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Game Over For The Video Game Violence Myth.

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0% found this document useful (0 votes)
42 views4 pages

Game Over For The Video Game Violence Myth.

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Game Over for the Video Game Violence Myth.

The topic of whether video games encourage violence has also emerged in light of their rising
popularity. Violence in video games is not necessarily the result of the game, nor is there enough
evidence to back up either argument. There has long been discussion on the link between violent
video games and actual violence. There are others who believe that the growth in hatred is due to
video game playing. The aggressive behavior or habit of an individual is not caused by one thing.
A multitude of things impact a person's behavior. a number of variables, including, among many
others, their media exposure, social group, parents, school, and society.

In modern era video games has become one of the main and best sources for interment for any
age group. People from young age to the old every one of them plays video games. Due to
increase in popularity video games has face many backlashes. People blames video games for
there aggressive and violate behavior. People tent to easily believe whatever they ready on the
media. They do not tend to do their research or finding before believing any data or
information’s. Considering the conflicting results, therapists may wish to They ought to be more
circumspect when explaining in public why costly entertainment could be detrimental. More
recent research is actually needed to regulate the relationship between violent video games and
personal psychological states in addition to coercive outcomes. Understand how violent video
games affect people in real life (Fournis, 2014). A survey conducted by the students of Iowa
State University and Karen Diehl of Lenoir Lane University. Consist of 78 male and 149 female
" (Cumberbatch 2000). They find out People who play violent video games in there early ages
and in young ages tend to show more aggregative behavior than you doesn’t play much
videogames. But the students didn’t mentioned whether the game they played where violent or
not. Another Cumberbatch writes in his piece Just a Game? that the information provided might
be verified. There is a connection between co-occurring illnesses of inappropriate and obsessive
conduct and playing violent video games. This might surprise you, but it only gives us an almost
cause-and-effect relationship.

Ferguson refutes the notion that playing violent video games increases a person's propensity to
commit violent crimes, particularly shootings at schools. He questions the idea that the primary
cause of violence in the real world is exposure to violent media., as a result of ingrained cultural
anxieties, media, especially video games, is occasionally exploited as a scapegoat for complex
societal issues like school shootings. Ferguson presumably discusses empirical evidence that is
inconclusive in establishing a link between violent video games and violent behavior. ( Ferguson,
Christopher J 2010). The study finds a long-term link between increasing levels of anger among
teenagers and playing competitive video games. The study suggests that there is a long-term
connection between competitive gaming and higher rates of adolescent aggression. (Adachi, Paul
J.C., and Teena Willoughby 2012). They respond that such claims are usually driven by political
objectives, moral panic, or anecdotal evidence rather than being backed by strong scientific data.
The writers discuss factors like personality differences, environmental situations, and basic
systems that influence the association between playing violent video games and acting
aggressively. (Markey, Patrick M. 2013).

The collection of research on young people's exposure to violent video games is examined by
Kutner and Olson. They examine research on the social and psychological impacts of gaming as
well as studies that investigate any links that might exist between playing violent video games
and real-world aggression. The authors stress the complexity of the relationship between violent
video games and behavior. Their approach highlights the diversity of player experiences and
outcomes while challenging generalized, oversimplified conclusions about the effects of gaming.
Parents and children can find helpful advice in the article text to assist them navigate the world
of video games. Kutner and Olson discuss how to monitor and manage children's gaming habits,
promote healthy media consumption, and promote responsible gaming. The writers address
concerns about violence in video games while also acknowledging the potential educational and
developmental benefits of the medium. They examine how some games might foster players'
creativity, social interaction, and problem-solving skills. Kutner and Olson discuss the potential
implications of their research for stakeholders in the business, government, and education
sectors. They are in favor of evidence-based tactics that regulate video game content and
promote moral gaming. ( Kutner, Lawrence, and Cheryl K. Olson 2008).
Referencing

 Ferguson, C. J. (2010). The School Shooting/Violent Video Game Link: Causal


Relationship or Moral Panic? Journal of Investigative Psychology and Offender Profiling,
7(1), 25–37.
 Adachi, P. J. C., & Willoughby, T. (2012). Demolishing the Competition: The
Longitudinal Link Between Competitive Video Games, Competitive Gambling, and
Aggression. Journal of Youth and Adolescence, 41(1), 103–113.
 Markey, P. M., et al. (2013). Violent Video Games and Real-World Violence: Rhetoric
Versus Data. Psychology of Popular Media Culture, 2(3), 131–139.
 Kutner, L., & Olson, C. K. (2008). Grand Theft Childhood: The Surprising Truth About
Violent Video Games and What Parents Can Do. Simon and Schuster.
 Impact Of Violence In Video Games. [online]. Available at: <https://gradesfixer.com/free-
essay-examples/impact-of-violence-in-video-games/> [Accessed 21 Apr. 2024].
 Video Games Don’t Cause Violence Essay. [online]. Available at:
<https://edubirdie.com/examples/video-games-dont-cause-violence-essay/> [Accessed 21
Apr. 2024].
 Pros and cons of video games: Should kids play them? Article. [online]. Available at:
<https://netivist.org/debate/pros-and-cons-of-video-games/> [accessed 21 apr.2024]
 Advantages and Disadvantages of Video Games Essay.[online]. Available at:
< https://worstbrands.com/pros-and-cons-of-video-games/> [Accessed 21 Apr.2024].

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