18R91A0470 G.PAVANI Technical Seminar PPT & Documentation - Removed
18R91A0470 G.PAVANI Technical Seminar PPT & Documentation - Removed
A
Technical Seminar Report
On
“VIRTUAL KEYBOARD TECHNOLOGY”
BACHELOR OF TECHNOLOGY
In
ELECTRONICS & COMMUNICATION ENGINEERING
By
G. PAVANI (18R91A0470)
CERTIFICATE
Coordinator HOD/ECE
Mr. N. ARAVIND Dr. SK. UMAR FARUK
Assistant Professor Professor
VIRTUAL KEYBOARD
ACKNOWLEDGEMENT
The success of this technical report would not have been possible without the constant
encouragement, dedication, advice and support from the vast number of people. My sincere and
heartfelt thanks go to all of them.
Also, I would like to express my special thanks to Dr. SK. UMAR FARUK Professor,
Head of the Department in Electronics & Communication Engineering during the progress of the
technical report work, for his timely suggestions and help in spite of his busy schedule.
G. PAVANI
(18R91A0470)
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INDEX
List of Figures 1
Abstract 2
INTRODUCTION 3
CHAPTER 1
1.1 History of qwerty keyboard 4
1.2 Working 4
1.3 Difficulties 5
LITERATURE SURVEY 6
CHAPTER 2
VIRTUAL KEYBOARD 7
CHAPTER 3
3.1 Introduction 7
ADVANTAGES 18
CHAPTER 4
DRAWBACKS 19
CHAPTER 5
APPLICATIONS 20
CHAPTER 6
FUTURE SCOPE & 21
CHAPTER 7
CONCLUSION
REFERENCES 22
CHAPTER 8
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LIST OF FIGURES
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ABSTRACT
Computing is now not limited to desktops and laptops; it has found its way into
mobile devices like palm tops and even cell phones. But what has not changed for
the last 50 or so odd years is the input device, the good old QWERTY keyboard.
Virtual Keyboard uses sensor technology and artificial intelligence to let users
work on any surface as if it were a keyboard. Virtual Devices have developed a
flashlight- size gadget that projects an image of a keyboard on any surface and lets
people input data by typing on the image. The Virtual Keyboard uses light to
project a full-sized computer keyboard onto almost any surface, and disappears
when not in use. Used with Smart Phones and PDAs, the VKEY provides a
practical way to do email, word processing and spreadsheet tasks, allowing the user
to leave the laptop computer at home.
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CHAPTER 1
INTRODUCTION
Virtual Keyboard is just another example of today’s computer trend of ‘smaller and
faster’. Computing is now not limited to desktops and laptops; it has found its way into mobile
devices like palm tops and even cell phones. But what has not changed for the last 50 or so odd
years is the input device, the good old QWERTY keyboard.
The virtual keyboard technology is the latest development. The virtual keyboard
technology uses sensor technology and artificial intelligence to let users work on any flat surface
as if it were a keyboard. Virtual Keyboards lets you easily create multilingual text content on
almost any existing platform and output it directly to PDAs or even web pages. Virtual
Keyboard, being a small, handy, well-designed and easy to use application, turns into a perfect
solution for cross platform text input.
The main features are: platform-independent multilingual support for keyboard text input,
built-in language layouts and settings, copy/paste etc. Operations support just as in a regular text
editor, no change in already existing system language settings, easy and user-friendly interface
and design, and small file size.
The report first gives an overview of the QWERTY keyboards and the difficulties arising from
using them. It then gives a description about the virtual keyboard technology and the various
types of virtual keyboards in use. Finally, drawbacks and the applications are discussed.
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1.2 Working
1. When a key is pressed, it pushes down on a rubber dome sitting beneath the key. A
conductive contact on the underside of the dome touches (and hence connects) a pair of
conductive lines on the circuit below.
2. This bridges the gap between them and allows electric current to flow (the open circuit is
closed).
3. A scanning signal is emitted by the chip along the pairs of lines to all the keys. When the
signal in one pair becomes different, the chip generates a "make code” corresponding to
the key connected to that pair of lines.
4. The code generated is sent to the computer either via a keyboard cable (using on-off
electrical pulses to represent bits) or over a wireless connection. It may be repeated.
