Tkinter
Tkinter
An IDE consists of an editor and a compiler that we use to write and compile
programs. It has a combination of features required for developing software.
It interprets what we are typing and suggests the relevant keyword to insert.
We can distinguish between a class and a method as the IDE allocates different
colors to them. The IDE also gives different colors for the right and the wrong
keywords.
If we are writing a wrong keyword, it tries to predict the keyword that we intend
to write and auto completes it.
An IDE consists of a text editor window where we can write our programs.
It consists of a project editor window where we store all the necessary files of a
software project.
Some of the organizations such as Twitter, Facebook, Amazon, and Pinterest use
PyCharm as their Python IDE
1. IDLE: When you install Python, IDLE is also installed by default. This
makes it easy to get started in Python.
2. Sublime Text 3: popular code editor that supports many languages including
Python. It's fast, highly customizable and has a huge community. However,
you can install packages such as debugging, auto-completion, code linting,
etc. There are also various packages for scientific development, Django,
Flask and so on.
3. Atom: Atom is an open-source code editor developed by Github that can be
used for Python development. Atom is highly customizable. You can install
packages as per your need.
4. PyCharm: PyCharm is an IDE for professional developers. It is created by
JetBrains, a company known for creating great software development tools.
PyCharm provides all major features that a good IDE should provide: code
completion, code inspections, error-highlighting and fixes, debugging,
version control system and code refactoring.
5. Visual Studio Code
6. Spyder
7. Eclipse's PyDev
8. Komodo IDE.
A Graphical User Interface(GUI) is the first thing your user sees and interacts with
when he opens your application or website.
A user interface usually includes a host of visual elements like icons, buttons,
graphics, displayed text, and several other forms of input, like checkbox, text input
boxes, and such.
PyQt5
Tkinter
Kivy
wxPython
PySimpleGUI
PyForms
Wax
PyGUI
A framework "is a code library that makes a developer's life easier when building
reliable, scalable, and maintainable web applications" by providing reusable code
or extensions for common operations.
*Graphical User Interface (GUI) is nothing but a desktop application which helps
you to interact with the computers.
*They perform different tasks in the desktops, laptops and other electronic
devices.
*GUI apps like Text-Editors create, read, update and delete different types of files.
*Apps like Sudoku, Chess and Solitaire are games which you can play.
*GUI apps like Google Chrome, Firefox and Microsoft Edge browse through the
Internet.
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Python has a plethora of libraries and these 4 stands out mainly when it comes to
GUI. There are as follows:
Kivy
Python QT
wxPython
Tkinter
Among all of these, Tkinter is the first choice for a LOT of learners and developers
just because of how simple and
easy it is.
Tkinter is one of the Python libraries which contains many functions for the
development of graphic user interface pages and windows. Login pages are
important for the development of any kind of mobile or web application.
https://www.javatpoint.com/how-to-append-element-in-the-list
Tkinter is actually an inbuilt Python module used to create simple GUI apps. It is
the most commonly used module for GUI apps in the Python.
You don’t need to worry about installation of the Tkinter module as it comes with
Python default in Python 3.6 version
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Fundamentals Of Tkinter:
2. create the main window. (in this window that we are performing operations
and displaying visuals and everything )
4. lastly we enter the main event loop.(telling the code to keep displaying the
window until we manually close it)
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example:
import tkinter
window = tkinter.Tk()
window.geometry(“200x200”)
window.title("GUI") # to rename the title of the window window.title("GUI")
# pack is used to show the object in the window
label = tkinter.Label(window, text = "Hello World!").pack()
window.mainloop()
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Tkinter widgets
Widgets are used to build the python GUI applications.
Widgets are elements in the HTML. You will find different types of widgets to the
different types of elements in the Tkinter.
These widgets are the reason that Tkinter is so popular. It makes it really easy to
understand and use practically.
