STREAM (Day 1)
STREAM (Day 1)
Festival
The STREAM festival aims to ignite the creativity and innovation of students by
challenging them to transform ideas from the world of fiction into practical, real-world
applications. Through a series of engaging, interdisciplinary competitions, and activities,
participants will explore the intersection of Science, Technology, Research, Engineering,
Art, and Mathematics (STREAM), turning imaginative concepts into functional solutions
for today’s globalchallenges. So, get ready to embark on an artistic voyage that explores
the intersection of history and cutting-edge discoveries!
15. For any inquiry regarding the event, kindly call or message the respective
Event Lead between 3 pm to 6 pm ONLY, who will be happy to assist you.
GUIDELINES FOR ONLINE PARTICIPATION
1. Events 1, Event 6, Event 7, Event 9, and Event 10 are Online events for schools
outside Gurgaon. Registrations will be accepted only through Google Form.
2. Click here to register for Online events
Instrumental Odyssey
2. – Recycled Individual/Team of 2 – 3 2 – 3 mins of
Offline VI – VIII
Rhythms - Creating students Musical Piece
Music from Waste
Blueprints of
3. Imagination: Fictional Individual/Team of 2 – 3
Offline VI – XII 45 mins
Structures students
Reimagined
Group A
Shapeshifters: Molding III – V
4. Individual/Team (02
Magic - From Fantasy Offline 45 Mins
participants)
Gooey to Utility Group B
VI - VIII
5. Quantum locks - A
Team of 2-3 students Offline VI - VIII Round based
Math mystery
Geo-Morphic: Form to
6. Individual/Team of 2-3 Offline
Function - The I - III 45 mins
students &
Design Journey
Online
Bytes of Imagination:
8. Dreams to
Teams of 2-3 students Offline VI – X 45 mins
Devices, Crafting
Realities
Event Description
Guidelines
Teams can either build a 3D physical model or a Digital Model and bring their final
model to the Event.
3D PHYSICAL MODEL: A scale model of a futuristic city.
(A model house in which most of the objects use minimal space and eco-balance is
well preserved)
or
Critical Mentor
[email protected]
EVENT INSTRUMENTAL ODYSSEY
RECYCLED RHYTHMS -
2 CREATING MUSIC FROM
WASTE Grade VI – VIII
Individual / Team of
2 - 3 students
Mode of Event : Offline
Event Description
In this innovative and eco-friendly challenge, students will use their creativity and
scientific knowledge to craft musical instruments from recyclable materials. They
will explore the relationship between sound, vibration, and material properties
while promoting sustainability. Through this event, participants will learn how to
make music in harmony with both science and the environment, transforming
everyday waste into musical wonders.
Guidelines
INSTRUMENT CREATION
Participants are required to create a musical instrument using only recyclable or
reusable materials (e.g., plastic bottles, tin cans, cardboard, rubber bands, straws).
The instrument can be any type (percussion, string, wind) but must be functional and
capable of producing different pitches and sounds.
PERFORMANCE
Each participant/Team will perform a 2–3 minute of musical piece using heir handmade
instrument. The performance may be an original composition or an existing piece but
should highlight the capabilities of the instrument they’ve created.
(The use of backing tracks is prohibited. Students must rely on their recyclable instrument for the entire performance)
Critical Mentor
[email protected]
EVENT BLUEPRINTS OF
3 IMAGINATION: FICTIONAL
STRUCTURES REIMAGINED
Grade VI – XII
Individual / Team of
2 - 3 students
Mode of Event : Offline
Event Description
Guidelines
Creativity
Presentation
Durability and adaptability
Waste management
Critical Mentor
MS. TANUJA
8178553071
[email protected]
EVENT SHAPESHIFTERS:
MOLDING MAGIC -
4 FROM FANTASY GOOEY TO
UTILITY
GRADE
Group A: III - V
Group B : VI – VIII
Individual / Team of 2
(2 Teams for each Group making different
slime of their Group category)
Mode of Event : Offline
Event Description
Students will use their creativity to design and create a unique type of colorful
slime, then apply science and engineering concepts to give the slime a real-
world functional use. The challenge lies in transforming the fictional properties of
slime into a useful material.
Activity Structure
GROUP A (III – V)
Slime Type :
Eco-Friendly Cleaning Slime: Slime that picks up dust and dirt,
mimicking futuristic cleaning technologies.
Glow-in-the-Dark Slime: Slime with luminescent properties for night-
time use.
Each team will be given 45 mins to create a unique type of colorful slime
and 4 – 5 mins to present/explain and demonstrate their slime.
Students should bring all the materials needed to make the slime and to
give a live demonstration and are encouraged to bring only safe, non-
toxic materials
Wearing gloves while making Slime is mandatory.
