Claire Summerscale - Chess - Easy Steps To Play Your Best Game-Dorling Kindersley Child's H - B (2006)
Claire Summerscale - Chess - Easy Steps To Play Your Best Game-Dorling Kindersley Child's H - B (2006)
2 4 6 8 10 9 7 5 3 1
               ISBN-13: 978-1-4053-1326-1
                  ISBN-10: 1-4053-1326-9
                   Discover more at
                    www.dk.com
Contents
    The game of chess     4
1   Introduction
    The object
       of the game
                          6
                          8
    Starting positions   10
2   The pieces
    The rook
    The bishop
                         12
                         14
                         16
                              3   winNING your
                                  first games
                                  Piece value
                                                        28   4   tactics
                                                                 Forks, pins,
                                                                    and skewers
                                                                                        44
                                                                                        46
    The queen            18          and exchanging     30       Fried Liver            48
    The knight           20       Developing                     Sacrifice              50
    The pawn             22          your pieces        32       Back rank checkmates   52
    The king             24       Attack and defence    34       G- and H-file
    Special moves        26       Four Move Checkmate   36          checkmates          54
                                  Two Rook                       The Greek Gift         56
                                     Checkmate          38       Removing the
                                  Drawn games                       defender 		         58
                                     and stalemate      40       Seventh Heaven         60
                                  King and Queen                 Discovered attacks     62
                                     Checkmate          42
                                                                 The Duke of
                                                                   Brunswick game       64
                                                                 Glossary               68
                                                                 Solutions              70
                                                                 Index                  72
                                                         Persian painting
                                                         depicting a
                                                         chess game
                                           .   Computer chess
      Computers have changed the way chess is played
     dramatically. The earliest chess computer programs
    developed in the 1950s were very basic. By 1996, a
   powerful supercomputer named Deep Blue defeated
        the then world chess champion Garry Kasparov.
   Today, computers can help players analyse any chess
   position or game. They also enable chess enthusiasts
         in different countries to play each other online.
                      .   DK chess set
      This book features specially
commissioned, computer-generated
   pieces, based on the traditional
       Staunton set. The pieces are
    animated throughout the book
          to reflect their situations.
                                                                                 Chess is a game
                                                                                     for all ages
Introduction
                   CONTENTS
                   t h e o b j ect o f
                   	t h e g a m e	        8
                   Starting
                      p os i t i ons	    10
                                                                         The object of the game                            
                                              , Capturing   pieces
                                                As you advance towards your opponent’s king
                                                 you should try to capture enemy pieces to
                                                  weaken his army. Captured pieces are taken
                                                   off the board. Here the white queen is about
                                                    to capture the black queen.
                       .   Checkmate
 The king is checkmated when he has
nowhere to escape and can no longer
  defend against your attack. Here the
      white rook has trapped the king,
                  who cannot escape.
                                         Pawn
                                         The pawns are your
                                         foot soldiers. They
                                         can form a wall to
                                         protect the king.
                                                                                      KEY TO MOVES
                                                                           Throughout this book the following arrows and
                                                                           colours are used to show the movement of the
                                                                           pieces on the board.
                                                                                          move about to be made by white
Starting positions
Chess is played on a board with eight columns
called files, each containing eight squares, and
eight rows, or ranks, also containing eight
squares. So in total, there are 64 squares
on every chess board. You need to set up the
pieces in their correct positions before you start.
                                                                 ,   READY TO PLAY
                                                                 This is how your board will look when you are
                                                                  ready to start. The board must always have the
                                                                   white square in the bottom right-hand corner.
                                                                    Remember, white must be on the right! Also
                                                                     remember that the queen always starts on her
                                                                       own colour – the white queen on a white
                                                                        square, the black queen on a black square.
                                     Queenside        kingside
                                                                                    squares running
                                                                                    from top to bottom
                             8                                              are called files
Chess notation
Every square on a chess board has its identity. Each piece has its own outline shape which you will see
used in chess quizzes on computers and in newspapers. Each piece is also represented by a letter,
which is used when the moves are written down.
                                                                            Advanced notation
                 K                           Q                        B     Different types of moves are written down in
                                                                            a specific form. Kingside castling is written
                                                                            as 0-0 and queenside castling is written as
    King                       Queen                         Bishop         0-0-0. Capturing is indicated by an “x” and
                                                                            if the move puts the king in check, a “+”
                                                                            is added. Look at this example below.
                 R                           N
                                                                                  If the white
                                                                             bishop took the         8                     
                                                                              black pawn on
                                                                               f7 it would be
                                                                                                     7                    
                                                                                    written as       6                       
                                                                                   Bxf7+. This
    Rook                       Knight                        Pawn
                                                                                                     5                    
                                                                              shows that the
                                                                            bishop captured
                                                                                                     4       
                                                                                                                         
                                                                            (x) a piece on f7        3                
u Identifying    pieces�                                                     and that he has
Each piece is usually represented in outline on a chess board.                  put the black
                                                                                                     2   
                                                                                                          
                                                                                                                             
                                                                                                                               
                                                                                                                                 
When moves are written down, each piece is identified by a                              king in      1                          
                                                                                    check (+).           a    b   c   d   e   f   g   h
letter, apart from the pawn which has no letter. For example, a
rook moving to d3 is written as Rd3, whereas a pawn moving to
d3 would just be written as d3.
                                                                                                     Starting positions                   11
Chess notation
Every square on a chess board has its identity. Each piece has its own outline shape which you will see
used in chess quizzes on computers and in newspapers. Each piece is also represented by a letter,
which is used when the moves are written down.
                                                                            Advanced notation
                 K                           Q                        B     Different types of moves are written down in
                                                                            a specific form. Kingside castling is written
                                                                            as 0-0 and queenside castling is written as
    King                       Queen                         Bishop         0-0-0. Capturing is indicated by an “x” and
                                                                            if the move puts the king in check, a “+”
                                                                            is added. Look at this example below.
                 R                           N
                                                                                  If the white
                                                                             bishop took the         8                     
                                                                              black pawn on
                                                                               f7 it would be
                                                                                                     7                    
                                                                                    written as       6                       
                                                                                   Bxf7+. This
    Rook                       Knight                        Pawn
                                                                                                     5                    
                                                                              shows that the
                                                                            bishop captured
                                                                                                     4       
                                                                                                                         
