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STREAM (Day 1)

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0% found this document useful (0 votes)
19 views27 pages

STREAM (Day 1)

Uploaded by

manisha dawer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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One Quantum One Cosmos Infinite Realities

Festival
The STREAM festival aims to ignite the creativity and innovation of students by
challenging them to transform ideas from the world of fiction into practical, real-world
applications. Through a series of engaging, interdisciplinary competitions, and activities,
participants will explore the intersection of Science, Technology, Research, Engineering,
Art, and Mathematics (STREAM), turning imaginative concepts into functional solutions
for today’s globalchallenges. So, get ready to embark on an artistic voyage that explores
the intersection of history and cutting-edge discoveries!

Theme - Dialectical Continuum


“From Friction to Function: The Endgame Shift"

The primary objective of this event is to cultivate creativity, criticalthinking, and


problem-solving skills by encouraging participants to leverage their knowledgeof
STREAM to interplay between fictional concepts from books, movies, and other media,
overcoming challenges into feasible prototypes, designs, and solutions. The event also
emphasizes on the real-world impact, aligning many activities with the United Nations
Sustainable Development Goals (SDGs).
GENERAL INSTRUCTIONS
1. STREAM Event date – Friday, 8th November, 2024. Registration will be
accepted only through Google Form.
2. The last day of registration is Friday, 25th October, 2024
3. Click here to register for Offline events

CLICK HERE TO REGISTER


4. The Valedictory ceremony will be held on the same day.
5. The school can send one team/entry for an event, and a student can
participate in one event only.
6. The participants, with their escorting teachers, should report by 8:00 am
on Friday, 8th November, 2024 for the event.
7. Participants must come in complete uniform and carry their school I-
Card.
8. To be eligible to win the Overall Trophy, a school should register in all
events and qualify the maximum number of exemplary performances across
events.
9. Certificates of Excellence will be awarded to Exemplary performers.
10. Certificates of participation will be awarded to all participants during the
closing ceremony.
11. The name of the school and participants must be carefully entered in the
registration form, as the same will feature on certificates.
12. Refreshments will be provided to all the participants and accompanying
facilitators.
13. The participants must carry their own materials/stationeries/electronic
equipment according to the event they have registered for.
disqualification.
14. Plagiarism or unauthorized use of materials will result in immediate
disqualification.

15. For any inquiry regarding the event, kindly call or message the respective
Event Lead between 3 pm to 6 pm ONLY, who will be happy to assist you.
GUIDELINES FOR ONLINE PARTICIPATION

1. Events 1, Event 6, Event 7, Event 9, and Event 10 are Online events for schools
outside Gurgaon. Registrations will be accepted only through Google Form.
2. Click here to register for Online events

CLICK HERE TO REGISTER


3. The General Guidelines will remain the same, and the names of exemplary
performances will be uploaded on the school’s social media on Friday, 8th
November, 2024.
4. Participants must upload a video/Audio of their performance on YouTube
and submit the link via MS/Google Forms on or before 4th November, 2024.
Submission links will be shared with the registered schools only.
5. E-certificates for participants will be emailed to the respective schools on
their official school email ID mentioned in the Registration form.
6. The video should be recorded in landscape mode and must not exceed
the time limit mentioned for the individual event categories.
7. When uploading the videos/Audio, the submission file must be named as
follows: Participant's Name_School name_event (e.g., Anjali Malhotra_xyz
school_ Voices of Change - Stories That Matter).
8. For any query regarding the event, please contact the Event In-Charge: -
Ms. Monika Bhardwaj @ 9999766118 Email ID- [email protected]
EVENTS DETAILS
EVENT
EVENT NAME NO OF PARTICIPANTS MODE OF EVENT GRADE TIME DURATION
NO

STREAM Treks: Offline


1. 4 – 5 mins for
Adventures in Time Team of 2 – 3 students & VI – VIII
Presentation
and Space. Online

Instrumental Odyssey
2. – Recycled Individual/Team of 2 – 3 2 – 3 mins of
Offline VI – VIII
Rhythms - Creating students Musical Piece
Music from Waste

