Wizard 4 Furion97
CLASS & LEVEL PLAYER NAME
Oskoris
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 12 22 --
+0 • +5 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 4d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES
14 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+2
+5
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Abyssal, Common, Deep Speech, Dwarvish,
Elvish
12 +0 Athletics STR
ABILITY SAVE DC
+1 Deception CHA
P +5 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+3 +1 Intimidation CHA
P +5 Investigation INT
17 +2 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +4 Perception WIS
+1 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
P +5 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.
+2 Stealth DEX === SPECIAL ===
CHARISMA Arcane Recovery • 1 / Long Rest
+2 Survival WIS
Once per day when you finish a short rest, you can
+1 choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th
level or higher.
12 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE WISDOM (PERCEPTION)
Shocking Grasp +6 1d8 Lightning V/S
Unarmed Strike +2 1 Bludgeoning
14 PASSIVE WISDOM (INSIGHT)
15 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 4 Furion97
CLASS & LEVEL PLAYER NAME
Oskoris
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES ===
* Hit Points • PHB 113 === HALF-ELF RACIAL TRAITS ===
* Proficiencies • PHB 113 * Ability Score Increase • BR 39
* Spellcasting • PHB 114 * Darkvision • BR 39
You can cast prepared wizard spells using INT as your You can see in darkness (shades of gray) up to 60 ft.
spellcasting modifier (Spell DC 13, Spell Attack +5)
and wizard spells in your spellbook as rituals if they * Fey Ancestry • BR 39
have the ritual tag. You can use an arcane focus as a You have advantage on saving throws against being
spellcasting focus. charmed, and magic can’t put you to sleep.
* Arcane Recovery • PHB 115 * Skill Versatility • BR 39
Once per day when you finish a short rest, you can You gain proficiency in two skills of your choice.
choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th * Languages • BR 39
level or higher.
| 1 / Long Rest • Special
* Arcane Tradition • PHB 115
| School of Evocation
* Evocation Savant • PHB 117
The gold and time you must spend to copy an
evocation spell into your spellbook is halved.
* Sculpt Spells • PHB 117
When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.
| Special
* Ability Score Improvement • PHB 115
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Wand of the War Mage, +1 1 --
Book 1 5 lb.
SP 0 Ink (1 ounce bottle) 2 --
Ink Pen 1 --
EP 0 Parchment (one sheet) 10 --
Backpack 1 5 lb.
GP 150 Clothes, Common 1 3 lb.
Spellbook 1 3 lb.
PP 0 Little Bag of Sand 1 --
Small Knife 2 --
WEIGHT CARRIED
16 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Wand of the War Mage, +1 1 --
PUSH/DRAG/LIFT
300 lb.
EQUIPMENT
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Male 69 Medium 175cm 143
GENDER AGE SIZE HEIGHT WEIGHT
Oskoris Neutral White Blue White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I’m willing to listen to every side of an argument
before I make my own judgment.
I’ve read every book in the world’s greatest
libraries—or I like to boast that I have.
PERSONALITY TRAITS
Knowledge. The path to power and
self-improvement is through
knowledge. (Neutral)
IDEALS
I sold my soul for knowledge. I hope to do
great deeds and win it back.
BONDS
I speak without really thinking through my
words, invariably insulting others.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Seit klein auf war Oskoris ein sehr schlauer Junge.
Im jüngsten Alter zeigte sich bereits, dass er
besonders affin in Sachen Magie ist und er stellte
sich immer weiter selbst unter Probe. Er machte
die Winde stärker, formte Energie-artige Objekte
aus dem nichts oder ließ Sachen mit einfachen
Gedanken schweben und bewegen. Sein ganzes
Leben verbrachte er fast nur in Bibliotheken oder
bestimmten magischen Schulen, wenn er nicht
nicht auf Abenteuerjagd ist. Was bringt einem
schon das ganze Wissen, wenn man es nicht
praktisch benutzt, um damit weitere Erfahrungen
zu sammeln?
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 13 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Frostbite Wizard CON 13 1A 60 ft. V,S Instantaneous EE 156 V/S
O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S
O Shocking Grasp Wizard +6 1A Touch V,S Instantaneous PHB 275 V/S
O True Strike <C> Wizard -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S
=== 1st LEVEL === 4 Slots OOOO
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Ice Knife Wizard DEX 13 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M
O Identify [R] Wizard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Detect Magic [R]<C> Wizard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Thunderwave Wizard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
=== 2nd LEVEL === 3 Slots OOO
O Blur <C> Wizard -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V
O Shatter Wizard CON 13 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
SPELLS
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