                                                                            (x) a piece on f7        3                
u Identifying    pieces�                                                     and that he has
Each piece is usually represented in outline on a chess board.                  put the black
                                                                                                     2   
                                                                                                          
                                                                                                                             
                                                                                                                               
                                                                                                                                 
When moves are written down, each piece is identified by a                              king in      1                          
                                                                                    check (+).           a    b   c   d   e   f   g   h
letter, apart from the pawn which has no letter. For example, a
rook moving to d3 is written as Rd3, whereas a pawn moving to
d3 would just be written as d3.
2
    C H A PT ER   t wo:
The pieces
                   CONTENTS
                   t h e r oo k             14
                   the bishop               16
                   t h e q u een	           18
                   t h e k n i g h t	       20
                   t h e p a w n	           22
                   the king                 24
                   s p ec i a l m o v es	   26
14      The pieces
                     The rook 
                 When you first start playing chess you will sometimes hear other people
                 say that the rooks are also called castles. Although they look like castles,
                   more experienced players will always call them rooks. Rooks are very
                   valuable in a game of chess, so they are referred to as major pieces.
                                              . Capturing
     Rooks can never jump over any other pieces, so if an
     enemy soldier is in their way, they must either stop,
        or capture it. This white rook can move straight
      up the board and capture the black rook on d8.
m a st e r t i ps
                                                                                          
 the g1 rook is not blocked and                                                                       DID YOU KNOW?
                                             The g1 rook is far superior to the                       Italians call the rook rocco
 is free to roam up and down                 rook on b1 due to the open g-file.                       (“small fortress”), a version of the
 the board to his heart’s content!                                                                    Persian name for the piece, rukh.
                                                                                                      The rook         15
m a st e r c h a l l e n g e
  Capturing practice
  It is essential that you get used to   8                                   8
  the way each of the pieces moves       7                                    7
  and captures. The best way to do       6                                    6                  
  this and become a chess expert         5                                   5
  is to practise on your own board.      4                                   4           
  Have a look at these two diagrams.     3                                    3                   
  Can you set up these positions         2                                    2
         Rooks
      resemble
 castle turrets
 which is why
       they are
    sometimes
 called castles
Double trouble .
Your rooks can move
around the board quickly
and can be particularly useful
if you use them in pairs.
16      The pieces
                The bishop i
                 The piece we now know as the bishop originated in India and would have
                 appeared as an elephant in an Indian chess set. When chess arrived in the
                 west, European players remodelled the piece to represent a member of the
                  church clergy, who used to hold positions of great power in royal courts.
                                                   The bishop is
                                                   clearly identified
                                                   by his mitre –
                                                   the hat worn by
                                                   church bishops
u   Capturing
Bishops can’t jump over any other pieces.
If another piece is in his way, the bishop
must either stop before he reaches that
piece, or capture it. Here, the white bishop
can capture the black rook.
                                                                                                                                              The bishop           17
m a st e r t i ps
m a st e r c h a l l e n g e
                                                                                                      Diagonal dilemma
                                                                                                      Remember that the bishops have to stay on the
                                                                                                      same diagonal and have a look at these boards.
                                                                                                            1. Which black
                                                                                                               rook can the   8                    
                                                                                                              white bishop
                                                                                                                   capture?
                                                                                                                              7   
                       u   Good bishop, bad bishop
                                                                                                                              6                            
                                                                                                                              5
                       If a bishop is blocked in by his own
                       pawns, he is described as a bad bishop. Here                                                           4               
                                                                                                                                              
                       the white bishop is limited by the white pawns, but the                                                3
                                                                                                                              1                    
                                                                                                                                                   
                                                                                                                                  a   b   c    d   e   f   g   h
                                   
                                              DID YOU KNOW?
kb|183865|1330915903
              The queen 
            The queen is extremely powerful and the only chess piece that represents a
            woman. At the start of the battle she stands next to her king and although
             it may be tempting to leave her to protect the king, it is better to use her
                strength to attack the enemy forces.
                                      .   Capturing
The queen can move forwards and backwards, but
she can never jump over any other pieces, so if an
  enemy soldier is in her way, she must either stop
       before she reaches that piece, or capture it.
m a st e r t i ps
                                                       Do
                                                 remember that your queen is
                                                 the most powerful piece on the board.
                                                       Don’t
                                                 develop your queen too early
                                                 on in the game.
                                                       
                                                                       DID YOU KNOW?
                                                                       The queen was introduced to the
                                                                       game in 1475. Elsewhere in the
                                                                       world she is called “The Lady”.
m a st e r c h a ll e n g e
                                                   Queen of carnage
The queen is
the only female
piece in your
army, but she is
also the most                                      Remember to pay special attention whenever
powerful piece                                     you move this very important lady, as without
                                                   the strength of his queen, the king can often
                                                   end up in serious trouble!
                                                       1. Which black
                                                        piece can the      8               
                                                          queen safely     7
                                                            take here?
                                                                           6
                                                                           5                           
                                                                           4
                                                                           3                  
                                                                           2
                                                                           1
                                                                               a   b   c   d   e   f   g   h
                                                                           3           
Beware the lady u                                                          2
The queen moves quickly and ruthlessly around                              1
the board and can obliterate any pieces in her                                 a   b   c   d   e   f   g   h
               The knight 
             On a chess board, the knight is often depicted as a horse’s
             head. The knight represents the medieval professional soldier,
            who protected people of higher rank, like the king and the queen.
            Just as knights held a special place in the court of King Arthur,
            knights are also special in the game of chess.
                                                                                          Knights in action .
                                                                       At the start of the game, your two knights
                                                                       are brilliant enough to be able to control
                                                                                           all four central squares.
   . Capturing
   Hippedy-hippedy-hop is another way to describe
   how the knight moves, as he can hop or jump
   over other pieces, just as a horse would.
   He can only capture a piece on the
   hop, when he finally lands.
       DID YOU KNOW?
       The horses ridden by medieval
       knights wore armour on their
       bodies to protect them in battle.
                                                                    , Getting   stuck
                                                                     Although the knight has the magic power to
                                                                      jump over other chess men, sometimes he
                                                                        can still get stuck. Here, the white knight
                                                                         has been blocked in by other white
                                                                           pieces. As you can never land on or
                                                                            capture one of your own pieces, the
                                                                               knight will have to wait patiently
                                                                                 until they move out of his way.
                                                                                                                                The knight                              21
m a st e r ti ps
                                                                  Dim knights
                                                                  We know that a knight can move to eight different
                                                                  squares from the centre of the board, but if he sits
                                                                  on the edge, he loses half of his power.
                                                                       Don’t
                                                              put your knights in the corners
                                                              or on the side of the board.
m a st e r    c h a l l e n g e
           The pawn 
             Your pawns are your infantry, or foot soldiers. Because
              they are on foot, they move slowly and can’t escape
               easily from more powerful pieces. There are more
               pawns on the board than any other piece and they
               can be sacrificed to open up lines of attack.
      . Capturing
      Unlike the other pieces, the pawn does not
      capture in the same way as it moves. Pawns
      can only capture other pieces by moving one
      square diagonally forwards, to the right or the left.
      The white pawn is moving up the board and the
      black pawn is moving down the board.
                                                                                                              This pawn can capture
                                                                                                              the black knight or the
                                                                                                              black pawn. Equally, if
                                                                                                              it was black’s move,
      m a st e r      t i ps                                                                                  the black pawn could
                                                                                                              capture the white pawn
 Pawn practice                                                                                Do
                                                                                       remember that pawns can never
 It is always a good idea to play            8
                                                                                       move or capture backwards.
 the pawn game with a friend so              7           
 you can practise moving and                 6                                                Don’t
 capturing with the pawn. Start              5                                         move more than two or three
 with the pawns in this position.            4                                         pawns in the opening stages
 The winner is the player who                3
                                                                                       of the game.
 captures all of their opponent’s            2           
                                                          
