGH SISTER Sword 5 3 16 Leader, Scout 1 3 3 2/4
Bow 3- 3 4 1/3
16

Pt
s
Fighters Weapons    Abilities    
90 ETERNAL GUARD Spear & Shield 5 4 8 Bulwark 2 3 3 1/4
90 WILDWOOD Great Axe 5 3 8 Destroyer 1 3 4 2/4
RANGER
145 WILD RIDER Spear 10 3 18 Elite, Mount 2 3 4 2/4
125 SISTER OF THE Spear 10 3 18 Mount 8 2 3 1/4

7
THORN
115 SISTER OF THE Sword
Bow
5 3 8 Scout 1 3 3 1/3
WATCH 3- 2 4 1/3
16

8

Hammerhal
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with
the Bulwark runemark while they are within 3" of this fighter.
FORGEFIRE
  -Pick 1 friendly fighter within 9" of this fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
Priest
that fighter that have a Range characteristic of 3 or less.
FOR SIGMAR AND FOR HAMMERHAL!
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of
this fighter.
TWIN-TAILED COMET
  -Pick a visible enemy fighter anywhere on the battlefield and roll a number of dice equal to the
value of this ability.
Mystic
-For each 2+, allocate 3 damage points to that fighter.

Fighters abilities
RECLAIM FOR SIGMAR
 -A fighter can use this ability only if they are within 3" of an objective.
-Add 1 to the Strength and Attack characteristics of attack actions made by this fighter this
activation that have a Range characteristic of 3 or less.
PULVERIZING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
each critical hit from the next attack action made by this fighter this activation that has a Range
Destroy
er characteristic of 3 or less.
RAPID REDEPLOY
  -A fighter can use this ability only if they are within 1" of an enemy fighter.
-This fighter makes a bonus disengage action.
Agile
CALVALRY CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Elite
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
  -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack
Scout action made by this fighter that targets an enemy fighter more than 3" away.
RIGHTEOUS PURPOSE
 -This fighter makes a bonus attack action that has a Range characteristic of 3 or less.
-Then pick 1 friendly fighter within 3" of this fighter.
-That fighter makes a bonus attack action that has a Range characteristic of 3 or less.

9

The Living City
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with
the Bulwark runemark while they are within 3” of this fighter.
FORGEFIRE
  -Pick 1 friendly fighter within 9" of this fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
Priest
that fighter that have a Range characteristic of 3 or less.
AMBUSH
 -A fighter can use this ability only if it is the first battle round.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
visible friendly fighters while they are within 6" of this fighter.
LIFESURGE
  -Roll a number of dice equal to the value of this ability and add up the total.
-Then, pick 1 visible friendlv fighter within 9" of this fighter.
Mystic
-Remove a number of damage points allocated to that fighter equal to the total rolled.

Fighters abilities
HUNTERS OF THE HIDDEN PATHS
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
PULVERIZING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
each critical hit from the next attack action made by this fighter this activation that has a Range
Destroy
er characteristic of 3 or less.
RAPID REDEPLOY
  -A fighter can use this ability only if they are within 1" of an enemy fighter.
-This fighter makes a bonus disengage action.
Agile
CALVALRY CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Elite
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
  -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack
Scout action made by this fighter that targets an enemy fighter more than 3" away.
STRIKE AND MELT AWAY
 -This fighter makes a bonus attack action.
-Then, they make either a bonus move action or a bonus disengage action.

10

Greywater Fastness
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with
the Bulwark runemark while they are within 3" of this fighter.
FORGEFIRE
  -Pick 1 friendly fighter within 9" of this fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
Priest
that fighter that have a Range characteristic of 3 or less.
RUNE OF UNFALTERING AIM
  -Until the end of the battle round, add 1 to the damage points allocated by each critical hit from
attack actions that target an enemy fighter more than 3" away made by visible friendly fighters
Priest
while they are within 6" of this fighter.
DESCENDING ASH CLOUD
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1)
of attack actions made by enemy fighters while they are within 9" of this fighter.
Mystic

Fighters abilities
GREYWATER WELCOME
 -A fighter can use this ability only if it is the first battle round.
-This fighter makes a bonus attack action that must target an enemy fighter more than 3" away.
PULVERIZING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
each critical hit from the next attack action made by this fighter this activation that has a Range
Destroy
er characteristic of 3 or less.
RAPID REDEPLOY
  -A fighter can use this ability only if they are within 1" of an enemy fighter.
-This fighter makes a bonus disengage action.
Agile
CALVALRY CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Elite
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
  -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack
action made by this fighter that targets an enemy fighter more than 3" away.
Scout
RUNIC MUNITIONS
 -This fighter makes a bonus attack action that must target an enemy fighter more than 3" away.
-In addition, add the value of this ability to the Strength characteristic of that attack action.

11
12

The Phoenicium
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with
the Bulwark runemark while they are within 3” of this fighter.
FORGEFIRE
  -Pick 1 friendly fighter within 9" of this fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
Priest
that fighter that have a Range characteristic of 3 or less.
BLESSING OF THE UR-PHOENIX
 -Until the end of the battle round, add half the value of this ability (rounding up) to the
Toughness characteristic of friendly fighters while they are within 6” of this fighter.
GOLDEN MIST
  -Remove a number of damage points equal to the value of this ability allocated to each visible
friendly fighter within 6" of this fighter.
Mystic

Fighters abilities
VENGEFUL REVENANT
 -A fighter can use this ability only if a friendly fighter has been taken down this battle round.
This fighter makes a bonus attack action that has a Range characteristic of 3 or less.
PULVERIZING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
each critical hit from the next attack action made by this fighter this activation that has a Range
Destroy
er characteristic of 3 or less.
RAPID REDEPLOY
  -A fighter can use this ability only if they are within 1" of an enemy fighter.
-This fighter makes a bonus disengage action.
Agile
CALVALRY CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Elite
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
  -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack
action made by this fighter that targets an enemy fighter more than 3" away.
Scout
WITNESS TO DESTINY
 -This fighter makes a bonus attack action.
-In addition, until the end of the battle round, subtract 2 from the damage points allocated by
each hit and critical hit (to a minimum of 1) from attack actions that target this fighter.

13

Anvilgard
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with
the Bulwark runemark while they are within 3" of this fighter.
FORGEFIRE
  -Pick 1 friendly fighter within 9" of this fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
Priest
that fighter that have a Range characteristic of 3 or less.
MAKE AN EXAMPLE OF THE WEAK
 -Pick 1 friendly fighter within 3" of this fighter.
-That fighter is taken down.
-Then, until the end of the battle round, add 1 to the Attacks and Strength characteristics of
attack actions that have a Range characteristic of 3 or less made by visible friendly fighters
while they are within 6" of this fighter.
VITRIOLIC SPRAY
  -Pick a visible enemy fighter within 3" of this fighter and roll a number of dice equal to the value
of this ability.
Mystic
-For each 2+, allocate 3 damage points to that fighter.
-In addition, until the end of the battle round, halve the Toughness characteristic of that fighter
(rounding up).

Fighters abilities
MERCILESS RAIDERS
 -A fighter can use this ability only if it is the first battle round.
-Add 1 to the Move characteristic of this fighter this activation.
-In addition, add 1 to the Attacks characteristic of attack actions made by this fighter this
activation that have a Range characteristic of 3 or less.
PULVERIZING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
each critical hit from the next attack action made by this fighter this activation that has a Range
Destroy
er characteristic of 3 or less.
RAPID REDEPLOY
  -A fighter can use this ability only if they are within 1" of an enemy fighter.
-This fighter makes a bonus disengage action.
Agile
CALVALRY CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Elite
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
  -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack
action made by this fighter that targets an enemy fighter more than 3" away.
Scout
SHOW NO MERCY
 -This fighter makes a bonus attack action.
-In addition, if the target of that attack action has 1 or more damage points allocated to them,
add half the value of this ability (rounding up) to the damage points allocated by each hit and
critical hit from that attack action.

14
15

Hallowheart
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with
the Bulwark runemark while they are within 3" of this fighter.
FORGEFIRE
  -Pick 1 friendly fighter within 9" of this fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
Priest
that fighter that have a Range characteristic of 3 or less.
WARDING BRAND
  -Until the end of the battle round, add half the value of this ability (rounding up) to the
Toughness characteristic of friendly fighters while they are within 6" of this fighter.
Mystic
IGNITE WEAPONS
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
visible friendly fighters while they are within 6" of this fighter.
Mystic

Fighters abilities
IMBUED WITH ELDRITCH ENERGY
 -Until the end of this battle round, subtract 1 from the damage points allocated by each hit and
critical hit (to a
minimum of 1) from attack actions that target this fighter.
PULVERIZING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
each critical hit from the next attack action made by this fighter this activation that has a Range
Destroy
er characteristic of 3 or less.
RAPID REDEPLOY
  -A fighter can use this ability only if they are within 1" of an enemy fighter.
-This fighter makes a bonus disengage action.
Agile
CALVALRY CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Elite
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
  -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack
action made by this fighter that targets an enemy fighter more than 3" away.
Scout
ARCANE CHANNELING
 -Roll a number of dice equal to half the value of this ability (rounding up).
-For each 4+, you gain 1 additional wild dice at the start of the next hero phase.

16
17

Tempest’s Eye
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with
the Bulwark runemark while they are within 3" of this fighter.
FORGEFIRE
  -Pick 1 friendly fighter within 9" of this fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
Priest
that fighter that have a Range characteristic of 3 or less.
SWIFT AS THE WIND
 -Until the end of the battle round, add the value of this ability to the Move characteristic of
friendly fighters that are within 6” of this fighter when this fighter uses this ability.
SUMMON EAGLE STRIKE
  -Pick a visible enemy fighter anywhere on the battlefield and roll a dice equal to the value of this
ability.
Mystic
-For each 4+, allocate 3 damage to that fighter.
-In addition, until the end of the battle round, halve the Move characteristic (rounding up) of
that fighter.

Fighters abilities
OUTRIDERS OF THE REALMS
 -A fighter can use this ability only if it is the first battle round.
-This fighter can make a bonus move action of a number of inches equal to the value of this
ability.
PULVERIZING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
each critical hit from the next attack action made by this fighter this activation that has a Range
Destroy
er characteristic of 3 or less.
RAPID REDEPLOY
  -A fighter can use this ability only if they are within 1" of an enemy fighter.
-This fighter makes a bonus disengage action.
Agile
CALVALRY CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Elite
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
  -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack
action made by this fighter that targets an enemy fighter more than 3" away.
Scout
OUTMANOEUVRE THE FOE
 -Pick a number of visible friendly fighters equal to the value of this ability that are within 6" of
this fighter.
-Those fighters can each make a bonus move action or a bonus disengage action (some can
make bonus
move actions and others can make bonus disengage actions).

18
19

Vanguard Chamber
Pt
s
Leaders Weapons    Abilities    
290 LORD AQUILOR Sword 10 5 38 Leader, Mount 1 4 4 2/5
Crossbow
8 3 4 1/4
250 KNIGHT AZYROS Sword 10 5 30 Leader, Berserker, 1 4 4 2/4
Fly
310 KNIGHT VENATOR Unarmed 10 5 30 Leader, Trapper, Fly 1 4 4 2/4
Bow 3- 3 4 2/6
20
225 KNIGHT ZEPHYROS Axe
Bow
5 5 30 Leader, Frenzied 1 4 4 2/4
8 3 4 1/4
275 RAPTOR-PRIME Unarmed
Longstrike
4 5 30 Leader, Scout, Elite 1 3 4 1/4
6- 1 5 4/1
Crossbow
20 0
240 RAPTOR-PRIME Unarmed 4 5 30 Leader, Bulwark 1 3 4 1/4
Hurricane 3- 3 4 2/6
Crossbow
15
275 PALLADOR PRIME Axe
Crossbow
10 5 35 Leader, Mount 1 4 4 2/4
8 3 4 1/4
220 HUNTER-PRIME Axe
Crossbow
4 5 30 Leader 1 4 4 2/4
8 3 4 1/4

Pt
s
Fighters Weapons    Abilities    
230 VANGUARD-RAPTOR Unarmed
Longstrike
4 5 20 Elite 1 3 4 1/4
6- 1 5 4/1
Crossbow
20 0
200 VANGUARD-RAPTOR Unarmed 4 5 20 Bulwark 1 3 4 1/4
Hurricane 3- 3 4 2/6
Crossbow
15
180 VANGUARD-HUNTER Axe 4 5 20 - 1 4 4 2/4
Crossbow
8 3 4 1/4
245 VANGUARD Axe 10 5 30 Mount 1 4 4 2/4
Crossbow
PALLADOR 8 3 4 1/4
150 GRYPH-HOUND Fangs 6 4 20 Beast 1 4 4 2/4
65 AETHERWING Claws 12 2 6 Fly, Scout 1 3 2 1/2

20

Vanguard Chamber
Leaders abilities
LIGHTNING-FAST STRIKES
  -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
action made by this fighter this activation that has a Range characteristic of 3 or less.
Frenzie
d
RIGHTEOUS AURA
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters
while they are within 6" of this fighter.
STAR-FATED ARROW
  -Pick a visible enemy fighter within 20" of this fighter and roll a dice.
-On a 2-3, allocate 3 damage points to that fighter.
Trapper
-On a 4-5, allocate 6 damage points to that fighter.
-On a 6, allocate 10 damage points to that fighter.
THE LIGHT OF SIGMAR
  -Allocate a number of damage points equal to the value of this ability to all visible enemy
fighters within 3" of this fighter.
Berserk
er

Fighters abilities
TIRELESS HUNTERS
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
WARNING CRY
  -Pick a visible enemy fighter within 6" of this fighter.
-Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly
Scout
fighters that target this fighter.
DARTING ATTACK
  -This fighter makes a bonus attack action.
-Then, they can make a bonus disengage action.
Beast
RAPID FIRE
  -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack
action made by this fighter this activation.
Bulwark
RIDE THE WINDS AETHERIC
  This fighter makes a bonus move action of a number of inches equal to the value of this ability.
Mount
AIMED STRIKE
  -Add the value of this ability to the damage points allocated to enemy fighters by each hit or
critical hit from attack actions made by this fighter this activation.
Elite

21

The Farstriders*
Pt
s
Fighters Weapons    Abilities    
225 SANSON Crossbow 4 5 30 Leader, Warrior 1 4 4 2/4
Axe
FARSTRIDER 8 3 4 1/4
175 ALMERIC EAGLE-EYE Crossbow
Axe
4 5 22 - 1 4 4 2/4
8 3 4 1/4
175 ELIAS SWIFTBLADE Crossbow
Axe
4 5 22 - 1 4 4 2/4
8 3 4 1/4

Special abilities
GUIDED BY THE ASTRAL COMPASS
  -Each friendly fighter with the Farstrider runemark within 6" of this fighter when this fighter
uses this ability can make a bonus move action.
Leader

22

Warrior Chamber
Pt
s
Leaders Weapons    Abilities    
230 LORD CELESTANT Sword 4 5 32 Leader, Champion 1 5 4 2/5
230 LORD CASTELLANT Axe 4 5 32 Leader, Mystic 2 2 5 3/6
200 LORD VERITANT Sword 4 5 32 Leader, Berserker 1 3 4 2/5
195 LORD RELICTOR Hammer 4 5 32 Leader, Priest 1 3 4 2/4
195 KNIGHT HERALDOR Sword 4 5 30 Leader, Destroyer 1 4 4 2/4
210 KNIGHT QUESTOR Sword & Shield 4 6 30 Leader, Bulwark 1 4 4 2/5
185 KNIGHT VEXILLOR Hammer 4 5 30 Leader, Icon Bearer 1 3 4 2/4
210 LIBERATOR-PRIME Hammer & 4 6 30 Leader, Bulwark, 1 3 5 2/4
Shield Warrior
210 LIBERATOR-PRIME Sword & Shield 4 6 30 Leader, Bulwark,
Warrior
1 4 4 2/4
235 JUDICATOR-PRIME Bow 4 5 30 Leader 1 4 4 1/4
3- 3 4 2/4
20
225 JUDICATOR-PRIME Crossbow 4 5 30 Leader 1 4 4 1/4
3- 4 4 2/4
10
220 RETRIBUTOR PRIME Great Hammer 3 6 30 Leader, Brute 1 4 5 3/5
225 DECIMATOR PRIME Great Axe 3 6 30 Leader, Brute 2 4 4 3/6
210 PROTECTOR PRIME Great Spear 3 6 30 Leader, Brute 3 4 4 3/5
290 PROSECUTOR-PRIME Two Hammers 10 5 30 Leader, Fly 1 5 4 2/4
3-8 3 4 2/4
295 PROSECUTOR-PRIME Spear & Shield 10 6 30 Leader, Bulwark, Fly 2 4 4 2/5
3-8 2 4 2/5

23

Warrior Chamber
Pt
s
Fighters Weapons    Abilities    
165 LIBERATOR Sword & Shield 4 6 20 Bulwark, Warrior 1 3 4 2/4
165 LIBERATOR Hammer & 4 6 20 Bulwark, Warrior 1 2 5 2/4
Shield
150 LIBERATOR Two Swords 4 5 20 Warrior 1 4 4 2/4
150 LIBERATOR Two Hammers 4 5 20 Warrior 1 3 5 2/4
175 LIBERATOR Great Sword 4 5 20 Warrior 1 4 4 3/5
175 LIBERATOR Great Hammer 4 5 20 Warrior 1 3 5 3/5
195 JUDICATOR Sword
Bow
4 5 20 - 1 3 4 1/4
3- 3 4 2/4
20
185 JUDICATOR Sword
Crossbow
4 5 20 - 1 3 4 1/4
3- 4 4 2/4
10
210 JUDICATOR Sword 4 5 20 - 1 3 4 1/4
Shockbolt Bow 3- 3 5 2/6
20
200 JUDICATOR Sword 4 5 20 - 1 3 4 1/4
Thunderbolt
Crossbow
6- 5 4 2/4
15
210 PALADIN Great Mace 3 6 20 Brute 1 3 5 4/8
170 RETRIBUTOR Great Hammer 3 6 20 Brute 1 3 5 3/5
175 DECIMATOR Great Axe 3 6 20 Brute 2 3 4 3/6
165 PROTECTOR Great Spear 3 6 20 Brute 3 3 4 3/5
235 PROSECUTOR Hammer &
Shield
10 6 20 Bulwark, Fly 1 3 4 2/4
3-8 2 4 2/4
235 PROSECUTOR Two Hammers 10 5 20 Fly 1 4 4 2/4
3-8 3 4 2/4
230 PROSECUTOR Great Sword 10 5 20 Fly 1 4 4 3/5
230 PROSECUTOR Great Axe 10 5 20 Fly 1 3 4 3/6
230 PROSECUTOR Great Hammer 10 5 20 Fly 1 3 5 3/5
245 PROSECUTOR Javelin & Shield 10 6 20 Bulwark, Fly 2 3 4 2/5
3-8 2 4 2/5
255 PROSECUTOR Trident &
Shield
10 6 20 Bulwark, Fly 2 3 4 3/5
3-8 2 4 3/5
150 GRYPH-HOUND Fangs 6 4 20 Beast 1 4 4 2/4

24

Warrior Chamber
Leaders abilities
WARCLOAK’S STORM MAGIC
  -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each 4-5, allocate 1 damage point to that fighter.
Champio
n -For each 6, allocate a number of damage points to that fighter equal to the value of this ability.

STAUNCH DEFENDER
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters
while they are within 6” of this fighter.
BATTLE-HORN THUNDERBLAST
  -Pick a visible enemy fighter within 12" of this fighter that is on a platform.
-Roll 1 dice for that fighter and each other enemy fighter within 6" of that fighter.
Destroyer
-On a 4+, allocate 3 damage points to the fighter being rolled for.
LANTERN OF ABJURATION
  -Until the end of the battle round, subtract 1 from the values of abilities (to a minimum of 1)
used by enemy fighters within 9" of this fighter.
Berserke
r
WARDING LANTERN
  -Until the end of the battle round, subtract 1 from the damage points allocated by each hit and
critical hit from attack actions that target friendly fighters while they are within 6” of this
Mystic
fighter.
LIGHTNING STORM
  -Pick a visible enemy fighter within 12” of this fighter and roll a number of dice equal to the
value of this ability.
Priest
-For each 2+, allocate 1 damage point to that fighter.
TEMPEST WINDS
  -Until the end of the battle round, add the value of this ability to the Move characteristic of
friendly fighters that start their activation within 12" of this fighter.
Icon
Bearer

Fighters abilities
FURIOUS AVENGERS
 -A fighter can use this ability only if there is another friendly fighter within 6" of this fighter
with 1 or more damage points allocated to them.
-This fighter makes a bonus move action.
LAY LOW THE TYRANTS
  -Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristic of
attack actions made by this fighter that have a Range characteristic of 3 or less and that an
Warrior
enemy fighter with a Wounds characteristic of 15 or more.
SIGMARITE SHIELD BASH
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice.
Bulwark
-On a 3-4, allocate 1 damage point to that fighter.
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
25
DARTING ATTACK
  -This fighter makes a bonus attack action.
-Then, they can make a bonus disengage action.
Beast
WINGS OF DIVINE LIFE
  -Add the value of this ability to the Move characteristic of this fighter for the next move action
they make this activation.
Fly
EARTH-SHATTERING BLOW
  -This fighter makes a bonus attack action.
-In addition, add half the value of this ability (rounding up) to the damage points allocated by
Brute
each hit or critical hit from that attack action.


Steelheart’s Champions*
Pt
s
Fighters Weapons    Abilities    
205 SEVERIN Great Sword 4 5 30 Leader, Warrior 1 4 4 2/5
STEELHEART
185 OBRYN THE BOLD Great Hammer 4 5 22 Warrior 1 3 5 3/5
175 ANGHARAD Sword & Shield 4 6 22 Bulwark, Warrior 1 2 5 2/4
BRIGHTSHIELD

Special abilities
HEROIC GUARD
 -Until the end of the battle round, subtract 1 from the damage points allocated by each hit and
critical hit (to a minimum of 1) from attack actions that target this fighter.

26

Sacrosanct Chamber
Pt
s
Leaders Weapons    Abilities    
250 LORD ARCANUM Mace
Blast
4 5 32 Leader, Berserker 2 4 4 2/4
3-7 2 4 3/6
290 LORN ARCANUM Mace
Blast
10 5 38 Leader, Berserker,
Mount
2 4 4 2/4
on Gryph-Charger 3-7 2 4 3/6
315 LORD ARCANUM Claws
Blast
10 5 40 Leader, Berserker,
Ferocious
1 4 4 2/5
on Dracoline 3-7 2 4 3/6
240 LORD EXORCIST Mace
Blast
4 5 32 Leader, Frenzied 2 3 4 2/4
3-7 2 4 3/6
225 LORD ORDINATOR Paired
Hammers
4 5 32 Leader, Brute 1 4 5 2/5
230 LORD ORDINATOR Great Hammer 4 5 32 Leader, Brute 2 3 5 3/5
230 KNIGHT INCANTOR Mace 4 5 30 Leader, Berserker 2 3 4 2/4
Blast
3-7 2 4 3/6
225 EVOCATOR-PRIME Mace 4 5 30 Leader, Mystic 1 5 5 2/4
220 EVOCATOR-PRIME Great Mace 4 5 30 Leader, Mystic 2 4 5 2/5
280 EVOCATOR PRIME Mace 10 5 35 Leader, Mystic,
Ferocious
1 4 5 2/5
On Dracoline
295 EVACATOR PRIME Great Mace 10 5 35 Leader, Mystic,
Ferocious
2 3 5 3/6
On Dracoline
240 CASTIGATOR-PRIME Greatbow 4 5 30 Leader, Destroyer 1 4 4 1/4
3- 3 5 2/4
15
205 SEQUITOR-PRIME Sword & Shield 4 6 30 Leader, Bulwark 1 4 4 2/4
205 SEQUITOR-PRIME Hammer & 4 6 30 Leader, Bulwark 1 3 5 2/4
Shield
210 SEQUITOR-PRIME Hammer &
Redemption
4 6 30 Leader, Bulwark,
Frenzied
1 3 5 2/4
Cache

Pt
s
Fighters Weapons    Abilities    
150 SEQUITOR Sword & Shield 4 6 20 Bulwark 1 3 4 2/4
150 SEQUITOR Maul & Shield 4 6 20 Bulwark 1 2 5 2/4
175 SEQUITOR Great Mace 4 5 20 - 2 3 5 3/5

27
190 CASTIGATOR Sword
Great Bow
4 5 20 Destroyer 1 3 4 1/4
3- 3 5 2/4
15
170 EVOCATOR Mace 4 5 20 Mystic 1 4 5 2/4
180 EVOCATOR Great Mace 4 5 20 Mystic 2 3 5 2/5
240 EVOCATOR Mace 10 5 32 Mystic, Ferocious 1 4 5 2/4
On Dracoline
250 EVOCATOR Great Mace 10 5 32 Mystic, Ferocious 2 3 5 3/5
On Dracoline
150 GRYPH-HOUND Fangs 6 4 20 Beast 1 4 4 2/4


Sacrosanct Chamber
Leaders abilities
CLEANSE THE REALMS OF TAINT
 -A fighter can only use this ability if an enemy fighter has been taken down by an attack action
made by them this activation.
-This fighter can make a bonus move or a bonus attack action.
METEORIC SLAM
  -Until the end of this fighter’s activation, add 1 to the Attacks and Strength characteristics of
attack actions made by this fighter that have a Range characteristic of 3 or less.
Brute
SHATTER SPIRIT FLASK
  -Allocate a number of damage points equal to the value of this ability to all visible fighters within
3" of this fighter (including the fighter using this ability).
Berserk
er
OPEN THE REDEMPTION CACHE
  -Allocate a number of damage points equal to the value of this ability to all visible enemy
fighters within 3" of this fighter.
Frenzie
d

Fighters abilities
CHANNELED EMPOWERMENT
 -Until the end of this fighter's activation, add the value of this ability to the Strength
characteristic of the next attack action made by this fighter that has a Range characteristic of
3 or less.
SUMMON CELESTIAL LIGHTNING
  Mystic -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the
value of this ability.
-For each 4+, allocate 1 damage point to that enemy fighter.
BURST OF CELESTIAL LIGHTING
  -Add half the value of this ability (rounding up) to the damage points allocated by each hit and
critical hit from the next attack action made by this fighter this activation that targets an
Destroyer
enemy that is more than 3" away.
DARTING ATTACK
28
 
-This fighter makes a bonus attack action.
-Then, they can make a bonus disengage action.
Beast
SOUL-SHIELD CHANNELING
  -Until the end of the battle round, add the value of this ability to the Toughness characteristic
of this fighter.
Bulwark
THUNDEROUS POUNCE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action
within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Ferocious
-Allocate a number of damage points to that fighter equal to the value of this ability.


Stormsire’s Cursebreakers*
Pt
s
Fighters Weapons    Abilities    
235 AVERON STORMSIRE Mace
Blast
4 5 30 Leader, Frenzied 2 3 4 2/4
3-7 2 4 3/6
180 AMMIS Mace 4 5 22 Mystic 1 4 5 2/5
DAWNGUARD
180 RASTUS THE Mace 4 5 22 Mystic 1 4 6 2/4
CHARMED

Special abilities
STORM OF ELDRICHT LIGHTNING
  -Pick a visible enemy within 9" of this fighter and roll a number of dice equal to the value of this
ability.
Leader
-For each 3+, allocate 3 damage points to that fighter.

29

Thunderstrike Stormcasts
Pt
s
Leaders Weapons    Abilities    
210 LORD IMPERATANT Hammer 4 5 32 Leader, Champion 1 4 4 2/5
230 KNIGHT ARCANUM Mace 4 5 30 Leader, Mystic 2 3 4 2/4
Blast
3-7 2 4 3/6
195 KNIGHT RELICTOR Mace 4 5 30 Leader, Priest 1 4 4 2/4
18 KNIGHT VEXILLOR Sword & 4 5 30 Leader, Icon Bearer 1 3 4 2/4
5 Banner
26 KNIGHT JUDICATOR Sword 4 5 30 Leader, Trapper 1 3 4 2/4
5 Bow 4-
6- 1 5
20 10
20 VINDICTOR PRIME Spear & Shield 4 6 30 Leader 2 3 4 2/5
0
21 VANQUISHER PRIME Sword 4 5 30 Leader, Frenzied 1 5 4 2/4
0
22 VIGILOR PRIME Dagger 5 5 30 Leader, Scout 1 3 4 1/4
5 Bow
3- 3 4 2/4
15
20 ANNIHILATOR PRIME Meteoric 3 7 30 Leader, Brute 1 3 5 2/5
5 Hammer
22 ANNIHILATOR PRIME Grandhammer 3 6 30 Leader, Brute 1 4 6 3/5
5
22 PRAETOR PRIME Halberd 4 5 30 Leader, Elite 2 4 5 2/5
0
30
Pt
s
Fighters Weapons    Abilities    
145 VINDICTOR Spear & Shield 4 6 20 2 2 4 2/5
15 VANQUISHER Sword 4 5 20 Frenzied 1 4 4 2/4
0
18 VIGILOR Dagger 5 5 20 Scout 1 3 4 1/4
5 Bow
3- 2 4 2/4
15
15 ANNIHILATOR Meteoric 3 7 20 Brute 1 2 5 2/5
0 Hammer
17 ANNIHILATOR Grandhammer 3 6 20 Brute 1 3 6 3/5
5
17 PRAETOR Halberd 4 5 22 Elite 2 3 5 2/5
5
150 GRYPH-HOUND Fangs 6 4 20 Beast 1 4 4 2/4


Thunderstrike Stormcasts
Leaders abilities
SHOCK AND AWE
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by this fighter this activation.
-This fighter makes a bonus move action or a bonus attack action.
PLANT THE BANNER OF THE REFORGED
  -Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll
for each).
Icon
Bearer
BOLT FROM THE HEAVENS
31
 
-Pick a visible enemy fighter within 18" of this fighter and roll a number of dice equal to half the
value of this ability (rounding up).
Mystic -For each 4+, allocate 3 damage points to that fighter.
PURIFYING INCENSE
  -Until the end of the battle round, subtract 1 from the damage points allocated by each hit and
critical hit (to a minimum of 1) from attack actions that target friendly fighters while they are
Priest
within 6" of this fighter.
COORDINATED STRIKE
  -Pick a number of other visible friendly fighters equal to half the value of this ability within 9" of
this fighter.
Champio
n -Each fighter picked can make a bonus move action or a bonus attack action (some can make
bonus move actions and others bonus attack actions).
DRAW THE GAZE OF SIGMAR
  -Pick a point on the battlefield that is visible to this fighter.
-Allocate a number of damage points equal to half the value of this ability (rounding up) to all
Trapper
enemy fighters
within 3" of that point.

