Week 12 Class I (4)
Week 12 Class I (4)
The Cobb-Douglas production function is particularly useful because it captures how inputs
can be substituted for each other and how they contribute to production in a simplified form.
The basic form of the Cobb-Douglas production function is:

where:
 = Output (quantity of goods or services produced).
 = Total factor productivity (a constant that represents technology or efficiency level).
 = Labor input (amount of labor used in production, often measured in hours worked or
the number of employees).
 = Capital input (amount of physical capital, such as machines, buildings, and tools used in
production).
α = Output elasticity of labor (the percentage change in output resulting from a 1% change
in labor, holding capital constant).
β = Output elasticity of capital (the percentage change in output resulting from a 1%
change in capital, holding labor constant).
Key Assumptions of the Cobb-Douglas Production Function
I. Constant Returns to Scale (in its most basic form):
1)
1) If we scale both inputs, labor (L) and capital (K), by the same factor (e.g., doubling both
inputs), the output will also double. This happens when α + β = 1.
2) In more general cases, the sum of α and β can indicate different types of returns to
scale:
a. If α + β = 1 → Constant returns to scale (output changes proportionally with input
changes). For example, 
b. If α + β > 1 → Increasing returns to scale (output increases by a larger percentage
than the increase in inputs). For example, 
c. If α + β < 1 → Decreasing returns to scale (output increases by a smaller
percentage than the increase in inputs). For example, 
II. Diminishing Marginal Returns:
The function assumes that as more and more of one input is added while holding the other
input constant, the additional output generated by the extra input decreases. This is known
as the law of diminishing marginal returns.
For example, if capital (K) is fixed and more labor (L) is added, the additional output from
each new worker will decrease after a certain point.
III. Substitutability between Labor and Capital:
The Cobb-Douglas function assumes that labor and capital are substitutable, meaning a firm
can use more of one input and less of the other to produce the same level of output.
The elasticities α and β indicate how easily labor and capital can be substituted for each
other.
Example of a Cobb-Douglas Production Function
Let’s assume a specific Cobb-Douglas production function for a small factory:

In this example:
A = 2: This reflects the factory's technology level or efficiency.
α = 0.6: A 1% increase in labor will increase output by 0.6%.
β = 0.4: A 1% increase in capital will increase output by 0.4%.
If the factory employs 100 units of labor and 50 units of capital, the output would be:

So, the factory produces approximately 151 units of output.
Average and Marginal Products for the Cobb-Douglas
Production Function
Average Product of Labour, 
Marginal Product of Labour, 
Average Product of Capital, 
Marginal Product of Capital, 
Case II: Fortnite and the Theory
of Production
Background
Fortnite, developed by Epic Games, has become a phenomenon in the gaming industry,
attracting millions of players worldwide. As an online, multiplayer game, Fortnite operates
on a game-as-a-service model, meaning it constantly evolves through updates,
seasonal events, and new content to retain its player base and generate revenue. This case
study explores how the Theory of Production applies to Fortnite's development,
focusing on production functions, the distinction between short-run and long-run decisions,
returns to scale, and optimal resource allocation. It provides a complete picture of how
Fortnite uses these production principles to ensure smooth operations and maintain its
competitive edge.
Fortnite's managers and developers must make strategic decisions about labor
(developers, testers, content creators) and capital (servers,
software tools, cloud infrastructure). Additionally, they need to balance
fixed and variable costs while evaluating returns to scale to determine
whether increasing resources will proportionately improve output.
In this case, we apply production theory concepts to Fortnite to demonstrate how it ensures
optimal performance while controlling costs and planning for future growth.
Fortnite’s output is measured in terms of the number of features or updates released each month. The
company’s primary inputs include:
Labor (L): Developers, testers, artists, content designers, and support staff
Capital (K): Servers, cloud infrastructure, development tools, and software licenses
These inputs influence Fortnite's ability to release timely updates, launch events, and respond to player
feedback, ensuring both player satisfaction and game stability.
Workers (V) Output (Q) Average Product (AP) Marginal Product (MP)
1 7.5 7.5 7.5
2 15.6 7.8 8.1
3 23.7 7.9 8.1
4 31.2 7.8 7.5
5 37.5 7.5 6.3
6 42.0 7.0 4.5
7 44.1 6.3 2.1
8 43.2 5.4 -0.9
9 38.7 4.3 -4.5
10 30.0 3.0 -8.7
Question 2: The economist for the ABC Truck Manufacturing Corporation has calculated a production
function for the manufacture of their medium-size trucks as follows:

where  is number of trucks produced per week,  is number of labor hours per day, and  is the daily usage of
capital investment.
a) Does the production function exhibit increasing, constant, or decreasing returns to scale? Why?
b) How many trucks will be produced per week with the following amounts of labor and capital?
Labor Capital
100 50
120 60
150 75
200 100
300 150
c) If capital and labor both are increased by 10 percent, what will be the percentage increase in quantity
produced?
d) Assume only labor increases by 10 percent. What will be the percentage increase in production?
e) Assume only capital increases by 10 percent. What will be the percentage increase in production?
(a) Total sum of the exponents = 0.75 + 0.3 = 1.05
Since, the sum of the exponents is greater than 1, the production function exhibits increasing returns to
scale.
(b) The number of trucks produced per week with the given amounts of labor and capital is given by:

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Essential reading: Keat P. G., P. K. Y. Young and S. Banerjee - Managerial Economics, Pearson
Total fixed cost (TFC): The total cost of using the fixed input K.
Total variable cost (TVC): The total cost of using the variable input L.
Total cost (TC): The total cost of using all the firm’s inputs (in this case, L and K).
Average fixed cost (AFC): The average or per-unit cost of using the fixed input K.
Average variable cost (AVC): The average or per-unit cost of using the variable input L.
Average total cost (AC): The average or per-unit cost of using all the firm’s inputs.
Marginal cost (MC): The change in a firm’s total cost (or, for that matter, its total variable cost) resulting
from a unit change in output.





Effects on Short-Run Cost Structure of Price Changes in Fixed and Variable Inputs