CPP Credit Activity
CPP Credit Activity
Code :
#include<iostream>
#include<conio.h>
#include<dos.h>
#include <windows.h>
#include <time.h>
#define SCREEN_WIDTH 90
#define SCREEN_HEIGHT 26
#define WIN_WIDTH 70
int enemyY[3];
int enemyX[3];
int enemyFlag[3];
char car[4][4] = { ' ','±','±',' ',
'±','±','±','±',
' ','±','±',' ',
'±','±','±','±' };
if(size == 0)
size = 20;
CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = visible;
lpCursor.dwSize = size;
SetConsoleCursorInfo(console,&lpCursor);
}
void drawBorder(){
for(int i=0; i<SCREEN_HEIGHT; i++){
for(int j=0; j<17; j++){
gotoxy(0+j,i); cout<<"±";
gotoxy(WIN_WIDTH-j,i); cout<<"±";
}
}
for(int i=0; i<SCREEN_HEIGHT; i++){
gotoxy(SCREEN_WIDTH,i); cout<<"±";
\ }
}
void genEnemy(int ind){
enemyX[ind] = 17 + rand()%(33);
}
void drawEnemy(int ind){
if( enemyFlag[ind] == true ){
gotoxy(enemyX[ind], enemyY[ind]); cout<<"****";
gotoxy(enemyX[ind], enemyY[ind]+1); cout<<" ** ";
gotoxy(enemyX[ind], enemyY[ind]+2); cout<<"****";
gotoxy(enemyX[ind], enemyY[ind]+3); cout<<" ** ";
}
}
void eraseEnemy(int ind){
if( enemyFlag[ind] == true ){
gotoxy(enemyX[ind], enemyY[ind]); cout<<" ";
gotoxy(enemyX[ind], enemyY[ind]+1); cout<<" ";
gotoxy(enemyX[ind], enemyY[ind]+2); cout<<" ";
CPP Credit Activity
void drawCar(){
for(int i=0; i<4; i++){
for(int j=0; j<4; j++){
gotoxy(j+carPos, i+22); cout<<car[i][j];
}
}
}
void eraseCar(){
for(int i=0; i<4; i++){
for(int j=0; j<4; j++){
gotoxy(j+carPos, i+22); cout<<" ";
}
}
}
int collision(){
if( enemyY[0]+4 >= 23 ){
if( enemyX[0] + 4 - carPos >= 0 && enemyX[0] + 4 - carP
os < 9 ){
return 1;
}
}
return 0;
}
void gameover(){
system("cls");
CPP Credit Activity
cout<<endl;
cout<<"\t\t-------------------------"<<endl;
cout<<"\t\t-------- Game Over -------"<<endl;
cout<<"\t\t--------------------------"<<endl<<endl;
cout<<"\t\tPress any key to go back to menu.";
getch();
}
void updateScore(){
gotoxy(WIN_WIDTH + 7, 5);cout<<"Score: "<<score<<endl;
}
void instructions(){
system("cls");
cout<<"Instructions";
cout<<"\n----------------";
cout<<"\n Avoid Cars by moving left or right. ";
cout<<"\n\n Press 'a' to move left";
cout<<"\n Press 'd' to move right";
cout<<"\n Press 'escape' to exit";
cout<<"\n\nPress any key to go back to menu";
getch();
}
void play(){
carPos = -1 + WIN_WIDTH/2;
score = 0;
enemyFlag[0] = 1;
enemyFlag[1] = 0;
enemyY[0] = enemyY[1] = 1;
system("cls");
drawBorder();
CPP Credit Activity
updateScore();
genEnemy(0);
genEnemy(1);
while(1){
if(kbhit()){
char ch = getch();
if( ch=='a' || ch=='A' ){
if( carPos > 18 )
carPos -= 4;
}
if( ch=='d' || ch=='D' ){
if( carPos < 50 )
carPos += 4;
}
if(ch==27){
break;
}
}
drawCar();
drawEnemy(0);
drawEnemy(1);
CPP Credit Activity
if( collision() == 1 ){
gameover();
return;
}
Sleep(50);
eraseCar();
eraseEnemy(0);
eraseEnemy(1);
if( enemyY[0] == 10 )
if( enemyFlag[1] == 0 )
enemyFlag[1] = 1;
if( enemyFlag[0] == 1 )
enemyY[0] += 1;
if( enemyFlag[1] == 1 )
enemyY[1] += 1;
int main()
{
setcursor(0,0);
CPP Credit Activity
srand( (unsigned)time(NULL));
do{
system("cls");
gotoxy(10,5); cout<<" -------------------------- ";
gotoxy(10,6); cout<<" | Car Game | ";
gotoxy(10,7); cout<<" --------------------------";
gotoxy(10,9); cout<<"1. Start Game";
gotoxy(10,10); cout<<"2. Instructions";
gotoxy(10,11); cout<<"3. Quit";
gotoxy(10,13); cout<<"Select option: ";
char op = getche();
}while(1);
return 0;
}
CPP Credit Activity