2024 Design & Implementation of Human-Computer Interfaces - COMPLETE ASSIGNEMNTS PDF
2024 Design & Implementation of Human-Computer Interfaces - COMPLETE ASSIGNEMNTS PDF
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Interfaces (course)
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10/29/24, 5:48 AM Design & Implementation of Human-Computer Interfaces - - Unit 4 - Week 1: Introduction
Lec 4: 4) Feeds of the social networking sites such as the Facebook and Twitter are the 1 point
Interactive example of
System Life
Cycle (unit? a. Synchronous remote interactive system
unit=18&lesso
b. Asynchronous remote interaction
n=23)
Yes, the answer is correct.
Lec 5: Score: 1
Usability
Accepted Answers:
Requirements
b. Asynchronous remote interaction
(unit?
unit=18&lesso
n=24)
5) Which one of the following is NOT a computer? 1 point
Feedback a. Desktop
Form (unit? b. Digital Pedometer
unit=18&lesso
n=26)
c. Smartphone
d. None of the above
Week 1:
Lecture Yes, the answer is correct.
Material (unit? Score: 1
unit=18&lesso Accepted Answers:
n=127) d. None of the above
Quiz: Week 1:
6) Interactive software development is _________ in nature. 1 point
Assignment 1
(assessment?
a. sporadic
name=154)
b. iterative
Week 1:
c. variable
Detailed
Solution (unit? d. discrete
unit=18&lesso Yes, the answer is correct.
n=162) Score: 1
Accepted Answers:
Week 2: b. iterative
Usability
Requirement
7) Which of the following is NOT one of the five quality components of usability 1 point
s ()
proposed by Jacob Nielsen?
Week 3: a. Learnability
Usability
b. Efficiency
Requirement
s & Usable c. Satisfaction
Interface d. Memorization
Design ()
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10/29/24, 5:48 AM Design & Implementation of Human-Computer Interfaces - - Unit 4 - Week 1: Introduction
Week 7: 9) ‘Identify objectives’ and 'customer evaluation and planning'is in the _______ and 1 point
Converting ________ quadrant of the spiral model respectively.
Design to
System () a. First
b. Second
Week 8:
c. Third
System
Implementati d. Fourth
on () No, the answer is incorrect.
Score: 0
Week 9: Accepted Answers:
System a. First
Implementati d. Fourth
on ()
10) Which of the following statements best describes System Centered Design (SCD)? 1 point
Week 10:
System a. Design based on user abilities, context, and goals/needs
Implementati b. Design focused on what can be easily built using available tools
on ()
c. Design considering programmer's convenience and interests
d. Design focused on system reliability and performance
Week 11:
Empirical No, the answer is incorrect.
Usability Score: 0
Evaluation () Accepted Answers:
b. Design focused on what can be easily built using available tools
Week 12: OR
Conclusion c. Design considering programmer's convenience and interests
()
Live Session
()
Download ()
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10/29/24, 5:48 AM Design & Implementation of Human-Computer Interfaces - - Unit 4 - Week 1: Introduction
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 5 - Week 2: Usability Requirements
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Interfaces (course)
Week 1:
2) In SRS, functions are represented as 1 point
Introduction
()
a. Function name
b. Input
Week 2:
Usability c. Output
Requirement d. Description
s ()
e. Motivation
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 5 - Week 2: Usability Requirements
Requirements
Specification
3) Contextual inquiry can be done in _______ and passive mode. 1 point
(unit?
a. active
unit=27&lesso
n=29) b. semi-active
Lec 3: Case
c. neutral
Study on SRS Yes, the answer is correct.
(unit? Score: 1
unit=27&lesso Accepted Answers:
n=30) a. active
Feedback
Form (unit? 4) There are _______ stages in contextual inquiry. 1 point
unit=27&lesso
n=33)
a. two
b. five
Week 2:
Lecture c. six
Material (unit? d. eight
unit=27&lesso
Yes, the answer is correct.
n=128)
Score: 1
Quiz: Week 2: Accepted Answers:
Assignment 2 b. five
(assessment?
name=156) 5) Which stage in the Contextual Inquiry process involves arranging for recording 1 point
observations and scripting the procedure?
