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Haunted Mansion Game License

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0% found this document useful (0 votes)
47 views19 pages

Haunted Mansion Game License

Uploaded by

supgeta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

“Escape from the Haunted Mansion” Board Game—License Agreement

By downloading this file and the accompanying Licensed Materials, the end user ("Licensee") agrees to conform to this
License Agreement (this "Agreement") with Robert Nava, the Disney Experience website [www.disneyexperience.com]
("Licensor").

I. Content of Licensed Materials; Grant of License

The materials that are the subject of this Agreement shall consist of the “Escape from the Haunted Mansion” Board Game
in electronic and physical form (hereinafter referred to as the "Licensed Materials").

Licensee acknowledges that the copyright and title to the Licensed Materials and any trademarks or service marks relating
thereto remain with Licensor and/or its suppliers. Licensee shall not have right, title or interest in the Licensed Materials
except as expressly set forth in this Agreement.

Licensor hereby grants to Licensee non-exclusive use of the Licensed Materials in accordance with this Agreement.

II. Access of Licensed Materials to Licensee

Licensor will provide the Licensed Materials to the Licensee in the following manner:

File Transfer. Copies of the Licensed Materials will be provided to the Licensee through the Disney Experience website at
the sole discretion of the Licensor.

III. Fees

Licensee is required to make no payment to Licensor for use of the Licensed Materials.

IV. Authorized Use of Licensed Materials

“Escape from the Haunted Mansion” Board Game—License Agreement


Authorized Uses. Licensee may make all use of the Licensed Materials as is consistent with the Fair Use Provisions of United
States and international law. Nothing in this Agreement is intended to limit in any way whatsoever Licensee's rights under
the Fair Use provisions of United States or international law to use the Licensed Materials.

The Licensed Materials may be used for purposes of research, education or other non-commercial use as follows:

Archival/Backup Copy. Upon request of Licensee, Licensee may create one (1) copy of the entire set of Licensed Materials to
be maintained as a backup or archival copy during the term of this Agreement.

V. Specific Restrictions on Use of Licensed Materials

Unauthorized Use. Licensee shall not knowingly permit anyone other to use the Licensed Materials.

Modification of Licensed Materials. Licensee shall not modify or create a derivative work of the Licensed Materials without
the prior written permission of Licensor.

Removal of Copyright Notice. Licensee may not remove, obscure or modify any copyright or other notices included in the
Licensed Materials.

Distribution Rights. Licensee has no rights to transfer, host, or re-distribute the Licensed Materials or its derivatives under
any circumstances or by any means available now or in the future.

1
Commercial Purposes. Other than as specifically permitted in this Agreement, Licensee may not use the Licensed Materials
for commercial purposes, including but not limited to the sale of the Licensed Materials or bulk reproduction or distribution
of the Licensed Materials in any form.

VI. Licensor Performance Obligations

Availability of Licensed Materials. Licensor shall make the Licensed Materials available to Licensee at his/her discretion.

Notification of Modifications of Licensed Materials. Licensee understands that from time to time the Licensed Materials
may be added to, modified, or deleted from by Licensor and/or that portions of the Licensed Materials may migrate to
other formats.

Completeness of Content. Where applicable, Licensor will inform Licensee of instances where online content differs from
the print versions of the Licensed Materials.

Where applicable, Licensor shall use reasonable efforts to ensure that the online content is at least as complete as print
versions of the Licensed Materials, represents complete, accurate and timely replications of the corresponding content
contained within the print versions of such Materials, and will cooperate with Licensee to identify and correct errors or
omissions.

Withdrawal of Licensed Materials. Licensor reserves the right to withdraw from the Licensed Materials any item or part of
an item for which it no longer retains the right to publish, or which it has reasonable grounds to believe infringes copyright
or is defamatory, obscene, unlawful or otherwise objectionable.

VII. Licensee Performance Obligations

Protection from Unauthorized Use. Licensee shall use reasonable efforts to protect the Licensed Materials from any use
that is not permitted under this Agreement. In the event of any unauthorized use of the Licensed Materials by an

“Escape from the Haunted Mansion” Board Game—License Agreement


Authorized User, (a) Licensor may terminate such Authorized User's access to the Licensed Materials, (b) Licensor may
terminate the access of the Internet Protocol ("IP") address(es) from which such unauthorized use occurred, and/or (c)
Licensee shall terminate such Authorized User's access to the Licensed Materials upon Licensor's request. Licensor shall
take none of the steps described in this paragraph without first providing reasonable notice to Licensee and cooperating
with the Licensee to avoid recurrence of any unauthorized use.