Fighters abilities
BLAZE OF GLORY
 -A fighter can use this ability only if they have 15 or more damage points allocated to them.
-This fighter makes a bonus attack action.
SOUL-FORGED GUARDIANS
  -A fighter can use this ability only if they are within 3" of another visible friendly fighter with
the Leader runemark.
Elite
-Remove a number of damage points allocated to that fighter up to the value of this ability.
-Then, allocate D3 damage points to this fighter.
GUIDING LIGHTNING
  Scout -A fighter can use this ability only after it has made an attack action that has the Ranged
Weapon runemark (bow) that targeted an enemy fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that
target that fighter.
DARTING ATTACK
  -This fighter makes a bonus attack action.
-Then, they can make a bonus disengage action.
Beast
VANQUISH THE HORDE
  -Roll a dice for each visible enemy fighter within 3" of this fighter.
-On a 3-4, allocate 1 damage point to the fighter being rolled for.
Frenzied
-On a 5+, allocate a number of damage points equal to the value of this ability to the fighter
being rolled for.
FORCE OF A FALLING STAR
  Brute -This fighter makes a bonus move action.
-If this fighter finishes that move action within 1" of an enemy fighter, pick a visible enemy
fighter within 1" of this fighter.
-Allocate a number of damage points equal to the value of this ability to that enemy fighter.


Xandire’s Truthseekers*
Pt Fighters Weapons    Abilities    
32
s
210 CALTHIA XANDIRE Sword 5 5 25 Leader, Champion 1 5 4 2/4
170 LUXA STORMRIDER Unarmed
Bow
5 5 20 Scout 1 3 4 1/4
3- 2 4 2/4
15
165 DHORAZ GIANT- Great Hammer 4 5 22 Brute 1 3 5 3/5
FELL
11 TAROS Fangs 12 2 6 Beast, Fly 1 3 2 1/2
5

Xandire’s Truthseekers abilities


LANTERN ASTRALA
  -Until the end of the battle round, subtract 2 from the value of abilities (to a minimum of 1)
used by visible enemy fighters while they are within 9" of this fighter.
Leader

STAGGERING BLOW
  Brute -Pick a visible enemy fighter within 1" of this fighter.
-That enemy fighter must make a bonus disengage action.
-If they cannot do so, allocate D6 damage points to that enemy fighter instead.
QUICK VOLLEY
  Scout -Add 2 to the Attacks characteristic of the next attack action made by this fighter that targets
an enemy fighter more than 3" away in this activation.


33
Fyreslayers
Pt
s
Leaders Weapons    Abilities    
180 AURIC RUNEFATHER Axe 3 4 25 Leader, Brute 2 3 5 2/5
150 AURIC RUNESON Axe 3 4 22 Leader, Brute 1 4 4 2/4
175 GRIMWRATH Axe 3 4 25 Leader, Berserker 1 3 5 2/5
BERSERKER
150 BATTLESMITH Axe 3 4 25 Leader, Icon Bearer 1 3 4 2/4
145 AURIC RUNEMASTER Club 3 4 25 Leader, Priest 2 3 4 1/4
165 DOOMSEEKER Axe 3 4 25 Leader 1 4 4 2/4
140 AURIC RUNESMITER Axe 3 4 25 Leader, Mystic 1 3 4 1/4
145 VULKITE Twin Axes 3 4 22 Leader 1 4 4 2/4
BERZERKER KARL
170 HEARTHGUARD Poleaxe 3 4 22 Leader, Warrior 2 4 3 3/5
BERZERKER KARL
170 HEARTHGUARD Broadaxe 3 4 22 Leader, Warrior 2 4 4 2/5
BERZERKER KARL
180 AURIC Axe 3 4 22 Leader, Frenzied 1 3 4 1/2
Blast 3-
HEARTHGUARD (Magmapike)
2 4 2/4
KARL 15
120 AURIC Axe 3 4 20 Leader, Terrifying 1 3 4 1/4
FLAMEKEEPER

Pt
s
Fighters Weapons    Abilities    
80 VULKITE Twin Axes 3 4 12 - 1 4 3 1/3
BERZERKER
75 VULKITE Axe & Shield 3 5 12 Bulwark 1 2 3 1/3
BERZERKER
80 VULKITE Warpick & 3 5 12 Bulwark 1 2 3 1/4
Shield
BERZERKER
105 HEARTHGUARD Poleaxe 3 4 12 Warrior 2 3 3 2/5
BERZERKER
110 HEARTHGUARD Broadaxe 3 4 12 Warrior 2 3 4 2/4
BERZERKER
135 AURIC Axe 3 4 12 Frenzied 1 3 3 1/2
Blast 3-
HEARTHGUARD (Magmapike)
2 4 2/4
15

34

Fyreslayers
Leaders abilities
VOLCANO’S CALL
  -Pick a visible enemy fighter on the battlefield floor within 12" of this fighter and roll a number
of dice equal to the value of this ability.
Priest
-For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate 3 damage points to that fighter.
RUNIC EMPOWERMENT
  -Pick a visible friendly fighter within 3" of this fighter.
-Until the end of the battle round, add the value of this ability to the Strength characteristic of
Mystic
the next attack action made by that fighter that has a Range characteristic of 3 or less.
LODGE LEADER
  -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that
have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6"
Brute
of this fighter.
HONOR OUR OATHS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by him this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of
this fighter.
ICON OF GRIMNIR
  -Until the end of the battle round, add half the value of this ability (rounding up) to the
Toughness characteristic of visible friendly fighters while they are within 6" of this fighter.
Icon
Bearer
BATTLE FURY
  -Until the end of the battle round, add the value of this ability to the Move characteristic of this
fighter.
Berserk
er -In addition, this fighter makes a bonus move action.
-Then he can make a bonus attack action.

Fighters abilities
FYRESTEEL THROWING AXE
 -Pick a visible enemy fighter within 6" of this fighter and roll 2D6.
-For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
ENCASE IN MOLTEN ROCK
  -Until the end of the fighter's activation, the next time this fighter makes an attack action,
subtract half the value of this ability (rounding up) from the move characteristic of the target
Frenzie
d fighter (to a minimum of 1) until then end of the battle round.

 RELENTLESS ZEAL
-Add 3 to the move characteristic of the next move action made by this fighter this activation.
DUTY UNTO DEATH
  -A fighter can use this ability only if he has suffered 5 or more damage points allocated to him.
-This fighter makes a bonus move action, then he can make a bonus attack action.
Warrior
SLINGSHIELD CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice.
Bulwark
-On a 2+, allocate a number of damage points to that fighter equal to the value of this ability.
UNLEASH RUNIC FURY
35
 -Until the end of this fighter’s activation, add the value of this ability to the Attacks
characteristic of attack actions made by this fighter that have a Range characteristic of 3 or
less.

36

The Chosen Axes*
Pt
s
Leaders Weapons    Abilities    
200 FJUL-GRIMNIR Great Axe 3 4 26 Leader, Brute 2 3 5 3/6
90 TEFK FLAMEBEARER Axe 3 4 14 - 1 4 3 1/3
90 MAD MAEGRIM Axe 3 4 14 - 1 4 3 1/3
110 VOL ORRUKBANE Great Axe 3 4 14 - 1 3 4 2/4

Special abilities
THE CHOSEN KIN
 -A fighter can use this ability only if they are within 6" of a visible friendly Fjul-Grimnir.
-Until the end of this fighter’s activation, add 2 to the Attacks characteristic of attack actions
made by this fighter that have the Axe runemark.

37

Kharadron Overlords
Pt
s
Leaders Weapons    Abilities    
175 ARKANAUT ADMIRAL Hammer
Pistol
3 4 25 Leader 1 4 4 2/4
8 3 4 1/4
305 ENDRINMASTER Sword 10 4 28 Leader, Fly 1 4 4 2/4
with Dirigible Suite Gun 3- 2 5 3/6
10
180 ENDRINMASTER Hammer 3 5 25 Leader, Brute 1 4 5 2/4
with Endrinharness
150 AETHERIC Club 3 4 22 Leader, Mystic 1 3 4 2/4
Pistol
NAVIGATOR 8 3 4 1/4
110 AETHER-KHEMIST Unarmed 3 4 22 Leader, Destroyer 1 3 3 1/4
150 COMPANY CAPTAIN Axe 3 4 22 Leader 1 4 3 2/4
Pistol
8 3 3 1/3
185 GUNNERY Unarmed 3 4 22 Leader, Elite, Scout 1 3 3 1/4
Drillbill 3-
SERGEANT 4 4 2/4
15
265 MIZZENMASTER Sword
Pistol
10 4 26 Leader, Fly 1 4 5 2/5
8 2 4 1/4
260 CUSTODIAN Spear
Pistol
10 4 26 Leader, Fly, Trapper 2 4 4 2/5
8 2 3 1/3

38

Kharadron Overlords
Pt
s
Fighters Weapons    Abilities    
65 ARKANAUT Axe
Pistol
3 3 12 - 1 3 3 1/3
8 2 3 1/3
115 ARKANAUT Unarmed
Volley Gun
3 3 12 - 1 2 3 1/3
3- 6 3 1/3
15
110 ARKANAUT Unarmed 3 3 12 - 1 2 3 1/3
Light Skyhook 3- 2 4 2/5
20
80 ARKANAUT Skypike 3 3 12 - 2 3 4 2/5
135 GRUNDSTOCK Unarmed 3 4 12 Elite 1 2 3 1/3
Decksweeper 3-
THUNDERER 5 4 1/3
10
115 GRUNDSTOCK Unarmed 3 4 12 Elite 1 2 3 1/3
Aethershot Rifle 3-
THUNDERER 2 4 2/4
15
120 GRUNDSTOCK Fumigator 3 4 12 Elite 6 3 5 2/4
THUNDERER
150 GRUNDSTOCK Unarmed 3 4 12 Elite 1 2 3 1/3
Mortar 3-
THUNDERER 3 4 3/6
10
190 GRUNDSTOCK Unarmed 3 4 12 Elite 1 2 3 1/3
Aethercannon 3-
THUNDERER 2 5 4/8
10
205 ENDRINRIGGER Sword
Rivet Gun
10 4 16 Fly 1 3 5 2/5
8 2 4 1/4
210 ENDRINRIGGER Unarmed 10 4 16 Fly 1 2 3 1/3
Volley Gun 3- 6 3 1/3
15
225 ENDRINRIGGER Unarmed 10 4 16 Fly 1 2 3 1/3
Drill Launcher 3- 3 5 2/4
20
180 ENDRINRIGGER Unarmed 10 4 16 Fly, Agile 1 2 3 1/3
Grapnel 3- 2 3 1/3
Launcher
20
220 ENDRINRIGGER Unarmed 10 4 16 Fly 1 2 3 1/3
Skyhook 3- 2 4 3/5
20
200 SKYWARDEN Spear
Pistol
10 4 16 Fly, Trapper 2 3 4 2/5
8 2 3 1/3
220 SKYWARDEN Unarmed 10 4 16 Fly, Trapper 1 2 3 1/3
Volley Gun 3- 6 3 1/3
15
230 SKYWARDEN Unarmed 10 4 16 Fly, Trapper 1 2 3 1/3
Drill Launcher 3- 3 5 2/4
20
185 SKYWARDEN Unarmed 10 4 16 Fly, Trapper, Agile 1 2 3 1/3
Grapnel
39
Launcher 3- 2 3 1/3
20
225 SKYWARDEN Unarmed 10 4 16 Fly, Trapper 1 2 3 1/3
Skyhook 3- 2 4 3/5
20

40

Kharadron Overlords
Leaders abilities
SUPERCHARGED ENDRINHARNESS
  -Add 1 to the Strength and Attacks characteristics of attack actions made by this fighter this
activation that have a Range characteristic of 3 or less.
Brute
HARRYING DRILLBILL
  -Pick an enemy fighter within 20” of this fighter.
-Until the end of the battle round, that fighter cannot make disengage actions.
Scout
FIGHT FOR PROFIT
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
friendly fighters within 6" of this fighter.
-If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks
characteristic instead.
ATMOSPHERIC ISOLATION
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1)
of attack actions made by enemy fighters while they are within 6" of this fighter.
Destroy
er
AETHERSTORM
  -Pick a visible enemy fighter anywhere on the battlefield and roll a number of dice equal to the
value of this ability.
Mystic
-For each 2+, allocate 3 damage points to that fighter.

Fighters abilities
 ANCESTRAL FORTITUDE
-Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
GRAPNEL LAUNCHER
  -A fighter can use this ability only if they are more than 3" away from any enemy fighters.
-Pick a point on an obstacle within 20" of this fighter.
Agile
-Remove this fighter from the battlefield and then immediately set them up on the battlefield
within 3" of the point picked.
KEEP YOUR DISTANCE
  -A fighter can use this ability only if they are within 3” of an enemy fighter.
-This fighter makes a bonus disengage action.
Elite
MASTER THE SKIES
  -Add 1 to the damage points allocated by each hit and critical hit from attack actions made by
this fighter this activation that target enemy fighters with the Fly runemark.
Fly
TIMED CHARGES
  -A fighter can use this ability only if they are within 3" of an enemy fighter.
-Allocate a number of damage points equal to the value of this ability to enemy fighters within 1"
Trapper
of this fighter.
-Then, this fighter makes a bonus disengage action.

41
42

Thundrik’s Profiteers*
Pt
s
Fighters Weapons    Abilities    
180 BJORGEN THUNDRIK Fists
Anatomiser
3 4 24 Leader, Destroyer 1 3 3 1/4
3-9 3 5 2/5
220 KHAZGAN Spear
Gun
10 4 18 Fly 2 3 4 2/5
DRAKKSKEWER 8 2 3 1/3
125 DEAD-EYE LUND Fists 3 4 14 Elite 1 2 3 1/3
Rifle 3- 2 4 2/4
15
120 ENRIK IRONHAIL Fists 3 3 14 - 1 2 3 1/3
Volley Gun 3- 6 3 1/3
15
70 GARODD ALENSEN Axe 3 3 14 - 1 3 3 1/3
Pistol
8 2 3 1/3

Special abilities
WIN RECOGNITION
 -A fighter can use this ability only if they are within 6’ of a visible friendly Bjorgen Thundrik and
it is the third battle round or later.
-This fighter can make a bonus attack action.

43

Sylvaneth
Pt
s
Leaders Weapons    Abilities    
245 ARCH-REVENANT Spear 10 4 25 Leader, Destroyer,
Fly
2 4 4 2/5
230 KURNOTH Scythe 4 4 35 Leader, Champion 2 4 4 3/6
HUNTMASTER
230 KURNOTH Great Sword 4 4 35 Leader, Champion 1 5 4 2/5
HUNTMASTER
245 KURNOTH Claws 4 4 35 Leader, Champion 1 3 3 1/3
Bow 3-
HUNTMASTER 3 4 2/5
20
175 BRANCHWRAITH Claws
Bow
6 3 22 Leader, Berserker 1 3 3 2/4
3-7 2 3 3/6
175 BRANCHWYCH Scythe
Blast
6 3 22 Leader, Mystic 2 3 3 1/4
3-7 2 3 3/6
110 SCION Sword 4 3 16 Leader, Warrior 1 4 3 2/4
135 SHADESTALKER Claws 4 3 16 Leader, Terrifying 1 5 4 2/4
135 BRANCH NYMPH Claws 5 3 20 Leader, Scout 1 4 4 2/4

Pt
s
Fighters Weapons    Abilities    
70 DRYAD Sword 5 3 10 Scout 1 4 3 1/3
50 TREE REVENANT Sword 4 3 8 Warrior 1 3 3 1/3
70 SPITE REVENANT Claws 4 3 8 Terrifying 1 4 4 1/3
180 KURNOTH HUNTER Great Sword 4 4 30 Champion 1 4 4 2/5
195 KURNOTH HUNTER Scythe 4 4 30 Champion 2 3 4 3/6
210 KURNOTH HUNTER Claws 4 4 30 Champion 1 3 3 1/3
Bow 3- 2 4 2/5
20

44
45

Sylvaneth
Leaders abilities
ZEPHIRSPITE’S TAIL SPENCERS
  -Pick a visible enemy fighter on the battlefield floor within 1" of this fighter and roll a number of
dice equal to the value of this ability.
Destroy
er -On a 3-4, allocate 1 damage point to that fighter.
-On a 5-6 allocate a number of damage points to that fighter equal to the value of this ability.
SWARM OF SPITES
  -Pick a visible enemy fighter on the battlefield floor within 6" of this fighter and roll a number of
dice equal to the value of this ability.
Mystic
-For each 4+, allocate 1 damage point to that fighter.
 BLESSING OF THE FOREST
 -Remove 1 damage point to each friendly fighter within 6" of this fighter.
Berserk
er
CALL TO BATTLE
  -Until the end of the battle round, add 1 to the attack characteristic of attack action that have a
range characteristic of 3 or less made by visible friendly fighters while they are within 3” of this
Destroy
er fighter.
ENVOY OF THE EVERQUEEN
 -Until the end of the battle round, add half the value of this ability (rounding up) to the
Toughness and Strength characteristics of friendly fighters while they are within 6" of this
fighter.

Fighters abilities
DRAW FROM THE SPIRIT-SONG
 -Remove a number of damage points allocated to this fighter equal to half the value of this
ability (rounding up).
TRAMPLE UNDERFOOT
  -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the
value of this ability.
Champion
-For each 4+, allocate 1 damage point to that fighter.
SHRIEKING TERROR
  -Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this
ability and roll a dice.
Terrifying
-On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage
actions.
ENRAPTURING SONG
  Scout -Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this
ability.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
friendly fighters with both the Sylvaneth runemark and the Scout runemark that target that
fighter.
WALK THE SPIRIT PATHS
  -Remove this fighter from the battlefield and set them up anywhere on the battlefield floor
more than 5" from enemy fighters.
Warrior

46

Ylthari’s Guardians*
Pt
s
Fighters Weapons    Abilities    
165 YLTHARI Club
Blast
4 3 20 Leader 2 3 3 1/4
3-7 2 3 3/6
85 SKHATHAEL Sword 4 3 12 - 1 4 3 2/4
105 GALLANGHANN Great Axe 4 3 10 - 2 2 4 3/6
85 AHNSLAINE Fists 4 3 10 - 1 2 3 1/2
Bow 3- 2 3 1/4
15

Fighters abilities
VIGOR AND WRATH
 -Until the end of this fighter’s activation, add 1 to the damage points allocated by each critical
hit from attack actions made by this fighter.
THE REAPING
  -Roll a dice for each visible enemy fighter within 6" of this fighter.
-On a 2+, allocate a number of damage points equal to the value of this ability to the fighter
Leader
being rolled for.


Skaeth’s Wild Hunt*
Pt
s
Fighters Weapons    Abilities    
180 SKAETH THE Spear 8 4 22 Leader, Mount 8 2 4 2/5
HUNTSMAN
80 KARTHAEN Mace 5 3 12 Bulwark 1 3 3 2/4
70 SHEOCH Sword 5 3 10 - 1 4 3 1/4
80 ALTHAEN Fists 5 3 10 - 1 2 3 1/2
Bow 3- 2 3 1/4
47
15
70 LIGHAEN Fangs 8 3 8 Beast 1 3 3 1/4

Fighters abilities
MIGHT OF KURNOTH
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this
Bulwark
fighter.


Idoneth Deepkin
Pt
s
Leaders Weapons    Abilities    
280 AKHELIAN KING Spear 10 4 38 Leader, Champion,
Fly
2 4 4 2/5
260 MORRSARR GUARD Spear 10 4 35 Leader, Berserker,
Fly
2 3 4 2/5
LOCHIAN PRINCE
265 ISHLAEN GUARD Sword 10 4 35 Leader, Bulwark, Fly 1 4 4 2/5
LOCHIAN PRINCE
130 NAMARTI THRALL Axe 5 3 16 Leader, Minion 1 4 4 2/5
ICON BEARER
140 NAMARTI REAVER Dagger 6 3 16 Leader, Agile 1 3 4 1/3
Bow 3-
ICON BEARER 3 3 1/4
15
150 ISHARANN Fangs
Scythe
5 3 22 Leader, Frenzied 3 3 4 2/4
SOULDRENDER 2 4 4 2/5
165 ISHARANN Club
Blast
5 3 20 Leader, Mystic 2 3 3 1/4
TIDECASTER 3-7 2 3 3/6
130 ISHARANN Claws 5 3 20 Leader, Priest 2 3 4 2/4
SOULSCRYER
160 AKHELIAN Spear 5 3 18 Leader, Sentience 2 4 4 2/5
THRALLMASTER

Pt
s
Fighters Weapons    Abilities    
205 MORRSARR GUARD Spear 10 4 25 Fly, Berserker 2 3 3 2/4
210 ISHLAEN GUARD Sword 10 4 25 Fly, Bulwark 1 4 3 2/4
80 NAMARTI THRALL Axe 5 3 8 Minion 1 4 3 2/4
90 NAMARTI REAVER Dagger 6 3 8 Agile 1 3 3 1/3
Bow 3- 2 3 1/3
15

48
49

Idoneth Deepkin
Leaders abilities
RIPTIDE
  -Pick a visible enemy fighter within 12" of this fighter.
-Until the end of the battle round, subtract 1 (to a minimum of 1) from the Attacks
Mystic
characteristic of attack actions made by that fighter.
HANGMAN'S KNOT
  -Pick a visible enemy fighter within 3" of this fighter.
-Until the end of the battle round, that fighter cannot make move actions or disengage actions.
Frenzied
STORM OF BLOWS
  -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
action made by this fighter this activation that has a Range characteristic of 3 or less.
Champion
WAY OF THE DEPTHS
  -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that
have a Range characteristic of 3 or less made by this fighter and by visible friendly fighters
Sentienc
e that have the Idoneth Deepkin runemark and either the Agile or Minion runemarks while they
are within 6" of this fighter.
SCRYFISH SHOAL
  -Pick a visible enemy fighter within 10" of this fighter and roll 6 dice.
-For each roll of 3-5, allocate 1 damage point to that fighter.
Priest
-For each roll of 6, allocate 2 damage points to that fighter.
HIGH TIDE
 -A fighter can use this ability only if it is the third battle round.
-Add 1 to the Attacks and Strength characteristics of attack actions that have a Range
characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.

Fighters abilities
LOW TIDE
 -A fighter can use this ability only if it is the first battle round.
-This fighter can make a bonus move action a number of inches equal to the value of this
ability.
SWEEPING BLOW
  -Roll 1 dice for each visible enemy fighter within 2" of this fighter.
-On a 5, allocate 1 damage point to the fighter being rolled for.
Minion
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of
this ability.
STORM FIRE
  -Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions
made by this fighter that target an enemy fighter more than 3" away.
Agile
BIOVOLTAIC BARRIER
  -Until the end of the battle round, count each critical hit from attack actions that target this
fighter as a hit instead.
Bulwark
BIOVOLTAIC BLAST
  -Allocate a number of damage points equal to the value of this ability to all visible enemy
fighters within 3" of this fighter.
Berserker

50

Elathain’s Souldraid*
Pt
s
Leaders Weapons    Abilities    
150 ELATHAIN ILL-FATED Scythe
Fangs
5 3 24 Leader 1 4 4 2/4
3 3 4 2/4
120 FUIRANN Sword 5 4 16 - 1 4 3 2/4
85 TAMMAEL Spear 5 3 10 Trapper 8 2 4 1/4
130 DUINCLAW Claws 4 6 12 Beast 1 2 5 2/5
80 SPINEFIN Fangs 12 2 6 Beast, Fly 1 3 3 1/3

Fighters abilities
SOULNET
  -Pick this a fighter visible and enemy roll a dice.
-On a 3+, that fighter cannot make move actions or disengage actions until the end of the battle
Leader
round.
RIPTIDE HARPOON
  -This fighter makes a bonus attack action.
-After that attack action, the fighter targeted by that attack action makes a bonus move action
Trapper
directly towards this fighter, as if they were jumping, a number of inches equal to the value of
this ability.

51

Lumineth Realm Lords
Pt
s
Leaders Weapons    Abilities    
220 VANARI LORD Sword
Blast
10 4 30 Leader, Warrior,
Mount
1 4 4 2/5
REGENT 3-7 2 3 3/6
170 SCINARI Sword 5 3 22 Leader, Destroyer 1 3 4 2/4
Blast
LORESEEKER 3-7 2 3 3/6
135 SCINARI Sword 5 3 20 Leader, Elite 1 2 3 1/4
Blast
CALLIGRAVE 3-7 2 3 3/6
115 SCINARI CATHALLAR Blast 5 3 20 Leader, Terrifying 1 3 4 2/4
190 ALARITH Mace 5 4 20 Leader, Mystic, Fly 2 3 3 1/4
Blast
STONEMAGE 3-7 2 3 3/6
220 HURAKAN Mace 12 3 22 Leader, Mystique, 2 3 3 1/4
Blast Fly
WINDMAGE 3-7 2 3 3/6
140 TRUESTONE Hammer 3 4 20 Leader, Brute 1 4 4 2/4
SENESCHAL
130 BLADELORD Sword 5 3 18 Leader, Warrior, 1 4 4 2/5
Frenzied
SENESCHAL
195 WINDSPEAKER Bow 12 3 26 Leader, Berserker, 8 3 4 1/4
SENESCHAL Agile
195 STEEDMASTER Spear 10 4 26 Leader, Warrior,
Mount
2 3 4 2/4
95 HIGH SENTINEL Sword 5 3 16 Leader, Scout,
Warrior
1 3 3 2/4
Leader, Trapper,
120 HIGH WARDEN Sword 5 4 16 Warrior
1 3 3 2/4

Pt
s
Fighters Weapons    Abilities    
95 VANARI BLADELORD Sword 5 3 12 Warrior, Frenzied 1 3 4 2/5
150 VANARI DAWNRIDER Spear & Shield 10 4 18 Warrior, Mount 2 3 3 2/4
80 VANARI AURALAN Dagger 5 3 8 Warrior 1 3 3 1/3
Bow 3-
SENTINEL 2 3 1/3
15
80 VANARI AURALAN Spear & Shield 5 4 8 Warrior 3 3 3 1/4
WARDEN
95 ALARITH Hammer 3 4 12 Brute 2 3 4 2/5
STONEGUARD
105 ALARITH Great Hammer 3 4 12 Brute 2 3 5 2/4

52
STONEGUARD
150 HURAKAN Bow 12 3 18 Berserker, Agile 8 2 4 1/4
WINDCHARGER


Lumineth Realm Lords
Leaders abilities
MOONFIRE FLASK
  -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each 4-5, allocate 1 damage point to that fighter.
Trapper
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
SHARP-EYED SCRYHAWK
  -Pick a visible enemy fighter within 20" of this fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that
Scout
target that fighter.

 LONE AGENT
 -A fighter can use this ability only if there are no other friendly fighters within 6" of this fighter.
-This fighter makes a bonus move action.
Destroye
r

 REALMSCRIBE
 -Pick a point on the battlefield within 9" of this fighter and place a special token there.
-Until the end of the battle round, subtract 1 from the damage points allocated by each critical
Elite
hit from attack actions that target friendly fighters while they are within 6" of the center of that
token.
EMOTIONAL TRANSFERENCE
  -Pick 1 friendly fighter within 12" of this fighter that has one or more damage points allocated
to them.
Terrifyin
-Then pick 1 visible enemy fighter within 12" of this fighter.
g
-Roll a number of dice equal to the number of damage points allocated to that friendly fighter.
-For each 4+, allocate 1 damage point to that enemy fighter.
GRAVITIC REDIRECTION
  -Allocate D3 damage points to all visible enemy fighters within 6" of this fighter (roll for each
fighter).
Mystic
-In addition, until the end of the battle round, halve the Move characteristic of all fighters that
are within 6" of this fighter when this fighter uses this ability.

53
Fighters abilities
 SHINING COMPANY
 -A fighter can use this ability only if there are 2 or more other friendly fighters with both the
Lumineth Realm-lords and the Warrior runemarks within 1" of this fighter.
Warrior
-Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of
1) of attack actions that target friendly fighters within 1" of this fighter.

 MOUNTAIN STANCE
 -Until the end of the battle round, subtract 1 from the damage points allocated by each hit and
critical hit from attack actions that target this fighter.
Brute

 GO WHERE THE WIND BLOWS


 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
Berserke
r

 MOVE LIKE THE WIND


 -Until the end of this fighter’s activation, this fighter can finish disengage actions within 1" of
enemy fighters.
Agile
LANCES OF THE DAWN
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick 1 visible enemy fighter within 1" of this fighter.
Mount
-Allocate a number of damage points to that enemy fighter equal to the value of this ability.

 PERFECT STRIKE
 -This fighter makes a bonus attack action.
-In addition, add the value of this ability to the damage points allocated by each critical hit from
Frenzied
that attack action.


