Energizers ALL
Energizers ALL
Get Ready: Have students stand behind their chairs and put all backpacks and
materials under their seat
How to Play: Review normal rock-paper-scissors (rock beats scissors; paper beats
rock; scissors beat paper). “Rock-Paper-Scissors-SHOW”
Demonstrate the full body movements (rock = crouch and hug knees,
paper = spread arms and legs as wide as possible, scissors = one leg
forward one leg back, one arm forward one arm back). Check for
understanding by having students perform each movement
Options/ Ideas: Students unable to do full body movements can do traditional rock
paper scissors.
What you Need: Crumpled paper, bean bag, soft ball, or other slidable object
The Why: In this activity, there are 2 groups: "sliders" and "jumpers." The
sliders will try to slide or roll their object (paper, bean bag,
etc.) and hit the jumpers’ feet. The jumpers will utilize a 2-
legged jump to jump over the sliding objects. Sliders may
keep track of their score: one point for each time their object
hits the feet of a jumper.
How to Play: Position the sliders on either side of the jumpers, and
provide a boundary (e.g. a line of tape on the floor or an
imaginary line between two objects) to divide the sliders’
space from the jumpers’ space. On "go" the sliders begin
SLIDING/ROLLING their objects to try to hit the feet of the
jumpers. This will continue for about 60 seconds, at which
time, students will switch roles. Each students keeps track
of their own score. Play as many rounds as you'd like!
How to Play: First, students make a circle. They can play either sitting
or standing. You start with one ball. The students have to
pass the ball across the circle to another student. The
goal is to complete as many passes as possible. Students
cannot talk during the game. If a student talks, the trial is
over. The trial is also over if a pass is wild, or incomplete.
Use a soft ball that is easy to catch (ie. fleece balls or
foam balls). The teacher can choose whether or not to set
a limit on the amount of time a student can hold the ball
before passing.
Options/ Ideas: Keep track of the class record. Each time you play,
challenge the class to beat their record.
You can form smaller circles with less students, and for an
added challenge add in more balls to pass. This activity is
featured in this blog post along with a few other activities.
How to Play: Kids can follow along with the virtual field day in a
classroom or any activity area.
Video LINK
Options/ Ideas: The video presents both standing and sitting options
for kids as they progress through virtual field day
activities.
Get Ready: Start the activity with all students seated at their desks
How to Play: The objective of the game is for students to work together as a
class to count from 1-10. When the teacher says "Go", students
will randomly stand up, taking turns, counting from 1-10 in
consecutive order. For example, the first student will stand up
and shout "one!", and then sit back down. The next student will
stand and shout "two!" and sit back down, etc. The catch is that
they cannot use words to communicate with one another, and
two students cannot stand up and shout a number at the same
time. If this happens, the class must start back at one. The
game is over (1) at the conclusion of one minute, or (2) when
the class counts to 10 consecutively without any misses.
LINK to Activity Plan
The Why: This 2-minute video will help students develop their
physical literacy through easy, and fun, hip hop
dance moves. Suitable for all ages and abilities
Options/ Ideas: Follow this LINK for more videos - H.Y.P.E. Breakin' It
Down - Volume 2
Options/ Ideas: The video shows seated options for the exercises.
How to Play: Call out an animal and have your students mimic its
movement.
Get Ready: Students will stand up and spread out throughout the
classroom
How to Play: Students start in a standing position, and you will say
“Airplanes, Start Your Engines.” The students are to make
an airplane noise and put their arms out like wings. You
then say, “Airplanes, Fly.” The students then move around in
the general space (without bumping into each other) to the
movement of your choice. The movement can vary: bear
walks, skipping, hopping, jumping, skipping, bunny hop,
hopping on one foot, etc. You can get as creative as you
want. Be sure to emphasize safety. When you say,
“Airplanes Refuel,” the students must freeze and do an
exercise to "fuel up their tanks". You can choose the
exercise. Repeat as many times are you'd like. When you
are done, the students will literally be refueled and ready to
learn!
Options/ Ideas: The activity is featured in this blog post along with others.
Get Ready: If indoors have students clear the space around them
(i.e push-in desk chairs). If outdoors, students spread
out.
The Why: Get your heart pumping and brain activated for
learning!
What you Need: Print copies of the name cards (LINK); one per group.
Options/ Ideas: Save paper! Project the name card key onto a screen.
The Why: Dance walking is a fun and active way for the class
to move from location to location.
What you Need: 1 juggling scarf or plastic grocery bag per student
The Why: Students will use juggling scarves to practice being mindful (or
in the present moment) as a strategy for when they might be
feeling strong or complex emotions.
How to Play: Excerpt from health. moves. minds. Mindful Scarves mini-lesson:
Options/ Ideas: • Allow students to choose different ways they can use the
scarves to practice mindfulness.
• Break each step down for students who may only be able to
process one step at a time.
• Provide students with pictures, dramatic actions, or a video
demonstration.
• Students without the lung capacity to take controlled deep
breaths may do a slow repetitive movement with their hand or
foot as a method to control the emotions and improve focus.
• Allow students to move the scarf as they breathe, but not
actually breathe onto the scarf.
• Play calming music with the lights dimmed.
How to Play: Students move their arms in circles like train wheels
as they run in place and count by 10s to 100.
Options/ Ideas: Students without use of their arms can do the activity
by running in place. Students without use of their legs
can move their arms only. Students can also do
another movement as they count by 10s.
How to Play: On "Go", student number one from each team performs 3
jumping jacks and then shouts out a word that starts with the
letter A. Then, student number two from each team
completes three jumping jacks and shouts out a word that
starts with the letter B. Student three, three jumping jacks,
then a word for letter C. Students continue to rotate through
team members, performing jumping jacks and saying words A
through Z. The first team to finish wins! Try different
categories, for example, fruits and vegetables, state capitols,
verbs, etc to integrate cross curricular content. (LINK)
Options/ Ideas: In place of jumping jacks, students can jump a virtual rope, or
they can remain seated and perform movements with just
their upper body. Silent or spelling version - have students
perform the jumping jack and then write their word, the team
passes word list around, each adding to it when it is their turn.
The Why: Try to see if you can beat your opponent with Rock,
Paper, Scissors Fast Feet Style
Options/ Ideas: Students play RPS using just their mouths. Rock =
mouth opened wide. Paper = lips pursed together.
Scissors = mouth open wide with teeth clenched.
Students nod their head 3x’s then show.
Get Ready: This is a video that can played in front of a class for
in-person learning and/or shared with students for
at-home use. Students should be spaced about 6-8
feet apart to avoid collisions during lateral
movement.
Options/ Ideas: