AI Stat Cards v0.1
AI Stat Cards v0.1
GHI GHI
JKL JKL
R1/R2 + Closing R1/R2 + Closing
R3+/R2 + Fleeing R3+/R2 + Fleeing
GHI GHI
D TIE/x7 Defender JKL D TIE/D Defender JK
L
G G
3%3^3&3* HIJ 3%3^3&3* H
KL G IJK
G
H H L
1 Select Target 1 Select Target
1) Nearest Enemy in Arc at I G 1) Nearest Enemy in Arc at IJ G
Range 1-3 JK H
Range 1-3 KL HI
2) Nearest Enemy L 2) Nearest Enemy
*) Free e Action IJ *) Free l Action vs. Target JK
*) Free l Action vs. Target KL 2 Select Maneuver L
2 Select Maneuver G G
G GH Direction
Direction HI IJK Roll on the matching table
HI H
Roll on the matching table JKL L + Skip step 3 on red moves J I
3 Action Selection 3 Action Selection KL JKL
1) Remove stress or Resolve c 1) Remove stress or Resolve c
2) r to get a shot GHI 2) r to get a shot GHI
3) r JKL 3) r JK
keep target in your arc G keep target in your arc L
4) f H 4) f G
% Attack Target IJK C Cannon Attack H
1) Enemy you have l on GH 1) Enemy you have l on IJKL GHI
L IJK JK
2) Nearest Enemy 2) Nearest Enemy
Clear l if unspent L % Primary Attack L
1) Enemy you attacked
G with equipped C G
H 2) Nearest Enemy H
IJKL R1/R2 + Closing Clear l if unspent IJKL R1/R2 + Closing
R3+/R2 + Fleeing R3+/R2 + Fleeing
B TIE/sa Bomber GHI GHIJ
B TIE/sh Shuttle JK N TIE/IT Punisher KL
L
G G
2%2^6&0* H 2%1^6&3* H
IJK G IJK
G
L H L
1 Select Target H 1 Select Target
1) Nearest Enemy in Arc at IJ G 1) Nearest Enemy in Arc at IJ G
Range 1-3 KL H
Range 1-3 KL H
2) Nearest Enemy 2) Nearest Enemy
*) Free l Action vs. Target IJK *) Free l Action vs. Target IJK
2 Select Maneuver L 2 Select Maneuver L
Direction G G Direction G G
Roll on the matching table HI HI Roll on the matching table HI HI
+ Skip step 3 on red moves JKL JKL + Skip step 3 on red moves JKL JKL
3 Action Selection 3 Action Selection
1) Remove stress or Resolve c 1) Remove stress or Resolve c
2) r to get a shot GHI 2) b to get a shot GHI
3) r JK 3) b JK
keep target in your arc L keep target in your arc L
4) f G 4) f G
% Attack Target H % Attack Target H
1) Enemy you have a l on IJKL GH 1) Enemy you have a l on IJKL GH
2) Nearest Enemy IJ 2) Nearest Enemy IJ
Fire M or P if possible KL Fire M or P if possible KL
Clear l if unspent Clear l if unspent
GHIJ GHIJ
K K
L R1/R2 + Closing L R1/R2 + Closing
R3+/R2 + Fleeing R3+/R2 + Fleeing
GHI GHI
g Xm-1 Missile Boat JK g Xg-1 Assault Gunboat JK
L L
G G
1%3^3&3* H 2%2^4&3* H
IJK GH IJK
G
M Advanced Concussion Missiles L I L
H 1 Select Target
Range 1-2, Attack 5
Attack (target lock): Discard this IJK G 1) Nearest Enemy in Arc at J G
card to perform this attack. You L H
Range 1-3 K HI
may change 1 of your blank results 2) Nearest Enemy L
to a d result. IJK *) Free l Action vs. Target JK
L 2 Select Maneuver L
1 Select Target
1) Nearest Enemy in Arc at Range GH Direction G G
G
1-3 IJ Roll on the matching table H H
2) Nearest Enemy HI
K + Skip step 3 on red moves IJ IJ
*) Free l Action vs. Target JKL 3 Action Selection
2 Select Maneuver L KL KL
1) Remove stress or Resolve c
Roll on the matching table G 2) f GH
+ Skip step 3 on red moves HI % Attack Target IJ
G
3 Action Selection 1) Enemy you have a l on
HI J G KL
1) Remove stress or Resolve c 2) Nearest Enemy
2) r or b to get a shot J KL H
1) Fire M or P
3) r or b K G 2) Fire C IJKL GH
and keep target in your arc
L HI 3) Fire primary weapon I
4) f if you have a shot
5) e JK Clear l if unspent JKL
% Attack Target L
1) Enemy you have a l on G G
2) Nearest Enemy H H
Fire M or P if possible IJKL R1/R2 + Closing IJKL R1/R2 + Closing
Prioritize Adv. Con. Missiles
Clear l if unspent R3+/R2 + Fleeing R3+/R2 + Fleeing
4 Gozanti-class Cruiser GH
IJ
((
(( 4 Vector: Gozanti-class Cruiser
K (
L ( GH (( PS 2 5 ( 0 ^ 9 & 5 *
IJ (((
KL (
GHI (((( 1 Select Target
J ((( 1) Nearest Enemy
K (( *) Free l Action vs. Target