                                                            
 pieces or gets a pawn to the end            1
                                                 a   b   c   d   e   f   g   h
 of the board. White always
                                                                                     
                                                                                                 DID YOU KNOW?
                                             Remember the white corner square                    The name of the pawn comes
 moves first – you can toss a                must be on your right!                              from padati, the Indian word used
 coin to decide who plays white.                                                                 for a foot soldier in the game.
                                                                                                   The pawn             23
  Queening a pawn
                                                                                               White can queen this
  If a pawn reaches the other side of the board, something                                     d7 pawn by moving
  magical happens. Your foot soldier is rewarded by being                                      it to d8
                                                              1. What would be
                                                                    white’s best   8
                                                                  capture here?
                                                                                   7
                                                                                   5                
                                                                                   4                
                                                                                   3
                                                                                   1
                                                                                       a   b   c   d   e   f   g   h
                                                                2. What should
                                                                   white’s next    8                   
                                                                move be in this
Army of pawns .                                                      situation?
                                                                                   7                              
                                                                                   6
Your army of
                                                                                   5                       
pawns may move                                                                     4
slowly but if they                                                                 3
perform their                                                                      2           
duties well, they                                                                  1                   
                                                                                                       
                                                                                       a   b   c   d   e   f   g   h
can be promoted
to a higher rank.
24 The pieces
                  The king 
                   The king is the most important piece on the board, as the object of the
                   game is to trap your opponent’s king. This means that you must protect
                   your king at all times. The downfall of the king, as in days of old, means
                   your opponent has won the battle.
                                              .    How does the king move?
                                     Although the king is the most important
                                         piece on the board, he moves very
                                 slowly. He can only move one square in
                                    any direction: forwards, backwards,
                                               left, right, or diagonally.
                                                                    d   Check
                                                                    When the king is attacked by an enemy piece we
                                                                    say that he is in check. The king can never stay on
                                                                    or move to a square where he could be captured
                                                                    by an enemy piece.
u   Capturing
The king captures pieces in the same way
that he moves – he can take any enemy
piece that is standing next to him.             Here the black
                                                rook is attacking
                                                the white king
m a s t e r t i p s
                                                  The checking
The king is the                                   piece cannot
tallest and most                                  be taken
imposing piece
on the board
                                                                       
                                                                                     DID YOU KNOW?
                                                                                     Until the 13th century, all the
                                                                                     squares on the chess board
                                                                                     were the same colour.
m a st e r c h a l l e n g e
                                                                                              3                        
                                                                                              2                         
                                                                                                                          
                                                                                              1                        
King and commander u                                                                              a   b   c   d   e    f     g   h
Because he moves so slowly the king is not very                                               White can deliver checkmate by
                                                                                              moving the queen on c7, but
powerful. He cannot escape the enemy quickly and                                              where should she move to?
relies on his loyal army to protect him against attack.
26 The pieces
Special moves
                              There are two special moves in chess which you must master.
                                Castling can only be done once in a game and involves moving
                                            the rook and the king for the king’s protection.
                                             En passant is an alternative method of capturing
                                             with a pawn. Both are very useful moves.
m a st e r t i ps
                                                                      Do
                                                               castle your king as soon as possible. He
                                                               is much safer on the side of the board.
                                                                      Don’t
                                                               leave your king in the centre of the
                                                               board – he must always be protected.
                                                                      Don’t
                                                               forget that although you will not capture
                                                               en passant very often, it is still an
                                                               important move to master.
3
    C H A PT ER   three :
                   CONTENTS
                   P i ece v a l u e a n d
                   	e x c h a n g i n g         30
                   d e v e l op i n g
                       y o u r p i eces	        32
                   a tt a c k
                       a n d d e f ence         34
                   four move
                   	c h ec k m a te	            36
                   t w o r oo k
                   	c h ec k m a te	            38
                   d r a w n g a m es
                       a n d st a l e m a te	   40
                   k i n g a n d q u een
                   	c h ec k m a te	            42
30    Winning your first games
                                              Knights
                   Bishops                  (3 points each)              Pawns
                  (3 points each)            Knights have the            (1 point each)
                  Bishops can move           special talent of           If you have to
                  quickly across the         being able to jump          make a sacrifice,
                  whole board, but they      over other pieces,          you would lose the
                  are only worth three       but they are only           least by sacrificing
                  points each.               worth three points.         a pawn.
                   A bad exchange    .
  In this situation, if the white queen
captures the black knight on f6, white
    will gain three points, but will lose
  nine points when his queen is swiftly
   recaptured by the black queen on d8.
          This rook is
   defending the rook
   on e8 and is ready
         to recapture                                                       This black rook will
                                                                            be captured by the
                                                                            white rook
                                                                                         ,   A fair exchange
                                                                                         If white decides to capture the black
                                                                                        rook on e8 with his white rook on e1,
                                                                                       black can easily recapture using his rook
                                                                                      on a8. This is a fair exchange – a rook for
                                                                                     a rook – as both rooks are worth five points.
m a st e r c h a l l e n g e
whether the next move will lead to a            1. Is it a good idea for the white                 2. Should the white knight capture the
                                                rook to capture the queen on e5?                   rook on c5 or on f6? Which capture
good, bad, or fair exchange for white.          Or will white end up worse off?                    will gain the most points for white?
32    Winning your first games
m a st e r t ips
Play it safe
It is important to make sure that your          8                                         8       
pieces are safe. No one wants to lose           7                                       7     
their pieces because they’ve made               6                                            6     
a silly move. Examine carefully where           5                                            5     
you opponent’s pieces are before you            4                                            4     
make your move. Always try to make              3      
                                                                                              3       
a safe move to a square where you               2 
                                                       
