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Wanted - Kobolds - 100 Pre-Generated Kobolds For Yur Adventures

100 Pre-Generated Kobolds For Your Adventures

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Henri Hanono
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We take content rights seriously. If you suspect this is your content, claim it here.
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100% found this document useful (1 vote)
82 views53 pages

Wanted - Kobolds - 100 Pre-Generated Kobolds For Yur Adventures

100 Pre-Generated Kobolds For Your Adventures

Uploaded by

Henri Hanono
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WANTED: KOBOLDS

100 pre-generated Kobolds for Your Adventure!


How does it work?
The main purpose of this book is to provide the DM
with 100 unique kobolds (CR 1/8) that are ready to be
used in any encounter. Whenever your party encounters
a group of kobolds, just whip open this book and use the
stats of the first available creature(s).

Thanks to a unique combination of statblocks, hitpoints


and weapons, each kobold will feel unique for both DM
and players.

I’ve tried not to deviate too much from the original


kobold description as mentioned in the monster’s
manual, and opted for some subtle changes that won’t
affect the original look & feel of kobolds too much. I
ended up creating kobolds with the following distinctive
features:

Weapons array: the weapons a kobold can carry is a


combination of 2 items out of an array of 8 different
weapons. Every kobold is considered to be proficient
with the weapons it is carrying.

Statblocks: the statblock of a kobold will align with


the weapon it is carrying. The assigned values might
differ from the official monster manual, but the
individual values will be remain the same (2x7, 2x8,
1x9, 1x15). Dexterity is always rated highest (15).

Hitpoints & Initiative: are already defined for each


kobold.

Loot: Loot is based on a random 1d100 dice roll for


each kobold.
d100 Result
1 - 35 5d6 cp
36 - 60 4d6 sp
61 - 70 1d6 gp + 2d6 sp
71 - 95 3d6 gp or a gem
96 - 100 scroll with cantrip
:

Roll for initiative!

2
Kobold #1 Kobold #2
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 5 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 16 Initiative 14

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 8 (-1) 7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
Hit: 4 (1d4 + 2) piercing damage. Hit: 4 (1d4 + 2) slashing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
an obisidian worth 11 gp
Loot
3 gp and 5 sp

3
Kobold #3 Kobold #4
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 9 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 9 Initiative 13

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 9 (-1) 9 (-1) 15 (+2) 8 (-1) 7 (-2) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
target. Hit: 5 (1d6 + 2) piercing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
12 gp 13 sp

4
Kobold #5 Kobold #6
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 3 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 12 Initiative 16

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 7 (-2) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 9 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
one target. Hit: 6 (1d8 + 2) piercing damage. Hit: 5 (1d6 + 2) slashing damage.

Loot Loot
a lesser diamond worth 7 gp an azurite worth 13 gp

5
Kobold #7 Kobold #8
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 7 (2d6 - 2) Hit Points 4 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 14 Initiative 7

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 7 (-2) 9 (-1) 7 (-2) 7 (-2) 15 (+2) 8 (-1) 9 (-1) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
Hit: 5 (1d6 + 2) slashing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
an azurite worth 10 gp
Loot
16 sp

6
Kobold #9 Kobold #10
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 9 (2d6 - 2) Hit Points 4 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 15 Initiative 7

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 8 (-1) 9 (-1) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
Hit: 4 (1d4 + 2) piercing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
Hit: 5 (1d6 + 2) slashing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
9 sp
Loot
a blue quartz worth 10 gp

7
Kobold #11 Kobold #12
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 5 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 13 Initiative 17

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 15 (+2) 7 (-2) 8 (-1) 9 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 4 (1d4 + 2) bludgeoning damage. Hit: 4 (1d4 + 2) piercing damage.

Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) slashing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
14 sp
Loot
24 cp

8
Kobold #13 Kobold #14
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 6 (2d6 - 2) Hit Points 3 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 19 Initiative 21

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 9 (-1) 7 (-2) 15 (+2) 7 (-2) 9 (-1) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
one target. Hit: 6 (1d8 + 2) piercing damage. Hit: 5 (1d6 + 2) slashing damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
target. Hit: 4 (1d4 + 2) bludgeoning damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Loot Loot
11 sp Scroll of Lightning Lure

9
Kobold #15 Kobold #16
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 4 (2d6 - 2) Hit Points 7 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 4 Initiative 8

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) 7 (-2) 15 (+2) 8 (-1) 7 (-2) 9 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
one target. Hit: 6 (1d8 + 2) piercing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
target. Hit: 4 (1d4 + 2) bludgeoning damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
22 cp 20 cp

10
Kobold #17 Kobold #18
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 9 (2d6 - 2) Hit Points 7 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 22 Initiative 21

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 8 (-1) 8 (-1) 7 (-2) 7 (-2) 7 (-2) 15 (+2) 8 (-1) 8 (-1) 9 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
target. Hit: 4 (1d4 + 2) bludgeoning damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
Hit: 4 (1d4 + 2) piercing damage. Hit: 4 (1d4 + 2) slashing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
11 cp
Loot
2 gp and 7 sp

11
Kobold #19 Kobold #20
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 7 (2d6 - 2) Hit Points 3 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 11 Initiative 5

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 7 (-2) 9 (-1) 15 (+2) 7 (-2) 8 (-1) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage. Hit: 5 (1d6 + 2) slashing damage.

Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
18 sp 2 gp and 7 sp

12
Kobold #21 Kobold #22
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 2 (2d6 - 2) Hit Points 4 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 3 Initiative 13

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 7 (-2) 8 (-1) 7 (-2) 8 (-1) 9 (-1) 15 (+2) 8 (-1) 7 (-2) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) slashing damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 4 (1d4 + 2) bludgeoning damage. Hit: 4 (1d4 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
13 gp
Loot
21 cp

13
Kobold #23 Kobold #24
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 3 (2d6 - 2) Hit Points 7 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 7 Initiative 10

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 7 (-2) 9 (-1) 8 (-1) 8 (-1) 8 (-1) 15 (+2) 8 (-1) 7 (-2) 9 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
Hit: 5 (1d6 + 2) slashing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
Hit: 4 (1d4 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
23 cp
Loot
15 sp

14
Kobold #25 Kobold #26
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 2 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 8 Initiative 12

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
a banded agate worth 13 gp 14 sp

15
Kobold #27 Kobold #28
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 5 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 3 Initiative 22

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 8 (-1) 7 (-2) 8 (-1) 7 (-2) 8 (-1) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
one target. Hit: 6 (1d8 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
target. Hit: 4 (1d4 + 2) bludgeoning damage. Hit: 4 (1d4 + 2) slashing damage.

Loot Loot
14 sp 17 gp

16
Kobold #29 Kobold #30
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 3 (2d6 - 2) Hit Points 8 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 9 Initiative 5

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 8 (-1) 7 (-2) 15 (+2) 9 (-1) 8 (-1) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
Hit: 4 (1d4 + 2) slashing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60, Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,
one target. Hit: 4 (1d4 + 2) piercing damage. one target. Hit: 5 (1d4 + 2) piercing damage.

Loot Loot
13 sp 18 cp

17
Kobold #31 Kobold #32
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 5 (2d6 - 2) Hit Points 2 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 5 Initiative 11

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 7 (-2) 8 (-1) 8 (-1) 7 (-2) 15 (+2) 8 (-1) 8 (-1) 9 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
Hit: 5 (1d6 + 2) slashing damage. Hit: 4 (1d4 + 2) slashing damage.

Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
target. Hit: 5 (1d6 + 2) piercing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Loot Loot
a moss agate worth 10 gp 16 sp

18
Kobold #33 Kobold #34
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 2 (2d6 - 2) Hit Points 7 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 13 Initiative 17

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 7 (-2) 9 (-1) 7 (-2) 9 (-1) 15 (+2) 7 (-2) 7 (-2) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one
target. Hit: 4 (1d4 + 2) bludgeoning damage. target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
19 cp 3 gp and 5 sp

19
Kobold #35 Kobold #36
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 8 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 6 Initiative 20

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 8 (-1) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
Hit: 4 (1d4 + 2) slashing damage. Hit: 4 (1d4 + 2) slashing damage.

Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
16 sp
Loot
2 gp and 5 sp

20
Kobold #37 Kobold #38
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 5 (2d6 - 2) Hit Points 2 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 15 Initiative 10

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 8 (-1) 7 (-2) 7 (-2) 15 (+2) 7 (-2) 8 (-1) 9 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
one target. Hit: 6 (1d8 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
target. Hit: 4 (1d4 + 2) bludgeoning damage. Hit: 4 (1d4 + 2) slashing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
26 cp
Loot
18 cp

21
Kobold #39 Kobold #40
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 2 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 6 Initiative 12

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 8 (-1) 8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
Hit: 4 (1d4 + 2) slashing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
10 gp 9 sp

22
Kobold #41 Kobold #42
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 4 (2d6 - 2) Hit Points 3 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 9 Initiative 20

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 7 (-2) 9 (-1) 8 (-1) 7 (-2) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 5 (1d6 + 2) piercing damage. Hit: 5 (1d6 + 2) slashing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
Hit: 4 (1d4 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
6 gp and 3 sp
Loot
9 sp

23
Kobold #43 Kobold #44
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 2 (2d6 - 2) Hit Points 6 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 8 Initiative 7

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
one target. Hit: 6 (1d8 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
a moss agate worth 8 gp
Loot
22 cp

24
Kobold #45 Kobold #46
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 6 (2d6 - 2) Hit Points 4 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 17 Initiative 7

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 8 (-1) 9 (-1) 7 (-2) 8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
Hit: 4 (1d4 + 2) slashing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Loot Loot
7 gp 20 cp

25
Kobold #47 Kobold #48
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 8 (2d6 - 2) Hit Points 6 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 4 Initiative 18

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 8 (-1) 15 (+2) 9 (-1) 7 (-2) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
12 sp
Loot
14 sp

26
Kobold #49 Kobold #50
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 4 (2d6 - 2) Hit Points 1 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 17 Initiative 8

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 8 (-1) 7 (-2) 9 (-1) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
Hit: 4 (1d4 + 2) slashing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
Hit: 4 (1d4 + 2) piercing damage. Hit: 4 (1d4 + 2) slashing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
a banded agate worth 14 gp
Loot
an amythist worth 4 gp

27
Kobold #51 Kobold #52
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 2 (2d6 - 2) Hit Points 3 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 16 Initiative 6

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 9 (-1) 7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
Hit: 5 (1d6 + 2) slashing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
Hit: 4 (1d4 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
7 gp
Loot
15 sp

28
Kobold #53 Kobold #54
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 3 (2d6 - 2) Hit Points 3 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 12 Initiative 16

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 7 (-2) 7 (-2) 9 (-1) 9 (-1) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
Hit: 5 (1d6 + 2) slashing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
Hit: 4 (1d4 + 2) slashing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Loot Loot
a blue quartz worth 16 gp 7 gp

29
Kobold #55 Kobold #56
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 6 (2d6 - 2) Hit Points 1 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 14 Initiative 11

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) 7 (-2) 15 (+2) 8 (-1) 8 (-1) 7 (-2) 9 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
Hit: 5 (1d6 + 2) slashing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
7 gp 18 cp

30
Kobold #57 Kobold #58
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 6 (2d6 - 2) Hit Points 7 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 10 Initiative 20

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 8 (-1) 7 (-2) 8 (-1) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
Hit: 4 (1d4 + 2) piercing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
Hit: 4 (1d4 + 2) slashing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
18 cp
Loot
17 cp

31
Kobold #59 Kobold #60
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 7 (2d6 - 2) Hit Points 8 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 3 Initiative 13

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 7 (-2) 7 (-2) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one
Hit: 4 (1d4 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
21 cp
Loot
a lapis lazuli worth 12 gp

32
Kobold #61 Kobold #62
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 3 (2d6 - 2) Hit Points 4 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 4 Initiative 16

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 7 (-2) 8 (-1) 8 (-1) 7 (-2) 15 (+2) 7 (-2) 9 (-1) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) bludgeoning damage. target. Hit: 5 (1d6 + 2) piercing damage.

Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Loot Loot
11 sp a moss agate worth 10 gp

33
Kobold #63 Kobold #64
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 3 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 11 Initiative 8

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 7 (-2) 9 (-1) 7 (-2) 7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
target. Hit: 4 (1d4 + 2) bludgeoning damage. Hit: 4 (1d4 + 2) slashing damage.

