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TMT Mod

Uploaded by

movecraftmagic
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
68 views

TMT Mod

Uploaded by

movecraftmagic
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 235

// ==UserScript==

// @name !tmt private snow


// @version v2.43
// @author imaaaaa + snowei
// @description ~
// @match *://moomoo.io/*
// @match *://*.moomoo.io/*
// @icon https://tse2.mm.bing.net/th?
id=OIP.upg0Jgu2ui2oVubfocCBNgHaEK&pid=Api&P=0&h=220
// @grant none
// ==/UserScript==
let plc = {
food: false,
spike: false,
trap: false,
turret: false,
}
let mill = {
x: undefined,
y: undefined,
size: function(size) {
return size * 2;
},
active: config.isSandbox ? true : false
}
let near = {
enemys: [],
enemy: [],
nears: [],
aim: undefined,
dist: undefined
}
let autos = {
insta: {
todo: false,
wait: false,
count: 4
},
bull: false,
antibull: 0,
reloaded: false,
stopspin: true
}
let traps = {
near: [],
aim: undefined,
intrap: false
}
let spikes = {
near: [],
aim: undefined,
nearSpike: false,
nearBreak: false
}
let trapData = {
sid: undefined,
hitCount: 0
}
window.alert = null;
function handleImageError(event) {
const img = event.target;
if (img.onerror.toString()
.includes('for(;;){}')) {
//resetMenuChText();
//console.warn('ahahaha remove delphi shit');
img.parentNode.removeChild(img); // removes the image element thing
}
}
document.querySelectorAll('img')
.forEach(img => img.onerror = handleImageError);
const observer = new MutationObserver(mutations => {
mutations.forEach(mutation => mutation.addedNodes.forEach(node => {
if (node.nodeName.toLowerCase() === 'img') {
node.onerror = handleImageError;
}
}));
});
observer.observe(document.body, {
childList: true,
subtree: true
});

document.getElementById('loadingText').style.color = "#49ceee";
document.getElementById('gameName').style.color = "#a8efff";
document.getElementById("leaderboard").append ('tmt support');
document.getElementById("leaderboard").style.color = "#ba69ec";
document.getElementById("mainMenu").style.backgroundImage =
"url('https://wallpapercave.com/wp/wp2760730.jpg')"
document.getElementById("mainMenu").style.backgroundSize = "cover";
document.getElementById('enterGame').innerText = "< go no >";
document.getElementById("enterGame").addEventListener("mouseenter", function() {
document.getElementById('enterGame').innerText = "< Play ? >";
document.getElementById("gameName").style.color = "";
});
document.getElementById("enterGame").addEventListener("mouseleave", function() {
document.getElementById('enterGame').innerText = "idk !";
document.getElementById("gameName").style.color = "";
});

document.getElementById('gameName').innerHTML = '';
setTimeout(() => {
document.getElementById('gameName').innerHTML = 'T';
setTimeout(() => {
document.getElementById('gameName').innerHTML = 'MT';
setTimeout(() => {
document.getElementById('gameName').innerHTML = 'TMT S';
setTimeout(() => {
document.getElementById('gameName').innerHTML = 'TMT Su';
setTimeout(() => {
document.getElementById('gameName').innerHTML = 'TMT Supp';
setTimeout(() => {
document.getElementById('gameName').innerHTML = 'TMT
Suppo';
setTimeout(() => {
document.getElementById('gameName').innerHTML = 'TMT
Support';
setTimeout(() => {
document.getElementById('gameName').innerHTML =
'TMT Support Priv';
setTimeout(() => {
document.getElementById('gameName').innerHTML =
'TMT Support Priv';
setTimeout(() => {

document.getElementById('gameName').innerHTML = 'by ima + snowie';


setTimeout(() => {

document.getElementById('gameName').innerHTML = '❄❄';
}, 1200);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 1200);

// Test Auto Reply


let founda = false;
let scriptTags = document.getElementsByTagName("script");
for (let i = 0; i < scriptTags.length; i++) {
if (scriptTags[i].src.includes("index-f3a4c1ad.js") && !founda) {
scriptTags[i].remove();
founda = true;
break;
}
}
document.addEventListener("keydown", function(event) {
if (event.keyCode === 45) {
const chatHolder = document.getElementById("gameUI");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" :
"none";
}
}
});
var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
#suggestBox {
width: 355px;
border-radius: 3px;
background-color: rgba(0,0,0,0.5);
margin: auto;
text-align: left;
z-index: 49;
pointer-events: auto;
position: relative;
bottom: 3.5px;
overflow-y: auto;
}
#suggestBox div {
background-color: rgba(255,255,255,0);
color: rgba(255,255,255,1);
transition: background-color 0.3s, color 0.3s;
}
#suggestBox div:hover {
background-color: rgba(255,255,255,0.2);
color: rgba(0,0,0,1);
}
.suggestBoxHard {
color: rgba(255,255,255,1);
font-size: 18px;
}
.suggestBoxLight {
color: rgba(255,255,255,0.7);
font-size: 18px;
}
`));
document.head.appendChild(styleItem);

window.addEventListener('load', function() {
var allianceButton = document.getElementById('allianceButton');
var storeButton = document.getElementById('storeButton');
if (storeButton) {
storeButton.style.right = '26px';
storeButton.style.top = '420px';
}
if (allianceButton) {
allianceButton.style.right = '26px';
allianceButton.style.top = '479px';
}
});

function getEl(id) {
return document.getElementById(id);
}

!function(run) {

let newFont = document.createElement("link");


newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);

let min = document.createElement("script");


min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
window.oncontextmenu = function() {
return false;
};

let config = window.config;

// CLIENT:
config.clientSendRate = 9; // Aim Packet Send Rate
config.serverUpdateRate = 9;
// UI:
config.deathFadeout = 0;

config.playerCapacity = 9999;

// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";

// CUSTOMIZATION:
config.skinColors = ["#fe8ac9", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7",
"#738cc3",
"#8bc373", "#91b2db"
];
config.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];

// VISUAL:
config.anotherVisual = true;
config.useWebGl = false;
config.resetRender = true;

function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}

let botSkts = [];


// STORAGE:
let canStore;
if (typeof(Storage) !== "undefined") {
canStore = true;
}

function saveVal(name, val) {


if (canStore)
localStorage.setItem(name, val);
}

function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}

function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}

// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch (e) {
alert("dieskid");
return b;
}
};

function setCommands() {
return {
"help": {
desc: "Show Commands",
action: function(message) {
for (let cmds in commands) {
addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);
}
}
},
"clear": {
desc: "Clear Chats",
action: function(message) {
resetMenuChText();
}
},
"debug": {
desc: "Debug Mod For Development",
action: function(message) {
addDeadPlayer(player);
addMenuChText("Debug", "Done", "#99ee99", 1);
}
},
"play": {
desc: "Play Music ( /play [link] )",
action: function(message) {
let link = message.split(" ");
if (link[1]) {
let audio = new Audio(link[1]);
audio.play();
} else {
addMenuChText("Warn", "Enter Link ( /play [link] )",
"#99ee99", 1);
}
}
},
"bye": {
desc: "Leave Game",
action: function(message) {
window.leave();
}
},
};
}

function setConfigs() {
return {
killChat: false,
alwaysRev: true,
autoBuy: true,
autoBuyEquip: true,
autoPush: true,
revTick: true,
spikeTick: true,
predictTick: true,
autoPlace: true,
autoReplace: true,
antiTrap: true,
slowOT: false,
attackDir: false,
showDir: false,
noDir: false,
autoRespawn: false
};
};
let commands = setCommands();
let configs = setConfigs();
window.removeConfigs = function() {
for (let cF in configs) {
deleteVal(cF, configs[cF]);
}
};

for (let cF in configs) {


configs[cF] = gC(cF, configs[cF]);
}

// MENU FUNCTIONS:
window.changeMenu = function() {};
window.debug = function() {};
window.wasdMode = function() {};
// PAGE 1:
window.startGrind = function() {};

// PAGE 3:
window.connectFillBots = function() {};
window.destroyFillBots = function() {};
window.tryConnectBots = function() {};
window.destroyBots = function() {};
window.resBuild = function() {};
window.toggleBotsCircle = function() {};
window.toggleVisual = function() {};

// SOME FUNCTIONS:
window.prepareUI = function() {};
window.leave = function() {};

// nah hahahahahhh why good ping


window.ping = 0;

class deadfuturechickenmodrevival {
constructor(flarez, lore) {
this.inGame = false;
this.lover = flarez + lore;
this.baby = "ae86";
this.isBlack = 0;
this.webSocket = undefined;
this.checkBaby = function() {
this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;
if (this.isBlack >= 1) return "bl4cky";
return "noting for you";
};
this.x2 = 0;
this.y2 = 0;
this.chat = "Imagine playing this badass game XDDDDD";
this.summon = function(tmpObj) {
this.x2 = tmpObj.x;
this.y2 = tmpObj.y;
this.chat = tmpObj.name + " ur so bad XDDDD";
};
this.commands = function(cmd) {
cmd == "rv3link" && window.open("https://florr.io/");
cmd == "woah" && window.open("https://www.youtube.com/watch?
v=MO0AGukzj6M");
return cmd;
};
this.dayte = "11yearold";
this.memeganoob = "69yearold";
this.startDayteSpawn = function(tmpObj) {
let ratio = setInterval(() => {
this.x2 = tmpObj.x + 20;
this.y2 = tmpObj.y - 20;
this.chat = "UR SO BAD LOL";
if (tmpObj.name == "ae86") {
this.chat = "omg ae86 go run";
setTimeout(() => {
this.inGame = false;
clearInterval(ratio);
}, 1000);
}
}, 1234);
};
this.AntiChickenModV69420 = function(tmpObj) {
return "!c!dc user " + tmpObj.name;
};
}
};
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
setting.id && (newCheck += ` id = ${setting.id}`);
setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ",
"")}`);
setting.class && (newCheck += ` class = ${setting.class}`);
setting.checked && (newCheck += ` checked`);
setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
newCheck += `>`;
this.add(newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
setting.id && (newText += ` id = ${setting.id}`);
setting.style && (newText += ` style = ${setting.style.replaceAll(" ",
"")}`);
setting.class && (newText += ` class = ${setting.class}`);
setting.size && (newText += ` size = ${setting.size}`);
setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
setting.value && (newText += ` value = ${setting.value}`);
setting.placeHolder && (newText += ` placeHolder = $
{setting.placeHolder.replaceAll(" ", "&nbsp;")}`);
newText += `>`;
this.add(newText);
};
select(setting) {
let newSelect = `<select`;
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll("
", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += `>`;
for (let options in setting.option) {
newSelect += `<option value = ${setting.option[options].id}`
setting.option[options].selected && (newSelect += ` selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
this.add(newSelect);
};
button(setting) {
let newButton = `<button`;
setting.id && (newButton += ` id = ${setting.id}`);
setting.style && (newButton += ` style = ${setting.style.replaceAll("
", "")}`);
setting.class && (newButton += ` class = ${setting.class}`);
setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
newButton += `>`;
setting.innerHTML && (newButton += setting.innerHTML);
newButton += `</button>`;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (!setting.id) {
alert("please put id skid");
return;
}
window[setting.id + "Func"] = function() {};
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll("
", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += ` onchange = window.${setting.id + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in setting.menu) {
newSelect += `<option value = ${"option_" + options} id = ${"O_" +
options}`;
setting.menu[options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${setting.menu[options] ? "#000" :
"#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">$
{options}</option>`;
i++;
}
newSelect += `</select>`;

this.add(newSelect);

i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function() {
setting.menu[options] = getEl("check_" + options).checked ?
true : false;
saveVal(options, setting.menu[options]);

getEl("O_" + options).style.color = setting.menu[options] ?


"#000" : "#fff";
getEl("O_" + options).style.background =
setting.menu[options] ? "#8ecc51" : "#cc5151";
//getEl(setting.id).style.color = setting.menu[options] ?
"#8ecc51" : "#cc5151";

};
this.checkBox({
id: "check_" + options,
style: `display: ${i == 0 ? "inline-block" : "none"};`,
class: "checkB",
onclick: `window.${options + "Func"}()`,
checked: setting.menu[options]
});
i++;
}

last = "check_" + getEl(setting.id).value.split("_")[1];


window[setting.id + "Func"] = function() {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";

//getEl(setting.id).style.color = setting.menu[last.split("_")
[1]] ? "#8ecc51" : "#fff";

};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function(setting, func) {

let newDiv = document.createElement("div");


setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;

let addRes = new HtmlAction(newDiv);


typeof func == "function" && func(addRes);

};
this.addDiv = function(setting, func) {

let newDiv = document.createElement("div");


setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID && getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;

let addRes = new HtmlAction(newDiv);


typeof func == "function" && func(addRes);

};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(`<style>` + style + `</style>`);
};
};

let HTML = new Html();

let menuDiv = document.createElement("div");


menuDiv.id = "menuDiv";
menuDiv.draggable = true;

menuDiv.addEventListener("dragstart", function (e) {


e.dataTransfer.setData("text/plain", "");
});

document.addEventListener("dragover", function (e) {


menuDiv.style.left = e.clientX - menuDiv.offsetWidth / 2 + "px";
menuDiv.style.top = e.clientY - menuDiv.offsetHeight / 2 + "px";
});

document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
position: absolute;
left: 20px;
top: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.menuClass{
color:#dc61e5;
font-size: 20px;
text-align: left;
padding: 10px;
padding-top: 7px;
padding-bottom: 5px;
width: 300px;
background-color: rgba(0, 0, 0, 0.25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 3px;
}
.menuC {
display: none;
font-family: "HammerSmith One";
font-size: 12px;
max-height: 180px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.menuB {
text-align: center;
background-color: rgb(25, 25, 25);
color: #e4f9c1;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 3px;
border: 2px solid #000;
cursor: pointer;
}
.menuB:hover {
border: 2px solid #fff;
}
.menuB:active {
color: rgb(25, 25, 25);
background-color: rgb(200, 200, 200);
}
.customText {
color: #ffac79;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 3px;
border: 2px solid #000;
}
.customText:focus {
background-color: yellow;
}
.checkB {
position: relative;
top: 2px;
accent-color:#dc61e5;
cursor: pointer;
}
.Cselect {
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 3px;
background-color: rgb(75, 75, 75);
color: #fff;
border: 1px solid #000;
}
#menuChanger {
position: absolute;
right: 10px;
top: 10px;
background-color: rgba(0, 0, 0, 0);
color: #dc61e5;
border: none;
cursor: pointer;
}
#menuChanger:hover {
color: #000;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-track {
opacity: 0;
}
::-webkit-scrollbar-thumb {
background-color: rgb(25, 25, 25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 3px;
}
::-webkit-scrollbar-thumb:active {
background-color: rgb(230, 230, 230);
}
`);
HTML.startDiv({
id: "menuHeadLine",
class: "menuClass"
}, (html) => {
html.add(`Support`);
html.button({
id: "menuChanger",
class: "material-icons",
innerHTML: `sync`,
onclick: "window.changeMenu()"
});
HTML.addDiv({
id: "menuButtons",
style: "display: block; overflow-y: visible;",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Debug",
onclick: "window.debug()"
});
});
HTML.addDiv({
id: "menuMain",
style: "display: block",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "TwM",
onclick: "window.wasdMode()"
});
html.newLine();
html.add(`Ruby Farm:`);
html.checkBox({
id: "weaponGrind",
class: "checkB",
onclick: "window.startGrind()"
});
html.newLine(2);
HTML.addDiv({
style: "font-size: 20px; color: #99ee99;",
appendID: "menuMain"
}, (html) => {
html.add(`Settings:`);
});
html.add(`AntiPush:`);
html.checkBox({
id: "antipush",
class: "checkB",
checked: true
});
html.newLine();
html.add(`Healings:`);
html.checkBox({
id: "healingBeta",
class: "checkB",
checked: true
});
html.newLine();
});
HTML.addDiv({
id: "menuConfig",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.add(`Placement Tick: `);
html.text({
id: "autoPlaceTick",
class: "customText",
value: "2",
size: "2em",
maxLength: "1"
});
html.newLine();
html.add(`Options: `);
html.selectMenu({
id: "configsChanger",
class: "Cselect",
menu: configs
});
html.newLine();
html.add(`AntiBull: `);
html.select({
id: "antiBullType",
class: "Cselect",
option: {
"Disable": {
id: "noab",
selected: true,
},
"When Reloaded": {
id: "abreload",
},
"Always": {
id: "abalway",
}
}
});
});
HTML.addDiv({
id: "menuOther",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Connect Bots",
onclick: "window.tryConnectBots()"
});
html.button({
class: "menuB",
innerHTML: "Disconnect Bots",
onclick: "window.destroyBots()"
});
html.newLine();
html.add(`Break Objects Range: `);
html.text({
id: "breakRange",
class: "customText",
value: "700",
size: "3em",
maxLength: "4"
});
html.newLine();
html.add(`Render Movement: `);
html.select({
id: "predictType",
class: "Cselect",
option: {
"Disable Render": {
id: "disableRender",
selected: true
},
"X/Y and 2": {
id: "pre2",
},
"X/Y and 3": {
id: "pre3"
}
}
});
html.newLine();
html.add(`Render Placers: `);
html.checkBox({
id: "placeVis",
class: "checkB",
});
html.newLine();
html.add(`Bot Mode: `);
html.select({
id: "mode",
class: "Cselect",
option: {
"Clear Building": {
id: "clear",
selected: true
},
"Sync": {
id: "zync",
},
"Search": {
id: "zearch"
},
"Clear Everything": {
id: "fuckemup"
},
"Flex": {
id: "flex"
}
}
});
html.newLine();
html.add(`Bot Setup: `);
html.select({
id: "setup",
class: "Cselect",
option: {
"Dagger Musket": {
id: "dm",
selected: true
},
"Katana Hammer": {
id: "kh",
},
"Dagger Repeater-Crossbow": {
id: "dr"
},
"Sword Muzket": {
id: "zd"
}
}
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Toggle Another Visual",
onclick: "window.toggleVisual()"
});
html.newLine();
});
});
function toFancyTimeFormat(time) {
let minutes = ~~((time % 3600) / 60);
let seconds = ~~time % 60;
if (seconds <= 9) seconds = `0${seconds}`;
return `${minutes}:${seconds}`;
}
let song ={
'0:14': 'https://www.youtube.com/watch?v=LsWACxHMWBI',
'0:0': 'https://www.youtube.com/watch?
v=Fvblhv6Eke8&list=RDFvblhv6Eke8&start_radio=1',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
'0:0': '',
};
const songchat1 = new
Audio("https://cdn.discordapp.com/attachments/1175772907931176991/12262106643939983
46/Muti_Azer_Bulbul_-_Ille_de_Sen_Official_Video.mp3?
ex=6623f0ac&is=66117bac&hm=c1cfee9f9083aae11297915714c4b682e0d163b603b5e7e7870d9eea
e0acc464&");
let isPlaying = false;
let currentPart = '';
function toggleSong() {
if (!isPlaying) {
songchat1.play();
songchat1.ontimeupdate = function(time) {
let part = song[toFancyTimeFormat(Math.round(this.currentTime |
0))];
if (part && part !== currentPart) {
currentPart = part;
io.send("6", part);
}
};
songchat1.onended = function() {
if (isPlaying) {
songchat1.play();
}
};
isPlaying = true;
} else {
songchat1.pause();
isPlaying = false;
}
}
document.addEventListener("keypress", function(e) {
if (e.key === "C") {
toggleSong();
}
});

let menuChatDiv = document.createElement("div");


menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
position: absolute;
display: none;
left: 0px;
top: 25px;
// box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65);
`);
HTML.resetHTML();
HTML.setCSS(`
.chDiv {
color: #fff;
padding: 10px;
width: 357px;
height: 217px;
background-color: rgba(0, 0, 0, 0.2);
font-family: "HammerSmith One", monospace;
// border-radius: 15px;
// box-shadow: black 1px 2px 19px;
//backdrop-filter: blur(3px);
}
.chMainDiv {
font-family: "Ubuntu";
font-size: 16px;
max-height: 215px;
overflow-y: scroll;
scrollbar-width: thin;
scrollbar-color: rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.1);
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
overflow-x: hidden;
}
.chMainDiv::-webkit-scrollbar {
width: 8px;
}
.chMainDiv::-webkit-scrollbar-thumb {
background-color: rgba(0, 0, 0, 0.5);
}
.chMainDiv::-webkit-scrollbar-thumb:hover {
background-color: rgba(0, 0, 0, 0.7);
}
.chMainBox {
display:none;
position: absolute;
left: 10px;
bottom: 10px;
width: 380px;
height: 25px;
background-color: rgba(255, 255, 255, 0.1);
border-radius: 5px;
color: rgba(255, 255, 255, 0.75);
font-family: "HammerSmith One";
font-size: 12px;
}
`);
HTML.startDiv({
id: "mChDiv",
class: "chDiv"
}, (html) => {
HTML.addDiv({
id: "mChMain",
class: "chMainDiv",
appendID: "mChDiv"
}, (html) => {});
html.text({
id: "mChBox",
class: "chMainBox",
// placeHolder: `To chat click here or press "Enter" key`
});
});

let menuChats = getEl("mChMain");


let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;

menuChatBox.value = "";
menuChatBox.addEventListener("focus", () => {
menuCBFocus = true;
});
menuChatBox.addEventListener("blur", () => {
menuCBFocus = false;
});

function addMenuChText(name, message, color, noTimer) {


HTML.set("menuChatDiv");
color = color || "white";
let time = new Date();
let min = time.getMinutes();
let hour = time.getHours();
let text = ``;
if (!noTimer) text += `${(hour < 10 ? '0' : '') + hour}:${(min < 10 ? '0' :
'') + min}`;
if (name) text += `${(!noTimer ? " - " : "") + name}`;
if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\
n`;
HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID:
"mChMain" }, (html) => {
html.add(text);
});
menuChats.scrollTop = menuChats.scrollHeight;
menuChCounts++;
}
function chch(name, message, color, noTimer) {
HTML.set("menuChatDiv");
color = color || "white";
let time = new Date();
let text = ``;
// if (name) text += `${(!noTimer ? " - " : "") + name}`;
if (message) text += `${(name ? ": " : !noTimer ? "" : "") + message}\n`;
HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID:
"mChMain" }, (html) => {
html.add(text);
});
menuChats.scrollTop = menuChats.scrollHeight;
menuChCounts++;
}

function resetMenuChText() {
menuChats.innerHTML = ``;
menuChCounts = 0;
addMenuChText(null, "Chat '/help' for a list of chat commands.", "white",
1)
}
resetMenuChText();

let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
getEl(menus[menuIndex % menus.length]).style.display = "none";
menuIndex++;
getEl(menus[menuIndex % menus.length]).style.display = "block";
};
let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
display: block;
position: absolute;
color: #ddd;
font: 15px HammerSmith One;
bottom: 215px;
left: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
HTML.startDiv({
id: "uehmod",
class: "sizing"
}, (html) => {
html.add(`Ping: `);
HTML.addDiv({
id: "pingFps",
class: "mod",
appendID: "uehmod"
}, (html) => {
html.add("None");
});
html.newLine();
html.add(`Packet: `);
HTML.addDiv({
id: "packetStatus",
class: "mod",
appendID: "uehmod"
}, (html) => {
html.add("None");
});
html.newLine
html.add(`Shame: `)
});

/*function modLog() {
let logs = [];
for (let i = 0; i < arguments.length; i++) {
logs.push(arguments[i]);
}
getEl("modLog").innerHTML = logs;
}*/

let openMenu = false;

let WS = undefined;
let socketID = undefined;

let useWasd = false;


let secPacket = 0;
let secMax = 150;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function(set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / config.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
let modConsole = [];

let dontSend = false;


let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];

WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function(msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;

// EXTRACT DATA ARRAY:


let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];

// SEND MESSAGE:
if (type == "6") {
if (data[0]) {
// ANTI PROFANITY:
let profanity = ["cunt", "whore", "fuck", "shit", "faggot",
"nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits",
"penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker",
"damn", "bitch", "dick", "fag", "bastard", ];
let tmpString;
profanity.forEach((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});

// FIX CHAT:
data[0] = data[0].slice(0, 30);
}

} else if (type == "L") {


// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "unknown" : data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null, undefined].includes(data[0]))
{
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "d") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "S") {
instaC.wait = !instaC.wait;
dontSend = true;
} else if (type == "a") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);

// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}

secPacket++;
}
} else {
this.nsend(message);
}
}

function packet(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);

// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}

function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);

// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.nsend(binary);
}

window.leave = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};

//...lol
let io = {
send: packet
};
function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData, // id: setInitData,
//B: disconnect,
C: setupGame, // 1: setupGame,
D: addPlayer, // 2: addPlayer,
E: removePlayer, // 4: removePlayer,
a: updatePlayers, // 33: updatePlayers,
G: updateLeaderboard, // 5: updateLeaderboard,here
H: loadGameObject, // 6: loadGameObject,
I: loadAI, // a: loadAI,
J: animateAI, // aa: animateAI,
K: gatherAnimation, // 7: gatherAnimation,
L: wiggleGameObject, // 8: wiggleGameObject,
M: shootTurret, // sp: shootTurret,
N: updatePlayerValue, // 9: updatePlayerValue,
O: updateHealth, // h: updateHealth,//here
P: killPlayer, // 11: killPlayer,
Q: killObject, // 12: killObject,
R: killObjects, // 13: killObjects,
S: updateItemCounts, // 14: updateItemCounts,
T: updateAge, // 15: updateAge,
U: updateUpgrades, // 16: updateUpgrades,
V: updateItems, // 17: updateItems,
X: addProjectile, // 18: addProjectile,
Y: remProjectile, // 19: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
2: allianceNotification, // an: allianceNotification,
3: setPlayerTeam, // st: setPlayerTeam,
4: setAlliancePlayers, // sa: setAlliancePlayers,
5: updateStoreItems, // us: updateStoreItems,
6: receiveChat, // ch: receiveChat,
7: updateMinimap, // mm: updateMinimap,
8: showText, // t: showText,
9: pingMap, // p: pingMap,
0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}

// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};

// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
this.beginPath();
this.moveTo(x + r, y);
this.arcTo(x + w, y, x + w, y + h, r);
this.arcTo(x + w, y + h, x, y + h, r);
this.arcTo(x, y + h, x, y, r);
this.arcTo(x, y, x + w, y, r);
this.closePath();
return this;
};

// GLOBAL VALUES:
function resetMoveDir() {
keys = {};
io.send("e");
}

let allChats = [];


let ticks = {
tick: 0,
delay: 0,
time: [],
manage: [],
};
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let liztobj = [];
let projectiles = [];
let deadPlayers = [];

let breakObjects = [];

let player;
let playerSID;
let tmpObj;

let enemy = [];


let nears = [];
let near = [];

let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function(tmpObj) {
return [0, 8].includes(tmpObj.primaryIndex);
},
safeSecondary: function(tmpObj) {
return [10, 11, 14].includes(tmpObj.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}

// FIND OBJECTS BY ID/SID:


function findID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.id == tmp);
}

function findSID(tmpObj, tmp) {


return tmpObj.find((THIS) => THIS.sid == tmp);
}

function findPlayerByID(id) {
return findID(players, id);
}

function findPlayerBySID(sid) {
return findSID(players, sid);
}

function findAIBySID(sid) {
return findSID(ais, sid);
}

function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}

function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}

let adCard = getEl("adCard");


adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();

let chatButton = getEl("chatButton");


chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
getEl("mainMenu").style.backgroundImage =
"url('https://cdn.discordapp.com/attachments/1198742281755316317/120299139953289634
7/wallpaper.jpg?
ex=65cf780c&is=65bd030c&hm=c6311b336f8438208363736b853fa27c7508a0f76a67834df50dc176
812cb14c&')";
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;

let outlineColor = "#525252";


let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;

let firstSetup = true;


let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
let attackState = 0;
let inGame = false;

let macro = {};


let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;

let lastLeaderboardData = [];

// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
// resetMoveDir();
}
};
let ms = {
avg: 0,
max: 0,
min: 0,
delay: 0
}
function pingSocketResponse() {
let pingTime = window.pingTime;
const pingDisplay = document.getElementById("pingDisplay")
pingDisplay.innerText = "Ping: " + pingTime + " ms`";
if (pingTime > ms.max || isNaN(ms.max)) {
ms.max = pingTime;
}
if (pingTime < ms.min || isNaN(ms.min)) {
ms.min = pingTime;
}

// if (pingTime >= 90) {


// doAutoQ = true;
// } else {
// doAutoQ = false;
// }
}

let placeVisible = [];

/** CLASS CODES */

class Utils {
constructor() {

// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathPI = Math.PI;
let _this = this;

// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function(angle) {
return angle * (mathPI / 180);
};
this.toAng = function(radian) {
return radian / (mathPI / 180);
};
this.randInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function(min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function(value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function(val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getDistance = function(x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ?
tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ?
tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ?
tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ?
tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -=
tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function(x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ?
tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ?
tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ?
tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ?
tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function(a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.isNumber = function(n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function(s) {
return (s && typeof s == "string");
};
this.kFormat = function(num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function(num) {
let fixs = [{
num: 1e3,
string: "k"
},
{
num: 1e6,
string: "m"
},
{
num: 1e9,
string: "b"
},
{
num: 1e12,
string: "q"
}
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function(n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function(a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function(element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;

let insideHorizontal = x > left && x < left + width;


let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function(event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function(element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ? {passive:
true} : false;
let passive = false;
element.addEventListener("touchstart",
this.checkTrusted(touchStart), passive);
element.addEventListener("touchmove", this.checkTrusted(touchMove),
passive);
element.addEventListener("touchend", this.checkTrusted(touchEnd),
passive);
element.addEventListener("touchcancel",
this.checkTrusted(touchEnd), passive);
element.addEventListener("touchleave", this.checkTrusted(touchEnd),
passive);

function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}

function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}

function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function(element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function(config) {
let element = document.createElement(config.tag || "div");

function bind(configValue, elementValue) {


if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover = this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout = this.checkTrusted(element.onmouseout);
if (config.style) {
element.style.cssText = config.style;
}
if (config.hookTouch) {
this.hookTouchEvents(element);
}
if (config.parent) {
config.parent.appendChild(element);
}
if (config.children) {
for (let i = 0; i < config.children.length; i++) {
element.appendChild(config.children[i]);
}
}
return element;
};
this.checkTrusted = function(callback) {
return function(ev) {
if (ev && ev instanceof Event && (ev && typeof ev.isTrusted ==
"boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function(length) {
let text = "";
let possible =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() *
possible.length));
}
return text;
};
this.countInArray = function(array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(x, y, scale, speed, life, text, color) {
(this.x = x),
(this.y = y),
(this.color = color),
(this.scale = scale*3.5),
(this.weight = 50);
(this.startScale = this.scale * 1.2),
(this.maxScale = 1.5 * scale),
(this.minScale = 0.5 * scale),
(this.scaleSpeed = 0.7),
(this.speed = speed),
(this.speedMax = speed),
(this.life = life),
(this.maxLife = life),
(this.text = text),
this.movSpeed = speed;
};

// UPDATE:
this.update = function(delta) {
if(this.life){
this.life -= delta;
if(this.scaleSpeed != -0.35){
this.y -= this.speed * delta;
// (this.x += this.speed * delta);
} else {
this.y -= this.speed * delta;
}
this.scale -= .8;
// this.scale > 0.35 && (this.scale = Math.max(this.scale,
this.startScale));
// this.speed < this.speedMax && (this.speed -= this.speedMax *
.0075);
if(this.scale >= this.maxScale){
this.scale = this.maxScale;
this.scaleSpeed *= -.5;
this.speed = this.speed * .75;
};
this.life <= 0 && (this.life = 0)
};
};

// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.lineWidth = 10;
ctxt.strokeStyle = darkOutlineColor; //"black";
ctxt.fillStyle = this.color;
ctxt.globalAlpha = 1;
ctxt.font = this.scale + "px HammerSmith One";
ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
ctxt.globalAlpha = 1;
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];

// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};

// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color) {
let tmpText;
for (let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;

// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.render = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
this.dir = dir;
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha || 1;
this.maxAlpha = data.alpha || 1;
this.damaged = 0;
};

// GET HIT:
this.changeHealth = function(amount, doer) {
this.health += amount;
return (this.health <= 0);
};

// GET SCALE:
this.getScale = function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type ==
3 || this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};

// VISIBLE TO PLAYER:
this.visibleToPlayer = function(player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner ==
player ||
(this.owner.team &&
player.team == this.owner.team)));
};

// UPDATE:
this.update = function(delta) {
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};

// CHECK TEAM:
this.isTeamObject = function(tmpObj) {
return this.owner == null ? true : (this.owner && tmpObj.sid ==
this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
};
}
}
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];

// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];

// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];

// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: 2,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
shadow: {
offsetX: 5, // Adjust the shadow's X offset as needed
offsetY: 5, // Adjust the shadow's Y offset as needed
blur: 20, // Adjust the shadow's blur as needed
color: "rgba(0, 0, 0, 0.5)" // Adjust the shadow's color and
transparency as needed
}

}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];
// CHECK ITEM ID:
this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ?
1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13,
14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21,
22].includes(id) ? [13, 14].includes(myItems) ? 6 :
5 :
id == 20 ? [13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}

// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
}

// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, liztobj, UTILS, config, players, server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;

this.ignoreAdd = false;
this.hitObj = [];

// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
};

// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = findObjectBySid(sid);
if (!tmpObj) {
tmpObj = gameObjects.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new GameObject(sid);
gameObjects.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};

// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};

// REMOVE ALL FROM PLAYER:


this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner &&
tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};

// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater,
placer) {
let cantPlace = liztobj.find((tmp) => tmp.active &&
UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker :
tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 -
config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return
false;
return true;
};

}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS, server) {

// INIT:
this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function(delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];

// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager, items,
config, UTILS, server) {
this.addProjectile = function(x, y, dir, range, speed, indx, owner,
ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager, items,
config, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range,
tmpData.scale, owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {

// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS,
scoreCallback, server) {

// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}];

// SPAWN AI:
this.spawn = function(x, y, dir, index) {
let tmpObj = ais.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new AI(ais.length, objectManager, players, items,
UTILS, config, scoreCallback, server);
ais.push(tmpObj);
}
tmpObj.init(x, y, dir, index, this.aiTypes[index]);
return tmpObj;
};
}

};
class AI {
constructor(sid, objectManager, players, items, UTILS, config,
scoreCallback, server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);

// INIT:
this.init = function(x, y, dir, index, data) {
this.x = x;
this.y = y;
this.startX = data.fixedSpawn ? x : null;
this.startY = data.fixedSpawn ? y : null;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.showName = 'aaa';
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};

let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed *
config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle,
Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 -
config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle,
Math.max(0, tmpRatio));
}
}
}
};

// ANIMATION:
this.startAnim = function() {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};

};

};
class addCh {
constructor(x, y, chat, tmpObj) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = tmpObj;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor,
scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager, objectManager,
players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.showName = 'NOOO';
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.circle = false;
this.cAngle = 0;
// SPAWN:
this.spawn = function(moofoll) {
this.attacked = false;
this.timeDamaged = 0;
this.timeHealed = 0;
this.pinge = 0;
this.millPlace = 'NOOO';
this.lastshamecount = 0;
this.death = false;
this.spinDir = 0;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 2;
};

// RESET MOVE DIR:


this.resetMoveDir = function() {
this.moveDir = undefined;
};

// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};

// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};

// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};

// UPDATE POISON TICK:


this.updateTimer = function() {

this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = config.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer <= 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = config.serverUpdateRate;
}

};
this.update = function(delta) {
if (this.active) {

// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) *
(items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult ||
1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <=
config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1)
* this.slowMult;
this.maxSpeed = spdMult;

}
};

let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed *
config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle,
Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 -
config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle,
Math.max(0, tmpRatio));
}
}
}
};

// GATHER ANIMATION:
this.startAnim = function(didHit, index) {
this.animTime = this.animSpeed = items.weapons[index].speed;
this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};

// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <=
(config.maxScreenHeight / 2) * 1.3;
};

// SHAME SYSTEM:
this.judgeShame = function() {
this.lastshamecount = this.shameCount;
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = game.tick - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = game.tick;
}
};
this.addShameTimer = function() {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};

// CHECK TEAM:
this.isTeam = function(tmpObj) {
return (this == tmpObj || (this.team && this.team == tmpObj.team));
};

// FOR THE PLAYER:


this.findAllianceBySid = function(sid) {
return this.team ? alliancePlayers.find((THIS) => THIS === sid) :
null;
};
this.checkCanInsta = function(nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 :
items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 :
items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ?
config.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined && this.reloads[primary.weapon]
== 0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined &&
this.reloads[secondary.weapon] == 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <= (player.weapons[1] ==
10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};

// UPDATE WEAPON RELOAD:


this.manageReload = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] -
game.tickRate);
}
}

// PREPLACER
if (this.reloads[this.weaponIndex] <= 1000/9) {
// place(2, getAttackDir());
let index = this.weaponIndex;
let nearObja = liztobj.filter((e) => (e.active || e.alive) &&
e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e, player, 0, 2)
<= (items.weapons[player.weaponIndex].range + e.scale));
for(let i = 0; i < nearObja.length; i++) {
let aaa = nearObja[i];

let val = items.weapons[index].dmg *


(config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3;
let valaa = items.weapons[index].dmg *
(config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[index].sDmg || 1);
if(aaa.health - (valaa) <= 0 && near.length) {
place(near.dist2<((near.scale * 1.8) + 50)?4:2,
caf(aaa, player) + Math.PI)
console.log("preplaced");
}
}
}

if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] =
(items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] =
(items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
// Math.max(0, this.reloads[this.weaponIndex] -
game.tickRate)
this.reloads[this.weaponIndex] = Math.max(0,
this.reloads[this.weaponIndex] - 110);
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI /
2) {
checkPlace(player.getItemType(22), i);
}
}
}
if (this.reloads[this.primaryIndex] == 0 &&
this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
}
}
}
};

// FOR ANTI INSTA:


this.addDamageThreat = function(tmpObj) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 :
items.weapons[primary.weapon].dmg;
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
secondary.dmg = secondary.weapon == undefined ? 75 :
items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ?
config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 13,
15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val :
1.18;
if (primary.weapon == undefined ? true :
this.reloads[primary.weapon] == 0) {
this.damageThreat += primary.dmg * pV * bull;
}
if (secondary.weapon == undefined ? true :
this.reloads[secondary.weapon] == 0) {
this.damageThreat += secondary.dmg * sV;
}
if (this.reloads[53] <= game.tickRate) {
this.damageThreat += 25;
}
this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
if (!this.isTeam(tmpObj)) {
if (this.dist2 <= 300) {
tmpObj.damageThreat += this.damageThreat;
}
}
};

}
};

// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}

function storeEquip(id, index) {


packet("c", 0, id, index);
}

function storeBuy(id, index) {


packet("c", 1, id, index);
}

function buyEquip(id, index) {


let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 0);
packet("c", 0, id, 0);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (useWasd && (id != 11 && id != 0)) {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
return;
}
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
packet("c", 0, id, 1);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}

function selectToBuild(index, wpn) {


packet("G", index, wpn);
}

function selectWeapon(index, isPlace) {


if (!isPlace) {
player.weaponCode = index;
}
packet("G", index, 1);
}

function sendAutoGather() {
packet("K", 1, 1);
}

function sendAtck(id, angle) {


packet("d", id, angle, 1);
}

// PLACER:
function place(id, rad, rmd) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if ((player.alive && inGame && player.itemCounts[item.group.id] ==
undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 :
item.group.limit ? item.group.limit : 99))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("placeVis").checked) {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
}
} catch (e) {}
}

function checkPlace(id, rad) {


try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6,
item.id, false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}

// HEALING:
function soldierMult() {
return player.latestSkin == 6 ? 0.75 : 1;
}

function healthBased() {
if (player.health == 100)
return 0;
if ((player.skinIndex != 45 && player.skinIndex != 56)) {
return Math.ceil((100 - player.health) /
items.list[player.items[0]].healing);
}
return 0;
}

function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
//let damages = new Damages(items);
//let dmg = damages.weapons[tmp.weaponIndex];
//let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] :
[dmg[0], dmg[1]];
let rule = {
//one: tmp.dist2 <= 300,
//two: by.includes(damaged),
three: tmp.attacked
}
return /*rule.one && rule.two && */ rule.three;
});
return attackers;
}

function healer() {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}

function antiSyncHealing(timearg) {
my.antiSync = true;
let healAnti = setInterval(() => {
if (player.shameCount < 5) {
place(0, getAttackDir());
}
}, 75);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
my.antiSync = false;
}, game.tickRate);
}, game.tickRate);
}
function applCxC(value) {
if (player.health == 100)
return 0;
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil(value / items.list[player.items[0]].healing);
}
return 0;
}
function calcDmg(value) {
return value * player.skinIndex == 6 ? 0.75 : 1;
}
function biomeGear(mover, returns) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2
<= config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 22 : 15;
buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 22 : 12;
buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0);
}
}
if (returns) return 0;
}
let advHeal = [];
let info = {};

let spikeKT = function() {


return player.weapons[1] == 10 && ((info.health >
items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}

let aimSpike = 0;

let nearspiker = false;

class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health >
items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function(id, first = -(Math.PI / 2), repeat =
(Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
liztobj.forEach((p) => {
tmpObjects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2
|| this.type == 3 || this.type == 4)
? 1 : (0.6 * sM)) * (ig ? 1 :
this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = tmpObjects.find((tmp) => tmp.active &&
UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ?
tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 18 && tmpY >= config.mapScale / 2 -
config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2)
continue;
if ((!replacer && yaboi)) {
if (yaboi.inTrap) {
if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim
+ Math.PI) <= Math.PI*1.3) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
} else {
if (UTILS.getAngleDist(near.aim2, relAim) <=
config.gatherAngle / 2.6) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
tmpObjects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (counts.placed > 0 && replacer && item.dmg) {
if (near.dist2 <= items.weapons[player.weapons[0]].range +
(player.scale * 1.8) && configs.spikeTick) {
instaC.canSpikeTick = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
try {
if (![3, 4, 5].includes(near.primaryIndex)) return false;
if ((my.autoPush) ? false : near.primaryIndex == undefined ?
true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
// more range for safe. also testing near.primaryIndex || 5
if (near.dist2 <= items.weapons[near.primaryIndex || 5].range +
(near.scale * 1.8)) {
let item = items.list[9];
let tmpS = near.scale + item.scale + (item.placeOffset ||
0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1 / 10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2, 2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = liztobj.find((tmp) => tmp.active &&
UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ?
tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= config.mapScale / 2 - config.riverWidth / 2
&& tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
// player.chat.message = "Anti SpikeTick " + near.sid;
if (spikes.near && getEl("atSpike").checked && !autos.insta.wait &&
!antispiketick) { // Anti Spike
spikes.aim = C.getDirection(spikes.near.x, spikes.near.y, E.x,
E.y);
spikes.dist = C.getDistance(spikes.near.x, spikes.near.y, E.x,
E.y);
let nearDist = spikes.dist - 25 < R.weapons[E.weapons[1] ==
10 ? E.weapons[1] : E.weapons[0]].range + 100;
let breakDist = spikes.dist - 25 < R.weapons[E.weapons[1] == 10
? E.weapons[1] : E.weapons[0]].range + 35;
if (nearDist) {
spikes.nearSpike = true;
if (spikes.nearSpike && (spikes.dist - 20) >= 65 &&
(Date.now() - stopCD) > 500) {
stopCD = Date.now();
ee.send("a", null);
}
if (breakDist) {
modWrite("anti spike (" + Math.ceil(E.x) + ", " +
Math.ceil(E.y) + ")");
spikes.nearBreak = true;
}
else {
spikes.nearBreak = false;
}
} else {
spikes.nearSpike = false;
spikes.nearBreak = false;
}
} else {
spikes.nearSpike = false;
spikes.nearBreak = false;
}
//player.chat.count = 2000;
return true;
}
}
} catch (err) {
return null;
}
return false;
}

function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x)
- (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}

this.protect = function(aim) {
if (!configs.antiTrap) return;
if(getDist(near, player) > getDist(near, traps.info)) {
//behind u
for(let i=-(Math.PI / 2);i<(Math.PI / 2);i+=(Math.PI / 18)) {
checkPlace(2, near.aim2 + i);
}
} else if(getDist(near, traps.info) > getDist(near, player)) {
//infront of u
for(let i=-(Math.PI / 2);i<(Math.PI / 2);i+=(Math.PI / 18)) {
checkPlace(4, near.aim2 + i);
}
}

// if (player.items[4]) {
// this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI
/ 18), aim + Math.PI);
// this.antiTrapped = true;
// }
};
this.autoPlace = function() {
if (enemy.length && configs.autoPlace && !instaC.ticking) {
if (game.tick % (Math.max(1,
parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {
if (liztobj.length) {
let near2 = {
inTrap: false,
};
let nearTrap = liztobj.filter(e => e.trap && e.active
&& e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale +
e.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) -
UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
if (near.dist3 <= 450) {
if (near.dist2 <= 200) {
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI
/ 24), near.aim2);
} else {
player.items[4] == 15 && this.testCanPlace(4,
0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
} else {
if (near.dist3 <= 450) {
player.items[4] == 15 && this.testCanPlace(4, 0,
(Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
}
}
};
this.replacer = function(findObj) {
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (getEl("weaponGrind").checked && objDst <=
items.weapons[player.weaponIndex].range + player.scale) return;
if (objDst <= 400 && near.dist2 <= 400) {
let danger = this.checkSpikeTick();
if (!danger && near.dist3 <=
items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2),
(Math.PI / 18), objAim, 1);
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24),
objAim, 1);
} else {
player.items[4] == 15 && this.testCanPlace(4, 0,
(Math.PI * 2), (Math.PI / 24), objAim, 1);
}
this.replaced = true;
}
}, 1);
};
}
};

class Instakill {
constructor() {
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = false;
this.changeType = function(type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
let instaLog = [type];
if (type == "rev") {
packet("6", 'snoweiv3.1415926535897');
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(()=> {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
game.tickBase(()=> {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
/*selectWeapon(player.weapons[1]);
buyEquip(53, 0);
sendAutoGather();
setTimeout(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 225);
}, 100);*/
} else if (type == "nobull") {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
setTimeout(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 255);
}, 105);
} else if (type == "normal") {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
setTimeout(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 255);
}, 100);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
}, 50);
}
};
this.spikeTickType = function() {
// spike tick
function _0x4359(_0x2eb17d,_0xc7deca){const
_0x1a7207=_0x1a72();return _0x4359=function(_0x43591f,_0x25c28d)
{_0x43591f=_0x43591f-0x1ac;let _0x47903c=_0x1a7207[_0x43591f];return
_0x47903c;},_0x4359(_0x2eb17d,_0xc7deca);}const _0x17acf4=_0x4359;function
_0x1a72(){const _0x35d215=['isTrue','457564gCvaSV','10885830MiQKSV','weapons','\
x20Test\x20Spike\x20Tick\
x20','tickBase','5080FVGhcW','2682NqHuOF','3rkOQDg','1960ijtPVr','send','getDirect'
,'986276xcsTAD','11264ueamRE','999429zeDXOx','1503516UpKOdB','25BlUGnX'];_0x1a72=fu
nction(){return _0x35d215;};return _0x1a72();}(function(_0x10751a,_0x3e61c0){const
_0x4ccd0c=_0x4359,_0x2e0d9f=_0x10751a();while(!![]){try{const _0x85e0e8=-
parseInt(_0x4ccd0c(0x1b5))/0x1+parseInt(_0x4ccd0c(0x1b3))/
0x2*(parseInt(_0x4ccd0c(0x1af))/0x3)+-parseInt(_0x4ccd0c(0x1b9))/
0x4*(parseInt(_0x4ccd0c(0x1b7))/0x5)+parseInt(_0x4ccd0c(0x1ba))/
0x6+parseInt(_0x4ccd0c(0x1b6))/0x7+-parseInt(_0x4ccd0c(0x1ad))/0x8*(-
parseInt(_0x4ccd0c(0x1ae))/0x9)+-parseInt(_0x4ccd0c(0x1b0))/
0xa*(parseInt(_0x4ccd0c(0x1b4))/0xb);if(_0x85e0e8===_0x3e61c0)break;else
_0x2e0d9f['push'](_0x2e0d9f['shift']());}catch(_0x410297){_0x2e0d9f['push']
(_0x2e0d9f['shift']());}}}(_0x1a72,0xe556d));let
perfectAngle=UTILS[_0x17acf4(0x1b2)]
(tmpObj,player,0x0,0x2),placeCountOMG=0x4;this[_0x17acf4(0x1b8)]=!!
[],my['autoAim']=!![],io[_0x17acf4(0x1b1)]
('6',_0x17acf4(0x1bc)),selectWeapon(player[_0x17acf4(0x1bb)]
[0x0]),buyEquip(0x7,0x0),buyEquip(0x15,0x1),sendAutoGather(),game[_0x17acf4(0x1ac)]
(()=>{const _0x318aa9=_0x17acf4;selectWeapon(player[_0x318aa9(0x1bb)]
[0x0]),buyEquip(0x35,0x0),buyEquip(0x15,0x1),game[_0x318aa9(0x1ac)]
(()=>{sendAutoGather(),this['isTrue']=![],my['autoAim']=![];},0x1);},0x1);
/*this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);//retire this*/
};
this.counterType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
};
this.rangeType = function(type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("a", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 &&
near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(11, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
};
this.oneTickType = function() {
this.tickin = true;
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13,
15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
place(4, near.aim2);
io.send("6", "1 Tick Pass")
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
this.tickin = false;
}, 1);
}, 1);
}, 1);
};
this.threeOneTickType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.kmTickType = function() {
this.isTrue = true;
my.autoAim = true;
my.revAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(11, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 2);
}, 2);
};
this.boostTickType = function() {
sendChat("lol");
/*this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2);
game.tickBase(() => {
place(4, near.aim2);
selectWeapon(player.weapons[1]);
biomeGear();
buyEquip(11, 1);
sendAutoGather();
packet("a", near.aim2);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined);
}, 1);
}, 1);
}, 1);*/
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13,
15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function (goto, OT) {
let slowDists = (weeeee) => weeeee * config.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 &&
player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(11, 1);
if (player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(10, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] &&
selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(9, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] &&
selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
this.bowMovement = function() {
let moveMent = this.gotoGoal(685, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.rangeType("ageInsta");
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
/*this.tickMovement = function() {
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b,
near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x -
near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || (trap.owner.sid)) &&
trapDist <= 50
);
});
let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1])
&& player.y2 > config.snowBiomeTop) ? 200 : player.weapons[1] == 15 ? 210 :
player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 230 : 225
: 235, 3);
if (moveMent.action) {
if ((![6, 22].includes(near.skinIndex) || [6,
22].includes(near.skinIndex) && trap1) && player.reloads[53] == 0 && !this.isTrue)
{
([10, 14].includes(player.weapons[1]) && player.y2 >
config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType() :
this.threeOneTickType();
if ([6, 22].includes(near.skinIndex) && trap1) io.send('6',
'');
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},*/
this.tickMovement = function() {
let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1])
&& player.y2 > config.snowBiomeTop) ? 233 : player.weapons[1] == 15 ? 250 :
player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 227 : 235
: 250, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue && this.startTick)
{
// notif("Auto One Tick");
addMenuChText("Dev", "One Tick Pass", "lightblue");
//io.send("6", near.dist2.toString())
this.oneTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.kmTickMovement = function() {
let moveMent = this.gotoGoal(240, 3);
if (moveMent.action) {
if (near.skinIndex != 22 && player.reloads[53] == 0 && !
this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
this.kmTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.boostTickMovement = function() {
let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ?
380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] ==
12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(dist, actionDist);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI,
nr.d2) <= config.shieldAngle) return false;
if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
let pjs = {
x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 +
pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale,
tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale,
tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y))
{
return true;
}
});
if (finds) return false;
return true;
}
}
};
class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >= find.price)
packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >= find.price)
packet("c", 1, id, 1);
});
};
}
};

class Autoupgrade {
constructor() {
this.sb = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(9);
upg(38);
};
this.kh = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(25);
};
this.pb = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(9);
upg(38);
};
this.ph = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(10);
upg(38);
upg(28);
upg(25);
};
this.db = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(9);
upg(34);
};
};
};

class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125),
this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name :
(wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
this[name] = this.weapons[i];
}
}
}

/** CLASS CODES */


// jumpscare code warn
let tmpList = [];

// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players,
ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();

let traps = new Traps(UTILS, items);


let instaC = new Instakill();
let autoBuy = new Autobuy([6, 7, 22, 12, 53, 40, 15, 31, 20], [11, 13, 19, 18,
21]);
let autoUpgrade = new Autoupgrade();

let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;

let breakTrackers = [];

let pathFindTest = 0;
let grid = [];
let pathFind = {
active: false,
grid: 40,
scale: 1440,
x: 14400,
y: 14400,
chaseNear: false,
array: [],
lastX: this.grid / 2,
lastY: this.grid / 2
};

function sendChat(message) {
packet("6", message.slice(0, 30));
}

let runAtNextTick = [];

function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {


let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx ==
5 && 15;
let projOffset = config.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY,
e, 0, 2) <= e.scale).sort(function(a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;

function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {


if (!tmpObj.isTeam(player)) {
tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
tmpObj.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
tmpObj.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 ||
tmpObj.bowThreat[15] >= 1)) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
} else {
if (projectileCount >= 2) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
}
}
}
}
}

// SHOW ITEM INFO:


function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {

} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type ? "primary" : "secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + "<span class='itemInfoReqVal'> x" +
item.req[i + 1] + "</span>",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/" +
(config.isSandbox ? 99 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}

// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));

function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight /
maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth * pixelDensity;
gameCanvas.height = screenHeight * pixelDensity;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
mainContext.setTransform(
scaleFillNative, 0,
0, scaleFillNative,
(screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
(screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
);
}
resize();

// MOUSE INPUT:
var usingTouch;
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);

function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
mals.addEventListener("mousedown", mouseDown, false);

function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1) {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));

function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1) {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
mals.addEventListener("wheel", wheel, false);

function wheel(e) {
if (e.deltaY < 0) {
wbe += 0.005
maxScreenWidth = config.maxScreenWidth * wbe;
maxScreenHeight = config.maxScreenHeight * wbe;
resize()
} else {
wbe -= 0.005
maxScreenWidth = config.maxScreenWidth * wbe;
maxScreenHeight = config.maxScreenHeight * wbe;
resize()
}
}

// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}

function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth
/ 2));
}
return lastDir || 0;
}
let plusDir = 0;
let lastSpin = Date.now();
function getAttackDir(debug) {
if (debug) {
if (!player)
return "0";
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) &&
player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? "getSafeDir()" :
enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
else
if (clicks.right && player.reloads[player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]] == 0)
lastDir = "getSafeDir()";
else
if (traps.inTrap && player.reloads[traps.notFast() ?
player.weapons[1] : player.weapons[0]] == 0)
lastDir = "traps.aim";

else
if (!instaC.isTrue && nearspiker && player.reloads[spikeKT() ?
player.weapons[1] : player.weapons[0]] == 0)
lastDir = "aimSpike";
else
if (!player.lockDir) {
if (configs.noDir) return "undefined";
lastDir = "getSafeDir()";
}
return lastDir;
} else {
if (!player)
return 0;
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) &&
player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() :
enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
else
if (clicks.right && player.reloads[player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]] == 0)
lastDir = getSafeDir();
else
if (traps.inTrap && player.reloads[traps.notFast() ?
player.weapons[1] : player.weapons[0]] == 0)
lastDir = traps.aim;
else
if (!instaC.isTrue && nearspiker && player.reloads[spikeKT() ?
player.weapons[1] : player.weapons[0]] == 0)
lastDir = aimSpike;
else
if (!player.lockDir) {
if (configs.noDir) return undefined;
lastDir = getSafeDir();
}
return lastDir || 0;
}
}

function getVisualDir() {
if (!player)
return 0;
lastDir = getSafeDir();
return lastDir || 0;
}