                                                             
                                                                                              2 
                                                                                                 
                                                                                                       
                                                                                                         
                                                                                                           
cannot be captured or where you                    
                                                1                                        1          
                                                    a   b   c       d   e   f   g   h              a   b   c    d   e   f   g   h
are protected by your army. It is
                                                1. White has just played d3. He                2. White moved his bishop to g5
important to develop your pieces,               didn’t play d4 because his pawn                and not f4, so as to avoid capture
but not at the expense of losing them.          would have been chopped off.                   by the black e5 pawn.
                      . Successful   attacks
                      It is often a good idea to attack your
                      opponent with a piece of less value than the piece
                      you are attacking. Here, if white moved his queen to a4 to
                      attack the black knight, he would not have been successful, because if
                      white captured the knight, black would then recapture with his queen.
m a st er t i ps
Black needs to
move his rook                                                                   ma st e r           c ha l l e n g e
to defend the
knight
                                                                                Defend or die
                                                                                You must protect your king against checkmate at
                                                                                all costs. How can you defend your monarch?
                                                                                         1. White is
   u   Defending a piece                                                          threatening Qg7            8                                                         
                                                                                 checkmate. If you
   Here, the white bishop is attacking the undefended knight                      were black, how
                                                                                                             7                                                        
   on f6. If the knight moves, the bishop will capture the rook                    would you stop            6           
   on d8. Black can defend the knight by moving her rook to                         the checkmate            5                           
                                                                                      and launch a
   d6. If white then captures the knight, black can recapture                                                4
                                                                                                                                                                 
                                                                                     vicious attack
   with her rook – a fair exchange.                                                   of your own?           3                   
                                                                                                                                                                        
                                                                                                             2   
                                                                                                                                                       
                                                                                                                                                          
                                                                                                             1                                           
                                                                                                                     a       b       c       d       e       f       g       h
                                                                                       2. Here, black
                                                                                        is threatening       8                                                  
                                                                                     Qg2 checkmate.
                                                                                      How can white
                                                                                                             7
                                                                                                                                                              
                                                                                     defend his most         6                                         
                                                                                      valuable piece?        5
m a st e r t i ps
 Bash!
 “Queen out, bishop out, bash!” is a                8                                  8   
 quick and easy way to remember this                                                      
                                                    7                                         7        
 checkmate. If you follow each step,                6                                        6    
 you’re bound to catch some people                  5          
                                                                                             5   
                                                                                                 
 out with Scholar’s Mate. However, it               4                                        4      
 is vital that you develop your pieces              3                                         3
m a st e r ch a l l e n g e
                                                                               1                   
                                                                                                   
                                                                                   a   b   c   d   e   f   g   h
                                                             2. Have you
                                                             formed your       8
                                                              barrier yet?     7       
                                                                               6   
                                                                               5                               
                                                                               4
                                                                               1                   
                                                                                                   
                                                                                   a   b   c   d   e   f   g   h
                                                       4   Checkmate!
                                                       This process of forcing the king backwards will
                                                       always lead to a checkmate like this. The black
                                                       king is in check and cannot move to a safe
                                                       square so it is checkmate.
                                              Stalemate
                                               The game is drawn and you are in stalemate when it is
                                                 your move, you are not in check, but have no legal
                                                    move. In this position it is black to move. The white
                                                      queen prevents the black king from moving to
                                                          any of the surrounding squares, but he is not
                                                             in check. He also has no other legal move,
                                                                so it is stalemate.
                                               Not stalemate        .
                    This is an almost identical position, except
                        that black now has a pawn on a6. It is
                  black’s turn. The black king is not in check
                 but is still unable to move. This time black
                    can make a legal move. His pawn can
                         advance one square forwards and
                               it is therefore not stalemate.
m a st e r t i ps
                                              Three-fold Repetition
                                           Simply put, a game is drawn if exactly the same position is
                                           reached three times. A common example of this is perpetual
                                           check. Here, black wants to play Qg2 checkmate. White’s only
                                           hope of escape from this is to force a draw by perpetual check.
                                           Queen f8 check forces the black king to move to h7. Then
                                           Qf7+ forces the black king to move back to h8. If white plays
                                           the same moves again, the black king has no option
                                           but to repeat his moves, thus white avoids being
                                           checkmated and forces a draw.
                         The white king is safe
                         from the g2 checkmate due
                         to the perpetual check
                                                               
                                                                           If both sides have made 50
                                                                           consecutive moves without a
                                                                           capture being made or a pawn
                                                                           being moved, then either
                                                                           player can claim a draw.
42    Winning your first games
m a st e r t i ps
 Avoid stalemate
 It is very important to keep your queen more than
 a knight’s move away from the king once he has
 moved into the corner. Here it is black’s move.
 He is not in check but has no legal move, so it
 is stalemate and the game is drawn.
                               8   
                               7           
                                           
         The queen has
                               6
       stayed too close
        to the king and        5
         as a result it is     4
         now stalemate
                               3
                               1                   
                                                   