syntax
widget.pack(options)
example:
from tkinter import *
parent = Tk()
redbutton = Button(parent, text = "Red", fg = "red")
redbutton.pack( side = LEFT)
greenbutton = Button(parent, text = "Black", fg = "black")
greenbutton.pack( side = RIGHT )
bluebutton = Button(parent, text = "Blue", fg = "blue")
bluebutton.pack( side = TOP )
blackbutton = Button(parent, text = "Green", fg = "red")
blackbutton.pack( side = BOTTOM)
parent.mainloop()
Syntax
widget.grid(options)
from tkinter import *
parent = Tk()
name = Label(parent,text = "Name").grid(row = 0, column = 0)
e1 = Entry(parent).grid(row = 0, column = 1)
password = Label(parent,text = "Password").grid(row = 1, column = 0)
e2 = Entry(parent).grid(row = 1, column = 1)
submit = Button(parent, text = "Submit").grid(row = 2, column = 0)
parent.mainloop()
Syntax
widget.place(options)
from tkinter import *
top = Tk()
top.geometry("400x250")
name = Label(top, text = "Name").place(x = 30,y = 50)
email = Label(top, text = "Email").place(x = 30, y = 90)
password = Label(top, text = "Password").place(x = 30, y = 130)
e1 = Entry(top).place(x = 80, y = 50)
e2 = Entry(top).place(x = 80, y = 90)
e3 = Entry(top).place(x = 95, y = 130)
top.mainloop()
There are the various options which can be specified to configure the text or the part of
the text shown in the Label.
import tkinter
window = tkinter.Tk()
# to rename the title of the window
window.title("GUI")
# pack is used to show the object in the window
label = tkinter.Label(window, font=("Arial Bold", 50) , text = "Welcome to
DataCamp's Tutorial on Tkinter!").pack()
window.mainloop()
We can also associate a method or function with a button which is called when the
button is pressed.
The button widget is very similar to the label widget. We create a variable and use
the widget syntax to define what the button has to say.
from tkinter import *
top = Tk()
top.geometry("200x100")
b = Button(top, text="Simple")
b.pack()
top.mainloop()
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import tkinter
window = tkinter.Tk()
window.title("Button GUI")
button_widget = tkinter.Button(window,text="Welcome to DataCamp's Tutorial
on Tkinter")
button_widget.pack()
tkinter.mainloop()
Button widget has a property for switching on/off. When a user clicks the button,
an event is triggered in the Tkinter.
Syntax: button_widget = tk.Button(widget,
option=placeholder) where widget is the argument for the parent
window/frame while option is a placeholder that can have various values
like foreground & background color, font, command (for function call),
image, height, and width of button.
Eg: text="Enter", bg="orange", fg="red"
import tkinter
# You will first create a division with the help of Frame class and align them on
TOP and BOTTOM with pack() method.
top_frame = tkinter.Frame(window).pack()
bottom_frame = tkinter.Frame(window).pack(side = "bottom")
# Once the frames are created then you are all set to add widgets in both the
frames.
btn1 = tkinter.Button(top_frame, text = "Button1", fg = "red").pack() #'fg or
foreground' is for coloring the contents (buttons)
window.mainloop()
import tkinter
from tkinter import *
top = tkinter.Tk()
CheckVar1 = IntVar()
CheckVar2 = IntVar()
tkinter.Checkbutton(top, text = "Machine Learning",variable = CheckVar1,onvalue
= 1, offvalue=0).grid(row=0,sticky=W)
tkinter.Checkbutton(top, text = "Deep Learning", variable = CheckVar2, onvalue =
0, offvalue =1).grid(row=1,sticky=W)
top.mainloop()
Syntax
w = canvas(parent, options)
Canvas: Canvas is used to draw shapes in your GUI and supports various
drawing methods.
Syntax: canvas_widget = tk.Canvas(widget,
option=placeholder) where widget is the parameter for the parent
window/frame while option is a placeholder that can have various values
like border-width, background color, height and width of widget.
from tkinter import *
top = Tk()
top.geometry("200x200")
# creating a simple canvas
c = Canvas(top, bg="pink", height="200")
c.pack()
top.mainloop()
import tkinter
window = tkinter.Tk()
window.title("Button GUI")
canvas_widget =tkinter.Canvas(window, height=40 ,width=40)
canvas_widget.pack()
tkinter.mainloop()
Python Tkinter Checkbutton
The Checkbutton is used to track the user's choices provided to the application. In other
words, we can say that Checkbutton is used to implement the on/off selections.
The Checkbutton can contain the text or images. The Checkbutton is mostly used to
provide many choices to the user among which, the user needs to choose the one. It
generally implements many of many selections.