Myari’s Purifiers*
Pt
s
Fighters Weapons    Abilities    
150 MYARI LIGHTCALLER Club
Blast
5 3 20 Leader, Scout 1 43 1/4
3-7 2 3 3/6
110 BAHANNAR Hammer 3 4 14 Brute 2 3 5 2/4
105 AILENN THE MIND’S Sword 5 3 14 Frenzied, Warrior 1 3 4 2/5
EDGE
95 SENAELA Dagger 5 3 10 Warrior 1 3 3 1/3
Bow 3- 2 3 1/3
15

Fighters abilities
DAZZLING LIGHT
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1)
of attack actions made by enemy fighters while they are within 6" of this fighter.
Leader

54

Bloodkindred
Pt
s
Leaders Weapons    Abilities    
250 MEDUSA Spear 7 4 35 Leader, Mystic 2 4 4 3/5
130 HAG QUEEN Dagger 5 3 20 Leader, Priest 1 3 4 2/4
165 SLAUGHTER QUEEN Dagger 5 3 20 Leader, Destroyer 1 5 4 2/4
280 MELUSAI Spear 7 4 32 Leader, Elite 2 5 4 2/4
Blast
IRONSCALE 3-7 2 3 3/6
185 MASTER OF Blade 10 3 26 Leader, Mount 1 3 3 1/3
Bow 3-
WARLOCKS 2 3 1/3
12
105 WITCH AELF HAG Dagger 5 3 16 Leader 1 4 3 1/4
140 HANDMAIDEN Whip 5 4 16 Leader 2 4 3 2/4

240 GORGAI Spear 7 4 30 Leader, Elite 2 6 4 2/4


235 KRONE Dagger 7 4 30 Leader, Berserker 1 2 3 1/2
Bow 3- 3 3 2/5
20
240 SHRYKE Spear 12 4 20 Leader, Agile, Fly 8 3 4 2/4

55
235 HARRIDYNN Dagger 12 4 20 Leader, Agile, Fly 1 5 3 2/4

Pt
s
Fighters Weapons    Abilities    
65 WITCH AELF Dagger 5 3 8 - 1 4 3 1/3
75 WITCH AELF Dagger & 5 4 8 - 1 3 3 1/3
Buckler
75 SISTER OF Whip & Knife 5 3 8 - 2 4 3 1/4
SLAUGHTER
85 SISTER OF Whip & Buckler 5 4 8 - 2 3 3 1/4
SLAUGHTER
170 BLOOD SISTER Spear 7 4 20 Elite 2 5 3 1/4
175 BLOOD STALKER Dagger
Bow
7 4 20 Berserker 1 2 3 1/2
3- 2 3 1/5
20
145 DOOMFIRE Sword 10 3 18 Mount 1 3 3 1/3
Bow 3-
WARLOCK 2 3 1/3
12
180 KHINERAI Spear 12 4 10 Fly, Agile 8 2 4 1/4
HEARTRENDER
170 KHINERAI LIFETAKER Dagger 12 4 10 Fly, Agile 1 4 3 1/4

56

Bloodkindred
Leaders abilities
WITCHBREW
  -Pick a visible friendly fighter within 3" of this fighter.
-Until the end of the battle round, add the value of this ability to the Strength characteristic of
Priest
the next attack action made by that fighter that has a Range characteristic of 3 or less.
SACRIFICE TO KHAINE
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of
this fighter.
BLOODWRACK STARE
  -Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this
ability and roll 2 dice.
Mystic
-If either dice rolls a 3+, until the end of the battle round, that fighter cannot make move
actions or disengage actions.
-In addition, for each 6, allocate a number of damage points to that fighter equal to the value of
this ability.
ORGY OF SLAUGHTER
  -Until the end of the battle round, add half the value of this ability (rounding up) to the damage
points allocated to enemy fighters by each hit and critical hit from attack actions that have a
Destroy
er Range characteristic of 3 of less made by friendly fighters while they are within 8" of this
fighter.

Fighters abilities
BATHE IN BLOOD
 -A fighter can use this ability only if they are within 3" of a visible enemy fighter with 1 or more
damage points allocated to them.
-Until the end of this fighter's activation, add 1 to the Attacks and Strength characteristics of
attack actions made by this fighter.
TURNED TO CRYSTAL
  -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each roll of a 4-5, allocate 1 damage point to that fighter.
Elite
-For each roll of a 6, allocate a number of damage points to that fighter equal to the value of this
ability.
HEARTSEEKERS
  -If the next attack action made by this fighter this activation scores one or more critical hits, and
the target fighter is more than 3" away, allocate a number of damage points to that fighter equal
Berserk
er to the value of this ability.
SLAUGHTER'S STRENGTH
 -Until the end of this fighter's activation, add the value of this ability to the Strength
characteristic of attack actions made by this fighter that have a Range characteristic of 3 or
less.
DOOMFIRE BOLT
  -Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to the value
of this ability.
Mount
-For each 4+, allocate 2 damage points to that fighter.
DEATH ON THE WIND
  -This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
57
Agile -In addition, add 1 to the Strength characteristic of that attack action if the fighter finished the
move action 6" or more from than their starting position.

58

Morgwaeth’s Blade-coven*
Pt
s
Fighters Weapons    Abilities    
150 MORGWAETH Spear 5 3 22 Leader, Priest 2 3 4 2/5
185 KYRAE Dagger
Bow
7 4 22 Berserker 1 2 3 1/2
3- 2 3 1/5
20
95 KHAMYSS Whip 5 4 10 - 2 3 3 1/4
95 LETHYR Dagger 5 4 10 - 1 4 3 1/3
95 KYRSSA Dagger 5 4 10 - 1 4 3 1/3

Fighters abilities
DAUGHTERS OF THE FIRST TEMPLE
  -Pick another visible friendly lighter with the Morgwaeth’s Blade-Coven runemark within 3" of
this fighter.
Leader
-That fighter can make a bonus attack action.

59

Khainite Shadowstalkers
Pt
s
Fighters Weapons    Abilities    
190 SHROUD QUEEN Sword
Reach Weapon
6 4 20 Leader 1 4 4 2/5
4 3 4 2/4
100 DARKFLAME Dagger 5 3 8 Mystic 1 3 3 1/3
Blast
WARLOCK 3-7 2 3 2/4
100 DARKFLAME Repeater 5 3 8 Mystic 8 4 3 1/3
Crossbows
WARLOCK
120 SLAUGHTERSHADE Spear 5 3 12 Warrior, Berserker 2 4 4 1/4
120 SLAUGHTERSHADE Whip 5 3 12 Warrior, Berserker 4 3 4 2/4
90 SHROUDBLADES Sword & 5 3 8 Warrior 1 4 3 1/4
Dagger
90 SHROUDBLADES Spear 5 3 8 Warrior 2 3 4 1/4

abilities
 SHADOW LEAP
-This fighter can fly when making move actions until the end of their activation.
CURSED DARTS
  -Pick a visible enemy fighter within 9" of this fighter and roll 2 dice.
-For each roll of 4+, allocate 2 damage points to that fighter.
Warrior
-In addition, if either dice scored a 6, halve the Move characteristic of that fighter until the end
of the battle round.
INSTRUMENT OF KHAINE
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Berserke
r -This fighter makes a bonus move action or a bonus attack action.

HARNESS SHADOW
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of
1) of attack actions made by enemy fighters that target a fighter within 3" of this fighter.
Mystic

 DANCE OF DEATH
-Until the end of this fighter activation, this fighter can finish disengage actions within 1" of
enemy fighters.
ENSNARING DARKNESS
  -Allocate a number of damage points equal to the value of this ability to all visible enemy
fighters within 3” of this fighter.
Leader
-Instead, this fighter can draw their shadow blood.
-If they do so, allocate 3 damage points to this fighter, and a number of damage points equal to
the value of this ability to all visible enemy fighters within 6" of this fighter.

60
61

Seraphon
Pt
s
Leaders Weapons    Abilities    
255 SLANN STARMASTER Blast 4 4 32 Leader, Mystic, Fly 12 3 4 3/6
180 SAURUS OLDBLOOD Club & Shield 4 5 28 Leader, Warrior 1 3 4 2/4
195 SAURUS SUNBLOOD Mace & Shield 4 5 28 Leader, Warrior 1 4 4 2/5
205 SAURUS ETERNITY Great Mace 4 4 28 Leader, Warrior 1 3 5 3/6
WARDEN
220 SAURUS SCAR Axe 7 5 32 Leader, Warrior,
Mount
1 4 4 2/4
VETERAN
On Cold One
170 SAURUS ASTROLITH Axe 4 4 25 Leader, Warrior,
Icon Bearer
1 3 4 2/4
BEARER
140 SAURUS WARRIOR Club & Shield 4 4 20 Leader, Warrior 1 3 4 2/4
ALPHA
195 SAURUS GUARD Blade 4 5 25 Leader, Warrior 2 4 4 2/5
ALPHA
175 SAURUS KNIGHT Blade 6 4 30 Leader, Warrior,
Mount
1 4 3 2/4
ALPHA
185 SKINK STARSEER Blast 4 3 20 Leader, Priest, Fly 12 2 4 3/6
165 SKINK STARPRIEST Mace
Blast
6 3 18 Leader, Priest,
Minion
2 3 3 1/4
3-7 2 3 3/6
135 SKINK PRIEST Mace
Blast
6 3 18 Leader, Priest,
Minion
2 3 3 1/3
3-7 2 3 2/5
115 SKINK ALPHA Club 6 3 16 Leader, Minion 1 4 3 2/4
220 TERRADON CHIEF Sword 12 3 28 Leader, Agile, Fly 1 4 4 2/4
220 TERRADON RIDER Fangs
Reach Weapon
12 3 25 Leader, Frenzied,
Fly
1 3 4 2/4
ALPHA 3 4 3 2/4
230 RIPPERDACTYL Axe 10 4 28 Leader, Destroyer,
Fly
1 4 4 2/4
CHIEF
225 RIPPERDACTYL RIDER Fangs 10 4 25 Leader, Destroyer, 1 4 4 2/4
ALPHA Fly

Pt
s
Fighters Weapons    Abilities    
135 SAURUS GUARD Polearm &
Shield
4 5 15 Warrior 2 3 4 2/4
75 SAURUS WARRIOR Club & Shield 4 4 10 Warrior 1 3 3 1/3
75 SAURUS WARRIOR Spear & Shield 4 4 10 Warrior 2 2 3 1/4
120 SAURUS KNIGHT Club & Shield 6 4 20 Warrior, Mount 1 3 3 1/3
120 SAURUS KNIGHT Spear & Shield 6 4 20 Warrior, Mount 2 2 3 1/4
60 SKINK Club & Buckler 6 3 8 Minion 1 3 3 1/3
75 SKINK Club 6 2 8 Minion 1 3 3 1/3
Boltspitter
12 2 3 1/4
85 SKINK Dagger
Javelin &
6 3 8 Minion 1 3 3 1/3
8 1 3 1/4
Buckler
45 SKINK HANDLER Spear 6 2 8 Minion, Trapper 2 2 3 1/4

62
175 TERRADON RIDER Fangs
Reach Weapon
12 3 15 Frenzied, Fly 1 3 4 2/4
3 3 3 1/4
190 TERRADON RIDER Fangs 12 3 15 Frenzied, Fly 1 3 4 2/4
Javelin
8 2 3 1/4
185 RIPPERDACTYL Spear 10 4 15 Destroyer, Fly 1 3 4 2/4
RIDER
135 SALAMANDER Blast 6 3 20 Beast 7 2 3 3/6
180 RAZORDON Blast 6 3 20 Beast 12 5 3 1/3
210 KROXIGOR Club 6 4 32 Warrior 1 2 5 3/6


Seraphon
Leaders abilities
TIDE OF SERPENTS
  -Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value
of this ability.
Priest
-For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate 3 damage points to that fighter.
COLD-BLOODED COMMANDER
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-This fighter makes a bonus move action or a bonus attack action.
LEAD FROM ON HIGH
  -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
Agile
LORDS OF SPACE AND TIME
  -Pick another friendly fighter that is within 12" of this fighter.
-Remove that fighter from the battlefield and then immediately set them up anywhere on the
Mystic
battlefield within a number of inches of this fighter equal to the value of this ability.
REVIVIFYING ENERGIES
  -Remove a number of damage points equal to the value of this ability allocated to each friendly
fighter within 6" of this fighter.
Icon
Bearer

Fighters abilities
NIMBLE RETREAT
  -A fighter can use this ability only if they are within 1" of an enemy fighter.
-This fighter makes a bonus disengage action.
Minion
VORACIOUS APPETITE
  -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value
of this ability.
Destroy
er -For each 4+, allocate 1 damage point to that fighter.
HUNTING PACK
  -Pick a visible friendly fighter with the Beast runemark within 2" of this fighter.
-That fighter makes a bonus attack action.
Trapper
RAIN METEORIC BARRAGE
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Frenzie
d -Allocate a number of damage points to that fighter equal to the value of this ability.
TEARING BITE
63
 
-Add the value of this ability to the damage points allocated by each hit or critical hit from the
next attack action made by this fighter this activation that has a Range characteristic of 3 or
Warrior less.
WRATH OF THE OLD ONES
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks
and Strength characteristics of attack actions made by this fighter that have a Range
characteristic of 3 or less.

64

The Starblood Stalkers*
Pt
s
Fighters Weapons    Abilities    
125 KIXI-TAKA, THE Club 6 3 18 Leader, Minion 2 3 3 1/4
Blast
DIVINER 3-7 2 3 3/6
190 KLAQ-TROK Club & Shiled 4 5 28 Warrior 1 4 4 2/4
80 OTAPATL Fists
Blowpipe
6 2 10 Scout, Minion 1 2 3 1/2
12 2 3 1/5
80 TOK Club
Blowpipe
6 2 10 Minion 1 3 3 1/3
12 2 3 1/4
90 HUACHI Dagger 6 3 10 Minion 1 3 3 1/3
Spear
8 1 3 1/4
65 XEPIC Club & Shield 6 3 10 Minion 1 3 3 1/3

Fighters abilities
CHAMELEON AMBUSH
  -This fighter can use this ability only if there are no visible enemy fighters within 12" of this
fighter.
Scout
-This fighter makes a bonus move action.
IMBUE WITH AZYRITC ENERGY
  -Until the encl of the battle round, add 1 to the Move and Toughness characteristics of friendly
fighters while they are within 9" of this fighter.
Leader

65

War Hydra
Pt
s
Leaders Weapons    Abilities    
325 WAR HYDRA Fangs * 4 50 Gargantuan,
Destroyer
2 4 5 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 3/8
21-30 4 3/6
31-40 3 2/6
41-49 2 2/4

War Hydra Abilities


QUICK WITH THE LASH
  -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for
the next move action they make this activation
Destroyer
FIERY BREATH
  -Pick a visible enemy fighter within 6" of this fighter and roll a dice for that fighter and each
other fighter within 3" of that fighter.
Destroyer
-On a 3+, allocate a number of damage points to the fighter being rolled for equal to the value
of this ability.
SEVER ONE HEAD, ANOTHER TAKES ITS PLACE
  -Remove a number of damage points allocated to this fighter equal to double the value of this
ability.
Destroyer

66
67

Kharibdyss
Pt
s
Leaders Weapons    Abilities    
325 KHARIBDYSS Fangs * 4 50 Gargantuan,
Berserker
2 4 5 */*

Damage Table
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 3/8
21-30 4 3/6
31-40 3 2/6
41-49 2 2/4

Kharibdyss Abilities
QUICK WITH THE LASH
  -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for
the next move action they make this activation.
Berserker
ABYSSAL HOWL
  -Roll a dice for each enemy fighter within a number of inches of this fighter equal to the value
of this ability.
Berserker
-On a 3+, until the end of the battle round, the fighter being rolled for cannot make move
actions or disengage actions.
SPIKED TAIL
  -Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal
to the value of this ability.
Berserker

68
AGENTS of CHAOS
  
SLAVES TO DARKNESS BEASTS OF CHAOS SKAVEN

  
BLADES OF KHORNE HEDONITES OF DISCIPLES OF
Khorne Bloodbound | Daemons of
Khorne
SLAANESH TZEENTCH
Slaanesh Sibarytes | Daemons of Tzeentch Arcanites | Daemons of
Slaanesh Tzeentch

  
MAGGOTKIN OF IRON GOLEMS UNTAMED BEASTS
NURGLE
Nurgle Rotbringers | Daemons of
Nurgle


CORVUS CABAL

CYPHER LORDS

THE UNMADE


SPLINTERED FANG

SPYRE TYRANTS

SCIONS OF FLAME


DARKOATH SAVAGERS

TARANTULOS BROOD

69

Slaves to Darkness
Pt
s
Leaders Weapons    Abilities    
240 CHAOS LORD Spear 4 5 28 Leader, Champion 2 5 5 3/5
280 CHAOS LORD Spear 8 6 38 Leader, Agile, Mount 2 4 5 2/5
on Karkadrak
275 CHAOS LORD Axe 10 5 32 Leader, Agile, Mount 1 5 4 2/4
on Daemonic Mount
150 CHAOS SORCERER Club
Blast
4 3 20 Leader, Mystic 2 3 3 1/4
LORD 3-7 2 3 3/6
285 VARANGUARD Axe & Shield 10 6 35 Leader, Terrifying,
Mount
1 4 4 3/5
255 DOOM KNIGHT Flail 10 6 32 Leader, Mount 2 4 4 2/4
210 EXALTED HERO OF Axe 4 5 28 Leader, Champion 1 5 4 2/5
CHAOS
240 EXALTED CHAMPION Axe 4 5 28 Leader, Warrior 1 5 5 3/5
200 ASPIRING Axe 4 5 25 Leader 1 5 4 2/5
CHAMPION
130 MARAUDER Axe 4 3 20 Leader 1 4 4 2/5
CHIEFTAIN
210 MARAUDER Axe 10 4 30 Leader, Mount 1 3 4 2/5
HORSEMASTER
180 DARKOATH Sword 4 4 25 Leader, Elite 1 4 4 2/5
CHIEFTAIN
175 DARKOATH Axe & Shield 4 5 25 Leader, Champion 1 3 4 2/4
WARQUEEN

Pt
s
Fighters Weapons    Abilities    
170 CHAOS CHOSEN Axe 4 5 18 Warrior 1 4 5 2/5
140 CHAOS WARRIOR Weapon &
Shield
4 6 15 Bulwark 1 3 4 2/4
135 CHAOS WARRIOR Halberd &
Shield
4 6 15 Bulwark 2 2 4 2/5
135 CHAOS WARRIOR Paired Weapons 4 5 15 - 1 4 4 2/4
150 CHAOS WARRIOR Great Axe 4 5 15 - 1 3 5 3/5
195 CHAOS KNIGHT Spear & Shield 10 6 22 Mount 2 2 4 2/5
195 CHAOS KNIGHT Sword & Shield 10 6 22 Mount 1 3 4 2/4
55 MARAUDER Flail 4 3 10 - 3 3 3 1/3
65 MARAUDER Axe & Shield 4 4 10 Bulwark 1 2 3 1/3
120 MARAUDER Flail 10 3 20 Mount 3 3 3 1/3
HORSEMAN
70
130 MARAUDER Axe & Shield 10 4 20 Mount 1 2 3 1/3
HORSEMAN
130 MARAUDER Spear & Shield 10 4 20 Scout, Mount 2 2 3 1/4
HORSEMAN

71

Slaves to Darkness
Leaders abilities
DAEMONIC POWER
  -Pick a visible friendly fighter within 8" of this fighter.
-Until the end of the battle round, add 1 to the Strength and Attacks characteristics of the next
Mystic
attack action made by that fighter that has a Range characteristic of 3 or less.
RELENTLESS KILLERS
  -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
action made by this fighter that has a Range characteristic of 3 or less.
Terrifyin
g
SPURRED BY THE GODS
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3" or less made by friendly fighters while they are within 3" of this
Champio
n fighter.
KNIGHTS OF CHAOS
  -Until the end of the battle round, add 2 to the Move characteristic of friendly fighters with the
Mount runemark that start their activation within 6" of this fighter.
Agile
CHAMPION OF DARKNESS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
DEATHBLOW
  -Add the value of this ability to the damage points allocated to enemy fighters by each hit or
critical hit from the next attack action made by this fighter this activation that has a Range
Elite
characteristic of 3 or less.

Fighters abilities
IMBUED WITH DARK POWER
 -Until the end of this fighter's activation, add the value of this ability to the Strength
characteristic of attack actions made by this fighter that have a Range characteristic of 3 or
less.
THROW JAVELIN
  -Pick a visible enemy fighter within 6" of this fighter and roll a dice.
-On a 3-4, allocate 1 damage point to that fighter.
Scout
-On a 5-6 allocate a number of damage points to that fighter equal to the value of this ability.
SHIELD RAM
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice.
Bulwark
-On a 4-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
TRAMPLING HOOVES
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Mount
-Allocate a number of damage points to that fighter equal to the value of this ability.
LEAD THE SLAUGHTER
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Warrior
-Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks
characteristic of attack actions made by visible friendly fighters while they are within 6" of this

72
fighter.


Khagra’s Ravagers*
Pt
s
Fighters Weapons    Abilities    
200 KHAGRA THE Mace & Shiled 4 6 26 Leader 1 4 4 2/5
USURPER
140 DOUR CRAGAN Sword & Axe 4 5 16 - 1 4 4 2/4
145 RAZEK Axe & Shield 4 6 16 Bulwark 1 3 4 2/4
GODBLESSED
140 ZARSHIA Club 4 3 20 Mystic 2 3 3 1/4
Blast
BITTERSOUL 3-7 2 3 3/5

Special abilities
SAVAGE BOLT
  Spite-tongue Curse
-Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to the value
Mystic
of this ability. - -For each 4+, allocate 1 damage point to that fighter.
-For each 1, allocate 1 damage point to this fighter.
MASK OF DARKNESS
  Pick a friendly fighter with the Khagra’s Ravagers runemark within 12" of this fighter.
-Remove that fighter from the battlefield and then immediately set them up anywhere on the
Mystic
battlefield within 6" of this fighter.
DESECRATION
 -This fighter makes a bonus attack action.
-In addition, if this fighter is within 3" of any objective markers, add half the value of this ability
(rounding up) to the Attacks and Strength characteristics of that attack action.

73

Godsworn Hunt*
Pt
s
Fighters Weapons    Abilities    
180 THEDDRA SKULL- Club
Blast
4 4 18 Leader 2 3 3 1/4
SCRYER 3-7 2 3 3/6
110 OLLO Fists 4 4 10 Trapper 1 2 3 1/3
Bow 3- 3 3 1/3
15
75 JAGATHRA Spear 5 3 10 Scout 2 3 3 1/4
75 GRAWL Fangs 6 3 6 Beast 1 3 3 2/4
105 GRUNDANN BLOOD- Great Axe 4 4 10 - 1 3 4 2/4
EYE
105 SHOND HEAD- Great Sword 4 4 10 - 1 4 3 2/4
CLAIMER

Fighters abilities
HUNTING HOUND
  -Pick a visible friendly tighter with both the Godsworn Hunt runemark and the Beast runemark
within 6" of this fighter.
Scout
-That fighter makes a bonus move action.
ENFEEBLE
  -Pick a visible enemy fighter within 12" of this fighter and roll a dice.
-Until the end of the battle round, subtract the value of the roll from the Toughness
Leader
characteristic of that fighter (to a minimum of 1)
OATHSWORN ATTACK
 -This fighter makes a bonus attack action.
-In addition, add half the value of this ability (rounding up) to the Attacks characteristic of that
attack action.
-In addition, if this fighter is within 3" of any objective markers, add half the value of this ability
(rounding up) to the Attacks and Strength characteristics of that attack action.

74

Beasts of Chaos
Pt
s
Leaders Weapons    Abilities    
195 BEASTLORD Axe 5 4 25 Leader, Champion 1 5 4 2/4
190 GREAT-BRAY Club
Blast
5 4 22 Leader, Mystic 2 3 3 1/4
SHAMAN 3-7 2 3 3/6
175 BESTIGOR GOUGE- Great Axe 5 4 22 Leader, Warrior 1 4 4 2/5
HORN
150 GOR FOE-RENDER Axe 5 4 20 Leader 1 4 4 2/4
130 UNGOR HALF-HORN Sword & Shield 5 4 16 Leader 1 3 3 2/4
120 UNGOR RAIDER Sword
Bow
5 3 16 Leader 1 3 3 2/4
HALF-HORN 3- 2 3 1/3
15
195 GOREHOOF Spear & Shield 10 4 26 Leader, Mount 2 3 4 2/4
CENTIGOR
280 DOOMBULL Great Axe 5 4 38 Leader, Brute 1 4 5 3/8
245 BULLGOR Twin Axes 5 4 35 Leader, Brute 1 5 5 2/5
BLOODKINE
260 BULLGOR Great Axe 5 4 35 Leader, Brute 1 3 5 3/8
BLOODKINE
225 BULLGOR Axe & Shield 5 5 35 Leader, Brute 1 3 5 2/5
BLOODKINE
255 DRAGON OGOR Great Axe 6 4 40 Leader, Destroyer 1 3 5 3/6
SHAGGOTH

Pt
s
Fighters Weapons    Abilities    
115 BESTIGOR Axe 5 4 12 Warrior 1 3 4 2/4
65 GOR Sword & Shield 5 4 10 - 1 2 3 1/3
55 GOR Two Axes 5 3 10 - 1 3 3 1/3

75
60 UNGOR Club & Shield 5 4 8 - 1 2 3 1/3
70 UNGOR Spear & Shield 5 4 8 - 2 2 3 1/4
75 UNGOR Dagger
Bow
5 3 8 Scout 1 2 3 1/3
3- 2 3 1/3
15
135 CENTIGOR Spear & Shield 10 4 18 Mount 2 2 4 1/4
190 BULLGOR Twin Axes 5 4 30 Brute 1 4 5 2/4
195 BULLGOR Great Axe 5 4 30 Brute 1 2 5 3/6
190 BULLGOR Axe & Shield 5 5 30 Brute 1 3 5 2/4
195 DRAGON OGOR Twin Clubs 6 4 30 Destroyer 1 5 4 2/4
190 DRAGON OGOR Spear 6 4 30 Destroyer 2 4 4 2/5
195 DRAGON OGOR Great Club 6 4 30 Destroyer 1 3 4 3/6
230 COCKATRICE Claws 10 4 30 Beast, Berserker, Fly 1 4 4 2/5

76

Beasts of Chaos
Leaders abilities
RIP, GORE AND TEAR!
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-This fighter makes a bonus move action or a bonus attack action.
DEVOLVE
  -Pick a visible enemy fighter within 6" of this fighter.
-That fighter makes a bonus move action directly towards this fighter, as if they were jumping, a
Mystic
number of inches equal to the value of this ability.
GRISLY TROPHY
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Champio
n -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by visible friendly fighters while they are within 9" of
this fighter.
EMPOWERING LIGHTNING
  -For each friendly fighter with the Beasts of Chaos and Destroyer runemarks within 9" of this
fighter, you can remove a number of damage points allocated to that fighter equal to the value
Destroy
er of this ability.

Fighters abilities
BRAYHERD AMBUSH
 -A fighter can use this ability only if it is the first battle round.
-This fighter can make a bonus move action of a number of inches equal to the value of this
ability.
BLOODGORGE
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Brute
-Remove a number of damage points allocated to this fighter equal to the value of this ability.
PETRIFYING GAZE
  -Pick 1 visible enemy fighter within 8" of this fighter and roll a dice.
-On a 2+, allocate a number of damage points to that fighter equal to the roll.
Berserk
er -In addition, subtract 1 from the Move characteristic (to a minimum of 1) of that fighter until the
end of the battle round.
BESTIAL CHARGE
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Warrior
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF ARROWS
  -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
action made by this fighter this activation that targets an enemy fighter more than 3" away.
Scout
BRING DOWN THE STORM
  -Pick 1 visible enemy fighter within 20" of this fighter add roll 1 dice.
-On a 2+, allocate a number of damage points to that fighter equal to the value of this ability.
Destroy
er

77

Grashrak’s Despoilers*
Pt
s
Fighters Weapons    Abilities    
205 GRASHRAK Club
Blast
5 4 25 Leader, Mystic 2 3 3 2/4
FELLHOOF 3-7 2 3 3/6
135 DRAKNAR Axe 5 4 18 Warrior 1 3 4 2/5
65 KOSH ‘THE SNEAK’ Spear 5 3 10 - 2 3 3 1/4
65 MURGHOTH HALF- Spear 5 3 10 - 1 3 3 2/4
HORN
80 USHKOR Dagger 5 3 10 Scout 1 2 3 1/3
Bow 3- 2 3 1/3
15
80 GNARL Dagger
Bow
5 3 10 Scout 1 2 3 1/3
3- 2 3 1/3
15

Special abilities
SAVAGE BOLT
  -Pick 1 visible enemy fighter within 12" of this fighter.
-Allocate a number of damage points equal to the value of this ability to that fighter.
Leader
-Then, roll a dice.
-On a 2+, that fighter cannot activate this battle round.