5. A chip inside the computer receives the signal bits and decodes them into the appropriate
key press. The computer then decides what to do on the basis of the key pressed (e.g.,
display a character on the screen, or perform some action).
6. When the key is released, a break code (different than the make code) is sent to indicate
the key is no longer pressed. If the break code is missed (e.g., due to a keyboard switch) it
is possible for the keyboard controller to believe the key is pressed down when it is not,
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which is why pressing then releasing the key again will release the key (since another break
code is sent).
1.3 Difficulties
The increased repetitive motions and awkward postures attributed to the use of computer
keyboards have resulted in a rise in cumulative trauma disorders (CTDs) that are generally
considered to be the most costly and severe disorders occurring in the office. Lawsuits for arm,
wrist, and hand injuries have been filed against keyboard manufacturers allege that keyboarding
equipment is defectively designed and manufacturers fail to provide adequate warnings about
proper use to avoid injury.
As early as1926, Klockenberg described how the keyboard layout required the typist to
assume body postures that were unnatural, uncomfortable and fatiguing. For example, standard
keyboard design forces operators to place their hands in a flat, palm down position called
forearm pronation. The compact, linear key arrangement also causes some typists to place their
wrist in a position that is skewed towards the little fingers, called ulnar deviation. These
awkward postures result in static muscle loading, increased muscular energy expenditure,
reduced muscular waste removal, and eventual
discomfort or injury. Researchers also noted that typing on the QWERTY keyboard is poorly
distributed between the hands and fingers, causing the weaker ring and little fingers to be
overwork.
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CHAPTER 2
LITERATURE SURVEY
[3] This paper describes that How to Map Touch Point to Keystrokes.
[4] This IEEE Paper describes that how current Virtual Keyboard implementation done and
describes shadow analysis, edge detection, keyboard detection, tip detection to solve these
problems.
[5] we got idea about How Drag and type method used for secure and accurate password entry
on the small touch screen for security purpose.
[6] represent a novel mono-vision virtual keyboard design for consumers of mobile and portable
computing devices such as PDA’s, mobile phone.
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CHAPTER -3
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3.1 Introduction
Virtual Keyboard is just another example of today’s computer trend of "smaller and
faster". Computing is now not limited to desktops and laptops; it has found its way into mobile
devices like palm tops and even cell phones. But what has not changed for the last 50 or so odd
years is the input device, the good old QWERTY keyboard. Alternatives came in the form of
handwriting recognition, speech recognition, abcd input (for SMS in cell phones) etc. But they
all lack the accuracy and convenience of a full-blown keyboard. Speech input has an added issue
of privacy. Even folded keyboards for PDAs are yet to catch on. Thus, a new generation of
virtual input devices is now being paraded, which could drastically change the way we type.
Virtual Keyboard uses sensor technology and artificial intelligence to let users work on
any surface as if it were a keyboard. Virtual Devices have developed a flashlight-size gadget that
projects an image of a keyboard on any surface and let’s people input data by typing on the
image.
The device detects movement when fingers are pressed down. Those movements are
measured and the device accurately determines the intended keystrokes and translates them into
text. The Virtual Keyboard uses light to project a full-sized computer keyboard onto almost any
surface, and disappears when not in use. The translation process also uses artificial intelligence.
Once the keystroke has been decoded, it is sent to the portable device either by cable or via
wireless.
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The Virtual Keyboard uses light to project a full-sized computer keyboard onto almost
any surface, and disappears when not in use. Used with Smart Phones and PDAs, it provides a
practical way to do email, word processing and spreadsheet tasks, allowing the user to leave the
laptop computer at home. The technology has many applications in various high-tech and
industrial Sectors. These include data entry and control panel applications in hazardous and harsh
environments and medical markets.
Projection key boards or virtual key boards claim to provide the convenience of
compactness with the advantages of a full-blown QWERTY keyboard. An interesting use of such
keyboards would be in sterile environments where silence or low noise is essential like operation
theatres. The advantage of such a system is that you do not need a surface for typing; you can
even type in plain air. The company's Virtual Keyboard is designed for anyone who's become
frustrated with trying to put information into a handheld but doesn't want to carry a notebook
computer around. There is also the provision for a pause function to avoid translating extraneous
hand movement’s function, so that users can stop to eat, drink etc.