Week 2:
Detailed
a. Plan Stage
Solution (unit?
unit=27&lesso b. Initiate Stage
n=163) c. Execute Stage
Week 6:
Converting 7) Usability requirements is one type of ______. 1 point
Design to
a. Functional Requirement
System ()
b. Non-functional requirement
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 5 - Week 2: Usability Requirements
Week 8: a. To watch and observe users perform tasks in their natural work setting
System
b. To conduct semi-structured interviews with users
Implementati
on () c. To develop design recommendations
d. To study user behavior using physical note-taking
Week 9:
Yes, the answer is correct.
System Score: 1
Implementati Accepted Answers:
on () a. To watch and observe users perform tasks in their natural work setting
Week 10: 9) What is the purpose of the "Reflect" stage in the Contextual Inquiry process? 1 point
System
Implementati a. To contact the authorities for permission
on ()
b. To analyze the data collected and identify design goals
c. To script the procedure and rehearse for observations
Week 11:
Empirical Yes, the answer is correct.
Usability Score: 1
Evaluation () Accepted Answers:
b. To analyze the data collected and identify design goals
Week 12:
Conclusion 10) How long does the Contextual Inquiry process typically continue? 1 point
()
a. One to two weeks
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 6 - Week 3: Usability Requirements & Usable Interface Design
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Interfaces (course)
Week 1:
2) In user-centered design, we have two concerns: Interface design and __________ 1 point
Introduction
() a. Machine design
b. Hardware design
Week 2:
Usability c. Code design
Requirement d. System design
s () Yes, the answer is correct.
Score: 1
Week 3: Accepted Answers:
Usability c. Code design
Requirement
s & Usable 3) Code design can be expressed in natural languages, semi-formal languages and 1 point
Interface _________.
Design ()
a. Informal languages
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 6 - Week 3: Usability Requirements & Usable Interface Design
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 6 - Week 3: Usability Requirements & Usable Interface Design
Week 5: 8) Which one is NOT related with affinity diagram method 1 point
Rapid
Usability a. display ideas
Evaluation () b. initiate ideas
c. create group header
Week 6:
Converting Yes, the answer is correct.
Score: 1
Design to
Accepted Answers:
System ()
b. initiate ideas
Week 7:
9) Identification of data structures and algorithms for different modules is done on the 1 point
Converting
____________ phase of code design.
Design to
System ()
a. Preliminary (high-level design)
b. Detailed design
Week 8:
System Yes, the answer is correct.
Implementati Score: 1
on () Accepted Answers:
b. Detailed design
Week 9:
System 10) Human interface guidelines for the apple systems are the ________ design 1 point
Implementati guidelines. Generic Specific
on ()
a. Generic
Week 12:
Conclusion
()
Live Session
()
Download ()
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 7 - Week 4: Usable Interface Design
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Interfaces (course)
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 7 - Week 4: Usable Interface Design
Quiz: Week 4:
a. error
Assignment 4
(assessment? b. mistakes
name=158) c. human error
Week 4:
6) Perceive system state comes under the _______ stage of interaction. 1 point
Detailed
solution (unit?
a. execution
unit=39&lesso
n=168) b. design
c. evaluation
Week 5:
d. interaction
Rapid
Usability Yes, the answer is correct.
Evaluation () Score: 1
Accepted Answers:
c. evaluation
Week 6:
Converting
Design to 7) Simplifying the structure of tasks is one of the principles in Norman's model of 1 point
System () interaction.
a. True
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 7 - Week 4: Usable Interface Design
Week 7: b. False
Converting Yes, the answer is correct.
Design to Score: 1
System () Accepted Answers:
a. True
Week 8: 8) High fidelity prototypes often involve complex programming and sophisticated 1 point
System
interactions
Implementati
on () a. True
b. False
Week 9:
System Yes, the answer is correct.
Score: 1
Implementati
on () Accepted Answers:
a. True
Week 10:
9) Paper mock-ups are the example of __________ prototype. 1 point
System
Implementati
a. Low fidelity
on ()
b. High fidelity
Week 11: c. Medium fidelity
Empirical Yes, the answer is correct.