78

Skaven
Pt
s
Leaders Weapons    Abilities    
170 GREY SEER Club
Blast
6 3 20 Leader, Agile,
Mystic
2 3 3 1/4
3-7 2 3 3/6
175 ARCH-WARLOCK Axe 6 4 20 Leader, Agile,
Destroyer
1 3 5 2/4
145 WARLOCK Spear
Pistol
6 3 20 Leader, Agile,
Destroyer
1 3 3 2/4
ENGINEER 8 2 3 1/4
165 WARLOCK Unarmed 6 3 20 Leader, Agile, 1 2 3 1/3
Doomrocket Destroyer 3-
BOMBARDIER 2 4 2/4
15
170 PLAGUE PRIEST Club 6 4 20 Leader, Agile, Priest 2 4 3 2/4
150 BRINGER OF THE Dagger 6 4 16 Leader, Agile, Priest 1 4 3 2/4
WORD
170 CLAWLORD Sword 6 4 20 Leader, Agile 1 4 4 2/5
135 CLAWLEADER Sword 6 4 16 Leader, Agile 1 4 3 2/4
170 FANGLEADER Axe 6 4 20 Leader 1 4 4 2/4
130 MASTER MOULDER Fangs
Lash
6 3 20 Leader, Agile,
Frenzied
1 3 3 2/4
3 3 3 1/3
195 DEATHMASTER Dagger
Throwing Stars
7 3 20 Leader, Agile, Scout 1 5 4 2/4
8 3 3 1/4
145 NIGHTLEADER Fangs
Throwing Stars
6 3 16 Leader, Agile, Scout 1 4 3 2/4
8 3 3 1/3

79
80

Skaven
Pt
s
Fighters Weapons    Abilities    
75 CLANRAT Sword & Shield 6 4 8 Agile 1 3 3 1/3
75 CLANRAT Spear & Shield 6 4 8 Agile 2 2 3 1/4
110 STORMVERMIN Halberd 6 4 10 Elite 2 3 3 2/4
110 STORMVERMIN Halberd & 6 5 10 Elite 2 2 3 2/4
Shield
90 PLAGUE CENSER Reach Weapon 6 3 8 Agile, Berserker 2 3 4 2/4
BEARER
75 PLAGUE MONK Dagger 6 3 8 Agile 1 4 3 1/4
75 PLAGUE MONK Club 6 3 8 Agile 2 3 3 1/5
95 GUTTER RUNNER Sword
Throwing Stars
6 3 10 Agile 1 4 3 1/4
8 2 3 1/3
70 NIGHT RUNNER Sword
Throwing Stars
6 3 8 Agile 1 3 3 1/3
8 2 3 1/2
65 PACKMASTER Fangs
Whip
6 3 8 Agile, Frenzied 1 3 3 1/3
3 3 3 1/2
40 GIANT RAT Fangs 8 2 4 Agile, Beast 1 3 3 1/3
110 SKYRE ACOLYTE Unarmed 6 3 8 Destroyer, Agile 1 2 3 1/2
Blast
3-6 1 4 3/6
170 WARPLOCK JEZZAIL Unarmed 6 3 12 Destroyer 1 2 3 1/2
Gun 6- 4/1
1 4
20 0
105 WARPFIRE Blast 6 3 12 Destroyer 8 3 4 1/4
THROWER
120 WARP GRINDER Unarmed 6 3 12 Destroyer 1 4 5 2/5
175 DOOM-FLAYER Dagger 7 4 18 Destroyer, Mount 1 5 5 2/4
235 RAT OGOR Claws 5 4 30 Brute, Beast 1 4 4 4/8
245 RAT OGOR Claws 5 4 30 Brute, Beast 1 2 4 4/8
Blast
3-8 2 5 3/6
280 STORMFIEND Grinderfists 5 5 35 Brute 1 4 5 4/8
Doomflayer
285 STORMFIEND
Gauntlets 5 5 35 Brute 1 5 4 4/8
290 STORMFIEND Shock 5 5 35 Brute 1 4 4 4/1
Gauntlets 0
300 STORMFIEND Unarmed
Ratling
5 5 35 Brute 1 2 4 4/8
3- 4 4 2/4
Cannons
10
290 STORMFIEND Unarmed 5 5 35 Brute 1 2 4 4/8
Windlaunchers 3- 2 4 2/4
20
280 STORMFIEND Unarmed 5 5 35 Brute 1 2 4 4/8
Warpfire
Projectors 3-8 2 5 3/6

81
82

Skaven
Leaders abilities
CONSUME WARPSTONE TOKEN
  -Roll a number of dice equal to the value of this ability.
-For each roll of 1, allocate 1 damage point to this fighter.
Mystic
-For each roll of 4+, add 1 to the damage points allocated to enemy fighters by each hit or
critical hit from the next attack action made by this fighter this activation that has a Range
characteristic of 3 or more.
WARP LIGHTNING
  -Pick a number of visible enemy fighters equal to the value of this ability.
-The first fighter picked must be within 6" of this fighter, and each subsequent fighter picked
Destroy
er must be within 3" of a fighter that has already been picked.
-The same fighter cannot be picked more than once.
-Allocate 1 damage point to each fighter picked.
FLESH-MEND
  -Pick a visible friendly fighter with the Beast runemark within 4" of this fighter.
-Remove a number of damage points allocated to that fighter equal to half the value of this
Frenzie
d ability (rounding up).

RUNNING DEATH
  -This fighter makes a bonus move action or bonus disengage action.
-In addition, until the end of this fighter’s activation, add 1 to the damage points allocated by
Scout
critical hits from attack actions made by this fighter.
LEAD FROM THE BACK
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks
characteristic of attack actions that have a Range characteristic or 3 or less made by other
friendly fighters while they are within 3" of this fighter.
RECITE FROM THE BOOK OF WOES
  -Until the end of the battle round, enemy fighters cannot use abilities while they are within 3" of
this fighter.
Priest

Fighters abilities
SCURRY AWAY
  -A fighter can use this ability only if they are within 3" of an enemy fighter.
-Roll a dice.
Agile
-On a 4+, this fighter makes a bonus disengage action.
CRACK THE WHIP
  -Pick a visible friendly fighter with the Beast runemark within 4" of this fighter.
-That fighter makes a bonus attack action that has a Range characteristic of 3 or less.
Frenzie
d
HIRED BODYGUARD
  -Until the end of the battle round, friendly fighters with the Leader runemark cannot be
targeted while they are within 1" of this fighter.
Elite
CRUSHING CHARGE
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Brute
-Allocate a number of damage points to that fighter equal to the value of this ability.
POISONOUS FUMES
  -Roll a dice for each visible enemy fighter within 3" of this fighter.
-On a 3+, allocate a number of damage points equal to half the value of this ability (rounding
Berserk

83
er up) to that fighter.
EXPEND WARPSTONE SPARK CANISTER
  -This fighter makes a bonus attack action.
-In addition, add half the value of this ability (rounding up) to the damage points allocated by
Destroy
er each hit and critical hit from that attack action.

84

Spiteclaw’s Swarm*
Pt
s
Fighters Weapons    Abilities    
125 SKRITCH SPITECLAW Spear 6 3 18 Leader, Agile 2 3 3 2/5
85 KRRK THE ALMOST Spear 6 3 12 Agile 2 3 3 2/4
TRUSTED
90 LURKING SKAVEN Claws 6 3 10 Minion, Agile 1 5 3 1/3
85 HUNGERING Flail & Shield 6 4 10 Minion, Agile 1 3 3 1/3
SKAVEN
80 FESTERING SKAVEN Dagger 6 3 10 Minion, Agile 1 4 3 1/4

Special abilities
THERE ARE ALWAYS MORE
  Pick a friendly fighter with both the Spiteclaw’s Swarm runemark and the Minion runemark that
has been taken
Leader
down.
-Set up that fighter once more on the battlefield wholly within 3” of this fighter, the fighter set
up on the battlefield no longer counts as being taken down.
-Remove a number of damage points allocated to that fighter up to the value of this ability.

85

Khorne Bloodbound
Pt
s
Leaders Weapons    Abilities    
230 MIGHTY LORD OF Axe 4 5 32 Leader, Champion 1 5 4 2/5
KHORNE
245 MIGHTY LORD OF Axe 6 6 38 Leader, Mount 1 4 4 2/5
KHORNE
210 SKULLGRINDER Reach Weapon 4 5 30 Leader 2 2 5 3/6
235 SKULLHUNTER Axe 6 6 35 Leader, mount 1 4 4 2/4
220 WRATHMASTER Reach Weapon 4 4 30 Leader, Frenzied 2 6 4 2/4
185 SKULLSEEKER Axe 4 4 30 Leader, Destroyer 1 4 4 2/4
190 BLOODSECRATOR Axe 4 5 30 Leader, Icon Bearer 1 3 4 2/5
190 BLOODSTOKER Dagger 4 4 30 Leader, Trapper 1 4 4 2/4
Lash
3 3 4 1/4
205 SLAUGHTERPRIEST Axe 4 4 32 Leader, Priest 1 3 4 3/5
205 SLAUGHTERPRIEST Sword
Reach Weapon
4 4 32 Leader, Priest 1 4 4 2/4
3 3 4 1/4
190 ASPIRING Axe 4 5 30 Leader 1 4 4 2/4
DEATHBRINGER
200 EXALTED Spear 4 4 30 Leader 2 3 4 3/6
DEATHBRINGER
195 EXALTED Great Axe 4 4 30 Leader 1 4 4 3/5
DEATHBRINGER
175 CHAOS CHAMPION Axe 4 4 25 Leader, Bulwark 1 4 4 2/4
135 BLOODREAVER Axe 5 3 20 Leader 1 5 3 2/4
CHIEFTAIN

Pt
s
Fighters Weapons    Abilities    
175 WRATHMONGER Flails 4 4 25 Frenzied 2 5 4 1/4
165 SKULLREAPER Axe 4 4 25 Destroyer 1 4 4 2/4
110 BLOOD WARRIOR Axe & Gorefist 4 4 15 Bulwark 1 3 3 2/4
115 BLOOD WARRIOR Twin Axes 4 4 15 - 1 4 3 2/4
120 BLOOD WARRIOR Great Axe 4 4 15 - 1 3 4 2/5
65 BLOODREAVER Axe 5 3 10 - 1 4 3 1/3
65 BLOODREAVER Great Axe 5 3 10 - 1 3 4 1/3
190 MIGHTY Axe 6 6 30 Mount 1 3 4 2/4
SKULLCRUSHER
195 MIGHTY Spear 6 6 30 Mount 2 2 5 2/4
SKULLCRUSHER
170 FLESH HOUND Fangs 8 4 20 - 1 4 4 2/4
260 KHORGORATH Claws 4 4 35 Ferocious 1 3 5 4/8

86

Khorne Bloodbound
Leaders abilities
WHIPPED FURY
  -Pick 1 friendly fighter with the Ferocious runemark within 4" of this fighter.
-That fighter makes a bonus attack action.
Trapper
FLESH HOUND’S BLOOD-DARK CLAWS
  -Pick a visible enemy fighter within 1" of this fighter and roll 2 dice.
-For each 4-5, allocate D3 damage points to that fighter.
Champio
n -For each 6, allocate D6 damage points to that fighter.
BLOODBIND
  -Pick a visible enemy fighter within 8" of this fighter.
-That fighter makes a bonus move action directly towards this fighter, as if they were jumping, a
Priest
number of inches equal to the value of this ability.
LORD OF SKULLS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of
this fighter.
BLOODBOIL
  -Pick a visible enemy fighter within 8" of this fighter and roll a number office equal to the value
of this ability.
Priest
-For each 4+, allocate D3 damage points to that fighter.
RAGE OF KHORNE
  -Until the end of the battleground, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by friendly fighters while they are within 16" of this
Icon
Bearer fighter.

Fighters abilities
BLOOD FOR THE BLOOD GOD
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-This fighter makes a bonus move action or a bonus attack action.
GOREFIST
  -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 3-4 allocate 1 damage point to that fighter.
Bulwark
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
LASHING BONE TENTACLES
-Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
87
 
-For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
Ferocio
us

MURDEROUS CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Mount
-Allocate a number of damage points to that fighter equal to the value of this ability.
DAEMON-FORGED WEAPONS
  -Until the end of this fighter's activation, add half the value of this ability (rounding up) to the
damage points allocated by critical hits from attack actions made by this fighter that have a
Destroy
er Range characteristic of 3 or less.
BLOOD-FUELED ASSAULT
  -This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
Frenzie
d -In addition, until the end of this fighter's activation, add half the value of this ability (rounding
up) to the Strength characteristic of attack actions made by this fighter that have a Range
characteristic of 3 or less.


Magore’s Fiends*
Pt
s
Fighters Weapons    Abilities    
180 MAGORE REDHAND Axe 4 4 26 Leader 1 4 4 2/4
180 RPITOOTH Fangs 8 4 22 Beast 1 4 4 2/4
115 ZHARKUS THE Axe 4 4 16 Bulwark 1 3 3 2/4
BLOODSIGHTED
115 GHARTOK Axe 4 4 16 Bulwark 1 3 3 2/4
FLAYSKULL

Special abilities
DAEMONIC MAW
  -Pick 1 visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value
of this ability.
Leader
-For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate 3 damage points to that fighter.
BLOODSCENT
  -Each friendly fighter, with the Magore’s Fiends runemark within 6" of this fighter when this
Beast fighter uses this ability can make a bonus move action.

88

Garrek’s Reavers*
Pt
s
Fighters Weapons    Abilities    
185 GARREK Axe 5 4 22 Leader 1 5 3 2/4
GOREBEARD
135 BLOODED SAEK Axe 5 4 12 - 1 3 4 3/5
130 KARSUS THE Reach Weapon 5 4 12 Frenzied 3 4 3 2/4
CHAINED
80 TARGOR Axe 4 4 16 - 1 4 3 1/3
80 ARNULF Axe 4 4 16 - 1 4 3 1/3

Special abilities
EVER ADVANCING
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
DECAPITATING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
each critical hit from the next attack action made by this fighter this activation that has a Range
Leader
characteristic of 3 or less.
FRENZIED ATTACK
  -Allocate a number of damage points equal to half the value of this ability (rounding up) to all
Berserk visible enemy fighters within 3" of this fighter.
er
KHORNE CARES NOT
 -This fighter makes a bonus attack action.
-In addition, count the number of fighters taken down this battle round and add the total to the
Attacks characteristic of that attack action.

89

Daemons of Khorne
Pt
s
Leaders Weapons    Abilities    
250 SKULLMASTER Sword 6 5 38 Leader, Destroyer,
Mount
1 5 4 2/5
185 BLOODMASTER Sword 4 4 22 Leader, Frenzied 1 5 4 2/5
145 BLOODREAPER Sword 4 3 20 Leader, Frenzied 1 5 4 2/4
245 BLOODHUNTER Sword 6 4 35 Leader, Destroyer, 1 5 4 2/5
Mount

Pt
s
Fighters Weapons    Abilities    
70 BLOODLETTER Sword 4 3 10 Frenzied 1 4 3 1/4
210 GOREHOUND Fangs 8 4 25 Agile, Ferocious, 1 5 4 2/5
Beast
170 FLESH HOUND Fangs 8 4 20 Agile 1 4 4 2/4
190 BLOODCRUSHER Sword 6 4 30 Destroyer, Mount 1 4 4 2/4

Daemons of Khorne abilities


BLOOD FOR THE BLOOD GOD
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-This fighter makes a bonus move action or a bonus attack action.
DECAPITATING STRIKE
  -Add half the value of this ability (rounding up) to the damage points allocated by critical hits
from the next attack action made by this fighter this activation that has a Range characteristic
Frenzied
of 3 or less.
HUNGRY FOR FLESH
  -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy

90
Agile fighter than they were at the start of that move action.
LOCUS OF FURY
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Leader
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of
this fighter.
MURDEROUS CHARGE
 
Destroyer
-Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
BURNING ROAR
  -Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the
value of this ability.
Ferociou
s -For each 2+, allocate 2 damage points to that fighter.


Slaanesh Sybarites
Pt
s
Leaders Weapons    Abilities    
205 LORD OF PAIN Club 4 4 25 Leader, Champion 2 4 5 3/5
165 SHARDSPEAKER Club 4 3 22 Leader, Mystic 2 3 3 1/4
Blast
3-7 2 3 3/6
235 SLICKBLADE HUNTER- Spear 10 4 35 Leader, Destroyer, 2 4 3 2/4
SEEKER Mount
190 SYMBARESH Club 4 4 25 Leader, Berserker 2 4 5 2/4
EGOP0MP
185 MYRMIDESH Sword 4 5 25 Leader, Warrior 1 4 4 2/4
PAINMASTER
125 BLISSBARD ARCHER Dagger 5 3 16 Leader, Minion 1 3 3 1/3
Bow 3-
HIGH TEMPTER 3 3 1/4
15
220 BLISSBARD SEEKER Dagger 10 3 35 Leader, Minion, 1 3 3 1/3
Bow Mount 3-
HIGH TEMPTER 3 3 1/4
15
225 HELLREAVER Claw-spear 10 4 30 Leader, Destroyer,
Mount
2 4 4 2/4
210 SLAANGOR SLAKE- Axe 6 4 30 Leader, Ferocious 1 4 4 3/5
HORN

Pt
s
Fighters Weapons    Abilities    
180 SLICKBLADE SEEKER Spear 10 4 25 Destroyer, Mount 2 3 3 2/4
130 MYRMIDESH Axe 4 5 15 Warrior 1 4 3 2/4

91
PAINBRINGER
130 SYMBARESH Dagger 4 4 15 Berserker 1 4 4 2/4
TWINSOUL
115 SYMBARESH Lash 4 4 15 Berserker 3 4 3 1/4
TWINSOUL
130 SYMBARESH Sword 4 4 15 Berserker 1 3 5 2/4
TWINSOUL
85 BLISSBARD ARCHER Dagger
Bow
5 3 8 Minion 1 3 3 1/3
3- 2 3 1/3
15
170 BLISSBARD SEEKER Dagger 10 3 25 Minion, Mount 1 3 3 1/3
Bow 3- 2 3 1/3
15
145 HELLSTRIDER Claw-spear 10 4 20 Destroyer, Mount 2 3 3 1/4
145 HELLSTRIDER Reach Weapon 10 4 20 Mount 3 4 3 1/3
165 SLAANGOR Claws 6 4 20 Ferocious 1 4 4 2/5
FIENDBLOOD


Slaanesh Sybarites
Leaders abilities
VIOLENCE AND EXCESS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-This fighter makes a bonus move action or a bonus attack action.
TENDRILS OF UNNATURAL SMOKE
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1)
of attack actions made by enemy fighters while they are within 6" of this fighter.
Mystic
PARAGON OF DEPRAVITY
  -Until the end of the battle round, add the value of this ability to the Strength characteristic of
attack actions that have a Range characteristic of 3 or less made by friendly fighters while they
Champio
n are within 6" of this fighter.

Fighters abilities
92
UNRIVALLED VELOCITY
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
DANCE OF THE WAILING BLADE
  -Add 1 to the damage points allocated by each hit and critical hit from attack actions made by
this fighter this activation that have a Range characteristic of 3 or less.
Warrior
SLAVES TO IMPULSE
  -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy
Ferocio
us fighter than they were at the start of that move action.

IMPALING STRIKE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Destroy
er -Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF TEARING BLADES
  -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
action made by this fighter this activation that targets an enemy fighter more than 3" away.
Minion
EGO-DRIVEN EXCESS
  -This fighter can make a bonus move action or a bonus attack action.
-In addition, each time a fighter is taken down by an attack action made by this fighter this
Agile
activation, this fighter can make a further bonus move action or bonus attack action.


The Dread Pageant*
Pt
s
Fighters Weapons    Abilities    
205 VASILLAC THE Spear 5 5 26 Leader, Warrior 2 4 4 2/5
GIFTED
195 SLAKESLASH Blade 6 4 22 Ferocious 1 4 4 3/6
110 HAZDU Dagger 5 3 12 Minion 1 3 3 1/3
Bow 3- 3 3 1/4
15
105 GLISSETTE Spear 5 3 12 - 2 4 3 2/5

Special abilities
CAVALCADE OF MADNESS
-This fighter makes a bonus attack action.
93
 -In addition, if either this fighter or the target fighter has any damage points allocated to them,
add 1 to the Attacks characteristic of that attack action.
-If both this fighter and the target fighter have any damage points allocated to them, add 3 to
the Attacks
characteristic of that attack action instead.

94

Daemons of Slaanesh
Pt
s
Leaders Weapons    Abilities    
255 THE CONTORTED Claws
Blast
10 3 28 Leader, Terrifying 1 6 3 2/4
EPITOME 3-7 2 3 3/6
165 INFERNAL Claws 4 3 22 Leader, Mystic 1 3 3 2/4
Blast 3-
ENRAPTURESS 4 3 1/4
12
190 VICELEADER Claws
Blast
5 3 22 Leader, Warrior 1 5 3 2/4
3-7 2 3 3/6
145 ALLURER Claws 5 3 20 Leader, Warrior 1 5 3 2/4
220 BLISSBRINGER Claws 8 3 35 Leader, Agile 1 5 3 2/4
200 HEARTSEEKER Claws 10 3 30 Leader, Warrior, 1 5 3 2/4
Mount
225 HELLREAVER Claw-spear 10 4 30 Leader, Destroyer,
Mount
2 4 4 2/4

Pt
s
Fighters Weapons    Abilities    
75 DAEMONETTE Claws 5 3 10 Warrior 1 4 3 1/4
150 FIEND Claws 8 3 30 Agile 1 4 3 1/4
130 SEEKER OF Claws 10 3 20 Warrior, Mount 1 4 3 1/4
SLAANESH
145 HELLSTRIDER Claw-spear 10 4 20 Destroyer, Mount 2 3 3 1/4
145 HELLSTRIDER Reach Weapon 10 4 20 Mount 3 4 3 1/3

95

Daemons of Slaanesh
Leaders abilities
DISCORDANT DISRUPTION
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of
1) of attack actions made by enemy fighters while they are within 6" of this fighter.
Mystic
LOCUS OF EXCRUCIATION
 -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that
have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of
this fighter.
MIRROR OF ABSORPTION
  -Pick a visible enemy fighter that has not activated this battle round that is within 9" of this
fighter.
Terrifyin
g -That fighter is said to have activated.

Fighters abilities
LITHE AND SWIFT
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
SADISTIC KILLERS
  -Add 1 to the damage points allocated by each hit and critical hit from attack actions made by
this fighter this activation that have a Range characteristic of 3 or less.
Warrior
CRUSHING GRIP
  -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 2+, until the end of this battle round, that fighter cannot make move actions or disengage
Agile
actions.
IMPALING STRIKE
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Destroye
r -Allocate a number of damage points to that fighter equal to the value of this ability.
DEADLY VENOM
  -Until the end of this fighter's activation, add half the value of this ability (rounding up) to the
damage points allocated by critical hits from attack actions made by this fighter.
Agile
-In addition, after each attack action made by this fighter, roll a dice.
-On a 5+, until the end of this battle round, the target fighter cannot make move actions or
disengage actions.

96
97

Nurgle Rotbringers
Pt
s
Leaders Weapons    Abilities    
195 LORD OF PLAGUES Axe 3 4 32 Leader 1 3 5 3/5
190 LORD OF BLIGHTS Hammer 3 5 32 Leader, Bulwark 1 3 4 2/5
285 LORD OF Axe 6 4 42 Leader, Destroyer,
Fly
2 4 4 3/5
AFFLICTIONS
145 ROTBRINGER Club
Blast
3 3 22 Leader, Mystic 2 3 3 1/4
SORCERER 3-7 2 3 3/6
180 HARBINGER OF Scythe 6 4 25 Leader, Terrifying,
Mount
2 3 4 2/4
DECAY
175 PUTRID BLIGHTKING Sword 3 4 30 Leader 1 4 4 2/5
BLIGHTLORD

Pt
s
Fighters Weapons    Abilities    
130 PUTRID BLIGHTKING Axe 3 4 25 - 1 3 4 2/4
130 PUTRID BLIGHTKING Axe & Shield 3 5 25 - 1 2 4 2/4
140 PUTRID BLIGHTKING Flail (Tocsin) 3 4 25 Champion 2 4 4 1/4
135 PUTRID BLIGHTKING Sword & Icon 3 4 25 Icon Bearer 1 3 4 2/4
250 PUSGOYLE Scythe 6 4 40 Destroyer, Fly 2 4 4 2/5
BLIGHTLORD

98

Nurgle Rotbringers
Leaders abilities
THRICE-RIPENED DEATH’S HEAD
  -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each 4-5, allocate 1 damage point to that fighter.
Bulwark
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
STREAM OF CORRUPTION
  -Pick a visible enemy fighter within 9" of this fighter and roll a number office equal to the value
of this ability.
Mystic
-For each 5+, allocate 1 damage point to that fighter and, until the end of the battle round,
subtract 1 from that fighter’s Toughness characteristic (to a minimum of 1).
GRANDFATHER'S BLESSING
 -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that
have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this
fighter.
ROTSWORD STAB
  -This fighter can make a bonus attack action that has a Range characteristic of 3" or less.
-If that bonus attack action scores any critical hits, roll a dice.
Terrifyi
ng -On a 4+, subtract 1 from the Move characteristic (to a minimum of 1) of the target fighter for
the rest of the battle.

Fighters abilities
VIRULENT DISCHARGE
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the
value of this ability.
-For each 4+, allocate 1 damage point to that fighter.
VENOMOUS STING
  -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 2+, until the end of this battle round, that fighter cannot make move actions or
Destroyer
disengage actions.
TOLL THE SONOROUS TOCSIN
  -Until the end of the battle round, add 1 to the Move characteristic of move actions made by
friendly fighters that start within 6" of this fighter.
Champion
BLIGHTED ICON
  -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters
while they are within 6" of this fighter.
Icon
Bearer
UNNATURAL REGENERATION
 -A fighter cannot use this ability if they are within 1" of any enemy fighters.
-Remove a number of damage points allocated to this fighter equal to double the value of this
ability.

99
100

The Wurmspat*
Pt
s
Fighters Weapons    Abilities    
205 FECULA FLYBLOWN Club 3 4 28 Leader, Mystic 2 3 4 1/4
Blast
3-7 2 3 3-6
140 GHULGOCH THE Axe 3 4 26 Beast 1 4 4 2/4
BUTCHER
130 SEPSIMUS Spear 3 4 26 - 2 3 4 1/5
PLAGUESWORN

Special abilities
DRAW UPON THE RETCHLING’S POWER
  -A fighter can only use this ability once per battle.
-This fighter makes a bonus attack action that has the Blast runemark.
Leader

101

Daemons of Nurgle
Pt
s
Leaders Weapons    Abilities    
185 POXBRINGER Sword
Blast
3 4 22 Leader 1 4 4 2/5
3-7 2 3 3/6
150 SPOILPOX Fangs 3 4 22 Leader, Champion 1 2 5 3/5
SCRIVENER
145 SLOPPITY BILEPIPER Sword 4 4 22 Leader, Agile 1 3 4 2/4
95 PLAGUERIDDEN Sword 3 3 20 Leader, Warrior 1 4 3 2/4
225 PLAGUEBRINGER Sword 6 4 35 Leader, Destroyer, 1 4 3 2/4
Fly

Pt
s
Fighters Weapons    Abilities    
45 PLAGUEBEARER Sword 3 3 10 Warrior 1 3 3 1/4
170 PLAGUE DRONE Sword 6 4 30 Destroyer, Fly 1 3 3 1/4
175 BEAST OF NURGLE Claws 4 4 30 Ferocious 1 4 4 2/4
150 NURGLINGS Claws 5 3 30 Minion 1 6 3 1/3

102

Daemons of Nurgle
Leaders abilities
JOLLY GUTPIPES
  -Until the end of the battle round, add 1 to the Move characteristic of move actions made by
friendly fighters that start within 6" of this fighter.
Agile
GRANDFATHER'S BLESSING
 -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that
have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this
fighter.
MENACING OVERSEER
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by friendly fighters while they are within 9" of this
Champio
n fighter.
DISGUSTING SNEEZE
  -Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to the value
of this ability.
Champio
n -For each 2+, allocate 2 damage points to that fighter.

Fighters abilities
DISGUSTINGLY RESILIENT
 -Roll a number of dice equal to the value of this ability.
-For each 4+, remove 1 damage point allocated to this fighter.
ACIDIC SLIME TRAIL
  -Pick a visible enemy fighter within 1" of this fighter.
-This fighter makes a bonus disengage action.
Ferociou
s -Then, allocate a number of damage points to that fighter equal to the value of this ability.
VENOMOUS STING
  -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 2+, until the end of this battle round, that fighter cannot make move actions or disengage
Destroye
r actions.
CLOUD OF FLIES
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of
1) of attack actions that target this fighter.
Warrior

 ENDLESS SWARM
 -Remove a number of damage points allocated to this fighter equal to double the value of this
ability.
Minion

103

Tzeentch Arcanites
Pt
s
Leaders Weapon    Abilities    
s
190 MAGISTER Sword
Blast
4 3 22 Leader 1 3 4 1/4
3- 2 3 3/6
10
290 MAGISTER Fangs 10 4 25 Leader, Fly 1 4 4 2/4
On Disc of Tzeentch Blast 3- 2 3 3/6
10
305 TZAANGOR SHAMAN Fangs 10 4 30 Leader, Fly 1 4 4 2/4
Blast 3- 2 3 3/6
10
275 OGROID Club 4 4 32 Leader, Ferocious 1 4 5 2/5
Blast 3-
THAUMATURGE 2 3 3/6
10
195 GAUNT SUMMONER Sword 4 3 22 Leader, Berserker 1 3 4 1/4
Blast 3- 2 3 3/6
10
300 GAUNT SUMMONER Fangs 10 4 28 Leader, Berserker, 1 4 4 2/4
On Disc of Tzeentch Blast Fly 3- 2 3 3/6
10
250 CURSELLING Sword 4 5 28 Leader 1 4 4 2/5
Blast 3-
EYE OF TZEENTCH 2 3 3/6
10
245 FATEMASTER Sword 10 4 25 Leader, Champion
Fly
2 4 4 2/5
150 KAIRIC ADEPT Spear
Blast
4 4 20 Leader 2 2 3 1/4
3- 3 3 1/3
10
165 TZAANGOR Sword 5 4 25 Leader 1 3 4 2/4
TWISTBRAY
295 TZAANGOR SKYFIRE Fangs 10 4 30 Leader, Frenzied, 1 4 4 2/4
Bow Fly 3-
AVIARCH 3 4 2/5
On Disc of Tzeentch 20
265 TZAANGOR AVIARCH Spear 10 4 30 Leader, Destroyer,
Fly
2 5 4 2/4
On Disc of Tzeentch
220 TZAANGOR AVIARCH Spear 5 4 30 Leader, Destroyer 2 5 4 2/4

Pt
s
Fighters Weapons    Abilities    
75 TZAANGOR Paired Swords 5 3 15 - 1 3 3 1/4
85 TZAANGOR Sword & Shield 5 4 15 - 1 2 3 1/4
105 TZAANGOR Great Sword 5 3 15 - 1 3 4 2/5
90 TZAANGOR MUTANT Sword 5 3 15 Brute 1 4 3 1/4
150 TZAANGOR Spear 5 4 20 Destroyer 2 4 4 2/4

104
ENLIGHTENED
205 TZAANGOR Spear 10 4 20 Destroyer, Fly 2 4 4 2/4
ENLIGHTENED
250 TZAANGOR SKYFIRE Fangs
Bow
10 4 20 Frenzied, Fly 1 4 4 2/4
3- 2 4 2/5
20
105 KAIRIC ACOLYTE Sword & Shield 4 4 10 - 1 3 3 1/3
Blast 3- 2 3 1/3
10
95 KAIRIC ACOLYTE Spear & Shield 4 4 10 - 2 2 3 1/4
Blast 3- 2 3 1/3
10
90 KAIRIC ACOLYTE Paired Swords 4 3 10 - 1 4 3 1/3
Blast 3- 2 3 1/3
10
85 KAIRIC ACOLYTE Sword & 4 3 10 Scout 1 3 3 1/3
Vulcharc 3- 2 3 1/3
Blast
10
145 KAIRIC ACOLYTE Sword 4 4 10 - 1 2 3 1/3
Scroll of Dark
Arts
3- 4 4 2/4
10

105

Tzeentch Arcanites
Leaders abilities
LOCUS OF SORCERY
 -Add half the value of this ability (rounding up) to the Strength characteristic of the next attack
action made by this fighter this activation that targets an enemy fighter more than 3" away.
BRUTAL RAGE
  -A fighter can use this ability only if 15 or more damage points have been allocated to them.
-Until the end of the battle, add 1 to the Attacks characteristic of attack actions made by this
Ferociou
s fighter that have a Range characteristic of 3 or less.
MASTER OF DESTINY
 -Until the end of the battle round, add the value of this ability to the value of other abilities (to a
maximum of 6) used by friendly fighters within 12" of this fighter.
WARPTONGUE BLADE
  -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value
of this ability.
Berserk
er -On a 2-5, allocate 1 damage point to that fighter.
-On a 6, allocate 3 damage points to that fighter.
LORD OF FATE
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by friendly fighters while they are within 9" of this
Champio
n fighter.