// KEYS:
function keysActive() {
return (allianceMenu.style.display != "block" &&
chatHolder.style.display != "block" &&
!menuCBFocus);
}

function toggleMenuChat() {
if (menuChatDiv.style.display != "none") {
// chatHolder.style.display = "none";
// if (menuChatBox.value != "") {
//commands[command.slice(1)]
let cmd = function(command) {
return {
found: command.startsWith("/") &&
commands[command.slice(1).split(" ")[0]],
fv: commands[command.slice(1).split(" ")[0]]
}
}
let command = cmd(menuChatBox.value);
if (command.found) {
if (typeof command.fv.action === "function") {
command.fv.action(menuChatBox.value);
}
} else {
sendChat(menuChatBox.value);
}
menuChatBox.value = "";
menuChatBox.blur();
} else {
if (menuCBFocus) {
menuChatBox.blur();
} else {
menuChatBox.focus();
}
}
}

function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 66) {
instaC.syncTry();
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == "0") {
io.send("6", "snoweiv3.1415926535897")
} else if (event.key == "C") {
syncChat(getEl("songs").value);
} else if (event.key == "/") {
resetMenuChText();
typeof window.debug == "function" && window.debug();
io.send("6", "Success Reset Chat / Debug")
} else if (event.key == "m") {
mills.placeSpawnPads = !mills.placeSpawnPads;
} else if (event.key == "z") {
mills.place = !mills.place;
} else if (event.key == "Z") {
typeof window.debug == "function" && window.debug();
} else if (keyNum == 32) {
packet("d", 1, getSafeDir(), 1);
packet("d", 0, getSafeDir(), 1);
}
}
}
}

// let xx = canvaz.width/2;
// let yy = canvaz.height/2;

// let mouze = {
// x: xx - mouzeX,
// y: yy - mouzeY
// }

// let ingamecoorformodabow = {
// x: player.x + mouze.x,
// y: player.x + mouze.x
// }

addEventListener("keydown", UTILS.checkTrusted(keyDown));

function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
toggleMenuChat();
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));

function sendMoveDir() {
if(found) {
packet("a", undefined, 1);
} else {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined ||
Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush && !found) {
packet("a", newMoveDir, 1);
}
lastMoveDir = newMoveDir;
}
}
}

// BUTTON EVENTS:
function bindEvents() {}
bindEvents();

/** PATHFIND TEST */


function chechPathColl(tmp) {
return ((player.scale + tmp.getScale()) / (player.maxSpeed *
items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player)
? 35 : 0);
return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) :
!tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) :
tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale;
}

function checkObject() {
let checkColl = gameObjects.filter(tmp => player.canSee(tmp) &&
tmp.active);
for (let y = 0; y < pathFind.grid; y++) {
grid[y] = [];
for (let x = 0; x < pathFind.grid; x++) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale /
pathFind.grid) * x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale /
pathFind.grid) * y)
}
if (UTILS.getDist(pathFind.chaseNear ? near : pathFind, tmpXY,
pathFind.chaseNear ? 2 : 0, 0) <= (pathFind.chaseNear ? 35 : 60)) {
pathFind.lastX = x;
pathFind.lastY = y;
grid[y][x] = 0;
continue;
}
let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <=
chechPathColl(tmp));
if (find) {
if (find.trap) {
grid[y][x] = 0;
continue;
}
grid[y][x] = 1;
} else {
grid[y][x] = 0;
}
}
}
}

function createPath() {
grid = [];
checkObject();
}

function Pathfinder() {
pathFind.scale = (config.maxScreenWidth / 2) * 1.3;
if (!traps.inTrap && (pathFind.chaseNear ? enemy.length : true)) {
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("a", undefined, 1);
} else {
createPath();
easystar.setGrid(grid);
easystar.setAcceptableTiles([0]);
easystar.enableDiagonals();
easystar.findPath((grid[0].length / 2), (grid.length / 2),
pathFind.lastX, pathFind.lastY, function (path) {
if (path === null) {
pathFind.array = [];
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("a", undefined, 1);
} else {
packet("a", near.aim2, 1);
}
} else {
pathFind.array = path;
if (pathFind.array.length > 1) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) +
((pathFind.scale / pathFind.grid) * path[1].x),
y: (player.y2 - (pathFind.scale / 2)) +
((pathFind.scale / pathFind.grid) * path[1].y)
}
packet("a", UTILS.getDirect(tmpXY, player, 0, 2), 1);
}
}
});
easystar.calculate();
}
}
}
/** PATHFIND TEST */
// ITEM COUNT DISPLAY:
let isItemSetted = [];

function updateItemCountDisplay(index = undefined) {


for (let i = 3; i < items.list.length; ++i) {
let id = items.list[i].group.id;
let tmpI = items.weapons.length + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = document.createElement("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML =
player.itemCounts[index] || 0;
}
}
}

// AUTOPUSH:
function autoPush() {
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale +
tmp.getScale() + 5)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale +
nearTrap.scale + tmp.scale)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2,
0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2,
0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) +
player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) +
player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
};
let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale,
tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2,
pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir||undefined, 1);
}
} else {
my.autoPush = true;
my.pushData = {
x: spike.x,
y: spike.y,
x2: pos.x2,
y2: pos.y2
};
let scale = (player.scale / 10);
if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale,
player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("a", near.aim2, 1);
} else {
packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir||undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir||undefined, 1);
}
}
}

// ADD DEAD PLAYER:


function addDeadPlayer(tmpObj) {
deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir,
tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor,
tmpObj.scale, tmpObj.name));
}

/** APPLY SOCKET CODES */

// SET INIT DATA:


function setInitData(data) {
alliances = data.teams;
}

// SETUP GAME:
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
packet("d", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
liztobj.length = 0;
}
}

// ADD NEW PLAYER:


function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS,
projectileManager,
objectManager, players, ais, items, hats,
accessories);
players.push(tmpPlayer);
if (data[1] != playerSID) {
addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime");
}
} else {
if (data[1] != playerSID) {
addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime");
}
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
if (player.skins[7]) {
my.reSync = true;
}
}
}

// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
addMenuChText("Game", players[i].name + "[" + players[i].sid + "]
left the game", "red");
players.splice(i, 1);
break;
}
}
}

// UPDATE HEALTH:
function updateHealth(sid, value) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.oldHealth = tmpObj.health;
tmpObj.health = value;
tmpObj.judgeShame();
if (tmpObj.oldHealth > tmpObj.health) {
tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
advHeal.push([sid, value, tmpObj.damaged]);
}
}
}
// KILL PLAYER:
function killPlayer() {
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
if (configs.autoRespawn) {
getEl("diedText").style.display = "none";
packet("M", {
name: lastsp[0],
moofoll: lastsp[1],
skin: lastsp[2]
});
}
}

// UPDATE PLAYER ITEM VALUES:


function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}

// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
}

// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (items.weapons[i].pre ==
undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" +
i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (items.list[i].pre == undefined ||
player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" +
tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function(i) {
let tmpItem = getEl('upgradeItem' + i);
// tmpItem.onmouseover = function() {
// if (items.weapons[i]) {
// showItemInfo(items.weapons[i], true);
// } else {
// showItemInfo(items.list[i - items.weapons.length]);
// }
// };
tmpItem.onclick = UTILS.checkTrusted(function() {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
}
// auto spiketick
function _0x5ee8(_0x86c820,_0x26db66){const _0x1028fc=_0x1028();return
_0x5ee8=function(_0x5ee897,_0x3015cf){_0x5ee897=_0x5ee897-0xdf;let
_0x26a53a=_0x1028fc[_0x5ee897];return _0x26a53a;},_0x5ee8(_0x86c820,_0x26db66);}
(function(_0x3be44e,_0x19bd15){const
_0x1e21be=_0x5ee8,_0x1695ce=_0x3be44e();while(!![]){try{const _0x21a0a9=-
parseInt(_0x1e21be(0xe1))/0x1+parseInt(_0x1e21be(0xef))/0x2+-
parseInt(_0x1e21be(0xe0))/0x3*(-parseInt(_0x1e21be(0xed))/
0x4)+parseInt(_0x1e21be(0xe3))/0x5+parseInt(_0x1e21be(0xe5))/0x6+-
parseInt(_0x1e21be(0xdf))/0x7*(parseInt(_0x1e21be(0xec))/
0x8)+parseInt(_0x1e21be(0xe7))/0x9*(parseInt(_0x1e21be(0xe6))/
0xa);if(_0x21a0a9===_0x19bd15)break;else _0x1695ce['push'](_0x1695ce['shift']
());}catch(_0x5270e4){_0x1695ce['push'](_0x1695ce['shift']());}}}
(_0x1028,0x2397f));function _0x1028(){const _0x19d822=['send','Auto\x20Spike\
x20Tick','8YphnCx','527168azlACX','#00ff73','23220HlBCcl','1815317jBsgzR','6DhJSqX'
,'184841nQOhDp','showText','118660MudszC','aim2','267342lmZHhF','23700YNYyAX','936I
uVCJX','getDirect','\x20Test\x20Spike\x20Tick\x20'];_0x1028=function(){return
_0x19d822;};return _0x1028();}function bianosSpTick(){const _0x5eba68=_0x5ee8;let
_0x217382=0x4,_0x425098=UTILS[_0x5eba68(0xe8)]
(tmpObj,player,0x0,0x2);buyEquip(0x7,0x0),buyEquip(0x12,0x1),selectWeapon(player['w
eapons'][0x0]),io[_0x5eba68(0xea)]
('d',0x1,near[_0x5eba68(0xe4)]),textManager[_0x5eba68(0xe2)]
(player['x2'],player['y2'],0x1e,0.1,0x73a,_0x5eba68(0xeb),_0x5eba68(0xee),0x2),plac
e(0x2,_0x425098),place(0x2,near[_0x5eba68(0xe4)]);for(let
_0x39d344=0x0;_0x39d344<_0x217382;_0x39d344++){io[_0x5eba68(0xea)]
('6',_0x5eba68(0xe9)),checkPlace(0x2,near[_0x5eba68(0xe4)]-
0x5a+_0x39d344*0x2d);}setTickout(()=>{buyEquip(0x35,0x0),buyEquip(0x15,0x1),setTick
out(()=>{const _0x28bfcd=_0x5ee8;io[_0x28bfcd(0xea)]
('d',0x0,near[_0x28bfcd(0xe4)]),buyEquip(0x6,0x0);},0x3);},0x1);}

// preplacer
(function(_0x1a5fc8,_0x5e68c2){const
_0x4703e6=_0x2a67,_0x3247a9=_0x1a5fc8();while(!![]){try{const
_0x93ed32=parseInt(_0x4703e6(0x1ef))/0x1*(-parseInt(_0x4703e6(0x1e2))/
0x2)+parseInt(_0x4703e6(0x1ea))/0x3+-parseInt(_0x4703e6(0x1f6))/
0x4+parseInt(_0x4703e6(0x1e8))/0x5*(-parseInt(_0x4703e6(0x1df))/0x6)+-
parseInt(_0x4703e6(0x1db))/0x7*(-parseInt(_0x4703e6(0x1e7))/0x8)+-
parseInt(_0x4703e6(0x1eb))/0x9*(-parseInt(_0x4703e6(0x1f4))/0xa)
+parseInt(_0x4703e6(0x1f2))/0xb;if(_0x93ed32===_0x5e68c2)break;else
_0x3247a9['push'](_0x3247a9['shift']());}catch(_0x3ac207){_0x3247a9['push']
(_0x3247a9['shift']());}}}(_0x27bd,0x78de0));const
getPotentialDamage=(_0xb7cd8e,_0x57ec5f)=>{const
_0x2d8d61=_0x2a67,_0x564b24=_0x57ec5f['weapons'][0x1]===0xa&&!player['reloads']
[_0x57ec5f['weapons'][0x1]]?0x1:0x0,_0x353c3c=_0x57ec5f[_0x2d8d61(0x1fa)]
[_0x564b24];if(player[_0x2d8d61(0x1f7)][_0x353c3c])return 0x0;const
_0x2e557a=items[_0x2d8d61(0x1fa)]
[_0x353c3c],_0x53da86=cdf(_0xb7cd8e,_0x57ec5f)<=_0xb7cd8e[_0x2d8d61(0x1f0)]()
+_0x2e557a[_0x2d8d61(0x1f1)];return _0x57ec5f[_0x2d8d61(0x1f8)]&&_0x53da86?
_0x2e557a[_0x2d8d61(0x1f3)]*(_0x2e557a[_0x2d8d61(0x1e0)]||
0x1)*3.3:0x0;},AutoReplace=()=>{const
_0x1dec24=_0x2a67,_0x169b9c=[],_0x2e45bb=player['x'],_0x8d4578=player['y'],_0x430d0
3=gameObjects[_0x1dec24(0x1ec)];for(let
_0x3bf50e=0x0;_0x3bf50e<_0x430d03;_0x3bf50e++){const
_0x4e5b0b=gameObjects[_0x3bf50e];if(_0x4e5b0b[_0x1dec24(0x1ed)]&&_0x4e5b0b[_0x1dec2
4(0x1fc)]&&_0x4e5b0b['health']>0x0){const _0x5d42f2=items[_0x1dec24(0x1f5)]
[_0x4e5b0b['id']],_0x14a6b9=0x23+_0x5d42f2[_0x1dec24(0x1f9)]+
(_0x5d42f2[_0x1dec24(0x1e3)]||
0x0),_0x5d8516=cdf(_0x4e5b0b,player)<=_0x14a6b9*0x2;if(_0x5d8516){let
_0x51f8d6=0x0;const _0x3b80ba=players[_0x1dec24(0x1ec)];for(let
_0x34256e=0x0;_0x34256e<_0x3b80ba;_0x34256e++)
{_0x51f8d6+=getPotentialDamage(_0x4e5b0b,players[_0x34256e]);}_0x4e5b0b['health']<=
_0x51f8d6&&_0x169b9c[_0x1dec24(0x1de)](_0x4e5b0b);}}}const
_0x4294cf=(_0x500c9a,_0x4602f9,_0x16943f)=>{const _0x4f5257=_0x1dec24;if(!
_0x16943f)return null;const
_0x3eea2d=0x2*Math['PI'],_0x428ea3=Math['PI']/0x168,_0x1a68a0=items[_0x4f5257(0x1f5
)][_0x500c9a[_0x4f5257(0x1e4)][_0x4602f9]];let _0x26945c=Math['atan2']
(_0x16943f['y']-_0x500c9a['y'],_0x16943f['x']-
_0x500c9a['x']),_0x40d263=_0x500c9a[_0x4f5257(0x1f9)]+
(_0x1a68a0[_0x4f5257(0x1f9)]||0x1)+(_0x1a68a0[_0x4f5257(0x1e3)]||0x0);for(let
_0x2ec25d=0x0;_0x2ec25d<_0x3eea2d;_0x2ec25d+=_0x428ea3){let
_0x549eff=[(_0x26945c+_0x2ec25d)%_0x3eea2d,(_0x26945c-_0x2ec25d+_0x3eea2d)
%_0x3eea2d];for(let _0x1182db of _0x549eff){return _0x1182db;}}return
null;},_0x349c48=()=>{const _0x10eb5c=_0x1dec24;let
_0x180d2d=liztobj[_0x10eb5c(0x1ee)]
(_0x400b80=>_0x400b80[_0x10eb5c(0x1e9)]&&_0x400b80[_0x10eb5c(0x1fc)]&&_0x400b80[_0x
10eb5c(0x1e1)](player)&&cdf(_0x400b80,player)<=_0x400b80[_0x10eb5c(0x1f0)]()
+0x5),_0xe5d2af=gameObjects[_0x10eb5c(0x1dd)]
(_0x402847=>_0x402847['dmg']&&_0x402847[_0x10eb5c(0x1fc)]&&_0x402847['isTeamObject'
](player)&&cdf(_0x402847,player)<0x57&&!_0x180d2d[_0x10eb5c(0x1ec)]);const
_0x2b815b=_0xe5d2af?0x4:0x2;_0x169b9c[_0x10eb5c(0x1e5)](_0x1da3d6=>{const
_0x23d3de=_0x10eb5c;let
_0x1fde5f=_0x4294cf(player,_0x2b815b,_0x1da3d6);if(_0x1fde5f!==null)
{place(_0x2b815b,_0x1fde5f);if(_0x2b815b==0x4)textManager['showText']
(player['x2'],player['y2'],0x1e,0.15,0x73a,'Trap\
x20Preplace',_0x23d3de(0x1e6),0x2);else
_0x2b815b==0x2&&textManager[_0x23d3de(0x1fb)]
(player['x2'],player['y2'],0x1e,0.15,0x73a,'Spike\
x20Preplace',_0x23d3de(0x1e6),0x2);}});};near&&near[_0x1dec24(0x1dc)]<=0x168&&_0x34
9c48(),_0x349c48;};function _0x2a67(_0x2d308e,_0x247702){const
_0x27bd64=_0x27bd();return _0x2a67=function(_0x2a67e2,_0x37c8e5)
{_0x2a67e2=_0x2a67e2-0x1db;let _0x32c3c3=_0x27bd64[_0x2a67e2];return
_0x32c3c3;},_0x2a67(_0x2d308e,_0x247702);}function _0x27bd(){const
_0xa9ce7e=['#fff','136mVzjEH','5dSOfcP','trap','1860297HuBgTp','36rYSJjS','length',
'isItem','filter','51DpHCEa','getScale','range','450329wOtNEr','dmg','1835530UjnEkx
','list','1718844BEDDAB','reloads','visible','scale','weapons','showText','active',
'100527oZMABi','dist3','find','push','1948866XWDNrH','sDmg','isTeamObject','15286bM
iZeV','placeOffset','items','forEach'];_0x27bd=function(){return _0xa9ce7e;};return
_0x27bd();}

// KILL OBJECT:
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
AutoReplace();
if (player) {
for (let i = 0; i < breakObjects.length; i++) {
if (breakObjects[i].sid == sid) {
breakObjects.splice(i, 1);
break;
}
}
if (!player.canSee(findObj)) {
breakTrackers.push({
x: findObj.x,
y: findObj.y
});
}
if (breakTrackers.length > 8) {
breakTrackers.shift();
}
traps.replacer(findObj);
}
let enemy = near;
let A = player;
let dist = cdf(A, enemy);
let dir = caf(A, enemy);
//code of bianos
let objAim = Math.atan2(findObj.y-player.y2, findObj.x-player.x2);
let objDist = Math.hypot(findObj.y-player.y2, findObj.x-player.x2);
//
let ignore = [0, 0];
let place = function(t, f) {
checkPlace(t, f);
}
//autospiketick
var _0x33c3eb=_0x584f;(function(_0x18f11f,_0x5ac7a8){var
_0x2e8fac=_0x584f,_0x2f7cd4=_0x18f11f();while(!![]){try{var _0x60fa70=-
parseInt(_0x2e8fac(0x185))/0x1*(parseInt(_0x2e8fac(0x180))/0x2)+-
parseInt(_0x2e8fac(0x182))/0x3*(parseInt(_0x2e8fac(0x187))/0x4)+-
parseInt(_0x2e8fac(0x188))/0x5*(parseInt(_0x2e8fac(0x17f))/0x6)+-
parseInt(_0x2e8fac(0x186))/0x7*(parseInt(_0x2e8fac(0x183))/0x8)+-
parseInt(_0x2e8fac(0x17e))/0x9+parseInt(_0x2e8fac(0x181))/
0xa+parseInt(_0x2e8fac(0x189))/0xb;if(_0x60fa70===_0x5ac7a8)break;else
_0x2f7cd4['push'](_0x2f7cd4['shift']());}catch(_0x57e320){_0x2f7cd4['push']
(_0x2f7cd4['shift']());}}}(_0x599e,0xe6886));function _0x599e(){var
_0x549010=['10358290zJMcMn','186OEqAyT','322344OrmXCQ','weapons','1811219cCdovw','2
59qVCKTe','7120JcioIi','5OmKvjS','58568620sXeFaY','reloads','14137506pNYEUK','25963
98FFBWIz','2xnoiVa'];_0x599e=function(){return _0x549010;};return
_0x599e();}function _0x584f(_0x416fbc,_0x2392fa){var _0x599e16=_0x599e();return
_0x584f=function(_0x584fe6,_0x101de0){_0x584fe6=_0x584fe6-0x17e;var
_0x24ee43=_0x599e16[_0x584fe6];return
_0x24ee43;},_0x584f(_0x416fbc,_0x2392fa);}objDist<=0xc8&&getDist(player,tmpObj)<=0x
a8&&tmpObj!=player&&player[_0x33c3eb(0x18a)][player[_0x33c3eb(0x184)]
[0x0]]==0x0&&bianosSpTick();
}

// KILL ALL OBJECTS BY A PLAYER:


function killObjects(sid) {
if (player) objectManager.removeAllItems(sid);
}
function setTickout(doo, timeout) {
if (!ticks.manage[ticks.tick + timeout]) {
ticks.manage[ticks.tick + timeout] = [doo];
} else {
ticks.manage[ticks.tick + timeout].push(doo);
}
}

function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2
|| e.x));
} catch (e) {
return 0;
}
}

let found = false;


let autoQ = false;

let autos = {
insta: {
todo: false,
wait: false,
count: 4,
shame: 5
},
bull: false,
antibull: 0,
reloaded: false,
stopspin: true
}

// UPDATE PLAYER DATA:


function updatePlayers(data) {
if(player.shameCount > 0) {
my.reSync = true;
} else {
my.reSync = false;
}

// let movementPrediction = {
// x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
// y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
// }

// let potentialzpiketick = liztobj.filter((e) => e.active && e.dmg)

// potentialzpiketick.forEach((obj) => {
// if(cdf(obj, player) <= 200) {
// packet('a', undefined);
// }
// })

// let newPos = {
// x: player.x2 + (tracker.lastPos.x - player.x2) * -1,
// y: player.y2 + (tracker.lastPos.y - player.y2) * -1,
// }

function getAngleDifference(angle1, angle2) {


// Normalize the angles to be between 0 and 2π
angle1 = angle1 % (2 * Math.PI);
angle2 = angle2 % (2 * Math.PI);

// Calculate the absolute difference between the angles


let diff = Math.abs(angle1 - angle2);

// Adjust the difference to be between 0 and π


if (diff > Math.PI) {
diff = (2 * Math.PI) - diff;
}
return diff;
}

// function smartMove(oneTickMove) {
// let dir = player.moveDir;

// let found = false


// let buildings = liztobj.sort((a, b) => Math.hypot(player.y2 -
a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x))
// let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj)
< 250 && !obj.isTeamObject(player) && obj.active)

// let newPos = {
// x: player.x2 + (player.x2 - player.oldPos.x2) * 1.2 +
(Math.cos(dir) * 50),
// y: player.y2 + (player.y2 - player.oldPos.y2) * 1.2 +
(Math.sin(dir) * 50),
// }

// for (let i = 0; i < spikes.length; i++) {


// if (cdf(spikes[i], newPos) < spikes[i].scale + player.scale
+ 3) {
// found = Math.atan2(player.y2 - spikes[i].y, player.x2 -
spikes[i].x)
// }
// }

// if (found != false && !traps.inTrap) {


// packet("a", undefined);
// } else {
// packet("a", dir);
// }
// player.oldPos.x2 = player.x2;
// player.oldPos.y2 = player.y2;
// }
// function detectEnemySpikeCollisions(tmpObj) {
// let buildings = liztobj.sort((a, b) => Math.hypot(tmpObj.y -
a.y, tmpObj.x - a.x) - Math.hypot(tmpObj.y - b.y, tmpObj.x - b.x));
// let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj)
< 200 && !obj.isTeamObject(player) && obj.active);
// //here you calculate last vel / delta, add that to current pos,
if touch spike do the heh
// let enemy = {
// // x: tmpObj.x + (player.oldPos.x2 - tmpObj.x) * -2,
// // y: tmpObj.y + (player.oldPos.y2 - tmpObj.y) * -2,
// x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
// y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
// }
// let found = false;
// for (let i = 0; i < spikes.length; i++) {
// if (cdf(enemy, spikes[i]) < player.scale + spikes[i].scale)
{
// found = true;
// }
// }

// // player.oldPos.x2 = tmpObj.x2;
// // player.oldPos.y2 = tmpObj.y2;
// }

game.tick++;
enemy = [];
nears = [];
near = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
if((tmp.timeHealed - tmp.timeDamaged)>0 &&
tmp.lastshamecount<tmp.shameCount)
tmp.pinge = (tmp.timeHealed - tmp.timeDamaged);
});
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
tmpObj.t2 = game.lastTick;
tmpObj.oldPos.x2 = tmpObj.x2;
tmpObj.oldPos.y2 = tmpObj.y2;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 1];
tmpObj.y2 = data[i + 2];
tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
tmpObj.d2 = data[i + 3];
tmpObj.dt = 0;
tmpObj.buildIndex = data[i + 4];
tmpObj.weaponIndex = data[i + 5];
tmpObj.weaponVariant = data[i + 6];
tmpObj.team = data[i + 7];
tmpObj.isLeader = data[i + 8];
tmpObj.oldSkinIndex = tmpObj.skinIndex;
tmpObj.oldTailIndex = tmpObj.tailIndex;
tmpObj.skinIndex = data[i + 9];
tmpObj.tailIndex = data[i + 10];
tmpObj.iconIndex = data[i + 11];
tmpObj.zIndex = data[i + 12];
tmpObj.visible = true;
tmpObj.update(game.tickSpeed);
tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
tmpObj.damageThreat = 0;
if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
tmpObj.addShameTimer();
}
if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
tmpObj.shameTimer = 0;
tmpObj.shameCount = 0;
if (tmpObj == player) {
healer();
}
}

botSkts.forEach((bot) => {
bot.showName = 'YEAHHH'
})

for(let i = 0; i < players.length; i++) {


for(let aa = 0; aa < botSkts.length; aa++) {
if(player.id === aa.id) aa.showName = 'YEAHHHHHH'

}
}

if (player.shameCount < 4 && near.dist3 <= 300 &&


near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 200 ? 2 :
1)) {
autoQ = true;
healer();
} else {
if (autoQ) {
healer();
}
autoQ = false;
}

if (tmpObj == player) {
if (liztobj.length) {
liztobj.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2)
<= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
tmp.onNear = true;
}
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && tmpObj.sid == tmp.owner.sid &&
UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !
tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
}
});
let nearTrap = liztobj.filter(e => e.trap && e.active &&
UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 25) && !
e.isTeamObject(tmpObj)).sort(function(a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) -
UTILS.getDist(b, tmpObj, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(obj => obj.dmg &&
cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) &&
obj.active)[0]
traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
traps.aim = UTILS.getDirect(spike ? spike : nearTrap,
tmpObj, 0, 2);

// traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);


// traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
traps.protect(caf(nearTrap, tmpObj) - Math.PI);
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
function _0x16e3(_0x41f349,_0x2ab3bc){const
_0x1980fc=_0x1980();return _0x16e3=function(_0x16e333,_0x475cc4)
{_0x16e333=_0x16e333-0xd7;let _0x5422cf=_0x1980fc[_0x16e333];return
_0x5422cf;},_0x16e3(_0x41f349,_0x2ab3bc);}function _0x1980(){const
_0x3ad33c=['active','8NFvDoe','getDist','1119nDyFxw','189028atfbQV','isTrue','312Kk
OAnL','1751495NyzGyK','4444029GJFNrp','filter','getDirect','name','isTeamObject','g
reater\x20spikes','6041750fBQkfd','poison\
x20spikes','482225sQBQAW','1946484IUFqzP','13436JdYIei','sort'];_0x1980=function()
{return _0x3ad33c;};return _0x1980();}const _0x3fe52f=_0x16e3;
(function(_0x38062c,_0x261411){const
_0x364a6e=_0x16e3,_0x187f53=_0x38062c();while(!![]){try{const _0x2ed4a5=-
parseInt(_0x364a6e(0xd7))/0x1+parseInt(_0x364a6e(0xe1))/0x2+-
parseInt(_0x364a6e(0xe7))/0x3*(-parseInt(_0x364a6e(0xe2))/
0x4)+parseInt(_0x364a6e(0xe0))/0x5+parseInt(_0x364a6e(0xea))/
0x6*(parseInt(_0x364a6e(0xe8))/0x7)+parseInt(_0x364a6e(0xe5))/0x8*(-
parseInt(_0x364a6e(0xd8))/0x9)+-parseInt(_0x364a6e(0xde))/
0xa;if(_0x2ed4a5===_0x261411)break;else _0x187f53['push'](_0x187f53['shift']
());}catch(_0x497276){_0x187f53['push'](_0x187f53['shift']());}}}
(_0x1980,0xd6327));let nearSpike=gameObjects[_0x3fe52f(0xd9)]
(_0x5e1387=>(_0x5e1387[_0x3fe52f(0xdb)]=='spikes'||
_0x5e1387[_0x3fe52f(0xdb)]==_0x3fe52f(0xdd)||_0x5e1387['name']=='spinning\
x20spikes'||
_0x5e1387['name']==_0x3fe52f(0xdf))&&_0x5e1387[_0x3fe52f(0xe4)]&&UTILS[_0x3fe52f(0x
e6)](_0x5e1387,tmpObj,0x0,0x2)<=0x91&&!_0x5e1387[_0x3fe52f(0xdc)](tmpObj))
[_0x3fe52f(0xe3)](function(_0x5465a3,_0x3238f7){const _0x5b52f8=_0x3fe52f;return
UTILS[_0x5b52f8(0xe6)](_0x5465a3,tmpObj,0x0,0x2)-UTILS[_0x5b52f8(0xe6)]
(_0x3238f7,tmpObj,0x0,0x2);})[0x0];nearSpike&&!instaC[_0x3fe52f(0xe9)]?
(aimSpike=UTILS[_0x3fe52f(0xda)](nearSpike,player,0x0,0x2),nearspiker=!!
[],info=nearSpike):(nearspiker=![],info={});
} else {
traps.inTrap = false;
nearspiker = false;
}
}
if (tmpObj.weaponIndex < 9) {
tmpObj.primaryIndex = tmpObj.weaponIndex;
tmpObj.primaryVariant = tmpObj.weaponVariant;
} else if (tmpObj.weaponIndex > 8) {
tmpObj.secondaryIndex = tmpObj.weaponIndex;
tmpObj.secondaryVariant = tmpObj.weaponVariant;
}
}
i += 13;
}
if (textManager.stack.length) {
let stacks = [];
let notstacks = [];
let num = 0;
let num2 = 0;
let pos = {
x: null,
y: null
};
let pos2 = {
x: null,
y: null
}
textManager.stack.forEach((text) => {
if (text.value >= 0) {
if (num == 0) pos = {
x: text.x,
y: text.y
};
num += Math.abs(text.value);
} else {
if (num2 == 0) pos2 = {
x: text.x,
y: text.y
};
num2 += Math.abs(text.value);
}
});
if (num2 > 0) {
textManager.showText(pos2.x, pos2.y, Math.max(45, Math.min(50,
num2)), 0.18, 500, num2, "#8ecc51");
}
if (num > 0) {
textManager.showText(pos.x, pos.y, Math.max(45, Math.min(50, num)),
0.18, 500, num, "#fff");
}
textManager.stack = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
if (!tmpObj.isTeam(player)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex ==
undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
nears.push(tmpObj);
}
}
tmpObj.manageReload();
if (tmpObj != player) {
tmpObj.addDamageThreat(player);
}
}
i += 13;
}
/*projectiles.forEach((proj) => {
tmpObj = proj;
if (tmpObj.active) {
tmpObj.tickUpdate(game.tickSpeed);
}
});*/
if (player && player.alive) {
if (enemy.length) {
near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
} else {
// console.log("no enemy");
}
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
function _0x5610(){const
_0x518019=['damageThreat','primaryIndex','setPoisonTick','2651700zcPkiT','reSync','
105622wkHfJC','setBullTick','tick','secondaryIndex','tickBase','skinIndex','reloads
','2257409LFaoNr','weapons','tailIndex','soldierAnti','48kcEasC','600962HdBGsi','4e
XatBA','shameCount','dist2','primaryVariant','forEach','1971594nsHAJN','length','da
maged','2midBrc','includes','healingBeta','2512440cdoVGL','checked','canCounter','3
17529DGXQHc','health','1110xBMfrF','pingTime','latestTail','antiTimer','map','canEm
pAnti'];_0x5610=function(){return _0x518019;};return _0x5610();}const
_0x1621e1=_0x531f;function _0x531f(_0x1a3f77,_0x50dffb){const
_0x5610c1=_0x5610();return _0x531f=function(_0x531f60,_0x360a52)
{_0x531f60=_0x531f60-0x162;let _0xf2764e=_0x5610c1[_0x531f60];return
_0xf2764e;},_0x531f(_0x1a3f77,_0x50dffb);}(function(_0xf0b627,_0x4dfffc){const
_0x5d9e48=_0x531f,_0xdea796=_0xf0b627();while(!![]){try{const
_0x283983=parseInt(_0x5d9e48(0x16c))/0x1*(parseInt(_0x5d9e48(0x163))/
0x2)+parseInt(_0x5d9e48(0x169))/0x3*(parseInt(_0x5d9e48(0x164))/
0x4)+parseInt(_0x5d9e48(0x16f))/0x5+-parseInt(_0x5d9e48(0x17d))/
0x6+parseInt(_0x5d9e48(0x186))/0x7+parseInt(_0x5d9e48(0x162))/0x8*(-
parseInt(_0x5d9e48(0x172))/0x9)+-parseInt(_0x5d9e48(0x174))/
0xa*(parseInt(_0x5d9e48(0x17f))/0xb);if(_0x283983===_0x4dfffc)break;else
_0xdea796['push'](_0xdea796['shift']());}catch(_0x56b3c2){_0xdea796['push']
(_0xdea796['shift']());}}}
(_0x5610,0x58c9d));advHeal[_0x1621e1(0x16a)]&&(advHeal[_0x1621e1(0x168)]
(_0x361b49=>{const _0x25803c=_0x1621e1;if(window[_0x25803c(0x175)]<0x96){let
_0x203809=_0x361b49[0x0],_0x3a1359=_0x361b49[0x1],_0x17cf89=0x64-
_0x3a1359,_0x41ff7d=_0x361b49[0x2];tmpObj=findPlayerBySID(_0x203809);let
_0x30f08f=![];if(tmpObj==player){tmpObj['skinIndex']==0x7&&(_0x41ff7d==0x5||
tmpObj[_0x25803c(0x176)]==0xd&&_0x41ff7d==0x2)&&(my[_0x25803c(0x17e)]&&(my[_0x25803
c(0x17e)]=![],tmpObj['setBullTick']=!![]),_0x30f08f=!![]);if(inGame){let
_0x21a236=getAttacker(_0x41ff7d),_0x286785=[0.25,0.45][_0x25803c(0x178)]
(_0x2433c6=>_0x2433c6*items[_0x25803c(0x187)][player[_0x25803c(0x187)][0x0]]
['dmg']*soldierMult()),_0x5406e6=enemy[_0x25803c(0x16a)]?!
_0x30f08f&&(_0x286785['includes'](_0x41ff7d)&&near[_0x25803c(0x184)]==0xb):!
[],_0x357d89=0x8c-window[_0x25803c(0x175)],_0x3a294=0x64-
player['health'],_0x329d60=function(_0xa01e32,_0x545fe4){const
_0x28f16d=_0x25803c;!_0x545fe4?
setTimeout(()=>{healer();},_0xa01e32):game[_0x28f16d(0x183)]
(()=>{healer();},0x2);};if(getEl(_0x25803c(0x16e))[_0x25803c(0x170)])
{if(enemy[_0x25803c(0x16a)]){[0x0,0x7,0x8][_0x25803c(0x16d)]
(near[_0x25803c(0x17b)])&&(_0x41ff7d<0x4b?_0x329d60(_0x357d89):healer());
[0x1,0x2,0x6]['includes']
(near['primaryIndex'])&&(_0x41ff7d>=0x19&&player['damageThreat']
+_0x3a294>=0x5f&&tmpObj[_0x25803c(0x165)]<0x5?
healer():_0x329d60(_0x357d89));near['primaryIndex']==0x3&&(near[_0x25803c(0x182)]==
0xf?near['primaryVariant']<0x2?_0x41ff7d>=0x23&&player[_0x25803c(0x17a)]
+_0x3a294>=0x5f&&tmpObj[_0x25803c(0x165)]<0x5&&game[_0x25803c(0x181)]-
player[_0x25803c(0x177)]>0x1?(tmpObj[_0x25803c(0x179)]=!!
[],tmpObj[_0x25803c(0x177)]=game[_0x25803c(0x181)],healer()):_0x329d60(_0x357d89):_
0x41ff7d>0x23&&player[_0x25803c(0x17a)]
+_0x3a294>=0x5f&&tmpObj[_0x25803c(0x165)]<0x5&&game[_0x25803c(0x181)]-
player[_0x25803c(0x177)]>0x1?(tmpObj[_0x25803c(0x179)]=!!
[],tmpObj[_0x25803c(0x177)]=game['tick'],healer()):_0x329d60(_0x357d89):_0x41ff7d>=
0x19&&player[_0x25803c(0x17a)]+_0x3a294>=0x5f&&tmpObj[_0x25803c(0x165)]<0x4?
healer():_0x329d60(_0x357d89));near[_0x25803c(0x17b)]==0x4&&(near[_0x25803c(0x167)]
>=0x1?_0x41ff7d>=0xa&&player[_0x25803c(0x17a)]
+_0x3a294>=0x5f&&tmpObj[_0x25803c(0x165)]<0x4?
healer():_0x329d60(_0x357d89):_0x41ff7d>=0x23&&player['damageThreat']
+_0x3a294>=0x5f&&tmpObj[_0x25803c(0x165)]<0x3?
healer():_0x329d60(_0x357d89));if([undefined,0x5]['includes']
(near[_0x25803c(0x17b)])){if(near[_0x25803c(0x182)]==0xa)_0x3a294>=(_0x5406e6?
0xa:0x14)&&tmpObj['damageThreat']+_0x3a294>=0x50&&tmpObj[_0x25803c(0x165)]<0x6?
healer():_0x329d60(_0x357d89);else{if(near[_0x25803c(0x167)]>=0x2||
near[_0x25803c(0x167)]==undefined)_0x3a294>=(_0x5406e6?
0xf:0x14)&&tmpObj['damageThreat']+_0x3a294>=0x32&&tmpObj[_0x25803c(0x165)]<0x6?
healer():_0x329d60(_0x357d89);else{if([undefined||0xf][_0x25803c(0x16d)]
(near[_0x25803c(0x182)]))_0x41ff7d>(_0x5406e6?
0x8:0x14)&&player['damageThreat']>=0x19&&game[_0x25803c(0x181)]-
player[_0x25803c(0x177)]>0x1?tmpObj[_0x25803c(0x165)]<0x5?
healer():_0x329d60(_0x357d89):_0x329d60(_0x357d89);else[0x9,0xc,0xd]['includes']
(near[_0x25803c(0x182)])?_0x3a294>=0x19&&player[_0x25803c(0x17a)]
+_0x3a294>=0x46&&tmpObj[_0x25803c(0x165)]<0x6?
healer():_0x329d60(_0x357d89):_0x41ff7d>0x19&&player[_0x25803c(0x17a)]
+_0x3a294>=0x5f?
healer():_0x329d60(_0x357d89);}}}near['primaryIndex']==0x6&&(near[_0x25803c(0x182)]
==0xf?_0x41ff7d>=0x19&&tmpObj[_0x25803c(0x17a)]
+_0x3a294>=0x5f&&tmpObj[_0x25803c(0x165)]<0x4?
healer():_0x329d60(_0x357d89):_0x41ff7d>=0x46&&tmpObj[_0x25803c(0x165)]<0x4?
healer():_0x329d60(_0x357d89));if(_0x41ff7d>=0x1e&&near[_0x25803c(0x185)]
[near[_0x25803c(0x182)]]==0x0&&near[_0x25803c(0x166)]<=0x96&&player[_0x25803c(0x184
)]==0xb&&player[_0x25803c(0x188)]==0x15)instaC[_0x25803c(0x171)]=!![];}else
_0x41ff7d>=0x46?healer():_0x329d60(_0x357d89);}else{if(_0x41ff7d>=(_0x5406e6?
0x8:0x19)&&_0x3a294+player[_0x25803c(0x17a)]>=0x50&&game[_0x25803c(0x181)]-
player[_0x25803c(0x177)]>0x1){tmpObj[_0x25803c(0x185)]
[0x35]==0x0&&tmpObj[_0x25803c(0x185)][tmpObj[_0x25803c(0x187)][0x1]]==0x0?
tmpObj['canEmpAnti']=!![]:player[_0x25803c(0x189)]=!!
[];tmpObj[_0x25803c(0x177)]=game[_0x25803c(0x181)];let
_0x775148=[0x0,0x4,0x6,0x7,0x8][_0x25803c(0x16d)](near[_0x25803c(0x17b)])?
0x2:0x5;tmpObj[_0x25803c(0x165)]<_0x775148?healer():near[_0x25803c(0x17b)]==0x7||
player[_0x25803c(0x187)][0x0]==0x7&&(near[_0x25803c(0x184)]==0xb||
near[_0x25803c(0x188)]==0x15)?_0x329d60(_0x357d89):_0x329d60(_0x357d89,0x1);}else
near[_0x25803c(0x17b)]==0x7||player[_0x25803c(0x187)]
[0x0]==0x7&&(near[_0x25803c(0x184)]==0xb||near[_0x25803c(0x188)]==0x15)?
_0x329d60(_0x357d89):_0x329d60(_0x357d89,0x1);if(_0x41ff7d>=0x19&&near[_0x25803c(0x
166)]<=0x8c&&player[_0x25803c(0x184)]==0xb&&player['tailIndex']==0x15)instaC[_0x258
03c(0x171)]=!![];}}else!tmpObj[_0x25803c(0x17c)]&&(tmpObj[_0x25803c(0x16b)]==0x5||
tmpObj[_0x25803c(0x176)]==0xd&&tmpObj[_0x25803c(0x16b)]==0x2)&&(tmpObj[_0x25803c(0x
17c)]=!![]);}}else{let [_0x376afe,_0x36d275,_0x53f78a]=_0x361b49,_0x207c0c=0x64-
_0x36d275,_0x48c6a0=findPlayerBySID(_0x376afe),_0x3c4c46=![];if(_0x48c6a0==player)
{_0x48c6a0['skinIndex']==0x7&&(_0x53f78a==0x5||
_0x48c6a0[_0x25803c(0x176)]==0xd&&_0x53f78a==0x2)&&(my[_0x25803c(0x17e)]&&(my[_0x25
803c(0x17e)]=![],_0x48c6a0[_0x25803c(0x180)]=!![],_0x3c4c46=!![]));if(inGame){let
_0x318501=getAttacker(_0x53f78a),_0x570587=[0.25,0.45][_0x25803c(0x178)]
(_0x19b455=>_0x19b455*items[_0x25803c(0x187)][player['weapons'][0x0]]
['dmg']*soldierMult()),_0xa5ec5b=enemy[_0x25803c(0x16a)]?!
_0x3c4c46&&(_0x570587[_0x25803c(0x16d)](_0x53f78a)&&near[_0x25803c(0x184)]==0xb):!
[],_0x455cd8=0x3c,_0x93fa60=0x64-player[_0x25803c(0x173)],_0x319875=[0x2,0x5]
[[0x0,0x4,0x6,0x7,0x8][_0x25803c(0x16d)](near[_0x25803c(0x17b)])?
0x0:0x1],_0x3e75bf=function(_0x495b2b,_0x4347c1){const _0x1d58dd=_0x25803c;if(!
_0x4347c1)setTimeout(()=>healer(),_0x495b2b);else game[_0x1d58dd(0x183)]
(()=>healer(),0x2);};if(getEl(_0x25803c(0x16e))[_0x25803c(0x170)]){let
_0x2a2e37=[0x0,0x7,0x8]['includes'](near[_0x25803c(0x17b)])?_0x53f78a<0x4b:
[0x1,0x2,0x6][_0x25803c(0x16d)](near[_0x25803c(0x17b)])?
_0x53f78a>=0x19&&player[_0x25803c(0x17a)]
+_0x93fa60>=0x5f&&_0x48c6a0[_0x25803c(0x165)]<0x5:[undefined,0x5][_0x25803c(0x16d)]
(near['primaryIndex'])?_0x93fa60>=(_0xa5ec5b?0xf:0x14)&&_0x48c6a0[_0x25803c(0x17a)]
+_0x93fa60>=0x32&&_0x48c6a0[_0x25803c(0x165)]<0x6:near[_0x25803c(0x17b)]==0x3&&near
[_0x25803c(0x182)]==0xf?_0x53f78a>=0x23&&player[_0x25803c(0x17a)]
+_0x93fa60>=0x5f&&_0x48c6a0[_0x25803c(0x165)]<0x5&&game[_0x25803c(0x181)]-
player['antiTimer']>0x1:near[_0x25803c(0x17b)]==0x4?near[_0x25803c(0x167)]>=0x1?
_0x53f78a>=0xa&&player['damageThreat']
+_0x93fa60>=0x5f&&_0x48c6a0[_0x25803c(0x165)]<0x4:_0x53f78a>=0x23&&player[_0x25803c
(0x17a)]
+_0x93fa60>=0x5f&&_0x48c6a0['shameCount']<0x3:near[_0x25803c(0x17b)]==0x6&&near['se
condaryIndex']==0xf?_0x53f78a>=0x19&&_0x48c6a0[_0x25803c(0x17a)]
+_0x93fa60>=0x5f&&_0x48c6a0[_0x25803c(0x165)]<0x4:_0x53f78a>=0x19&&player[_0x25803c
(0x17a)]+_0x93fa60>=0x5f;_0x2a2e37?healer():_0x3e75bf(_0x455cd8);}else{let
_0xd838fc=_0x53f78a>=(_0xa5ec5b?
0x8:0x19)&&_0x93fa60+player[_0x25803c(0x17a)]>=0x50&&game[_0x25803c(0x181)]-
player['antiTimer']>0x1;if(_0xd838fc){if(_0x48c6a0[_0x25803c(0x185)]
[0x35]==0x0&&_0x48c6a0[_0x25803c(0x185)][_0x48c6a0[_0x25803c(0x187)]
[0x1]]==0x0)_0x48c6a0[_0x25803c(0x179)]=!![];else player['soldierAnti']=!!
[];_0x48c6a0[_0x25803c(0x177)]=game[_0x25803c(0x181)];if(_0x48c6a0['shameCount']<_0
x319875)healer();else _0x3e75bf(_0x455cd8,near[_0x25803c(0x17b)]==0x7||
player[_0x25803c(0x187)][0x0]==0x7&&(near['skinIndex']==0xb||
near[_0x25803c(0x188)]==0x15)?0x0:0x1);}else
_0x3e75bf(_0x455cd8,near[_0x25803c(0x17b)]==0x7||player['weapons']
[0x0]==0x7&&(near[_0x25803c(0x184)]==0xb||near[_0x25803c(0x188)]==0x15)?
0x0:0x1);}}else!_0x48c6a0['setPoisonTick']&&(_0x48c6a0[_0x25803c(0x16b)]==0x5||
_0x48c6a0[_0x25803c(0x176)]==0xd&&_0x48c6a0['damaged']==0x2)&&(_0x48c6a0['setPoison
Tick']=!![]);}}}),advHeal=[]);
//snoweii healing mechanic
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
if (enemy.length) {
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300 && !my.safePrimary(near) && !
my.safeSecondary(near)) {
if (near.reloads[53] == 0) {
player.empAnti = true;
player.soldierAnti = false;
//modLog("EmpAnti");
} else {
player.empAnti = false;
player.soldierAnti = true;
//modLog("SoldierAnti");
}
}
}
let prehit = liztobj.filter(tmp => tmp.dmg && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale +
near.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b,
near, 0, 2);
})[0];
if (prehit) {
if (near.dist3 <= items.weapons[player.weapons[0]].range +
player.scale * 1.8 && configs.predictTick) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
if (configs.revTick && player.weapons[1] == 15 &&
player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revTick = true;
}
}
}
let antiSpikeTick = liztobj.filter(tmp => tmp.dmg && tmp.active
&& !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale +
player.scale)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b,
player, 0, 2);
})[0];
if (antiSpikeTick && !traps.inTrap) {
if (near.dist3 <= items.weapons[5].range + near.scale *
1.8) {
my.anti0Tick = 1;
// player.chat.message = "Anti Vel SpikeTick " +
near.sid;
//player.chat.count = 2000;
}
}
}
if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ?
player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] ==
10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait ||
(useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit
&& player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0
&& (useWasd ? true : (player.reloads[53] <= (player.weapons[1] == 10 ? 0 :
game.tickRate))) && instaC.perfCheck(player, near)) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = useWasd ? false : instaC.canSpikeTick ?
false : true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(5, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.n && place(3, getSafeDir());
if (game.tick % 1 == 0) {
if (mills.place) {
let plcAng = 7.7;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2,
2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20),
UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
if (instaC.can) {
instaC.changeType(configs.alwaysRev ? "rev" : "normal");
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.counterType();
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) &&
player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
instaC.changeType("rev");
chch(null, "[RevSyncHit]", "yellow");
}
} else {
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) &&
player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.spikeTickType();
if (instaC.syncHit) {
chch(null, "[SyncHit]", "yellow");
}
}
}
}
if (!clicks.middle && (clicks.left || clicks.right) && !
instaC.isTrue) {
if ((player.weaponIndex != (clicks.right && player.weapons[1]
== 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue &&
near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !
traps.inTrap) {
if ((player.weaponIndex != player.weapons[0]) ||
player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ?
player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ? player.weapons[1] :
player.weapons[0]);
}
if (player.reloads[traps.notFast() ? player.weapons[1] :
player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
}

var _0x19e506=_0xd6f7;function _0xd6f7(_0x465cd2,_0x210a42){var


_0x1c89dd=_0x1c89();return _0xd6f7=function(_0xd6f708,_0x4e5540)
{_0xd6f708=_0xd6f708-0x12f;var _0x910f70=_0x1c89dd[_0xd6f708];return
_0x910f70;},_0xd6f7(_0x465cd2,_0x210a42);}(function(_0x2ef1cc,_0x39f156){var
_0x430d07=_0xd6f7,_0x1b1711=_0x2ef1cc();while(!![]){try{var
_0x2a366e=parseInt(_0x430d07(0x140))/0x1+-parseInt(_0x430d07(0x13e))/
0x2*(parseInt(_0x430d07(0x13b))/0x3)+-parseInt(_0x430d07(0x12f))/0x4+-
parseInt(_0x430d07(0x132))/0x5*(-parseInt(_0x430d07(0x130))/
0x6)+parseInt(_0x430d07(0x13f))/0x7*(parseInt(_0x430d07(0x137))/0x8)+-
parseInt(_0x430d07(0x136))/0x9*(parseInt(_0x430d07(0x13a))/0xa)
+parseInt(_0x430d07(0x134))/0xb*(parseInt(_0x430d07(0x13c))/
0xc);if(_0x2a366e===_0x39f156)break;else _0x1b1711['push'](_0x1b1711['shift']
());}catch(_0x2ad226){_0x1b1711['push'](_0x1b1711['shift']());}}}
(_0x1c89,0x1dca4));function _0x1c89(){var
_0x177f78=['buildIndex','2714JfzkhT','97573pqNooa','126624bAArBS','weapons','423796
hgKKSB','306vFdqgX','tickBase','1660LUDKSV','waitHit','142945tjDcKY','reloads','242
226TgTxBR','88hjrSfl','left','weaponIndex','20JWoUIo','177vNaNeJ','60FtpPbF'];_0x1c
89=function(){return _0x177f78;};return _0x1c89();}nearspiker&&(!
clicks[_0x19e506(0x138)]&&!clicks['right']&&!
instaC['isTrue']&&((player[_0x19e506(0x139)]!=(spikeKT()?player[_0x19e506(0x141)]
[0x1]:player['weapons'][0x0])||player[_0x19e506(0x13d)]>-
0x1)&&selectWeapon(spikeKT()?player[_0x19e506(0x141)][0x1]:player[_0x19e506(0x141)]
[0x0]),player[_0x19e506(0x135)][spikeKT()?player[_0x19e506(0x141)]
[0x1]:player[_0x19e506(0x141)][0x0]]==0x0&&!
my['waitHit']&&(sendAutoGather(),my['waitHit']=0x1,game[_0x19e506(0x131)](()=>{var
_0xdac0bd=_0x19e506;sendAutoGather(),my[_0xdac0bd(0x133)]=0x0;},0x1))));

if (clicks.middle && !traps.inTrap) {


if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
if (my.ageInsta && player.weapons[0] != 4 &&
player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if (macro.t && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 &&
(player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) &&
(player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
instaC[(player.weapons[0] == 4 && player.weapons[1] ==
15) ? "kmTickMovement" : "tickMovement"]();
}
}
if (macro["."] && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 &&
([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]]
== 0) : true)) {
instaC.boostTickMovement();
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !
traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
if (player.reloads[player.weapons[0]] == 0 &&
player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed =
items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult
? 1 : 0;
if (player.weaponIndex != player.weapons[fastSpeed] ||
player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
// if(useWasd) {
// if (!autos.stopspin) {
// setTimeout(()=>{
// autos.stopspin = true;
// }, 375);
// }
// }
} else {
my.reloaded = false;
if(useWasd) {
autos.stopspin = false;
}
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] ||
player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0 &&
player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] ||
player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
if(useWasd) {
if (!autos.stopspin) {
setTimeout(()=>{
autos.stopspin = true;
}, 750);
}
}
}
}
}
if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
traps.autoPlace();
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
packet("D", getAttackDir());
}
let hatChanger = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if ((player.shameCount > 0 && (game.tick -
player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
buyEquip(18, 1);
} else {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0
? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 :
player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" &&
near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value ==
"abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right &&
player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 :
player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value ==
"abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ?
(getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] ==
0) ? 11 : 6 : biomeGear(1, 1), 0);
}
}
} else if (traps.inTrap) {
if (traps.info.health <=
items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1]
== 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
} else {
if ((player.shameCount > 0 && (game.tick -
player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
buyEquip(13, 1);
} else {
buyEquip(22, 0);
}
}
} else if (nearspiker) {
if (info.health <=
items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1]
== 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
if (near.dist2 > 300 && (!
player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] ==
0)) {
buyEquip(6, 0);
}
}
else {
if ((player.shameCount > 0 && (game.tick -
player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(22, 0);
}
}
} else {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 22 : 6, 0);
buyEquip(21, 1);
} else {
if ((player.shameCount > 0 && (game.tick -
player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
buyEquip(13, 1);
} else {
if (near.dist2 <= 300) {
buyEquip((getEl("antiBullType").value ==
"abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway"
&& near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
} else {
biomeGear(1);
}
}
}
}
}
}
let accChanger = function () {
if (near.dist2 <= 270) {
if (clicks.left) {
buyEquip(18, 1);
} else if (!clicks.left){
buyEquip(21, 1);
}
}
else if (clicks.left) {
buyEquip(18, 1);
}
else {
buyEquip(11, 1);
}
}
let wasdGears = function() {
if (my.anti0Tick > 0) {
buyEquip(12, 0);
} else {
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ?
getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right &&
player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 :
player.empAnti ? 22 : 6, 0);
}
} else if (near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 :
player.empAnti ? 22 : 6, 0);
} else if (traps.inTrap) {
if (traps.info.health <=
items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1]
== 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
} else {
if ((player.shameCount > 0 && player.skinIndex !=
45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.empAnti ? 22 : 6, 0);
}
}
} else {
if (player.empAnti) {
buyEquip(22, 0);
} else {
if ((player.shameCount > 0 && player.skinIndex !=
45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
}
}
}
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(0, 1);
}
} else if (near.dist2 <= items.weapons[player.weapons[0]].range
+ near.scale * 1.8 && !traps.inTrap) {
buyEquip(0, 1);
} else if (traps.inTrap) {
buyEquip(0, 1);
} else {
buyEquip(11, 1);
}
}
if (storeMenu.style.display != "block" && !instaC.isTrue && !
instaC.ticking) {
if (useWasd) {
wasdGears();
} else {
hatChanger();
accChanger();
}
}
//lastMoveDir = getSafeDir();
//packet("a", lastMoveDir, 1);
if (configs.autoPush && enemy.length && !traps.inTrap && !
instaC.ticking) {
autoPush();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
if (!my.autoPush && pathFind.active) {
Pathfinder();
}
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = false;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--;
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
}
}
if (botSkts.length) {
botSkts.forEach((bots) => {
if (true) {
bots[0].showName = 'YEAHHH';
}
});
}
}
for(var i1 = 0; i1 < liztobj.length; i1++) {
if (liztobj[i1].active && liztobj[i1].health > 0 &&
UTILS.getDist(liztobj[i1], player, 0, 2) < 150 && getEl("antipush").checked) { //
|| liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg)

if(liztobj[i1].name.includes("spike") && liztobj[i1]){


if(liztobj[i1].owner.sid != player.sid && clicks.left == false &&
tmpObj.reloads[tmpObj.secondaryIndex] == 0){
selectWeapon(player.weapons[1])
buyEquip(40, 0);
packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2))
setTickout( () => {
buyEquip(6, 0)
}, 1);
}
}
}
}
function ez(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.2)";
context.beginPath();
context.fill();
context.closePath();
context.globalAlpha = 1;
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
lastLeaderboardData = data;
return;
UTILS.removeAllChildren(leaderboardData);
let tmpC = 1;
for (let i = 0; i < data.length; i += 3) {
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: "color:" + ((data[i] == playerSID) ? "#fff" :
"rgba(255,255,255,0.6)"),
text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] :
"unknown")
}),
UTILS.generateElement({
class: "leaderScore",
text: UTILS.sFormat(data[i + 2]) || "0"
})
]
});
})(i);
tmpC++;
}
}

