OCS351-AIML Question Bank
OCS351-AIML Question Bank
Part – A
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No. Level
2 What is an agent? L1
What is the significance of the diameter in a state-space graph when setting a depth limit in depth-
5 L1
limited search?
Part – B
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No. Level
Compare Breadth First Search and Depth First Search algorithms in the following graph
with initial node S and Goal node G and also write their applications.
1 L2
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Course Code & Name OCS351- ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING FUNDAMENTALS
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No. Level
Enumerate the kinds of agent programs that embody the principles underlying in almost all
3 L2
intelligent systems.
4 Outline the problem solving approach in detail with a traveler map example. L2
Part – A
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No. Level
3 L2
8 What is pruning? L1
Part – B
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No. Level
Explain the A* search with a map of cities to find a particular city and analyze the key properties of
1 L2
A* search such as admissibility, triangle inequality, and consistency.
2 Discuss about a map coloring problem with an example and generate its constraint graph. L2
3 Outline the Game Theory with the help of Two-player zero-sum games. L2
Summarize A* search algorithm using the table and diagram given below to determine the optimal
route from A to Z and also explain the search algorithm.
4 L2
Value of h(n)
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Course Code & Name OCS351- ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING FUNDAMENTALS
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No. Level
Node h(n)
A 14
B 12
C 11
D 6
E 4
F 11
Z 0
6 L2
Part – A
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No. Level
10 List the three stages to build the hypotheses or model in machine learning? L1
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Course Code & Name OCS351- ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING FUNDAMENTALS
Part – B
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No. Level
2 Illustrate the concepts of hypothesis, hypothesis space, inductive bias and variance. L2
Part – A
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No. Level
Part – B
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No. Level
Explain architecture of a Multilayer perceptron (MLP) and its operation and state its advantages
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and disadvantages
2 Describe Adaptive Linear Neuron Network Model and examine its training process. L2
Consider the training data in the following table where Play is a class attribute. In the table, the
Humidity attribute has values “L” (for low) or “H” (for high), Sunny has values “Y” (for yes) or “N” (for
no), Wind has values “S” (for strong) or “W” (for weak), and Play has values “Y” (for yes) or “N” (for
no).
L N S N
H N W Y
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Course Code & Name OCS351- ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING FUNDAMENTALS
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Question
No. Level
H Y S Y
H N W Y
L Y S N
Infer the class label for the day with the properties Humidity=L, Sunny=N and Wind=W, according
to naïve Bayesian classification?
4 Illustrate Naïve Bayesian Classification model for a classification problem. L2
Part – A
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No. Level
L1
1 What is Unsupervised Learning?
L1
2 List the advantages of Kohonen Self-Organizing Feature Maps.
L1
3 Define PCA.
L1
4 What is Clustering?
L1
5 Define Maxnet.
L1
6 What is Fixed Weight Competitive Nets?
L1
7 How the Agglomerative Hierarchical Clustering will work.
L1
8 Draw the architecture of Multilayer Perceptron.
L2
9 Differentiate between supervised and unsupervised ML algorithm.
L1
10 State the types of clustering algorithm
Part – B
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No. Level
4 Outline the detailed steps for solving a problem using SOM with suitable example. L2
Utilize K-means Clustering Algorithm to find the Clusters for the following data
5 X 1 2 2 3 4 5 L2
Y 1 1 3 2 3 5
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