Fighters abilities
UTTERED WORDS OF ARCANE POWER
 -Add 1 to the Attacks and Strength characteristics of the next attack action made by this fighter
this activation that has a Range characteristic of 3 or less.
VULCHARC
  -Pick an enemy fighter within 20" of this fighter.
-Until the end of the battle round, that fighter cannot make disengage actions.
Scout
VICIOUS BEAK
  -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the
value of this ability.
Brute
-For each 4+, allocate 1 damage point to that fighter.
GUIDED BY THE PAST
  -Add half the value of this ability (rounding up) to the damage points allocated by each hit or
critical hit from the next attack action made by this fighter this activation that has a Range
Destroye
r characteristic of 3 or less and that targets an enemy fighter that has activated this battle round.
GUIDED BY THE FUTURE
  -Add half the value of this ability (rounding up) to the damage points allocated by each hit or
critical hit from the next attack action made by this fighter this activation that targets an enemy
Frenzied
fighter that has not activated this battle round.

106

Eyes of the Nine*
Pt
s
Fighters Weapons    Abilities    
195 VORTEMIS Club
Blast
4 3 22 Leader 1 3 4 1/4
THE ALL-SEEING 3- 2 3 3-6
10
135 K’CHARIK Blade 5 4 16 Elite 1 3 4 2/5
110 NARVIA Blade 4 4 10 - 1 3 3 1/3
Blast 3- 2 3 1/3
10
110 TUROSH Blade 4 4 10 - 1 3 3 1/3
Blast 3- 2 3 1/3
10
85 BLUE HORROR Claws 4 3 8 Warrior 1 3 3 1/3
Blast 3- 2 3 1/3
10
0 BRIMSTONE Claws 4 3 6 Minion 1 3 3 1/2
Blast 3-
HORRORS* 2 3 1/2
10

Special abilities
SPLIT INTO BRIMSTONE HORRORS
  -A fighter can use this ability only if they have 1 or more damage points allocated to them.
-Set up 1 new fighter with both the Eyes of the Nine runemark and the Minion runemark on the
Warrior
battlefield within 3" of this fighter.
-Then this fighter is taken down.
CLEAVING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
each hit and critical hit from the next attack action made by this fighter this activation that has
Elite
a Range characteristic
of 3 or less.
EMPOWERED BOLTS
 -This fighter makes a bonus attack action.
-In addition, if that attack action has the Blast runemark, add half the value of this ability
(rounding up) to the Attacks and Strength characteristics of that attack action.

SPECIAL RULE | BRIMSTONE HORRORS*


Brimstone Horrors is a special type of character that can only be set up on the battlefield through the ‘Split
Brimstones Horrors’ ability.
This means that you cannot add this fighter to your warband when picking your warband for a battle,
and if your warband is embarked on a campaign, you cannot add this fighter to your warband roster.

107
108

Daemons of Tzeentch
Pt
s
Leaders Weapons    Abilities    
255 FLUXMASTER Claws
Blast
12 3 25 Leader, Mystic, Fly 1 3 3 2/4
3- 2 3 3-6
10
180 CHANGECASTER Claws 4 3 22 Leader, Destroyer 1 3 3 2/4
Blast 3- 2 3 3-6
10
185 IRIDESCENT Claws 4 4 22 Leader, Elite 1 4 3 2/4
Blast 3-
HORROR 2 3 1/4
10
210 PYROCASTER Fangs 8 3 25 Leader, Berserker 1 2 3 2/4
Blast 3- 4 3 2/4
10

Pt
s
Fighters Weapons    Abilities    
60 BRIMSTONE Claws
Blast
4 3 6 Minion 1 3 3 1/2
HORROR 3- 2 3 1/2
10
80 BLUE HORROR Claws 4 3 8 Warrior 1 3 3 1/3
Blast 3- 2 3 1/3
10
95 PINK HORROR Claws 4 3 12 Elite 1 3 3 1/4
Blast 3- 2 3 1/4
10
185 SCREAMER Fangs 12 3 18 Agile, Fly 1 4 4 2/4
165 FLAMER Fangs 8 3 15 Berserker 1 2 3 2/4
Blast 3- 3 3 2/4
10
220 EXALTED FLAMER Fangs 8 3 30 Berserker 1 2 3 2/4
Blast 3- 4 3 2/5
10

109
110

Daemons of Tzeentch
Leaders abilities
BLUE FIRE
  -Pick a visible enemy fighter within 9" of this fighter and roll 2 dice.
-For each 4-5, allocate 1 damage point to that fighter.
Mystic
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability
MASTER OF DESTINY
 -Until the end of the battle round, add the value of this ability to the value of other abilities (to a
maximum of 6) used by friendly fighters within 6" of this fighter.
PINK FIRE
  -Pick a visible enemy fighter within 9" of this fighter and roll 9 dice.
-For each 3+, allocate 1 damage point to that fighter.
Destroy
er

Fighters abilities
LOCUS OF SORCERY
 -Add half the value of this ability (rounding up) to the Strength characteristic of the next action
made by this fighter this activation that has a Range characteristic of 3 or more.
SPLIT
  -A fighter can use this ability only if they have 1 or more damage points allocated to them.
-Set up 2 new fighters with the Disciples of Tzeentch Daemons runemark and the Warrior
Elite
runemark on the battlefield within 3" of this fighter.
-Then, this fighter is taken down.
-In a campaign battle, do not make an injury roll for this fighter.
SPLIT AGAIN
  -A fighter can use this ability only if they have 1 or more damage points allocated to them.
-Set up 1 new fighters with the Disciples of Tzeentch Daemons runemark and the Minion
Warrior
runemark on the battlefield within 3" of this fighter.
-Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this
fighter.
LATCHING BITE
  -Add the value of this ability to the Strength characteristic of the next attack action made by
this fighter this activation.
Agile
-In addition, the target fighter cannot make move or disengage actions until the end of the
battle round.
CAPRICIOUS WARPFLAME
  -Allocate a number of damage points equal to the value of this ability to all visible enemy
fighters within 3" of this fighter.
Berserke
r

111
112

Iron Golems
Pt
s
Fighters Weapons    Abilities    
165 DOMINAR Great Hammer 4 4 20 Leader, Brute 1 3 5 2/5
235 OGOR BREACHER Twin Hammers 4 5 30 Destroyer 1 2 6 4/8
120 SIGNIFIER Hammer & Icon 4 4 15 Icon Bearer 1 3 4 2/4
125 PREFECTOR Hammer 4 4 15 Brute 1 3 4 2/5
140 DRILLMASTER Club 5 4 15 Berserker 1 4 4 2/4
Ball & Chain
3 4 4 1/2
90 ARMATOR Twin Hammers 3 4 12 - 1 4 4 1/4
70 IRON LEGIONARY Hammer &
Shield
4 5 10 - 1 2 3 1/3
70 IRON LEGIONARY Twin Hammers 4 4 10 - 1 3 3 1/3
75 IRON LEGIONARY Hammer
Bolas
4 4 10 - 1 2 3 1/3
3 3 3 1/2

Iron Golems abilities


THROW BOLAS
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each roll of 4-5, allocate 1 damage point to that fighter.
-For each roll of 6, allocate a number of damage points to that fighter equal to the value of this
ability.
SPINE-CRUSHING BLOW
  Brute -Add the value of this ability to the Strength characteristic of the next attack action made by
this fighter this activation that has a Range characteristic of 3 or less.
LEAD WITH STRENGTH
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Leader
-This fighter makes a bonus move action or a bonus attack action.
LIVING BATTERING RAM
  -Until the end of this fighter's activation, the next time this fighter finishes a move action
within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Destroyer
-Allocate a number of damage points to that fighter equal to the value of this ability.
STAND DEFIANT
  -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters
while they are within 6" of this fighter.
Icon
Bearer
WHIRLWIND OF DEATH
  -Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal
to the value of this ability.
Berserker

113
114

Untamed Beasts
Pt
s
Fighters Weapons    Abilities    
170 HEART-EATER Axe 5 4 20 Leader 1 4 4 2/5
140 FIRST FANG Axe
Spear
4 4 15 Brute 1 3 4 1/4
8 2 4 2/5
130 BEASTSPEAKER Dagger
Whip
5 4 15 Agile 1 3 4 1/4
4 4 4 1/2
180 ROCKTUSK Fangs 8 4 20 Beast 1 4 4 2/5
PROWLER
105 PREYTAKER Great Axe 4 4 10 - 1 3 4 2/4
105 PREYTAKER Great Sword 4 4 10 - 1 4 3 2/4
55 PLAINS-RUNNER Axe 5 3 8 - 1 3 3 1/3

Untamed Beasts abilities


SAVAGE FURY
 -Add 1 to the Move characteristic of this fighter for the next move action they make this
activation, and add 1 to the Attacks characteristic of the next attack action they make this
activation.
ALL-OUT ATTACK
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack
action made by them this activation.
Leader
-This fighter makes a bonus move action or a bonus attack action.
BEASTMASTER
  -Pick a visible friendly fighter with the Beast runemark within 4" of this fighter.
-That fighter makes a bonus attack action.
Agile
POUNCE
  -Until the end of this fighter's activation, the next time this fighter finishes a move action
within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Beast
-Allocate a number of damage points to that fighter equal to the value of this ability.
HARPOON SNAG
  -This fighter makes a bonus attack action.
-After that attack action, the fighter targeted by that attack action makes a bonus move
Brute
action directly towards this fighter, as if they were jumping, a number of inches equal to the
value of this ability.
UNLEASH THE BEAST
 -Until the end of the battle round, add half the value of this ability (rounding up) to the
Attacks and Strength characteristics of attack actions made by this fighter that have a Range
characteristic of 3 or less.

115
116

Corvus Cabal
Pt
s
Fighters Weapons    Abilities    
175 SHADOW-PIERCER Sword 5 4 20 Leader, Scout 1 4 4 2/5
190 SHRIKE TALON Claws 8 4 20 Agile 1 5 4 2/4
140 SPIRE STALKER Sword 5 4 15 Champion 1 4 4 2/4
60 CABALIST Axe 5 3 8 Scout 1 3 3 1/3
65 CABALIST Dagger 5 3 8 - 1 4 3 1/3
75 CABALIST Spear 5 3 8 - 2 4 3 1/4

Corvus Cabal abilities


RAVEN DART
 -Pick a visible enemy fighter within 8" of this fighter and roll a dice.
-On a 3-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
SWIFT CLIMB
  -Until the end of this fighter's activation, do not count the vertical distance moved when this
fighter is climbing.
Champion
WALL RUN (Dungeon ability only)
 -A fighter can use this ability only if they are within 1" of a dungeon wall.
-Until the end of this fighter’s next move action this activation, this fighter can move over other
fighters as if they could fly.
-However, during that move action, this fighter must stay within 1" of a dungeon wall.
HARRYING RAVEN
  Scout -Pick an enemy fighter within 20" of this fighter.
-Until the end of the battle round, that fighter cannot make disengage actions.
SWOOPING ATTACK
  -This fighter makes a bonus move action.
-In addition, if the fighter finishes that move action 3" or more vertically lower than their
Agile
starting position, they can make a bonus attack action.
GRISLY TROPHY
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that
have a Range characteristic of 3 or less made by visible friendly fighters while they are within
Leader
6" of this fighter.
DEATH FROM ABOVE
 -This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
-Add 1 to the Strength characteristic of that attack action if the fighter finished the move
action 3" or more vertically lower than their starting position.
RUNNING STRIKE (Dungeon ability only)
 -This fighter uses the “Wall Run ability”, then makes a bonus move action, and can then
make a bonus attack action.

117

Cypher Lords
Pt
s
Fighters Weapons    Abilities    
205 THRALLMASTER Unarmed 5 4 20 Leader, Mystic 1 5 4 2/6
180 LUMINATE Spear 5 4 15 Mystic 2 5 4 2/5
80 MINDBOUND Great Sword 5 3 10 Destroyer, Minion 2 3 3 1/4
75 MINDBOUND Sword 5 3 10 Minion 1 4 3 1/3
120 MIRRORBLADE Twin Swords 5 3 10 Minion 1 5 4 2/4
120 MIRRORBLADE Spear 5 3 10 Minion 2 4 4 2/5

Cypher Lords abilities


THROWING STARS AND CHAKRAMS
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each roll of 4-5, allocate 1 damage point to that fighter.
-For each roll of 6, allocate a number of damage points to that fighter equal to the value of this
ability.
ACROBATIC LEAP
 -This fighter can fly when making move actions until the end of their activation.
-However, when flying, they cannot move vertically upwards more than 3".
LOW SWEEPING BLOW
  -Roll 1 dice for each visible enemy fighter within 2" of this fighter.
-On a 4-5, allocate 1 damage point to the fighter being rolled for.
Destroyer
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of
this ability.
SHADOWY RECALL
  -Pick a friendly fighter with the Minion runemark that is within 12" of this fighter.
-Remove that fighter from the battlefield and then immediately set them up anywhere on the
Mystic
battlefield within a number of inches of this fighter equal to the value of this ability.
SHATTERED GLOOM GLOBE
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of
1) of attack actions made by enemy fighters while they are within 6" of this fighter.
Leader
SPINNING SOMERSAULT STRIKE
 -This fighter can fly when making move actions until the end of their activation.
-However, when flying, they cannot move vertically upwards more than 3".
-In addition, this fighter makes a bonus move action.
-Then, they can make a bonus attack action.

118
119

The Unmade
Pt
s
Fighters Weapons    Abilities    
220 BLISSFUL ONE Dagger 8 4 20 Leader 1 5 4 2/6
145 JOYOUS ONE Dagger 5 4 15 Destroyer 1 4 4 2/4
60 AWAKENED ONE Dagger 4 3 10 - 1 3 3 1/3
Flail
3 3 3 1/2
60 AWAKENED ONE Spear 4 3 10 - 2 2 3 1/4
125 ASCENDED ONE Sword 4 4 10 Warrior 1 4 4 2/4

The Unmade abilities


NIGHTMARISH VISAGE
 -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability
and roll a dice.
-On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage
actions.
BARBED STRIKE
 -Until the end of this fighter's activation, if any attack action made by this fighter scores any
hits or critical hits, subtract 1 from the Toughness characteristic (to a minimum of 1) of the
target fighter until the end of the battle round.
CHAIN GARROTTE
  -Pick an enemy fighter within 5" of this fighter and roll a dice.
-On a 3-4, allocate 1 damage point to that fighter.
Warrior
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
FLAYING FRENZY
  -Roll a dice for each visible enemy fighter within 3" of this fighter.
-On a 3-4, allocate 1 damage point to the fighter being rolled for.
Destroyer
-On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value
of this ability.
VESSEL OF TORMENT
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Leader
-This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
GIFT OF AGONY
 -This fighter makes a bonus attack action.
-Add 1 to the Strength and Attacks characteristics of that attack action if this fighter has any
damage points allocated to them.

120


Splintered Fangs
Pt
s
Fighters Weapons    Abilities    
170 TRUEBLOOD Spear & Net 4 4 20 Leader 2 4 4 2/5
170 SERPENT CALLER Fangs 5 4 15 Mystic 2 4 4 2/4
Bow
8 1 3 1/3
70 SERPENTS Fangs 6 2 8 Beast 1 5 3 1/4
125 PUREBLOOD Daggers 4 4 12 Brute 1 4 4 2/4
95 VENOMBLOOD Whip & Shield 4 5 10 Bulwark 3 3 4 1/2
125 VENOMBLOOD Spear & Shield 4 5 10 Bulwark 2 3 4 2/4
85 VENOMBLOOD Twin Swords 5 3 10 - 1 4 3 2/4
80 VENOMBLOOD Sword 5 3 10 - 1 3 3 2/4
Whip
3 3 3 1/2
65 CLEARBLOOD Twin Daggers 4 3 10 - 1 4 3 1/3
70 CLEARBLOOD Dagger & 4 4 10 Bulwark 1 2 3 1/3
Shield

Splintered Fangs abilities


POISONED WEAPON
 -Until the end of this fighter's activation, the Strength characteristic of attack actions made by
this fighter count as being higher than the target's Toughness characteristic.
ENSNARING NET
  -Pick a visible enemy fighter within 3" of this fighter.
-Until the end of the battle round, that enemy fighter cannot make move actions or disengage
Leader
actions.
FANGED BUCKLER
  -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 3-4, allocate l damage point to that fighter.
Bulwark
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
SNAKE CHARMER
  -Pick a friendly fighter with the Beast runemark within 4" of this fighter.
-That fighter makes a bonus attack action.
Mystic
RELENTLESS KILLER
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Brute
-This fighter makes a bonus attack action.
PARALYSING VENOM
 -Until the end of this fighter's activation, add the value of this ability to the damage points
allocated by critical hits from attack actions made by this fighter, and after each attack action
made by this fighter, roll a dice.
-On a 5-6, until the end of the battle round, the target fighter cannot make move actions or
disengage actions.

121
122

Spire Tyrants
Pt
s
Fighters Weapons    Abilities    
170 PIT CHAMPION Sword
Reach Weapon
4 4 20 Leader 1 4 5 2/5
3 3 4 1/3
135 HEADCLAIMER Great Axe 4 4 15 Brute 1 3 5 2/5
150 BESTIGOR Great Mace 4 4 18 Brute 1 2 5 3/6
DESTROYER
90 FRENZIED RAGER Sword & Axe 3 4 12 Warrior 1 4 4 1/4
105 PIT VETERAN Twin Swords 4 4 10 Warrior 1 3 3 2/4
95 PIT VETERAN Sword & Shield 4 5 10 Warrior, Bulwark 1 2 3 2/4
60 PIT FIGHTER Dagger & Mace 4 3 10 - 1 4 3 1/3
60 PIT FIGHTER Spear & Mace 4 3 10 - 2 3 3 1/4
55 PIT FIGHTER Sword & Net 4 3 10 Trapper 1 3 3 1/3

Spire Tyrants abilities


PIT FIGHTER
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-This fighter can make a bonus move action or a bonus attack action.
GLADIATOR'S NET
  -Pick a visible enemy fighter within 3" of this fighter and roll 1 dice.
-On a 3+, that fighter cannot make move actions or disengage actions this battle round.
Trapper
SHIELD RAM
  -Until the end of this fighter's activation, the next time this fighter finishes a move action, pick a
visible enemy fighter within 1" of this fighter and roll 1 dice.
Bulwark
-On a 4-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
READIED STANCE
  -Until the end of the battle round, add half the value of this ability (rounding up) to the
toughness characteristic of this fighter.
Warrior
CHAMPION OF THE WARPITS
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Leader
-Until then end of this battle round, add 1 to the Attacks characteristic of attack actions made by
visible friendly fighters within 6" of this fighter.
BRUTAL STRIKE
  -Pick a visible enemy fighter within 1" of this fighter and roll 1 dice.
-On a 3-4, allocate a number of damage point to that fighter equal to the value of this ability.
Brute
-On a 5-6, allocate a number of damage point to that fighter equal to double the value of this
ability.

123
124

Scions of the Flame
Pt
s
Fighters Weapons    Abilities    
190 BLAZING LORD Greatsword 4 4 20 Leader, Brute 2 4 5 2/6
170 BRAZEN CHAMPION Great Axe 4 4 18 Brute 2 3 5 3/6
130 INFERNO PRIEST Club 4 4 15 Mystic 2 3 4 2/4
Blast
5 2 3 2/4
145 IMMOLATOR Unarmed 4 4 15 Destroyer 1 4 4 2/5
120 FIREBORN Axe & Kris 4 4 10 Trapper 1 4 4 2/4
115 FIREBORN Sunblade & Axe 4 4 10 - 1 4 4 2/4
115 FIREBORN Sunblade & 4 4 10 - 1 4 3 2/5
Kris
65 INITIATE Great Axe 4 3 10 Trapper 1 3 4 1/3
55 INITIATE Dagger 4 3 10 Trapper 1 3 3 1/3
65 INITIATE Axe 4 3 10 - 1 4 3 1/3
55 INITIATE Reach Weapon 4 3 10 - 3 3 3 1/3

Scions of Flame abilities


FIERY MIGHT
 -Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the
Strength characteristic of attack actions made by this fighter that have a Range characteristic
of 3 or less.
BEHEADING STRIKE
  -Add half the value of this ability (rounding up) to the damage points allocated by critical hits
from the next attack action made by this fighter this activation that has a Range characteristic
Brute
of 3 or less.
THROW FIRE BOMB
  -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each 4-5, allocate 1 damage point to that fighter.
Trapper
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
INFERNO
  -Roll 1 dice for each visible enemy fighter within 3" of this fighter.
-On a 4-5, allocate 1 damage point to the fighter being rolled for.
Destroyer
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of
this ability.
IGNITED FERVOR
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that
have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of
Leader
this fighter.
ENGULF IN FLAMES
  -Pick a visible enemy fighter within 3" of this fighter and roll 6 dice.
-For each 2+ allocate a number of damage points to that fighter equal to half the value of this
Mystic
ability (rounding up).
-In addition, for each 6, roll 1 extra dice as above (and so on).

125

Darkoath Savagers
Pt
s
Fighters Weapons    Abilities    
170 SLAUGHTERBORNE Great Blade 4 4 20 Leader 1 5 4 2/5
170 SLAUGHTERBORNE Great Axe 4 4 20 Leader 1 4 6 2/5
115 GOD-SPEAKER Blast 3 3 12 Mystic 3-7 2 3 3/6
Dagger
1 3 3 1/3
120 WRATHTOUCHED Claws 4 4 12 Berserker 1 4 4 1/5
115 PROVEN Great Flail 4 4 12 - 3 2 5 2/4
115 PROVEN Great Axe 4 4 12 - 1 2 4 3/5
110 PROVEN Great Blade 4 4 12 - 1 3 4 2/4
110 PROVEN Great Spear 4 4 12 - 2 2 4 2/5
75 GLORYSEEKER Sword & Shield 4 4 10 - 1 2 4 1/3
75 GLORYSEEKER Twin Axes 4 3 10 - 1 4 4 1/3
70 GLORYSEEKER Great Axe 4 3 10 - 1 2 4 2/4
65 GLORYSEEKER Spear 4 3 10 - 2 2 4 1/4
Axe
1 3 3 1/3

Darkoath Savagers abilities


A VOW FULFILLED
 - Until the end of this fighter's activation, each time an enemy fighter is taken down, you can
pick either this fighter's Toughness characteristic or the Attacks or Strength characteristic of 1
weapon this fighter is armed with.
-Until the end of the battle, add 1 to the characteristic you picked.
VISIONS OF GLORY
  -Roll a number of dice equal to the value of this ability.
-For each 5-6, you gain 1 additional wild dice that can be used from the start of the next battle
Mystic
round.
DISPLAY OF BRUTALITY
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Leader
-This fighter makes a bonus move action or a bonus attack action.
CURSE OF WITHERING
  -Pick a visible enemy fighter within 3" of this fighter and roll a number of dice equal to the
value of this ability. -For each 4-5, subtract 1 from that fighter's Toughness characteristic (to a
Mystic
minimum of 1) until the end of the battle round.
-For each 6, subtract 1 from that fighter's Toughness characteristic (to a minimum of 1) until
the end of the battle.

126
FURIOUS RAMPAGE
  -Roll a dice for each visible enemy fighter within 3" of this fighter.
-On a 3-4, allocate 1 damage point to the fighter being rolled for.
Berserke
r -On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value
of this ability.
DEATHBLOW
 -Add the value of this ability to the damage points allocated to enemy fighters by each hit or
critical hit from the next attack action made by this fighter this activation that has a Range
characteristic of 3 or less.

127

Tarantulos Brood
Pt
s
Fighters Weapons    Abilities    
180 BROODMASTER Swords 6 4 18 Leader, Sentience,
Agile
1 6 4 2/4
105 DOOMWEAVER Trident & Net 5 3 12 Sentience, Trapper,
Agile
2 3 4 2/4
95 DOOMWEAVER Flail
Goad
5 3 12 Sentience, Agile 3 3 3 1/4
1 3 4 2/4
80 BROODKIN Scythe
Spiderclaw
5 3 8 Sentience, Scout 2 2 3 1/4
1 2 4 1/5
70 BROODKIN Sai 5 3 8 Sentience, Scout 1 3 4 1/4
65 BROODKIN Swords 5 3 8 Sentience, Scout 1 4 3 1/3
35 SPIDER SWARM Fangs 6 1 8 Agile, Beast 1 8 1 1/2

Tarantulos Brood abilities


SCUTTLING SYMBIOSIS
  -Pick 1 friendly Spider Swarm within 6" of this fighter or within 9" of this fighter if the value of
this ability is 4 or greater.
Sentience
-That Spider Swarm can make a bonus move action or a bonus attack action.
SILKEN STRANGLE-NETS
  -Pick a visible enemy fighter within 3" of this fighter and roll a dice.
-On a 3+, that fighter cannot make move actions or disengage actions this battle round.
Trapper
SKITTERING ASCENT
  -Until the end of this fighter's activation, do not count the vertical distance moved when this
fighter is climbing.
Agile
ENVENOMED PROJECTILE
  -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each 4-5, allocate a number damage points to that fighter equal to half the value of this
Scout
ability (rounding up).
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
CREEPING SUMMONS
  -Pick a friendly Spider Swarm that has been taken down.
-Set it up once more on the battlefield wholly within 3" of this fighter.
Leader
-That Spider Swarm no longer counts as being taken down and has no damage points allocated
to it.
GIFTS OF THE EIGHTFOLD WATCHER
  -This fighter makes a bonus attack action.
-After that attack action, roll a number of dice equal to the value of this ability.
Beast
-If you rolled any 6s, the fighter targeted by that attack action cannot make move actions or
disengage actions until the end of the battle round.
-In addition, if you rolled 3 or more 6s, allocate 10 damage points to that fighter.

128

Chaos Thralls
Pt
s
Fighters Weapon    Abilities    
s
70 FURY Claws 8 3 8 Thrall, Sentience, Fly 1 3 3 1/2
10 RAPTORYX Claws 5 4 12 Thrall, Berserker 1 2 4 2/5
5
70 CHAOS WARHOUND Fangs 8 3 10 Thrall, Scout, Beast 1 3 3 1/3
18 RAZORGOR Fangs 8 4 25 Thrall, Ferocious, 1 4 4 2/5
5 Beast
17 CHAOS SPAWN Fangs 5 4 30 Thrall, Agile 1 4 4 2/4
5

Chaos Thralls Abilities


OUTRUNNER OF CHAOS
  -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
Scout

COWER
  -Until the end of the battle round, count each critical hit from attack actions that target this
fighter as a hit instead.
Sentienc
e
CRAZED FLOCK
  -Until the end of this fighter's activation, for each other friendly fighter within 3" of this fighter
that has the same runemarks as this fighter, add 1 to the Attacks and Strength characteristics
Berserke
r of attack actions made by this fighter that have a Range characteristic of 3 or less.
WRITHING TENTACLES
  -Add the value of this ability to the Attacks characteristic of the next attack action made by this
fighter this activation that has a Range characteristic of 3 or less.
Agile
UNCONTROLLABLE STAMPEDE
  -Until the end of this fighter's activation the next time this fighter finishes a move action within
1" of an enemy fighter, pick an enemy fighter within 1" of this fighter.
Ferociou
s -Allocate a number of damage points to that fighter equal to the value of this ability.

129
130

Ogroid Myrmidon
Pt
s
Fighter Weapons    Abilities    
295 OGROID MYRMIDON Spear & 5 6 35 Ally, Champion 2 3 5 4/8
Shield

Ogroid Myrmidon Abilities


BERSERK
  -A fighter can only use this ability if 20 or more damage points have been allocated to them.
-Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
Champion
action made by this fighter this activation that has a Range characteristic of 3 or less.
ARCANE FURY
  -Until the end of this fighter's activation, add the value of this ability to the damage points
allocated by each critical hit from attack actions made by this fighter that have a Range
Champion
characteristic of 3 or less.
BLOOD MARSHAL
  -Pick a friendly fighter within 4" of the fighter using this ability.
-Allocate 1 damage point to that fighter.
Champion
-If the fighter picked is not taken down, that fighter can make a bonus attack action that has a
Range characteristic of 3 or less.

131
132

Fomoroid Crusher
Pt
s
Fighter Weapons    Abilities    
250 FOMOROID Unarmed 5 6 35 Ally, Destroyer 1 2 6 3/6
CRUSHER

Fomoroid Crusher Abilities


HURL MASONRY
  -A fighter can use this ability only if they are within 1" of an obstacle.
-Pick an enemy fighter within 8" of this fighter and roll a dice.
Destroye
r -On a 3-4, allocate 1 damage point to that fighter.
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
RAMPAGING CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick 1 visible enemy fighter within 1" of this fighter.
Destroye
r -Allocate a number of damage points to that fighter equal to the value of this ability
BLOODY TROPHY
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Destroye
r -The player controlling this fighter immediately gains 1 wild dice that can he used in the hero
phase of the next battle round.

