TREBIA
December 218 BC
                                        6mm “Age of Hannibal” Scenario
“…Here he proposed to lay a stratagem                        GAME LENGTH
to surprise the enemy.”                                      There is no turn limit. Play until one side is broken.
             --Polybius, of Hannibal
                                                             TABLETOP
                                                             The scenario requires a 6’x4’ tabletop. The Trebia may
                                                             be forded at any point as rough ground. The tabletop
                                                             should be set up according to the map below, with
                                                             deployment areas noted for both sides.
                                                             DEPLOYMENT
                                                             Players may wish to deploy simultaneously with a
                                                             screen between them. If not, the Roman player sets up
                                                             first in the noted deployment area. Hannibal’s polyglot
                                                             army deploys second, with Mago’s ambush command
                                                             off-table to start the game.
BACKGROUND                                                   Starting Turn 2, the Carthaginian player may attempt to
In 218BC Hannibal carried the Second Punic War from          spring Mago’s ambush with a d10 roll of 7+. Add +1 to
Spain, through Gaul, and famously across the Alps. He        each subsequent turn attempt. When the roll is passed,
defeated a Roman army at Ticinus in northern Italy,          the ambushing command deploys at the start of that
leading great numbers of Gallic and regional allies to       Carthaginian turn, but may not charge into close
join his cause. This stunning move led the Roman             combat on their first turn on the tabletop. Historically
senate to take quick action.                                 the ambush came from the ravine on the Roman left,
                                                             but in this scenario it may be sprung from either end of
Rome reinforced Publius Cornelius Scipio with a second       the ravine to help keep the Romans guessing.
army under the consul Tiberius Sempronius Longus and
their armies converged near the colony of Placentia at
                                                             SCENARIO NOTES
the junction of the River Po and Trebia. It was
                                                             A “base” of troops in this Age of Hannibal scenario
December 218 BC and Hannibal’s army of some 40,000
                                                             represents approximately 1,000 formed infantry, 500
men camped across the Trebia, waiting for battle.
                                                             skirmishers, or 750 cavalry. Players with fewer
Hannibal sent his light cavalry to harass the Romans,
                                                             miniatures can rescale to a higher ratio to refight the
provoking a response that continues to confuse
                                                             battle using what they have available. Using this
historians to this day. Scipio and Longus could not agree
                                                             calculation, the scenario has 40,000 Romans facing an
on the proper course of action and Roman customs led
                                                             army of 35,000 Carthaginians. The Carthaginian player is
to a confused command structure where neither
                                                             able to spring an ambush entering from off-table (and
commander could claim sole charge.
                                                             this is obviously best played if the GM running the game
                                                             hasn’t told the Roman players). This ambush force was
Historians believe that Longus, acting without Scipio,
                                                             said to be only a few hundred men historically, but in
crossed the freezing waters of the Trebia to pursue the
                                                             this scenario it is made somewhat larger to give the
Carthaginian skirmishers and give battle. He led an army
                                                             ambush a suitable amount of punch—enough to cause
roughly equal in size to Hannibal, but severely lacking in
                                                             some discomfort for the Romans!
cavalry. Hannibal waited on the opposite bank, his men
deployed on a wide plain with his brother Mago laying a
small ambush on the Roman left.                                       Visit us at LittleWarsTV.com
ROMAN BRIEFING                                             CARTHAGINIAN BRIEFING
Hannibal and his horde of barbarians must be stopped       Fresh off our victory at Tinicus, morale in the ranks is
before invading deeper into Italy. His army has only       soaring and confidence is high. Thousands of Celts have
recently crossed the Alps and must be weary and            joined our ranks and more still will come if another
depleted. If we strike him now before he can rally fresh   victory could be won. The Roman have been baited into
mercenaries and Celts, a glorious victory can be           accepting battle on a shallow plain of our choosing. In
secured. Break this barbarian army for Rome…and for        their haste to engage, they have failed to detect a small
your own political ambitions as consul.                    but potent ambush force laid on their flank. Destroy the
                                                           Roman army to win the day.
REINFORCEMENTS
None.                                                      REINFORCEMENTS
                                                           Mago’s Command per the Deployment special rules.
