1.5 Bard
1.5 Bard
daggerheart.com/play
CHARACTER CREATION
Alucard, Ambrose, Astrid, Ash, Bellamy, Calder, Abbot, Advani, Agoston, Baptiste, Belgarde, Backgrounds like:
Calypso, Clover, Chartreuse, Dahlia, Darrow, Blossom, Chance, Covault, Dawn, Dennison, Bodyguard, Con Artist,
Deacon, Elowen, Emrys, Fable, Fiorella, Flynn, Drayer, Emrick, Foley, Fury, Gage, Gallamore, Merchant, Noble, Pirate
Gerard, Harlow, Hadron, Indigo, Inara, Jasper, Grove, Hartley, Humfleet, Hyland, Jones, Characteristics like:
Kai, Kismet, Leo, Marigold, Maverick, Mika, Jordon, Knoth, Lagrange, Lockamy, Lyon, Affable, Survivor, Sticky
Moon, Nyx, Phaedra, Quill, Raphael, Ronan, Marche, Merrell, Newland, Novak, Orwick, Fingers, Intimidating
Roux, Reza, Saffron, Sierra, Skye, Talon, Thea, Overholt, Pray, Pyre, Rathbone, Rose,
Triton, Vala, Velo, Wisteria, Yarrow, Zahara. Seagrave, Spurlock, Thorn, Tringle, Warren, Specialties like:
Worth, York, Zimarik Navigator, Sharpshooter,
region names Swashbuckler, Inventor
PLACE NAMES Skills like: Barter, Repair,
Watcher’s Ravine, Shattered Peaks, Holdland, Tracking, Quick Hands
Davesh Pass, Branishar, Crown of the World, Stone’s Throw, Golden Goose, Black Willow,
South Choir, Xuria, Wilting Valley, Bonecross, Limping Liar, Menagerie, Great Expectations, Phrases like: Nature’s
Roaming Sea, Mistvale, Hadriel’s Wall, Wicked Smile, Crow’s Nest, Balking Tide, Figero, Friend, This Is Not A
Bloomfare, Cloud Isles, Revenance, Mountains Idle Fiend, Quiet Magnitude, Nero’s Compass, Negotiation, Catch Me
of Creation, Sunbearer’s Crescent. Netherwell, Kross, Hollow Keep, Salute, If You Can, Never Again,
Hearthbreak, Parting Gift, Fool’s Gold. Knowledge is Power
hp
FEATURE
STRESS
hope
secondary
Spend a Hope to use an experience or help an ally.
experience
active armor
FEATURE
INVENTORY
gold
class feature
Rally
Once per session as your party prepares to enter a
dangerous or difficulty situation, describe how you inventory weapon PRIMARY SECONDARY
rally them and give yourself and each of your allies a d6
Rally die.
NAME TRAIT & RANGE DAMAGE DICE
Anyone with a Rally die can spend it to roll it, adding the
result to an action roll, reaction roll, or damage roll, or
clearing Stress equal to the Rally die result. FEATURE
FEATURE
You were in love once. Who was it with, and how did they hurt you? What do I do that annoys you?
Then work with the GM to generate two starting Experiences for your character.
Choose two available options from the list Choose two from the list below or any unmarked Choose two from the list below or any unmarked
below and mark them. from the previous tier and mark them. from the previous tiers and mark them.
Increase two unmarked Character Increase two unmarked Character Traits Increase two unmarked Character
Traits by +1 and mark them. by +1 and mark them. Traits by +1 and mark them.
Permanently add one Hit Point Slot. Permanently add one Hit Point Slot. Permanently add one Hit Point Slot.
Permanently add one Stress Slot. Permanently add one Stress Slot. Permanently add one Stress Slot.
Increase two Experiences by +1. Increase two Experiences by +1. Increase two Experiences by +1.
Permanently add one Armor Slot. Choose an additional domain card at your Choose an additional domain card at your
level or lower (up to Level 7). level or lower.
Add +1 to your Evasion.
Permanently add two Armor Slots or add +1 Permanently add two Armor Slots or add
Choose an additional domain card at to your Evasion. +1 to your Evasion.
your level or lower (up to Level 4).
