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Java SE 8 Programmer I Study Guide

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0% found this document useful (0 votes)
6 views

Java SE 8 Programmer I Study Guide

Uploaded by

givok47282
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Java SE 8 Programmer I Study Guide

Short Answer Questions


Instructions: Answer the following questions in 2-3 sentences each.

What is the difference between the continue and break statements in Java loops?

Explain the concept of encapsulation in Java and its benefits.

What is the purpose of the default section in a Java switch statement? Is it mandatory?

What is the difference between declaring a variable as static and declaring it as an instance
variable?

Explain the difference between the StringBuilder and StringBuffer classes in Java.

What is the purpose of the final keyword in Java? Provide examples of its usage.

Describe the difference between checked and unchecked exceptions in Java.

What is the difference between method overloading and method overriding in Java?

Explain the concept of polymorphism in Java and how it is achieved.

What is the purpose of the this keyword in Java? Provide an example of its usage.

Answer Key
The continue statement skips the current iteration of a loop and proceeds to the next
iteration. The break statement completely exits the loop.

Encapsulation is the bundling of data (variables) and methods that operate on that data
within a class. It protects data integrity and hides implementation details.

The default section in a switch statement is executed if none of the case labels match the
switch expression. It is optional.

A static variable belongs to the class itself and is shared by all instances. An instance
variable is unique to each instance of the class.

StringBuilder is mutable and not thread-safe, while StringBuffer is mutable and thread-safe.
Use StringBuilder for better performance when thread safety is not required.

The final keyword prevents modification. It can be applied to variables (making them
constants), methods (preventing overrides), and classes (preventing inheritance).
Checked exceptions are compile-time exceptions that must be explicitly handled using try-
catch blocks or declared using the throws keyword. Unchecked exceptions (runtime
exceptions) do not require explicit handling.

Method overloading is defining multiple methods in the same class with the same name but
different parameters. Method overriding occurs when a subclass provides its own
implementation of a method inherited from its superclass.

Polymorphism allows objects of different classes to be treated as objects of a common type.


It is achieved through inheritance and method overriding.

The this keyword refers to the current object within a class. It can be used to distinguish
between instance variables and parameters with the same name.

Essay Questions
Instructions: Answer the following questions in an essay format.

Discuss the advantages and disadvantages of using a for loop compared to a while loop in
Java programming. Provide specific examples to illustrate your points.

Explain the concept of inheritance in Java and how it promotes code reusability and
maintainability. Discuss the roles of superclasses and subclasses.

Describe the Java exception handling mechanism. Explain the difference between try, catch,
and finally blocks, and provide an example of their usage.

Discuss the principles of object-oriented programming (OOP), including encapsulation,


inheritance, and polymorphism. Explain how these principles are implemented in Java.

Compare and contrast abstract classes and interfaces in Java. Explain when you would use
one over the other, providing examples to support your reasoning.

Glossary of Key Terms


TermDefinitionAbstractionHiding implementation details and presenting only essential information to the
user.ClassA blueprint or template for creating objects. Defines variables (data) and methods (behavior)
that objects of that class will possess.EncapsulationBundling data (variables) and methods that operate on
that data within a class, protecting data integrity and hiding implementation details.InheritanceThe
mechanism by which one class acquires the properties (variables and methods) of another
class.InterfaceA contract that specifies a set of methods that a class must implement.Method
OverloadingDefining multiple methods in the same class with the same name but different
parameters.Method OverridingA subclass providing its own implementation of a method inherited from its
superclass.ObjectAn instance of a class. Contains data (values of variables) and can perform actions
defined by the methods of its class.PolymorphismThe ability of objects of different classes to be treated
as objects of a common type. Achieved through inheritance and method overriding.StaticA keyword used
to declare members (variables and methods) that belong to the class itself rather than to any specific
instance of the class.

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