133

Mindstealer Sphiranx
Pt
s
Fighter Weapons    Abilities    
230 MINDSTEALER Claws 8 5 30 Ally, Mystic 1 4 5 2/5
SPHIRANX

Mindstealer Sphiranx Abilities


TELEPATHIC THREATENING
  -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability
and roll a dice.
Mystic
-On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage
actions.
DOMINATE MIND
  -Pick a visible enemy fighter within 6" of this fighter and roll a number of dice equal to the
value of this ability.
Mystic
-For each roll of a 3-4, allocate 1 damage point to that fighter.
-For each roll of a 5-6, allocate 3 damage points to that fighter.
 CHARM
 -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability.
-That fighter cannot activate this battle round.
Mystic

134

Chimera
Pt
s
Fighter Weapons    Abilities    
440 CHIMERA Fangs * 4 50 Gargantuan, 2 6 6 */*
Bulwark, Fly

Damage Table
Damage points allocated Move Damage
0-10 12 5/10
11-20 10 4/8
21-30 8 3/6
31-40 6 2/4
41-50 4 1/2

Chimera Abilities
TAIL WHIP
  -Pick a visible enemy fighter within 3” of this fighter and roll a dice.
-On a 4-5, allocate 1 damage point to that fighter.
Bulwark
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
LEONINE ROAR
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of
1) of attack actions made by enemy fighters while they are within 6" of this fighter.
Bulwark
DRACONIC HEAD’S FIERY BREATH
  -Allocate a number of damage points equal to the value of this ability to all visible enemy
fighters within 4" of this fighter.
Bulwark

135
136

Chaos Gargant
Pt
s
Fighter Weapons    Abilities    
325 CHAOS GARGANT Club * 4 50 Gargantuan, Brute 2 4 5 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 4/6
21-30 4 3/6
31-40 3 3/4
41-50 2 2/4

Chaos Gargant Abilities


DRUNKEN STAGGER
  -Roll a number of dice equal to the value of this ability.
-For each roll of 1-2, subtract 1 from this fighter's Move characteristic until the end of this
Brute
fighter's activation.
-For each roll of 3+, add 1 to this fighter's Move characteristic until the end of this fighter's
activation.
MIGHTY KICK
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Brute
-Allocate a number of damage points to that fighter equal to the value of this ability.
VICIOUS 'EADBUTT
  -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the
value of this ability.
Brute
-For each 4+, allocate a number of damage points to that fighter equal to the value of this
ability.

137
138

Ghorgon
Pt
s
Fighter Weapons    Abilities    
365 GHORGON Unarmed * 4 50 Gargantuan, 2 5 6 */*
Frenzied

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/10
11-20 5 4/8
21-30 4 3/8
31-40 3 3/6
41-50 2 2/6

Ghorgon Abilities
ROARING CHARGE
  -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
Frenzied
SLAVERING MAW
  -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the
value of this ability.
Frenzied
-For each 3+, allocate 3 damage points to that fighter.
RAVENOUS BLOODGREED
  -This fighter can make a bonus move action a number of inches equal to the value of this ability.
-Then, this fighter can make a bonus attack action.
Frenzied

139
140

Cygor
Pt
s
Fighter Weapons    Abilities    
315 CYGOR Unarmed * 4 50 Gargantuan, 2 4 4 */*
Terrifying

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 4/6
21-30 4 3/6
31-40 3 3/4
41-50 2 2/4

Cygor Abilities
RIP AND TEAR MASONRY
  -This fighter can use this ability only if they are within 1" of an obstacle.
-If this fighter is empty-handed (see below), they are no longer empty-handed.
Terrifyin
g
HURL BOULDER
  -This fighter can use this ability only if they are not empty-handed (see below).
-Pick a visible enemy fighter within 15" of this fighter and roll a number of dice equal to the
Terrifyin
g value of this ability.
-For each roll of 4+, allocate 5 damage points to that fighter.
-After using this ability, this fighter is said to be empty-handed
SOUL-EATER
  -Roll a dice for each enemy fighter within 6" of this fighter.
-On a 4+, allocate 3 damage points to the fighter being rolled for and remove 3 damage points
Terrifyin
g from this fighter.

141

Slaughterbrute
Pt
s
Fighter Weapons    Abilities    
340 SLAUGHTERBRUTE Claws * 4 50 Gargantuan, Elite 2 5 4 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 8 4/8
11-20 7 4/6
21-30 6 3/6
31-40 5 3/4
41-50 4 2/4

Slaughterbrute Abilities
MIGHTY JAWS
  -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the
value of this ability.
Elite
-For each 3+, allocate 1 damage point to that fighter.
RAMPAGING CHARGE
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Elite
-Allocate a number of damage points to that fighter equal to the value of this ability
BEAST UNBOUND
  -This fighter makes a bonus attack action or a bonus move action.
Elite

142
143

Mutalith Vortex Beast
Pt
s
Fighters Weapon    Abilities    
320 MUTALITH VORTEX Fangs * 4 50 Gargantuan, 1 4 4 */*
Trapper
BEAST

DAMAGE TABLE
Damage points allocated Move Damage
0-10 8 4/8
11-20 7 4/6
21-30 6 3/6
31-40 5 3/4
41-50 4 2/4

Mutalith Vortex Beast Abilities


MAW TENTACLES
  -Pick a visible enemy fighter within 6" of this fighter.
-That enemy fighter makes a bonus move action directly towards this fighter, as if they were
Trapper
jumping,
a number of inches equal to the value of this ability.
-When doing so, they can move away from enemy fighters within 1" at the start of that move
action.
MUTANT REGENERATION
  -Roll a number of dice equal to the value of this ability.
-For each 4+, remove 3 damage points allocated to this fighter.
Trapper
AURA OF MUTATION
  -Allocate a number of damage points equal to half the value of this ability (rounding up) to all
visible enemy fighters within 3" of this fighter.
Trapper
-In addition, roll a dice for each visible enemy fighter within 3" of this fighter.
-On a 6, that fighter cannot activate this battle round.

144

Hell Pit Abomination
Pt
s
Fighter Weapons    Abilities    
365 HELL PIT Claws * 4 55 Gargantuan, Minion 2 5 4 */*
ABOMINATION

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/10
11-20 5 4/8
21-30 4 3/8
31-40 3 3/6
41-54 2 2/6

Hell Pit Abomination Abilities


REGENERATING MONSTROSITY
  -Roll a number office equal to the value of this ability.
-For each 4+, remove 3 damage points allocated to this fighter.
Minion
AVALANCHE OF FLESH
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Minion
-Allocate a number of damage points to that fighter equal to the value of this ability.
TOO HORRIBLE TO DIE
  -Until the end of the battle round, after each attack action with a Range characteristic of 3 or
less that targets this fighter, roll 3 dice.
Minion
-For each 5+, allocate 3 damage points to the fighter that made the attack action.

145
HARBINGERS
of DESTRUCTION
  
ORRUK WARCLANS GLOOMSPITE GITZ OGOR MAWTRIBES
Ironjawz | Bonesplittez | Kruleboyz

146

Ironjawz
Pt
s
Leaders Weapons    Abilities    
280 MEGABOSS Axe 3 5 38 Leader, Champion 1 3 6 4/8
205 WARCHANTER Twin Clubs 3 5 35 Leader, Frenzied 1 4 4 2/4
230 WEIRDNOB SHAMAN Club
Blast
3 4 35 Leader, Mystic 2 3 4 1/4
3-7 2 3 3-6
230 BRUTE BOSS Claw & Club 3 5 35 Leader, Brute,
Berserker
1 4 5 2/5
240 BRUTE BOSS Axe 3 5 35 Leader, Brute 1 3 6 3/6
175 ARDBOY BOSS Axe & Club 3 4 25 Leader 1 4 5 2/5
245 GORE-GRUNTA Spear 8 4 40 Leader, Ferocious,
Mount
2 3 5 2/5
BOSS
240 GORE-GRUNTA Axe 8 4 40 Leader, Ferocious,
Mount
1 4 5 2/5
BOSS

Pt
s
Fighters Weapons    Abilities    
165 BRUTE Twin Axes 3 5 25 Brute 1 4 4 2/4
165 BRUTE Long Axe 3 5 25 Brute 1 3 5 2/4
190 BRUTE Great Axe 3 5 25 Brute 1 3 5 3/6
105 ARDBOY Axe & Club 3 4 15 - 1 4 4 1/4
105 ARDBOY Great Axe 3 4 15 - 1 3 4 2/4
110 ARDBOY Axe & Shield 3 5 15 Bulwark 1 3 4 1/4
210 GORE-GRUNTA Spear 8 4 35 Ferocious, Mount 2 2 5 2/4
205 GORE-GRUNTA Axe 8 4 35 Ferocious, Mount 1 3 4 2/4

147
148

Ironjawz
Leaders abilities
WARCHANTER'S BEAT
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that
have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of
Frenzied
this fighter.
FOOT OF GORK
  -Pick a visible enemy fighter within 12" of this fighter and roll a number of dice equal to the
value of this ability.
Mystic
-For each roll of 2-5, allocate 1 damage point to that fighter.
-For each roll of 6, allocate 3 damage points to that fighter.
WAAAGH
 -Add the value of this ability to the Move characteristic of friendly fighters within 6" of this
fighter when this fighter uses this ability, until the end of the battle round.
DA GRAB N BASH
  -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage
Berserker
actions.
-In addition, on a 6, this fighter can make a bonus attack action against that enemy fighter.
MIGHTY WAAAGH!
  -Add the value of this ability to the Move characteristic of friendly fighters within 9" of this
fighter when this fighter uses this ability, until the end of the battle round.
Champion

Fighters abilities
CHARGE
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy
fighter than they were at the start of that move action.
SHIELD BASH
  -After this fighter's next move action this activation, pick a visible enemy fighter within 1" of this
fighter and roll a dice.
Bulwark
-On a 4-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
DUFF UP DA BIG THING
  -Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristics of
attack actions made by this fighter that have a Range characteristic of 3 or less and that target
Brute
an enemy fighter with a Wounds characteristic of 15 or more.
GORE-GRUNTA CHARGE
  -Until the end of this fighter's activation the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Ferociou
s -Allocate a number of damage points to that fighter equal to the value of this ability.
RAMPAGING DESTROYER
 -Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions
made by this fighter.
-In addition, each time an enemy fighter is taken down by an attack action made by this fighter
this activation, this fighter can make a bonus move action.

149
150

Morgok’s Krushas*
Pt
s
Fighters Weapons    Abilities    
240 MORGOK Sword 3 5 35 Leader, Brute 1 4 5 3/5
175 THUGG Twin Maces 3 5 26 Brute 1 4 4 2/5
190 ‘ARDSKULL Great Mace 3 5 26 Brute 2 2 6 3/6

Fighters abilities
BEASTBASHAS
 -A fighter can use this ability only if they are within I' of a visible enemy fighter with the
Gargantuan runemark. -This fighter can make a bonus attack action that targets that fighter.


Ironskull’s Boyz*
Pt
s
Fighters Weapons    Abilities    
180 GURZAG IRONSKULL Axe 3 4 26 Leader 1 4 5 2/5
125 BONEKUTTA Great Axe 3 4 16 - 2 3 5 2/4
110 BASHA Twin Maces 3 4 16 - 1 3 4 2/4
115 HAKKA Sword & Axe 3 4 16 - 1 4 4 1/5

Fighters abilities
DEAD 'ARD
 -Until the end of the battle round, subtract 1 from the damage points allocated by each hit and
critical hit
(to a minimum of 1) from attack actions that target this fighter.

151

Bonesplitterz
Pt
s
Leaders Weapons    Abilities    
220 SAVAGE BIG BOSS Axe 4 4 30 Leader, Champion 1 3 5 3/6
220 WURRGOG Club 4 4 28 Leader, Frenzied 2 3 4 1/4
Blast
PROPHET 3-7 2 3 3/6
200 WARDOKK Club
Blast
4 4 25 Leader, Berserker 1 3 3 1/3
3-7 2 3 3/6
285 MANIAK WEIRDNOB Club 10 4 35 Leader, Ferocious, 2 3 4 1/4
Blast Mount
3-7 2 3 3/6
245 SAVAGE BOARBOY Axe 10 4 35 Leader, Mount 1 4 4 2/5
BOSS
265 SAVAGE BOSS Axe 10 4 35 Leader, Mount 1 4 4 3/6
MANIAK
175 SAVAGE ORRUK Axe & Shield 4 4 25 Leader 1 4 4 2/5
BOSS
200 SAVAGE MORBOY Axe 4 4 25 Leader 1 4 4 3/6
BOSS
120 SAVAGE ARROWBOY Sword
Bow
4 4 25 Leader, Destroyer 1 3 3 2/4
BOSS 3- 3 3 1/3
15

Pt
s
Fighters Weapons    Abilities    
105 SAVAGE MORBOY Axe 4 3 15 Elite 1 3 4 2/4
110 SAVAGE MORBOY Bone Totem 4 3 15 Mystic 3 3 4 2/4
90 SAVAGE ORRUK Axe & Shield 4 4 15 - 1 3 3 1/3
85 SAVAGE ORRUK Spear & Shield 4 4 15 - 2 2 3 1/3
180 SAVAGE BIG Spear 4 3 30 - 1 3 5 3/6
STABBAS
95 ARROWBOY Unarmed
Bow
4 3 15 Destroyer 1 3 3 1/2
3- 2 3 1/3
15
150 SAVAGE BOARBOY Axe 10 4 25 Mount 1 3 3 1/3
145 SAVAGE BOARBOY Spear 10 4 25 Mount 2 2 3 1/3
195 SAVAGE BOARBOY Club & Totem 10 4 25 Mystic, Mount 3 3 5 2/4
170 BOARBOY MANIAK Axe 10 3 25 Elite, Mount 1 3 4 2/4

152
153

Bonesplitterz
Leaders abilities
WEIRD SQUIG
  -Add 1 to the Attacks characteristic of attack actions made by this fighter this activation that
target an enemy enemy fighter more than 3" away.
Ferocious
WAAAGH
 -Add the value of this ability to the Move characteristic of friendly fighters within 6" of this
fighter when this fighter uses this ability, until the end of the battle round.
RITUAL DANCE
  -Remove 1 damage point allocated to each friendly fighter within 6" of this fighter.
Berserker
BEAST-MASK DANCE
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of
1) of attack actions made by enemy fighters while they are within 6" of this fighter.
Frenzied
MIGHTY WAAAGH!
  -Add the value of this ability to the Move Characteristic of friendly fighters within 9" of this
fighter when this fighter uses this ability until the end of the battle round.
Champion

Fighters abilities
CHARGE
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy
fighter than they were at the start of that move action.
TOOF SHIV
  -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 3-4, allocate 1 damage point to that fighter.
Elite
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
BEAST SPIRIT JUJU
  -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters
while they are within 6" of this fighter.
Mystic
TUSKER CHARGE
  -Until the end of this fighter's activation the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Mount
-Allocate a number of damage points to that fighter equal to the value of this ability.
LOADSA ARROWS
  -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
action made by this fighter this activation that targets an enemy fighter more than 3" away.
Destroy
er
RAMPAGING DESTROYER
 -Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions
made by this fighter.
-In addition, each time an enemy fighter is taken down by an attack action made by this fighter
this activation, this fighter can make a bonus move action.

154

Hedkrakka’s Madmob*
Pt
s
Fighters Weapons    Abilities    
225 HEDRAKKA, Club
Blast
4 4 26 Leader, Frenzied 2 3 4 1/4
GOB OF GORK 3-7 2 3 3/6
105 TOOFDAGGA Claws 4 3 16 - 1 4 4 1/5
120 WOLLOP DA SKUL Great Club 4 3 16 - 2 3 5 2/5
115 DAKKO SHARP- Fists 4 3 8 Destroyer 1 3 3 1/3
Bow 3-
STIKKA 2 3 1/4
15

Fighters abilities
AN EYE FOR WEAKNESS
  -Pick a visible enemy fighter within 12" of this fighter.
-Until the end of the battle round, add 3 to the damage points allocated by each critical hit for
Leader
attacks that target that fighter.
BONE KRUSHA
  -Pick a visible enemy fighter within 12" of this fighter and roll a number of dice equal to value of
this ability.
Leader
-For each 2+, allocate 3 damage points to that fighter.
-If the enemy fighter is within 3" of this fighter, allocate 5 damage points to that fighter for each
2+ instead.

155

Kruleboyz
Pt
s
Leaders Weapons    Abilities    
245 KILLABOSS Axe 8 5 38 Leader, Warrior,
Mount
1 4 4 2/5
on Great Gnashtoof
19 KILLABOSS Axe 4 5 28 Leader, Warrior, 1 4 4 2/5
5 Berserker
16 MURKNOB Axe & Banner 4 4 25 Leader, Warrior, 1 3 4 2/4
5 Icon Bearer
with Belcha-banna
20 SWAMPCALLA Club 4 4 25 Leader, Warrior, 2 3 4 1/4
5 Blast Mystic
SHAMAN 3-7 2 3 3/6
17 GUTRIPPA BOSS Spear & Shield 4 5 25 Leader, Warrior 2 3 4 2/4
5
17 GUTRIPPA BOSS Mace 4 4 25 Leader, Warrior 1 4 4 2/4
0
19 BOLTBOY BOSS Dagger 4 4 25 Leader, Warrior, 1 3 4 2/4
5 Crossbow Trapper
3- 3 4 1/4
15

Pt Fighters Weapons    Abilities    


s
80 GUTRIPPA Spear & Shield 4 4 15 Warrior 2 2 3 1/3
85 GUTRIPPA Axe & Shield 4 4 15 Warrior 1 3 3 1/3
14 MAN-SKEWER Dagger 4 4 15 Warrior, Trapper 1 3 3 1/3
0 Crossbow
BOLTBOY 3- 2 4 1/4
15
11 HOBGROT BOSS Dagger 4 3 12 Champion, Minion 1 4 3 1/3
0 Blast
3-7 2 4 2/4
90 HOBGROT SLITTA Dagger 4 3 10 Minion 1 3 3 1/3
Blast
3-7 2 4 2/4
65 STAB-GROT Dagger 4 4 8 Bulwark 1 3 3 1/3
35 POT-GROT Club 4 3 8 Destroyer 1 2 3 1/3

156
157

Kruleboyz
Leaders abilities
BONE-CRUSHING BITE
  -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to half the
value of this ability (rounding up).
Mount
-For each 3+, allocate 3 damage points to that fighter.
YOU HOLD ’EM OFF
  -Pick a friendly fighter with both the Kruleboyz faction runemark and the Bulwark runemark
within 3" of this fighter.
Berserk
er -That fighter can make a bonus move action or a bonus attack action.
SUMMON BOGGY MIST
  -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1)
of attack actions made by enemy fighters while they are within 6" of this fighter.
Mystic
BREATH OF THE MIRE-DRAKE
  Icon -Roll a dice for each visible enemy fighter within 3" of this fighter.
-On a 3-4, allocate 1 damage point to the fighter being rolled for.
Bearer
-On a 5+, allocate a number of damage points equal to the value of this ability to the fighter
being rolled for.

 KUNNIN’ ATTACK
-A fighter can use this ability only if there are more friendly fighters with the Warrior runemark
within 6" of this fighter than there are enemy fighters within 6" of this fighter.
-Those friendly fighters can make a bonus move action or a bonus attack action (some can make
bonus move actions and others bonus attack actions).

Fighters abilities
VENOM-ENCRUSTED WEAPON
  -Until the end of this fighter’s activation, add 1 to the damage points allocated by each critical
hit from attack actions made by this fighter.
Warrior
AIMED SHOT
  -A fighter can use this ability only if they have not made a move action this activation.
-If this fighter’s next action is an attack action that has the Ranged Weapon runemark
Trapper
(Crossbow), critical hits are scored on a 5+ for that attack action.
STAB ’EM GOOD
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
the Dagger runemark made by friendly fighters with the Minion runemark while they are within
Champio
n 6" of this fighter.
BREWED ELIXIR
  -Pick a friendly fighter within 1" of this fighter and roll a number of dice equal to the value of
this ability.
Destroy
er -For each 4+, remove up to 3 damage points allocated to that fighter.

158

Da Kunnin’ Krew*
Pt
s
Fighters Weapons    Abilities    
185 MANNOK DA Trident 4 4 28 Leader, Warrior 2 4 4 2/5
KUNNIN’
12 TORKA TUFFSKULL Spear 4 4 20 Warrior, Scout 2 3 4 2/4
5
80 KROOKGRIN Dagger 4 3 8 Champion, Minion 1 3 3 2/4
Blast
3-5 2 4 2/4
55 GIKKIT Dagger 4 4 6 Warrior, Minion 1 3 2 1/3
55 SHANK Dagger 4 4 6 Scout, Minion 1 3 2 1/3

Da Kunnin’ Krew abilities


GANG UP
  -Pick a visible friendly fighter within 6" of this fighter that has both the Da Kunnin’ Krew and
the Minion runemarks and has not activated yet this battle round.
Minion
-You can activate that fighter immediately after this fighters activation ends.
MASTER OF MURK
  -A fighter can only use this ability if they are within 1" of an obstacle.
-Until the end of the battle round, as long as this fighter is within 1" of an obstacle, they cannot
Leader
be picked as the target of attack actions made by enemy fighters that are more than 8" away.
STAB ’EM GOOD
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
the Dagger runemark made by friendly fighters with the Minion runemark while they are within
Scout
6" of this fighter.

159

Gloomspite Gitz
Pt
s
Leaders Weapons    Abilities    
250 LOONBOSS Spear 8 5 26 Leader, Elite, Fly 2 4 5 2/5
on Giant Cave Squig
165 LOONBOSS Scythe 4 4 18 Leader, Champion 2 4 4 2/4
170 FUNGOID CAVE Club 4 3 18 Leader, Mystic 1 3 4 1/4
Blast
SHAMAN 3-7 2 3 3/6
210 SCUTTLEBOSS Spear 10 4 26 Leader, Destroyer 2 3 4 2/4
145 WEBSPINNER Club 4 3 16 Leader, Priest 1 3 3 1/4
Blast
SHAMAN 3-7 2 3 3/6
220 SPIDER RIDER BOSS Spear 10 4 22 Leader, Destroyer 2 3 3 2/4
Bow 3- 3 3 1/3
12
250 SQUIG HOPPER Sword 10 4 22 Leader, Elite, Fly 1 5 5 2/4
BOSS
245 BOUNDER BOSS Spear 8 5 24 Leader, Elite, Fly 2 4 5 2/5
140 MOONCLAN BOSS Sword & Shield 4 4 16 Leader 1 4 4 2/4

Pt
s
Fighters Weapons    Abilities    
205 SQUIG HOPPER Sword 10 4 16 Elite, Fly 1 4 5 2/4
205 BOINGROT Spear 8 5 18 Elite, Fly 2 3 5 2/5
BOUNDER
70 STABBA Sword & Shield 4 4 8 - 1 3 3 1/3
70 STABBA Spear & Shield 4 4 8 - 2 2 3 1/4
45 STABBA Barbed Net 4 3 8 Trapper 1 3 3 1/2
70 SHOOTA Dagger 4 3 8 - 1 3 3 1/2
Bow 3- 2 3 1/3
12
45 SQUIG HERDER Spear 4 3 8 Agile 1 3 3 1/2
14
0
CAVE SQUIG Fangs 4 4 15 Beast 1 4 5 2/4
85 SNEAKY SNUFFLER Blade & Fangs 4 3 15 - 1 3 3 2/4
170 SPIDER RIDER Spear
Bow
10 4 16 Destroyer 2 2 3 1/4
3- 2 3 1/3
12

160
161

Gloomspite Gitz
Leaders abilities
SPEED OF THE SPIDER GOD
  -Until the end of the battle round, add 1 to the Move characteristic of friendly fighters with the
Destroyer runemark that are within 6" of this fighter when this fighter uses this ability.
Priest
STAB ‘EM GOOD
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this
fighter.
MAGIC SPORE MAWS
  -Roll a dice for each visible enemy fighter within 3" of this fighter.
-On a 3-4, allocate 1 damage point to the fighter being rolled for.
Mystic
-On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value
of this ability.
I’M DA BOSS, NOW STAB ’EM GOOD!
  -Until the end of the battle round, add the value of this ability to the Attacks characteristic of
attack actions that have a Range characteristic of 3 or less made by friendly fighters while they
Champio
n are within 6" of this fighter.

Fighters abilities
BACKSTABBING MOB
 -A fighter can use this ability only if there is a visible friendly fighter within 1" of them.
-Until the end of this fighter’s activation, add 1 to the Attacks and Strength characteristics of
attack actions made by this fighter that have a Range characteristic of 3 or less.
BARBED NET
  -Pick a visible enemy fighter within 3" of this fighter and roll a dice.
-On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage
Trapper
actions.
BOING BOING BOING
  -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Elite
-Allocate a number of damage points to that fighter equal to the value of this ability.
SPIDER BITE
  -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value
of this ability.
Destroy
er -For each 2-5, allocate 1 damage point to that fighter.
-For each 6, allocate 3 damage points to that fighter.
GO DAT WAY
  -Pick a friendly fighter with the Beast runemark within 4" of this fighter.
-That fighter makes a bonus move action.
Agile
SNEAKY STAB
 -This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
-In addition, if the fighter targeted by that attack action is within 1" of this fighter, add the value
of this ability to the damage points allocated by hits and critical hits from that attack action.

162

Zarbag’s Gitz*
Pt
s
Fighters Weapons    Abilities    
145 ZARBAG Club
Blast
4 3 16 Leader 1 3 3 1/4
3-7 2 3 3/6
110 DRIZGIT ‘SQUIG Club 4 4 12 Agile 2 3 3 2/4
HERDER’
50 PROG DA NETTER Dagger 4 3 10 Trapper 1 3 3 1/2
130 SNIRK Flail 4 3 10 Frenzied 3 4 4 3/6
SOURTONGUE
145 SQUIG* Fangs 4 4 16 Beast 1 4 5 2/4
85 SHOOTA* Dagger 4 3 10 - 1 3 3 1/2
Bow 3- 2 3 1/3
12

Special abilities
FACE OF DA BAD MOON
  -Pick a visible enemy fighter within 9" of this fighter that is within 1" of a friendly fighter.
-That enemy fighter must make a bonus disengage action.
Leader
-If they cannot do so, allocate D6 damage points to that enemy fighter instead.
WHIRLING DEATH
  -Allocate a number of damage points equal to the value of this ability to all visible enemy
lighters within 3" of this fighter.
Frenzie
d

SPECIAL RULES | SQUIG* SHOOTA*


You can include a Squig up to 2 times and a Shoota up to 3 times in your warband or warband roster, instead of only
once each.

163

Rippa’s Snarlfangs*
Pt
s
Fighters Weapons    Abilities    
180 RIPPA NARKBAD Sword & Shield 8 4 22 Leader, Mount 1 4 3 2/4
115 STABBIT Spear 8 3 18 Mount 2 3 3 1/4
130 MEAN-EYE Fists 8 3 18 Mount 1 2 2 1/2
Bow 3- 2 3 1/4
15

Special abilities
SNARLFANG’S JAWS
 -Pick a visible enemy lighter within 1" of this fighter and roll 2 dice.
-For each 4-5. allocate 1 damage point to that fighter.
- For each 6, allocate a number of damage points equal to the value of this ability to that fighter.
FEROCIOUS POUNCE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points equal to the value of this ability to that fighter.

164

Mollog’s Mob*
Pt
s
Fighters Weapons    Abilities    
330 MOLLOG THE Club 4 5 35 Leader 2 2 6 5/1
MIGHTY 0
205 BAT SQUIG Fangs 6 4 16 Beast, Fly 1 4 5 2/4

Special abilities
HURL JABBERTOAD
  -Pick 1 visible enemy fighter within 6" of this fighter add roll 2 dice.
-For each 4-5, allocate 1 damage point to that fighter.
Leader
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
SUMMON STALAGSQUIG
  -A fighter can only use this ability once per battle.
-Pick a point on a platform or the battlefield floor within 3" of this fighter that is more than 1"
Leader
away from all enemy fighters and set up the Stalagsquig marker.
-Allocate 2D6 damage points to the first enemy fighter to move within 1" of the marker, then
remove the marker.
SUMMON SPITESHROOM
  -A fighter can only use this ability once per battle.
-Pick a point on a platform or the battlefield floor within 3" of this fighter that is more than 1'
Leader
from all enemy fighters and set up the Spiteshroom marker.
-Subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy
fighters while they are within 6" of the Spiteshroom marker.
-Fighters cannot end a move on the Spiteshroom marker.