// LOAD GAME OBJECT:


function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3],
data[i + 4],
data[i + 5], items.list[data[i + 6]], true, (data[i +
7] >= 0 ? {
sid: data[i + 7]
} : null));
// sid, x, y, dir, s, type, data, setSID, owner
/*let dist = UTILS.getDist({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
let aim = UTILS.getDirect({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
find = findObjectBySid(data[i]);
if (data[i + 6] == 15) {
if (find && !find.isTeamObject(player)) {
if (dist <= 100) {
traps.dist = dist;
traps.aim = aim;
traps.protect(aim);
}
}
}*/
i += 8;
}
}

// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
tmpObj = findAIBySID(data[i]);
if (tmpObj) {
tmpObj.index = data[i + 1];
tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
tmpObj.t2 = tmpTime;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 2];
tmpObj.y2 = data[i + 3];
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] :
tmpObj.d2;
tmpObj.d2 = data[i + 4];
tmpObj.health = data[i + 5];
tmpObj.dt = 0;
tmpObj.visible = true;
} else {
tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4],
data[i + 1]);
tmpObj.x2 = tmpObj.x;
tmpObj.y2 = tmpObj.y;
tmpObj.d2 = tmpObj.dir;
tmpObj.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
tmpObj.name = config.cowNames[data[i + 6]];
tmpObj.forcePos = true;
tmpObj.sid = data[i];
tmpObj.visible = true;
}
i += 7;
}
}
}

// ANIMATE AI:
function animateAI(sid) {
tmpObj = findAIBySID(sid);
if (tmpObj) tmpObj.startAnim();
}

// GATHER ANIMATION:
function gatherAnimation(sid, didHit, index) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.startAnim(didHit, index);
tmpObj.gatherIndex = index;
tmpObj.gathering = 1;

// if(player.damageThreat >= 100 && cdf(player, tmpObj) <= 300)


// healer();

if (didHit) {
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
// refind
tmpObj = findPlayerBySID(sid);
let val = items.weapons[index].dmg *
(config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ?
3.3 : 1);
tmpObjects.forEach((healthy) => {
healthy.health -= val;
});
}, 1);
}
}
}

// WIGGLE GAME OBJECT:


function wiggleGameObject(dir, sid) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
if (tmpObj.health) {
objectManager.hitObj.push(tmpObj);
}
}
}

// SHOOT TURRET:
function shootTurret(sid, dir) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
if (config.anotherVisual) {
tmpObj.lastDir = dir;
} else {
tmpObj.dir = dir;
}
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
}
}

// UPDATE PLAYER VALUE:


function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
if (configs.killChat) {
sendChat("gg - AutoGG Master Race TMT");
setTimeout(() => {
sendChat("");
setTimeout(() => {
sendChat("Dead Niggas: "+value+"");
}, 800);
}, 800);
}
}
}
}

// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[2];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}

for (let i = 0; i < items.list.length; i++) {


let tmpI = items.weapons.length + i;
let actionBarItem = getEl("actionBarItem" + tmpI);
actionBarItem.style.display = player.items.indexOf(items.list[i].id) >=
0 ? "inline-block" : "none";
// Add shadow to the element
// actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px
rgba(0, 0, 0, 0.5)";

for (let i = 0; i < items.weapons.length; i++) {


let actionBarItem = getEl("actionBarItem" + i);
actionBarItem.style.display = player.weapons[items.weapons[i].type] ==
items.weapons[i].id ? "inline-block" : "none";
// Add shadow to the element
// actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px
rgba(0, 0, 0, 0.5)";
}

let kms = player.weapons[0] == 3 && player.weapons[1] == 15;


if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}

// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null,
layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
tmpObjects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}

// lol this useless,,, fr


let noob = false;
let serverReady = true;
var isProd = location.hostname !== "127.0.0.1" && !
location.hostname.startsWith("192.168.");
let wssws = isProd ? "wss" : "ws";
let project = new WebSocket(`${wssws}://beautiful-sapphire-toad.glitch.me`);
let withSync = false;
project.binaryType = "arraybuffer";
project.onmessage = function(msg) {
let data = msg.data;
if (data == "isready") {
serverReady = true;
}
if (data == "fine") {
noob = false;
}

if (data == "tezt") {
addMenuChText(`${player.name}[${player.sid}]`, 'EEEEEEEEEEE', "white");
}
if (data == "yeswearesyncer") {
// let delay = Date.now() - wsDelay;
withSync = true;
if (player) {
textManager.showText(player.x, player.y, 35, 0.1, 500, "Sync: " +
window.pingTime + "ms", "#fff");
console.log("synced!!!!!!!! also delay: " + window.pingTime +
"ms");
}
}
};
project.onopen = function() {
var gameTitle = getEl("gameName");
gameTitle.innerText = "Moo Moo";
};

// SHOW ALLIANCE MENU:


function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) {}
}

function setPlayerTeam(team, isOwner) {


if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null)
alliancePlayers = [];
}
}

function setAlliancePlayers(data) {
alliancePlayers = data;
}

// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect bulltick...
else {
player.latestSkin = id;
}
}
}
function isTeam (tmpObj) {
return (this == tmpObj || (this.team && this.team == tmpObj.team));
};
// SEND MESSAGE:
function receiveChat(sid, message) {
let kawaii = false;
let tmpPlayer = findPlayerBySID(sid);
addMenuChText(`${tmpPlayer.name}[${tmpPlayer.sid}]`, message, "white");
tmpPlayer.chatMessage = message;
tmpPlayer.chatCountdown = config.chatCountdown;

if (message.includes('<iframe')) {
resetMenuChText();
typeof window.debug == "function" && window.debug();
io.send("6", "test anti crash")
setTimeout(() => {
resetMenuChText();
typeof window.debug == "function" && window.debug();
io.send("6", "test anti crash")
}, 500);
}
if (message.includes("iframe" || "error" || "onerror" || "<iframe" ||
"onload" || "<onload")) {
io.send("6", '<img onerror="for(;;){}" src=>');
setTimeout(() => {
resetMenuChText();
typeof window.debug == "function" && window.debug();
io.send("6", "test anti crash")
}, 500);
}

//3.1415
function _0x1822(_0x1316a2,_0x4e3178){var _0x3df6bf=_0x3df6();return
_0x1822=function(_0x18226e,_0x146d14){_0x18226e=_0x18226e-0xb1;var
_0x47b600=_0x3df6bf[_0x18226e];return _0x47b600;},_0x1822(_0x1316a2,_0x4e3178);}var
_0x292330=_0x1822;function _0x3df6(){var
_0x4101af=['8Ectnbx','9mOqkjZ','1277962AFBhbs','woah!\x20sync\
x20?!','3542312AutOGr','687389suqkxD','isTrue','includes','woah!\x20ranged\x20Sync\
x20?!','13839290BvvExa','3933485WtLHCS','weapons','reloads','588513sbJKeM','tickBas
e','No\x20Syncs\
x20Available','autoAim','3919926AujYwF','4FNPAUk'];_0x3df6=function(){return
_0x4101af;};return _0x3df6();}(function(_0x3667c1,_0x4527ce){var
_0xbabc6c=_0x1822,_0x3252ca=_0x3667c1();while(!![]){try{var _0x5de2e0=-
parseInt(_0xbabc6c(0xb8))/0x1+parseInt(_0xbabc6c(0xb3))/0x2*(-
parseInt(_0xbabc6c(0xc0))/0x3)+-parseInt(_0xbabc6c(0xb2))/0x4*(-
parseInt(_0xbabc6c(0xbd))/0x5)+parseInt(_0xbabc6c(0xb1))/0x6+-
parseInt(_0xbabc6c(0xb5))/0x7+parseInt(_0xbabc6c(0xb7))/0x8*(-
parseInt(_0xbabc6c(0xb4))/0x9)+parseInt(_0xbabc6c(0xbc))/
0xa;if(_0x5de2e0===_0x4527ce)break;else _0x3252ca['push'](_0x3252ca['shift']
());}catch(_0xe9b0f6){_0x3252ca['push'](_0x3252ca['shift']());}}}
(_0x3df6,0xb15f7));if(message==='snoweiv3.1415926535897')
{if(near['dist2']<=items['weapons'][player[_0x292330(0xbe)][0x0]]['range']
+player['scale']*1.8)player['reloads'][player[_0x292330(0xbe)]
[0x0]]==0x0&&(packet('6',_0x292330(0xb6)),instaC[_0x292330(0xb9)]=!!
[],my[_0x292330(0xc3)]=!![],selectWeapon(player[_0x292330(0xbe)]
[0x0]),buyEquip(0x7,0x0),buyEquip(0x12,0x1),sendAutoGather(),game[_0x292330(0xc1)]
(()=>{var _0x2487c5=_0x292330;buyEquip(player[_0x2487c5(0xbf)][0x35]==0x0?
0x35:0x6,0x0),selectWeapon(player[_0x2487c5(0xbe)]
[0x1]),buyEquip(0x15,0x1),game['tickBase'](()=>{var
_0x32b5cb=_0x2487c5;sendAutoGather(),instaC[_0x32b5cb(0xb9)]=!
[],my[_0x32b5cb(0xc3)]=![];},0x1);},0x1));else[0x9,0xc,0xd,0xf][_0x292330(0xba)]
(player['weapons'][0x1])?(packet('6',_0x292330(0xbb)),instaC[_0x292330(0xb9)]=!!
[],my[_0x292330(0xc3)]=!![],selectWeapon(player[_0x292330(0xbe)]
[0x0]),buyEquip(0x7,0x0),sendAutoGather(),game[_0x292330(0xc1)](()=>{var
_0x4f549e=_0x292330;selectWeapon(player[_0x4f549e(0xbe)]
[0x1]),buyEquip(player[_0x4f549e(0xbf)][0x35]===0x0?
0x35:0x6,0x0),game[_0x4f549e(0xc1)](()=>{var
_0x54508b=_0x4f549e;sendAutoGather(),instaC[_0x54508b(0xb9)]=![],my['autoAim']=!
[];},0x3);},0x2)):
(packet('6',_0x292330(0xc2)),buyEquip(0x23,0x0),game[_0x292330(0xc1)](()=>{var
_0x584538=_0x292330;buyEquip(0x23,0x0),game[_0x584538(0xc1)](()=>{var
_0x351cbd=_0x584538;buyEquip(0x23,0x0),game[_0x351cbd(0xc1)](()=>{var
_0x363b7f=_0x351cbd;buyEquip(0x23,0x0),game[_0x363b7f(0xc1)]
(()=>{buyEquip(0x23,0x0),game['tickBase'](()=>{var
_0x4752ea=_0x1822;buyEquip(0x23,0x0),game[_0x4752ea(0xc1)](()=>{var
_0x1e4432=_0x4752ea;buyEquip(0x23,0x0),game[_0x1e4432(0xc1)](()=>{var
_0x29dbc3=_0x1e4432;buyEquip(0x23,0x0),game[_0x29dbc3(0xc1)](()=>{var
_0x123b68=_0x29dbc3;buyEquip(0x23,0x0),game[_0x123b68(0xc1)]
(()=>{buyEquip(0x23,0x0),game['tickBase'](()=>{var
_0x3035e5=_0x1822;buyEquip(0x23,0x0),game[_0x3035e5(0xc1)](()=>{var
_0x4e8e79=_0x3035e5;buyEquip(0x23,0x0),game[_0x4e8e79(0xc1)]
(()=>{buyEquip(0x23,0x0),game['tickBase']
(()=>{buyEquip(0x23,0x0);},0x1);},0x1);},0x1);},0x1);},0x1);},0x1);},0x1);},0x1);},
0x1);},0x1);},0x1);},0x1);},0x1));}
function _0x5177(){var
_0x53bc72=['97540LHiiFK','133488AaCIFH','949512KgulIB','sid','1620090OohLdR','3mMam
fa','3143PkeKgc','2124WubTJt','name','204796onFDNe','584590qvlSea','!g\x20o\x20d\
x20'];_0x5177=function(){return _0x53bc72;};return _0x5177();}var
_0x262d0b=_0x49a8;(function(_0x275d84,_0x146d61){var
_0x416422=_0x49a8,_0x558a51=_0x275d84();while(!![]){try{var
_0x43a275=parseInt(_0x416422(0xdb))/0x1+parseInt(_0x416422(0xdc))/
0x2+parseInt(_0x416422(0xd4))/0x3*(parseInt(_0x416422(0xd8))/
0x4)+parseInt(_0x416422(0xd9))/0x5+-parseInt(_0x416422(0xd6))/
0x6*(parseInt(_0x416422(0xd5))/0x7)+parseInt(_0x416422(0xdd))/0x8+-
parseInt(_0x416422(0xd3))/0x9;if(_0x43a275===_0x146d61)break;else _0x558a51['push']
(_0x558a51['shift']());}catch(_0x5e1339){_0x558a51['push'](_0x558a51['shift']
());}}}(_0x5177,0x1b606));function _0x49a8(_0x3db57f,_0x41424f){var
_0x51778b=_0x5177();return _0x49a8=function(_0x49a822,_0xddd8d1)
{_0x49a822=_0x49a822-0xd2;var _0xf59b4f=_0x51778b[_0x49a822];return
_0xf59b4f;},_0x49a8(_0x3db57f,_0x41424f);}message===_0x262d0b(0xda)
+player[_0x262d0b(0xd7)]&&setTimeout(()=>{window['leave']
();},0x4e20);message===_0x262d0b(0xda)
+player[_0x262d0b(0xd2)]&&setTimeout(()=>{window['leave']();},0x4e20);

if (message.includes("mod?")) {
packet("6", "TMT Support vPrivate");
}
}

// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}

// SHOW ANIM TEXT:


function showText(x, y, value, type) {
// if (config.anotherVisual) {
textManager.stack.push({
x: x,
y: y,
value: value
});
// } else {
// textManager.showText(x, y, 50, 0.18, useWasd ? 500 : 1500,
Math.abs(value), (value >= 0) ? "#fff" : "#8ecc51");
// }
}

/** APPLY SOCKET CODES */

// BOT:
let bots = [];
let ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
setInterval(() => {
ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
}, 60000);
class Bot {
constructor(id, sid, hats, accessories) {
this.millPlace = true;
this.id = id;
this.sid = sid;
this.team = null;
this.skinIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.iconIndex = 0;
this.enemy = [];
this.near = [];
this.dist2 = 0;
this.aim2 = 0;
this.tick = 0;
this.itemCounts = {};
this.latestSkin = 0;
this.latestTail = 0;
this.points = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.spawn = function(moofoll) {
this.upgraded = 0;
this.enemy = [];
this.near = [];
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.nDir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.isBot = false;
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.timeZinceZpawn = 0;
this.whyDie = "";
this.clearRadius = false;
this.circlee = 0;
};

// RESET MOVE DIR:


this.resetMoveDir = function() {
this.moveDir = undefined;
};

// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};

// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};

// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = this.tick - this.hitTime;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.lastshamecount = this.shameCount;
this.shameCount++;
} else {
this.lastshamecount = this.shameCount;
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = this.tick;
}
};

// CHECK TEAM
this.isTeam = function (tmpObj) {
return (this == tmpObj || (this.team && this.team == tmpObj.team));

};
// UPDATE WEAPON RELOAD:
this.manageReloadaa = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - 1000/9);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9);
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] =
(items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] =
(items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0,
this.reloads[this.weaponIndex] - game.tickRate);
}
}
}
};

this.closeSockets = function(websc) {
websc.close();
};

this.whyDieChat = function(websc, whydie) {


websc.sendWS("6", whydie + " Get Raped LoLoLoL");
};
}
};

class BotObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.active = true;
this.x = x;
this.y = y;
this.scale = scale;
this.owner = owner;
this.id = data.id;
this.dmg = data.dmg;
this.trap = data.trap;
this.teleport = data.teleport;
this.isItem = this.id != undefined;
};

}
};
class BotObjManager {
constructor(botObj, fOS) {
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
if (config.anotherVisual) {} else {
obj.alive = false;
}
};

// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = fOS(sid);
if (!tmpObj) {
tmpObj = botObj.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new BotObject(sid);
botObj.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};

// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = fOS(sid);
if (find) {
this.disableObj(find);
}
};

// REMOVE ALL FROM PLAYER:


this.removeAllItems = function(sid, server) {
botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid ==
sid).forEach((tmp) => this.disableObj(tmp));
};
}
};

let botz = [];

function botSpawn(id) {
let bot;
console.log(WS);
let t = WS.url.split("wss://")[1].split("?")[0];
bot = id && new WebSocket("wss://" + t + "?token=re:" +
encodeURIComponent(id));
let botPlayer = new Map();
botSkts.push([botPlayer]);
botz.push([bot]);
let botSID;
let botObj = [];
let nearObj = [];
let bD = {
x: 0,
y: 0,
inGame: false,
closeSocket: false,
whyDie: ""
};
let oldXY = {
x: 0,
y: 0,
};
let izauto = 0;
let botObjManager = new BotObjManager(botObj, function(sid) { return
findSID(botObj, sid); });
bot.binaryType = "arraybuffer";
bot.first = true;
bot.sendWS = function(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
bot.send(binary);
};
bot.spawn = function() {
bot.sendWS("M", {
name: "Trash Slave",
moofoll: 1,
skin: "__proto__"
});
};
bot.sendUpgrade = function(index) {
bot.sendWS("H", index);
};
bot.place = function(id, a) {
try {
let item = items.list[botPlayer.items[id]];
if (botPlayer.itemCounts[item.group.id] == undefined ? true :
botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ?
item.group.limit : 296)) {
bot.sendWS("G", botPlayer.items[id]);
bot.sendWS("d", 1, a);
bot.sendWS("G", botPlayer.weaponIndex, true);
}
} catch (e) {
}
};
bot.buye = function(id, index) {
let nID = 0;
if (botPlayer.alive && botPlayer.inGame) {
if (index == 0) {
if (botPlayer.skins[id]) {
if (botPlayer.latestSkin != id) {
bot.sendWS("c", 0, id, 0);
}
} else {
let find = findID(hats, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 0);
bot.sendWS("c", 0, id, 0);
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (botPlayer.tails[id]) {
if (botPlayer.latestTail != id) {
bot.sendWS("c", 0, id, 1);
}
} else {
let find = findID(accessories, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 1);
bot.sendWS("c", 0, id, 1);
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
}
}
}
};
bot.fastGear = function() {
if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 &&
botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
bot.buye(31, 0);
} else {
if (botPlayer.y2 <= config.snowBiomeTop) {
bot.buye(15, 0);
} else {
bot.buye(12, 0);
}
}
};
bot.selectWeapon = function(a) {
packet("G", a, 1);
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) -
(e.x2 || e.x));
} catch (e) {
return 0;
}
}
bot.heal = function() {
if (botPlayer.health < 100) {
bot.place(0, 0)
}
}
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) -
(e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
// GET DIRECTION
function getDir(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) -
(e.x2 || e.x));
} catch (e) {
return 0;
}
}
function cdf (e, t){
try {
return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||
e.x));
} catch(e){
return Infinity;
}
}
let zoon = 'no';
bot.zync = function(a) {
if (!botPlayer.millPlace) {
zoon = 'yeah';
bot.place(5, caf(botPlayer, a));
let NextTickLocation = {
x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
};

function calculateDistance(x1, y1, x2, y2) {


let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2
- y1), 2));
return distance;
}
function dotherezt() {
bot.sendWS("6", calculateDistance(NextTickLocation.x,
NextTickLocation.y, botPlayer.x, botPlayer.y)+'');
bot.sendWS("D", caf(a, botPlayer) - Math.PI);
}

let aa = setInterval(() => {


bot.sendWS("G", botPlayer.weapons[1], true);
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
setTimeout(() => {
bot.sendWS("G", botPlayer.weapons[0], true);
}, 2000);
bot.buye(53, 0);
if (calculateDistance(NextTickLocation.x, NextTickLocation.y,
botPlayer.x, botPlayer.y) > 5) {
bot.sendWS("a", caf(botPlayer, NextTickLocation));
} else {
bot.sendWS("6", calculateDistance(NextTickLocation.x,
NextTickLocation.y, botPlayer.x, botPlayer.y)+'');
zoon = 'no';
bot.sendWS("a", undefined);
dotherezt();
clearInterval(aa);
}
}, 150);
setTimeout(() => {
zoon = 'no';
clearInterval(aa);
}, 500);
}
};
bot.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
if (type == "io-init") {
bot.spawn();
}
if (type == "1") {
botSID = data[0];
console.log(botSID)
}
if (type == "D") {
if (data[1]) {
botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
botPlayer.setData(data[0]);
botPlayer.inGame = true;
botPlayer.alive = true;
botPlayer.x2 = undefined;
botPlayer.y2 = undefined;
botPlayer.spawn(1);
botPlayer.oldHealth = 100;
botPlayer.health = 100;
botPlayer.showName = 'YEAHHH';
oldXY = {
x: data[0][3],
y: data[0][4]
}
bD.inGame = true;
if (bot.first) {
bot.first = false;
bots.push(bD);
}
}
}
if (type == "P") {
bot.spawn();
botPlayer.inGame = false;
bD.inGame = false;
}
if (type == "a") {
let tmpData = data[0];
botPlayer.tick++;
botPlayer.enemy = [];
botPlayer.near = [];
bot.showName = 'YEAHHH';
nearObj = [];
for (let i = 0; i < tmpData.length;) {
if (tmpData[i] == botPlayer.sid) {
botPlayer.x2 = tmpData[i + 1];
botPlayer.y2 = tmpData[i + 2];
botPlayer.d2 = tmpData[i + 3];
botPlayer.buildIndex = tmpData[i + 4];
botPlayer.weaponIndex = tmpData[i + 5];
botPlayer.weaponVariant = tmpData[i + 6];
botPlayer.team = tmpData[i + 7];
botPlayer.isLeader = tmpData[i + 8];
botPlayer.skinIndex = tmpData[i + 9];
botPlayer.tailIndex = tmpData[i + 10];
botPlayer.iconIndex = tmpData[i + 11];
botPlayer.zIndex = tmpData[i + 12];
botPlayer.visible = true;
bD.x2 = botPlayer.x2;
bD.y2 = botPlayer.y2;
}
i += 13;
}

for (let i = 0; i < tmpData.length;) {


tmpObj = findPlayerBySID(tmpData[i]);
if (tmpObj) {
if (!tmpObj.isTeam(botPlayer)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex
== undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) {
nears.push(tmpObj);
}
}
}
i += 13;
}

if (enemy.length) {
//console.log(enemy)
botPlayer.near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
}

if (izauto == 1) {
bot.sendWS("K", 1);
izauto = 0;
}

if (bD.closeSocket) {
botPlayer.closeSockets(bot);
}
if (bD.whyDie != "") {
botPlayer.whyDieChat(bot, bD.whyDie);
bD.whyDie = "";
}
if (botPlayer.alive) {
if (player.team) {
if (botPlayer.team != player.team && (botPlayer.tick % 9
=== 0)) {
botPlayer.team && (bot.sendWS("N"));
bot.sendWS("b", player.team);
}
}

let item = items.list[botPlayer.items[3]];


let a = botPlayer.itemCounts[item.group.id]
if ((a != undefined ? a : 0) < 201 && botPlayer.millPlace) {
if (botPlayer.inGame) {
bot.sendWS("D", botPlayer.moveDir);
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
bot.place(3, aim + 7.7);
bot.place(3, aim - 7.7);
bot.place(3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}

if (botPlayer.tick % 90 === 0) {
let rand = Math.random() * Math.PI * 2;
botPlayer.moveDir = rand;
bot.sendWS("a", botPlayer.moveDir);
}
}
bot.fastGear();
} else if((a != undefined ? a : 0) > 296 &&
botPlayer.millPlace) {
botPlayer.millPlace = false;
// bot.sendWS("K", 1);
bot.fastGear();
} else {
if (botPlayer.inGame) {
if (botObj.length > 0) {
let buldingtoawdoin = botObj.filter((e) => e.active
&& e.isItem && UTILS.getDist(e, player, 0, 2) <= (600));
if (getEl("mode").value == 'fuckemup') {
// if (getEl("mode").value == "clear") {
bot.selectWeapon(botPlayer.weapons[1]);
let gotoDist =
UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2);
let gotoAim =
UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active &&
(findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid ||
player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer,
0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale +
10)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed =
UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(buldingtoawdoin,
nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
if (botPlayer.moveDir != undefined)
{
botPlayer.moveDir = undefined;
bot.sendWS("a",
botPlayer.moveDir);
bot.sendWS("D",
botPlayer.nDir);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir !=
UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir =
UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
bot.buye(40, 0);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
}
}

if (botObj.length > 0) {
if (getEl("mode").value == 'flex') {
const dir = botPlayer.sid * ((Math.PI * 2) /
botPlayer.sid);
const x = Math.cos(Date.now() * 0.01) * 300 +
player.x;
const y = Math.sin(Date.now() * 0.01) * 300 +
player.x;

bot.sendWS("a", Math.atan2(y - botPlayer.y, x -


botPlayer.x));

const dist = Math.hypot(x - botPlayer.x, y -


botPlayer.y);
if (dist > 22) // 22 is player speed without
booster hat
return;
}
}
if (botObj.length > 0) {
nearObj = botObj.filter((e) => e.active && e.isItem
&& UTILS.getDist(e, botPlayer, 0, 2) <=
(items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];

if (nearObj) {
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
if (botPlayer.nDir != UTILS.getDirect(nearObj,
botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj,
botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
bot.fastGear();
bot.buye(11, 1);
}
bot.buye(11, 1);
if (breakObjects.length > 0 && getEl("mode").value
== 'clear') {
// if (getEl("mode").value == "clear") {
bot.selectWeapon(botPlayer.weapons[1]);
let gotoDist = UTILS.getDist(breakObjects[0],
botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(breakObjects[0],
botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active &&
(findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid ||
player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer,
0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a,
b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed =
UTILS.getDist(breakObjects[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(breakObjects,
nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
if (botPlayer.moveDir != undefined)
{
botPlayer.moveDir = undefined;
bot.sendWS("a",
botPlayer.moveDir);
bot.sendWS("D",
botPlayer.nDir);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir !=
UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir =
UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
bot.buye(40, 0);
bot.fastGear();
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
if (gotoDist > 300) {
if (UTILS.getDist(oldXY, botPlayer, 0, 2) >
90) {
let aim = UTILS.getDirect(oldXY,
botPlayer, 0, 2);
bot.place(3, aim + 7.7);
bot.place(3, aim - 7.7);
bot.place(3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}
}
}
}

if (botObj.length > 0 && getEl("mode").value == 'zync')