Syntax
w = checkbutton(master, options)
import tkinter
from tkinter import *
top = tkinter.Tk()
CheckVar1 = IntVar()
CheckVar2 = IntVar()
CheckVar3 = IntVar()
tkinter.Checkbutton(top, text = "Machine Learning",variable = CheckVar1,onvalue
= 1, offvalue=0).grid(row=0,column=0)
tkinter.Checkbutton(top, text = "Deep Learning", variable = CheckVar2, onvalue =
1, offvalue =1).grid(row=1)
tkinter.Checkbutton(top, text = "Python", variable = CheckVar3, onvalue = 1,
offvalue =1).grid(row=2)
top.mainloop()
import tkinter
# Let's create the Tkinter window
window = tkinter.Tk()
window.title("GUI")
# You will create two text labels namely 'username' and 'password' and and two
input labels for them
# 'Entry' class is used to display the input-field for 'username' text label
tkinter.Entry(window).grid(row = 0, column = 1) # first input-field is placed on
position 01 (row - 0 and column - 1)
window.mainloop()
Syntax
w = Entry (parent, options)
rom tkinter import *
top = Tk()
top.geometry("400x250")
name = Label(top, text="Name").place(x=30, y=50)
email = Label(top, text="Email").place(x=30, y=90)
password = Label(top, text="Password").place(x=30, y=130)
sbmitbtn = Button(top, text="Submit", activebackground="pink",
activeforeground="blue").place(x=30, y=170)
e1 = Entry(top).place(x=80, y=50)
e2 = Entry(top).place(x=80, y=90)
e3 = Entry(top).place(x=95, y=130)
top.mainloop()
import tkinter as tk
from functools import partial
root = tk.Tk()
root.geometry('400x200+100+200')
root.title('Calculator')
number1 = tk.StringVar()
number2 = tk.StringVar()
labelNum1 = tk.Label(root, text="A").grid(row=1, column=0)
labelNum2 = tk.Label(root, text="B").grid(row=2, column=0)
labelResult = tk.Label(root)
labelResult.grid(row=7, column=2)
entryNum1 = tk.Entry(root, textvariable=number1).grid(row=1, column=2)
entryNum2 = tk.Entry(root, textvariable=number2).grid(row=2, column=2)
call_result = partial(call_result, labelResult, number1, number2)
buttonCal = tk.Button(root, text="Calculate", command=call_result).grid(row=3,
column=0)
root.mainloop()
The user can choose one or more items from the list depending upon the configuration.
w = Listbox(parent, options)
# this button will delete the selected item from the list
btn = Button(top, text="delete", command=lambda listbox=listbox:
listbox.delete(ANCHOR))
lbl.pack()
listbox.pack()
btn.pack()
top.mainloop()
The Menubutton is used to implement various types of menus in the python application.
A Menu is associated with the Menubutton that can display the choices of the
Menubutton when clicked by the user.
Syntax
w = Menubutton(Top, options)
from tkinter import *
top = Tk()
top.geometry("200x250")
menubutton = Menubutton(top, text="Language", relief=FLAT)
menubutton.grid()
menubutton.menu = Menu(menubutton)
menubutton["menu"] = menubutton.menu
menubutton.menu.add_checkbutton(label="Hindi", variable=IntVar())
menubutton.menu.add_checkbutton(label="English", variable=IntVar())
menubutton.pack()
top.mainloop()
The top-level menus are the one which is displayed just under the title bar of the parent
window. We need to create a new instance of the Menu widget and add various
commands to it by using the add() method.
Syntax
w = Menu(top, options)
1. from tkinter import *
top = Tk()
def hello():
print("hello!")
top = Tk()
menubar = Menu(top)
file = Menu(menubar, tearoff=0)
file.add_command(label="New")
file.add_command(label="Open")
file.add_command(label="Save")
file.add_command(label="Save as...")
file.add_command(label="Close")
file.add_separator()
file.add_command(label="Exit", command=top.quit)
menubar.add_cascade(label="File", menu=file)
edit = Menu(menubar, tearoff=0)
edit.add_command(label="Undo")
edit.add_separator()
edit.add_command(label="Cut")
edit.add_command(label="Copy")
edit.add_command(label="Paste")
edit.add_command(label="Delete")
edit.add_command(label="Select All")
menubar.add_cascade(label="Edit", menu=edit)
help = Menu(menubar, tearoff=0)
help.add_command(label="About")
menubar.add_cascade(label="Help", menu=help)
top.config(menu=menubar)
top.mainloop()
Python Tkinter Message
The Message widget is used to show the message to the user regarding the behaviour
of the python application. The message widget shows the text messages to the user
which can not be edited.
The message text contains more than one line. However, the message can only be
shown in the single font.
Syntax
w = Message(parent, options)
from tkinter import *
top = Tk()
top.geometry("100x100")
var = StringVar()
msg = Message(top, text="Welcome to Javatpoint")
msg.pack()
top.mainloop()
We can display the multiple line text or images on the radiobuttons. To keep track the
user's selection the radiobutton, it is associated with a single variable. Each button
displays a single value for that particular variable.