Blueprints of
3. Imagination: Fictional Individual/Team of 2 – 3
Offline VI – XII 45 mins
Structures students
Reimagined

Group A
Shapeshifters: Molding III – V
4. Individual/Team (02
Magic - From Fantasy Offline 45 Mins
participants)
Gooey to Utility Group B
VI - VIII

5. Quantum locks - A
Team of 2-3 students Offline VI - VIII Round based
Math mystery

Geo-Morphic: Form to
6. Individual/Team of 2-3 Offline
Function - The I - III 45 mins
students &
Design Journey
Online

Bio-Genesis: Startup Offline


7. Individual/Team (02 4 – 5 mins to
Pioneers of & VI – XII
participants) Pitch their ideas.
Tomorrow Online

Bytes of Imagination:
8. Dreams to
Teams of 2-3 students Offline VI – X 45 mins
Devices, Crafting
Realities

9. Voice of Change - Individual/Team (02


Online VI - VIII -
Stories That Matter participants)

10. Facing the Frame Teams of 3-4 students Online VI – X -


FLOW OF EVENT

8:00am - 8:30am Registration

8:30am - 9:00am Opening Ceremony

9:00am – 11:30am Event(s)

11:30am – 1:00pm Valedictory Ceremony

1:00pm Dispersal Dispersal


EVENT STREAM TREKS
1 ADVENTURES IN TIME AND
SPACE
Grade VI - VIII
Team of 2 - 3 students
Mode of Event: Offline
(Online for schools outside Gurgaon)

Event Description

Students will design and create a futuristic or time-travel scenario either


imagining a futureworld or traveling back in time to reimagine a historical era
using advanced STREAM concepts that include sustainable and eco-friendly
material. The idea behind this is to explore how these disciplines could shape a
world in the distant futureor in a past era, integrating creativity with technical
know-how.

Guidelines

Teams can either build a 3D physical model or a Digital Model and bring their final
model to the Event.
3D PHYSICAL MODEL: A scale model of a futuristic city.
(A model house in which most of the objects use minimal space and eco-balance is
well preserved)
or

DIGITAL MODEL : An interactive scenario that portrays an adventure


through time, or an animation of future technologies.

NOTE - PARTICIPANTS ARE RESPONSIBLE FOR BRINGING THEIR OWN DIGITAL


DEVICES (LAPTOPS, TABS, STYLUS, ETC) AND ANY REQUIRED TECHNOLOGY

FOR ONLINE PARTICIPATION


Team needs to upload a 5 -7 mins video of their Digital/Physical Model with a detailed
explanation of their project on YouTube and submit the link via MS/Google Forms on or
before 4th November, 2024. Submission links will be shared with the registered schools
only.
DURING OFFLINE EVENT
1. The host will provide power outlets, screens, and projection equipment
2. The medium of expression should be English.
3. Participants must set up their displays in the allotted area on the event day. Each
team will be given 4-5 minutes to present/explain their world, story, and prototype
display to mentors.
They must explain:
The science and technology that shape their world.
The engineering and math behind their designs and solutions.
How art and creativity play a role in their Project design and aesthetics.
4. Displays should not include any offensive or inappropriate content

Critical mentors will


observe:

Creativity and Imagination


Application of STREAM Concepts
Story, Prototype or Model
Presentation

Critical Mentor

MS. BITHIKA SUMAN


7546867201

[email protected]
EVENT INSTRUMENTAL ODYSSEY
RECYCLED RHYTHMS -
2 CREATING MUSIC FROM
WASTE Grade VI – VIII
Individual / Team of
2 - 3 students
Mode of Event : Offline

Event Description

In this innovative and eco-friendly challenge, students will use their creativity and
scientific knowledge to craft musical instruments from recyclable materials. They
will explore the relationship between sound, vibration, and material properties
while promoting sustainability. Through this event, participants will learn how to
make music in harmony with both science and the environment, transforming
everyday waste into musical wonders.

Guidelines

INSTRUMENT CREATION
Participants are required to create a musical instrument using only recyclable or
reusable materials (e.g., plastic bottles, tin cans, cardboard, rubber bands, straws).
The instrument can be any type (percussion, string, wind) but must be functional and
capable of producing different pitches and sounds.

