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Autocad 2d 2

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83 views15 pages

Autocad 2d 2

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© © All Rights Reserved
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2.11.

6 POLYGON
This command creates an equilateral closed polyline. You can specify the number of sides of
the polygon and whether it is inscribed or circumscribed.

Inscribed in circle
This command specifies the radius of a circle on which all vertices of the polygon lie.

Circumscribed about circle


This command specifies the distance from the centre of the polygon to the midpoints of the
edges of the polygon.

2.11.7 ELLIPSE
This command creates an ellipse or an elliptical arc. The first two points of the ellipse determine
the location and length of the first axis. The third point determines the distance between the
centre of the ellipse and the end point of the second axis.
2.11.8 HATCH
This command fills an enclosed area or selected objects with a hatch or graphical pattern.

2.11.9 GRADIENT
This command fills an enclosed area or selected objects with a gradient or colour fill. A gradient
fill creates a smooth transition between one or two colours.

2.11.10 BOUNDARY
This command creates a region or a polyline from an enclosed area. The interior point that you
specify uses the surrounding objects to create a separate region or polyline

2.11.11 SPLINE
This commands creates a smooth curve that passes through or near a set of fit points, or that is
defined by the vertices in a control frame. SPLINE creates curves called non-uniform rational B-
splines (NURBS), referred to as splines for simplicity.
Splines are defined either with fit points, or with control vertices. By default, fit points coincide
with the spline, while control vertices define a control frame. Control frames provide a
convenient method to shape the spline. Each method has its advantages.

2.11.12 XLINE
This command creates a construction line of infinite length. Xlines are useful for creating
construction and reference lines, and for trimming boundaries.

2.11.13 RAY
This command creates a linear object that starts at a point and continues to infinity. Basically
lines that extend to infinity in one direction, known as rays, can be used as references for
creating other objects.

2.11.14 POINT
This command creates a point object. Points objects act as nodes to which you can snap
objects. You can specify 2D and 3D locations for a point.
You can also use MEASURE and DIVIDE to create points along an object. Use PTYPE to
specify point size and styles.

2.11.15 DIVIDE
This command creates evenly spaced point objects along the length or perimeter of an object.
To use this command, Specify a single geometric object such as a line, polyline, arc, circle,
ellipse, or spline. Then specify the number of segments and press enter. The number of point
objects created is one less than the number of segments that you specify.

2.11.16 MEASURE
This command creates the point objects at measured intervals along the length or perimeter of
an object. The resulting points or blocks are always located on the selected object.
To use this command, select the reference object along which you want to add the point
objects, specify the length of each segment and press enter.

2.11.17 REGION
This command converts objects that enclose an area into a 2D region object. Regions are 2D
areas that you create from closed planar loops of objects. Valid objects include polylines, lines,
circular arcs, circles, elliptical arcs, ellipses, and splines. Each closed loop is converted into a
separate region. All crossing intersections and self-intersecting curves are rejected.

2.11.18 WIPEOUT
This command creates a wipeout object, and masks underlying objects with the current
background color. The wipeout area is bounded by a frame that you can turn on or off. You can
also choose to display the frame on screen and have it hidden for plotting.

2.11.19 MOVE
This command moves an object at a specified distance in a specified direction.
To move an object,

2.11.20 ROTATE
This command rotates the object around a base point. You can rotate selected objects around a
base point to an absolute angle.

2.11.21 TRIM
This command trims the object to meet the edges of other objects.
2.11.22 EXTEND
This command extends the object to meet the edges of other objects.
To extend objects,

2.11.23 ERASE
This command removes the selected objects from a drawing. Instead of selecting objects to
erase, you can enter an option, such as L to erase the last object drawn, or ALL to erase all
objects.

2.11.24 COPY
This command copies the object at a specified distance in a specified direction. You can select
as much object as you want to be copied from the same base point.

2.11.25 MIRROR
This command creates a mirrored copy of selected objects. You can create objects that
represent half of a drawing, select them, and mirror them across a specified line to create the
other half.

2.11.26 FILLET
This command creates circular edges of objects. You can fillet arcs, circles, ellipses, elliptical
arcs, lines, polylines, rays, splines, and xlines.

2.11.27 CHAMFER
This command creates a chamfer across the edges of selected objects. The distances that you
specify to fillet the edges are applied in the order that you select the objects.
To chamfer an object:

2.11.28 BLEND
This command creates a spline in the gap between two selected lines or curves. Select each
object near an endpoint. The shape of the resulting spline depends on the specified continuity.
The lengths of the selected objects remain unchanged.
Valid objects include lines, arcs, elliptical arcs, helixes, open polylines, and open splines.

2.11.29 EXPLODE
This command breaks a compound object into its component objects. Objects that can be
exploded include blocks, polylines, and regions, among others.

2.11.30 STRETCH
This command stretches the objects crossed by a selection window or polygon. Objects that are
partially enclosed by a crossing window are stretched. Objects that are completely enclosed
within the crossing window, or that are selected individually, are moved rather than stretched.
Some types of objects such as circles, ellipses, and blocks, cannot be stretched.

2.11.31 SCALE
This command enlarges or reduces selected objects, keeping the proportions of the object the
same after scaling. The scale factor multiplies the dimensions of the selected objects by the
specified scale.

