Chapter 8 - Trends (Part 1)
Chapter 8 - Trends (Part 1)
Trends
Part I
Let’s start!
Chapter Highlights
Multimedia Today – The Use of
Multimedia in FIVE different sectors
2. Education 4. Government
& Politics
5. Medicine &
Nursing
1. Business and Industry
Financial
Services
Multimedia Travel
Systems
MERCHANDISING KIOSK
FastTakeVideo kiosks
Let user preview movie
trailers, search titles,
and order movies for
next day delivery.
VIRTUAL SHOPPING
FINANCIAL SERVICES
REAL ESTATE
CORPORATE TRAINING
DAY TRADING
Art
Science
Chemistry Geography
Mathematics
History
Music Biology
1
7
ART
CIVICS
3 CATEGORIES OF EDUCATION
3. Entertainment
ü Morphing
Video ü Superimposition
ü Animation
Games ü Digital Recasting
Entertainment
Virtual Interactive
Reality Movies
3
0
MORPHING
Compositing…..
First we have a Mountain
SUPERIMPOSITION
Next,
A Plane
SUPERIMPOSITION
ANIMATION
3
6
VIRTUAL REALITY
• addresses,
• points of interest shops,
Public • restaurants,
Service •
•
public transportation,
hours of operation,
Kiosks • guided tours, and the cost and
location of tickets, buses,
• museums, and events
Meeting
5. Medicine and Nursing
Videoconferencing Online
Network Resources
END