VIII. Early Termination

In the event that either party believes that the other materially has breached any obligations under this Agreement, or if
Licensor believes that Licensee has exceeded the scope of the License, such party shall so notify the breaching party in
writing. The breaching party shall have 1 week from the receipt of notice to cure the alleged breach and to notify the non-
breaching party in writing that cure has been effected. If the breach is not cured within the 1 week, the non-breaching party
shall have the right to terminate the Agreement without further notice.

Upon Termination of this Agreement for cause online access to the Licensed Materials by Licensee and shall be terminated.
Authorized copies of digital Licensed Materials must be destroyed immediately.

IX. Perpetual License

Except for termination for cause, Licensor hereby grants to Licensee a nonexclusive, royalty-free, perpetual license to use
any Licensed Materials that were accessible during the term of this Agreement. Such use shall be in accordance with the
provisions of this Agreement. The means by which Licensee shall have access to such Licensed Materials shall be in a
manner and form substantially equivalent to the means by which access is provided under this Agreement.
2
X. Warranties

Subject to the Limitations set forth elsewhere in this Agreement:

Licensor warrants that it has the right to license the rights granted under this Agreement to use Licensed Materials, that it
has obtained any and all necessary permissions from third parties to license the Licensed Materials, and that use of the
Licensed Materials by Authorized Users in accordance with the terms of this Agreement shall not infringe the copyright of
any third party.

XI. Limitations on Warranties

Notwithstanding anything else in this Agreement:

Neither party shall be liable for any indirect, special, incidental, punitive or consequential damages, including but not
limited to loss of data, business interruption, or loss of profits, arising out of the use of or the inability to use the Licensed
Materials.

Licensor makes no representation or warranty, and expressly disclaims any liability with respect to the content of any
Licensed Materials, including but not limited to errors or omissions contained therein, libel, infringement of rights of
publicity, privacy, trademark rights, moral rights, or the disclosure of confidential information.

Except for the express warranties stated herein, the Licensed Materials are provided on an "as is" basis, and Licensor
disclaims any and all other warranties, conditions, or representations (express, implied, oral or written), relating to the
Licensed Materials or any part thereof, including, without limitation, any and all implied warranties of quality, performance,
merchantability or fitness for a particular purpose. Licensor makes no warranties respecting any harm that may be caused
by the transmission of a computer virus, worm, time bomb, logic bomb or other such computer program. Licensor further
expressly disclaims any warranty or representation to Authorized Users, or to any third party.

“Escape from the Haunted Mansion” Board Game—License Agreement


XII. Assignment and Transfer

Neither party may assign, directly or indirectly, all or part of its rights or obligations under this Agreement without the prior
written consent of the other party, which consent shall not be unreasonably withheld or delayed.

XIII. Governing Law

This Agreement shall be interpreted and construed according to, and governed by, the laws of California, excluding any
such laws that might direct the application of the laws of another jurisdiction. The federal or state courts located in
California shall have jurisdiction to hear any dispute under this Agreement.

XIV. Entire Agreement

This Agreement constitutes the entire agreement of the parties and supersedes all prior communications, understandings
and agreements relating to the subject matter hereof, whether oral or written.

XV. Amendment

No modification or claimed waiver of any provision of this Agreement shall be valid except by written amendment signed by
authorized representatives of Licensor and Licensee.

3
Assemmbly Insstructionns
Optio
onal Tools
o Cardboard or
o foam board (see Step 71).

Printing Guidelines:
Wh hen printing with
w Adobe® Reeader®, it is imp portant to use
prooper printing settings
s for corrrect alignmentt and scaling. C Click
thee Print Tool bu
utton. In the Prrint settings diaalog box, set Paage
Scaaling to None, and enable the Auto-Rotate e and Center
option.

You should print the game partts on 8 ½ by 11 1 (U.S. Letter) C


CARD
Final design
d may varry from image..
Assemmbly required. STOOCK sheets, an nd should not change
c the reccommended prrint
setttings. It is veryy important to print everythiing (except for
theese instruction ns and the gamme instructions)) on card stockk
paper in order fo or the board gaame to be sturd dy.

