Reviewer in Arts 2nd Q
Reviewer in Arts 2nd Q
ARTS
COMPUTER/ DIGITAL ARTS (Introduction)
Digital Arts describe technological arts, with fluid boundaries offering many possible
interpretations of the terminology.
As such, we now prefer the terms digital art and new media which can be used interchangeably
with some nuances. In other words, while some works rely on digital tools to magnify an already-
existing medium, others use as digital technology as an intrinsic and indissociable component in
the making of the artifact.
1. Rhythm refers to the movement or the visual flow within a certain piece. It is sometimes also
referred to as tempo or a beat created that invites the eye to enter into the journey of the artist's
soul.
2. Balance in art refers to the use of artistic elements such as line, texture, color, and form in the
creation of artworks in a way that renders visual stability. In general terms, balance refers to the
equilibrium of different elements.
3. Emphasis is a principle of arts that refers to the use of visual elements to draw attention to a
certain area, usually a focal point, in an artwork. Usually, it involves contrasting different elements
against each other.
5. Variety is the compliment to unity and harmony and is needed to create visual interest.
Without unity and harmony, an image is chaotic and —unreadable, without variety it is dull and
uninteresting.
6. Movement is the path our eyes follow when we look at a work of art and is generally very
important to keep a viewer's eyes engaged in the work. Without movement artwork becomes
stagnant.
• The mobile phone that you constantly hold has evolved from a mere communication tool, into a
creative device that allows you to generate original works of art for an entire range of purposes.
1. PIXLR - A POWERFUL, FREE ONLINE IMAGE EDITOR THAT ALLOWS YOU TO CHANGE OR
REMOVE THE BACKGROUND.
2. PIC COLLAGE -ALLOWS YOU TO MAKE COLLAGES INCORPORATING PHOTOS, STICKERS, TEXT,
AND FRAMES.
3. PHOTO GRID -A DOWNLOADABLE APPLICATION FOR ANDROID PHONES THAT ALLOWS YOU
TO MAKE COLLAGES OUT OF IMAGES FROM YOUR PHOTO GALLERY
5. PHOTO BOOTH - AN APPLICATION FOR TAKING PHOTOS AND VIDEOS USING AN IPAD OR IPAD
MINI (A VERSION FOR THE IPHONE, CALLED SIMPLE BOOTH, IS ALSO AVAILABLE)
6. MAGIC MIRROR BOOTH - AN IPHONE APPLICATION THAT ALLOWS YOU TO TAKE AMUSING,
DISTORTED IMAGES, SIMULATING CAMERA EFFECTS
7. PIC MONKEY - A FREE ONLINE PHOTO EDITING TOOL THAT PROVIDES FILTERS, FRAMES, TEXT,
AND EFFECTS TO MANIPULATE YOUR IMAGES
10. SNAPSEEP- A PHOTO APPLICATION THAT ENABLES YOU TO ENHANCE, TRANSFORM, AND
SHARE YOUR PHOTOS; A FREE DOWNLOADABLE VERSION FOR ANDROID PHONES IS AVAILABLE.
11. INSTAGRAM - A FAST AND FUN WAY TO SHARE IMAGES WITH OTHERS; SNAP A PHOTO,
CHOOSE FROM AMONG THE AVAILABLE FILTERS, AND SHARE VIA FACEBOOK, TWITTER, TUMBLR,
AND MORE.
SUMMARY
Things We Can Do:
Computer/digital arts are in the
1. Re – size 8. Change colors
hands of everyone through the use of
2. Crop 9. Gray scale
electronic and mechanical devices,
3. Skew/Warp 10. Sepia
such as personal gadgets laptops,
4. Rotate 11. Apply a texture
tablets, and Android phones rather
5. Flip 12. Superimpose text
than the artist's hand.
6. Adjust brightness 13. Apply Frames
7. Adjust sharpness 14. Crop
PHOTOGRAPHY
A method of picture-making developed in the early 19th century, based on principles of
light, optics, and chemistry.
The word photography comes from Greek words PHOTOS (meaning light) and GRAPHOS (meaning
writing) and means —drawing with light.
DIGITAL PHOTOGRAPHY
➢ Another means of generating an original image is to capture it first as a digital file. In the
case of today's electronic technology, that would mean recording the image using a digital
camera or a device with a built-in camera, like your mobile phone, android device, or tablet.
HISTORY OF PHOTOGRAPHY
o The Pinhole
The Chinese were the first people that we know of to write about the basic idea of the pinhole
camera. About 2,500 years ago (5th Century BC) they wrote about how an image was formed
upside down from a "pinhole" on the opposite wall.
About 2,400 years ago (4th Century BC) the famous Greek philosopher Aristotle talked about a
pinhole image formation in his work. He wondered why "when light shines through a rectangular
peep-hole, it appears circular in the form of a cone?" He did not find an answer to his question and
the problem was not answered until about 1600 years later in the early 1000s AD.
o Camera Obscura
The invention of the camera obscura is attributed to the Iraqi scientist Alhazen and described in
his Book of Optics (1011-1021). English scientists Robert Boyle and Robert Hooke later invented a
portable camera obscura in 1665-1666. In the 1500s many artists, including Michelangelo and
Leonardo da Vinci, used the camera obscura to help them draw pictures.
Basic Tips for Taking Good Photographs
1. Choose a good location an interesting location can sometimes make the difference between a
good and a great photo.
2. Check that the available background is relatively simple and not too cluttered so that the focus
will be on your chosen subject.
3. Natural light in the outdoors or near a window is usually the most flattering or effective for any
kind of subject.
4. Avoid taking shots facing the light, as this would make your subject back-lit and most of the
details would be lost in shadow.
5. If you intend to take a posed shot, position your subject where you want concerning the location,
background, and source of light.
6. If you intend to take a candid shot, position yourself where you can capture the most interesting,
and amusing. touching, or engaging cinder moment or expression.
7. Take a variety of shots-ranging from far shots showing the surroundings, to medium-distance
shots concentrating on the main subject, to tight or close-up shots that focus on details of the
subject. You can then choose from among all these for the best photo or photos.
DLSR
Digital single reflex (DLSR) camera. This also provides the film-less and instant review
features of a “point-and-shoot” type of digital camera, but gives the photographer much more
artistic freedom and control to select the camera settings to create the desired final image with the
preferred visual effects.
VIDEO GAMES/ DIGITAL PAINTING/ IMAGING VIDEOS
VIDEO GAMES
- various interactive games played by electronically manipulating images on a screen use
specialized electronic gaming devices, computers, or mobile devices for entertainment.
-instantiate many principles that are fundamental in altering behavior producing learning, and
promoting brain plasticity
-involve predominately active forms of learning; typically more effective than passive learning.
DIGITAL PAINTING
-still makes use of traditional painting mediums such as acrylic paint, oils, ink, and
watercolor, and applies the pigment to traditional surfaces, such as canvas, paper, polyester, etc.
-employs computer software that drives a type of robot device (such as a plotter) or an
office machine (such as a printer) that takes the place of the artist's hand
- A technique using a graphics software program to create an artwork that is totally virtual.