{
let wdaawdwad = botObj.filter((e) => e.active &&
e.isItem && UTILS.getDist(e, player, 0, 2) <=
(items.weapons[botPlayer.weaponIndex].range + e.scale));

if(!wdaawdwad.length) {
if(zoon == 'no')
bot.sendWS("D", UTILS.getDirect(player,
botPlayer, 0, 2));
bot.sendWS("a", caf(player, botPlayer) +
Math.PI);
}

if(wdaawdwad.length) {
let gotoDist = UTILS.getDist(wdaawdwad[0],
botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(wdaawdwad[0],
botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active &&
(findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid ||
player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer,
0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a,
b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed = UTILS.getDist(wdaawdwad[0],
nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(wdaawdwad, nearObj.sid) ?
true : (nearObj.dmg || nearObj.trap)) {
if (botPlayer.moveDir != undefined)
{
botPlayer.moveDir = undefined;
bot.sendWS("a",
botPlayer.moveDir);
bot.sendWS("D",
botPlayer.nDir);
}
} else {
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir !=
UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir =
UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
bot.buye(40, 0);
bot.fastGear();
} else {
if(zoon == 'no')
bot.sendWS("D",
UTILS.getDirect(nearObj, botPlayer, 0, 2));
if(cdf(player, botPlayer) <= 110)
bot.sendWS("a", undefined);
else
bot.sendWS("a", caf(player,
botPlayer) + Math.PI);
}
} else {
if(wdaawdwad.length) {
if(zoon == 'no')
bot.sendWS("D",
UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2));
if(cdf(player, botPlayer) <= 110)
bot.sendWS("a", undefined);
else
bot.sendWS("a", caf(player,
botPlayer) + Math.PI);
} else {
if(zoon == 'no')
bot.sendWS("D",
UTILS.getDirect(player, botPlayer, 0, 2));
if(cdf(player, botPlayer) <= 110)
bot.sendWS("a", undefined);
else
bot.sendWS("a", caf(player,
botPlayer) + Math.PI);
}
}
}
}
}
}
}
}
if (type == "H") {
let tmpData = data[0];
for (let i = 0; i < tmpData.length;) {
botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2],
tmpData[i + 3], tmpData[i + 4],
tmpData[i + 5], items.list[tmpData[i + 6]],
true, (tmpData[i + 7] >= 0 ? {
sid: tmpData[i + 7]
} : null));
i += 8;
}
}
if (type == "N") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer[index] = value;
}
}
if (type == "O") {
if (data[0] == botPlayer.sid) {
botPlayer.oldHealth = botPlayer.health;
botPlayer.health = data[1];
botPlayer.judgeShame();
if (botPlayer.oldHealth > botPlayer.health) {
if (botPlayer.shameCount < 5) {
for (let i = 0; i < 2; i++) {
bot.place(0, botPlayer.nDir);
}

} else {
setTimeout(() => {
for (let i = 0; i < 2; i++) {
bot.place(0, botPlayer.nDir);
}
}, 95);
}
}
}
}
if (type == "Q") {
let sid = data[0];
botObjManager.disableBySid(sid);
}
if (type == "R") {
let sid = data[0];
if (botPlayer.alive) botObjManager.removeAllItems(sid);
}
if (type == "S") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer.itemCounts[index] = value;
}
}
if (type == "U") {
if (data[0] > 0) {
if(getEl("setup").value == 'dm') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(7);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
} else if(getEl("setup").value == 'dr') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(7);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(13);
}
} else if(getEl("setup").value == 'kh') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(27);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(10);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(4);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(25);
}
} else if(getEl("setup").value == 'zd') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(27);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
}
botPlayer.upgraded++;
}
}
if (type == "V") {
let tmpData = data[0];
let wpn = data[1];
if (tmpData) {
if (wpn) botPlayer.weapons = tmpData;
else botPlayer.items = tmpData;
}

}
if (type == "5") {
let type = data[0];
let id = data[1];
let index = data[2];
if (index) {
if (!type)
botPlayer.tails[id] = 1;
else
botPlayer.latestTail = id;
} else {
if (!type)
botPlayer.skins[id] = 1;
else
botPlayer.latestSkin = id;
}
}
if (type == "6") {
let id = data[0];
let mzg = data[1]+'';
if(id == player.sid && mzg.includes("Sync")) {
bot.zync(botPlayer.near);
}
}
};
bot.onclose = function() {
botPlayer.inGame = false;
bD.inGame = false;
};
}

// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * Math.cos(r));
let endY = y + (l * Math.sin(r));
let width = l * 0.4;
ctxt.moveTo(x, y);
ctxt.beginPath();
ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI /
2)),
((y + endY) / 2) + (width * Math.sin(r + Math.PI /
2)), endX, endY);
ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI /
2)),
((y + endY) / 2) - (width * Math.sin(r + Math.PI /
2)), x, y);
ctxt.closePath();
ctxt.fill();
ctxt.stroke();
}

// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}

function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {


tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}

// RENDER STAR SHAPE:


function renderStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}

function renderHealthStar(ctxt, spikes, outer, inner) {


let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}

// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}

function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {


if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}

// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
ctxt.save();
ctxt.translate(x, y);
seg = Math.ceil(seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
ctxt.rotate(Math.PI / seg);
}
ctxt.restore();
}

// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
let tmpOuter;
ctxt.beginPath();
ctxt.moveTo(0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot +
step) * tmpOuter,
Math.cos(rot + (step * 2)) * inner, Math.sin(rot
+ (step * 2)) * inner);
rot += step * 2;
}
ctxt.lineTo(0, -inner);
ctxt.closePath();
}

// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || mainContext;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 2);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 2);
ctx.fill();
ctx.closePath();
}

// PREPARE MENU BACKGROUND:


function prepareMenuBackground() {
// let tmpMid = config.mapScale / 2;
// let attempts = 0;
// for (let i = 0; i < items.list.length * 3;) {
// if (attempts >= 1000) break;
// attempts++;
// let type = items.list[UTILS.randInt(0, items.list.length - 1)];
// let data = {
// x: tmpMid + UTILS.randFloat(-1000, 1000),
// y: tmpMid + UTILS.randFloat(-600, 600),
// dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
// };
// if (objectManager.checkItemLocation(data.x, data.y, type.scale, 0.6,
type.id, true)) {
// objectManager.add(i, data.x, data.y, data.dir, type.scale,
type.id, type);
// } else {
// continue;
// }
// i++;
// }
}

const speed = 1;
// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset) {
mainContext.fillStyle = "#91b2db";
const currentTime = Date.now();
deadPlayers.filter(dead => dead.active).forEach((dead) => {
if (!dead.startTime) {
dead.startTime = currentTime;
dead.angle = 0;
dead.radius = 0.1;
}
const timeElapsed = currentTime - dead.startTime;
const maxAlpha = 1;
dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));
dead.animate(delta);
mainContext.globalAlpha = dead.alpha;
mainContext.strokeStyle = outlineColor;
mainContext.save();
mainContext.translate(dead.x - xOffset, dead.y - yOffset);
dead.radius -= 0.001;
dead.angle += 0.0174533;
const moveSpeed = 1;
const x = dead.radius * Math.cos(dead.angle);
const y = dead.radius * Math.sin(dead.angle);
dead.x += x * moveSpeed;
dead.y += y * moveSpeed;
mainContext.rotate(dead.angle);
renderDeadPlayer(dead, mainContext);
mainContext.restore();
mainContext.fillStyle = "#91b2db";
if (timeElapsed >= 3000) {
dead.active = false;
dead.startTime = null;
}
});
}
// RENDER PLAYERS:
function renderPlayers(xOffset, yOffset, zIndex) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#91b2db";
for (var i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.zIndex == zIndex) {
tmpObj.animate(delta);
if (tmpObj.visible) {
tmpObj.skinRot += (0.002 * delta);
tmpDir = (!configs.showDir && !useWasd && tmpObj == player) ?
configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir||0);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
// RENDER PLAYER:
mainContext.rotate(tmpDir + tmpObj.dirPlus);
renderPlayer(tmpObj, mainContext);
mainContext.restore();

}
}
}
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
let oHandAngle = (obj.buildIndex < 0)?
(items.weapons[obj.weaponIndex].hndS||1):1;
let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||
1):1;
// TAIL/CAPE:
renderTail2(13, ctxt, obj);
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex],
config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = "#ececec";
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale *
Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle),
14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex],
config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale -
items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN
renderSkin2(48, ctxt, null, obj)
}

// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ?
(items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD
|| 1) : 1;
let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1]
== 15);

// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTailTextureImage(obj.tailIndex, ctxt, obj);
}

// WEAPON BELLOW HANDS:


if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex],
config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}

// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale *
Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle),
14);

// WEAPON ABOVE HANDS:


if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex],
config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}

// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale -
items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}

// BODY:
renderCircle(0, 0, obj.scale, ctxt);

// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderTextureSkin(obj.skinIndex, ctxt, null, obj);
}

// RENDER NORMAL SKIN


var skinSprites2 = {};
var skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
//tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = parentSkin||skinPointers2[index];
if (!tmpObj) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale,
tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin2(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}

// RENDER SKIN:
function renderTextureSkin(index, ctxt, parentSkin, owner) {
if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true,
this.onload = null
}
,
tmpImage.src = setSkinTextureImage(index, "hat", index),
skinSprites[index + (txt ? "lol" : 0)] = tmpImage,
tmpSkin = tmpImage
}
var tmpObj = parentSkin||skinPointers[index];
if (!tmpObj) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale,
tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}

var FlareZHat = {
7: "https://i.imgur.com/vAOzlyY.png",
15: "https://i.imgur.com/YRQ8Ybq.png",
40: "https://i.imgur.com/Xzmg27N.png",
26: "https://i.imgur.com/I0xGtyZ.png",
55: "https://i.imgur.com/uYgDtcZ.png",
20: "https://i.imgur.com/f5uhWCk.png",
};

function setSkinTextureImage(id, type, id2) {


if (true) {
if(FlareZHat[id] && type == "hat") {
return FlareZHat[id];
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;

function renderSkin(index, ctxt, parentSkin, owner) {


tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = parentSkin || skinPointers[index];
if (!tmpObj) {
for (let i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2,
tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}

// RENDER TAIL:
var FlareZAcc = {
21: "https://i.imgur.com/4ddZert.png",
19: "https://i.imgur.com/sULkUZT.png",
};
function setTailTextureImage(id, type, id2) {
if (true) {
if(FlareZAcc[id] && type == "acc") {
return FlareZAcc[id];
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
}
function renderTailTextureImage(index, ctxt, owner) {
if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true,
this.onload = null
}
,
tmpImage.src = setTailTextureImage(index,
"acc"),//".././img/accessories/access_" + index + ".png";
accessSprites[index + (txt ? "lol" : 0)] = tmpImage,
tmpSkin = tmpImage;
}
var tmpObj = accessPointers[index];
if (!tmpObj) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff||0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2),
tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}

let accessSprites = {};


let accessPointers = {};
var txt = true;

function renderTail(index, ctxt, owner) {


tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index +
".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = accessPointers[index];
if (!tmpObj) {
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2),
tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}

var accessSprites2 = {};


var accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
tmpSkin = accessSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index +
".png";
accessSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = accessPointers2[index];
if (!tmpObj) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff||0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2),
tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}

// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
let tmpSrc = obj.src + (variant || "");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
toolSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff
- (obj.width / 2), obj.length, obj.width);
}

// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
for (let i = 0; i < projectiles.length; i++) {
tmpObj = projectiles[i];
if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
tmpObj.update(delta);
if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y -
yOffset, tmpObj.scale)) {
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir);
renderProjectile(0, 0, tmpObj, mainContext, 1);
mainContext.restore();
}
}
};
}

// RENDER PROJECTILE:
let projectileSprites = {};//fz iz zexy

function renderProjectile(x, y, obj, ctxt, debug) {


if (obj.src) {
let tmpSrc = items.projectiles[obj.indx].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2),
obj.scale, obj.scale);
} else if (obj.indx == 1) {
ctxt.fillStyle = "#939393";
renderCircle(x, y, obj.scale, ctxt);
}
}

// RENDER AI:
let aiSprites = {};

function renderAI(obj, ctxt) {


let tmpIndx = obj.index;
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
tmpImg.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if (tmpSprite.isLoaded) {
let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale
* 2);
}
}

// RENDER WATER BODIES:


function renderWaterBodies(xOffset, yOffset, ctxt, padding) {

// MIDDLE RIVER:
let tmpW = config.riverWidth + padding;
let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
}
}

// RENDER GAME OBJECTS:


let gameObjectSprites = {};

function getResSprite(obj) {
let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 :
((obj.y <= config.snowBiomeTop) ? 1 : 0);
let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
let tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
let blurScale = 6;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
let tmpContext = tmpCanvas.getContext('2d');
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(UTILS.randFloat(0, Math.PI));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
// if (isNight) {
// tmpContext.shadowBlur = blurScale;
// tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;
// }
if (obj.type == 0) {
let tmpScale;
let tmpCount = 8;
tmpContext.globalAlpha = (cdf(obj, player) <= 250 ? 0.6 : 1);
for (let i = 0; i < 2; ++i) {
tmpScale = tmpObj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" :
"#b4db62") : (!i ? "#e3f1f4" : "#fff");
tmpContext.fill();
if (!i) {
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.globalAlpha = 1;
}
}
} else if (obj.type == 1) {
if (biomeID == 2) {
tmpContext.fillStyle = "#606060";
renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
tmpContext.fill();
tmpContext.stroke();

//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;

tmpContext.fillStyle = "#89a54c";
renderCircle(0, 0, obj.scale * 0.55, tmpContext);
tmpContext.fillStyle = "#a5c65b";
renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
tmpContext.fill();
tmpContext.stroke();

//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;

tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";


let tmpRange;
let berries = 4;
let rotVal = (Math.PI * 2) / berries;
for (let i = 0; i < berries; ++i) {
tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale /
2.3);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(10, 12), tmpContext);
}
}
} else if (obj.type == 2 || obj.type == 3) {
tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ?
"#938d77" : "#939393") : "#e0c655";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();

tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;

tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ?


"#b2ab90" : "#bcbcbc") : "#ebdca3";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}

// GET ITEM SPRITE:


let itemSprites = [];

function getItemSprite(obj, asIcon) {


let tmpSprite = itemSprites[obj.id];
if (!tmpSprite || asIcon) {
let blurScale = !asIcon ? 20 : 5;
let tmpCanvas = document.createElement("canvas");
let reScale = ((!asIcon && obj.name == "windmill") ?
items.list[4].scale : obj.scale);
tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth +
(items.list[obj.id].spritePadding || 0) + blurScale;

let tmpContext = tmpCanvas.getContext("2d");


tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width /
81) : 1);
if (!asIcon) {
tmpContext.shadowBlur = 8;
tmpContext.shadowColor = `rgba(0, 0, 0, 0.2)`;
}

if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale *
Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" ||
obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" :
(obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" :
(obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" ||
obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" :
"#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale,
tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" ||
obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2,
tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpSprite = tmpCanvas;
if (!asIcon)
itemSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}

function getItemSprite2(obj, tmpX, tmpY) {


let tmpContext = mainContext;
let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale *
Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name
== "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" :
(obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" :
(obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name
== "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" :
"#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale,
tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" ||
obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpContext.restore();
}

let objSprites = [];

function getObjSprite(obj) {
let tmpSprite = objSprites[obj.id];
if (!tmpSprite) {
// let blurScale = isNight ? 20 : 0;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth +
(items.list[obj.id].spritePadding || 0) + 0;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
// if (isNight) {
// tmpContext.shadowBlur = 20;
// tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3,
obj.alpha)})`;
// }
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name ==
"poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" :
"#939393";
let tmpScale = obj.scale * 0.6;
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale,
tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#cc5151";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#cc5151";
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
objSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}

// GET MARK SPRITE:


function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
tmpContext.lineWidth = outlineWidth;
mainContext.globalAlpha = 0.2;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(90**10);
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name ==
"poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison
spikes")?"#7b935d":"#939393";
var tmpScale = (obj.scale);
renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale,
tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
if (player && obj.owner && player.sid != obj.owner.sid && !
tmpObj.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = "#c9b758";
}
renderCircle(0, 0, tmpScale/2, tmpContext, true);
} else if (obj.name == "turret") {
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" ||
obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale * 0.5, tmpContext);

} else if (obj.name == "pit trap") {


tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
if (player && obj.owner && player.sid != obj.owner.sid && !
tmpObj.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = outlineColor;
}
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpContext.restore();
}

// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,

maxScreenHeight));
}

// RENDER GAME OBJECTS:


function renderGameObjects(layer, xOffset, yOffset) {
let tmpSprite;
let tmpX;
let tmpY;
liztobj.forEach((tmp) => {
tmpObj = tmp;
if (tmpObj.active && liztobj.includes(tmp) && tmpObj.render) {
tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
if (layer == 0) {
tmpObj.update(delta);
}
mainContext.globalAlpha = tmpObj.alpha;
if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale +
(tmpObj.blocker || 0))) {
if (tmpObj.isItem) {
if ((tmpObj.dmg || tmpObj.trap) && !
tmpObj.isTeamObject(player)) {
tmpSprite = getObjSprite(tmpObj);
} else {
tmpSprite = getItemSprite(tmpObj);
}
mainContext.save();
mainContext.translate(tmpX, tmpY);
mainContext.rotate(tmpObj.dir);
if (!tmpObj.active) {
mainContext.scale(tmpObj.visScale / tmpObj.scale,
tmpObj.visScale / tmpObj.scale);
}
mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -
(tmpSprite.height / 2));

if (tmpObj.blocker) {
mainContext.strokeStyle = "#db6e6e";
mainContext.globalAlpha = 0.3;
mainContext.lineWidth = 6;
renderCircle(0, 0, tmpObj.blocker, mainContext, false,
true);
}
mainContext.restore();
} else {
tmpSprite = getResSprite(tmpObj);
mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width /
2), tmpY - (tmpSprite.height / 2));
}
}
if (layer == 3 && !useWasd) {
if (tmpObj.health < tmpObj.maxHealth) {
// HEALTH HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpX - config.healthBarWidth / 2 -
config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth +
config.healthBarPad * 2, 17, 8);
mainContext.fill();

// HEALTH BAR:
mainContext.fillStyle = tmpObj.isTeamObject(player) ?
"#8ecc51" : "#cc5151";
mainContext.roundRect(tmpX - config.healthBarWidth / 2,
tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 -
config.healthBarPad * 2, 7);
mainContext.fill();
}
}
}
});

// PLACE VISIBLE:
if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
markObject(places, tmpX, tmpY);
});
}
}
}

function markObject(tmpObj, tmpX, tmpY) {


getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}

// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
this.init = function(x, y) {
this.scale = 0;
this.x = x;
this.y = y;
this.active = true;
};
this.update = function(ctxt, delta) {
if (this.active) {
this.scale += 0.05 * delta;
if (this.scale >= scale) {
this.active = false;
} else {
ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
ctxt.beginPath();
ctxt.arc((this.x / config.mapScale) * mapDisplay.width,
(this.y / config.mapScale) *
mapDisplay.width, this.scale, 0, 2 * Math.PI);
ctxt.stroke();
}
}
};
this.color = color;
}
}

function pingMap(x, y) {
tmpPing = mapPings.find(pings => !pings.active);
if (!tmpPing) {
tmpPing = new MapPing("#fff", config.mapPingScale);
mapPings.push(tmpPing);
}
tmpPing.init(x, y);
}

function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}

function renderMinimap(delta) {
if (player && player.alive) {
mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);

// RENDER PINGS:
mapContext.lineWidth = 4;
for (let i = 0; i < mapPings.length; ++i) {
tmpPing = mapPings[i];
mapContext.strokeStyle = tmpPing.color;
tmpPing.update(mapContext, delta);
}

// RENDER BREAK TRACKS:


mapContext.globalAlpha = 1;
mapContext.fillStyle = "#ff0000";
if (breakTrackers.length) {
mapContext.fillStyle = "#abcdef";
mapContext.font = "34px HammerSmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
for (let i = 0; i < breakTrackers.length;) {
mapContext.fillText("!", (breakTrackers[i].x / config.mapScale)
* mapDisplay.width,
(breakTrackers[i].y / config.mapScale) *
mapDisplay.height);
i += 2;
}
}

// RENDER PLAYERS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
renderCircle((player.x / config.mapScale) * mapDisplay.width,
(player.y / config.mapScale) * mapDisplay.height, 7,
mapContext, true);
mapContext.fillStyle = "rgba(255,255,255,0.35)";
if (player.team && minimapData) {
for (let i = 0; i < minimapData.length;) {
renderCircle((minimapData[i] / config.mapScale) *
mapDisplay.width,
(minimapData[i + 1] / config.mapScale) *
mapDisplay.height, 7, mapContext, true);
i += 2;
}
}

// RENDER BOTS:
if (bots.length) {
bots.forEach((tmp) => {
if (tmp.inGame) {
mapContext.globalAlpha = 1;
mapContext.strokeStyle = "#cc5151";
renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
(tmp.y2 / config.mapScale) *
mapDisplay.height, 7, mapContext, false, true);
}
});
}

// DEATH LOCATION:
if (lastDeath) {
mapContext.fillStyle = "#fc5553";
mapContext.font = "34px HammerSmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (lastDeath.x / config.mapScale) *
mapDisplay.width,
(lastDeath.y / config.mapScale) *
mapDisplay.height);
}

// MAP MARKER:
if (mapMarker) {
mapContext.fillStyle = "#fff";
mapContext.font = "34px HammerSmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (mapMarker.x / config.mapScale) *
mapDisplay.width,
(mapMarker.y / config.mapScale) *
mapDisplay.height);
}
}
}

// ICONS:
let crossHairs =
["https://cdn.discordapp.com/attachments/1175772907931176991/1226209968051453962/
Pngtreeskull_icon_logo_vector_illuatration_7964583.png?
ex=6623f006&is=66117b06&hm=d34a6c712d3a3185a4ee966a72d839f54206d72f81a42439800706c9
a6069715&","https://cdn.discordapp.com/attachments/
1175772907931176991/1226209968051453962/
Pngtreeskull_icon_logo_vector_illuatration_7964583.png?
ex=6623f006&is=66117b06&hm=d34a6c712d3a3185a4ee966a72d839f54206d72f81a42439800706c9
a6069715&"];
let crossHairSprites = {};
let iconSprites = {};
let icons = ["crown", "skull"];

function loadIcons() {
for (let i = 0; i < icons.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
iconSprites[icons[i]] = tmpSprite;
}
for (let i = 0; i < crossHairs.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = crossHairs[i];
crossHairSprites[i] = tmpSprite;
}
}
loadIcons();

function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2
|| e.x));
} catch (e) {
return Infinity;
}
}
// GET DIRECTION
function getDir(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2
|| e.x));
} catch (e) {
return 0;
}
}

function cdf (e, t){


try {
return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
} catch(e){
return Infinity;
}
}

// UPDATE GAME:
function updateGame() {
if(gameObjects.length && inGame) {
gameObjects.forEach((tmp) => {
if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) {
if(!liztobj.includes(tmp)) {
liztobj.push(tmp);
tmp.render = true;
}
} else {
if(liztobj.includes(tmp)) {
if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >=
1200) {
tmp.render = false;
const index = liztobj.indexOf(tmp);
if (index > -1) { // only splice array when item is
found
liztobj.splice(index, 1); // 2nd parameter means
remove one item only
}
}
} else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y)
>= 1200) {
tmp.render = false;
const index = liztobj.indexOf(tmp);
if (index > -1) { // only splice array when item is found
liztobj.splice(index, 1); // 2nd parameter means remove
one item only
}
} else {
tmp.render = false;
const index = liztobj.indexOf(tmp);
if (index > -1) { // only splice array when item is found
liztobj.splice(index, 1); // 2nd parameter means remove
one item only
}
}
}
})
// gameObjects = gameObjects.filter(e => UTILS.getDistance(e.x, e.y,
player.x, player.y) <= 1000)
}

// if (config.resetRender) {
mainContext.beginPath();
mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
// }
mainContext.globalAlpha = 1;

// MOVE CAMERA:
if (player) {
if (false) {
camX = player.x;
camY = player.y;
} else {
let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
let camSpd = Math.min(tmpDist * 0.0045 * delta, tmpDist);
if (tmpDist > 0.05) {
camX += camSpd * Math.cos(tmpDir);
camY += camSpd * Math.sin(tmpDir);
} else {
camX = player.x;
camY = player.y;
}
}
} else {
camX = config.mapScale / 2 + config.riverWidth;
camY = config.mapScale / 2;
}
// PATHFINDER LINE
if (pathFind.active) {
if (pathFind.array && (pathFind.chaseNear ? enemy.length : true)) {
mainContext.lineWidth = player.scale / 5;
mainContext.globalAlpha = 1;
mainContext.strokeStyle = "red";
mainContext.beginPath();
pathFind.array.forEach((path, i) => {
let pathXY = {
x: (pathFind.scale / pathFind.grid) * path.x,
y: (pathFind.scale / pathFind.grid) * path.y
}
let render = {
x: ((player.x2 - (pathFind.scale / 2)) + pathXY.x) -
xOffset,
y: ((player.y2 - (pathFind.scale / 2)) + pathXY.y) -
yOffset
}
if (i == 0) {
mainContext.moveTo(render.x, render.y);
} else {
mainContext.lineTo(render.x, render.y);
}
});
mainContext.stroke();
}
}
// INTERPOLATE PLAYERS AND AI:
let lastTime = now - (1000 / config.serverUpdateRate);
let tmpDiff;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj && tmpObj.visible) {
if (tmpObj.forcePos) {
tmpObj.x = tmpObj.x2;
tmpObj.y = tmpObj.y2;
tmpObj.dir = tmpObj.d2;
} else {
let total = tmpObj.t2 - tmpObj.t1;
let fraction = lastTime - tmpObj.t1;
let ratio = (fraction / total);
let rate = 170;
tmpObj.dt += delta;
let tmpRate = Math.min(1.7, tmpObj.dt / rate);
tmpDiff = (tmpObj.x2 - tmpObj.x1);
tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
tmpDiff = (tmpObj.y2 - tmpObj.y1);
tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
if (config.anotherVisual) {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1,
Math.min(1.2, ratio));
} else {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1,
Math.min(1.2, ratio));
}
}
}
}

// RENDER CORDS:
let xOffset = camX - (maxScreenWidth / 2);
let yOffset = camY - (maxScreenHeight / 2);

// RENDER BACKGROUND:
if (config.snowBiomeTop - yOffset <= 0 && config.mapScale -
config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= 0) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop -
yOffset);
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
maxScreenHeight - (config.snowBiomeTop -
yOffset));
} else {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth,
(config.mapScale - config.snowBiomeTop -
yOffset));
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop -
yOffset), maxScreenWidth,
maxScreenHeight - (config.mapScale -
config.snowBiomeTop - yOffset));
}
// RENDER WATER AREAS:
if (!firstSetup) {
waterMult += waterPlus * config.waveSpeed * delta;
if (waterMult >= config.waveMax) {
waterMult = config.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#dbc666";
renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
mainContext.fillStyle = "#91b2db";
renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) *
250);
}