                                   a   b   c   d   e   f   g   h
                                                                                King and Queen Checkmate                    43
m a st e r ch a l l e n g e
                                                2                                       2
1. Form the barrier.
                                                1                   
                                                                                       1
2. Follow the enemy king.                           a   b   c   d   e   f   g   h           a   b   c   d   e   f   g   h
                                                1. The black king has just moved        2. There are three checkmates in
3. Move in for the kill.                        from e8-d8. Where should the white      this position. How many can
                                                queen move next?                        you find?
                       The black
                       king is now
                       trapped by
                       the white
                       king and
                       queen
Tactics
                   CONTENTS
                   f o r k s , p i ns ,
                       a n d s k e w e r s	   46
                   fried liver                48
                   s a c r i f i ce           50
                   back rank
                   	c h ec k m a tes	         52
                   g- and H-file
                   	c h ec k m a tes	         54
                   t h e g r ee k g i f t	    56
                   removing the
                       d e f en d e r         58
                   se v ent h h e a v en	     60
                   d i sco v e r e d
                       a tt a c k s	          56
46     Tactics
                                                         ,   The fork
                                                         Where one piece attacks two
                                                         or more pieces at the same
                                                          time it is called a fork. When you
                                                           fork pieces it can be difficult for
                                                            your opponent to defend all
                                                             of their men. Every
                                                              piece on the board
                                                               can fork – even
                                                                 the pawns.
m a st e r T I PS
 Absolute pin
 The absolute pin is a really powerful tactic,
 as it paralyses the attacked piece. Here, if
 the d2 rook moves to a2, the black queen
 is lost, as she is unable to move away from
 the attack. She is absolutely pinned to her
 king on a8.
                    5   
                    4
                    2                    
                    1
                        a    b   c   d   e   f   g   h
                                                                                           Forks, pins, and skewers                           47
ma st e r c ha l l e n g e
                                                                            Fork or skewer?
                                                                            White is on the attack and can effect a fork or
                                                                            skewer in these situations. Can you tell which?
                                                                                 1. To where should
                                                                                  the bishop move?       8   
                                                                                Is this a fork, a pin,
                                                                                                         7
                                                                                        or a skewer?
                                                                                                         6           
                                                                                                         5
                                                                                                         3                      
                                                                                                         2                           
                                                                                                         1                           
                                                                                                                                     
                                                                                                             a   b   c   d   e   f   g   h
                                                                                   2. Where should
                                                                                       the white g5      8     
                                                                                    knight move? Is
                                                                                  this a fork, a pin,
                                                                                                         7    
                                                                                       or a skewer?      6      
                                                                                                         5        
                                                                                                         4     
                                                                                                              
u   The pin                                                                                              3
Another effective tactic is the pin. It is an attack on a piece                                          2   
                                                                                                              
                                                                                                                 
                                                                                                                      
which, if it tries to move, leaves a more valuable piece                                                 1   
                                                                                                                   
                                                                                                                        
open to capture. Sometimes this can leave the opponent                                                       a   b   c   d   e   f   g   h
completely paralysed. The pinned piece is forced to stay
where it is until the attacking piece moves or is captured.
48 Tactics
                            Fried Liver
                              The strange name of this tactic actually comes from an Italian
                           saying, “dead as fried liver”, which perfectly describes the lethal
                          result of this move if it is played correctly. Just like the Four Move
                            Checkmate, it takes advantage of the weak square on f7.
m a st e r t i ps
                                                                                                   Do
 We love that liver!                                                                        watch for an opportunity
                                                                                            to use this effective tactic.
 A common question is “Why not take
 on f7 with the bishop instead of the
                                             8    
                                                                                                 Don’t
                                             7                                       launch the Fried Liver if your
 knight?” Some people are tempted to         6      
 capture with the bishop, because it                                                        opponent has not developed
                                             5        
 will be check. However, when the                                                           his knight to f6.
                                             4      
 king moves out of check, your attack        3
                                                                      1. It is white to
                                                                    move. Should he        8      
                                                                     launch the fried
                                                                      liver with Ng5?
                                                                                           7    
                                                                    Should the black       6     
                                                                         knight still be   5      
                                                                          on g8 in the
                                                                           Fried Liver?
                                                                                           4      
                                                                                           3          
                                                                                           2  
                                                                                                  
                                                                                                         
                                                                                           1 
                                                                                               
                                                                                                        
                                                                                               a   b   c   d   e   f   g   h
                                                                         2. Black has
                                                                         successfully      8     
                                                                    blocked the path       7     
                                                                         of the white
                                                                       bishop. What        6       
                                                                        should black       5       
                                                                           play now?
                                                                                           4    
                                                                                           3
                                                                                           2   
                                                                                                
                                                                                                   
                                                                                                        
                                                                                           1   
                                                                                                     
                                                                                               a   b   c   d   e   f   g   h
50      Tactics
Sacrifice
A chess sacrifice can be described as a deliberate loss of material in return for an
expected advantage. When you start playing chess, you are always aware of the points
value of your pieces. However, in some very specific circumstances, it can be in your
best interest to “sacrifice” or give away a piece. It’s important to remember that chess
is about checkmating your opponent’s king, not hoarding pieces.
                                                     A checkmating sacrifice
                                                       1    Here white gives up his queen in order
                                                            to deliver a brilliant mate with his
                                                               one remaining piece. White plays
                                                                  Qg8+, which forces Rxg8.
                                 .   Anastasia’s Mate
          Another checkmating sacrifice is known as
          Anastasia’s checkmate. Here, the h5 queen,
          the e7 knight, and the e4 rook are involved.
      White performs the daring sacrifice Qxh7+, when
      black’s only option is to recapture the queen with
       his king. Then Rh4+ is actually checkmate, as the
           king has been trapped by the rook and knight.
                                                                                          A defensive sacrifice
                                                                                       Here, white is threatening three
                                                                                      different checkmates – Qe7, Qf7, and
                                                                                     Qh8. The situation looks hopeless for
                                                                                    black, but Rd6+ saves the game. If the
                                                                                   white king captures the rook, the black
                                                                                  king is not in check, but has no legal
                                                                                 move. It is stalemate. If the white king
                                                                                moves out of check, then the black rook
                                                                               can gleefully take the queen and the game
                                                                              is drawn, through a lack of mating material.
m ast e r t i ps
   Deflection
   When you distract a piece away                                                  
                                                  8                                              8                          
   from defending another piece or                7                                               7                         
   square, this clever tactic is known            6                                            6                   
   as deflection. There are two different         5           
                                                                                 