PERFORMANCE
Each participant/Team will perform a 2–3 minute of musical piece using heir handmade
instrument. The performance may be an original composition or an existing piece but
should highlight the capabilities of the instrument they’ve created.
(The use of backing tracks is prohibited. Students must rely on their recyclable instrument for the entire performance)

SONG COMPOSITION (OPTIONAL)


Students may compose their own song with a theme related to Fantasy, environmental
conservation or sustainability, showcasing their scientific awareness through music.
Critical mentors will
observe:

Creativity and Innovation


Scientific Understanding
Musicality
Sustainability Focus
Overall performance and adherence
to the theme

Critical Mentor

MR. ANDREW KAMEI


9953095538

[email protected]
EVENT BLUEPRINTS OF
3 IMAGINATION: FICTIONAL
STRUCTURES REIMAGINED
Grade VI – XII
Individual / Team of
2 - 3 students
Mode of Event : Offline

Event Description

Students need to create a model using various sustainable materials of


superstructures (towers, bridges, domes) based on fictional worlds (e.g.,
Hogwarts, Minas Tirith, Asgard). They must ensure their structure is sound and
capable of bearing a weight of 1kg using engineering principles of support and
load bearing.
EXAMPLES:
· Reimagining the architecture of Hogwarts Castle as a sustainable building.
· A functional floating city design inspired by a sci-fi novel.
· Redesigning the Golden Gate Bridge as an eco-friendly and environment-
friendly Landmark

Guidelines

The Model must be inspired by a structure from a fictional world.


Each team will be given 45 mins to create their prototype and 3-4
minutes to present/explain their recreated structure.
The model must be able to bear a weight of 1 kg for at least 1 minute
without collapsing or losing its integrity.
Participants should make their model structure with recycled and
sustainable materials (e.g., cardboard, paper, plastic, aluminum cans,
fabric scraps, etc).
Recycled materials/stationery and any other supportive material need
to be brought by participants only.
Emphasize the importance of sustainability and eco-friendliness in
material selection and construction.
Emphasize thorough research into the scientific principles behind the
chosen monument or instrument.
Critical mentors will
observe:

Creativity
Presentation
Durability and adaptability
Waste management

Critical Mentor

MS. TANUJA
8178553071

[email protected]
EVENT SHAPESHIFTERS:
MOLDING MAGIC -
4 FROM FANTASY GOOEY TO
UTILITY
GRADE
Group A: III - V
Group B : VI – VIII
Individual / Team of 2
(2 Teams for each Group making different
slime of their Group category)
Mode of Event : Offline
Event Description

Students will use their creativity to design and create a unique type of colorful
slime, then apply science and engineering concepts to give the slime a real-
world functional use. The challenge lies in transforming the fictional properties of
slime into a useful material.

Activity Structure

GROUP A (III – V)
Slime Type :
Eco-Friendly Cleaning Slime: Slime that picks up dust and dirt,
mimicking futuristic cleaning technologies.
Glow-in-the-Dark Slime: Slime with luminescent properties for night-
time use.

GROUP B (VI – VIII)


Slime Type :
Conductive Slime: Slime that can conduct electricity for simple circuits.
Magnetic Slime: Slime that can interact with magnets.
Students will present: The Design Process, the functional and practical use
of their slime.
Guidelines

Each team will be given 45 mins to create a unique type of colorful slime
and 4 – 5 mins to present/explain and demonstrate their slime.
Students should bring all the materials needed to make the slime and to
give a live demonstration and are encouraged to bring only safe, non-
toxic materials
Wearing gloves while making Slime is mandatory.

Critical mentors will


observe:

Creativity
Functionality and Practicality
Scientific Application
Demonstration

Critical Mentor

MS. RASHMI SINGH


9910468455

[email protected]
EVENT QUANTUM LOCKS -
5 A MATH MYSTERY
Grade VI – VIII
Team of 2 - 3 students
Mode of Event : Offline

Event Description

In this exciting math-based challenge, one team member will be "locked" with
7 locks, while the other members work collaboratively to solve math puzzles. Each
lock represents a unique math question appropriate for Grades 6 – 8. Teams
must solve these questions one at a time to locate the corresponding key for each
lock. Only by solving the questions correctly can the team members find the right
keys to open the locks, ultimately freeing their teammate.