L (( G ((( 2 Select Maneuver
HI ((((
Direction
J (
KL (( Roll on the matching table
3 Deploy Ships
GHI (( For each enemy ship Range 2-5 (up to 4), starting with the closest
GH ((( J (
I ( KL (( shot at closest possible range
JKL (( (( 2) Select a maneuver that can be completed to get a shot at closest possible
range
3) Do not deploy against that target
GHI ( Selection
JK (( 4 Energy
L (( Gain energy indicated by maneuver
GH (( (( Allocate 1 energy to Dual Laser Turrets
IJ (( *) Spend 1 energy to remove 1 facedown damage card
KL (((( 5 Action Selection
G (((( 1) Resolve c
HIJK ( 2) j an enemy Range 1-2, prioritizing target
L ((
3) o the friendly ship at Range 1-2 with the highest pilot skill
G ((( 4) v to recover 2 or more shields, Skip Automated Protocols
H (((( 5) i the section closest to target, Skip Automated Protocols
IJ (
KL ( R1/R2 + Closing 6 Automated Protocols
R3+/R2 + Fleeing 1) Spend 1 energy and v to recover 2 or more shields
2) Spend 1 energy and i the section closest to target
H First Attack Range 1-3 $ 3
1) Enemy you have a l on
2) Nearest Enemy
H Second Attack Range 1-3 $ 3
Nearest Enemy you have not already attacked this round
Clear energy from Dual Laser Turrets after attacking
Clear l if unspent
Each enemy ship at Range 1 that does not have a stress token receives 1
stress token
4 Suppressor: Gozanti-class Cruiser 4 Requim: Gozanti-class Cruiser
PS 2 6 ( 0 ^ 9 & 5 * PS 2 4 ( 0 ^ 9 & 5 *
1 Select Target At Start of Mission, choose highest pilot skill enemy for Agent Kahlis target,
1) Nearest Enemy in Arc at Range 1-3 if mission rules do not otherwise specify
2) Nearest Enemy 1 Select Target
2 Select Maneuver 1) Agent Kahlis 1-3
Direction 2) Nearest Enemy
Roll on the matching table *) Free l Action vs. Target
If you overlap an obstacle, do not suffer 1 faceup damage card. Instead, roll 2 Select Maneuver
1 attack die. On a d or c result, suffer 1 damage Direction
3 Deploy Ships Roll on the matching table
For each enemy ship Range 2-5 (up to 2), starting with the closest 3 Deploy Ships
For each enemy ship Range 2-5 (up to 2), starting with the closest
shot at closest possible range
2) Select a maneuver that can be completed to get a shot at closest possible shot at closest possible range
range 2) Select a maneuver that can be completed to get a shot at closest possible
3) Do not deploy against that target range
Selection 3) Do not deploy against that target
4 Energy Selection
Gain energy indicated by maneuver round
Spend 1 energy to remove all stress tokens and assign 1 f token to: 4 Energy
1) Nearest friendly ship with stress Gain energy indicated by maneuver
2) Nearest friendly ship Allocate 1 energy to Dual Laser Turrets
5 Action Selection Gain 2 energy from Optimized Generators
*) Free l Action vs. Target and remove 1 f, e, or blue l token from target *) Spend 1 energy to remove 1 facedown damage card
*) Acquire a second l on an enemy 1-3 within your firing arc 5 Action Selection
1) Resolve c 1) Resolve c
2) o the friendly ship at Range 1-2 with the highest pilot skill 2) o the friendly ship at Range 1-2 with the highest pilot skill
3) v to recover 2 or more shields 3) v to recover 2 or more shields
4) i the section closest to target 4) i the section closest to target
M First Attack Range 2-3 % 4 *) Spend 1 energy to recover 1 shield
Nearest Enemy you have a l on H First Attack Range 1-3 $ 3
Attack (target lock): The defender cannot spend e tokens during this attack 1) Enemy you have a l on
M Second Attack Range 2-3 % 4 2) Nearest Enemy
Nearest Enemy you have a l on H Second Attack Range 1-3 $ 3
Attack (target lock): The defender cannot spend e tokens during this attack Nearest Enemy you have not already attacked this round
Clear l if unspent Clear energy from Dual Laser Turrets after attacking
Clear l if unspent