INTERNSHIP REPORT
An internship report submitted in partial fulfilment of the requirements for the course
“Summer Internship-III” of degree
Bachelor of Technology
(Electronics and Communication Engineering)
(As a part of VII Semester Course)
by
SUDIXIT MANSOTRA
21BEC078
SCHOOL OF ELECTRONICS AND COMMUNICATION
ENGINEERING
FACULTY OF ENGINEERING
SHRI MATA VAISHNO DEVI UNIVERSITY
KATRA-182320 (J&K), INDIA
2021
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DECLARATION
I, Sudixit Mansotra, Registration Number- 21BEC078 hereby declare that the work which
is being presented in internship report by me in partial fulfilment of the of the requirements
for the course “Summer Internship-III” in Semester-VII, 2024-2025 of degree Bachelor of
Technology in Electronics and Communication Engineering from the School of
Electronics and Communication Engineering, Faculty of Engineering, Shri Mata Vaishno
Devi University, Katra is a Bonafide record of my own work. The content presented in this
study has not been submitted in any other university/institute for the award of any other
degree.
Date: SUDIXIT MANSOTRA
21BEC078
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INTERNSHIP CERTIFICATE
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ACKNOWLEDGEMENT
I extend my deepest gratitude and heartfelt appreciation to all those who have contributed to
the successful completion of my UI/UX internship and the subsequent crafting of this report.
Firstly, I would like to express my sincere thanks to Chetan Pujari, my mentor throughout
this internship period. Their guidance, support, and valuable insights have been instrumental
in shaping my understanding of UI/UX principles and methodologies. I am grateful for their
patience, encouragement, and the opportunities provided to work on diverse projects,
allowing me to grow both personally and professionally
SUDIXIT MANSOTRA
21BEC078
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ABSTRACT
a) This report discuses the internship done through Udemy courses, It show a brief
knowledge about UI/UX designing it mentions some facts and overview about
UI/UX.
b) I perceive this as an opportunity as a big milestone in my career development. I will
strive to use gained skills and knowledge in the best possible way, and I will continue
to work on their improvement, in order to attain desired career objectives
c) The methodology followed was watching regular videos on the topic and making
projects based on them.
d) Key findings in the report are graphics skills, through this exposure, students will
have better understanding of designing in general and a sense of frequent and
possible problems and how to solve them.
e) The report will help the students to gain knowledge on how to develop or make better
design of a website.
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CONTENTS
Acknowledgement… ..................................................................................................... 04
Abstract…...................................................................................................................... 05
Internship Objectives… ................................................................................................ 07
Introduction… ............................................................................................................... 08
Internship Discussion… ............................................................................................... 09
Conclusion… ................................................................................................................. 20
Bibliography…............................................................................................................... 21
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INTERNSHIP OBJECTIVES
The purpose of this internship is to provide exposure for the students on UI/IX Designing.
Learning outcomes:
My UI/UX provided hands-on experience in tackling real-world design challenges.
Under the guidance of Chetan Pujari, I engaged in diverse projects, from research to
implementation, refining skills in user interface and experience design.
Collaborating with professionals and fellow interns, I utilized industry-standard tools
like Sketch, Figma.
This experience cultivated adaptability, problem-solving, and communication skills
vital in UI/UX. Overall, it was transformative, deepening my passion and equipping
me for future endeavours in this field.
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INTRODUCTION
Description of internship site: Udemy is an online learning platform that offers a
vast array of courses on various subjects, allowing individuals to learn new skills or
enhance existing ones from the comfort of their own homes. Founded in 2010,
Udemy hosts both free and paid courses, covering diverse topics ranging from
technology, business, and personal development to arts, languages, and much more.
Scope of work completed: To have a better understanding on designing of the
Interface and user experience on the websites and in Apps. Learn about UI/UX and
to implement in projects.
Background information: Udemy provides an wide range of courses taught by
expert instructors worldwide. Udemy on-Demand Learning Instructor-Led Learning
Lifetime Access Certification UI/UX is one of the courses provide by the Udemy
online learning platform.
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INTERNSHIP DISCUSION
The objectives of the program were achieved by watching videos on UI/UX
on various platform and from Udemy also. From Udemy I did a course on
UI/UX design with Figma software and made projects also.
The term “user experience” has been around since the ‘90s. It was coined by
Don Norman, a cognitive scientist at Apple, back before Apple became the
household name it is today. He focused heavily on user-centred design, which
placed the user at the front of the product design process. While “user-
friendly” is a term you probably know well, it wasn’t all that popular at the
time.
What is UX design?
Simply put, user experience design is the process of planning the experience a
person has when they interact with a product.
UX design focuses on the interaction that a human user has with everyday products
and services. The goal of UX design is to make using these products and services,
both digital or physical, easy, logical, and fun.
You may have spent your fair share of time searching reviews for a new coffee
maker. In essence, you’re not only looking for a new appliance, but a product with
features that will deliver you, the user, a great experience.