                                                                                                 5
   types of deflection shown here.                4                                              4
m a st e r t i ps
   your opponent can cunningly                 1. White rook to e8 would be                      2. The black king’s escape square on
                                               checkmate, as the d3 rook has                     h7 is covered by the white bishop
   block off your escape route!                blocked off the d7 escape route.                  on e4.
                                                                                          Back rank checkmates                            53
                                                                A wise investment�
                                                             If you can checkmate your opponent, does it matter
                                                                 that they capture your queen in the process? Of
                                                                    course not! Here white thinks ahead and forces
                                                                        the black b8 rook to capture his queen so
                                                                           he can give a back rank checkmate by
                                                                              recapturing with his e1 rook.
                                                                                                                         The king is
                                                                                                                         trapped behind
                                                                                                                         his pawns
m a st e r ch a l l e n g e
Deflection or destruction?
In these seemingly innocent and                  8                                             8                       
equal positions, it is white’s turn              7                                          7                       
to move. Can you find the best                   6                                              6
stopping checkmate, and then                     1. White is just moments away from             2. White has sensibly given himself
                                                 achieving a back rank mate. What               an escape square on h2, but black
deflect it (or them) away.                       should be white's next move?                   has not been so clever.
54        Tactics
 1
      a    b   c    d    e      f   g    h
.    Backup
As you can see, the c2 bishop is providing
the backup the queen needs to deliver
checkmate. Without the backup of the
bishop, the black king could capture the
queen. He cannot capture the queen now
because he would be moving into check.
m a st e r t i ps
     Look at these positions carefully and              1. Here, the backup for the h7       2. The black e6 knight currently
                                                        checkmate is missing, so white       prevents checkmate on g7, so white
     find white’s best moves.
                                                        should play Ng5.                     should simply chop it off. Rxe6.
                                                                                       G- and H-file checkmates                             55
                                                                         Good defending
                                                                         Identifying weak squares and defending
                                                                         correctly is vital. Choose black’s best move.
                                                                             1. In this scenario,
Delivering g-file checkmate                                                   what should black     8                    
1    Here, the f6 bishop is defending the g7 pawn,                           do next to improve
                                                                                    his defence?
                                                                                                    7                     
foiling our plan of checkmate. So let’s remove him
                                                                                 Should he play     6                   
                                                                                                                         
with the d5 knight.                                                                 Nh5 or Bh5?     5
                                                                                                    4                       
                                                                                                    3
                                                                                                    1                       
                                                                                                                            
                                                                                                        a   b   c   d   e   f   g   h
                                                                                  2. What move
                                                                                   should black     8                   
                                                                                     play here –
                                                                                    Ng6 or Bf5?
                                                                                                    7
                                                                                                                          
                                                                                                    6                   
                                                                                                    5                    
                                                                                                    4
                                                                                                    3
2  Now that the g-file defence has been removed, the                                                2
white queen can play Qxg7 checkmate, as the white                                                   1                       
                                                                                                                            
rook on g3 provides vital backup.                                                                       a   b   c   d   e   f   g   h
56        Tactics
            3   Attack quickly
            White is a bishop down and therefore vulnerable,
            so she has to move quickly and attack before the
            black king realizes his plan.
                                                                                               The Greek Gift             57
4   Black retreats
White moves her knight (Ng5+) and the black king
hurriedly retreats back behind his pawns where he
thinks he will be safe (Kg8).
                                                                                     8   Checkmate!
                                                                                     To block off the black king’s last
                                                                                      chance of escape, white advances
                                                                                        her g-pawn to g6. Black is now
                                                                                         powerless to prevent the
                                                                                           checkmate.
58   Tactics
m a st e r c h a l l e n g e
                          Seventh Heaven
                          The seventh rank is deep in your opponent’s territory and is where
                         your opponent’s pawns begin their slow journey. If you can get both
                          your rooks on to that seventh rank you will gain a lot of power, as
                           they can work together and gobble up any other piece in their path!
                                                                  .   Dual control
                                                        Here, the white rooks are
                                                     able to zoom up and down
                                                    the seventh rank and chop
                                                             off all the pawns.
Pawn carnage .
All in all, rooks on
the seventh rank give
you much greater
chances to win.
m ast e r c h a l l e n g e
  Creating chaos
  The white rooks are       8                                         8                      
  ideally placed on                                                                              
                            7                                       7
  the seventh rank          6                                            6                               
  and are poised to         5                                            5                  
  chop off the enemy        4                                           4   
  pieces. Even in such      3                                           3                      
  a powerful position,      2                                         2                            
  you still have to be      1                           
                                                                        1                            
                                                                                                      
                                a   b   c   d   e   f   g   h                a   b   c   d   e    f   g      h
  careful about the
                            1. If white wants to win a pawn,             2. Black is about to get a shock.
  position of your          what should his next move be?                How can white now checkmate
  opponent’s pieces.                                                     in three moves?
                                                                                              Seventh Heaven                       61
                                                                                                              They threaten
                                                                                                              pawns on both
                                                                                                              sides of the board
m ast e r T I PS
                                                                 Double trouble
                                                                 If you put both your rooks on the same file
                                                                 (up and down the board), or on the same
                                                                 rank (sideways across the board), you often
                                                                 double their strength, as they back each
                                                                 other up and can chop off a lot of pieces.
                                                                 If you manage to reach the seventh rank
                                                                 your opponent is in for trouble!
                                                                          Here,
                                                                     because of
                                                                                     8                                
                                                                   the valuable      7                      
                                                                   backup from
                                                                                     6
                                                                   the e1 rook,
                                                                   white is able     5
                                                                  to play Re7+.      4
                                                                                     2                            
                                                                                     1
                                                                                         a    b   c   d   e    f   g   h
Discovered attacks
When you hit your opponent with a discovered attack, it is as if you have
ambushed them. One of your own soldiers leaps out of the way to reveal that
an attacking piece has been craftily hiding behind him all along.
m a st e r t i ps
                                                                       m a st e r      c h a l l e n g e
Conquering the copycats
 1 Here, black has copied white’s first two moves but
now it all starts to go wrong. The white knight has just               Discover your potential
captured black’s e5 pawn. If black continues to mirror
with Nxe4, his position will fall apart.                               When your pieces are lined up against the
                                                                       enemy forces a discovered attack can frequently
                                                                       be on the cards. Can you find the best move for
                                                                       white in these two positions?
                                                                             1. Black has
                                                                              blocked the    8   
                                                                        discovered check
                                                                         by playing Qe7.
                                                                                             7 
                                                                       Would you capture     6     
                                                                            her with your    5
                                                                           queen or your
                                                                         knight and why?     4
                                                                                             2 
                                                                                                
                                                                                                  
                                                                                                     