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The Virtual Keyboard uses an extremely durable material which is extremely easy to clean.
The Virtual Keyboard is not restricted to the QWERTY touch-typing paradigm; adjustments can
be done to the software to fit other touch-typing paradigms as well, such as the DVORAK
keyboard. It will work with all types of Bluetooth enabled
devices such as PDAs and smart phones, as well as wearable computers. Applications include
computer/PDA input, gaming control, TV remote control, and musical applications. Thus, virtual
keyboards will make typing easier, faster, and almost a pleasure.
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The Sensor Module serves as the eyes of the Keyboard Perception technology. The
Sensor Module operates by locating the user's fingers in 3-D space and tracking the intended
keystrokes, or mouse movements. Mouse tracking and keystroke information is processed and
can then be output to the host device via a USB or other interface.
Electronic perception technology enables ordinary electronic devices to “see” the world
around them so they can perceive and interact with it. Now everyday electronic devices in a
variety of markets can perceive users’ actions, gaining functionality and ease of use.
The tiny electronic perception chips and embedded software work by developing a 3D
“distance map” to nearby objects in real-time. This information is factored through an on-chip
processor running imaging software that translates the image into defined events before sending
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it
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off-chip for application-specific processing. It’s an action that is continually repeated, generating
over 30 frames of 3D information per second.
The Infrared Light Source emits a beam of infrared light. This light beam is designed to
overlap the area on which the keyboard pattern projector or printed image resides. This is done
so as to illuminate the user’s fingers by the infra-red-light beam. This helps in recognizing the
hand
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movements and the pressing of keys. The light beam facilitates in scanning the image.
Accordingly, the information is passed on to the sensor module which decodes the information.
An invisible infra-red beam is projected above the virtual keyboard. Finger makes
keystroke on virtual keyboard. This breaks infrared beam and infrared light is reflected back to
projector. Reflected infrared beam passes through infrared filter to camera. The camera
photographs angle of incoming infrared light. The Sensor chip in the sensor module determines
where the infrared beam was broken. Detected co-ordinates determine actions or characters to be
generated.
The Pattern Projector or optional printed image presents the image of the keyboard or
mouse zone of the system. This image can be projected on any flat surface. The projected image
is that of a standard QWERTY keyboard, with all the keys and control functions as in the
keyboard.
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The Projector features a wide-angle lens so that a large pattern can be projected from
relatively low elevations. A printed image, with replaceable templates allows system flexibility,
permitting most any kind of keyboard configuration for greater functionality.
In some types of virtual keyboards, a second infra-red beam is not necessary. Here the
projector itself takes the inputs, providing dual functionality. A sensor or camera in the projector
picks up the finger movements, and passes the information on to the sensor modules.
There are different types of virtual keyboards, manufactured by various companies which
provide different levels of functionalities. The different types of virtual keyboards are:
Its full-size keyboard also can be projected onto any surface and uses laser technology to
translate finger movements into letters. Working with Siemens Procurement Logistics Services
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Rechargeable batteries similar to those in cell phones power the compact unit. The keyboard is
full size and the letters are in a standard format. As a Class 1 laser, the output power is below the
level at which eye injury can occur.
3.3.2 Canesta
The Canasta Keyboard, which is a laser projected keyboard with which the same laser is
also used to scan the projection field and extract 3D data. Hence, the user sees the projected
keyboard, and the device "sees" the position of the fingers over the projected keys. They also
have a chip set, Electronic Perception Technology, which they supply for 3rd parties to develop
products using the projection/scanning technology. Canesta appears to be the most advanced in
this class of technology and the only one who is shipping product. They have a number of
patents pending on their technology.
