0% found this document useful (0 votes)
14 views7 pages

Charactersheet

Uploaded by

Justin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views7 pages

Charactersheet

Uploaded by

Justin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

7 Neutral

Character Name Alignment Player

Advanced Weapon Training (20) Not set Not set


Character Level Deity Homeland Campaign

Android Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
620 Movement
STR 54 +22 Total nonlethal Damage
Strength
130 ft. 6 sq. 130 ft. 6 sq.
85+270 Base Speed Armor Speed Burrow
DEX
Dexterity
47 +18 53 +21
Wounds / Current HP

CON 51 +20 Initative 42 21 21 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT 18 +4 Damage
Intelligence
Reduction 5/- Skill Names Total Abilit Ranks Misc

Acrobatics 38 =DEX 21 + 17 +0
WIS 26 +8
Wisdom Power 1 Appraise 4 =INT 4 +0 +0

CHA
x Artistry 4 =INT 4 +0 +0
Charisma
24 +7 Power 2
Bluff 11 =CHA 7 +4 +0
x Climb 26 =STR 22 +1 +3
AC
Armor Class
45 =10+ 8 + 0 + 21 + 0 + 0 + 5 + 1
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 4 =INT 4 +0 +0
x Craft (b) 4 =INT 4 +0 +0
Touch AC 37 Flat Footed AC 23
x Craft (c) 4 =INT 4 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 7 =CHA 7 +0 +0
FortitudeConstitution
52 = 12 + 20 + 5 + 15 + Disable Device 22 =DEX 21 +1 +0
Disguise 8 =CHA 7 +1 +0
Reflex 47 = 6 + 21 + 5 + 15 +
Dexterity
Escape Artist 25 =DEX 21 +4 +0

Will 19 = 6 + 8 + 5 + 0 +
Fly 21 =DEX 21 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell
25 Energy
30 Heal 8 =WIS 8 +0 +0
B.A.B. 20 Resistance Resistance
x Intimidate 43 =CHA 22 + 18 +3
CMB 42 = 20 + 22 + 0 + 0 Knowledge (arcana) 16 =INT 4 + 12 +0
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 79 =10+ 20 + 22 + 21 + 0 + 6 x Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Adamantine Bastard sword +5 Vorpal Speed Dispelling Keen Flaming burst Icy burst Shocking burst
Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
17-20/x3 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+73/+73/+68/+63/+58 2d8+58 +1d6 Fire +1d6 Cold +1d6 Elec
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 28 =WIS 8 + 18 +2
Perform (a) 7 =CHA 7 +0 +0
Attack Damage
Perform (b) 7 =CHA 7 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 21 =DEX 21 +0 +0
Critical Type Range Ammo Sense Motive 22 =WIS 8 + 18 + -4
Sleight of Hand 39 =DEX 21 + 18 +0
Attack Damage Spellcraft* =INT + +
Stealth 39 =DEX 21 + 18 +0

Weapon
x Survival 20 =WIS 8 +9 +3
x Swim 26 =STR 22 +1 +3

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Bracers of Armor +8 8 Bracer 0 0% 1 lbs. Spell resistance (19) Fortification (heav

Totals 8 0 0% 1 lbs.

Feats Weapon Training Equipment Qty. lbs. Head Qty. lbs.

All-Consuming Swing Blades, Heavy


Armor Proficiency, Heavy Fighter Advanced Training
Headband Qty. lbs.

Armor Proficiency, Light Defensive Weapon Training


Armor Proficiency, Medium Focused Weapon (Bastard sword)
Bleeding Critical Trained Initiative Eyes Qty. lbs.

Cleave Other Specials

Combat Expertise Armor Mastery


Shoulders Qty. lbs.
Critical Focus Armor Training +4
Dodge Bravery +5 Cloak of resistance +5 1
Great Cleave Darkvision
Neck Qty. lbs.
Greater Vital Strike Low-Light Vision
Greater Weapon Focus: Bastard Weapon Training
sword
Weapon Training +4 Chest Qty. lbs.
Greater Weapon Specialization:
Bastard sword
Improved Critical: Bastard sword
Body Qty. lbs.
Improved Initiative
Improved Vital Strike Robe of the archmagi 1
Martial Focus
Belt Qty. lbs.
Meteor Swing
Power Attack Belt of incredible dexterity +6 1
Shield Proficiency
Wrist Qty. lbs.

Tower Shield Proficiency


Two-Weapon Fighting
Vital Strike Hands Qty. lbs.

Weapon Focus: Bastard sword


Weapon Proficiency, Martial(all)
Feet Qty. lbs.
Weapon Proficiency, Simple
Weapon Specialization: Bastard sword
Weapon Versatility
Rings Qty. lbs.