Guidelines

There will be 2 rounds – In the First Round - Two teams will compete
simultaneously. When a team completes a lock, they hit a buzzer to
signal their progress.
The team that hits the buzzer first will win that round and proceed to the
final round.
Final Rounds: The top teams from the first round will face off in the final
round. The final round will follow the same format, with more complex
Problems.
Each team will have a set time of 15-20 minutes to unlock all the locks.
One team member will be seated with the locks (7 in total). The
remaining team members will be provided with a workspace to solve
math puzzles.
Each lock has a slip with a math question. Teams will start with the first
lock and solve the question to find the correct key. Once they find the
key, they can unlock the first lock and proceed to the next question and
lock. The process continues until all 7 locks are unlocked or the time limit
is reached.
Critical mentors will
observe:

Speed
Accuracy
Teamwork

Critical Mentor

MS. PALLAVI SAXENA


9289798951

[email protected]
EVENT GEO-MORPHIC:
FORM TO FUNCTION -
6 THE DESIGN JOURNEY
Grade I – III
Individual/Team of 2 - 3 students
Mode of Event : Offline
(Online for schools outside Gurgaon)

Event Description

Unleash your creativity in the Fusion of Math with Art! In this engaging and
innovative challenge, teams will explore the captivating intersection of
mathematics and artistry. Participants will utilize their knowledge of 2D and 3D
geometric shapes to create stunning and unique works of art, choosing from
themes such as Superheroes, Fairies, Princesses, Animals, Buildings,
Landscapes, or Scenes. The goal is to inspire imagination while reinforcing
geometric concepts. Individual participant/Team will design and construct an
artwork that not only showcases their artistic flair but also highlights their
understanding of geometric forms.

Guidelines

Teams are required to bring their basic art supplies, including: Paper
(various colors), Scissors (Preferable Plastic), Glue, Cardboard (for 3D
structures), Rulers (optional for precision), Markers, colored pencils, or
paint (optional for decoration), etc.
Artwork can be:
Flat (2D): Such as a collage or drawing
Three-Dimensional (3D): Such as sculptures or models or a combination
of 2D and 3D
Participants are encouraged to be imaginative and innovative, using
shapes creatively to convey their chosen theme.
Geometric shapes must be identifiable within the artwork.
Teams will have 45 minutes to create and 4 – 5 mins to present/explain
their artwork.
For online Participation
Participants need to upload a video of 5 – 7 mins of their Project/Artwork
with a brief explanation on YouTube and submit the link via MS/Google
Forms on or before 4th November, 2024. Submission links will be shared with
the registered schools only.
Critical mentors will
observe:

Creativity and Imagination


Mathematical Accuracy
Presentation
Construction Quality

Critical Mentor

MS. SULEKHA SHARMA


9650058653

[email protected]
EVENT BIO-GENESIS:
STARTUP PIONEERS OF
7 TOMORROW
Grade I – III
Individual/Team of 2 students
Mode of Event : Offline
(Online for schools outside Gurgaon)

Event Description

Bio-Genesis is a next-gen startup challenge that empowers young innovators to


leverage their STREAM (Science, Technology, Engineering, Arts, Mathematics)
knowledge to design future-ready biotech startups. Teams will not only focus on
solving real-world biological challenges but also shape their solutions into
marketable ventures.
The goal is to bring together cutting-edge biological science with practical
entrepreneurship to develop products or services that can transform industries,
from agriculture to healthcare and the environment. Participants will not only be
evaluated on their scientific and technical knowledge but also on their ability to
pitch and sell their ideas as viable businesses.
Teams must develop a biotech business idea targeting one of the following
domains:
Biotechnology (e.g., new medical devices ,bio pharmaceuticals)
Agricultural Innovation (e.g., sustainable farming methods, GMO technology)
Environmental Solutions (e.g., pollution control, biodiversity preservation)
Healthcare (e.g., new treatments, diagnostic tools)