Creativity
Functionality and Practicality
Scientific Application
Demonstration
Critical Mentor
[email protected]
EVENT QUANTUM LOCKS -
5 A MATH MYSTERY
Grade VI – VIII
Team of 2 - 3 students
Mode of Event : Offline
Event Description
In this exciting math-based challenge, one team member will be "locked" with
7 locks, while the other members work collaboratively to solve math puzzles. Each
lock represents a unique math question appropriate for Grades 6 – 8. Teams
must solve these questions one at a time to locate the corresponding key for each
lock. Only by solving the questions correctly can the team members find the right
keys to open the locks, ultimately freeing their teammate.
Guidelines
There will be 2 rounds – In the First Round - Two teams will compete
simultaneously. When a team completes a lock, they hit a buzzer to
signal their progress.
The team that hits the buzzer first will win that round and proceed to the
final round.
Final Rounds: The top teams from the first round will face off in the final
round. The final round will follow the same format, with more complex
Problems.
Each team will have a set time of 15-20 minutes to unlock all the locks.
One team member will be seated with the locks (7 in total). The
remaining team members will be provided with a workspace to solve
math puzzles.
Each lock has a slip with a math question. Teams will start with the first
lock and solve the question to find the correct key. Once they find the
key, they can unlock the first lock and proceed to the next question and
lock. The process continues until all 7 locks are unlocked or the time limit
is reached.
Critical mentors will
observe:
Speed
Accuracy
Teamwork
Critical Mentor
[email protected]
EVENT GEO-MORPHIC:
FORM TO FUNCTION -
6 THE DESIGN JOURNEY
Grade I – III
Individual/Team of 2 - 3 students
Mode of Event : Offline
(Online for schools outside Gurgaon)
Event Description
Unleash your creativity in the Fusion of Math with Art! In this engaging and
innovative challenge, teams will explore the captivating intersection of
mathematics and artistry. Participants will utilize their knowledge of 2D and 3D
geometric shapes to create stunning and unique works of art, choosing from
themes such as Superheroes, Fairies, Princesses, Animals, Buildings,
Landscapes, or Scenes. The goal is to inspire imagination while reinforcing
geometric concepts. Individual participant/Team will design and construct an
artwork that not only showcases their artistic flair but also highlights their
understanding of geometric forms.
Guidelines
Teams are required to bring their basic art supplies, including: Paper
(various colors), Scissors (Preferable Plastic), Glue, Cardboard (for 3D
structures), Rulers (optional for precision), Markers, colored pencils, or
paint (optional for decoration), etc.
Artwork can be:
Flat (2D): Such as a collage or drawing
Three-Dimensional (3D): Such as sculptures or models or a combination
of 2D and 3D
Participants are encouraged to be imaginative and innovative, using
shapes creatively to convey their chosen theme.
Geometric shapes must be identifiable within the artwork.
Teams will have 45 minutes to create and 4 – 5 mins to present/explain
their artwork.
For online Participation
Participants need to upload a video of 5 – 7 mins of their Project/Artwork
with a brief explanation on YouTube and submit the link via MS/Google
Forms on or before 4th November, 2024. Submission links will be shared with
the registered schools only.
Critical mentors will
observe:
Critical Mentor
[email protected]
EVENT BIO-GENESIS:
STARTUP PIONEERS OF
7 TOMORROW
Grade I – III
Individual/Team of 2 students
Mode of Event : Offline
(Online for schools outside Gurgaon)
Event Description
Guidelines
Real-world impact
Theme integration
Uniqueness of the idea
Creativity & Innovation
Critical Mentor
[email protected]
EVENT BYTES OF IMAGINATION:
DREAMS TO DEVICES,
8 CRAFTING REALITIES
Grade VI – X
Team of 2 - 3 students
Mode of Event : Offline
Event Description
Critical Mentor
[email protected]
EVENT
VOICE OF CHANGE -
9 STORIES THAT MATTER
Grade VI – VIII
Individual/Team of 2 students
Mode of Event : Online
Event Description
Guidelines
Critical Mentor
[email protected]
EVENT
FACING THE FRAME
10
Grade VI – VIII
Team of 3-4students
Mode of Event : Online
Event Description
Students will explore and express the concept of overcoming challenges through
the art of film. Participants will create short films that reflect their understanding
of friction in various contexts—personal, societal, technological, and
environmental. This activity aims to foster creativity, collaboration, and critical
thinking while celebrating the power of visual storytelling. The main objective of
this activity is to encourage students to express their creativity through
filmmaking, enhance teamwork, storytelling, and technical skills. Promote
dialogue around overcoming challenges in various realms. Showcasing their
talent and creativity to a broader audience.
Students can choose one of the below mentioned topics
SUGGESTED TOPICS
1.Breaking Barriers: A Story of Perseverance
2.Voices of Courage: Standing Against the Odds
3.Facing Fear: Conquering What Scares You
4.The Ripple Effect: How Kindness Overcomes Conflict
5.Beyond the Screen: Life in the Digital Age
6.Helping Hands: Finding Solutions in Times of Crisis
Guidelines
Rules
Relevance to Theme
Creativity & Originality
Technical Execution
Storytelling & Emotional Impact
Team Collaboration
Critical Mentor
[email protected]
CONTACT US
@stream.gems