Charactersheet
Charactersheet
Android Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
Acrobatics 38 =DEX 21 + 17 +0
WIS 26 +8
Wisdom Power 1 Appraise 4 =INT 4 +0 +0
CHA
x Artistry 4 =INT 4 +0 +0
Charisma
24 +7 Power 2
Bluff 11 =CHA 7 +4 +0
x Climb 26 =STR 22 +1 +3
AC
Armor Class
45 =10+ 8 + 0 + 21 + 0 + 0 + 5 + 1
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 4 =INT 4 +0 +0
x Craft (b) 4 =INT 4 +0 +0
Touch AC 37 Flat Footed AC 23
x Craft (c) 4 =INT 4 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 7 =CHA 7 +0 +0
FortitudeConstitution
52 = 12 + 20 + 5 + 15 + Disable Device 22 =DEX 21 +1 +0
Disguise 8 =CHA 7 +1 +0
Reflex 47 = 6 + 21 + 5 + 15 +
Dexterity
Escape Artist 25 =DEX 21 +4 +0
Will 19 = 6 + 8 + 5 + 0 +
Fly 21 =DEX 21 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell
25 Energy
30 Heal 8 =WIS 8 +0 +0
B.A.B. 20 Resistance Resistance
x Intimidate 43 =CHA 22 + 18 +3
CMB 42 = 20 + 22 + 0 + 0 Knowledge (arcana) 16 =INT 4 + 12 +0
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 79 =10+ 20 + 22 + 21 + 0 + 6 x Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Adamantine Bastard sword +5 Vorpal Speed Dispelling Keen Flaming burst Icy burst Shocking burst
Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
17-20/x3 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+73/+73/+68/+63/+58 2d8+58 +1d6 Fire +1d6 Cold +1d6 Elec
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 28 =WIS 8 + 18 +2
Perform (a) 7 =CHA 7 +0 +0
Attack Damage
Perform (b) 7 =CHA 7 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 21 =DEX 21 +0 +0
Critical Type Range Ammo Sense Motive 22 =WIS 8 + 18 + -4
Sleight of Hand 39 =DEX 21 + 18 +0
Attack Damage Spellcraft* =INT + +
Stealth 39 =DEX 21 + 18 +0
Weapon
x Survival 20 =WIS 8 +9 +3
x Swim 26 =STR 22 +1 +3
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Totals 8 0 0% 1 lbs.
Ring of Protection +5 1
Play Notes
Racial Traits
Constructed
Emotionless
Exceptional Senses
Repairing Nanites
Background Traits
Reactionary
Ambush Training
ALL-CONSUMING SWING
Requirements: Str 13, Power Attack, Cleave, Vital Strike, base attack bonus +8.
Whenever you use Cleave or Great Cleave, you can apply the additional damage you would gain from Vital Strike,
Improved Vital Strike, or Greater Vital Strike to the initial target of your attack. When you do so, the strain on your body
causes you to take an amount of damage equal to the extra damage dealt by your Vital Strike feat. This self-inf licted
damage is not reduced by damage reduction.
Section 15 Copyright Notice: Pathfinder Player Companion: The Harrow Handbook Copyright 2014, Paizo Inc.
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
BLEEDING CRITICAL
CLEAVE
COMBAT EXPERTISE
CRITICAL FOCUS
DODGE
GREAT CLEAVE
Requirements: Str 13, Cleave, Power Attack, base attack bonus +4.
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to
the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this
attack action. When you use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: Improved Vital Strike, Vital Strike, base attack bonus +16.
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional
damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses
from Strength, weapon abilities (such as flaming), precision-based damage (such as sneak attack), and other damage
bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, 8th-level fighter.
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on
attack rolls, including those from Weapon Focus.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with
selected weapon, Weapon Specialization with selected weapon, 12th-level fighter.
You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus to damage stacks with other
damage roll bonuses, including any you gain from Weapon Specialization.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
IMPROVED CRITICAL
IMPROVED INITIATIVE
Requirements: None
You get a +4 bonus on initiative checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
MARTIAL FOCUS
METEOR SWING
Requirements: Weapon Focus with bludgeoning weapon, base attack bonus +6.
As a standard action, make a single attack with your chosen weapon. If the attack hits, the target must succeed at a
Reflex save with a DC equal to 10 + your base attack bonus or lose its ability to make attacks of opportunity until the
beginning of your next turn. When your base attack bonus reaches +11, you can instead cause the target to lose its
Dexterity bonus to AC. When your base attack bonus reaches +16, you can instead cause the target to become flat
footed. You can use this feat’s benefits only once per minute.
Section 15 Copyright Notice: Pathfinder Player Companion: Martial Arts Handbook Copyright 2018, Paizo Publishing,
LLC
POWER ATTACK
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TWO-WEAPON FIGHTING
VITAL STRIKE
WEAPON FOCUS
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON SPECIALIZATION
Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON VERSATILITY
Notes
No build notes.