Syntax
w = Radiobutton(top, options)
from tkinter import *
def selection():
selection = "You selected the option " + str(radio.get())
label.config(text=selection)
top = Tk()
top.geometry("300x150")
radio = IntVar()
lbl = Label(text="Favourite programming language:")
lbl.pack()
R1 = Radiobutton(top, text="C", variable=radio, value=1,command=selection)
R1.pack(anchor=W)
R2 = Radiobutton(top, text="C++", variable=radio, value=2,command=selection)
R2.pack(anchor=W)
R3 = Radiobutton(top, text="Java", variable=radio, value=3,command=selection)
R3.pack(anchor=W)
Apart from invoking binding functions with a mouse click, the events can be
invoked with a mouse-move, mouse-over, clicking, scrolling, etc.
#You will create three different functions for three different events
def left_click(event):
tkinter.Label(window, text = "Left Click!").pack()
def middle_click(event):
tkinter.Label(window, text = "Middle Click!").pack()
def right_click(event):
tkinter.Label(window, text = "Right Click!").pack()
window.bind("<Button-1>", left_click)
window.bind("<Button-2>", middle_click)
window.bind("<Button-3>", right_click)
window.mainloop()
Python Tkinter Frame
Python Tkinter Frame widget is used to organize the group of widgets. It acts like a
container which can be used to hold the other widgets. The rectangular areas of the
screen are used to organize the widgets to the python application.
Syntax
w = Frame(parent, options)
from tkinter import *
top = Tk()
top.geometry("140x100")
frame = Frame(top)
frame.pack()
leftframe = Frame(top)
leftframe.pack(side=LEFT)
rightframe = Frame(top)
rightframe.pack(side=RIGHT)
btn1 = Button(frame, text="Submit", fg="red", activebackground="red")
btn1.pack(side=LEFT)
btn2 = Button(frame, text="Remove", fg="brown", activebackground="brown")
btn2.pack(side=RIGHT)
btn3 = Button(rightframe, text="Add", fg="blue", activebackground="blue")
btn3.pack(side=LEFT)
btn4 = Button(leftframe, text="Modify", fg="black", activebackground="white")
btn4.pack(side=RIGHT)
top.mainloop()
Alert Boxes
You can create alert boxes in the Tkinter using the messagebox method.
import tkinter.messagebox
# Let's also create a question for the user and based upon the response [Yes or No
Question] display a message.
response = tkinter.messagebox.askquestion("Tricky Question", "Do you love Deep
Learning?")
# A basic 'if/else' block where if user clicks on 'Yes' then it returns 1 else it returns
0. For each response you will display a message with the help of 'Label' method.
if response == 1:
tkinter.Label(window, text = "Yes, offcourse I love Deep Learning!").pack()
else:
tkinter.Label(window, text = "No, I don't love Deep Learning!").pack()
window.mainloop()
import tkinter
from tkinter import *
# Then, you will define the size of the window in width(312) and height(324) using
the 'geometry' method
window.geometry("312x324")
# In order to prevent the window from getting resized you will call 'resizable'
method on the window
window.resizable(0, 0)
# Let's now define the required functions for the Calculator to function properly.
# 1. First is the button click 'btn_click' function which will continuously update the
input field whenever a number is entered or any button is pressed it will act as a
button click update.
def btn_click(item):
global expression
expression = expression + str(item)
input_text.set(expression)
# 2. Second is the button clear 'btn_clear' function clears the input field or
previous calculations using the button "C"
def btn_clear():
global expression
expression = ""
input_text.set("")
# 3. Third and the final function is button equal ("=") 'btn_equal' function which
will calculate the expression present in input field. For example: User clicks button
2, + and 3 then clicks "=" will result in an output 5.
def btn_equal():
global expression
result = str(eval(expression)) # 'eval' function is used for evaluating the string
expressions directly
# you can also implement your own function to evalute the expression istead of
'eval' function
input_text.set(result)
expression = ""
expression = ""
# In order to get the instance of the input field 'StringVar()' is used
input_text = StringVar()
# Once all the functions are defined then comes the main section where you will
start defining the structure of the calculator inside the GUI.