Instructions:
Wh hen printing thhese instructions, you shouldd print on both
sid
des of the sheeets to save paper. Some peop ple prefer not tto
ons from their computer monitor.
priint, referencingg the instructio

Ga
ame Parts:
If you
y should neeed to re-print selective
s board d game parts, yyou
cann use the Snappshot Tool in Adobe® Reader®. Click the ico on
once, then click-d drag a box around the area that t you want tto
priint. The selecteed area will flash once (a “snapshot”), and
o Game play for 2-5
G 2 players.
you’re ready to print.
p In the Priint settings diaalog box, you w
will
o A
Ages 6 and up.
seee a preview of the documentt. In the previeew, only the
o 5 playing pieces.
snaapshot appearrs and will be printed.
p This saves you from
o 2 dice.
priinting the whole page, savingg ink/toner.
o 1 clock marker..
o 5 fortune card
56 ds.
Trroubleshootting Files:
o 1 game board.
If you
y feel that th he model partss are not printing properly, yoou
o W
Width: 21.8”, Height:
H 15.75”, Depth: 18.5”
cann use the regisstration markers in the corneers of the part
o 1
197+ Full-colorr pieces.
sheeets. Hold twoo or more sheets to a light source, and compare
Require
ed Tools: booth the positionn and sizes of the
t registrationn marks.
o Adobe® Readerr®
A Sometimes PDF filesf can becomme corrupted while
w downloading.
o C
Color Printer This is not uncom mmon, and is non cause for alaarm. Delete the
o G
Glue bad files, and tryy re-downloading them. A farr more commo on
o X
X-acto Knife or Crafting Knife (These are very sharp and can causse errror is that yourr version of Adobe® Reader® is out-of-date.
serious injury! Use with extreme cau
ution, and keep ou
ut of reach of
children.)
Pleease visit the Adobe®
A Web site and downlo oad the latest
o SScissors version of the software. This tyypically solves 90%
9 of users’ ffile
o R
Ruler prooblems.
o C
Card Stock (IMP
PORTANT!)

Board game design ©2008 Roberrt Nava, The Disney Experience


E (www.dissneyexperience.com)). Any and all tradem
marks & copyrights arre the properties of their
t respective owners. This fan-created
d board
game has been approved for public
p release by the Walt Disney Internet Group, and is not for sale or redistributtion.
Page 2

“Escape from the Haunted Mansion” Board Game Assembly Instructions


Construction Guidelines Before assembling pieces, make sure that you have cut the
ATTENTION: The board game is large, and it does not break slots. Most of the slots are marked with a knife blade, but some
down into smaller parts for storage. Keep this in mind for are not, so pay close attention. Slots are usually white and/or
storage solutions. black solid lines.

Read these instructions and study the illustrations to know


what/where to cut/fold. Before gluing, always dry-fit the pieces
to ensure they fit properly. Be aware that paper will absorb
moisture from watery glue, and it may expand.

The board game uses a tab-and-slot assembly system, and very


little glue is needed (compared to a paper model). The tabs do
not lock, so they do need to be glued. However, only tiny dabs
are required. When gluing two large pieces together, glue is
only needed along the edge; don’t slather glue across the whole
surface, or the pieces will warp.

Tabs with dashed lines get folded and glued flat against the
backside of the joining piece.

When joining tabs and slots, make sure that they fit tightly
together; try not to have any gaps between pieces.

When following these instructions, do not take the illustrations


too literally. In many cases, pieces will be simplified (i.e. no
tabs). Other times, pieces or entire sections may be missing that
were previously displayed. This does not mean you should ever
disassemble your board game (unless instructed to do so).

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Page 3

“Escape from the Haunted Mansion” Board Game Assembly Instructions

A4 A3 A2
A1

A6
A9 A8 B9
B4 B5 B7
A5
A7

B8

A14 A13
A11 A10
A12

4. Assemble piece B5 with the printed sides facing inward.


1. Assemble pieces A1, A4, A10, & A14, printed sides facing 5. Glue pieces B4, B5, & B7 together as shown.
outward, to create the corners of the game base. 6. Glue piece B8 to pieces B7 & B9 as shown. Piece B9
2. Glue pieces A1-A14 together as shown. (printed sides facing outward) will fold and sandwich the
tabs.

B3

B6

B2
B1

3. Glue pieces B1-B3 together as shown.


7. Glue the two completed floor assemblies together, as well
as piece B6.

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Page 4

“Escape from the Haunted Mansion” Board Game Assembly Instructions

B13

B10

B11 B12

8. Glue pieces B10 & B11 together. 13. Fold and glue piece B12 to the attic floor as shown.
9. Fold down the flaps on piece B11 as shown, and glue them 14. Fold the extra tabs of the attic floor upward as shown.
together. 15. Fold and glue piece B13 (printed sides facing outward) to
all of the tabs, sandwiching them.
B16 B17

B14 B15
B18
B19

B20

10. Assemble pieces B14 & B15, and glue them to the attic
floor as shown. 16. Assemble piece B20 as shown, printed sides facing
11. Fold and glue pieces B16-B18, then glue them to the dotted outward.
lines on the attic floor as shown. The figures should face 17. Fold and glue piece B19 (printed sides facing inward) to the
toward the center of the room. inside of piece B20.
12. Glue the attic floor assembly to the second-story assembly
as shown. A large portion will overhang, and there will be
some extra tabs exposed.