Guidelines

Aspiring participants pitch their STREAM-based startup ideas to


mentors, explain the science behind it and its market feasibility followed
by a 5-minute Q&A.
TEAMS CAN CHOOSE BETWEEN:
Model Making/Prototype: Demonstrate a physical or digital prototype of
their product or solution.
Audio-Visual Presentation: Use multimedia (videos, simulations,
diagrams) to illustrate the concept and its feasibility.
Teams must bring their business plan and any other relevant supporting
materials (e.g., research, diagrams, Product Prototype or Model)
The problem and solution must be consistent with real-world
applications. Support your ideas with research pieces of evidence and
market growth.
Each team will be given 5 - 7 minutes to present/explain their idea.
Participants are responsible for bringing their own digital devices
(laptops, tabs, stylus, etc) and any required technology
FOR ONLINE PARTICIPATION

Team needs to upload a 5 -7 mins video of their Digital/Physical Model with


a detailed Explanation of their Project on YouTube and submit the link via
MS/Google Forms on or before 4th November, 2024. Submission links will be
shared with the registered schools only.

Critical mentors will


observe:

Real-world impact
Theme integration
Uniqueness of the idea
Creativity & Innovation

Critical Mentor

MR. RAVI MEHNDIRATTA


8059693089

[email protected]
EVENT BYTES OF IMAGINATION:
DREAMS TO DEVICES,
8 CRAFTING REALITIES
Grade VI – X
Team of 2 - 3 students
Mode of Event : Offline

Event Description

In the Bytes of Imagination challenge, students will reimagine iconic fictional


ideas from books, movies, cartoons, or games and bring them to life using coding
and technology. The challenge encourages participants to transform fantasy into
real-world applications, showing how fiction can inspire meaningful technological
innovations. Students will select a fictional concept—whether it’s a magical
power, futuristic invention, or imaginary device—and develop a coding project
that applies this idea to solve a real-world problem or serve a practical purpose.
The emphasis is on interactive design, creativity, and social impact.
Teams must choose any fictional concept from a well-known book, movie, TV
show, or game. Some of the examples for reference are given below: -
"The Jetsons": Flying cars reimagined as eco-friendly aerial transport.
"Harry Potter": Magic wands turned into gesture-based devices for home
automation.
"Big Hero 6": Healthcare robots for elderly care or remote patient monitoring.
Based on the team's skill level, they may choose any one of the following
platforms:
Scratch: Ideal for creating simple games, stories, or interactive simulations.
Code.org: For block-based coding and interactive projects.
Tynker: For basic game design, programming, and animations.
Python/JavaScript: For advanced teams who want to code more complex
projects with enhanced interactivity.
Participants will develop a simple coding project based on their chosen fictional
concept. The project must transform the chosen fictional concept into a practical
real-world solution.
Teams must implement at least one interactive feature in their project, such as:
A game where users make decisions and influence the outcome.
An interactive simulation that responds to user actions.
A program where characters or objects respond to user input (clicking,
Keyboard, Mouse etc.).
Guidelines

Participants are responsible for bringing their own digital devices


(laptops, tabs, stylus, etc) and any required technology.
Participants are responsible for bringing their own coding tools, software,
and equipment
The host will provide power outlets and internet access.
Plagiarism will lead to disqualification.
Each team will be given 45 min to make the Project and 3-4 minutes to
present/explain their coding approach.

Critical mentors will


observe:

Creativity and Storytelling


Coding Skill and Functionality
Real-World Impact
Presentation and Explanation

Critical Mentor

MR. YOGESH ARORA


9812095650

[email protected]
EVENT
VOICE OF CHANGE -
9 STORIES THAT MATTER
Grade VI – VIII
Individual/Team of 2 students
Mode of Event : Online