# Then you will create an input field inside the 'Frame' that was created in the
previous step. Here the digits or the output will be displayed as 'right' aligned
input_field = Entry(input_frame, font = ('arial', 18, 'bold'), textvariable =
input_text, width = 50, bg = "#eee", bd = 0, justify = RIGHT)
input_field.grid(row = 0, column = 0)
input_field.pack(ipady = 10) # 'ipady' is an internal padding to increase the height
of input field
# Once you have the input field defined then you need a separate frame which
will incorporate all the buttons inside it below the 'input field'
btns_frame = Frame(window, width = 312, height = 272.5, bg = "grey")
btns_frame.pack()
# The first row will comprise of the buttons 'Clear (C)' and 'Divide (/)'
clear = Button(btns_frame, text = "C", fg = "black", width = 32, height = 3, bd = 0,
bg = "#eee", cursor = "hand2", command = lambda: btn_clear()).grid(row = 0,
column = 0, columnspan = 3, padx = 1, pady = 1)
divide = Button(btns_frame, text = "/", fg = "black", width = 10, height = 3, bd = 0,
bg = "#eee", cursor = "hand2", command = lambda: btn_click("/")).grid(row = 0,
column = 3, padx = 1, pady = 1)
# The second row will comprise of the buttons '7', '8', '9' and 'Multiply (*)'
seven = Button(btns_frame, text = "7", fg = "black", width = 10, height = 3, bd = 0,
bg = "#fff", cursor = "hand2", command = lambda: btn_click(7)).grid(row = 1,
column = 0, padx = 1, pady = 1)
eight = Button(btns_frame, text = "8", fg = "black", width = 10, height = 3, bd = 0,
bg = "#fff", cursor = "hand2", command = lambda: btn_click(8)).grid(row = 1,
column = 1, padx = 1, pady = 1)
nine = Button(btns_frame, text = "9", fg = "black", width = 10, height = 3, bd = 0,
bg = "#fff", cursor = "hand2", command = lambda: btn_click(9)).grid(row = 1,
column = 2, padx = 1, pady = 1)
multiply = Button(btns_frame, text = "*", fg = "black", width = 10, height = 3, bd =
0, bg = "#eee", cursor = "hand2", command = lambda: btn_click("*")).grid(row = 1,
column = 3, padx = 1, pady = 1)
# The third row will comprise of the buttons '4', '5', '6' and 'Subtract (-)'
four = Button(btns_frame, text = "4", fg = "black", width = 10, height = 3, bd = 0,
bg = "#fff", cursor = "hand2", command = lambda: btn_click(4)).grid(row = 2,
column = 0, padx = 1, pady = 1)
five = Button(btns_frame, text = "5", fg = "black", width = 10, height = 3, bd = 0, bg
= "#fff", cursor = "hand2", command = lambda: btn_click(5)).grid(row = 2, column
= 1, padx = 1, pady = 1)
six = Button(btns_frame, text = "6", fg = "black", width = 10, height = 3, bd = 0, bg
= "#fff", cursor = "hand2", command = lambda: btn_click(6)).grid(row = 2, column
= 2, padx = 1, pady = 1)
minus = Button(btns_frame, text = "-", fg = "black", width = 10, height = 3, bd = 0,
bg = "#eee", cursor = "hand2", command = lambda: btn_click("-")).grid(row = 2,
column = 3, padx = 1, pady = 1)
# The fourth row will comprise of the buttons '1', '2', '3' and 'Addition (+)'
one = Button(btns_frame, text = "1", fg = "black", width = 10, height = 3, bd = 0,
bg = "#fff", cursor = "hand2", command = lambda: btn_click(1)).grid(row = 3,
column = 0, padx = 1, pady = 1)
two = Button(btns_frame, text = "2", fg = "black", width = 10, height = 3, bd = 0,
bg = "#fff", cursor = "hand2", command = lambda: btn_click(2)).grid(row = 3,
column = 1, padx = 1, pady = 1)
three = Button(btns_frame, text = "3", fg = "black", width = 10, height = 3, bd = 0,
bg = "#fff", cursor = "hand2", command = lambda: btn_click(3)).grid(row = 3,
column = 2, padx = 1, pady = 1)
plus = Button(btns_frame, text = "+", fg = "black", width = 10, height = 3, bd = 0,
bg = "#eee", cursor = "hand2", command = lambda: btn_click("+")).grid(row = 3,
column = 3, padx = 1, pady = 1)
# Finally, the fifth row will comprise of the buttons '0', 'Decimal (.)', and 'Equal To
(=)'
zero = Button(btns_frame, text = "0", fg = "black", width = 21, height = 3, bd = 0,
bg = "#fff", cursor = "hand2", command = lambda: btn_click(0)).grid(row = 4,
column = 0, columnspan = 2, padx = 1, pady = 1)
point = Button(btns_frame, text = ".", fg = "black", width = 10, height = 3, bd = 0,
bg = "#eee", cursor = "hand2", command = lambda: btn_click(".")).grid(row = 4,
column = 2, padx = 1, pady = 1)
equals = Button(btns_frame, text = "=", fg = "black", width = 10, height = 3, bd = 0,
bg = "#eee", cursor = "hand2", command = lambda: btn_equal()).grid(row = 4,
column = 3, padx = 1, pady = 1)
window.mainloop()
Syntax
w = Scrollbar(top, options)
top = Tk()
sb = Scrollbar(top)
sb.pack(side=RIGHT, fill=Y)
mylist.pack()
sb.config(command=mylist.yview)
mainloop()
label = Label(top)
label.pack()
top.mainloop()
Tkinter Toplevel
The Toplevel widget is used to create and display the toplevel windows which are
directly managed by the window manager. The toplevel widget may or may not have
the parent window on the top of them.