For example, an anti-drip spout, auto-shut off, and a reusable basket are all features
that meet the user’s needs, make it easy to use, and give the user control and
freedom when using. This is similar to the way UX / UI designers think when
developing a web application. They want the user experience to be easy and
intuitive.
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What is UI design?
UI (User Interface) design is the user-centered approach to designing the aesthetics
of a digital product. In essence, they create the look and feel of a website or
application’s user interface. An interface is the graphical layout of the application.
These interfaces should not only be functional, but they should be easy to use and
visually appealing.
UI designers are focused on visual touchpoints that let users interact with a
product. This can include typography, colour palettes, buttons, animation, and other
imagery. Think about all the things you might do on an app – slide to delete, pull
down to refresh, enter text, etc. All of these visual elements or animations that
allow you to interact with the app must be designed. There’s a lot of similarities
between UI and graphic design, but they are not the same thing.
This is where the “nitty-gritty” of Matt’s experience with Carvana happens. Can he
easily scan the filter options on the site, do they function accurately, etc. Does he
have to log in to their system or can he log in with an existing account like Google
or Facebook?
User interface can also refer to other interfaces:
Voice-controlled interfaces (i.e., Siri, Alexa, and Google Assistant.)
Voice user interfaces (VUI’s) are currently improving the user experience, making
it easier and faster for users to get the information they need or complete certain
tasks. However, for the purposes of this article, we’re sticking to digital interfaces
(screens).
To sum up, UI designers are graphic designers whose aim is to create product
interfaces that delight users aesthetically while allowing them to easily complete a
task.
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UI (User Interface) refers to the visual elements, aesthetics, and interactive
elements of a product. It focuses on the look and feel of the product, encompassing
elements like colours, typography, buttons, icons, and other graphical elements. UI
design aims to create a visually appealing and intuitive
interface that users can interact with.
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What is the difference between UI and UX?
Aspect UI (User Interface) UX (User Experience)
Visual design elements and Overall user satisfaction and interaction with the
Focus aesthetics product
Deals with the look and feel of the Encompasses usability, accessibility, and user
Scope product satisfaction
Includes layout, colours, Involves research, usability testing, wireframing,
Components typography, icons prototyping
Aims to create visually appealing Aims to provide a seamless and positive user
Goal interfaces interaction
Design
Elements Buttons, icons, graphics, navigation Information architecture, usability, functionality
Enhances the appearance and Determines the overall success and user
Importance usability satisfaction
Designing buttons, menus, and
Examples layouts Conducting user research, creating user personas
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What are the software used in UI/UX?
There are several software tools used in UI/UX design, each offering various features and
capabilities that cater to different aspects of the design process. Some of the popular software
used in UI/UX design include:
Figma: Known for its collaborative features, real-time editing, and prototyping capabilities,
Figma is a cloud-based design tool used for creating interfaces, prototypes, and design
systems.
Sketch: Sketch is a macOS-based design tool popular among UI/UX designers for its ease
of use, extensive plugin ecosystem, and focus on creating interfaces and digital designs.
Adobe XD (Experience Design): Part of the Adobe Creative Cloud suite, Adobe XD is a
versatile tool that offers design, prototyping, and collaboration features suitable for creating
interactive prototypes and user interfaces.
Adobe Photoshop: While not solely designed for UI/UX, Photoshop is often used for
creating visual designs, editing images, and creating graphical elements used in interface
design.
Adobe Illustrator: Another Adobe software, Illustrator is used for creating vector-based
graphics, icons, and illustrations, which are commonly utilized in UI/UX design for creating
scalable and high-quality assets.
InVision: InVision is a prototyping and collaboration tool that allows designers to create
interactive prototypes, gather feedback, and collaborate with team members and
stakeholders.
Axure RP: Known for its powerful prototyping capabilities, Axure RP is used for creating
complex, high-fidelity prototypes with advanced interactions and animations.
[Link]: This tool is focused on high-fidelity prototyping and allows designers to create
interactive prototypes that simulate the functionality of the final product.
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Marvel: Marvel is a platform for creating interactive prototypes and collaborating on
designs. It offers simple prototyping tools suitable for both beginners and experienced
designers.
Adobe After Effects: While primarily a video editing and motion graphics software, After
Effects is used in UI/UX design for creating intricate animations, transitions, and micro-
interactions to enhance the user experience.
MockFlow: MockFlow is a web-based wireframing and prototyping tool that offers features
for creating wireframes, sitemaps, and interactive prototypes to visualize and plan user
interfaces.
Each of these tools has its own strengths, focusing on different aspects of the UI/UX design
process. Designers often choose tools based on their specific needs, project requirements,
collaboration preferences, and personal workflow.
These tools cater to different stages of the UI/UX design process, including wireframing,
prototyping, visual design, collaboration, and usability testing. The choice of software often
depends on the specific needs of the designer or the design team, as well as factors such as
workflow preferences, collaboration requirements, and project complexity.