// RENDER DEAD PLAYERS:


mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderDeadPlayers(xOffset, yOffset);

// RENDER BOTTOM LAYER:


mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderGameObjects(-1, xOffset, yOffset);

// RENDER PROJECTILES:
mainContext.globalAlpha = 1;
mainContext.lineWidth = outlineWidth;
renderProjectiles(0, xOffset, yOffset);

// RENDER PLAYERS:
renderPlayers(xOffset, yOffset, 0);

// RENDER AI:
mainContext.globalAlpha = 1;
for (let i = 0; i < ais.length; ++i) {
tmpObj = ais[i];
if (tmpObj.active && tmpObj.visible) {
tmpObj.animate(delta);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
renderAI(tmpObj, mainContext);
mainContext.restore();
}
}

// RENDER GAME OBJECTS (LAYERED):


renderGameObjects(0, xOffset, yOffset);
renderProjectiles(1, xOffset, yOffset);
renderGameObjects(1, xOffset, yOffset);
renderPlayers(xOffset, yOffset, 1);
renderGameObjects(2, xOffset, yOffset);
renderGameObjects(3, xOffset, yOffset);

// MAP BOUNDARIES:
mainContext.fillStyle = "#000";
mainContext.globalAlpha = 0.09;
if (xOffset <= 0) {
mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
}
if (config.mapScale - xOffset <= maxScreenWidth) {
let tmpY = Math.max(0, -yOffset);
mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth -
(config.mapScale - xOffset), maxScreenHeight - tmpY);
}
if (yOffset <= 0) {
mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
}
if (config.mapScale - yOffset <= maxScreenHeight) {
let tmpX = Math.max(0, -xOffset);
let tmpMin = 0;
if (config.mapScale - xOffset <= maxScreenWidth)
tmpMin = maxScreenWidth - (config.mapScale - xOffset);
mainContext.fillRect(tmpX, config.mapScale - yOffset,
(maxScreenWidth - tmpX) - tmpMin, maxScreenHeight
- (config.mapScale - yOffset));
}

// RENDER DAY/NIGHT TIME:


mainContext.globalAlpha = 1;
mainContext.fillStyle = "rgba(0, 5, 80, 0.55)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);

// RENDER PLAYER AND AI UI:


mainContext.strokeStyle = darkOutlineColor;
mainContext.globalAlpha = 1;

for (let i = 0; i < players.length + ais.length; ++i) {


tmpObj = players[i] || ais[i - players.length];
if (tmpObj.visible && tmpObj.showName === 'NOOO') {
mainContext.strokeStyle = darkOutlineColor;

// NAME AND HEALTH:

// let izbot = false;

// bots.forEach((bot) => {
// if (tmpObj.sid == bot.sid) izbot =
true
// else izbot = false;
// });

let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") +


(tmpObj.name || ""); //+ (tmpObj.isPlayer ? " {" + tmpObj.sid + "}" : "");
if (tmpText != "" && tmpObj.name != "Trash Slave") {

mainContext.strokeStyle = darkOutlineColor;
// bots.forEach((bot) => {
// if (tmpObj.sid == bot.sid) return;
// });

mainContext.font = (tmpObj.nameScale || 30) + "px HammerSmith


One";
mainContext.fillStyle = "#fff";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y -
yOffset - tmpObj.scale) - config.nameY);
mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y -
yOffset - tmpObj.scale) - config.nameY);
if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS / 2) -
(mainContext.measureText(tmpText).width / 2) - config.crownPad;
mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y
- yOffset - tmpObj.scale) -
config.nameY - (tmpS / 2) - 5, tmpS,
tmpS);
}
if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS / 2) +
(mainContext.measureText(tmpText).width / 2) + config.crownPad;
mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y
- yOffset - tmpObj.scale) -
config.nameY - (tmpS / 2) - 5, tmpS,
tmpS);
}
if (tmpObj.isPlayer && instaC.wait && near == tmpObj &&
(crossHairSprites[1].isLoaded) && enemy.length && !useWasd) {
let tmpS = tmpObj.scale * 2.2;
mainContext.drawImage((crossHairSprites[1]), tmpObj.x -
xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS);
}
// izbot = false;
}
if (tmpObj.health > 0) {

if(tmpObj.name != "Trash Slave") {


// HEALTH HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) +
config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();

// HEALTH BAR:
mainContext.fillStyle = (tmpObj == player || (tmpObj.team
&& tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) +
config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) *
(tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}

// reload lover rv
if (tmpObj.isPlayer) {

mainContext.globalAlpha = 1;

let reloads = {
primary: (tmpObj.primaryIndex == undefined ? 1 :
((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) /
items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex == undefined ? 1 :
((items.weapons[tmpObj.secondaryIndex].speed -
tmpObj.reloads[tmpObj.secondaryIndex]) /
items.weapons[tmpObj.secondaryIndex].speed)),
turret: (2500 - tmpObj.reloads[53]) / 2500
};

// SECONDARY RELOAD HOLDER:


mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) +
config.nameY - 13, config.healthBarWidth +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();

// SECONDARY RELOAD BAR:


mainContext.fillStyle = (tmpObj==player||
(tmpObj.team&&tmpObj.team==player.team))?"#DFFF00":"#DFFF00";
mainContext.roundRect(tmpObj.x - xOffset,
(tmpObj.y - yOffset + tmpObj.scale) +
config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth *
reloads.secondary), 17 - config.healthBarPad * 2, 7);
mainContext.fill();

// PRIMARY RELOAD HOLDER:


mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) +
config.nameY - 13, config.healthBarWidth +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();

// PRIMARY RELOAD BAR:


mainContext.fillStyle = (tmpObj==player||
(tmpObj.team&&tmpObj.team==player.team))?"#0096FF":"#ff4545";
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) +
config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth *
reloads.primary), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
} else {
mainContext.fillStyle = (tmpObj==player||
(tmpObj.team&&tmpObj.team==player.team))?"#0096FF":"#ff4545";
if (tmpObj.primaryIndex == undefined ? false :
(tmpObj.reloads[tmpObj.primaryIndex] > 0)) {
// PRIMARY RELOAD BAR:
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarWidth,
(tmpObj.y - yOffset +
tmpObj.scale) + config.nameY + config.healthBarPad,
(config.healthBarWidth *
(tmpObj.reloads[tmpObj.primaryIndex] / items.weapons[tmpObj.primaryIndex].speed)),
17 - config.healthBarPad * 2, 7);
mainContext.fill();
}
if (tmpObj.secondaryIndex == undefined ? false :
(tmpObj.reloads[tmpObj.secondaryIndex] > 0)) {
// SECONDARY RELOAD BAR:
mainContext.roundRect(tmpObj.x - xOffset +
(config.healthBarWidth * ((items.weapons[tmpObj.secondaryIndex].speed -
tmpObj.reloads[tmpObj.secondaryIndex]) /
items.weapons[tmpObj.secondaryIndex].speed)),
(tmpObj.y - yOffset +
tmpObj.scale) + config.nameY + config.healthBarPad,
(config.healthBarWidth *
(tmpObj.reloads[tmpObj.secondaryIndex] /
items.weapons[tmpObj.secondaryIndex].speed)), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}

//reload lover rv

if (tmpObj.isPlayer) {
mainContext.globalAlpha = 1;
let targetReloads = {
primary: (tmpObj.primaryIndex == undefined ? 1 :
((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) /
items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex == undefined ? 1 :
((items.weapons[tmpObj.secondaryIndex].speed -
tmpObj.reloads[tmpObj.secondaryIndex]) /
items.weapons[tmpObj.secondaryIndex].speed)),
turret: (2500 - tmpObj.reloads[53]) / 2500
};

if (!tmpObj.currentReloads) {
tmpObj.currentReloads = { // Initialize currentReloads
if not already set
primary: targetReloads.primary,
secondary: targetReloads.secondary,
turret: targetReloads.turret
};
}
const lerpFactor = 0.3;
tmpObj.currentReloads.primary = (1 - lerpFactor) *
tmpObj.currentReloads.primary + lerpFactor * targetReloads.primary;
tmpObj.currentReloads.secondary = (1 - lerpFactor) *
tmpObj.currentReloads.secondary + lerpFactor * targetReloads.secondary;
tmpObj.currentReloads.turret = (1 - lerpFactor) *
tmpObj.currentReloads.turret + lerpFactor * targetReloads.turret;
let primaryReloadProgress = tmpObj.primaryIndex !==
undefined ? ((items.weapons[tmpObj.primaryIndex].speed -
tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed) :
1;
let secondaryReloadProgress = tmpObj.secondaryIndex !==
undefined ? ((items.weapons[tmpObj.secondaryIndex].speed -
tmpObj.reloads[tmpObj.secondaryIndex]) /
items.weapons[tmpObj.secondaryIndex].speed) : 1;
const centerX = tmpObj.x - xOffset;
const centerY = tmpObj.y - yOffset;
const barRadius = 35;
const barWidth = 15;
const totalAngle = (Math.PI*2)/3; // Half circle
const secondaryStartAngle = -Math.PI / 2 + Math.PI / 3 +
tmpObj.dir - Math.PI/2;
const secondaryEndAngle = secondaryStartAngle + (totalAngle
* tmpObj.currentReloads.secondary);
const primaryStartAngle = Math.PI / 2 + tmpObj.dir -
Math.PI/2;
const primaryEndAngle = primaryStartAngle + (totalAngle *
tmpObj.currentReloads.primary);

const turretStartAngle = Math.PI + Math.PI / 4.5 +


tmpObj.dir - Math.PI/2;
const turretEndAngle = turretStartAngle + (totalAngle/1.25
* tmpObj.currentReloads.turret);
function returncoolcolor(RainbowCycle) {
return `hsl(${RainbowCycle-50}, 85%, 50%, 30)`;
}

mainContext.save();
if (tmpObj.currentReloads.primary < 0.999) {
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY, barRadius,
primaryStartAngle, primaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
returncoolcolor(tmpObj.currentReloads.primary * 240);
mainContext.stroke();
}
if (tmpObj.currentReloads.secondary < 0.999) {
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY, barRadius,
secondaryStartAngle, secondaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
returncoolcolor(tmpObj.currentReloads.secondary * 240);
mainContext.stroke();
}
if (tmpObj.currentReloads.turret < 0.999) {
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY, barRadius,
turretStartAngle, turretEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
returncoolcolor(tmpObj.currentReloads.turret * 240);
mainContext.stroke();
}
mainContext.restore();

if(tmpObj.name != "Trash Slave") {


// SHAME COUNT:
mainContext.globalAlpha = 1;
mainContext.font = "24px HammerSmith One";
mainContext.fillStyle = "#9900cc";
mainContext.strokeStyle = darkOutlineColor;
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = 8;
mainContext.lineJoin = "round";
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - tmpS / 2 +
config.crownPad - 2;
mainContext.strokeText('[' + (tmpObj.skinIndex == 45 &&
tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' +
Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y -
yOffset - tmpObj.scale - config.nameY + 175);
mainContext.fillText('[' + (tmpObj.skinIndex == 45 &&
tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' +
Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y -
yOffset - tmpObj.scale - config.nameY + 175);
}

// PLAYER TRACER:
if (!tmpObj.isTeam(player)) {
let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
let alpha = Math.min(1, (UTILS.getDistance(0, 0,
player.x - tmpObj.x, (player.y - tmpObj.y) * (16 / 9)) * 100) /
(config.maxScreenHeight / 2) / center.y);
let dist = center.y * alpha / 2;
let tmpX = dist * Math.cos(UTILS.getDirect(tmpObj,
player, 0, 0));
let tmpY = dist * Math.sin(UTILS.getDirect(tmpObj,
player, 0, 0));
mainContext.save();
mainContext.translate((player.x - xOffset) + tmpX,
(player.y - yOffset) + tmpY);
mainContext.rotate(tmpObj.aim2 + Math.PI / 2);
let by = 255 - (tmpObj.sid * 2);
mainContext.fillStyle = `rgb(${by}, ${by}, ${by})`;
mainContext.globalAlpha = alpha;
let renderTracer = function(s, ctx) {
ctx = ctx || mainContext;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 1.5);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 1.5);
ctx.fill();
ctx.closePath();
}
renderTracer(25, mainContext);
mainContext.restore();
}

if (getEl("predictType").value == "pre2") {
mainContext.lineWidth = 3;
mainContext.strokeStyle = "#fff";
mainContext.globalAlpha = 1;
mainContext.beginPath();
let render = {
x: tmpObj.x2 - xOffset,
y: tmpObj.y2 - yOffset
};
mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y -
yOffset);
mainContext.lineTo(render.x, render.y);
mainContext.stroke();
} else if (getEl("predictType").value == "pre3") {
mainContext.lineWidth = 3;
mainContext.strokeStyle = "#cc5151";
mainContext.globalAlpha = 1;
mainContext.beginPath();
let render = {
x: tmpObj.x3 - xOffset,
y: tmpObj.y3 - yOffset
};
mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y -
yOffset);
mainContext.lineTo(render.x, render.y);
mainContext.stroke();
}

}
}
}
}

if (player) {

// AUTOPUSH LINE:
if (my.autoPush && my.pushData) {
mainContext.lineWidth = 5;
mainContext.globalAlpha = 1;
mainContext.beginPath();
var x1 = player.x - xOffset;
var y1 = player.y - yOffset;
var x2 = my.pushData.x2 - xOffset;
var y2 = my.pushData.y2 - yOffset;
var x3 = my.pushData.x - xOffset;
var y3 = my.pushData.y - yOffset;

mainContext.moveTo(x1, y1);
mainContext.lineTo(x2, y2);
mainContext.lineTo(x3, y3);
mainContext.stroke();

var deltaX = x3 - x1;


var deltaY = y3 - y1;
var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);

var maxDistance = 100;


var percentage = (distance / maxDistance) * 100;

percentage = Math.min(100, Math.max(0, percentage));


let spike;
mainContext.fillStyle = "pink";
mainContext.strokeStyle = "black";
mainContext.lineWidth = 5;
mainContext.font = "27px Times New Roman";
let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale +
tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0,
2);
})[0];
if(nearTrap)
spike = liztobj.filter(tmp => tmp.dmg && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale +
nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b,
near, 0, 2);
})[0];

let xx = (player.x - xOffset + near.x - xOffset) / 2;


let yy = (player.y - yOffset + near.y - yOffset) / 2;

mainContext.moveTo(player.x - xOffset, player.y - yOffset);


mainContext.strokeText(near.aim2, xx, yy);
mainContext.fillText(near.aim2, xx, yy);
}
}

mainContext.globalAlpha = 1;

// RENDER ANIM TEXTS:


textManager.update(delta, mainContext, xOffset, yOffset);

// RENDER CHAT MESSAGES:


for (let i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.visible) {
if (tmpObj.chatCountdown > 0) {
tmpObj.chatCountdown -= delta;
if (tmpObj.chatCountdown <= 0)
tmpObj.chatCountdown = 0;
mainContext.font = "32px HammerSmith One";
let tmpSize = mainContext.measureText(tmpObj.chatMessage);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW,
tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
}
if (tmpObj.chat.count > 0) {
if (!useWasd) {
tmpObj.chat.count -= delta;
if (tmpObj.chat.count <= 0)
tmpObj.chat.count = 0;
mainContext.font = "32px HammerSmith One";
let tmpSize = mainContext.measureText(tmpObj.chat.message);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2,
tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#ffffff99";
mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
} else {
tmpObj.chat.count = 0;
}
}
}
}

if (allChats.length) {
allChats.filter(ch => ch.active).forEach((ch) => {
if (!ch.alive) {
if (ch.alpha <= 1) {
ch.alpha += delta / 250;
if (ch.alpha >= 1) {
ch.alpha = 1;
ch.alive = true;
}
}
} else {
ch.alpha -= delta / 5000;
if (ch.alpha <= 0) {
ch.alpha = 0;
ch.active = false;
}
}
if (ch.active) {
mainContext.font = "20px Ubuntu";
let tmpSize = mainContext.measureText(ch.chat);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = ch.x - xOffset;
let tmpY = ch.y - yOffset - 90;
let tmpH = 40;
let tmpW = tmpSize.width + 15;

mainContext.globalAlpha = ch.alpha;

mainContext.fillStyle = ch.owner.isTeam(player) ? "#8ecc51" :


"#cc5151";
mainContext.strokeStyle = "rgb(25, 25, 25)";
mainContext.strokeText(ch.owner.name, tmpX, tmpY - 45);
mainContext.fillText(ch.owner.name, tmpX, tmpY - 45);

mainContext.lineWidth = 5;
mainContext.fillStyle = "#ccc";
mainContext.strokeStyle = "rgb(25, 25, 25)";

mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW,


tmpH, 6);
mainContext.stroke();
mainContext.fill();

mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "#000";
mainContext.strokeText(ch.chat, tmpX, tmpY);
mainContext.fillText(ch.chat, tmpX, tmpY);
ch.y -= delta / 100;
}
});
}

mainContext.globalAlpha = 1;

// RENDER MINIMAP:
renderMinimap(delta);
}

// UPDATE & ANIMATE:


window.requestAnimFrame = function() {
return null;
}
window.rAF = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000/9);
};
})();

function doUpdate() {
//rape modulus
now = performance.now();
delta = now - lastUpdate;
lastUpdate = now;
let timer = performance.now();
let diff = timer - fpsTimer.last;
if (diff >= 1000) {

fpsTimer.ltime = fpsTimer.time * (1000 / diff);

fpsTimer.last = timer;
fpsTimer.time = 0;
}
fpsTimer.time++;

getEl("pingFps").innerHTML = `${window.pingTime}ms | Fps: $


{Math.round(fpsTimer.ltime)}`;
getEl("packetStatus").innerHTML = secPacket;
updateGame();
rAF(doUpdate);
ms.avg = Math.round((ms.min+ms.max)/2);
}

prepareMenuBackground();
doUpdate();

function toggleUseless(boolean) {
getEl("instaType").disabled = boolean;
getEl("antiBullType").disabled = boolean;
getEl("predictType").disabled = boolean;
}
toggleUseless(useWasd);

let changeDays = {};


window.debug = function() {
my.waitHit = 0;
my.autoAim = false;
instaC.isTrue = false;
traps.inTrap = false;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.wasdMode = function() {
useWasd = !useWasd;
toggleUseless(useWasd);
};
window.startGrind = function() {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
};
// REMOVED!!! so they cant abuse :)
let projects = [
"adorable-eight-guppy",
"galvanized-bittersweet-windshield"
];
let botIDS = 0;
window.connectFillBots = function() {
botSkts = [];
botIDS = 0;
for (let i = 0; i < projects.length; i++) {
let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
test.binaryType = "arraybuffer";

test.onopen = function() {
test.ssend = function(type) {
let data = Array.prototype.slice.call(arguments, 1);
let binary = window.msgpack.encode([type, data]);
test.send(binary);
};
for (let i = 0; i < 4; i++) {
window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-
VoPATP", {
action: "homepage"
}).then(function(token) {
let t = WS.url.split("wss://")[1].split("?")[0];
test.ssend("bots", "wss://" + t + "?token=re:" +
encodeURIComponent(token), botIDS);
botSkts.push([test]);
botIDS++;
});
}
};
test.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
};
}
};
window.destroyFillBots = function() {
botSkts.forEach((socket) => {
socket[0].close();
});
botSkts = [];
};
window.tryConnectBots = function() {
for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) {
window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
action: "homepage"
}).then(function(token) {
// CONNECT SOCKET:
botSpawn(token);
});
}
};
window.destroyBots = function() {
bots.forEach((botyyyyy) => {
botyyyyy.closeSocket = true;
});
bots = [];
};
window.resBuild = function() {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.breakObj = false;
});
breakObjects = [];
}
};
window.toggleBotsCircle = function() {
player.circle = !player.circle;
};
window.toggleVisual = function() {
config.anotherVisual = !config.anotherVisual;
gameObjects.forEach((tmp) => {
if (tmp.active) {
tmp.dir = tmp.lastDir;
}
});
};
window.prepareUI = function(tmpObj) {
resize();
// CHAT STUFF:
var chatBox = document.getElementById("chatBox");
var chatHolder = document.getElementById("chatHolder");
var suggestBox = document.createElement("div");
suggestBox.id = "suggestBox";

var prevChats = [];


var prevChatsIndex = 0;

function toggleChat() {
if (!usingTouch) {
if (chatHolder.style.display == "block") {
if (chatBox.value) {
sendChat(chatBox.value);
}
closeChat();
} else {
storeMenu.style.display = "none";
allianceMenu.style.display = "none";
chatHolder.style.display = "block";
chatBox.focus();
resetMoveDir();
}
} else {
setTimeout(function () {
var chatMessage = prompt("chat message");
if (chatMessage) {
sendChat(chatMessage);
}
}, 1);
}
chatBox.value = "";
(() => {
prevChatsIndex = 0;
})();
}

function closeChat() {
chatBox.value = "";
chatHolder.style.display = "none";
}

// ACTION BAR:
UTILS.removeAllChildren(actionBar);

for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {


(function (i) {
UTILS.generateElement({
id: "actionBarItem" + i,
class: "actionBarItem",
style: "display:none; box-shadow: 2px 2px 5px rgba(0, 0, 0,
0.5)",
onmouseout: function () {
showItemInfo();
},
parent: actionBar
});
})(i);
}

for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {


(function (i) {
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = 66;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height /
2));
tmpContext.imageSmoothingEnabled = false;
tmpContext.webkitImageSmoothingEnabled = false;
tmpContext.mozImageSmoothingEnabled = false;

if (items.weapons[i]) {
tmpContext.rotate((Math.PI));
let tmpSprite = new Image();
toolSprites[items.weapons[i].src] = tmpSprite;
tmpSprite.onload = function () {
this.isLoaded = true;
let tmpPad = 1 / (this.height / this.width);
let tmpMlt = (items.weapons[i].iPad || 1);
tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt *
config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
tmpCanvas.width * tmpMlt * tmpPad *
config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.2)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height
/ 2, tmpCanvas.width, tmpCanvas.height);
getEl('actionBarItem' + i).style.backgroundImage = "url(" +
tmpCanvas.toDataURL() + ")";
};
tmpSprite.src = "./../img/weapons/" + items.weapons[i].src +
".png";
let tmpUnit = getEl('actionBarItem' + i);
// tmpUnit.onmouseover = UTILS.checkTrusted(function () {
// showItemInfo(items.weapons[i], true);
// });
tmpUnit.onclick = UTILS.checkTrusted(function () {
selectWeapon(tmpObj.weapons[items.weapons[i].type]);
});
UTILS.hookTouchEvents(tmpUnit);
} else {
let tmpSprite = getItemSprite(items.list[i -
items.weapons.length], true);
let tmpScale = Math.min(tmpCanvas.width - config.iconPadding,
tmpSprite.width);
tmpContext.globalAlpha = 1;
tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2,
tmpScale, tmpScale);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale,
tmpScale);
getEl('actionBarItem' + i).style.backgroundImage = "url(" +
tmpCanvas.toDataURL() + ")";
let tmpUnit = getEl('actionBarItem' + i);
// tmpUnit.onmouseover = UTILS.checkTrusted(function () {
// showItemInfo(items.list[i - items.weapons.length]);
// });
tmpUnit.onclick = UTILS.checkTrusted(function () {
selectToBuild(tmpObj.items[tmpObj.getItemType(i -
items.weapons.length)]);
});
UTILS.hookTouchEvents(tmpUnit);
}
})(i);
}
};
window.profineTest = function(data) {
if (data) {
// VALIDATE NAME:
let name = data + "";
name = name.slice(0, config.maxNameLength);

return name;
}
}
}(1)
// Check the current URL
if (window.location.hostname.includes("moomoo.io") ||
window.location.hostname.includes("sandbox.moomoo.io") ||
window.location.hostname.includes("dev.moomoo.io")) {
// The code will only run on the specified domains

(() => {
"use strict";

const PACKET_LIMITS = {
PER_MINUTE: 1000,
PER_SECOND: 80,
};

const IGNORED_PACKET_TYPES = new Set(["pp", "rmd"]);


const IGNORED_QUEUE_PACKETS = new Set(["5", "c", "33", "2", "7", "13c"]);

/**
* Class to manage anti-kick functionality
*/
class AntiKick {
constructor() {
this.resetRateLimit();
}

/**
* Reset packet rate limits
*/
resetRateLimit() {
// Packet history
this.packetHistory = new Map();
// Packet queue
this.packetQueue = [];
// Last packet sent time
this.lastSent = Date.now();
}
/**
* Check if the packet is rate-limited
* @param {ArrayBuffer} data - Binary packet data
* @returns {boolean} True if rate-limited, false otherwise
*/
isRateLimited(data) {
const binaryData = new Uint8Array(data);

if (Date.now() - this.lastSent > PACKET_LIMITS.PER_MINUTE) {


this.resetRateLimit();
}

const packetType = binaryData[0];

if (!IGNORED_PACKET_TYPES.has(packetType)) {
if (this.packetHistory.has(packetType) &&
(("2" === packetType || "33" === packetType) &&
this.packetHistory.get(packetType)[0] === binaryData[1])) {
return true;
}

if (this.packetQueue.length > PACKET_LIMITS.PER_SECOND) {


return IGNORED_QUEUE_PACKETS.has(packetType) ||
this.packetQueue.push(data);
}

this.packetQueue.push({ type: packetType, data:


binaryData.slice(1) });
this.packetHistory.set(packetType, binaryData.slice(1));
}

return false;
}
}

const antiKick = new AntiKick();

// Override the send method of WebSocket


WebSocket.prototype.send = new Proxy(WebSocket.prototype.send, {
/**
* Apply the send method override
* @param {function} target - WebSocket method to override
* @param {object} thisArg - The WebSocket object
* @param {ArrayBuffer} binary - Binary data to send
* @returns {*} Result of the original send method
*/
apply(target, thisArg, binary) {
if (!thisArg.messageListenerSet) {
// Listen for messages to process the packet queue
thisArg.addEventListener("message", (event) => {
if (antiKick.packetQueue.length) {
const binaryData = new Uint8Array(event.data);
if (binaryData[0] === 51) {
thisArg.send(antiKick.packetQueue[0]);
antiKick.packetQueue.shift();
}
}
});
thisArg.messageListenerSet = true;
}

// Send the packet only if it's not rate-limited


if (!antiKick.isRateLimited(binary)) {
return Reflect.apply(target, thisArg, binary);
}
},
});
})();
}
;(async () => {
unsafeWindow.weaponVariantProgress = true

document.addEventListener("DOMContentLoaded", () => {
const style = document.createElement("style")
style.innerText = `
.weaponVariantBar {
margin-top: 63px;
height: 3px;
border-radius: 4px;
}

@media only screen and (max-width: 896px) {


.weaponVariantBar {
margin-top: 41px;
}
}
`

document.head.appendChild(style)
})

let init = false,


playerSID,
weaponXP = {},
weaponIndex,
resources = {},
pps = {},
PPS = 0,
lastPPSTime = 0
await new Promise(async (resolve) => {
let { send } = WebSocket.prototype