The toplevel widget is used when a python application needs to represent some extra
information, pop-up, or the group of widgets on the new window.
def open():
top = Toplevel(root)
top.mainloop()
It is used in the case where a user is given some fixed number of values to choose from.
We can use various options with the Spinbox to decorate the widget. The syntax to use
the Spinbox is given below.
Syntax
w = Spinbox(top, options)
top.geometry("200x200")
spin = Spinbox(top, from_=0, to=25)
spin.pack()
top.mainloop()
Tkinter PanedWindow
The PanedWindow widget acts like a Container widget which contains one or more child
widgets (panes) arranged horizontally or vertically. The child panes can be resized by
the user, by moving the separator lines known as sashes by using the mouse.
Each pane contains only one widget. The PanedWindow is used to implement the
different layouts in the python applications.
Syntax
w= PanedWindow(master, options)
def add():
a = int(e1.get())
b = int(e2.get())
leftdata = str(a + b)
left.insert(1, leftdata)
w1 = PanedWindow()
w1.pack()
left = Entry(w1, bd=5)
w1.add(left)
w2 = PanedWindow(w1,orient=VERTICAL)
w1.add(w2)
e1 = Entry(w2)
e2 = Entry(w2)
w2.add(e1)
w2.add(e2)
bottom = Button(w2, text="Add", command=add)
w2.add(bottom)
mainloop()
Tkinter LabelFrame
The LabelFrame widget is used to draw a border around its child widgets. We can also
display the title for the LabelFrame widget. It acts like a container which can be used to
group the number of interrelated widgets such as Radiobuttons.
This widget is a variant of the Frame widget which has all the features of a frame. It also
can display a label.
Syntax
w = LabelFrame(top, options)
top = Tk()
top.geometry("300x200")
top.mainloop()
Tkinter messagebox
The messagebox module is used to display the message boxes in the python
applications. There are the various functions which are used to display the relevant
messages depending upon the application requirements.
Syntax
messagebox.function_name(title, message [, options])
top = Tk()
top.geometry("100x100")
messagebox.showinfo("MessageBox", "InformationTechnology")
top.mainloop()
showwarning()
This method is used to display the warning to the user. Consider the following example.
top = Tk()
top.geometry("100x100")
messagebox.showwarning("warning", "Warning")
top.mainloop()
showerror()
This method is used to display the error message to the user. Consider the following
example.
from tkinter import *
from tkinter import messagebox
top = Tk()
top.geometry("100x100")
messagebox.showerror("error", "Error")
top.mainloop()
askquestion()
This method is used to ask some question to the user which can be answered in yes or
no. Consider the following example.
top = Tk()
top.geometry("100x100")
messagebox.askquestion("Confirm", "Are you sure?")
top.mainloop()
askokcancel()
This method is used to confirm the user's action regarding some application activity.
Consider the following example.
top = Tk()
top.geometry("100x100")
messagebox.askokcancel("Redirect", "Redirecting you to www.javatpoint.com")
top.mainloop()
askyesno()
This method is used to ask the user about some action to which, the user can answer in
yes or no. Consider the following example.
top = Tk()
top.geometry("100x100")
messagebox.askyesno("Application", "Got It?")
top.mainloop()
askretrycancel()
This method is used to ask the user about doing a particular task again or not. Consider
the following example.
top = Tk()
top.geometry("100x100")
messagebox.askretrycancel("Application", "try again?")
top.mainloop()