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Experiment Number

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Maaz Sayyed
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0% found this document useful (0 votes)
23 views

Experiment Number

Uploaded by

Maaz Sayyed
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Experiment Number: 1

Problem Statement: Tic-Tac-Toe.

NAME: Sayyed Md Muaz Aslam ROLLNO: 60


CLASS: TY IT-A BATCH: B3

Code:
// // AI_LAB_1
// // Tic-Tac-Toe Game

// import java.util.Arrays;

// public class TicTacToe {


// private char[][] board;
// private int xCount;
// private int oCount;
// private int emptyCount;

// public TicTacToe() {
// board = new char[3][3];
// initializeBoard();
// }

// private void initializeBoard() {


// for (char[] row : board) {
// Arrays.fill(row, ' ');
// }
// }

// public void printBoard() {


// for (char[] row : board) {
// for (char cell : row) {
// System.out.print(cell + " | ");
// }
// System.out.println();
// System.out.println("--------------");
// }
// }

// public void makeMove(int row, int col, char player) {


// if (isValidMove(row, col)) {
// board[row][col] = player;
// updateCounts(player);
// } else {
// System.out.println("Invalid move! Please try again.");
// }
// }

// private boolean isValidMove(int row, int col) {


// return row >= 0 && row < 3 && col >= 0 && col < 3 &&
board[row][col] == ' ';
// }

// private void updateCounts(char player) {


// if (player == 'X') {
// xCount++;
// } else if (player == 'O') {
// oCount++;
// }
// emptyCount = 9 - (xCount + oCount);
// }

// public void playNextMove() {


// // Implement your logic to determine the next move for 'X'
here
// // For example, you can use AI algorithms to make an optimal
move
// // Let's assume 'X' wants to play in the top-left corner
// makeMove(0, 0, 'X');
// }

// public static void main(String[] args) {


// TicTacToe game = new TicTacToe();
// game.printBoard();
// System.out.println("Number of X's: " + game.xCount);
// System.out.println("Number of O's: " + game.oCount);
// System.out.println("Number of empty spaces: " +
game.emptyCount);

// // Make a move for 'X' and update the board


// game.makeMove(1, 1, 'X');
// game.printBoard();
// System.out.println("Number of X's: " + game.xCount);
// System.out.println("Number of O's: " + game.oCount);
// System.out.println("Number of empty spaces: " +
game.emptyCount);

// // Play the next move for 'X' and update the board
// game.playNextMove();
// game.printBoard();
// System.out.println("Number of X's: " + game.xCount);
// System.out.println("Number of O's: " + game.oCount);
// System.out.println("Number of empty spaces: " +
game.emptyCount);
// }
// }

// import java.util.Arrays;

// public class TicTacToe {


// private char[][] board;
// private int xCount;
// private int oCount;
// private int emptyCount;

// public TicTacToe() {
// board = new char[3][3];
// initializeBoard();
// }

// private void initializeBoard() {


// for (char[] row : board) {
// Arrays.fill(row, ' ');
// }
// }

// public void printBoard() {


// for (char[] row : board) {
// for (char cell : row) {
// System.out.print(cell + " | ");
// }
// System.out.println();
// System.out.println("--------------");
// }
// }

// public void printBoardConfiguration() {


// for (char[] row : board) {
// System.out.println(Arrays.toString(row));
// }
// }

// public void printPossibleMovesMatrix() {


// int[][] possibleMoves = new int[3][3];
// int moveCount = 1;

// for (int i = 0; i < 3; i++) {


// for (int j = 0; j < 3; j++) {
// if (board[i][j] == ' ') {
// possibleMoves[i][j] = moveCount++;
// } else {
// possibleMoves[i][j] = 0;
// }
// }
// }

// for (int[] row : possibleMoves) {


// System.out.println(Arrays.toString(row));
// }
// }

// public void makeMove(int row, int col, char player) {


// if (isValidMove(row, col)) {
// board[row][col] = player;
// updateCounts(player);
// } else {
// System.out.println("Invalid move! Please try again.");
// }
// }

// private boolean isValidMove(int row, int col) {


// return row >= 0 && row < 3 && col >= 0 && col < 3 &&
board[row][col] == ' ';
// }

// private void updateCounts(char player) {


// if (player == 'X') {
// xCount++;
// } else if (player == 'O') {
// oCount++;
// }
// emptyCount = 9 - (xCount + oCount);
// }

// public void play() {


// makeMove(0, 0, 'X');
// makeMove(0, 1, 'O');
// makeMove(1, 1, 'X');
// makeMove(1, 0, 'O');
// makeMove(2, 2, 'X');
// makeMove(2, 0, 'O');
// makeMove(0, 2, 'X');
// makeMove(1, 2, 'O');
// makeMove(2, 1, 'X');
// }

// public static void main(String[] args) {


// TicTacToe game = new TicTacToe();
// game.printBoard();
// System.out.println("Number of X's: " + game.xCount);
// System.out.println("Number of O's: " + game.oCount);
// System.out.println("Number of empty spaces: " +
game.emptyCount);
// System.out.println("Board Configuration:");
// game.printBoardConfiguration();
// System.out.println("Possible Moves Matrix:");
// game.printPossibleMovesMatrix();
// System.out.println("Playing the game...");
// game.play();
// System.out.println("Updated Board:");
// game.printBoard();
// }
// }

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