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What is Figma?
Figma is a cloud-based collaborative design tool used by designers, teams, and
professionals for creating interfaces, prototypes, and other graphical elements for
digital products such as websites, mobile apps, and more. It gained popularity for its
emphasis on collaboration, real-time editing, and its comprehensive set of design
features.
Key aspects and features of Figma include:
Cloud-Based Collaboration: Figma operates entirely in the cloud, allowing multiple
users to work on the same design files simultaneously. This real-time collaboration
feature enables teams to collaborate seamlessly on projects, irrespective of their
physical location.
Design Tools: Figma provides a range of design tools for creating vector-based
graphics, user interfaces, icons, and illustrations. It offers features for creating and
editing shapes, text, images, and other graphical elements.
Prototyping and Interaction: Designers can create interactive prototypes in Figma to
simulate user interactions and transitions, giving stakeholders a feel for the flow and
functionality of the final product.
Component Libraries and Design Systems: Figma allows the creation of reusable
design elements called components. These components can be organized into
libraries and design systems, ensuring consistency and efficiency across designs.
Version History and Comments: It keeps a detailed version history of design
changes, allowing users to track modifications and revert to previous versions if
needed. Additionally, users can leave comments and annotations on specific design
elements for better communication and collaboration.
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Cross-Platform Compatibility: Figma is accessible on various operating systems
(Windows, macOS, Linux) and operates within web browsers, enabling users to
access and work on designs across different devices without the need for specific
installations.
Figma's focus on collaboration, combined with its versatile design features and
cross-platform accessibility, makes it a popular choice among design teams for
creating, iterating, and managing UI/UX designs efficiently.
Figma revolutionizes the design process with its intuitive interface and robust set of
features, allowing designers to seamlessly create stunning user interfaces and
prototypes for diverse digital products.
One of the standout aspects of Figma is its real-time collaboration capability,
empowering multiple team members to work simultaneously on the same project,
fostering a cohesive and efficient workflow regardless of geographical locations.
Designers appreciate Figma's flexibility, as it enables the creation of intricate design
elements, including custom icons, illustrations, and complex animations, all within
an accessible and user-friendly environment.
Furthermore, Figma's emphasis on component libraries and design systems
streamlines the design process, ensuring consistency across various screens and
projects while expediting the creation of new interfaces.
By providing a comprehensive platform that encompasses design, prototyping,
collaboration, and developer handoff tools, Figma has become an indispensable asset
for design teams aiming to deliver high-quality user experiences in today's digital
landscape.
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PROJECTS
In this internship I learned UI/UX with the software named as ‘Figma’.
1. Musicfy: A Music Application Design
The inception of Musicfy marked an exciting phase of my internship, where
I led the conceptualization and design of a cutting-edge music application.
The primary goal was to craft an intuitive and immersive platform that
catered to music enthusiasts' desires, fostering seamless music exploration
and enjoyment.
Project Objectives
User-Centric Design: Tailor the interface to prioritize user experience and
ease of navigation.
Personalization: Implement features enabling personalized music
recommendations and curated playlists.
Engagement: Design an interactive platform encouraging user engagement
and exploration.
User Research: Conducted comprehensive user research, delving into user
preferences, behaviours, and pain points regarding music applications.
Insights gleaned from surveys and user interviews steered the design
direction.
Wireframing and Prototyping: Utilized industry-standard tools such as
Figma to create initial wireframes, refining them through iterative
prototyping. This process aimed to establish a seamless flow and intuitive
user interface.
Visual Design: Integrated an aesthetically pleasing yet functional design,
employing modern UI elements, captivating visuals, and an intuitive layout
to enhance the overall user experience.
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2. Food App Interface Design
In parallel with Musicfy, I embarked on crafting a user interface for a food
application. This project focused on creating a visually appealing and user-
friendly interface tailored for food enthusiasts seeking convenient and
enjoyable dining experiences.
Project Objectives:
Simplified Navigation: Design an interface allowing easy browsing of
diverse food options and seamless ordering.
Visual Appeal: Employ captivating visuals and imagery to entice users and
stimulate their culinary interests.
Efficiency: Streamline the ordering process to enhance user convenience and
satisfaction.
Wireframing and Visual Prototyping: Drafted wireframes and visual
prototypes using tools like Figma, ensuring a coherent and visually
compelling interface.
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CONCLUSION
I would like to conclude this report with the note that I got a lot to learn about the UI/UX
designing. This internship helped me to gain knowledge in a professional way. It improved
decision making and problem-solving skills which helped achieve the main goal. I also got
a chance to explore interests, make choices and gain confidence. I'm very thankful for this
internship opportunity presented to me and I know it will be helpful for me in the future. It
was a great experience for me.
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Bibliography
1. Information provided by Udemy
2. Information available on CarrerFoundary
3. Flatiron Schools
4. YouTube
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