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Dijkstra

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20 views

Dijkstra

Uploaded by

Joao
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Lecture 10: Dijkstra’s Shortest Path

Algorithm
CLRS 24.3

Outline of this Lecture

Recalling the BFS solution of the shortest path


problem for unweighted (di)graphs.

The shortest path problem for weighted digraphs.

Dijkstra’s algorithm.
Given for digraphs but easily modified to work on
undirected graphs.

1
Recall: Shortest Path Problem for Graphs

 
Let be a (di)graph.

The shortest path between two vertices is a path


with the shortest length (least number of edges).
Call this the link-distance.

Breadth-first-search is an algorithm for finding short-


est (link-distance) paths from a single source ver-
tex to all other vertices.

BFS processes vertices in increasing order of their


distance from the root vertex.

    
BFS has running time .

2
Shortest Path Problem for Weighted Graphs

  
Let be a weighted digraph, with weight
  
function   mapping edges to real-valued
     
weights. If  , we write  for   .

    


The length of a path is the
sum of the weights of its constituent edges:

        
length 
 

  
The distance from to , denoted ! , is the
length of the minimum length path if there is a

path from to ; and is " otherwise.

%'& - %&
# $ / 6 #*$  G
7 7 length( <>=3?@? A ?CBDFE
+ 7 97 8 %& , G
# )$ distance from = to B is
2 2 254 : : : 1
% ( 13
& 2 . 0 5: ; 
% &
# $ # $

3
Single-Source Shortest-Paths Problem

The Problem: Given a digraph with non-negative edge


 
weights

and a distinguished source vertex, ,
determine the distance and a shortest path from the
source vertex to every vertex in the digraph.

Question: How do you design an efficient algorithm


for this problem?

4
Single-Source Shortest-Paths Problem

Important Observation: Any subpath of a shortest


path must also be a shortest path. Why?

 (   
Example: In the following digraph, ' )
 is a short-
 (  ) 
est path. The subpath ' is also a shortest path.

%'& - %&
# $ / 6 #*$  G
7 7 length( <>=3?@? A ?CBDFE
+ 7 97 8 %& , G
# )$ distance from = to B is
2 2 254 : : : 1
% ( 13
& 2 . 0 5: ; 
% &
# $ # $

Observation Extending this idea we observe the ex-


istence of a shortest path tree in which distance from
source to vertex is length of shortest path from source
to vertex in original tree.

5
Intuition behind Dijkstra’s Algorithm

Report the vertices in increasing order of their dis-


tance from the source vertex.

Construct the shortest path tree edge by edge; at


each step adding one new edge, corresponding
to construction of shortest path to the current new
vertex.

6
The Rough Idea of Dijkstra’s Algorithm

*   
Maintain an estimate of the length ! of
the shortest path for each vertex .

*    * 
Always ! and equals the length
of a known path
*  
( " if we have no paths so far).

*    * 
Initially and all the other values are
set to " . The algorithm will then process the ver-
tices one by one in some order.
The processed vertex’s estimate will be validated
*     
as being real shortest distance, i.e. !

Here “processing a vertex ” means finding new
*  *  
paths and updating for all  if nec- 

essary. The process by which an estimate is up-


dated is called relaxation.
When all vertices have been processed,
*    
! for all .

7
The Rough Idea of Dijkstra’s Algorithm

Question 1: How does the algorithm find new paths


and do the relaxation?

Question 2: In which order does the algorithm pro-


cess the vertices one by one?

8
Answer to Question 1


Finding new paths. When processing a vertex ,
*  
the algorithm will examine all vertices  .
*  


For each vertex  , a new path from to





is found (path from to + new edge).

Relaxation. If the length of the new path from


*  * 
to is shorter than , then update to the
length of this new path.

* 
Remark: Whenever we set to a finite value, there
*    
exists a path of that length. Therefore ! .
   
(Note: If ? E , then further relaxations cannot change
its value.)

9
Implementing the Idea of Relaxation
 
Consider an edge from a vertex to whose weight is  ? E .
    that we have already processed so that we know
Suppose   
? E and also computed a current estimate for .
Then

  
There is a (shortest) path from to with length .

  
There is a path from to with length .


Combining this path from   edge  ? E , we obtain
to withthe
another path from to with length  ? E .
      
If  ? E 
, then we replace the old path < ? ?  ? D
with the new shorter path < ? ? ? D . Hence we update

      
 ? E

      
B (originally,  B  ).

s w d[v]
v
u
d[u]

10
The Algorithm for Relaxing an Edge

Relax(u,v)

*       * 
if ( )
*   *      
;
*   
  ;



* 
Remark: The predecessor pointer   is for deter-
mining the shortest paths.

11
Idea of Dijkstra’s Algorithm: Repeated Relaxation

Dijkstra’s algorithm operates by maintaining a sub-



set of vertices,  , for which we know the true
*    
distance, that is ! .

  *  
Initially , the empty set, and we set
 *  
and " for all others vertices . One by
 
one we select vertices from to add to .

The set can be implemented using an array of


vertex colors. Initially all vertices are white, and
 
we set )  black to indicate that  .

12
The Selection in Dijkstra’s Algorithm

Recall Question 2: What is the best order in which


to process vertices, so that the estimates are guaran-
teed to converge to the true distances.
That is, how does the algorithm select which vertex
 
among the vertices of to process next?

Answer: We use a greedy algorithm. For each ver-


  
tex in , we have computed a distance es-
*  


timate . The next vertex processed is always a


   *  
vertex  for which is minimum, that is,
we take the unprocessed vertex that is closest (by our
estimate) to .

Question: How do we implement this selection of ver-


tices efficiently?