2.11.32 ARRAYRECT
This command copies object into any combination of rows, columns, and levels.
To create a rectangular array of any object

2.11.33 ARRAYPATH
This command evenly copies the object along a path or a portion of a path. The path can be a
line, polyline, 3D polyline, spline, helix, arc, circle, or ellipse.

2.11.34 ARRAYPOLAR
This command evenly copies the object in a circular pattern around a centre point or axis of
rotation.

2.11.35 OFFSET
This command creates the concentric circles, parallel lines, and parallel curves. You can offset
an object at a specified distance or through a point.

2.11.36 LENGTHEN
This command changes the length of objects and the included angle of arcs. You can specify
changes as a percentage, an increment, or as a final length or angle. LENGTHEN is an
alternative to using TRIM or EXTEND.

2.11.37 ALIGN
This command aligns objects with other objects in 2D. To use this command, specify either one,
two, or three pairs of source points and definition points to align the selected objects.

2.11.41 BREAK
This command breaks the selected object between two points, breaking it into two objects. If the
points are off of an object, they are automatically projected on to the object. BREAK is often
used to create space for a block or text.

2.11.42 JOIN
This command joins or combines a series of finite linear and open curved objects at their
common endpoints to create a single 2D object. The type of object that results depends on the
types of objects selected, the type of object selected first, and whether the objects are coplanar.

2.11.43 MTEXT
This command creates a multiline text object. With this command, you can create several
paragraphs of text as a single multiline text (mtext) object. With the built-in editor, you can
format the text appearance, columns, and boundaries.
After you specify the point for the opposite corner when the ribbon is active, the Text Editor
ribbon contextual tab displays. If the ribbon is not active, the in-place text editor is displayed.

2.11.44 TEXT
This command creates a single-line text object. You can use single-line text to create one or
more lines of text, where each text line is an independent object that you can move, format, or
otherwise modify. Right-click in the text box to select options on the shortcut menu.

2.11.45 DIM
This command creates multiple types of dimensions within a single command session.

2.11.46 DIMLINEAR
This command creates a linear dimension with a horizontal, vertical, or rotated dimension line.

2.11.47 DIMALIGNED
This command creates an aligned linear dimension.

2.11.48 DIMANGULAR
This command measures the angle between selected geometric objects.

2.11.49 DIMARC
This command measures the distance along an arc or polyline arc segment. The extension lines
of an arc length dimension can be orthogonal or radial. An arc symbol is displayed either above
or preceding the dimension text.

2.11.50 DIMRADIUS
This command measures the radius of a selected circle or arc and displays the dimension text
with a radius symbol in front of it.

2.11.51 DIMDIAMETER
This command measures the diameter of a selected circle or arc, and displays the dimension
text with a diameter symbol in front of it.

2.11.52 TABLE
This command creates an empty table object. A table is a compound object that contains data in
rows and columns. It can be created from an empty table or a table style. A table can also be
linked to data in a Microsoft Excel spreadsheet.
The Insert Table dialog box is displayed. If you select a table cell when the ribbon is active, the
Table ribbon contextual tab displays.

2.11.53 LAYER
This command manages layers and layer properties. If you enter LAYER at the Command
prompt, Layer Properties Manager options are displayed.

Layers are used to control the visibility of objects and to assign properties such as colour and
line type. Objects on a layer normally assume the properties of that layer. However, you can
override any layer property of an object. For example, if an object’s colour property is set to
BYLAYER, the object displays the colour of that layer. If the object’s colour is set to Red, the
object displays as red, regardless of the colour assigned to that layer.

2.11.54 LINETYPE
This command loads, sets, and modifies linetypes. If you enter -LINETYPE at the Command
prompt, Linetype Manager options are displayed.

2.11.55 MEASUREGEOM
This command measures the distance, radius, angle, area, and volume of selected objects or
sequence of points.
The MEASUREGEOM command performs many of the same calculations as the following
commands:
•AREA
•DIST
•MASSPROP
Information displays at the Command prompt and in the dynamic tooltip in the current units’
format. This command has five options:
•Distance
•Radius
•Angle
•Area
•Volume

2.11.56 ID
This command displays the UCS coordinate values of a specified location. This command lists
the X, Y, and Z values of the specified point and stores the coordinate of the specified point as
the last point.
To know the coordinates of any specific point:
•Select the ID command
•Select the specific point of which coordinate is to be known

2.11.57 PTYPE
This command specifies the display style and size of point objects. This command opens the
Point Style dialog box as shown below.
There are two options in the dialog box:
•Point Display Size and
•Point Size

Point Display Images


Specifies the image used to display point objects. Change the point style by selecting an icon.
Point Size
Sets the point display size. The value you enter can be relative to the screen or in absolute
units. Subsequent point objects that you draw use the new value.

2.11.58 BLOCK
This command creates a block definition from selected objects. The block is created by
selecting the block command then selecting objects, specifying an insertion point, and giving it a
name.

2.11.59 INSERT
This command inserts a block into the current drawing.
It is a good practice to insert a block from a block library. A block library can be a drawing file
that stores related block definitions or it can be a folder that contains related drawing files, each
of which can be inserted as a block. With either method, blocks are standardized and accessible
to multiple users.
You can insert your own blocks or use the blocks provided in the DesignCenter or tool palettes.

2.11.60 BEDIT
This command opens the block definition in the Block Editor. Select a block definition to edit or
enter a name for a new block definition to create, then click OK to open the Block Editor.
The Block Editor is a separate environment for creating and changing block definitions for the
current drawing.

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