It Prelim Reviewer
It Prelim Reviewer
computers.
Lesson 1: INTRODUCTION TO INFORMATION 1951: Universal Automatic Computer
TECHNOLOGY (UNIVAC).
- First commercially available computer
INFORMATION TECHNOLOGY
THE ADVENT OF ELECTRONIC COMPUTERS Physical equipment used for input, output and
processing.
1937: Mark I is built (Aiken, Harvard The hardware structure depends upon the type
University, IBM). and size of the organization.
- First electronic computer using relays. It consists of an input and an output device,
1939: Atanasoff Berry Computer (ABC) is operating system, processor, and media
built devices.
- First fully electronic digital computer. Used This also includes computer peripheral devices.
vacuum tubes.
1943-46: Electronic Numerical Integrator Software
and Computer (ENIAC) (Mauchly, Eckert, The application program used to control and
University of Pennsylvania). coordinate the hardware components. It is used for
- First general purpose digital computer analysing and processing of the data. Software is
1945: Von Neumann architecture proposed. further classified into three types:
- Still the standard for present day computers.
1947: Creation of transistor System Software
- (Bardeen, Shockley, Brattain, Bell Labs). The Application Software
invention of transistors in 1947 revolutionized Procedures
computing by replacing bulky vacuum tubes,
Databases - In our daily life, communication helps us build
relationships by allowing us to share our
Data are the raw facts and figures that are experiences, and needs, and helps us connect
unorganized that are later processed to to others.
generate information. - It's the essence of life, allowing us to express
Softwares are used for organizing and serving feelings, pass on information and share
data to the user, managing physical storage of thoughts.
media and virtual resources.
Data are managed using Database COMMUNICATION TECHNOLOGY TIMELINE
management system.
Database software is used for efficient access 1. LANGUAGE AND ALPHABET- The oldest,
for required data, and to manage knowledge most common, and well-known form of
bases. communication is via talking and through
words.
Network 2. PRINTING- Is the process of reproductions
images or text to be mass produced. -china,
Networks resources refer to the woodblock
telecommunication networks like the intranet, 3. TELEGRAPH- used for the long distance
extranet and the internet. transmission of information. Samuel Morse is
These resources facilitate the flow of created with the creation of the first practical
information in the organization. telegraph.
Networks consists of both the physical devices 4. MORSE CODE- is a code used to transmit
such as networks cards, routers, hubs and information by using on/off signals (lights,
cables and software such as operating clicks, dots). It was originally developed by
systems, web servers, data servers and Samuel Morse. Later on an improved Morse
application servers. code was created by Alfred Vail.
Telecommunications networks consist of 5. TELEPHONE- is a device that transfers a
computers, communications processors, and voice over a distance usually via a wire.
other devices interconnected by Alexander Graham Bell was the first to get a
communications media and controlled by patent for the telephone.
software. 6. RADIO- is a device that transfers sound via
Networks include communication media, and radio waves.
Network Support. 7. TELEVISION- is an invention that transfers
moving images across a screen.
Human Resources
8. CELL PHONES- are telephones that can be
It is associated with the manpower required to used almost anywhere allowing for on the go
run and manage the system. communication. Cell phones have a long
The end user can be accountants, engineers, history going back to WWII and Reginald
salespersons, customers, clerks, or managers Fessenden’s radio phone.
etc. 9. INTERNET- is a large interconnected network
People are also responsible to develop and that is used to transfer information between
operate information systems. people.
They include systems analysts, computer 10. SOCIAL NETWORKS- are online services that
operators, programmers, and other clerical IS allow for people to socialize with each other
personnel, and managerial techniques.
Integration of Components
THE IMPACT OF THE INTERNET AND MOBILE
-This is how hardware, software, networks, data, TECHNOLOGIES
people, and processes work together
Evolution of the Internet
-A business using an IT system to manage inventory
and sales. Early Development: From ARPANET to the World
Wide Web, the internet has evolved from a military
project to a global network connecting billions of
people.
Lesson 2 : COMMUNICATION TECHNOLOGIES
Modern Internet: The rise of dynamic web
COMMUNICATION applications, social media, and cloud computing has
transformed how we access and share information.
- is a process by which information is exchanged
between individuals through a common system Evolution of Mobile Technologies
of symbols, signs, or behavior
Impact on Healthcare
- Data breaches and personal information leaks
Reduced Face-to-Face Interaction
Telemedicine: Remote consultations and diagnostics - Impact on social skills and relationships
improve access to healthcare services.
1. COMMUNICATION AND SOCIAL INTERACTION DIGITAL CULTURE can be defined as the values,
Social Media - Platforms like Facebook, beliefs, behaviors, and Technology that shape the way
Instagram, and Twitter have transformed how people work and interact in a digital-first Environment.
we connect with others, share experiences, and It encompasses a range of elements, including
form communities. This has led to the rise of mindset, collaboration, Innovation, and technology
influencer culture, where individuals can shape adoption.
trends and opinions on a large scale.