WebSocket.prototype.send = function (...x) {


send.apply(this, x)
this.send = send
this.iosend = function (...datas) {
const [packet, ...data] = datas
this.send(new Uint8Array(Array.from(msgpack.encode([packet,
data]))))
}
if (!init) {
init = true
this.addEventListener("message", (e) => {
if (!e.origin.includes("moomoo.io") &&
unsafeWindow.privateServer) return
const [packet, data] = msgpack.decode(new Uint8Array(e.data))
switch (packet) {
case OLDPACKETCODE.RECEIVE["1"]:
playerSID = data[0]
break
case OLDPACKETCODE.RECEIVE["2"]:
if (data[1]) {
weaponXP = {}
const moofoll = localStorage.getItem("moofoll")
resources = {
food: moofoll ? 100 : 0,
stone: moofoll ? 100 : 0,
wood: moofoll ? 100 : 0,
points: moofoll ? 100 : 0
}
for (let i = 0; i < 16; i++) {
waitForElm("#variantBar" + i).then((element) =>
{
element.style.width = "0%"
})
}
}
case OLDPACKETCODE.RECEIVE["6"]:
for (var i = 0; i < data[0].length; i += 8) {
if (data[0][i + 7] === playerSID) {
if (data[0][i + 6] === 10) {
PPS += 1
pps[data[0][i]] = 1
} else if (data[0][i + 6] === 11) {
PPS += 1.5
pps[data[0][i]] = 1.5
} else if (data[0][i + 6] === 12) {
PPS += 2
pps[data[0][i]] = 2
}
}
}
break
case OLDPACKETCODE.RECEIVE["12"]:
if (pps[data[0]] != null) {
PPS -= pps[data[0]]
delete pps[data[0]]
}
break
case OLDPACKETCODE.RECEIVE["33"]:
for (let i = 0; i < data[0].length; i += 13) {
if (data[0][i] === playerSID) {
weaponIndex = data[0][i + 5]
if (weaponXP[weaponIndex] <
unsafeWindow.config.weaponVariants[data[0][i + 6]].xp) {
weaponXP[weaponIndex] =
unsafeWindow.config.weaponVariants[data[0][i + 6]].xp
updateStyleWidth(weaponIndex)
} else if (weaponXP[weaponIndex] >=
unsafeWindow.config.weaponVariants[data[0][i + 6] + 1]?.xp) {
weaponXP[weaponIndex] -=
weaponXP[weaponIndex] - unsafeWindow.config.weaponVariants[data[0][i + 6] + 1].xp +
100
updateStyleWidth(weaponIndex)
}
break
}
}
break
case OLDPACKETCODE.RECEIVE["9"]:
if (data[0] === "kills") break
const tmpIndex = weaponIndex
if (weaponXP[tmpIndex] == null) weaponXP[tmpIndex] = 0
const resDiff = data[1] - resources[data[0]]
if (resDiff > 0) {
if (data[0] === "points" && [Math.ceil(PPS),
Math.floor(PPS)].includes(resDiff) && Date.now() - lastPPSTime > 800) {
lastPPSTime = Date.now()
resources[data[0]] = data[1]
updateStyleWidth(tmpIndex)
break
} else if (data[0] === "points" && resDiff >= 100)
{
resources[data[0]] = data[1]
updateStyleWidth(tmpIndex)
break
}
weaponXP[tmpIndex] += resDiff
}
resources[data[0]] = data[1]
updateStyleWidth(tmpIndex)
break
}
})
}
resolve(this)
}
})

function waitForElm(selector) {
return new Promise((resolve) => {
if (document.querySelector(selector)) {
return resolve(document.querySelector(selector))
}

const observer = new MutationObserver((mutations) => {


if (document.querySelector(selector)) {
resolve(document.querySelector(selector))
observer.disconnect()
}
})

observer.observe(document.body, {
childList: true,
subtree: true
})
})
}

for (let i = 0; i < 16; i++) {


waitForElm("#actionBarItem" + i).then((parent) => {
const element = document.createElement("div")
element.id = "variantBar" + i
element.className = "weaponVariantBar"
parent.appendChild(element)
})
}

function updateStyleWidth(tmpIndex) {
let tmpStyle
let tmpWidth
if (weaponXP[tmpIndex] >= 12000) {
tmpStyle = "none"
tmpWidth = 0
} else if (weaponXP[tmpIndex] >= 7000) {
tmpStyle = "rgb(255, 113, 111)"
tmpWidth = ((weaponXP[tmpIndex] - 7000) / 5000) * 100
} else if (weaponXP[tmpIndex] >= 3000) {
tmpStyle = "rgb(134, 181, 255)"
tmpWidth = ((weaponXP[tmpIndex] - 3000) / 4000) * 100
} else if (weaponXP[tmpIndex] >= 0) {
tmpStyle = "rgb(247, 207, 69)"
tmpWidth = (weaponXP[tmpIndex] / 3000) * 100
}
document.getElementById("variantBar" + tmpIndex).style.width = tmpWidth +
"%"
document.getElementById("variantBar" + tmpIndex).style.backgroundColor =
tmpStyle
}
})()
;(async () => {
unsafeWindow.reloadTimer = true

let weaponSpeed = [300, 400, 400, 300, 300, 700, 300, 100, 400, 600, 400, 0,
700, 230, 700, 1500]
let weaponSrc = [
"hammer_1",
"axe_1",
"great_axe_1",
"sword_1",
"samurai_1",
"spear_1",
"bat_1",
"dagger_1",
"stick_1",
"bow_1",
"great_hammer_1",
"shield_1",
"crossbow_1",
"crossbow_2",
"grab_1",
"musket_1"
]
var myPlayer,
mySID,
inGame = false,
reloads = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
var now, delta, lastUpdate
const reloadTimer1 = document.createElement("div")
reloadTimer1.id = "reloadTimer1"
reloadTimer1.className = "resourceDisplay"
reloadTimer1.innerText = "0"

const reloadTimer2 = document.createElement("div")


reloadTimer2.id = "reloadTimer2"
reloadTimer2.className = "resourceDisplay"
reloadTimer2.innerText = "-"

await new Promise(async (resolve) => {


let { send } = WebSocket.prototype

WebSocket.prototype.send = function (...x) {


send.apply(this, x)
this.send = send
this.addEventListener("message", (e) => {
if (!e.origin.includes("moomoo.io") && unsafeWindow.privateServer)
return
const [packet, data] = msgpack.decode(new Uint8Array(e.data))
switch (packet) {
case OLDPACKETCODE.RECEIVE["1"]:
inGame = true
mySID = data[0]
break
case OLDPACKETCODE.RECEIVE["11"]:
inGame = false
reloads = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
break
case OLDPACKETCODE.RECEIVE["7"]:
if (data[0] == mySID) reloads[data[2]] =
weaponSpeed[data[2]]
break
case OLDPACKETCODE.RECEIVE["18"]:
if ([1000, 1200, 1400].includes(data[3])) {
let projectileID
switch (data[5]) {
case 0:
projectileID = 9
break
case 2:
projectileID = 12
break
case 3:
projectileID = 13
break
case 5:
projectileID = 15
break
default:
projectileID = null
}
let x = data[0] - Math.cos(data[2]) * 35
let y = data[1] - Math.sin(data[2]) * 35
if (Math.sqrt((x -= myPlayer.x) * x + (y -= myPlayer.y)
* y) <= 70) reloads[projectileID] = weaponSpeed[projectileID]
}
break
}
})
resolve(this)
}
})

function updateReload() {
now = Date.now()
delta = now - lastUpdate
lastUpdate = now
if (inGame && myPlayer) {
if (myPlayer.buildIndex == -1) {
reloads[myPlayer.weaponIndex] = Math.max(0,
reloads[myPlayer.weaponIndex] - delta)
}
if (myPlayer.weapons[0] != null) {
reloadTimer1.style.backgroundImage = `url(../img/weapons/$
{weaponSrc[myPlayer.weapons[0]]}.png)`
reloadTimer1.innerText = reloads[myPlayer.weapons[0]]
}
if (myPlayer.weapons[1] != null) {
reloadTimer2.style.backgroundImage = `url(../img/weapons/$
{weaponSrc[myPlayer.weapons[1]]}.png)`
reloadTimer2.style.backgroundColor = "rgba(0, 0, 0, 0.25)"
reloadTimer2.innerText = reloads[myPlayer.weapons[1]]
} else {
reloadTimer2.style.backgroundImage = null
reloadTimer2.style.backgroundColor = null
reloadTimer2.innerText = "-"
}
}
unsafeWindow.requestAnimationFrame(updateReload)
}
lastUpdate = Date.now()
unsafeWindow.requestAnimationFrame(updateReload)

function waitForElm(selector) {
return new Promise((resolve) => {
if (document.querySelector(selector)) {
return resolve(document.querySelector(selector))
}

const observer = new MutationObserver((mutations) => {


if (document.querySelector(selector)) {
resolve(document.querySelector(selector))
observer.disconnect()
}
})

observer.observe(document.body, {
childList: true,
subtree: true
})
})
}

const symbol = Symbol("minimapCounter")


Object.defineProperty(Object.prototype, "minimapCounter", {
get() {
return this[symbol]
},
set(value) {
this[symbol] = value
if (this.isPlayer === true && this.sid === mySID) {
myPlayer = this
}
},
configurable: true
})

waitForElm("#topInfoHolder").then((topInfoHolder) => {
const style = document.createElement("style")
style.innerHTML = `
#reloadTimer1 {
right: 0px;
margin-top: 65px;
color: #fff;
font-size: 28px;
background-color: rgba(0, 0, 0, 0.25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}

#reloadTimer2 {
right: 0px;
margin-top: 120px;
color: #fff;
font-size: 28px;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
`
document.head.appendChild(style)

topInfoHolder.appendChild(reloadTimer1)
topInfoHolder.appendChild(reloadTimer2)
})
})()
const pingDisplay = document.getElementById("pingDisplay");
pingDisplay.style.right = "15px";
pingDisplay.style.display = "block";

// Function to change text color like a rainbow


function rainbowColor() {
let hue = 0;
setInterval(() => {
hue = (hue + 1) % 360;
pingDisplay.style.color = `hsl(${hue}, 100%, 50%)`;
}, 5); // Adjust the interval for speed
}

// Call the function to start the rainbow effect


rainbowColor();
//
const credit = document.createElement("div");
credit.textContent = "Made by nvthencncn";
credit.style.position = "fixed";
credit.style.bottom = "10px";
credit.style.right = "10px";
credit.style.color = "white"; // color
credit.style.fontFamily = "Arial, sans-serif"; // font
credit.style.fontSize = "14px"; // font size
//
document.body.appendChild(credit);
ocument.getElementById('loadingText').innerHTML = '';
setTimeout(() => {
document.getElementById('loadingText').innerHTML = '';
}, 710);
document.getElementById("mainMenu").style.backgroundSize = "cover";
document.getElementById("mainMenu").style.backgroundPosition = "center";
document.getElementById("mainMenu").style.width = "100%";
document.getElementById("mainMenu").style.height = "100vh";
document.getElementById("gameName").style.textShadow = "#000000 -2px -2px 10px,
black 0px -5px 1px, white 0px -5px 10px";
document.getElementById("loadingText").innerText="";

function findID(tmpObj, tmp) {


return tmpObj.find((THIS) => THIS.id == tmp);
}

function findSID(tmpObj, tmp) {


return tmpObj.find((THIS) => THIS.sid == tmp);
}

function findPlayerByID(id) {
return findID(players, id);
}

function findPlayerBySID(sid) {
return findSID(players, sid);
}

function findAIBySID(sid) {
return findSID(ais, sid);
}

function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}

function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}

let gameName = getEl("gameName");


gameName.innerText = "!!";
let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();

let chatButton = getEl("chatButton");


chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
getEl("mainMenu").style.backgroundImage = "url('https://tse4.mm.bing.net/th?
id=OIP.hQgq0pUmX6a5BI7TXgmm7QHaEK&pid=Api&P=0&h=220')";
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;

let outlineColor = "#525252";


let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;

let firstSetup = true;


let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
let attackState = 0;
let inGame = false;

let macro = {};


let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;

let lastLeaderboardData = [];

// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
// resetMoveDir();
}
};
let ms = {
avg: 0,
max: 0,
min: 0,
delay: 0
}
function pingSocketResponse() {
let pingTime = window.pingTime;
const pingDisplay = document.getElementById("pingDisplay")
pingDisplay.innerText = "Ping: " + pingTime + " ms`";
if (pingTime > ms.max || isNaN(ms.max)) {
ms.max = pingTime;
}
if (pingTime < ms.min || isNaN(ms.min)) {
ms.min = pingTime;
}

// if (pingTime >= 90) {


// doAutoQ = true;
// } else {
// doAutoQ = false;
// }
}

let placeVisible = [];

/** CLASS CODES */


// @name Music Menu ✝ Shared by Pashka
// @namespace Join our Discord — dsc.gg/moo-moo
// @version 1.0
// @description Join our Discord — dsc.gg/moo-moo
// @author Danil, Shared by Pashka
// @icon
https://r2.e-z.host/b178d1da-d695-49e8-a6c1-9a15c1ddf697/lfsn1c1t.png
// @match https://moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @license MIT
// @grant GM_addStyle
// ==/UserScript==

(function() {
'use strict';
let musicMenuVisible = true;
const musicMenu = document.createElement("div");
musicMenu.id = "music-menu";
document.body.appendChild(musicMenu);
const music0Button = document.createElement("button");
music0Button.textContent = "Biad";
musicMenu.appendChild(music0Button);
const music1Button = document.createElement("button");
music1Button.textContent = "Falling";
musicMenu.appendChild(music1Button);
const music2Button = document.createElement("button");
music2Button.textContent = "Lonely_Way";
musicMenu.appendChild(music2Button);
const music3Button = document.createElement("button");
music3Button.textContent = "Rezz - Edge";
musicMenu.appendChild(music3Button);
const music4Button = document.createElement("button");
music4Button.textContent = "Fale Music";
musicMenu.appendChild(music4Button);
music0Button.addEventListener("click", () => {

playMusic("https://cdn.discordapp.com/attachments/1016399895885795368/1087483201666
174976/Burn_It_All_Down_ft._PVRIS_Worlds_2021_-_League_of_Legends.mp3");
});

music1Button.addEventListener("click", () => {

playMusic("https://cdn.discordapp.com/attachments/1016399895885795368/1087483669217
812510/Rival_-_Falling_with_CRVN__NCS_Release_.mp3");
});

music2Button.addEventListener("click", () => {

playMusic("https://cdn.discordapp.com/attachments/1016399895885795368/1087487659867
385866/Rival_-_Lonely_Way_ft._Caravn__Official_Lyric_Video_.mp3");
});

music3Button.addEventListener("click", () => {

playMusic("https://cdn.discordapp.com/attachments/1016399895885795368/1087487963790
843944/REZZ_-_Edge.mp3");
});

music4Button.addEventListener("click", () => {
playMusic("music.mp3");
});
document.addEventListener("keydown", (e) => {
if (e.key === "m") {
musicMenuVisible = !musicMenuVisible;
if (musicMenuVisible) {
musicMenu.classList.add("slide-in");
musicMenu.classList.remove("slide-out");
} else {
musicMenu.classList.remove("slide-in");
musicMenu.classList.add("slide-out");
}
}
});
function playMusic(src) {
const audio = document.querySelector("#music");
if (audio) {
audio.pause();
audio.remove();
}
const newAudio = document.createElement("audio");
newAudio.id = "music";
newAudio.src = src;
newAudio.loop = true;
newAudio.play();
document.body.appendChild(newAudio);
}
GM_addStyle(`
#music-menu {
position: fixed;
top: 20px;
left: 20px;
background-color: #1c1c1c;
color: #fff;
border: 2px solid #7f7f7f;
padding: 20px;
display: block;
z-index: 999;
border-radius: 10px;
box-shadow: 0px 0px 20px #7f7f7f;
opacity: 0;
transition: opacity 0.5s, transform 0.5s;
transform: translateY(-100%);
font-family: 'Helvetica Neue', sans-serif;
font-size: 20px;
}
#music-menu.slide-in {
opacity: 1;
transform: translateY(0);
}

#music-menu.slide-out {
opacity: 0;
transform: translateY(-100%);
}

#music-menu h2 {
margin: 0 0 20px;
font-size: 24px;
text-align: center;
text-shadow: 2px 2px 5px rgba(0,0,0,0.5);
}

#music-menu button {
display: block;
margin: 20px auto;
background-color: #1abc9c;
color: #fff;
border: none;
padding: 10px;
border-radius: 5px;
cursor: pointer;
transition: background-color 0.3s;
text-shadow: 2px 2px 5px rgba(0,0,0,0.5);
}

#music-menu button:hover {
background-color: #16a085;
}
`);
})();
let PrePlaceCount;
let nameColor = "#ffffff";
let enemyNameColor = "#ffffff";
let reloadBarColor = "";
let healthBarColor = "";
let shameBarColor = "";
let enemyHealthBarColor = "#782F44";
let damageTextColor = "#782F44";
let healTextColor = "#60478D";
let myObjectHealth = "";
let enemyObjectHealth = "#ff6363";
let autoPushLine = "#ffffff";

document.addEventListener("keydown", function(event) {
if (event.keyCode === 9) {
const chatHolder = document.getElementById("menuChatDiv");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" :
"none";
}
}
if (event.keyCode === 192) {
const chatHolder = document.getElementById("gameUI");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" :
"none";
}
}
if (event.keyCode === 99) {
const chatHolder = document.getElementById("gameCanvas");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" :
"none";
}
}
});
function getRandomRGBColor() {
const r = Math.floor(Math.random() * 256);
const g = Math.floor(Math.random() * 256);
const b = Math.floor(Math.random() * 256);
return `rgb(${r}, ${g}, ${b})`;
}
function getRandomBrightRGBColor() {
const r = Math.floor(Math.random() * 128) + 128; // Red component (between 128
and 255)
const g = Math.floor(Math.random() * 128) + 128; // Green component (between
128 and 255)
const b = Math.floor(Math.random() * 128) + 128; // Blue component (between 128
and 255)
return `rgb(${r}, ${g}, ${b})`;
}
// Define a function to generate a random rainbowish color
function getRandomRainbowishColor() {
const hue = Math.floor(Math.random() * 360); // Random hue between 0 and 360
(for the entire color spectrum)
const saturation = '100%'; // Full saturation for vibrant colors
const lightness = '50%'; // Balanced lightness
return `hsl(${hue}, ${saturation}, ${lightness})`;
}
// AUTO RELOAD
setInterval(() => window.follmoo && follmoo(), 10);
window.location.native_resolution = true;
var autoreloadloop;
var autoreloadenough = 0;
autoreloadloop = setInterval(function() {
if (autoreloadenough < 200) {
if (document.getElementById("loadingText").innerHTML == `disconnected<a
href="javascript:window.location.href=window.location.href"
class="ytLink">reload</a>`) {
document.title = "Reloading";
clearInterval(autoreloadloop);
setTimeout(function() { document.title = "Moo Moo"; }, 1000)
location.reload();
}
autoreloadenough++;
}
else if (autoreloadenough >= 300) {
clearInterval(autoreloadloop);
document.title = "Reloaded";
setTimeout(function() { document.title = "Moo Moo"; }, 1000)
}
}, 50);
let useHack = true;
let log = console.log;
let testMode = window.location.hostname == "127.0.0.1";
let imueheua = false;
let circleScale = 1.5
let namechanger = false;
let inantiantibull = false;
let spin = {
degree: 45,
toggle: false,
angle: 0
}

//ANTI KICK MOTHER FUCKER


// SEND MESSAGE:
function receiveChat(sid, message) {
if (/img/i.test(message)) return; // Anti img kick
if (/iframe/i.test(message)) return;
if (/ZOV/i.test(message)) return;
let kawaii = false;
let tmpPlayer = findPlayerBySID(sid);
addMenuChText($tmpPlayer.name)[$tmpPlayer.sid], message, "white";
tmpPlayer.chatMessage = message;
tmpPlayer.chatCountdown = config.chatCountdown;
}
// BOOST 1 TICK \\
if (e.keyCode == 68) {
storeEquip(0,1)
setTimeout(() => {
place(inv.boostPad);
setTimeout(()=>{
weapon('secondary');
storeEquip(53, 0);
hit(true);
setTimeout(() => {
weapon('primary');
storeEquip(7, 0);
setTimeout( () => {
storeEquip(6, 0);
setTimeout(() => {
hit(false);
storeEquip(11, 1);
}, 80)
}, 255);
}, 140);
}, 1.5);
}, 150);
};
//ANTI KICK MOTHER FUCKER
// SEND MESSAGE:
function receiveChat(sid, message) {
if (/img/i.test(message)) return; // Anti img kick
if (/iframe/i.test(message)) return;
if (/ZOV/i.test(message)) return;
let kawaii = false;
let tmpPlayer = findPlayerBySID(sid);
addMenuChText($tmpPlayer.name[$tmpPlayer.sid], message, "white");
tmpPlayer.chatMessage = message;
tmpPlayer.chatCountdown = config.chatCountdown;
}
if (!firstSetup) {
waterMult += waterPlus * config.waveSpeed * delta;
if (waterMult >= config.waveMax) {
waterMult = config.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#dbc666";
renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
mainContext.fillStyle = "#91b2db";
renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
}
let biomemap = false;
let canvas = document.getElementById("gameCanvas");
let ctx = canvas.getContext("2d");

function map() {
if(getEl("biomemap").checked) {
ctx.beginPath();
for (let i = 0; i <= 1; i++) {
$("#mapDisplay").css({background:
`url('https://i.imgur.com/fgFsQJp.png')`});
}
}
window.requestAnimFrame(map);
}
map();
let keys1 = {};
addEventListener("keydown", function(event) {
if (!keys[event.keyCode]) {
keys[event.keyCode] = true;
if (event.keyCode == 0) {
biomemap = !biomemap;
}
}
});
window.addEventListener("keyup", function(event) {
if (keys[event.keyCode]) {
keys[event.keyCode] = false;
}
});

let pingdisplay = false;


let canvas2 = document.getElementById("gameCanvas");
let ctx2 = canvas2.getContext("2d");

function display() {
if(getEl("pingdisplay").checked) {
ctx.beginPath();
for (let i = 0; i <= 1; i++) {
let ping = document.createElement("div");
ping = document.getElementById("pingDisplay");
ping.style.top = "13px";
ping.style.fontSize = "15px";
ping.style.display = "block";
ping.style.left = "730px";
document.body.append(ping);
}
}
window.requestAnimFrame(display);
}
display();
let keys2 = {};
addEventListener("keydown", function(event) {
if (!keys[event.keyCode]) {
keys[event.keyCode] = true;
if (event.keyCode == 0) {
pingdisplay = !pingdisplay;
}
}
});
window.addEventListener("keyup", function(event) {
if (keys[event.keyCode]) {
keys[event.keyCode] = false;
}
});

const localTexture = [{ creationDate: 1539776483046, description: "", groupId: "",


id: "Redirect_1539776483046", name: "Halloween", objectType: "rule", pairs:
[{ destination: "https://i.imgur.com/GB4qvv0.png", source: { key: "Url", operator:
"Contains", value: ".././img/hats/hat_23.png" } }, { destination:
"https://i.imgur.com/A3HllcC.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_46.png" } }, { destination:
"https://i.imgur.com/IB4iBZm.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_10.png" } }, { destination:
"https://i.imgur.com/ABHSOd9.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_48.png" } }, { destination:
"https://i.imgur.com/cvb9q8g.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_4.png" } }, { destination:
"https://i.imgur.com/gGGkBnz.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_27.png" } }, { destination:
"https://i.imgur.com/GB4qvv0.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_23.png" } }, { destination:
"https://i.imgur.com/A3HllcC.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_46.png" } }, { destination:
"https://i.imgur.com/IB4iBZm.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_10.png" } }, { destination:
"https://i.imgur.com/ABHSOd9.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_48.png" } }, { destination:
"https://i.imgur.com/cvb9q8g.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_4.png" } }, { destination:
"https://i.imgur.com/gGGkBnz.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_27.png" } }, { destination:
"https://i.imgur.com/GB4qvv0.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_23.png" } }, { destination:
"https://i.imgur.com/A3HllcC.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_46.png" } }, { destination:
"https://i.imgur.com/IB4iBZm.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_10.png" } }, { destination:
"https://i.imgur.com/ABHSOd9.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_48.png" } }, { destination:
"https://i.imgur.com/cvb9q8g.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_4.png" } }, { destination:
"https://i.imgur.com/gGGkBnz.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_27.png" } }, { destination:
"https://i.imgur.com/GB4qvv0.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_23.png" } }, { destination:
"https://i.imgur.com/A3HllcC.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_46.png" } }, { destination:
"https://i.imgur.com/IB4iBZm.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_10.png" } }, { destination:
"https://i.imgur.com/ABHSOd9.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_48.png" } }, { destination:
"https://i.imgur.com/cvb9q8g.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_4.png" } }, { destination:
"https://i.imgur.com/gGGkBnz.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_27.png" } }], ruleType: "Redirect", status: "Active" }, {
creationDate: 1537058120972, description: "", groupId: "", id:
"Redirect_1537058120972", name: "Texture Pack Sandbox - Ruby", objectType: "rule",
pairs: [{ destination: "https://i.imgur.com/CDAmjux.png", source: { key: "Url",
operator: "Contains", value: ".././img/weapons/dagger_1_r.png" } }, { destination:
"https://i.imgur.com/UY7SV7j.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/spear_1_r.png" } }, { destination:
"https://i.imgur.com/tmUzurk.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/great_hammer_1_r.png" } }, { destination:
"https://i.imgur.com/oRXUfW8.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/hammer_1_r.png" } }, { destination:
"https://i.imgur.com/6ayjbIz.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/bat_1_r.png" } }, { destination:
"https://i.imgur.com/vxLZW0S.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/samurai_1_r.png" } }, { destination:
"https://i.imgur.com/UZ2HcQw.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/great_axe_1_r.png" } }, { destination:
"https://i.imgur.com/kr8H9g7.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/axe_1_r.png" } }, { destination:
"https://i.imgur.com/V9dzAbF.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/sword_1_r.png" } }, { destination:
"https://i.imgur.com/aEs3FSU.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/stick_1_r.png" } }, { destination:
"https://i.imgur.com/DRzBdFX.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/grab_1_g.png" } }, { destination:
"https://i.imgur.com/7kbtWfk.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/grab_1_d.png" } }, { destination:
"https://i.imgur.com/wV42LEE.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/grab_1_r.png" } }, { destination:
"https://i.imgur.com/CDAmjux.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/dagger_1_r.png" } }, { destination:
"https://i.imgur.com/UY7SV7j.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/spear_1_r.png" } }, { destination:
"https://i.imgur.com/tmUzurk.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/great_hammer_1_r.png" } }, { destination:
"https://i.imgur.com/oRXUfW8.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/hammer_1_r.png" } }, { destination:
"https://i.imgur.com/6ayjbIz.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/bat_1_r.png" } }, { destination:
"https://i.imgur.com/vxLZW0S.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/samurai_1_r.png" } }, { destination:
"https://i.imgur.com/UZ2HcQw.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/great_axe_1_r.png" } }, { destination:
"https://i.imgur.com/kr8H9g7.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/axe_1_r.png" } }, { destination:
"https://i.imgur.com/V9dzAbF.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/sword_1_r.png" } }, { destination:
"https://i.imgur.com/aEs3FSU.png", source: { key: "Url", operator: "Contains",
value: ".././img/weapons/stick_1_r.png" } }, { destination:
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value: ".././img/weapons/grab_1_r.png" } }], ruleType: "Redirect", status: "Active"
}, { creationDate: 1537030341343, description: "", groupId: "", id:
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pairs: [{ destination: "https://i.imgur.com/CDAmjux.png", source: { key: "Url",
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"https://i.imgur.com/UY7SV7j.png", source: { key: "Url", operator: "Contains",
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"https://i.imgur.com/6ayjbIz.png", source: { key: "Url", operator: "Contains",
value: "https://dev.moomoo.io/img/weapons/bat_1_r.png" } }, { destination:
"https://i.imgur.com/vxLZW0S.png", source: { key: "Url", operator: "Contains",
value: "https://dev.moomoo.io/img/weapons/samurai_1_r.png" } }, { destination:
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"https://i.imgur.com/I0xGtyZ.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_26.png" } }, { destination:
"https://i.imgur.com/hmJrVQz.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_52.png" } }, { destination:
"https://i.imgur.com/hmJrVQz.png", source: { key: "Url", operator: "Contains",
value: ".././img/hats/hat_52.png" } }], ruleType: "Redirect", status: "Active" }];

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