Guide For The Development of The Practical Component and Evaluation Rubrics - Unit 3 - Phase 4 - Practical Component - Simulated Practice
Guide For The Development of The Practical Component and Evaluation Rubrics - Unit 3 - Phase 4 - Practical Component - Simulated Practice
Create a gamified resource and a curriculum proposal for the course on teacher
development, incorporating best practices and innovative teaching strategies.
• E-mail
• Virtual campus
• Pedagogical and Educational Practice Simulator - Labinnova
• Readings included in unit 3
Independent work:
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A. Documentos administrativos:
B. FASE 2:
C. FASE 3:
D. FASE 4 LABINNOVA:
1. The ECEDU practice team has established this strategy to foster and develop
educational and pedagogical skills by integrating essential areas of education:
curriculum, pedagogy, didactics, inclusive education, and educational
assessment. The methodology revolves around synchronous virtual interaction
communities, which facilitate the acquisition, transformation, creation,
preservation, communication, and application of knowledge. Additionally, it
actively promotes collaborative learning. Participants are encouraged to
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constantly identify problems within any educational area for analysis,
categorization, and research.
3. During the EPICA session, you will receive important instructions regarding
your practice process and required forms. Tutor will send the schedule
previously and the instructions for this section.Be prepared to share your
experiences related to your practice at the assigned institution.
Note: If you could not attend the meeting you need to include a proper
excuse for your absence in the submission, watch the EPICA recording,
include three screenshots from the encounter and write a brief
summary from it.
Collaborative work:
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a. Cover page – APA Style: student´s name, name of the course, code, group,
tutor, and university.
Note: Have in mind this activity is going to be checked by Turnitin the university tool
to avoid plagiarism, then you should reference the author, write in-text citations, and
paraphrase.
In the Initial Information Environment, you must: observe the course presentation,
check the course agenda, the date of the synchronous meetings by webconferences,
and attention through TEAMS.
In the Learning Environment, you must: have access to the course syllabus,
download the guide, and check the links of the documents you have to consider for
the development of the activity. Go to the Pedagogical and Educational Practice
Simulator and develop the simulation following the steps suggested on it.
In the Evaluation Environment, you must: Submit the final document, which meets
the requirements from the guide.
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3. General Guidelines for the Development of Evidence
• Before submitting the requested product, students should check that it meets all
the requirements mentioned in this activity guide.
Please keep in mind that all individual or collaborative written products must comply
with the spelling rules and presentation conditions defined in this activity guide.
Regarding the use of references, consider that the product of this activity must
comply with APA style.
In any case, make sure you comply with the rules and avoid academic plagiarism.
You can review your written products using the Turnitin tool found on the virtual
campus.
Under the Academic Code of Conduct, the actions that infringe the academic order,
among others, are the following: paragraph e) Plagiarism is to present as your work
all or part of a written report, task or document of invention carried out by another
person. It also implies the use of citations or lack of references, or it includes
citations where there is no match between these and the reference and paragraph f)
To reproduce, or copy for profit, educational resources or results of research
products, which have rights reserved for the University. (Acuerdo 029 - 13 de
diciembre de 2013, artículo 99)
Turnitin also includes the use of AI or artificial intelligence in the products. If the
student or group is reported in the Turnitin report with a similarity of more than
16%, whether due to plagiarism or the use of AI, the case will be reviewed to apply
the corresponding university regulations.
b) In case of proven plagiarism in academic work of any nature, the score obtained
will be zero (0.0), without any disciplinary measures being derived.
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Activity type: In Collaborative Group
Activity number: 3
Evaluation moment: Intermediate
The highest score possible is 90 points
Criteria Performance levels
First evaluation High level: The resource synthesizes highly creative
criterion: elements, integrates technology seamlessly, and aligns
perfectly with language learning objectives. It ensures high
The gamified resource levels of learner involvement and achieves outstanding
synthesizes creative learning outcomes.
elements, effectively
integrates technology, If your work is at this level, you can get between 30
and aligns with points and 40 points
language learning
objectives, ensuring Average level: The resource synthesizes creative elements
high levels of learner adequately, integrates technology effectively, and aligns well
involvement and the with language learning objectives. It ensures moderate levels
achievement of of learner involvement and achieves satisfactory learning
effective learning outcomes.
outcomes.
If your work is at this level, you can get between 15
This criterion points and 29 points
represents 40 points
of the total of 90 Low level: The resource synthesizes few or no creative
points of the elements, poorly integrates technology, and shows minimal
activity. alignment with language learning objectives. It ensures low
levels of learner involvement and achieves limited learning
outcomes.
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The student If your work is at this level, you can get between 21
thoughtfully and points and 30 points
deeply reflects on their
teaching practice and Average level: The student describes the problem or need
the outcomes of using (problem or need)) that led to the significant learning
the meaningful experience with some detail but may lack full clarity or
context. The objectives)) for the significant learning
teaching template.
experience are stated but may be somewhat general or not
fully aligned with the described problem or need. The
foundation section includes relevant pedagogical, conceptual,
methodological, evaluative, and instrumental references, but
the coverage may be superficial or l ack depth.
Third evaluation High level: The student consistently and actively participates
criterion: in EPICA discussions, providing substantial and constructive
feedback. They deeply reflect on insights, significantly
The student actively enhancing the development and quality of the activity.
engages in the second
EPICA session, If your work is at this level, you can get between 15
contributing through points and 20 points
discussions,
constructive feedback, Average level: The student participates in EPICA
and reflective insights, discussions, offering some constructive feedback. They reflect
thereby enhancing the on insights to a moderate extent, contributing to the
activity's development. development and quality of the activity.
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This criterion If your work is at this level, you can get between 8
represents 20 points points and 14 points
of the total of 90
points of the Low level: The student minimally participates in EPICA
activity. discussions, providing little to no constructive feedback. They
reflect on insights superficially, resulting in limited
enhancement to the development and quality of the activity.