Instant Messaging - Apps like WhatsApp and 1. SOCIAL MEDIA AND ONLINE COMMUNITIES
WeChat allow for real-time communication, Platforms - Social media platforms like
making it easier to stay in touch with friends Facebook, Instagram, Twitter, and TikTok have
and family across the globe become central to how we communicate, share
2. ACCESS TO INFORMATION information, And form communities.
Internet - The internet has democratized Influencer Culture - Individuals with great
access to information, enabling people to learn amount of followers can shape Trends,
about diverse cultures, histories, and opinions, and even consumer behavior.
perspectives. This has fostered greater global 2. DIGITAL ART AND MEDIA
awareness and understanding. Digital Art – Artists use digital tools To create
Online Education - E-learning platforms like and share their work, Leading to new forms of
Coursera and Khan Academy provide access to expression Like digital painting, 3D modeling,
education for people regardless of their And virtual reality art.
location, breaking down traditional barriers to Streaming Services – Platforms like Netflix,
learning. Spotify, and YouTube have changed how we
3. WORK AND PRODUCTIVITY consume media, Offering on-demand access to
Remote Work - IT has enabled the rise of a vast array of content.
remote work, allowing people to work from 3. E-COMMERCE AND DIGITAL TRANSACTIONS
anywhere. This has changed the traditional Online Shopping- Websites like Amazon,
office culture and introduced more flexibility Alibaba, Lazada, Shopee have Revolutionized
into work-life balance. retail, making it easier to purchase goods and
Collaboration Tools - Tools like Slack, services From anywhere.
Microsoft Teams, and Zoom facilitate Cryptocurrency – is a digital currency
collaboration and communication among team designed to work as a medium of Exchange
members, regardless of their physical location. through a computer network that is not reliant
4. ENTERTAINMENT AND MEDIA on any central Authority, such as a government
Streaming Services - Platforms like Netflix, or bank, to uphold or maintain it.
Spotify, and YouTube have revolutionized how Digital Currencies like Bitcoin and Ethereum
we consume media, offering on-demand access are changing how we think about.
to a vast array of content. 4. REMOTE WORK AND DIGITAL COLLABORATION
Gaming - Online gaming communities and Tools – Applications like Zoom, Slack, and
esports have become significant cultural Microsoft Teams facilitate Remote work and
phenomena, bringing together people from collaboration, changing traditional office
different backgrounds to compete and dynamics.
collaborate Gig Economy - is a free market system in
5. LIFESTYLE AND DAILY ACTIVITIES which temporary positions are Common and
Smart Devices - Smartphones, smartwatches, organizations hire independent workers for
and other IoT devices have integrated short-term Commitments.
seamlessly into daily life, helping with Platforms like Uber, Airbnb, and Grab enable
everything from fitness tracking to home people to
automation. offer services and work Flexibly.
E-commerce - Online shopping platforms like
Amazon and Alibaba have changed consumer
behavior, making it easier to purchase goods
and services from anywhere. 5. DIGITAL LEARNING AND EDUCATION
E-learning Platforms – Websites like
Coursera, Khan Academy, and Duolingo
provide access to education and skill
development from Anywhere in the world.
Virtual Classrooms – Schools and universities
use digital tools to conduct Classes, especially
during times when physical attendance is not
Possible.
6. DIGITAL ENTERTAINMENT AND GAMING
Online Gaming – Game creators pulled users
into the story.
The text itself did not always have to make
sense: You could still understand the Story
because you were part of the game.
Now there are digital games that allow us to
enter digital space and interact with digital
cultural to make our own cultural productions.
Virtual Reality (VR) – VR technology offers
immersive experiences in gaming, education,
and even virtual tourism.
7. DIGITAL ACTIVISM AND SOCIAL MOVEMENTS
Digital Activism – form of activism that uses
the Internet and digital media as key platforms
for mass mobilization and political action.
From the early experiments of the 1980s to the
modern “smart mobs” and blogs, activists and
computer specialists have approached digital
networks as a channel for action.
Campaigns – social media and digital
platforms are used to organize, promote, and
support social and political movements, such
as #BlackLivesMatter and #MeToo
8. DIGITAL HEALTH AND WELLNESS
Digital technology has revolutionized the
healthcare industry in many ways. Right from
offering digital health and wellness solutions, to
providing support to physical and mental health
and virtual data collection, wellness technology has
made it easy for everyone to avail the right
healthcare and wellbeing support, at anytime from
anywhere.
Telemedicine – Digital tools enable remote
consultations and health monitoring, making
healthcare more accessible.
Fitness Apps – Applications like Fitbit and
MyFitnessPal help people track their health and
fitness goals.