Usability Score: 1
Evaluation () Accepted Answers:
a. Low fidelity
Week 12:
Conclusion 10) In this technique, a human subject believes to interact with an autonomous 1 point
() computer. But, In reality, however, the computer is operated by an “unseen” human being. This
technique is called________ approach.
Live Session
() a. Medium fidelity
b. Vertical
Download ()
c. Wizard of Oz
d. Incremental
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 8 - Week 5: Rapid Usability Evaluation
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Interfaces (course)
Week 1:
2) Figma is a prototype design tool 1 point
Introduction
()
a. True
b. False
Week 2:
Usability Yes, the answer is correct.
Requirement Score: 1
s () Accepted Answers:
a. True
Week 3:
Usability 3) Which are from the following are the valid prototype evaluation methods 1 point
Requirement
s & Usable a. Cognitive walkthrough
Interface b. Affinity diagram
Design () c. Heuristic evaluation
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 8 - Week 5: Rapid Usability Evaluation
Lec 2:
5) Post task questionnaire ASQ consist of _____ statement 1 point
Prototype
Evaluation II
a. 3
(unit?
unit=45&lesso b. 5
n=47) c. 7
Lec 3: Case d. 10
Study on
Yes, the answer is correct.
Prototype Score: 1
Evaluation - I Accepted Answers:
(unit? a. 3
unit=45&lesso
n=48)
6) What is the full form of SUS 1 point
Lec 4: Case
Study on a. Software usability score
Prototype b. Software usability scale
Evaluation - II
c. System usability score
(unit?
unit=45&lesso d. System usability scale
n=50)
Yes, the answer is correct.
Score: 1
Week 5:
Lecture Accepted Answers:
Material (unit?
d. System usability scale
unit=45&lesso
n=132) 7) Full form of ASQ is ___________________. 1 point
Week 5:
8) Feedbacks taken from open-ended questions are always reliable. 1 point
Detailed
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10/29/24, 5:49 AM Design & Implementation of Human-Computer Interfaces - - Unit 8 - Week 5: Rapid Usability Evaluation
Week 7: a. True
Converting
b. False
Design to
System () Yes, the answer is correct.
Score: 1
Week 8: Accepted Answers:
System a. True
Implementati
on () 10) In a heuristic evaluation, the items in the checklist are called __________. 1 point
a. checkbox
Week 9:
System b. heuristics
Implementati c. usability issues
on ()
d. problems
Week 11:
Empirical
Usability
Evaluation ()
Week 12:
Conclusion
()
Live Session
()
Download ()
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 9 - Week 6: Converting Design to System
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Interfaces (course)
Week 0: d. Colorful
Prerequisite Yes, the answer is correct.
() Score: 1
Accepted Answers:
Week 1: d. Colorful
Introduction
() 2) ERD was proposed by Peter Chen in the year 1 point
a. 1967
Week 2:
Usability b. 1986
Requirement c. 1976
s ()
Yes, the answer is correct.
Score: 1
Week 3: Accepted Answers:
Usability c. 1976
Requirement
s & Usable
3) In DFD, the data stores are first shown at 1 point
Interface
Design () a. Level 0 (context diagram)
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 9 - Week 6: Converting Design to System
Week 6:
8) There are two basic design approaches: function oriented and _______ oriented. 1 point
Detailed
Solution (unit?
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 9 - Week 6: Converting Design to System
unit=53&lesso a. Logic
n=171)
b. Folder
Week 9:
c. Object
Detailed
Solution (unit? d. Class
unit=53&lesso Yes, the answer is correct.
n=181) Score: 1
Accepted Answers:
Week 7: c. Object
Converting
Design to 9) Basic components of ER diagram are: Entity, _____ and Relationship 1 point
System ()
a. Object
Week 8: b. User
System c. Attribute
Implementati d. Class
on ()
Yes, the answer is correct.
Score: 1
Week 9:
Accepted Answers:
System
c. Attribute
Implementati
on ()
10) There are four types of relationships in ER diagram: one-to-one, one-to-many, 1 point
many-to-one and _______.
Week 10:
System a. Many-to-binary
Implementati
b. Many-to-many
on ()
c. Binary-to-many
Week 11: d. Binary-to-one
Empirical
Yes, the answer is correct.
Usability Score: 1
Evaluation () Accepted Answers:
b. Many-to-many
Week 12:
Conclusion
()
Live Session
()
Download ()
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 10 - Week 7: Converting Design to System
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Interfaces (course)
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 10 - Week 7: Converting Design to System
Lec 3: UML
a. Boundary
Case Study
(unit? b. Controller
unit=60&lesso c. Entity
n=63)
Yes, the answer is correct.
Week 7: Score: 1
Lecture Accepted Answers:
Material (unit? c. Entity
unit=60&lesso
n=134) 7) Implementation view can be captured using ________. 1 point
Quiz: Week 7:
a. Deployment diagram
Assignment 7
(assessment? b. Component diagram
name=167) c. Class diagram
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 10 - Week 7: Converting Design to System
Week 9:
System 9) ________ effectively denotes the behavior of class. 1 point
Implementati
a. Data
on ()
b. Operations
Week 10: c. Objects
System d. Attributes
Implementati
on () Yes, the answer is correct.
Score: 1
Accepted Answers:
Week 11: b. Operations
Empirical
Usability
10) A class contains attributes and ___________. 1 point
Evaluation ()
a. Data
Week 12:
b. Operations
Conclusion
() c. Object
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 11 - Week 8: System Implementation
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Interfaces (course)
a. 5
Week 2:
Usability b. 16
Requirement c. 10
s ()
d. 8
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 11 - Week 8: System Implementation
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 11 - Week 8: System Implementation
(assessment? Score: 1
name=169) Accepted Answers:
a. True
Feedback form
08 (unit? 8) Uninitialized variable is one of the common errors in programming that can be 1 point
unit=68&lesso identified through code inspection
n=75)
a. True
Week 8:
Detailed b. False
Solution (unit? Yes, the answer is correct.
unit=68&lesso Score: 1
n=178) Accepted Answers:
a. True
Week 9:
System
9) How many members should be present in a code walkthrough team? 1 point
Implementati
on () a. 2-3 members
b. 3-5 members
Week 10:
System c. 5-7 members
Implementati d. 7-10 members
on ()
Yes, the answer is correct.
Score: 1
Week 11: Accepted Answers:
Empirical b. 3-5 members
Usability
Evaluation () 10) Test suite is a set of all test cases with which a given software is to be tested. 1 point
Download ()
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 12 - Week 9: System Implementation
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Interfaces (course)
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 12 - Week 9: System Implementation
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 12 - Week 9: System Implementation
Quiz: Week 9: 8) Set of all test cases with which a given software is to be tested is known as 1 point
Assignment 9 ________.
(assessment?
name=173) a. Testcase
b. Test suite
Feedback form
09 (unit? Yes, the answer is correct.
unit=76&lesso Score: 1
n=124) Accepted Answers:
b. Test suite
Week 9:
Detailed
9) Testing code with any _____ value(s) of an equivalence class is as good as testing 1 point
Solution (unit?
unit=76&lesso with ALL input values belonging to that class.
n=183)
a. One
Week 10: b. Two
System c. Five
Implementati
d. Four
on ()
Yes, the answer is correct.
Week 11: Score: 1
Empirical Accepted Answers:
Usability a. One
Evaluation ()
10) In black box testing, domain of input values partitioned into sets, each sets are 1 point
Week 12: called _________.
Conclusion
a. Partition class
()
b. Equivalence class
Live Session c. Program class
()
Yes, the answer is correct.
Score: 1
Download () Accepted Answers:
b. Equivalence class
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 13 - Week 10: System Implementation
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Interfaces (course)
Week 1:
2) To do a white-box testing, knowledge of internal structure is required 1 point
Introduction
()
a. True
b. False
Week 2:
Usability Yes, the answer is correct.
Requirement Score: 1
s () Accepted Answers:
a. True
Week 3:
Usability 3) To understand white-box testing strategies, program (flow) visualization helps. To 1 point
Requirement visualize the program we can take help of ________.
s & Usable
Interface a. CFG
Design () b. DFG
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 13 - Week 10: System Implementation
Week 4: c. ERG
Usable d. Class diagram
Interface
Yes, the answer is correct.