                                                                                                        
                                                                                             1 
                                                                                                 
                                                                                                 a   b   c   d   e   f   g   h
a b c d e f g h
        3    A sequence
             of captures
    The Duke retaliates                 8    
    by capturing the f3
    knight, but Morphy                  7     
       is too quick and
                                        6
           recaptures by
        bringing out his
     queen (Qxf3). The
                                        5                           
       Duke then takes                  4                           
     Morphy’s d5 pawn
        (dxe5). Material                3                            
      gains are level at
              this point.               2                         
                                        1                         
                                            a     b      c      d    e       f    g    h
4        
                                                                                                          protected by the queen
3      
       
2                                                                               8                       
1                                                                                 7                       
      a        b      c      d          e    f       g     h                           6                         
               Both the f7 and b7
                                                                    White brings out
                                                                    his other knight
                                                                                       5                        
               pawns are under
               attack by the queen                                                     4                       
                                                 5    Deepening development
                                                                                       3    
                                                                                            
                            The Duke hastily moves his queen to defend f7              2   
                                                                                                                 
                            against the checkmate threat (Qe7). But instead
                              of capturing the b7 pawn, Morphy continues               1                          
                          to develop and brings out his other knight (Nc3).
                                                                                           a    b     c    d     e       f     g     h
                              The Duke then brings out another pawn (c6).
                       66 Reference section
                        4      
                                                
                        3                                                                         8                   
                        2                                                                     7                 
                        1                                                                        6                     
                             a    b    c    d     e     f    g      h
                                                                                                    5                   
                                                                                                    4                   
                                                                  White on the attack
                             The Duke now takes the b5 knight with his c6 pawn. But the
                                                                                          7
                                                                                                    3      
                         victory is short-lived as Morphy confidently recaptures the pawn
                                                                                                    2                      
                        with his bishop, putting the king into check (Bxb5+). The Count is
                         forced to defend with his other knight (Nd7). White is now fully           1                         
                              on the attack. Notice how white is attacking both of black’s
                                                                                                           a   b   c   d     e      f     g      h
                                                                  knights with his bishops.
                        3     
                        2                           
                        1       
                                                                             This rook is
                                                                               free to move along
                             a    b    c    d     e     f     g     h          the back rank
 3     
 2                                                                      8                      
 1                                                                         7                   
                                                                                                  
      a    b    c       d     e       f       g   h
                                                                              6                     
                       This rook is waiting
                             for his chance                                   5                      
                                 to pounce
                                                                              4                     
                                                                              3    
 8                                                                         2                              
 7                                                                       1      
 6                                                                                a     b    c    d        e   f    g     h
 3     
                                                                        8                    
 2
                                                                            7                      
 1
      a    b     c      d     e       f       g   h                           6                     
11   ...and yet another!
                                                                              5                      
Black must recapture the bishop with his f6 knight                            4                     
(Nxd7). The white queen then moves straight to b8
in a daring sacrifice, forcing a brilliant                                    3
checkmate (Qb8).
                                                      12   Checkmate!
                                                                              2                              
                     The Duke has no option but to capture the queen
                      with his knight (Nxb8). This now leaves the d-file      1     
                                  open for the d1 white rook to deliver
                                          a swift checkmate on (Rd8+).             a     b    c    d        e   f    g     h
68 Reference section
Glossary
Adjudication                         Castling                            Discovered attack
A way of deciding the result of      When you castle, your king          When a piece moves and
an unfinished game. A strong,        moves two squares towards your      uncovers an attack on an
impartial player evaluates the       rook and the rook then jumps        enemy piece.
final position and assigns a win,    over and lands next to the king.
draw or loss depending on best                                           En passant
play by both players.                Central Squares                     A special move that is an
                                     The four squares in the very        alternative method of
Adjust or j’adoube                   centre of a chess board are         capturing with a pawn.
If your piece is not in the centre   described as the central squares.
of a square you may wish to                                              En prise
adjust it’s position, without        Check                               A French phrase meaning that a
being forced to move it because      When the king is attacked by        piece is unprotected or loose.
of the “touch move rule”. You        an enemy piece, we say that
should say “I adjust” before         he is in check.                     Exchanging
touching the piece.                                                      When you capture a piece and
                                     Checkmate                           your opponent recaptures, you
Backup                               If your king cannot escape          have exchanged pieces.
Your pieces are said to back         from check, then you are
each other up when they              in checkmate and your               Files
protect each other.                  opponent has won.                   There are eight files on a
                                                                         chess board, running up
Barrier                              Chop off                            and down the board.
Normally formed with a               Another way to describe
queen or rook. It serves to          capturing a piece.                  Fork
block off squares from your                                              When one piece attacks two
opponent’s king.                     Deflection                          or more enemy pieces at the
                                     When you distract a piece           same time.
Blunder                              away from defending another
A very bad move.                     piece or square.                    Gambit
                                                                         A gambit is a chess opening
Capturing                            Developing                          where one player sacrifices
When you capture your                When you first move your            material (usually a pawn) for
opponent’s pieces, you land on       pieces at the beginning of          another type of advantage.
their square and they are then       a game, you are said to be          Gambits may either be
removed from the board.              developing them.                    accepted or declined.
                                                                                    Glossary      69
Solutions
Where moves are listed in          p.25: The king                        the rim – h6.
notation form, white always        1.                                    b) He has moved four pawns
moves first, for example:                                                in the opening.
                                   8                       
  White        Black                                                     c) The king has moved to e7
                                   7           
                                                          
  1. Rxa4      Rxa4                                                      for no reason.
                                   6              
                                                          