Ring of Protection +5 1

Play Notes

Racial Traits

Constructed
Emotionless
Exceptional Senses
Repairing Nanites

Background Traits

Reactionary
Ambush Training

Light 14912 lbs. or less Lift Over 44800 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 14976-29824 lbs. Lift Off 89600 lbs.
Load Ground
SP 0 Next Level
Heavy 29888-44800 lbs. Drag or 224000 lbs. CP 0
Load Push
FEATS

ALL-CONSUMING SWING

Requirements: Str 13, Power Attack, Cleave, Vital Strike, base attack bonus +8.
Whenever you use Cleave or Great Cleave, you can apply the additional damage you would gain from Vital Strike,
Improved Vital Strike, or Greater Vital Strike to the initial target of your attack. When you do so, the strain on your body
causes you to take an amount of damage equal to the extra damage dealt by your Vital Strike feat. This self-inf licted
damage is not reduced by damage reduction.
Section 15 Copyright Notice: Pathfinder Player Companion: The Harrow Handbook Copyright 2014, Paizo Inc.

ARMOR PROFICIENCY, HEAVY

Requirements: Light Armor Proficiency, Armor Proficiency, Medium.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

BLEEDING CRITICAL

Requirements: Critical Focus, base attack bonus +11.


Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage
(see Appendix 2) each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be
stopped by a DC 15 Heal skill check or through any magical healing. the effects of this feat stack.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CLEAVE

Requirements: Str 13, Power Attack, base attack bonus +1.


As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you
use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

COMBAT EXPERTISE

Requirements: Int 13.


You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to
your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and
the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack
or a full-attack action with a melee weapon. the effects of this feat last until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CRITICAL FOCUS

Requirements: Base attack bonus +9.


You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DODGE

Requirements: Dex 13.


You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the
benefits of this feat.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GREAT CLEAVE

Requirements: Str 13, Cleave, Power Attack, base attack bonus +4.
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to
the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this
attack action. When you use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GREATER VITAL STRIKE

Requirements: Improved Vital Strike, Vital Strike, base attack bonus +16.
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional
damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses
from Strength, weapon abilities (such as flaming), precision-based damage (such as sneak attack), and other damage
bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GREATER WEAPON FOCUS

Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, 8th-level fighter.
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on
attack rolls, including those from Weapon Focus.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GREATER WEAPON SPECIALIZATION

Requirements: Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with
selected weapon, Weapon Specialization with selected weapon, 12th-level fighter.
You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus to damage stacks with other
damage roll bonuses, including any you gain from Weapon Specialization.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED CRITICAL

Requirements: Proficient with weapon, base attack bonus +8.


When using the weapon you selected, your threat range is doubled.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED INITIATIVE

Requirements: None
You get a +4 bonus on initiative checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED VITAL STRIKE

Requirements: Vital Strike, base attack bonus +11.


When you use the attack action, you can make one attack at your highest base attack bonus that deals additional
damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses
from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra
weapon damage dice are not multiplied on a critical hit, but are added to the total.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

MARTIAL FOCUS

Requirements: Base attack bonus +5.


Choose one fighter weapon group. While wielding a weapon from this group with which you are proficient, you gain a +1
bonus on damage rolls.
Section 15 Copyright Notice: Pathfinder Player Companion: Weapon Master's Handbook Copyright 2015, Paizo Inc

METEOR SWING

Requirements: Weapon Focus with bludgeoning weapon, base attack bonus +6.
As a standard action, make a single attack with your chosen weapon. If the attack hits, the target must succeed at a
Reflex save with a DC equal to 10 + your base attack bonus or lose its ability to make attacks of opportunity until the
beginning of your next turn. When your base attack bonus reaches +11, you can instead cause the target to lose its
Dexterity bonus to AC. When your base attack bonus reaches +16, you can instead cause the target to become flat
footed. You can use this feat’s benefits only once per minute.
Section 15 Copyright Notice: Pathfinder Player Companion: Martial Arts Handbook Copyright 2018, Paizo Publishing,
LLC

POWER ATTACK

Requirements: Str 13, base attack bonus +1.


You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TOWER SHIELD PROFICIENCY

Requirements: Shield Proficiency.


When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TWO-WEAPON FIGHTING

Requirements: Dex 15.


Your penalties on attack rolls for fighting with two weapons are reduced. the penalty for your primary hand lessens by 2
and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

VITAL STRIKE

Requirements: Base attack bonus +6.


When you use the attack action, you can make one attack at your highest base attack bonus that deals additional
damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from
Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra
weapon damage dice are not multiplied on a critical hit, but are added to the total.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FOCUS

Requirements: Proficiency with selected weapon, base attack bonus +1.


You gain a +1 bonus on all attack rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON SPECIALIZATION

Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON VERSATILITY

Requirements: Weapon Focus, base attack bonus +1.


When wielding a weapon with which you have Weapon Focus, you can shift your grip as a swift action so that your
weapon deals bludgeoning, piercing, or slashing damage instead of the damage type normally dealt by that weapon.
You may switch back to the weapon's normal damage type or another damage type as a swift action. If your base attack
bonus is +5 or higher, using this feat is a free action instead.
Section 15 Copyright Notice: Pathfinder Player Companion: Undead Slayer's Handbook Copyright 2014, Paizo
Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

You might also like