Design () Score: 1
Accepted Answers:
Week 5: a. CFG
Rapid
4) To construct a CFG we assign numbers to all statements of the program, create a 1 point
Usability
Evaluation () node in the CFG for each numbered statement and_____________.
Week 8: a. True
System b. False
Implementati
Yes, the answer is correct.
on ()
Score: 1
Accepted Answers:
Week 9: a. True
System
Implementati
6) In path coverage, test cases should ensure all __________ in the code executed at 1 point
on ()
least once
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10/29/24, 5:50 AM Design & Implementation of Human-Computer Interfaces - - Unit 13 - Week 10: System Implementation
Lec 4: a. Three
Empirical
b. Four
Usability
Evaluation - I c. Five
(unit? d. Six
unit=84&lesso
Yes, the answer is correct.
n=87)
Score: 1
Week 10: Accepted Answers:
Lecture b. Four
Material (unit?
9) Data we get from observation is ________ data. 1 point
unit=84&lesso
n=137)
a. Reflective
Feedback form b. Empirical
10 (unit?
c. Authoritative
unit=84&lesso
n=126) d. Experiential
Week 12:
Conclusion
()
Live Session
()
Download ()
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10/29/24, 5:51 AM Design & Implementation of Human-Computer Interfaces - - Unit 14 - Week 11: Empirical Usability Evaluation
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Interfaces (course)
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10/29/24, 5:51 AM Design & Implementation of Human-Computer Interfaces - - Unit 14 - Week 11: Empirical Usability Evaluation
3) Suppose we formed two research questions: RQ1: Is the new technique good? 1 point
Week 4:
RQ2: Does the new interface let me enter text “faster” than MS Word? We call RQ3 ________
Usable
and RQ1 as _______.
Interface
Design ()
a. testable, non-testable
b. alternative hypothesis
Week 5:
Rapid Yes, the answer is correct.
Usability Score: 1
Evaluation () Accepted Answers:
a. testable, non-testable
Week 6:
Converting 4) When we form a hypothesis, essentially stating that the test condition is not going to 1 point
Design to affect the outcome (judgment). This hypothesis is called _________.
System ()
a. null hypothesis
a. True
Week 11:
Empirical b. False
Usability Yes, the answer is correct.
Evaluation () Score: 1
Accepted Answers:
Lec 1: a. True
Empirical
Usability
7) __________ are variables that influence both the independent and dependent 1 point
Evaluation - II
variables in a study, potentially leading to incorrect conclusions about the relationship between
(unit?
unit=91&lesso the two.
n=93)
a. Dependant variables
Lec 2:
b. Inependant variables
Experiment
Design - I c. Confounding variables
(unit? d. Control variables
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10/29/24, 5:51 AM Design & Implementation of Human-Computer Interfaces - - Unit 14 - Week 11: Empirical Usability Evaluation
Week 11:
c. 12, 25
Detailed d. 10, 12
Solution (unit?
Yes, the answer is correct.
unit=91&lesso
Score: 1
n=185)
Accepted Answers:
c. 12, 25
Week 12:
Conclusion
() 10) When we distribute the tasks to participants in the way explained above, we call the 1 point
study as __________.
Live Session
a. between-subject
()
b. within-subject
Download () c. uni-subject
d. center-subject
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10/29/24, 5:51 AM Design & Implementation of Human-Computer Interfaces - - Unit 15 - Week 12: Conclusion
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10/29/24, 5:51 AM Design & Implementation of Human-Computer Interfaces - - Unit 15 - Week 12: Conclusion
Week 11: 7) According to Boehm, software cost estimation should be done through ________ 1 point
Empirical stages.
Usability
Evaluation () a. Two
b. Three
Week 12: c. Four
Conclusion
d. Five
()
Yes, the answer is correct.
Lec 1: Score: 1
Empirical Data Accepted Answers:
Analysis (unit? b. Three
unit=92&lesso
n=98) 8) Agile development ensure quick turn-around of projects 1 point
Lec 2: Project
a. True
Management
(unit? b. False
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10/29/24, 5:51 AM Design & Implementation of Human-Computer Interfaces - - Unit 15 - Week 12: Conclusion
Week 12:
Detailed
Solution (unit?
unit=92&lesso
n=186)
Live Session
()
Download ()
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