Loot Loot
12 sp 5 gp and 4 sp

34
Kobold #65 Kobold #66
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 10 (2d6 - 2) Hit Points 6 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 14 Initiative 6

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 7 (-2) 7 (-2) 15 (+2) 8 (-1) 9 (-1) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
Hit: 4 (1d4 + 2) piercing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
9 sp
Loot
11 sp

35
Kobold #67 Kobold #68
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 4 (2d6 - 2) Hit Points 2 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 16 Initiative 17

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 8 (-1) 7 (-2) 7 (-2) 8 (-1) 7 (-2) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
Hit: 4 (1d4 + 2) slashing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) bludgeoning damage. target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
4 gp and 11 sp 17 cp

36
Kobold #69 Kobold #70
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 4 (2d6 - 2) Hit Points 3 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 6 Initiative 5

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 7 (-2) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one
Hit: 4 (1d4 + 2) slashing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
15 sp
Loot
23 cp

37
Kobold #71 Kobold #72
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 9 (2d6 - 2) Hit Points 6 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 10 Initiative 3

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 7 (-2) 7 (-2) 15 (+2) 8 (-1) 9 (-1) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
one target. Hit: 6 (1d8 + 2) piercing damage. Hit: 4 (1d4 + 2) slashing damage.

Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Loot Loot
12 sp 21 cp

38
Kobold #73 Kobold #74
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 3 (2d6 - 2) Hit Points 8 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 14 Initiative 15

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 7 (-2) 9 (-1) 8 (-1) 8 (-1) 9 (-1) 15 (+2) 7 (-2) 8 (-1) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
Hit: 4 (1d4 + 2) slashing damage. Hit: 4 (1d4 + 2) slashing damage.

Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
one target. Hit: 6 (1d8 + 2) piercing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Loot Loot
16 sp 6 gp and 3 sp

39
Kobold #75 Kobold #76
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 5 (2d6 - 2) Hit Points 4 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 14 Initiative 22

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 7 (-2) 7 (-2) 15 (+2) 7 (-2) 9 (-1) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
one target. Hit: 6 (1d8 + 2) piercing damage. Hit: 4 (1d4 + 2) slashing damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
target. Hit: 4 (1d4 + 2) bludgeoning damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
21 cp 13 sp

40
Kobold #77 Kobold #78
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 4 (2d6 - 2) Hit Points 4 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 21 Initiative 19

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 8 (-1) 7 (-2) 8 (-1) 7 (-2) 7 (-2) 15 (+2) 8 (-1) 9 (-1) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage. Hit: 5 (1d6 + 2) slashing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
15 cp
Loot
15 sp

41
Kobold #79 Kobold #80
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 9 (2d6 - 2) Hit Points 5 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 3 Initiative 22

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) 7 (-2) 15 (+2) 7 (-2) 9 (-1) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one
Hit: 4 (1d4 + 2) slashing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
18 cp
Loot
16 cp

42
Kobold #81 Kobold #82
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 4 (2d6 - 2) Hit Points 8 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 16 Initiative 10

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 8 (-1) 8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
Hit: 4 (1d4 + 2) slashing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
Hit: 4 (1d4 + 2) piercing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
19 cp
Loot
21 cp

43
Kobold #83 Kobold #84
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 5 (2d6 - 2) Hit Points 7 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 6 Initiative 5

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 8 (-1) 9 (-1) 7 (-2) 8 (-1) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
Hit: 4 (1d4 + 2) slashing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one
Hit: 5 (1d6 + 2) slashing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
8 sp Scroll of Druidcraft

44
Kobold #85 Kobold #86
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 7 (2d6 - 2) Hit Points 6 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 13 Initiative 6

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 7 (-2) 9 (-1) 7 (-2) 9 (-1) 15 (+2) 7 (-2) 7 (-2) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one
Hit: 4 (1d4 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) bludgeoning damage. target. Hit: 5 (1d6 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 4 (1d4 + 2) piercing damage.
Loot
11 sp
Loot
18 cp

45
Kobold #87 Kobold #88
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 1 (2d6 - 2) Hit Points 4 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 16 Initiative 16

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 8 (-1) 8 (-1) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack.: +4 to hit, range 80/320, one Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Loot Loot
25 cp a banded agate worth 7 gp

46
Kobold #89 Kobold #90
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 6 (2d6 - 2) Hit Points 3 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 21 Initiative 10

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 8 (-1) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Sling. Ranged Weapon Attack.: +4 to hit, range 30/120, one
one target. Hit: 6 (1d8 + 2) piercing damage. target. Hit: 4 (1d4 + 2) bludgeoning damage.

Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing damage. Hit: 5 (1d6 + 2) slashing damage.

Loot Loot
18 cp 11 gp

47
Kobold #91 Kobold #92
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 8 (2d6 - 2) Hit Points 6 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 19 Initiative 11

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 8 (-1) 7 (-2) 8 (-1) 8 (-1) 7 (-2) 15 (+2) 9 (-1) 7 (-2) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
target. Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
4 gp and 7 sp
Loot
11 sp

48
Kobold #93 Kobold #94
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 5 (2d6 - 2) Hit Points 6 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 6 Initiative 12

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) 8 (-1) 15 (+2) 8 (-1) 7 (-2) 7 (-2) 9 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
Hit: 5 (1d6 + 2) slashing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320, Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target.
one target. Hit: 6 (1d8 + 2) piercing damage. Hit: 4 (1d4 + 2) slashing damage.

Loot Loot
14 sp 19 cp

49
Kobold #95 Kobold #96
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 2 (2d6 - 2) Hit Points 8 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 5 Initiative 7

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 9 (-1) 15 (+2) 8 (-1) 8 (-1) 7 (-2) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Crossbow, light. Ranged Weapon Attack.: +4 to hit, range 80/320,
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. one target. Hit: 6 (1d8 + 2) piercing damage.

Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Loot Loot
21 cp a lesser diamond worth 9 gp

50
Kobold #97 Kobold #98
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 2 (2d6 - 2) Hit Points 1 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 18 Initiative 12

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2) 8 (-1) 15 (+2) 8 (-1) 9 (-1) 7 (-2) 7 (-2)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one Short sword. Melee Weapon Attack.: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage. target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target. Scimitar. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage. Hit: 5 (1d6 + 2) slashing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
22 sp
Loot
17 cp

51
Kobold #99 Kobold #100
Small Humanoid (Kobold), Lawful Evil Small Humanoid (Kobold), Lawful Evil

Armor Class 12 (unarmored) Armor Class 12 (unarmored)


Hit Points 10 (2d6 - 2) Hit Points 10 (2d6 - 2)
Speed 30 ft. Speed 30 ft.
Proficiency Bonus 2 Proficiency Bonus 2
Initiative 15 Initiative 6

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 8 (-1) 7 (-2) 7 (-2) 8 (-1) 7 (-2) 15 (+2) 8 (-1) 7 (-2) 8 (-1) 8 (-1)

Senses darkvision 60 ft., passive Perception 8 Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Languages Common, Draconic
Challenge 1/8 (50 XP) Challenge 1/8 (50 XP)

Pack Tactics. The kobold has advantage on an attack roll against Pack Tactics. The kobold has advantage on an attack roll against
a creature if at least one of the kobold’s allies is within 5 feet of a creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated. the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. (Perception) checks that rely on sight.
Actions Actions
Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range Crossbow, hand. Ranged Weapon Attack.: +4 to hit, range
30/120, one target. Hit: 5 (1d6 + 2) piercing damage. 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.

Whip. Melee Weapon Attack.: +4 to hit, reach 10 ft., one target. Dagger. Melee Weapon Attack.: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage. Hit: 4 (1d4 + 2) piercing damage.

Throw Dagger. Ranged weapon attack: +4 to hit, range 20/60,


one target. Hit: 5 (1d4 + 2) piercing damage.
Loot
16 cp
Loot
a tiger eye worth 9 gp

52
A Final Word
Thank you for being part of this journey. Your
interest inspires me to keep creating these type of
books. If you enjoyed this edition, feel free to
check out my other books in the series.

This book is available for PayWhatYouWant.

If you enjoyed it or found it useful, you can


purchase it again to include a few bucks. That
would encourage me even more to continue
creating this type content.

Not a fan of spending a buck? No problem, you


can still support my work by rating this book
and/or leaving a comment in a review.

Books in this series:

Wanted: Goblins
Wanted: Kobolds
Wanted: Orcs

Made with The Homebrewery


Homebrewery.Naturalcrit.com

Art generated by AI.

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