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Page 5

“Escape from the Haunted Mansion” Board Game Assembly Instructions

C2 C3 C4
C1

18. Glue the floor assembly to the game base. 21. Glue pieces C1-C4 together as shown. Note that the top
19. Glue the stretch room assembly to the game base and the tabs do not fold down (important for another step).
floor assembly. Refer to the photos in the appendix.

A15

A15

A15

22. Glue the interior wall assembly to both the game base and
20. Glue pieces A15 together as shown, creating triangular the floor assembly as shown.
supports. Place these supports under the game base for
structural support as you work, but DO NOT glue them into
place yet. If you need more of these supports, print out
more.

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Page 6

“Escape from the Haunted Mansion” Board Game Assembly Instructions

C25
C23

C24

C22

23. Glue pieces C22-C24 together as shown. 29. Glue the roof assembly to the top of the stretch room,
24. Glue piece C25 to the cupola assembly. chimney, and walls as shown. The tabs on the stretch room
simply get glued flat to the underside of the roof assembly.

C5 C6 C7 C8

C26
C27

C27
C21
C12
C9
C20
C11
C10

25. Glue pieces C20 & C21 together.


26. Assemble pieces C27 and glue them to the roof assembly as 30. Glue pieces C5-C12 together as shown. NOTE: DO NOT fold
shown. and glue down the railing flaps at the top of pieces C5-C8!
27. Fold and glue piece C26 to the roof assembly as shown.
28. Glue the cupola assembly to the roof assembly as shown.

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Page 7

“Escape from the Haunted Mansion” Board Game Assembly Instructions

C16

C14
C15

C19

C13
C17
C18

31. Glue pieces C13 & C14 to pieces C9 & C10 as shown. 38. Fold and glue the railing flaps as shown. This will hide the
32. Glue pieces C15-C17 together. roof flaps from the previous steps.
33. Glue pieces C18 to the underside of piece C15.
34. Glue piece C19 to the portico assembly.
35. Glue the portico assembly to pieces C11 & C12 as shown
36. Glue the remaining pieces together as shown.

D1

39. Assemble piece D1, printed sides facing outward.


40. Glue piece D1 to the game board, inner assembly, and the
underside of the attic Start space.

37. Glue the completed outer wall assembly to the game base
and the inner wall assembly as shown.

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Page 8

“Escape from the Haunted Mansion” Board Game Assembly Instructions

D2 D7 D10

D8
D3

D11

D9

41. Fold and glue piece D3 to the game base and piece D1. 46. Fold and glue piece D7 to piece D8.
42. Glue piece D2 to piece D3 and the wall assembly. 47. Glue pieces D9 together as shown, then glue to the
underside of piece D8.
48. Assemble piece D10.
49. Fold and glue pieces D11 to the underside of piece D10. For
a more precise fit, glue pieces D11 to the game base first,
then glue piece D10 on top.

D5

D6

D4

43. Glue piece D6 to the backside of piece D2, sandwiching the


tabs.
44. Fold piece D4 as shown, then glue into place.
45. Fold and glue piece D5 to the inside of piece D1.

50. Glue the tables to the game base as shown.

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Page 9

“Escape from the Haunted Mansion” Board Game Assembly Instructions


E6

E6

E1/E3
E6

E2/E4

51. Glue pieces E1 & E2 together, printed sides facing inward. 56. Glue pieces E6 to form 3 weeping willow trees.
52. Glue pieces E3 & E4 together, printed sides facing outward.
53. Glue the inner crypt walls inside of the outer crypt walls.
E9
E6
E8

E7
E5

E9

E10

57. Fold and glue pieces E8-E10 to the dotted lines on the
game base as shown. Glue piece E6 to the game base. Refer
54. Glue the crypt to the game base. to the photos in the appendix for proper placement.
55. Fold and glue piece E5 to the game base. 58. Assemble piece E7 and glue it to the game board.