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The Sense board SB 04 technology is an extreme case of a hybrid approach. The sensing
transducer is neither a laser scanner nor a camera. Rather, it is a bracelet like transducer that is
worn on the hands which captures hand and finger motion. In fact, as demonstrated, the
technology does not incorporate a projection component at all; rather, it relies on the user's
ability to touch type, and then infers the virtual row and key being typed by sensing relative hand
and finger movement. The system obviously could be augmented to aid non-touch typists, for
example, by the inclusion of a graphic representation of the virtual keyboard under the
hands/fingers. In this case, the keyboard graphically represented would not be restricted to a
conventional QWERTY keyboard, and the graphical representation could be projected or even
on a piece of paper. I include it here, as it is a relevant related input transducer that could be used
with a projection system. The technology has patents pending, and is currently in preproduction
proof of Concept form.
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Sensors made of a combination of rubber and plastic are attached to the user's palms in such a
way that they do not interfere with finger motions. Through the use of Bluetooth technology, the
"typed" information is transferred wirelessly to the computer, where a word processing program
analyzes and interprets the signals into readable text. The device is currently usable via existing
ports on personal digital assistants (PDAs) from Palm and other manufacturers. Sense board
officials say it eventually will be compatible with most brands of pocket PCs, mobile phones and
laptop computers.
3.3.4 KITTY
KITTY, a finger-mounted keyboard for data entry into PDA's, Pocket PC's and Wearable
Computers which has been developed at the University of California in Irvine.
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3.3.5 InFocus
InFocus is one of the leading companies in providing video and data projectors. Their
projectors are conventional, in that they do not use laser technology. This has that advantage of
delivering high quality colour images with a mature technology. However, it has the
disadvantage of larger size, lower contrast, and higher power requirements, compared to laser
projection systems. In 2000, InFocus merged with Proxima, which had been one of its
competitors. I include InFocus/Proxima in this survey not only because they make projectors. In
their early days, Proxima developed one of the first commercially available projection/vision
systems. It was called Cyclops, and they still hold a patent on the technology. Cyclops
augmented the projector by adding a video camera that was registered to view the projection
area. The video camera had a band pass filter over the lens, which passed only the wavelength of
a laser pointer.
The system, therefore, enabled the user to interact with the projected image, using a
provided laser pointer as the input device. The camera detected the presence of the laser pointer
on the surface, and calculated its coordinates relative to the currently projected image.
Furthermore, the laser pointer had two intensity levels which enabled the user to not only point,
but to have the equivalent of a mouse button, by the vision system interpreting the two levels as
distinguishing button up and down events.
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CHAPTER-4
ADVANTAGES
1. It can be projected on any surface or you can type in the plain air.
2. It can be useful in places like operation theatres where low noise is essential.
3. The typing does not require a lot of force. So, easing the strain on wrists and hands.
4. The Virtual Keyboard is not restricted to the QWERTY touch-typing paradigm; adjustments
can be done to the software to fit other touch-typing paradigms as well.
6. High battery life. The standard coin-sized lithium battery lasts about eight months before
needing to be replaced.
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CHAPTER-5
DRAWBACKS
1. Virtual keyboard is hard to get used to. Since it involves typing in thin air, it requires a little
practice. Only people who are good at typing can use a virtual keyboard efficiently.
3. The room in which the projected keyboard is used should not be very bright so that the
keyboard is properly visible.
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CHAPTER-6
APPLICATIONS
2. Used with Smart phones, PDAs, email, word processing and spreadsheet tasks.
3. Operation Theatres.
4. As computer/PDA input.
5. Gaming control.
6. TV remote control.
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CHAPTER-7
Virtual Keyboard uses sensor technology and artificial intelligence to let users work on
any surface as if it were a keyboard. Projection key boards or virtual key boards claim to provide
the convenience of compactness with the advantages of a full-blown QWERTY keyboard. The
company's Virtual Keyboard is designed for anyone who's become frustrated with trying to put
information into a handheld but doesn't want to carry a notebook computer around.
Canesta appears to be the most advanced in this class of technology. Different types of
virtual keyboards suit different typing styles. Thus, virtual keyboards will make typing easier,
faster, and almost a pleasure.
FUTURE SCOPE
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CHAPTER-8
REFERENCES
1. http://www.newscom.com/cgi-bin/prnh
2. www.canesta.com
3. www.procams.org
4. www.billbuxton.com/3state.html
5. www.smarttech.com
6. www.3m.com/us/office/meeting/product_catalog/wd.jhtml
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