165

Ogor Mawtribes
Pt
s
Leaders Weapons    Abilities    
335 TYRANT Spear
Pistol
4 5 42 Leader, Brute,
Champion
2 4 6 4/8
8 3 4 1/4
265 BUTCHER Axe 4 4 40 Leader, Brute, 1 3 5 3/6
Blast Mystic
3-7 3 3 3/6
300 FIREBELLY Hammer
Blast
4 4 40 Leader, Brute,
Frenzied
2 2 5 4/8
3-7 3 3 3/6
310 ICEBROW HUNTER Club 4 4 42 Leader, Brute, Scout 2 3 5 4/8
Blow
8 2 5 2/4
325 SKALG Club
Pistol
8 4 42 Leader, Brute,
Mount
2 3 5 4/8
8 2 4 1/4
305 CRUSHER Axe 4 4 40 Leader, Brute,
Bulwark
1 4 5 4/8
330 GUTLORD Spear 4 5 40 Leader, Brute 1 3 6 5/1
0
250 THUNDERFIST Unarmed
Leadbelcher
4 4 40 Leader, Brute,
Destroyer
1 4 4 2/4
3- 3 5 3/6
10

Pt Fighters Weapons    Abilities    


s
245 MOURNFANG PACK Club & Ironfist 8 4 35 Brute, Bulwark,
Mount
1 3 5 3/6
260 MOURNFANG PACK Hacker 8 4 35 Brute, Mount 1 2 5 4/8
225 MANEATER Sword 4 4 30 Brute 1 3 5 3/6
Pistol
8 2 3 1/4
240 IRONGUT Club 4 5 30 Brute 1 2 6 4/8
210 GLUTTON Club & Sword 4 4 30 Brute 1 4 5 3/6
220 GLUTTON Sword & 4 4 30 Brute, Bulwark 1 3 5 3/6
Ironfist
240 LEADBELCHER Unarmed
Leadbelcher
4 4 30 Brute, Destroyer 1 3 4 1/4
3- 3 5 3/6

166
10
45 GNOBLAR Dagger 4 3 8 Trapper 1 3 3 1/3

170 FROSTSABRE Fangs 8 4 20 Beast 1 4 4 2/5


185 ICEFALL YHETEE Club 8 4 25 Agile 1 4 4 2/5
180 GORGER Fangs 5 3 30 Brute, Agile 1 4 4 3/6

167

Ogor Mawtribes
Leaders abilities
MIGHT MAKES RIGHT
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
-This fighter makes a bonus move action or a bonus attack action.
LEAD THE SKAL
  -Pick a visible friendly fighter with the Beast runemark within 4" of this fighter.
-That friendly fighter makes a bonus attack action.
Scout
BLOODGRUEL
  -Add half the value of this ability (rounding up) to the Strength characteristic of the next attack
action made by this fighter this activation that has a Range characteristic of 3 or more.
Mystic
BULLY OF THE FIRST DEGREE
  -Pick another friendly fighter that is visible and within 2" of this fighter.
-Allocate a number of damage points to that friendly fighter equal to half the value of this ability
Champio
n (rounding up).
-Then, that friendly fighter makes a bonus move action or a bonus attack action.

 FIRE BREATH
 -Allocate a number of damage points equal to the value of this ability to all visible enemy
fighters within 3" of this fighter.
Frenzied

Fighters abilities
ON THE MAWPATH
  -Add half of the value of this ability (rounding up) to the Move characteristic of this fighter for
their next move action in the current activation.
Brute
BOUNDING LEAPS
  -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy
Agile
fighter than they were at the start of that move action.
IRONFIST
  -Pick a visible enemy fighter within 1" of this fighter and roll 2 dice.
-For each 4-5 the enemy fighter takes 1 damage point to that fighter.
Bulwark
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
BULLCHARGE
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
Brute
-Allocate a number of damage points to that fighter equal to the value of this ability.
SNEAKY TRAPS
  -Until the end of the battle round, each time an enemy fighter finishes a move action within 3" of
this fighter, that fighter suffers impact damage.
Trapper
THUNDEROUS BLAST OF HOT METAL
  -Add half the value of this ability (rounding up) to the Attacks and Strength characteristics of
the next attack action made by this fighter this activation that targets an enemy fighter more
Destroy
er than 3" away.

168

Hrothgorn’s Mantrappers*
Pt
s
Fighters Weapons    Abilities    
300 HROTHGORN Fists
Crossbow
4 4 40 Leader, Scout 1 3 4 2/4
MANTRAPPER 3-9 2 6 4/8
175 THRAFNIR Fangs 8 4 22 Beast 1 4 4 2/5
65 LUGGIT & THWAK Axe 4 4 12 - 1 3 2 1/3
40 BUSHWAKKA Fists 4 3 8 Trapper 1 3 2 1/3
45 QUIV Spear 4 3 8 Minion 2 2 3 1/4

Special abilities
LAY MANTRAP
  -A fighter can only use this ability once per battle.
-Pick a point on a platform or the battlefield floor within 3" of this fighter that is more than 1"
Trapper
away from all enemy fighters and set up the Bushwakka’s Trap marker.
-Allocate 2D6 damage points to the first enemy fighter to move within 1" of the marker, then
remove the marker.
HERE YOU GO, BOSS !
  -A fighter can use this ability only if they are within 2" of a friendly Hrothgorn Mantrapper.
-That Hrothgorn Mantrapper makes a bonus attack action that has a Ranged Weapon runemark.
Minion

169

Blackpowder’s Buccaneers*
Pt
s
Fighters Weapons    Abilities    
260 GORLOK Sword
Gun
4 4 30 Leader, Brute 2 4 5 3/6
BLACKPOWDER 3- 2 4 2/4
10
50 PEGGZ Dagger 4 3 6 Scout 1 3 2 1/3
60 KAGEY Hook & Rope 4 3 6 Scout 8 2 2 1/3
55 MANGE Fangs 5 3 6 Frenzied 1 4 3 1/3
100 SHREEK Claws 10 3 6 Beast, Fly 1 3 3 1/3

Blackpowder’s Buccaneers abilities


BIRD STRIKE
  -Pick a visible friendly fighter within 6" of this fighter that has both the Blackpowder’s
Buccaneers and the Fly runemarks.
Leader
-That fighter can make a bonus move action or a bonus attack action.
SIC ’EM
  -Pick a visible friendly fighter within 6" of this fighter that has both the Blackpowder’s
Buccaneers and the Frenzied runemarks.
Scout
-That fighter can make a bonus move action or a bonus attack action.
BROADSIDE
  -Add 3 to the Attacks characteristic of the next attack action made by this fighter that targets an
enemy fighter more than 3" away in this activation.
Leader

170

Destruction Thralls
Fighters Weapons    Abilities    
195 FELLWATER Club 4 4 28 Thrall, Brute,
Destroyer
1 3 5 3/6
TROGGOTH
180 ROCKGUT Club 4 5 28 Thrall, Brute 1 3 5 2/5
TROGGOTH

Destruction Thralls abilities


NOXIOUS VOMIT
  -Roll a number of dice equal to the value of this ability.
-For each 4+, pick 1 visible enemy fighter within 6" of this fighter.
Destroye
r -Allocate D3 damage points to that fighter.

TROGGOTH REGROWTH
  -Remove a number of damage points from this fighter equal to the value of this ability.
Brute

171
172

Gobbapalooza
Fighters Weapons    Abilities    
75 BOGGLEEYE Club 4 3 12 Ally, Berserker 2 3 3 1/4
90 SCAREMONGER Fangs 4 3 16 Ally, Terrifying 1 4 3 1/4
75 SHROOMANCER Club 4 3 12 Ally, Frenzied 2 3 3 1/4
75 BREWGIT Dagger 4 3 12 Ally, Bulwark 1 4 3 1/3
75 SPIKER Club 4 3 12 Ally, Sentience 2 3 3 1/4

Gobbapalooza Abilities
MESMERIZE
  -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability
and roll a dice.
Berserke
r -On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage
actions.
LOONSHINE POTION
  -Pick a visible friendly fighter within 3" of this fighter.
-Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks
Bulwark
characteristic of the next attack action made by that fighter that has a Range characteristic of 3
or less.
POISON BREW
  -Pick a visible friendly fighter within 3" of this fighter.
-Until the end of the battle round, add the value of this ability to the Strength characteristic of
Sentienc
e the next attack action made by that fighter that has a Range characteristic of 3 or less.

BOGEYMAN DANCE
  -Pick a visible friendly fighter within 6" of this fighter.
-Until the end of the battle round, add half the value of this ability (rounding up) to the Move
Terrifyin
g characteristic of that fighter.
FUNGOID CLOUD
  -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability.
-Until the end of the battle round, subtract the value of this ability from the Attacks
Frenzied
characteristic (to a minimum of 1) of attack actions made by that fighter.

173
174

Skitterstrand Arachnarok
Pt
s
Fighter Weapons    Abilities    
345 SKITTERSTRAND Fangs * 4 55 Gargantuan,
Destroyer
1 4 5 */*
ARACHNAROK

Damage Table
Damage points allocated Move Damage
0-10 8 4/8
11-20 7 4/6
21-30 6 3/6
31-40 5 3/4
41-54 4 2/4

Skitterstrand Arachnarok Abilities


WALL CRAWLER
  -Until the end of this fighter's activation, do not count the vertical distance moved when this
fighter is climbing.
Destroyer
PARALYZING VENOM
  -Until the end of this fighter's activation, after each attack action made by this fighter, roll a
dice.
Destroyer
-On a 2+, until the end of the battle round, the target of that attack action cannot make move
or disengage actions
DRAGGED VICTIM
  -Pick an enemy fighter within 1" of this fighter.
-Remove that fighter from the battlefield and set them up within 1" of this fighter.
Destroyer
-Then, this fighter makes a bonus attack action against that fighter.

175
176

Aleguzzler Gargant
Pt
s
Fighter Weapons    Abilities    
325 ALEGUZZLER Club * 4 50 Gargantuan, Brute 2 4 5 */*
GARGANT

Damage Table
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 4/6
21-30 4 3/6
31-40 3 3/4
41-49 2 2/4

Aleguzzler Gargant Abilities


DRUNKEN STAGGER
  Brute -Roll a number of dice equal to the value of this ability.
-For each 1-2, subtract 1 from this fighter’s Move characteristic until the end of this fighter’s
activation.
-For each 3+, add 1 to this fighter’s Move characteristic until the end of this fighter’s
activation.
MIGHTY KICK
  Brute -Until the end of this fighter’s activation, the next time this fighter finishes a move action
within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VICIOUS ’EADBUTT
  Brute -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the
value of this ability.
-For each 4+, allocate a number of damage points to that fighter equal to the value of this
ability.

177
178

Dankhold Troggoth
Pt
s
Fighter Weapons    Abilities    
305 DANKHOLD Fangs * 4 48 Gargantuan, 2 3 5 */*
Ferocious
TROGGOTH

Damage Table
Damage points allocated Move Damage
0-10 5 4/8
11-20 5 4/6
21-30 4 3/6
31-40 4 3/4
41-47 3 2/4

Dankhold Troggoth Abilities


SQUIGGLY-BEAST FOLLOWERS
  -Roll a dice for each visible enemy fighter within 3" of this fighter.
-If the roll is less than or equal to the value of this ability, allocate 1 damage point to the
Ferocious
fighter being rolled for.
TROGGOTH REGROWTH
  -Remove a number of damage points from this fighter equal to the value of this ability.
Ferocious
CRUSHING GRIP
  -Pick 1 visible enemy fighter within 1" of this fighter and roll a number of dice equal to the
value of this ability.
Ferocious
-For each 4+, allocate 2 damage points to that fighter.

179
BRINGERS of DEATH
  
LEGIONS OF NAGASH FLESH-EATER COURTS OSSIARCH
BONEREAPERS

 
NIGHTHAUNT SOULBLIGHT
GRAVELORDS

180

Legions of Nagash
Pt
s
Leaders Weapons    Abilities    
235 VAMPIRE LORD Sword 4 4 25 Leader, Terrifying,
Fly
1 4 4 2/6
250 KASTELLAN Sword 8 4 25 Leader, Terrifying, 1 4 4 2/5
Mount
300 VARGOYLE Claws 10 4 40 Leader, Terrifying, 1 4 4 2/5
Fly
195 NECROMANCER Club
Blast
4 4 25 Leader, Mystic 2 3 4 1/4
3-7 2 3 3/6
200 WIGHT KING Sword 3 5 25 Leader, Berserker 1 4 4 2/5
200 WIGHT KING Axe 3 4 25 Leader, Berserker 1 4 5 3/5

Pt
s
Fighters Weapons    Abilities    
120 SENESCHAL Sword 3 3 15 Champion, Elite 1 4 5 2/5
85 GRAVE GUARD Great Sword 3 3 10 Elite 1 3 5 2/5
90 GRAVE GUARD Sword & Shield 3 4 10 Elite 1 3 4 2/4
80 SKELETON Sword & Shield 3 4 12 Champion 1 4 3 1/3
CHAMPION
55 SKELETON WARRIOR Sword & Shield 3 4 8 - 1 3 3 1/3
55 SKELETON WARRIOR Spear & Shield 3 4 8 - 2 2 3 1/4
55 DEADWALKER Unarmed 3 4 10 - 1 2 3 1/4
ZOMBIE
135 BLACK KNIGHT Spear & Shield 10 4 25 Mount 2 3 3 1/4
185 HELL KNIGHT Spear & Shield 10 4 25 Champion, Mount 2 2 3 2/4
195 BLOOD KNIGHT Spear & Shield 8 5 22 Terrifying, Mount 2 3 4 2/4
235 VARGHEIST Claws 10 4 30 Ferocious, Fly 1 5 4 2/4

181

Legions of Nagash
Leaders abilities
BEHEADING STRIKE
  -Add half the value of this ability (rounding up) to the damage points allocated to enemy fighters
by each critical hit from the next attack action made by this fighter this activation that has a
Berserk
er Range characteristic of 3 or less.
SUMMON UNDEAD
 -Pick a friendly fighter that has been taken down.
-Set up that fighter once more on the battlefield wholly within 3" of this fighter.
-The fighter set up on the battlefield no longer counts as being taken down.
-Remove a number of damage points allocated to that fighter equal to the value of this ability.
NECROTIC SYPHON
  -Pick a visible friendly fighter within 6" of this fighter.
-Allocate a number of damage points to that fighter equal to value of this ability.
Mystic
-Then, remove a number of damage points from this fighter equal to double the value of this
ability
VANHEL'S DANSE MACABRE
  -A number of visible friendly fighters equal to the value of this ability that are within 6" of this
fighter can each make a bonus move action or a bonus attack action (some can make bonus
Mystic
move actions, and others bonus attack actions).

Fighters abilities
SHAMBLING HORDE
 -A fighter can use this ability only if they are within 6" of a visible friendly fighter with the
Leader runemark.
-This fighter can make a bonus move action a number of inches equal to half the value of this
ability (rounding up).
CHOSEN CHAMPION
  -A fighter can only use this ability if they are within 6" of a visible friendly fighter with the
Leader runemark.
Champio
n -Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter this
activation.
CURSED WEAPON
  -Until the end of this fighter's activation, add 1 to the damage points allocated by hits and
critical hits from attack actions made by this fighter that have a Range characteristic of 3 or
Elite
less.
BLOOD-MADDENED FEEDING FRENZY
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action

182
Ferociou made by them this activation.
s -This fighter makes a bonus move action or a bonus attack action.
THIRST FOR BLOOD
  -A fighter can only use this ability if an enemy fighter has been taken down by an attack action
made by them this activation.
Terrifyin
g -Remove a number of damage points from this fighter equal to the value of this ability.
DEATHLY CHARGE
  -Until the end of this fighter's activation the next time this fighter finishes a move action within
1" of an enemy fighter, pick an enemy fighter within 1" of this fighter.
Mount
-Allocate a number of damage points to that enemy fighter equal to the value of this ability.

183

Flesh-eater Courts
Pt
s
Leaders Weapons    Abilities    
205 ARCHREGENT Claws 5 4 28 Leader, Berserker 1 4 4 3/5
185 GHOUL KING Claws 5 4 25 Leader, Berserker 1 4 4 2/4
265 VARGHULF Claws 8 4 35 Leader, Terrifying, 1 3 5 3/5
Fly
COURTIER
275 CRYPT HAUNTER Claws 6 4 42 Leader, Elite 1 5 5 2/5
COURTIER
255 CRYPT HAUNTER Claws 6 4 40 Leader, Elite 1 5 4 2/5
320 CRYPT INFERNAL Claws 10 4 42 Leader, Agile, Fly 1 5 5 2/5
COURTIER
305 CRYPT INFERNAL Claws 10 4 40 Leader, Agile, Fly 1 5 4 2/5
130 CRYPT GHAST Claws 5 3 18 Leader 1 4 4 2/4
COURTIER
115 CRYPT GHAST Claws 5 3 16 Leader 1 4 3 2/4

Pt
s
Fighters Weapons    Abilities    
19 CRYPT HORROR Claws 6 4 30 Elite 1 4 4 2/4
0
24 CRYPT FLAYER Claws 10 4 30 Agile, Fly 1 4 4 2/4
0
55 GHOUL Claws 5 3 8 - 1 3 3 1/3

184

Flesh-eater Courts
Leaders abilities
UNNATURAL VITALITY
  -Remove a number of damage points from this fighter equal to the value of this ability.
Berserke
r
TERRIFYING FRENZY
  -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
action made by this fighter this activation that has a Range characteristic of 3 or less.
Terrifyin
g
BRINGER OF DEATH
 -Add the value of this ability to the Move characteristic of friendly fighters within 6" of this
fighter when this fighter uses this ability, until the end of the battle round.
STIR OF BLACK HUNGER
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a range of 3 or less made by visible friendly fighters while they are within 9” of this fighter.
Berserke
r

Fighters abilities
FEEDING FRENZY
 -A fighter can only use this ability if an enemy fighter has been taken down by an attack action
made by them this activation.
-Remove a number of damage points from this fighter equal to the value of this ability.
SKEWERING STRIKE
  -Add 1 to the Strength characteristic of the next attack action made bv this fighter this
activation that has a Range characteristic of 3 or less.
Agile
-In addition, if that attack action scorеs a critical hit, until the end of the battle round, the target
fighter cannot make move actions or disengage actions.
CHOSEN OF THE KING
  -A fighter can use this ability only if they are within 6" of a visible friendly fighter with the
Leader runemark.
Elite
-Until the end of this fighter's activation, add 2 to the Attack characteristic of attack actions
made by this fighter that have a Range characteristic of 3 or less.
DEATH SCREAM
  -Roll 1 dice for each visible enemy fighter within 8" of this fighter.
-On a 5, allocate 1 damage point to the fighter being rolled for.
Agile
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of
this ability.
THE ROYAL HUNT
 -This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
-In addition, add 1 to the Attacks characteristic of that attack action if this fighter is within 1" of
a visible friendly fighter.

185

The Grymwatch*
Pt
s
Fighters Weapons    Abilities    
140 DUKE Halberd 5 3 20 Leader 2 4 4 2/4
CRAKMARROW
80 GRISTWEL Club 5 3 10 Minion 1 2 4 2/4
GREATSWORD
60 VALREEK THE Dagger 5 3 10 Minion 1 2 3 1/4
TRACKER
65 NIGHT’S HERALD Claws 5 3 10 Minion 1 3 3 1/3
70 ROYAL BUTCHER Fangs 5 3 10 Minion 1 2 4 1/4
75 MASTER TALON Twin Daggers 5 3 10 Minion 1 4 3 1/3
75 DUKE’S HARRIERS Fangs 10 2 8 Beast, Fly 1 4 3 1/3

Special abilities
ROYAL DECREE
  -Pick a visible friendly fighter with both the Grymwatch runemark and the Minion runemark
within 3" of this
Leader
fighter.
-That fighter can make a bonus attack action.

186

Nighthaunt
Pt
s
Leaders Weapons    Abilities    
205 KNIGHT OF Sword 5 5 25 Leader, Champion,
Fly
1 4 4 2/4
SHROUDS
250 KNIGHT OF Sword 10 5 30 Leader, Champion, 1 4 4 2/4
Fly
SHROUDS
on Etheral Steed
200 GUARDIAN OF Sword 5 5 20 Leader, Mystic, Fly 1 2 3 1/4
Blast
SOULS 3-7 2 3 3/6
220 SPIRIT TORMENT Flail 5 5 25 Leader, Trapper, Fly 2 2 5 3/5
235 DREADBLADE Sword 10 5 28 Leader, Berserker, 1 3 4 2/4
Fly
HARROW
225 LORD EXECUTIONER Axe 5 5 25 Leader, Brute, Fly 1 2 5 3/6
190 TOMB BANSHEE Dagger 5 5 22 Leader, Destroyer, 1 2 3 1/4
Blast Fly
3-9 2 3 2/5
195 CAIRN WRAITH Scythe 5 5 22 Leader, Elite, Fly 2 3 4 2/5
195 EXTOLLER OF Scythe 6 5 20 Leader, Fly 2 3 3 2/4
SHYISH
140 DREADWARDEN Sword 5 4 16 Leader, Minion, Fly 1 3 3 2/4
200 SLASHER CRONE Scythe 6 5 20 Leader, Terrifying, 1 5 3 2/4
Fly
220 HELLWRAITH Scythe 10 5 28 Leader, Destroyer,
Fly
2 3 3 1/4

Pt
s
Fighters Weapons    Abilities    
150 CHAINGHAST Blast 6 5 15 Fly 8 2 4 1/4
110 GLAIVEWRAITH Spear 5 5 10 Fly 2 3 3 1/3
STALKER
125 GRIMGHAST REAPER Scythe 6 5 10 Elite, Fly 2 3 3 1/4
80 CHAINRASP Club 5 4 8 Minion, Fly 1 3 3 1/2
125 BLADEGHEIST Sword 6 5 10 Fly 1 3 4 1/4
REVENANT
210 SPIRIT HOST Dagger 5 5 30 Destroyer, Fly 1 6 3 1/4
130 MYRMOURN Dagger 6 5 10 Fly 1 3 4 2/4
BANSHEE
140 DREADSCYTHE Scythe 6 5 10 Fly, Terrifying 1 5 3 1/3
HARRIDAN
180 HEXWRAITH Scythe 10 5 20 Destroyer, Fly 2 3 3 1/3

187
188

Nighthaunt
Leaders abilities
BEHEADING STRIKE
  -Add half the value of this ability (rounding up) to the damage points allocated by critical hits
from the next attack action made by this fighter this activation that has a Range characteristic
Brute
of 3 or less.
STOLEN HOURS
  -At the end of this fighter’s activation, heal a number of damage points allocated to this fighter
equal to the number of damage points allocated to enemy fighters this activation.
Champio
n
PHANTASMAL DISCORPORATION
  -A fighter can only use this ability if they are not within 3" of any enemy fighters.
-Remove this fighter from the battlefield and set them up anywhere on the battlefield floor more
Berserk
er than 5" away from enemy fighters.

UNHOLY LIGHT
  -Remove up to 1 damage point allocated to each friendly fighter within 6" of this fighter.
Mystic
SPECTRAL SUMMON
 -Pick a friendly fighter that has been taken down.
-Set up that fighter once more on the battlefield wholly within 3" of this fighter.
-The fighter set up on the battlefield no longer counts as being taken down.
-Remove a number of damage points allocated to that fighter equal to the value of this ability.
CAPTURED SOUL-ENERGY
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Trapper
-Remove a number damage points to all visible friendly fighters within 6" of this fighter equal to
the value of this ability.

189

Nighthaunt
Fighters abilities
AURA OF DREAD
 -Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this
ability.
-Until the end of the battle round, subtract 1 from the Strength characteristic (to a minimum of
1) of attack actions made by that fighter.
-A fighter can only be targeted once per battle round by this ability.
CHILLING HORDE
  -A fighter can use this ability only if there is a visible friendly fighter with the Minion runemark
within 3" of them.
Minion
-Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter until
the end of their activation.
SOUL-MARKED PREY
  -Pick a visible enemy fighter within 3" of this fighter with 1 or more damage points allocated to
them.
Elite
-Until the end of the battle round, add 1 to the Strength characteristic of attack actions made
by friendly fighters that target that fighter.
-A fighter cannot be picked to be the target of this ability more than once per battle round.
FLOAT THROUGH WALL (Dungeon ability only)
 -Until the end of this fighter’s activation, they can move over dungeon walls and through sealed
dungeon doors but must end any move action with their base wholly on the battlefield floor.
 HARROWING SHRIEK
 -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability
and roll a dice.
Terrifyin
g -On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage
actions.
FRIGHTFUL TOUCH
  -Until the end of this fighter’s activation, count each hit from attack actions made by them as a
critical hit instead.
Destroye
r
REAPED LIKE CORN
  -Allocate a number of damage points equal to the value of this ability to all visible enemy
fighters within 3" of this fighter.
Elite

190

Thorns of the Briar Queen*
Pt
s
Fighters Weapons    Abilities    
200 BRIAR QUEEN Dagger
Blast
5 5 22 Leader, Fly 1 3 3 1/4
3-9 2 3 2/5
130 VARCLAV THE Sword 5 4 16 Minion, Fly 1 3 3 2/4
CRUEL
105 THE EVER-HANGED Sword 5 4 10 Minion, Fly 1 3 3 1/4
90 CHAINSRAP* Hand Weapon 5 4 8 Minion, Fly 1 3 3 1/3

Special abilities
HOWLING VORTEX
  -Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to the value
of this ability.
Leader
-For each 4+, allocate 3 damage points to that fighter.
-In addition, for each 4+, subtract 1 from the Move characteristic (to a minimum of 1) of that
fighter until the end of the battle round.

SPECIAL RULE | CHAINSRAP*


You can include this fighter up to 4 times in your warband or warband roster, instead of only once.

191

Ossiarch Bonereapers
Pt
s
Leaders Weapons    Abilities    
230 LIEGE KAVALOS Sword 8 5 32 Leader, Champion, 1 4 4 2/5
Mount
180 MORTISAN Unarmed
Blast
4 4 20 Leader, Trapper 1 3 3 1/4
BONESHAPER 3-7 2 3 3/6
190 MORTISAN Scythe 4 4 20 Leader, Terrifying 2 3 4 2/4
Blast
SOULREAPER 3-7 2 3 3/6
190 MORTISAN Club 4 4 25 Leader, Mystic, 2 3 3 2/4
Blast Mount
SOULMASON 3-7 2 3 3/6
210 KAVALOS DEATHRID Sword 8 5 30 Leader, Mount, 1 4 4 2/4
Warrior
ER HEKATOS
145 MORTEK GUARD Scythe 3 5 20 Leader, Bulwark 1 4 4 2/4
HEKATOS

Pt
s
Fighters Weapons    Abilities    
70 MORTEK GUARD Sword & Shield 3 5 10 Bulwark 1 3 3 1/3
70 MORTEK GUARD Spear & Shield 3 5 10 Bulwark 2 2 3 1/4
90 MORTEK GUARD Great Sword 3 4 10 - 1 3 4 2/5
200 NECROPOLIS Spirit Blades 5 4 30 Destroyer 1 5 4 2/5
STALKER
205 NECROPOLIS Dread 5 4 30 Destroyer 1 3 5 3/6
Falchions
STALKER
145 KAVALOS Sword & Shield 8 5 20 Warrior, Mount 1 3 3 2/4
DEATHRIDER
145 KAVALOS Spear & Shield 8 5 20 Warrior, Mount 2 2 3 2/5
DEATHRIDER
190 IMMORTIS GUARD Axe 4 5 30 Bulwark 1 2 5 3/5
245 MORGHAST ARCHAI Axe 8 5 35 Fly 1 2 5 3/5
240 MORGHAST ARCHAI Sword 8 5 35 Fly 1 4 4 2/4
240 MORGHAST Axe 8 4 35 Fly, Berserker 1 2 5 3/5
HARBINGER
235 MORGHAST Sword 8 4 35 Fly, Berserker 1 4 4 2/4

192
HARBINGER

193

Ossiarch Bonereapers
Leaders abilities
ENDLESS DUTY
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Champion
-This fighter makes a bonus move action or a bonus attack action.
SOUL GUIDE
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that
have a Range characteristic of 3" or less made by visible friendly fighters within 3" of this
Mystic
fighter.
UNSTOPPABLE ADVANCE
 -Until the end of the battle round, add half the value of this ability (rounding up) to the move
characteristic of friendly fighters that are in the same battle group as this fighter.
THE BONESHAPER’S ART
  -Remove up to 1 damage point allocated to each friendly fighter within 6” of this fighter.
Trapper
SOUL REAPER SCYTHE
  -Allocate a number of damage points equal to the value of this ability to all visible enemy
fighters within 3" of this fighter.
Terrifying

Fighters abilities
NADRITE WEAPON
 -Add 1 to the damage points for each hit and critical hit from attack actions made by this
fighter this activation that have a range characteristic of 3” or less.
FORM SHIELD WALL
  -Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
-In addition, until the end of the battle round, add 1 the Toughness characteristic of friendly
Bulwark
fighters with the Bulwark runemark while they are within 3" of this fighter.
HUNT AND KILL
  -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy
Destroye
r fighter than they were at the start of that move action.

