Nimble 5 e Preview
Nimble 5 e Preview
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Heroic Reactions
“Of course I’m not MOVING, I’ll get hit!”
You can perform EACH reaction up to 1/round (provided you have enough Actions) and you will start your turn
DESIGNER’S NOTE. Help as a reaction encourages creative thinking and teamwork, especially in dire situations.
with that many fewer Actions. Here are some new and updated reactions:
nI terop se il ek wise encoaru ges tactical om vement and enabel s alp ey sr to heroicayl take a om tr al wound to save a irf end. eB ing
orp tected alol ws a hero to al y on heavy damage since their tcA ions aren’t needed to om ve or defend; on the other hand, af iling
Defend Help to think tacticaly and getting yourself surounded can become deadly very quickly (as it should be)! You may need allies to
interpose if you’re low on HP and already used your Defend reaction for the round!
(Replaces the Dodge action) This is where Grant an ally advantage on a roll if you
With the Defend reaction, you can now have a say over when you take damage or not, at a cost. AC bonuses still matter a lot,
AC comes in. Reduce damage from any can reasonably explain to the GM how but getting a +3 shield isn’t absolutely gamebreaking. You could block some incoming damage, but then you’d have fewer
single attack by your AC modifier (AC–8). At the DM’s you could help in a given situation (limit of one help Actions to use on your next turn. Your Actions recharges at the end of your turn, so if you use too many reactions you’l end up
discretion, some damage may not be avoidable (i.e., reaction for each roll). The GM may call for a skill check with 0 Actions and skiping your turn!
psychic damage, or some areas of effect). or grant advantage automatically, depending on how Oportunity attacks being made with disadvantage make them an interesting choice. Unless an enemy is very low on HP, it
good the idea is. am y eb worth it of r a iW az dr to save their tcA ions and not waste time on a ol w-damage opop tr nu ity attac.k oM nsters not am ik ng
opportunity attacks make the battlefield more dynamic heroes no longer need to waste an entire turn disengaging. Since
Opportunity Attack movement already comes at a cost, as it spends Actions, there is no need to penalize players further.
A melee attack made with disadvantage Teamwork!HelpasaHeroicReactionisafantasticway
to bring teamwork, role-playing, and creativity into a
when an adjacent enemy willingly moves
combatencounter.Didyourbuddyfail?Maybenot,think
away. Monsters do not make opportunity attacks, only quicklyandseeifyoucanhelpthemsucceed!
heroes can.
Interpose Assess
If a creature within 10 ft. would be struck In combat, a hero can spend 1 Action to
with an attack, you can push them out of make a skill check to uncover information,
the way and become the new target of the attack. You spot a weakness, intuit enemy tactics/plans, etc.
enter their space and move them to an adjacent space
of your choice. Example:ADCInsight
8 checkcouldrevealtheenemy
is going to attack the Cleric next - turn; a DC 14 Percep
tion check could reveal where a group of enemies are
Can I Interpose and Defend at the same time? Yes! going to go or who they are going to attack; a DC 18
AslongasyouhaveenoughActionstospend.You wonjt,
Arcana check could reveal the weaknesses/mechanics
however,beabletodoeitherreactionagain untilyourmagical creature; a DC 2 Examination
of a relevant
nextturnisoversinceeachofthoseislimited check to round.
/1
might revealanenemyjssoftunderbelly,thereby
loweringtheirArmorbyonesteporgrantadvantageon
attacksforround)
1 .
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Dying & Exhaustion Resting
“Heroes do not go gently into that good night.” “My arm fell off. Let’s take a nap in this spooky dungeon!”
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Try the full Take it to the next level...
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Learn More
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