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Rise Business Card

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0% found this document useful (0 votes)
23 views2 pages

Rise Business Card

Uploaded by

xeyife3154
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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RISE COMBAT

What is your past, what will you become ?


ENEMY
By Sleepdrifter Initiative: d6: 1-3: enemy HP= LVL x 5
CHARACTER CREATION starts | 4-6: PC starts. Weapon & armor determined
Roll a d4 for each stat: Resolve test. Attack: use by LVL, necessity and lore.
STR, DEX, INT, CON STR for melee, DEX for XP: LVL x 100.
HP: d8 for each LVL + CON ranged.
Resting restores d6 HP and Defense: use CON. LEVELING
requires 1 ration. Start at LVL 1 with 0 XP.
Success: weapon DMG dice - Gain XP for killing enemies
RESOLVE opponent’s armor and upon completing an
Roll a d20+ corresponding Failure: opponent’s DMG dice adventure (+1000 XP).
stat. Win if equal to or over - PC’s armor
the Difficulty Rating(DR). Gain a LVL for every 1000 XP.
[DR] - easy: 8 | normal: 12 | WEAPON / ARMOR Adjust HP and add +1 to one
hard: 16 Unarmed: d2 DMG / stat.
IF at advantage: 2d20, keep No armor: 0
the highest. Light: d4 / -d2
If at disadvantage: 2d20, Medium: d6 / -d4 MONEY
keep the lowest. Heavy: d8 / -d6 Start with d10 x 10.
Background d20 Traits d12 Powers d12
(name: Stats modifier | starting item) (Roll twice. Reroll if same or (uses: d2 / day. d20+INT >= 12 to cast
1.Slave: +1 CON, -1 STR | Chains d2+1 contradictory) If failed, lose all uses for the day)
2.Homeless: +1 DEX, -1 STR | Staff d2+1 1.Weak minded: -1 INT 1.Healing touch: heal d6 HP
3.Farmer: +1 STR, -1 INT | Sickle d4 2.Shadow cloak: gain invisibility for d20
2.Depressive: -1 CON
4.Merchant: +1 INT, -1 DEX | +100 gold minutes
3.Frail: -1 STR 3.Firebolt: dealt d6 DMG to a target
5.Musician: +1 DEX, -1 STR | Luth 1 DMG 4.Clumsy: -1 DEX 4.Teleportation: teleport a target up to
6.Medic: +1 INT, -1 STR | d4 Medikit +d6
HP 5.Bad stomach: -2HP when healing d20 meters
7.Sailor: +1 STR, -1 DEX | Tough skin -d2 6.Alcoholic: -1 to initiative 5.Subtle kiss: charm any NPC during d20
7.Eagle eye: +1 to initiative minutes
8.Wanderer: +1 DEX, -1 STR | Hood -d2
8.Healer: +2HP when healing 6.Stone skin: gain -d4 armor during d20
9.Beekeeper: +1 DEX, -1 CON | Beehive d4 minutes
10.Hunter: +1 DEX, -1 INT | Bow d6 9.Wise: +1 INT
7.Life drain: deal d4 DMG and add it to
11.Brute: +1 STR, -1 INT | Club d4 10.Survivalist: +1 CON your HP
12.Assassin: +1 DEX, -1 CON | Knife d4 11.Brawler: +1 STR 8.Fast mind: win the next initiative roll
13.Cultist: +1 INT, -1 STR | Phurpa 2d4 12.Quick reflex: +1 DEX 9.Mind control: control a weaker mind
14.Politician : +1 INT, -1 CON | +200 gold 10.Time pause: stop time during d20
15.Blacksmith: +1 STR, -1 CON | Axe d6 Do you have minutes
16.Astrologist: +1 INT, -1 STR | +1 Power a power ? 11.Nature’s call: Summon a small animal
17.Tanner: +1 CON, -1 INT | Leather -d2 D4: 1-3: no | 4: yes to distract a target
18.Scholar: +1 INT, -1 CON | +1 Power 12.Power of life: Add +1 to any stat for
19.Mercenary: +1 STR, -1 INT | Sword d6 d20 minutes
20.Knight: +1 STR, -1 DEX | Chainmail -d4

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