DEATHRIDER CHARGE
  -Until the end of this fighter's activation, the next time this fighter finishes a move action within
1" of an enemy fighter, pick a visible enemy fighter.
Warrior
-Allocate a number of damage points to that fighter equal to the value of this ability.
UNBRIDLED FEROCITY
  -This fighter makes a bonus move action.
Berserke
r
BLADE-STRIKE ASPECT
  -Add the value of this ability to the Attacks characteristic of attack actions made by this fighter
this activation.
Destroye
r

194

Kainan’s Reapers*
Pt
s
Fighters Weapons    Abilities    
230 MIR KAINAN Scythe
Blast
4 5 26 Leader 2 3 5 2/5
3-7 2 3 3/6
145 BINAR KHENTA Spear 3 5 22 Bulwark 2 3 4 2/4
75 SENHA Sword & Shield 3 5 12 Bulwark 1 3 3 1/3
80 KARU Club & Shield 3 5 12 Bulwark 1 2 4 1/4
90 HAKOR Great Sword 3 4 12 Bulwark 1 3 4 2/5
80 NOHEM Fists 3 4 12 - 1 2 3 1/2
Bow 3- 2 3 1/3
15

Special abilities
EXECUTIONER’S STRIKE
  - This fighter makes a bonus attack action, in addition, add 1 to the Attacks and Strength
characteristics of that attack action.
Leader

195

Soulblight Gravelords
Pt
s
Leaders Weapons    Abilities    
225 VAMPIRE LORD Mace & Shield 5 5 25 Leader, Terrifying, 1 4 4 2/6
Fly
210 KASTELLAN Mace 8 5 25 Leader, Terrifying,
Mount
1 4 4 2/5
150 NECROMANCER Club
Blast
4 3 20 Leader, Mystic 2 3 3 1/4
3-7 2 3 3/6
170 WIGHT KING Sword 3 5 25 Leader, Berserker 1 4 4 2/5
225 WIGHT KING Spear & Shield 8 5 30 Leader, Berserker, 2 3 5 2/5
Mount
On Skeletal Steed
245 VARGOYLE Claws 8 4 35 Leader, Ferocious, 1 4 4 2/5
Fly

Pt
s
Fighters Weapons    Abilities    
125 SENESCHAL Sword 3 4 15 Champion, Minion 1 4 5 2/4
70 GRAVE GUARD Great Sword 3 3 10 Minion 1 3 5 2/4
70 GRAVE GUARD Sword & Shield 3 4 10 Minion 1 3 4 1/4
70 SKELETON Mace & Shield 3 4 12 Champion, Minion 1 3 3 1/4
CHAMPION
50 SKELETON WARRIOR Sword & Shield 3 4 8 Minion 1 3 3 1/3
50 SKELETON WARRIOR Spear & Shield 3 4 8 Minion 2 2 3 1/4
50 DEADWALKER Unarmed 3 4 10 Minion 1 2 3 1/4
ZOMBIE
110 BLACK KNIGHT Spear & Shield 8 4 18 Mount 2 3 3 1/4
140 HELL KNIGHT Sword & Shield 8 4 22 Champion, Mount 1 3 3 2/4
175 BLOOD KNIGHT Spear & Shield 8 5 22 Terrifying, Mount 2 2 5 2/4
170 BLOOD KNIGHT Sword & Shield 8 5 22 Terrifying, Mount 1 3 4 2/4
195 VARGHEIST Claws 8 4 30 Ferocious, Fly 1 4 4 1/4
120 VYRKOS BLOOD- Sword 8 3 15 Agile 1 4 4 1/5
BORN
220 VARGSKYR Claws 6 4 35 Agile 1 2 5 3/6
170 KOSARGI Axe 4 4 30 - 2 2 5 2/5
NIGHTGUARD

196

Soulblight Gravelords
Leaders abilities
BEHEADING STRIKE
  -Add half the value of this ability (rounding up) to the number of damage points allocated by
critical hits from the next attack action made by this fighter this activation that has a Range
Berserk
er characteristic of 3 or less.
NECROTIC SYPHON
  -Pick a visible friendly fighter with the Minion runemark within 6" of this fighter.
-Allocate a number of damage points equal to the value of this ability to that fighter.
Mystic
-Then, remove a number of damage points allocated to this fighter up to double the value of this
ability.
SUMMON UNDEAD MINIONS
 -Pick a friendly fighter with the Minion runemark that has been taken down.
-Set up that fighter once more on the battlefield wholly within 3" of this fighter.
-That fighter no longer counts as being taken down and has no damage points.
CALL THE CRIMSON FEAST
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have
a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of
Terrifyi
ng this fighter.
VANHEL'S DANSE MACABRE
  -Pick a number of visible friendly fighters with the Minion runemark equal to the value of this
ability within 6" of this fighter.
Mystic
-Each fighter picked can make a bonus move action or a bonus attack action (some can make
bonus move
actions and others bonus attack actions).

Fighters abilities
SHAMBLING HORDE
  -A fighter can use this ability only if they are within 6" of a visible friendly fighter with the
Leader runemark.
Minion
-This fighter can make a bonus move action a number of inches equal to half the value of this
ability (rounding up).
 VAMPIRIC AGILITY
 -Until the end of this fighter’s activation, do not count the vertical distance moved when this
fighter is climbing.
Agile
BLOOD-MADDENED FEEDING FRENZY
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Ferociou
s -This fighter makes a bonus move action or a bonus attack action.
THIRST FOR BLOOD
  -A fighter can only use this ability if an enemy fighter has been taken down by an attack action

197
Terrifyin made by them this activation.
g
-Remove a number of damage points from this fighter equal to the value of this ability.
DEATHLY CHARGE
  -Until the end of this fighter's activation the next time this fighter finishes a move action within
1" of an enemy fighter, pick an enemy fighter within 1" of this fighter.
Mount
-Allocate a number of damage points equal to the value of this ability to that fighter.
CHOSEN CHAMPION
  -A fighter can use this ability only if they are within 6" of a visible friendly fighter with the
Leader runemark.
Champio
n -This fighter can make a bonus attack action.
-In addition, add half the value of this ability (rounding up) to the Attacks characteristic of that
attack action.


The Crimson Court*
Pt
s
Fighters Weapons    Abilities    
205 PRINCE DUVALLE Sword 5 4 26 Leader, Terrifying 1 4 4 2/6
150 GORATH THE Great Mace 5 4 18 Terrifying 2 2 4 3/6
ENFORCER
120 VELALS VON FAINE Sword 5 4 16 Terrifying 1 4 3 1/5
115 ENNIAS CURSE- Mace 6 3 16 Terrifying, Fly 1 4 3 1/4
BORN

The Crimson Court abilities


THE THRILL OF THE HUNT
 -If the next attack action made by this fighter this activation targets an enemy fighter with any
damage points allocated to them, add 1 to the Attacks and Strength characteristics of that
attack action.
FIENDISH LURE
  -Until the end of the battle round, add 1 to the damage points allocated by each critical hit from
attack actions made by friendly fighters that target an enemy fighter within 6" of this fighter.
Leader

198

The Sepulchral Guard*
Pt
s
Fighters Weapons    Abilities    
120 THE SEPULCHRAL Sword & Shield 3 4 18 Leader 2 3 3 2/5
WARDEN
105 THE PRINCE OF Mace & Shield 3 4 14 Champion 1 4 3 2/4
DUST
75 THE CHAMPION Great Sword 3 3 14 Champion 1 4 3 1/5
50 THE HARVESTER Scythe 3 3 10 - 2 3 3 1/4
60 PETITIONER* Sword & Shield 3 4 10 - 1 3 3 1/3
40 PETITIONER Sword 3 3 10 - 1 3 3 1/3

The Sepulchral Guard ability


FRIGHTENING CHARGE
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy
fighter than they were at the start of that move action.

SPECIAL RULE | PETITIONER* (Sword & Shield)


You can include this fighter up to 2 times in your warband or warband roster, instead of only once.

199

The Exiled Dead*
Pt
s
Fighters Weapons    Abilities    
210 DEINTALOS Mace
Blast
4 4 25 Leader, Mystic 2 4 4 2/4
THE EXILE 3-7 2 6 3/6
70 PRENTICE MARCOV Dagger 4 3 15 Sentience 1 3 3 1/3
45 REGULUS Halberd & 3 4 10 Bulwark, Minion 2 2 3 1/4
Shield
60 IONE Dagger 4 3 10 Frenzied, Minion 1 3 3 1/4
70 COYL Unarmed 4 3 10 Frenzied, Minion 1 3 4 1/4
60 BAULT Unarmed 4 3 10 Frenzied, Minion 1 3 3 1/4
60 VLASH Club 4 3 10 Frenzied, Minion 1 3 3 1/4

The Exiled Dead abilities


CRACKLING ARCS
  -Roll a number of dice equal to the value of this ability.
-For each roll of 5+, pick a visible enemy fighter within 3" of this fighter.
Frenzie
d -Allocate 1 damage point to that fighter for each friendly fighter with this ability’s runemark
within 3" of that fighter.
DREAD PUPPETRY
  -Pick a friendly fighter with both the Exiled Dead and Bulwark runemarks and that has not
Sentien activated yet this battle round.
ce -You can activate that fighter immediately after this fighter’s activation ends.

200
DYNAMIC ENHANCER
  -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions with a
Leader Range characteristic of 3 or less made by visible friendly fighters with both the Exiled Dead and
Frenzied runemarks while they are within 9" of this fighter.


Death Thralls
Pt
s
Fighters Weapons    Abilities    
85 BAT SWARM Fangs 10 2 6 Thrall, Agile, Fly 1 5 2 1/3
70 DIRE WOLF Claws 8 3 10 Thrall, Scout 1 3 3 1/3
110 FELL BAT Fangs 10 3 12 Thrall, Terrifying, 1 3 3 2/4
Fly

Death Thralls Fighters abilities


BLOOD SUCKERS
  -Pick a visible enemy fighter within 1" of this fighter.
-Allocate D6 damage to that fighter.
Agile
-Then, you can remove a number of damage points from this fighter equal to the roll.
SLAVERING CHARGE
  -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy they
Scout
were at the start of that move action.
SCENT OF GORE
  -A fighter can use this ability only if there is a visible enemy fighter within 1" of them that has 5
or more damage points allocated to them.
Terrifyin

201
g -This fighter makes a bonus attack action.

202

Terrorgheist
Pt
s
Fighter Weapons    Abilities    
37 TERRORGHEIST Fangs * 4 50 Gargantuan, 2 4 5 */*
5 Terrifying, Fly

DAMAGE TABLE
Damage points allocated Move Damage
0-10 12 4/8
11-20 10 3/6
21-30 8 3/6
31-40 6 2/4
41-49 4 1/2

Terrorgheist Abilities
SWOOPING DIVE
  -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for
the next move action they make this activation.
Terrifying
DEATH SCREAM
  -Roll 1 dice for each visible enemy fighter within 8" of this fighter.
-On a 5, allocate 1 damage point to the fighter being rolled for.
Terrifying
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value
of this ability.
INFESTED WITH BATS
  -A fighter can only use this ability if 10 or more damage points have been allocated to them.
-Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal
Terrifying
to the value of this ability.

203

Zombie Dragon
Pt
s
Fighter Weapons    Abilities    
39 ZOMBIE DRAGON Fangs * 4 50 Gargantuan, Brute, 2 5 5 */*
0 Fly

DAMAGE TABLE
Damage points allocated Move Damage
0-10 12 4/8
11-20 10 3/6
21-30 8 3/6
31-40 6 2/4
41-49 4 1/2

Zombie Dragon Abilities


SWOOPING DIVE
  Brute -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for
the next move action they make this activation.
SWORD-LIKE CLAWS
  Brute -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
action made by this fighter this activation that has a Range characteristic of 3 or less.
PESTILENT BREATH
  Brute -Pick a visible enemy fighter within 8" of this fighter and roll a dice for that fighter and each
other fighter within 3" of that fighter.
-On a 2-5 allocate a number of damage points to the fighter being rolled for equal to the value
of this ability.
-On a 6, allocate a number of damage points to the fighter being rolled for equal to double the
value of this ability.

204
BESTIARY
  
WILD CREATURES WILD CREATURES KLORGG THE MEGA-
ROAMING BEASTS
Wild Cave Creatures | Restless Undead
CHAOTIC BEASTS GARGANT

  
VARANGUARD’S GOTREK JAKKOB
RETINUE BUGMANSSON

  
LORD VERITANT ANCIENT GUARDIAN KHARADRON FRIGATE
KEISER VEN BRECHT

  
THALOS THE CRUEL SCOURGERUNNER LORD OF CHANGE
CRIMELORD OF THE CHARIOT
COIL

  
GOTHIZZAR ARKHAN THE BLACK RESTLESS UNDEAD
HARVESTER OF ULFENKARN

  
THE LIGHT AURIC FLAMEKEEPER AKHELIAN
OF ELTHARION THRALLMASTER

205
  
HIGH GLADIATRIX SCRIPTOR MORTIS CRAVEN HUNTMASTER


CRAVENTHRONE
GUARD

206

Wild Cave Creatures
Pt
s
Fighters Weapo    Abilities    
ns
135 WILD CAVE SQUIG Fangs 4 4 15 Beast 1 4 5 2/4
195 WILD FELLWATER Club 4 4 25 Brute, Destroyer 1 3 5 3/6
TROGGOTH
190 WILD ROCKGUT Club 4 4 30 Brute 1 3 5 2/4
TROGGOTH

Wild Cave Creatures Abilities


NOXIOUS VOMIT
  -Roll a number of dice equal to the value of this ability.
-For each 4+, pick 1 visible enemy fighter within 6" of this fighter.
Destroye
r -Allocate D3 damage points to that fighter.

TROGGOTH REGROWTH
  -Remove a number of damage points from this fighter equal to the value of this ability.
Brute
SQUIG RAMPAGE
  -A fighter can use this ability only if they have 10 or more damage points allocated to them.
-This fighter can make a bonus move action.
Beast
-Then, they can make a bonus attack action.

Restless Undead
Pt
s
Fighters Weapon    Abilities    
s
175 RESTLESS WIGHT Sword & 3 5 25 Champion 1 4 4 2/5
Shield
KING
210 RESTLESS TOMB Dagger 6 5 25 Champion, Fly 1 3 3 1/4
Blast
BANSHEE 3-7 2 3 3/6
220 RESTLESS CAIRN Scythe 6 5 25 Champion, Fly 2 4 4 2/5
WRAITH
85 RESTLESS Sword & 3 4 10 - 1 3 4 2/4
Shield
GRAVEGUARD
55 RESTLESS SKELETON Sword & 3 4 8 - 1 3 3 1/3
Shield
75 RESTLESS Sword 5 4 8 Fly 1 3 3 1/2
CHAINRASP
210 RESTLESS SPIRIT Dagger 5 5 30 Fly 1 6 3 1/4
HOST

207
Restless Undead Abilities
PREY ON THE LIVING
 -A fighter can use this ability only if there is a visible friendly fighter within 3" of them.
-Add 1 to the Attacks characteristic of attack actions made by this fighter until the end of their
activation.
SUMMON MINIONS
  -Set up D3 fighters with the Restless Undead runemark but not the Champion runemark within
3" of this fighter.
Champion


Chaotic Beasts
Pt
s
Fighters Weapons    Abilities    
70 FURY Claws 8 3 8 Sentience, Fly 1 3 3 1/2
105 RAPTORYX Claws 5 4 12 Berserker 1 2 4 2/5
70 CHAOS WARHOUND Fangs 8 3 10 Scout, Beast 1 3 3 1/3
185 RAZORGOR Fangs 8 4 25 Ferocious, Beast 1 4 4 2/5
175 CHAOS SPAWN Fangs 5 4 30 Agile 1 4 4 2/4

Chaos Beasts Abilities


OUTRUNNER OF CHAOS
  -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the
next move action they make this activation.
Scout
COWER
  -Until the end of the battle round, count each critical hit from attack actions that target this
fighter as a hit instead.
Sentienc
e
CRAZED FLOCK
  -Until the end of this fighter's activation, for each other friendly fighter within 3" of this fighter
that has the same runemarks as this fighter, add 1 to the Attacks and Strength characteristics
Berserke
r of attack actions made by this fighter that have a Range characteristic of 3 or less.
WRITHING TENTACLES
  -Add the value of this ability to the Attacks characteristic of the next attack action made by this
fighter this activation that has a Range characteristic of 3 or less.
Agile
UNCONTROLLABLE STAMPEDE
  -Until the end of this fighter's activation the next time this fighter finishes a move action within
1" of an enemy fighter, pick an enemy fighter within 1" of this fighter.
Ferociou
s -Allocate a number of damage points to that fighter equal to the value of this ability.

208
209

Klorgg the Mega-Gargant
 Complete rules on how to use a Klorgg the Mega-Gargant as a Wild Fighter in Tome of Champions
2020 (pages 76-77,80).

Pt
s
Fighter Weapons    Abilities    
- MEGA GARGANT Club 6 4 15 Gargantuan 3 1 10 10/
0 20

Mega-Gargant Wild Fighter Abilities


1 BERSERK
-Add 1 to the Attacks characteristic of attack actions made by this fighter until the end of their activation.
2 CHARGE
-This fighter makes a bonus move action.
-At the end of that move action, if there are any enemy fighters within 1" of this fighter, the players pick
1 of those enemy fighters.
-Allocate D3 damage points to that fighter.
3 DEADLY STRIKE
-A fighter can use this ability only if there are any visible enemy fighters within 1" of this fighter.
-The players pick 1 of those enemy fighters.
-Allocate D6 damage points to that fighter.
4 FURY
-Add 1 to the Strength characteristic of attack actions made by this fighter until the end of their
activation.
5 INDOMITABLE
-Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
6 RECUPERATE
-Remove 5 damage points allocated to this fighter.
-If this fighter has the Gargantuan runemark remove 10 damage points instead.

210
211

Varanguard’s Retinue
 Complete rules on how to use Varanguard’s Retinue in Monsters and Mercenaries (pages 42-43).

Pt
s
Fighters Weapons    Abilities    
385 VARANGUARD Sword 8 6 40 Leader, Mount 1 6 6 5/1
0
250 EXALTED CHAMPION Great Axe 4 5 28 Warrior, Champion 1 5 5 3/6

220 ASPIRING Sword 4 5 25 Champion 1 5 4 2/6


CHAMPION

180 CHAOS CHOSEN Soul Splitter 4 5 18 Warrior 1 4 5 2/6

170 CHAOS WARRIOR Sword & Shield 4 6 15 Bulwark 1 3 4 2/5

145 CHAOS WARRIOR Two Hand 4 5 15 - 1 4 4 2/5


Weapons

Varanguard’s Retinue Abilities


IMBUED WITH DARK POWER
 -Until the end of this fighter's activation, add the value of this ability to the Strength
characteristic of the next attack action made by this fighter that has a Range characteristic of
3 or less.
HELL-SHOD HOOVES
  -Pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
Leader
SHIELD RAM
  -After this fighter's next move action this activation, pick a visible enemy fighter within 1" of
this fighter and roll a dice.
Bulwark
-On a 4-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
LEAD THE SLAUGHTER
  -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
made by them this activation.
Warrior
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
visible friendly fighters while they are within 6" of this fighter.
CHAMPION OF DARKNESS
  -Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks
characteristic of attack actions made by this fighter that have a Range characteristic of 3 or
Champion
less.
WRATH OF THE DARK GODS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action
 Leader made by them this activation.
-This fighter makes a bonus move action.
-Then, they Can make a bonus attack action.

212
213

Gotrek
 Complete rules on how to use Gotrek in White Dwarf, Dec. 2019, issue 449.

Pt
s
Fighter Weapons    Abilities    
- GOTREK Axe 3 5 35 - 1 6 6 3/6

Gotrek Abilities
UNSTOPPABLE BATTLE FURY
 -This fighter makes a bonus move action.

MONSTER SLAYER
 -A fighter can use this ability only if they have taken down a fighter with the Gargantuan
runemark this activation.
-This fighter makes a bonus move action and
-Then they can make a bonus attack action.
AVATAR OF GRIMNIR
 -This fighter makes a bonus attack action.
-Add double the value of this ability to the damage points allocated by each hit and critical hit
scored from that attack action.

ARTEFACT OF POWER | Shoulder Plate of Edassa


-Halve the damage points (rounding up) allocated by attack actions that target this fighter.

214

Jakkob Bugmansson
 Complete rules on how to use Jakkob Bugmansson in White Dwarf, Nov. 2020, issue 458.

Pt
s
Fighter Weapons    Abilities    
- JAKKOB Axe 3 5 35 - 1 4 4 2/4
BUGMANSSON

Jakkob Bugmansson Abilities


SHOT OF DUARDIN COURAGE
 -Pick a visible friendly fighter within 3" of Jakkob Bugmansson.
-Until the end of the battle round, count each critical hit scored from attack actions that target
that fighter as a hit instead.
THE MEDICINAL COMPOUND
 -Jakkob Bugmansson can use this ability only if he is more than 1" away from all enemy
fighters.
-Pick a visible friendly fighter within 3" of Jakkob Bugmansson.
-Remove a number of damage points allocated to that fighter equal to double the value of this
ability.
‘GET YOUR GRUBBY HANDS OFF!’
 -Jakkob Bugmansson can use this ability only if he is within 3" of an objective.
-Jakkob Bugmansson makes a bonus attack action.
-If an enemy fighter is taken down by that bonus attack action, he can make 1 additional bonus
attack action.

ARTEFACT OF POWER | Ol’ Trustworthy


-When Jakkob Bugmansson makes an attack action, before making the hit roll,
you can choose to either awaken the ‘rune of cleaving’ or the ‘rune of fury’.
-If you choose to awaken the rune of cleaving, add 5 to the Strength characteristic of that attack action.
-If you choose to awaken the rune of fury, add 3 to the Attacks characteristic of that attack action.
-The rune of cleaving and the rune of fury can each be awakened once per battle.

215
216

Keiser Ven Brecht
 Complete rules on how to use Lord Veritant Keiser Ven Brecht in The Purge of Anvilgard free
narrative campaign.

Pt
s
Fighter Weapons    Abilities    
- KEISER VEN BRECHT Sword 4 5 32 - 1 3 4 2/5

Keiser Ven Brecht Ability


SCOUR FOR CORRUPTION
 -Pick 1 enemy fighter within 1" of this fighter and roll a dice.
-To the score of that roll, add the value of this ability and add the number of damage points
allocated to that enemy fighter.
-If the total exceeds the Wounds characteristic of that enemy fighter, Ven Brecht immediately
uncovers 1 extra clue.
-The same enemy fighter cannot be targeted by this ability more than once per battle.
LANTERN OF ABJURATION
 -Until the end of the battle round, subtract 1 from the value of abilities (to a minimum of 1)
used by enemy fighters while they are within 9" of this fighter.

217

Ancient Guardian
 Complete rules on how to use an Ancient Guardian in the Grand Alliance book Sentinels of Order
(challenge battle page 108).

Pt
s
Fighter Weapons    Abilities    
- ANCIENT GUARDIAN Claws * 5 50 - 1 4 5 */*
Blast 3-7 2 3 3/6

DAMAGE TABLE
Damage points allocated Move Damage
0-16 4 4/8
17-32 3 3/6
33+ 2 2/4


Kharadron Frigate
 Complete rules on how to use a Kharadron Frigate in the Grand Alliance book Sentinels of Order
(challenge battle page 107).

Pt
s
Fighter Weapons    Abilities    
- KHARADRON Canons 8 6 60 - 6- 2 6 5-
FRIGATE 20 10

218

Thalos the Cruel
 Complete rules on how to use Black Ark Fleetmaster Thalos the Cruel Crimelord of the Coil
in The Purge of Anvilgard free narrative campaign.

Pt
s
Fighter Weapons    Abilities    
240 THALOS THE CRUEL Sword 5 3 25 Leader 1 4 4 2/5

Thalos the Cruel Ability


MURDEROUS SWASHBUCKLER
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack
action made by this fighter.


Scourgerunner Chariot
 Complete rules on how to use a Scourgerunner Chariot in The Purge of Anvilgard free narrative
campaign.

Pt
s
Fighter Weapons    Abilities    
240 SCOURGERUNNER Whip 10 3 35 - 3 3 3 1/3
CHARIOT Bow 3- 2 5 2/5
15

Scourgerunner Chariot Ability


PLOUGH THROUGH
 -Until the end of this fighter’s activation, the next time this fighter makes a move action, it can
move through fighters, but it cannot end its move on any fighters.
-At the end of that move action, allocate 2D6 damage points to each fighter it moved through.

219

Lord of Change
 Complete rules on how to use a Lord of Change as a Wild Fighter in Tome of Champions 2020 (pages
76-77,81).

Pt
s
Fighter Weapons    Abilities    
- LORD OF CHANGE Blast 6 4 12 Gargantuan 9 3 9 6/9
0

Lord of Change Wild Fighter Abilities


1 BERSERK
-Add 1 to the Attacks characteristic of attack actions made by this fighter until the end of their activation.
2 CHARGE
-This fighter makes a bonus move action.
-At the end of that move action, if there are any enemy fighters within 1" of this fighter, the players pick
1 of those enemy fighters.
-Allocate D3 damage points to that fighter.
3 DEADLY STRIKE
-A fighter can use this ability only if there are any visible enemy fighters within 1" of this fighter.
-The players pick 1 of those enemy fighters.
-Allocate D6 damage points to that fighter.
4 FURY
-Add 1 to the Strength characteristic of attack actions made by this fighter until the end of their
activation.
5 INDOMITABLE
-Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
6 RECUPERATE
-Remove 5 damage points allocated to this fighter.
-If this fighter has the Gargantuan runemark remove 10 damage points instead.

220

Gothizzar Harvester
 Complete rules on how to use a Gothizzar Harvester in the Grand Alliance book Bringers of Death
(challenge battle page 61).

Pt
s
Fighter Weapons    Abilities    
- GOTHIZZAR Unarmed 5 4 42 - 1 2 5 4/8
HARVESTER Blast 6 1 4 2/4


Arkhan the Black
 Complete rules on how to use Arkhan the Black in The Forlorn Hope free narrative campaign.

Pt
s
Fighter Weapons    Abilities    
- ARKHAN THE BLACK Fangs 8 4 50 Leader, Fly, 2 4 5 3/6
Gargantuan

Arkhan the Black Ability


CURSE OF YEARS
 -Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to double
the value of this ability.
-For each roll that equals or exceeds the Toughness characteristic of that fighter, allocate 3
damage points to that fighter.
-The Light of Eltharion cannot be targeted by this ability.

221

Restless Undead of Ulfenkarn
 Complete rules on how to use these Restless Undead the A Fool’s trove in Ufenlkarn free narrative
campaign.

Threa
t
Fighters Weapons    Abilities    
value
2 SKELETON Sword & Shield 3 4 8 Minion 1 3 3 1/3
WARRIOR
2 SKELETON Spear & Shield 3 4 8 Minion 2 2 3 1/4
WARRIOR
2 DEADWALKER Unarmed 3 4 10 Minion 1 2 3 1/4
ZOMBIE
4 KOSARGI Axe 4 4 30 - 2 2 5 2/5
NIGHTGUARD
1 CORPSE RATS Fangs 6 1 8 Beast 1 6 2 1/2
1 BAT SWARM Fangs 8 1 6 Beast, Fly 1 3 3 1/4

NIGHTFALL
The twist used in each battle of the campaign is Nightfall, which works as follows. At the start of the battle a player
rolls a D3. This determines how many battle rounds of daylight remain. Once all the battle rounds with daylight
have been played, nightfall lasts for the remainder of the battle (for example, if a 2 was rolled there would be 2 battle
rounds of daylight and nightfall would begin at the start of the third battle round). Once nightfall begins, the Dead of
Night and Restless Undead rules take effect:

DEAD OF NIGHT
No ability or attack action can be used to target an enemy fighter more than 3" away.

RESTLESS UNDEAD
At the start of each combat phase, before any fighters have been activated, the player with the initiative rolls a dice.
This determines the amount of restless undead that can be set up on the battlefield this turn. On this page are 6
fighter cards with the Restless Undead faction runemark. These fighters do not have points values – instead, each has
a threat value between 1 and 4. The player with the initiative picks a number of Restless Undead fighters with a
combined threat value equal to or less than the roll. These fighters are then set up on the battlefield as a single
222
group, each within 1" of at least 1 other fighter from the group and more than 5" from any fighters not from the
group.
These fighters are subject to the Territorial Predators and Bestial Intellects rules from the Core Book in the same
way as a chaotic beast. The only ability these fighters can use is the ‘The Dead Rise’ ability, shown below.

Restless Undead Ability


THE DEAD RISE
 -Pick a visible enemy fighter within 1" of this fighter that does not have Leader runemark.
-This fighter makes a bonus attack action against that fighter.
-If that fighter is taken down by that attack action, that fighter is immediately slain and
removed from the warband.
-If this happens, 1 new Deadwalker Zombie with the Restless Undead faction runemark is set
up within 1" of this fighter.


The Light of Eltharion
 Complete rules on how to use The Light of Eltharion in The Forlorn Hope free narrative campaign.

Pt
s
Fighter Weapons    Abilities    
- THE LIGHT Sword 5 5 32 Leader 1 5 5 3/6
OF ELTHARION

The Light of Eltharion Ability


SEARING DARTS OF LIGHT
 -Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to half the
value of this ability (rounding up).
-For each 4+, allocate 3 damage points to that fighter.


223
Auric Flamekeeper
 Complete rules on how to use Auric Flamekeeper in White Dwarf, Mar. 202, issue 474.

Pt
s
Fighter Weapons    Abilities    
12 AURIC Axe 3 4 20 Leader, 1 3 4 1/4
0 FLAMEKEEPER Terrifying

Auric Flamekeeper Leader Ability


MASTERFLAME RUNE
  -A fighter can only use this ability in a battle round in which a friendly fighter has been taken
down.
Terrifying
-Until the end of the battle round, add 1 to the damage points allocated to enemy fighters by
each hit and critical hit from attack actions that have a Range characteristic of 3 or less made
by friendly fighters while they are within 6" of this fighter.


Akhelian Thrallmaster
 Complete rules on how to use Auric Flamekeeper in White Dwarf, Mar. 2022, issue 474.

Pt
s
Fighter Weapons    Abilities    
16 AURIC Spear 5 3 18 Leader, 2 4 4 2/5
0 FLAMEKEEPER Sentience

Akhelian Thrallmaster Leader Ability


 WAY OF THE DEPTHS
 -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that
have a Range characteristic of 3 or less made by this fighter and by visible friendly fighters
Sentience
that have the Idoneth Deepkin runemark and either the Agile or Minion runemarks while they
within 6" of this fighter.


224
High Gladiatrix
 Complete rules on how to use High Gladiatrix in White Dwarf, May 2022, issue 476.

Pt
s
Fighter Weapons    Abilities    
19 HIGH GLADIATRIX Whip 5 3 20 Leader, Trapper 2 5 4 2/5
5

High Gladiatrix Leader Ability


 KILLING STROKE
 -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 3-4, allocate 1 point of damage to that fighter.
Trapper
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.


Scriptor Mortis
 Complete rules on how to use Scriptor Mortis, Craven Huntmaster and Craventhrone Guard in White
Dwarf, May 2022, issue 476.

Pts Leader Weapons    Abilities    


155 SCRIPTOR MORTIS Unarmed 6 4 22 Leader, Sentience, 1 3 4 1/4
Fly

Scriptor Mortis Leader Ability


SENTENCED TO ETERNAL TORMENT
  -Pick a visible enemy fighter.
-Roll a dice for that fighter.
Sentience -If the roll is equal to or less than the number of the current battle round, allocate 6 damage
points to that fighter.

Craven Huntmaster
225
Pts
Leader Weapons    Abilities    
135 CRAVEN Axe 6 4 15 Leader, Fly 1 2 3 1/3
Crossbow 3-
HUNTMASTER 2 4 1/3
10

Craventhrone Guard
Pts Fighter Weapons    Abilities    
105 CRAVENTHRONE Dagger 6 4 10 Fly 1 2 3 1/3
Crossbow 3-
GUARD 2 4 1/3
10

226

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