13
The Selection in Dijkstra’s Algorithm

Question: How do we perform this selection efficiently?

 
Answer: We store the vertices of in a priority
* 
queue, where the key value of each vertex is .

[Note: if we implement the priority queue using a heap,


we can perform the operations Insert(), Extract Min(),
 
and Decrease Key(), each in time.]

14
Review of Priority Queues

A Priority Queue is a data structure (can be imple-


mented as a heap) which supports the following oper-
ations:

  
insert(  ): Insert with the key value  in  .

u = extractMin(): Extract the item with the minimum


key value in  .

    
decreaseKey(  -  ): Decrease ’s key value to
 
 -  .

Remark: Priority Queues can be implementad such


 
that each operation takes time  . See CLRS!

15
Description of Dijkstra’s Algorithm
Dijkstra(G,w,s)
% Initialize
for (each   )
   
    ;
A white;
   
   ;
B NIL;
(queue with all vertices);

while (Non-Empty( )) % Process all vertices




Extract-Min   E ; % Find new vertex
for (each     ) 
if (  ? E ) % If estimate improves
     

 ? E ;  relax
 
Decrease-Key ? ? E ;

B ;
   
A black;

16
Dijkstra’s Algorithm

Example:

b inf 1 inf c
7
8
0 3 2
4 5
s
2
inf inf
a 5 d

Step 0: Initialization.

s a b c d
* 
0 " " " "
* 
3  nil nil nil nil nil
)
 W W W W W

s a b c d
Priority Queue: * 
0 " " " "

17
Dijkstra’s Algorithm

Example:

b 7 1 inf c
7
8
0 3 2
4 5
s
2
2 inf
a 5 d

*   '  ( ' (


Step 1: As  , work on and and
update information.

s a b c d
*  + 
0 " "
* 
3  nil s s nil nil
)
 B W W W W

a b c d
Priority Queue: *  + 
" "
18
Dijkstra’s Algorithm

Example:

b 5 1 10 c
7
8
0 3 2
4 5
s
2
2 7
a 5 d

Step 2: After Step 1, ' has the minimum key in the


* '   (  )  *  ( ) *
priority queue. As  , work on , ,
and update information.

s a b c d
*  + - .  
0
* 
   nil s a a a
)    B B W W W

b c d
Priority Queue: *  - .  

19
Dijkstra’s Algorithm

Example:

b 5 1 6 c
7
8
0 3 2
4 5
s
2
2 7
a 5 d
(
Step 3: After Step 2, has the minimum key in the
* (   '  ) 
priority queue. As  , work on ' , ) and
update information.

s a b c d
*  + - 
0
* 
3  nil s a b a
)
 B B B W W

c d
Priority Queue: *  

20
Dijkstra’s Algorithm

Example:

b 5 1 6 c
7
8
0 3 2
4 5
s
2
2 7
a 5 d

Step 4: After Step 3, ) has the minimum key in the pri-


* )   *  *
ority queue. As  , work on and update
information.

s a b c d
*  + - 
0
* 
   nil s a b a
)
 B B B B W

d
Priority Queue: *  

21
Dijkstra’s Algorithm

Example:

b 5 1 6 c
7
8
0 3 2
4 5
s
2
2 7
a 5 d
*
Step 5: After Step 4, has the minimum key in the pri-
* *   ) 
ority queue. As  , work on ) and update
information.

s a b c d
*  + - 
0
* 
   nil s a b a
)
 B B B B B
 
Priority Queue:  .

We are done.
22
Dijkstra’s Algorithm

Shortest Path Tree:  ? E , where
         
B ? E   

The array  B is used to build the tree.

b 5 1 6 c

0 3
s
2
2 7
a 5 d
Example:

  s a b
G
c d
0 
 
B nil s a b a

23
Correctness of Dijkstra’s Algorithm
Lemma:When
   a vertex is added to (i.e., dequeued from the
queue), ? E .


  al-
Proof: Suppose to the contrary that at some point Dijkstra’s

gorithm first attempts to add a vertex to   
for which
? E . By our observations about relaxation, ? E .

Consider the situation just prior to the insertion of . Consider


the true shortest path from to . Because     ,
and
at some point this path must first take a jump out of .

Let ?  E
be the edge  taken
 by the path,
 where  and     (it
may be that and/or  ).

S u

y
x

24
Correctness of Dijkstra’s Algorithm – Continued
   

We now prove that  ?  E . We have done relaxation
when processing , so
       ? 
 

 E (1)
Since
 is added to earlier, by hypothesis,
     
? E (2)
Since < ? ?
 ? D is subpath of a shortest path, by (2)

?  E
      ?  E        ?  E
? E (3)
By (1) and (3),
  
 

?  E
Hence
   
 ?  E
So   (because we suppose
   
? E ).

Now observe that since  appears midway on the path from to


 , and all subsequent
 edges are non-negative, we have
?  E ? E , and thus


      
 ?  E ? E 



   
Thus   , which means  would have been added to
before , in contradiction to our assumption that is the next
vertex to be added to .

25
Proof of the Correctness of Dijkstra’s Algorithm

*    
By the lemma, ! when is added
)  
into , that is when we set  black.

At the end of the algorithm, all vertices are in ,


then all distance estimates are correct.

26
Analysis of Dijkstra’s Algorithm:

 
The initialization uses only time.

Each vertex is processed exactly once so Non-Empty()



and Extract-Min() are called exactly once, e.g.,
times in total.

*  
The inner loop for (each   ) is called once
for each edge in the graph. Each call of the inner loop
 .
does work plus, possibly, one Decrease-Key
operation.

Recalling that all of the priority queue operations re-


   
quire  time we have that the
algorithm uses
  .                  
  

time.

27

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