Increase your Major Damage Increase your Major Damage
Increase your Major Damage Threshold by +1. Threshold by +1.
Threshold by +1.
Increase your Severe Damage Increase your Severe Damage
Increase your Severe Damage Threshold by +2. Threshold by +2.
Threshold by +1.
Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then cross
Then, increase your Severe Damage out the multiclass option for this tier. out the multiclass option for this tier.
Threshold by +2 and choose a new Domain
Deck card at your Level or lower. Increase your Proficiency by +1. Increase your Proficiency by +1.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Increase your Damage Thresholds: Major by +1 and Increase your Damage Thresholds: Major by +2, and
Severe by +3. Then choose a new Domain Deck Severe by +4. Then choose a new Domain Deck card
card at your Level or lower. at your Level or lower.
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This section denotes your class. Each class is made up of This section gives you a place to record your name,
two domains. You’ll choose the majority of your abilities pronouns, heritage (the combination of your community
and spells from these domains. and ancestry), and subclass. There is also a space to
record your level.
Evasion represents your ability to not be hit by an attack. This area contains your six character traits. These are
The GM will roll against this number when seeing if an what you will use as your primary modifiers on action
adversary hits you. If you do get hit, you’ll be able to mark rolls. They have descriptions beneath each to remind you
armor slots (the boxes to the right of “armor”) to reduce how to use them.
the incoming damage by your armor score (the number
in “armor”).
The two smaller boxes are your damage thresholds. This is the section for your active weapons. Along with a
Whenever you take damage, compare it to the numbers name, weapons have an associated trait that you will roll
here. If the incoming damage is minor, you mark one when using them for an attack. They also have a range
hit point. If it is major, you mark two hit points. If it is (melee, very close, close, far, or very far). The GM will tell
severe, you mark three hit points. If you should ever you what range a target is in. Damage dice are what kind
need to mark stress and can’t, you mark a hit point. of dice you’re rolling when you make a successful attack,
and the type is either physical or magic. Proficiency
If you ever mark your last hit point, you must make a tells you how many damage dice you roll. The Feature on
death move. a weapon gives you any special ability or requirement it
has.
This is where you record your Hope. You may spend Weapons are either one-handed or two-handed. You'll
Hope to use an Experience (details below), help an ally, see the appropriate amount of hands are already filled for
or utilize a Hope Feature. When you help an ally, you the weapon you've taken.
explain how you’re aiding them and roll a d6 advantage
die they add to their action roll total. You start with 2
Hope marked.
You also have a unique Hope Feature from your class in
this section.
SLIDE THIS OUT TO THE LEFT OF SLIDE THIS OUT TO THE RIGHT OF
YOUR CHARACTER SHEET. YOUR CHARACTER SHEET.
Starting Armor
Name Feature Base Score
Gambeson Armor Flexible: +1 to Evasion 3
Leather Armor 4
Chainmail Armor Heavy: -1 to Evasion. 5
Full Plate Armor Very Heavy: -2 to Evasion and -1 Agility. 6
Downtime represents moments of respite within the perilous journey player characters
DOWNTIME
are on together. It is not only an opportunity to recover and prepare for what lies ahead,
but also a time to share more quiet, intimate scenes that help to build or showcase the
relationships characters have with one another.
LEVEL 1
bard
GRACE: level 1 CODEX: level 1 SUBCLASS: FOUNDATION
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.5
LEVEL 2
bard
GRACE: level 2 CODEX: level 2
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.5
LEVEL 3
bard
GRACE: level 3 CODEX: level 3
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.5
LEVEL 4
bard
GRACE: level 4 CODEX: level 4
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.5
LEVEL 5
bard
GRACE: level 5 CODEX: level 5 SUBCLASS: SPECIALIZATION
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.5
LEVEL 6
bard
GRACE: level 6 CODEX: level 6
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.5
LEVEL 7
bard
GRACE: level 7 CODEX: level 7
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.5
LEVEL 8
bard
GRACE: level 8 CODEX: level 8 SUBCLASS: MASTERY
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.5
LEVEL 9
bard
GRACE: level 9 CODEX: level 9
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.5
LEVEL 10
bard
GRACE: level 10 CODEX: level 10