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Page 10

“Escape from the Haunted Mansion” Board Game Assembly Instructions

E6

E12 E9

E13 E15

E10

E14
E11
E11

59. Fold and glue pieces E12-E15 to the dotted lines on the 66. Glue pieces E9 & E10 to the pet cemetery assembly. Piece
game base. Refer to the photos in the appendix for proper E9 goes behind piece E10.
placement. 67. Glue the pet cemetery assembly and the large planter
60. Gold and glue pieces E11 to the game base. You can place assembly to the game base.
them in any order that you like. 68. Glue pieces E6 to the pet cemetery & large planter
assemblies.
69. Glue the sundial to the game base.
F3

F7

F4
F6 E8

F1 F2
E9

F5

61. Assemble pieces F2 & F4 as shown.


62. Glue piece F2 to piece F1, sandwiching the tabs between
the folds of piece F1. 70. Glue pieces E8 & E9 to the game base.
63. Glue piece F4 to piece F3, sandwiching the tabs between 71. Glue the game supports (pieces A15) to the underside of
the fold of piece F3. the game base. OR, you can use large pieces of cardboard
64. Fold and glue pieces F5 & F6 individually. When dry, cut or foam board to build a hefty, sturdy shell that can slip
slits along the center lines of the two pieces. Slide the underneath.
pieces over each other and glue into place.
65. Slide and glue piece F7 over piece F6.

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Page 11

“Escape from the Haunted Mansion” Board Game Assembly Instructions

G1
G2
G7
G3

G5

G4

G8

72. Assemble piece G1 as shown. Refer to the appendix photos. 77. Fold and glue pieces G7, but DO NOT glue their tabs
73. Assemble piece G3, forming a square. Glue piece G3 to the together.
center of piece G4. Keep piece G3 as square as possible. 78. Glue pieces G7 & G8 together, gluing the tabs to the
74. When dry, push piece G3 through the center hole of piece underside.
G1 from the back. On the front of the clock assembly, glue 79. Assemble pieces G6 to create 2 dice.
piece G2 to piece G3. Be careful not to get any glue onto 80. Print 1 copy of each sheet of fortune cards. On the reverse
anything else. sides, print the back of the cards. Refer to your printer’s
75. Glue the corners of piece G5 to the back of piece G1, manual on how to properly print on both sides of paper.
covering piece G4. ONLY glue the four corners! You want 81. Cut the fortune cards out. There are cutting guides on the
piece G4 to spin freely. backside of the cards. Use a ruler and your X-acto knife to
76. When completely dry, slowly rotate the clock hand back cut straight lines.
and forth to loosen the fit.

Congratulations; you’re finished! Now read the game instructions to learn how to play.

Board game design ©2008 Robert Nava, The Disney Experience (www.disneyexperience.com). Any and all trademarks & copyrights are the properties of their respective owners. This fan-created board
game has been approved for public release by the Walt Disney Internet Group, and is not for sale or redistribution.
Pagee 12

Appendixx: Reference Photos (imaages may varry from final game desiggn)

Board game design ©2008 Roberrt Nava, The Disney Experience


E (www.dissneyexperience.com)). Any and all tradem
marks & copyrights arre the properties of their
t respective owners. This fan-created
d board
game has been approved for public
p release by the Walt Disney Internet Group, and is not for sale or redistributtion.
Pagee 13

Appendixx: Reference Photos (imaages may varry from final game desiggn)

Board game design ©2008 Roberrt Nava, The Disney Experience


E (www.dissneyexperience.com)). Any and all tradem
marks & copyrights arre the properties of their
t respective owners. This fan-created
d board
game has been approved for public
p release by the Walt Disney Internet Group, and is not for sale or redistributtion.
Pagee 14

Appendixx: Reference Photos (imaages may varry from final game desiggn)

Board game design ©2008 Roberrt Nava, The Disney Experience


E (www.dissneyexperience.com)). Any and all tradem
marks & copyrights arre the properties of their
t respective owners. This fan-created
d board
game has been approved for public
p release by the Walt Disney Internet Group, and is not for sale or redistributtion.
Pagee 15

Appendixx: Reference Photos (imaages may varry from final game desiggn)

Board game design ©2008 Roberrt Nava, The Disney Experience


E (www.dissneyexperience.com)). Any and all tradem
marks & copyrights arre the properties of their
t respective owners. This fan-created
d board
game has been approved for public
p release by the Walt Disney Internet Group, and is not for sale or redistributtion.
Pagee 16

Appendixx: Reference Photos (imaages may varry from final game desiggn)

Board game design ©2008 Roberrt Nava, The Disney Experience


E (www.dissneyexperience.com)). Any and all tradem
marks & copyrights arre the properties of their
t respective owners. This fan-created
d board
game has been approved for public
p release by the Walt Disney Internet Group, and is not for sale or redistributtion.

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