Aditya Blender-5
Aditya Blender-5
Education
KIET Group of Institutions, Ghaziabad
• Oct 2021 - Present
B.tech CSE AIML CGPA/Percentage: 7.6
MG convenvt school
• Apr 2019 - Jul 2020
Board of Secondary Education, UP CGPA/Percentage: 76.4
Experience
Intern at TIH iHUB Drishti
• July 2024 - Present
– Engineered AR/VR applications using Unity, C#, and ARCore, focusing on real-time performance improvements,
optimization, and seamless integration with the Android platform. Applied techniques such as GPU/CPU opti-
mization, memory management, and frame rate stabilization for both mobile and VR systems. .
– Researched and implemented 4+ advanced AR/VR methodologies, including localization, spatial mapping, and
navigation, to develop interactive and immersive XR experiences. Utilized shaders, physics simulations, and
ARCore SDK to create enhanced user interactions.
– Collaborated with 3+ interdisciplinary teams, troubleshooting and designing interactive components and UI/UX
interfaces. Leveraged skills in Unity’s UI Toolkit, 3D asset integration (Blender), and animation systems to improve
user engagement
Personal Projects
• 3D Chess Game Feb’ 2024 - Present
– Designed a visually stunning 3D chess game modeled in Blender 3D the Unity game engine.
– Established a robust server-client architecture in .NET for online multiplayer, enabling seamless competition
between up to 2 players.
– Leveraged OOPs principles to ensure code clarity, maintainability, and scalability for future enhancements.resulting
in a 30% reduction in code complexity and a 20% increase in development efficiency
Tagore Hostel (FPS Game)
• Aug ’2023 - Sep ’2023
– Developed a first-person shooting game using Unreal Engine. Built a detailed environment replicating a real-world
hostel with 3 unique floors (using Blender for modeling and Substance Painter for texturing).
– Created a running character animation and Utilized Unreal Engine’s shooting mechanics
– Incorporated a Unreal shooting mechanic , challenging players to locate and shoot 3 concealed targets within a
time limit.
+1 Dimension
• Apr ’2023 - Mar ’2023
– Engineered 3D property models and animated avatars enable users to navigate through virtual reality for immersive
property exploration.
– Spearheaded the creation of 100+ customizable room layouts and furniture configurations using Unreal Engine,
enhancing user engagement and personalization
– Designed and implemented C# scripts to enable seamless movement and interaction of avatars within the VR
environment & 3d gamified view , enhancing user control and immersion.
– Contributed to the development of a mobile application utilizing marker-based AR technology, allowing users to
visualize 3D animated buildings overlaid onto real-world locations for enhanced property understanding.
Certifications
•Certified completion of Data Structures and Algorithms (DSA) course, showcasing proficiency in core data
structures and algorithms via LinkedIn Learning courses
•Attained expertise in C++ programming covering syntax, variables, pointers, functions, classes, and
developers to delve into Game Development, AR/VR, and Unity 3D with practical skills and industry
insights.
Achievements
Winner InnoHacks’23 hackathon
• May ’2023
Winner Innotech’22 KIET annual Technical Fest
• Nov ’2022