MAP
           ROMAN CONSULAR ARMY
COMMANDER                       MOVE       CF      RF     Traits                         COST
Sempronius        General       6” / 6”    +1      +1     Reckless                        100
Tribune           Lieutenant    6” / 6”    +1      +1                                     100
UNIT NAME         TYPE          MOVE       CF        RF     Support   Charge   Terrain   COST
Roman Velites     Skirmishers    5” / 4”   +1        6+                                  20 (x8)
                                 Thrown Missiles, Free facing
Roman Hastati     Hand Wpns      4” / 3”   +3        6+       Yes                        45 (x6)
                                Pila, Roman Drill
Roman Princepes   Hand Wpns      4” / 3”   +3        5+       Yes                        50 (x6)
                                Pila, Roman Drill, (Veteran Morale)
Roman Triarii     Spears         4” / 3”   +4        5+       Yes               -1 CF    50 (x4)
                                Roman Drill, +1 v. Mounted, (Elite)
Roman Equites     Med. Horse     6” / 3”   +3        6+                         -2 CF    45 (x2)
                                (Veteran Morale)
Alae Peltasts     Skirmishers    5” / 4”   +1        6+                                  20 (x4)
                                Thrown Missles, Free Facing
Alae Archers      Skirmishers    5” / 4”   +1        6+                                  20 (x2)
                                Ranged Missiles, Free Facing
Alae Light Inf.   Light Inf.     4” / 3”   +3        6+       Yes                        20 (x6)
Alae Spears       Spears        4” / 3”    +3      6+       Yes                 -1 CF    30 (x12)
                                +1 v. Mounted
Latin Cavalry     Med. Horse    6” / 3”    +3      7+                           -2 CF    40 (x5)
Gallic Infantry   Hand Wpns      4” / 3”   +3       6+      Yes                          25 (x6)
                                Impetuous, Unreliable
Gallic Horse      Hvy. Horse     6” / 3”   +4       6+                +2 CF     -2 CF    55 (x2)
                                Impetuous, Wild Charge
                                                                                         2,280
                    CARTHAGINIAN ARMY
COMMANDER                          MOVE        CF      RF      Traits                               COST
Hannibal             General       6” / 6”     +2     +2/+3    Semi-Divine, Noble Origins            100
Hanno                Lieutenant    6” / 6”     +1      +1                                            100
UNIT NAME            TYPE          MOVE       CF        RF      Support      Charge       Terrain   COST
Balearic Slingers    Skirmishers    5” / 4”    +2       5+                                          30 (x6)
                                    Ranged Missiles, Free facing, Elite (+1 Missile fire)
Numidian Javelin     Skirmishers    5” / 4”    +1       5+                                          25 (x4)
                                   Thrown Missiles, Free facing, (Veteran Morale)
Ligurian Infantry    Skirmishers    5” / 4”    +1       6+                                          20 (x6)
                                   Thrown Missiles, Free facing
Celt Infantry        Hand Wpns      4” / 3”    +3       6+         Yes                              35 (x10)
                                   Impetuous, Wild Charge
Spanish Scutarri     Spears         4” / 3”    +3       6+         Yes                     -1 CF    30 (x8)
                                   +1 v. Mounted
African Veterans     Spears         4” / 3”    +3       5+         Yes                     -1 CF    45 (x6)
                                   Phalanx Drill, +1 v. Mounted, (Veteran Morale)
Numidian Horse       Light Horse    8” / 4”    +3       6+                                 -2 CF    45 (x9)
                                   Thrown Missiles, Free Facing, (Veteran Combat)
Celt Horse           Med. Horse     6” / 3”    +3       7+                    +1 CF        -2 CF    45 (x6)
                                   Impetuous, Wild Charge
Punic Horse          Hvy. Horse     6” / 3”    +4       5+                    +1 CF        -2 CF    55 (x4)
                                   (Veteran Morale)
African Elephants    Elephants     4”/3”      +5        7+                    +3 CF        -2 CF    65 (x2)
                                   Fearsome, Panic, +2 v. Mounted
                                                                                                    2,620
                                  MAGO’s AMBUSH
COMMANDER                          MOVE        CF      RF      Traits                               COST
Mago                 Lieutenant    6” / 6”     +1      +1                                            100
UNIT NAME            TYPE          MOVE      CF        RF     Support      Charge       Terrain     COST
Libyan Infantry      Light Inf.    5” / 4”   +3        6+         Yes                               30 (x2)
                                   Thrown Missiles, (Veteran Combat)
Numidian Horse       Light Horse   8” / 4”   +3        6+                                           45 (x1)
                                   Thrown Missiles, Free Facing, (Veteran Combat)
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