Event Description

The event encourages participants to create compelling, well-researched


podcasts that highlight stories of change, resilience, and action in a world that
needs young voices more than ever. Through the power of storytelling and audio,
students will dive deep into topics like climate change, equality, mental health,
and innovation, using their creativity and passion to inspire and inform their
audience.
Students can choose one from the below mentioned topics:
SUGGESTED TOPICS
1. Climate Change: Youth's Perspective on Saving the Planet
2. Sustainable Living: How Small Changes Make a Big Difference
3. Digital Detox: The Impact of Technology on Daily Life
4. Empowering Youth: The Role of Education in Social Change
5. Innovations for the Future: Technology that Could Change the World
6. Voices of the Voiceless: Stories from Marginalized Communities
7. The Role of Art in Society: How Creativity Can Inspire Change

Guidelines

Team Composition: The team should consist of individual


Participant/Team of 2 members.
Podcast Duration: The duration of the podcast should be between 5 - 7
minutes.
Content: The podcast must focus on the selected topic and highlight
stories, research, and opinions that align with the theme "Stories That
Matter."
Language: The podcast should be in English.
Format: Participants can use sound effects or background music, but
these must not overshadow the content.
Recording Quality: The podcast should be clear, with minimal
background noise.
Submission: Teams should upload a video/audio of their performance
on YouTube and submit the link via MS/Google Forms on or before 4th
November, 2024. Submission links will be shared with the registered
schools only.
#NOTE: TEAM NEEDS TO UPLOAD THE DOCUMENT CONTAINING BRIEF
DESCRIPTION IN 200-300 WORDS ALONG WITH A VIDEO OF THEIR CHOSEN
TOPIC.
Originality: All content, including music and sound effects, must be
original or properly credited. Plagiarism will lead to disqualification.
Appropriate Content: Content must be age-appropriate, respectful, and
avoid sensitive or offensive topics.

Critical mentors will


observe:

Relevance to the Theme


Creativity & Storytelling
Research & Depth
Presentation & Audio Quality

Critical Mentor

MS. MANJIT KAUR


9811920924

[email protected]
EVENT
FACING THE FRAME
10
Grade VI – VIII
Team of 3-4students
Mode of Event : Online

Event Description

Students will explore and express the concept of overcoming challenges through
the art of film. Participants will create short films that reflect their understanding
of friction in various contexts—personal, societal, technological, and
environmental. This activity aims to foster creativity, collaboration, and critical
thinking while celebrating the power of visual storytelling. The main objective of
this activity is to encourage students to express their creativity through
filmmaking, enhance teamwork, storytelling, and technical skills. Promote
dialogue around overcoming challenges in various realms. Showcasing their
talent and creativity to a broader audience.
Students can choose one of the below mentioned topics
SUGGESTED TOPICS
1.Breaking Barriers: A Story of Perseverance
2.Voices of Courage: Standing Against the Odds
3.Facing Fear: Conquering What Scares You
4.The Ripple Effect: How Kindness Overcomes Conflict
5.Beyond the Screen: Life in the Digital Age
6.Helping Hands: Finding Solutions in Times of Crisis

Guidelines

Team Composition: Teams should consist of 3-4 students.


Film Duration: The film duration must be between 5-7 minutes.
Theme Alignment: Films should clearly reflect the concept of friction and
overcoming challenges
Films may include animations, live action, or a combination of both
Film Language: Films must be in English (Formal) Language.
Original Content: All footage, music, and materials used in the film must
be original or properly credited. Stock footage is allowed but should be
minimal.
Submission: Teams should upload a video of their performance on
YouTube and submit the link via MS/Google Forms on or before 4th
November, 2024 along with a brief description (100-200 words)
explaining the concept and process.
Submission links will be shared with the registered schools only
Technical Quality: Films should have clear audio and video quality.

Rules

Originality: Plagiarism or use of uncredited materials will result in


disqualification.
Appropriateness: All content must be age-appropriate and should not
include violence, inappropriate language, or offensive themes.
Team Participation: Every team member should contribute to the film
creation process (storyboarding, acting, editing, etc.).

Critical mentors will


observe:

Relevance to Theme
Creativity & Originality
Technical Execution
Storytelling & Emotional Impact
Team Collaboration

Critical Mentor

MS. ANANYA CHUGH


8930037177

[email protected]
CONTACT US

Ms. Monika Bhardwaj


Event Coordinator
9999766118
[email protected]

@stream.gems

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