                                   5
p.15: The rook                     4
                                                                       p.35: Attack and defence
1. c8.                             3                               1. Rg8 protects g7 and attacks
2. The white rook should move      2                        
                                                                     the white queen and the
from a1-a6-e6-e3-c3-c4.            1                                vulnerable g-file. Black can now
                                       a   b   c   d   e   f   g   h   hope for a checkmate on g2.
p.17: The bishop                   Qxf7 is checkmate, as the           2. Pawn to f3 blocks the path of
1. The rook on a7.                 knight backs up the queen.          the backup bishop and prevents
2. The bishop can move to          Qb8+ allows the black king          the checkmate.
seven squares and capture          an escape square on e7.
the black rook on f6.              Qd8+ can be blocked by              p.39: Two Rook Checkmate
                                   Ne8, but does lead to               1. Rg8 is checkmate, whereas
p.19: The queen                    checkmate.                          Rh8 removes the barrier and
1. The rook on c3.                 Qc8+ leads to disaster for          allows the king to escape.
2. The bishop on d8.               white, as the black queen           2. The rook on a6 is in danger,
                                   can capture on c8.                  so you should zoom him away
p.21: The knight                                                       from the king to g6.
1. g5 – a black rook.              p.31: Piece value and
2. The knight has many different   exchanging                          p.43: King and Queen
routes to capture the pawns.       1. Rxe5 is a good exchange for      Checkmate
One route is Nb1-c3-b5-c7-e8-      white. He would gain 9 points       1. Qf7 follows the king and is a
f6-d7.                             but only lose 5 points when         knight’s move away from the d8
                                   black recaptures, Rxe5.             king.
p.23: The pawn                     2. Nxc5 is the best capture         2. Qg7, Qe8 and Qd8 are all
1. The best capture is exd5,       (5 points), as Nxf6 can be          checkmate.
taking the black queen and         recaptured by the g-pawn
gaining 9 points. If you capture   (5-3=2 points).                     p.47: Forks, pins and
the bishop on f5, you only gain                                        skewers
3 points.                          p.32: Developing your pieces        1. If the bishop moves to e4 he
2. You should queen your           1. Centralize your knight to c3.    will pin the black queen to
pawn by moving to b8.              2. a) The kingside knight is on     the king.
                                                                                            Solutions       71
5                                   8                             
4                                  7           
                                                                   
3                                  6                              
2                       
                                   5                  
1           
                         
                                   4   
    a   b   c   d   e   f   g   h
                                    3                      
    2. ...    Qxa4                  2                           
    3. Rc8+ Qe8 (forced)            1                           
                                                                
    4. Rxe8 checkmate                   a   b   c   d   e   f   g   h
72       index
Index
A                                       ranks 52, 60–61                     Greek Gift 56–57                         capturing en passant 27
absolute pins 46                      chess games, Duke of                  H                                        notation 11
Anastasia’s Mate 51                     Brunswick Game 64–67                h-file checkmates 54–55               pins 46–47
attacks 34                            chess pieces                                                                points values, of chess pieces
   discovered 62–63                     developing 32–33                    K                                     30
   Fried Liver tactics 48–49            exchanging 31                       Kasparov, Garry 5
   see also checkmate;                  names 4, 17, 19, 22                 King and Queen Checkmate              Q
sacrifices                              values 30                              42–43                              queening 23
                                      chess sets 4                          kings 8, 24–25                        queens 8, 18–19
B                                     computer chess 5                         castling 26, 27                      back rank checkmates 52–53
back rank checkmates                                                           escape squares 52                    g- and h-file checkmates 54
   52–53                              D                                        notation 11                          King and Queen Checkmate
backup 54                             Danish Gambit 50                         see also checkmate                   42–43
bad bishops 17                        Deep Blue (computer) 5                kingside 10                             notation 11
barriers, forming 38, 42, 43          defence 35, 55                        knights 8, 11, 20–21                  queenside 10
bishops 4, 8, 11, 16–17                  against Fried Liver 49
                                         against Scholar’s Mate 37          L                                     R
C                                        escape squares 52                  “The Lady” see queens                 ranks 10, 52, 60–61
capturing 5                              sacrifice in 51                    Lewis chess set 4                     rooks 8, 14–15
  en passant 27                          safe moves 33                      “Loose Pieces Drop Off” 35              back rank checkmates 52–53
  using bishops 16                       see also castling                                                          castling 26, 27
  using kings 24                      defenders, removing 58–59             M                                       notation 11
  using knights 20                    deflection 51                         Morphy, Paul 64–67                      on the seventh rank 60–61
  using pawns 22                      developing chess pieces               moves                                   Two Rook Checkmate 38–39
  using queens 18                        32–33                                of bishops 16, 17
  using rooks 14–15                   diagonals 10                            capturing en passant 27             S
castles see rooks                     dim knights 21                          castling 26, 27                     sacrifices 50–51, 56–57
castling 26, 27                       discovered attacks 62–63                fifty move rule 41                  safe moves 33
centre of the board,                  distraction 51                          of kings 24                         Scholar’s Mate 36–37
controlling 10, 32                    double discovered attacks 62            of knights 20                       seventh rank, rooks on 60–61
check, rules 24                       drawn games (stalemate) 40–             notation 11                         skewers 47
checkmate 5, 25                       41, 		              42, 51              opening 50                          stalemate 40–41, 42, 51
  Anastasia’s Mate 51                 Duke of Brunswick game 64–67            of pawns 22                         starting positions 10
  back rank 52–53                                                             of queens 18                        Staunton chess set 4
  double discovered 62                E                                       of rooks 14
  Four Move 36–37                     en passant capturing 27                 safe 33                             T
  g- and h-files 54–55                escape squares 52                       three-fold repetition 41            three-fold repetition 41
  Greek Gift 56–57                    exchanging chess pieces 31                                                  Troy, wooden horse 56
  King and Queen 42–43                                                      N                                     Two Rook Checkmate 38–39
  Scholar’s Mate 36–37                F                                     names of chess pieces 4, 17,
  Two Rook 38–39                      fifty move rule 41                      19, 22                              V
chess                                 files 10, 54                          notation 11                           values, of chess pieces 30
  computer 5                          forks 46, 47, 48–49
  notation 11                         “Form the barrier” 38, 42, 43         O                                     W
  object of 8–9                       Four Move Checkmate 36–37             open lines 14                         wooden horse of Troy 56
  origins 4                           Fried Liver tactics 48–49             opening moves 50
  starting positions 10                                                     origins of chess 4
chess boards 10–11                    G
  controlling the centre 10, 32       g-file checkmates 54–55               P
  files 54                            good bishops 17                       pawns 9, 22–23
Acknowledgements
The publisher would like to thank the following for their kind permission   All other images © Dorling Kindersley
to reproduce their photographs:                                             For further information see: www.dkimages.com
(Key: a-above; b-below/bottom; c-centre; f-far; l-left; r-right; t-top)
Alamy Images: Visual Arts Library (London) 4bl. Corbis: Ken Kaminesky       Thanks also to Sylvia Potter for proofreading and indexing.
5br. Freer Gallery of Art, Smithsonian Institution, Washington DC: 4cl.
Getty Images: Reportage 5tr.