2012 Ravens OL Manual
2012 Ravens OL Manual
INDIVIDUAL
SECTION
TABLE OF CONTENTS
RUN GAME
‘Fit’ Alignment / Position – Use of Leverage 10 – 11
Core 1 on 1 Blocking Techniques 12
OL & TE Run Combinations & Techniques 13
Run Game Overview 14 – 15
Outside Zone Technique 16 – 18
Inside Zone Technique 19 – 20
Zone Combination Summary 21
Zone Scheme Run Techniques & Combinations 22 – 28
Gap Scheme Techniques 29 – 31
Lead Scheme Techniques 32 – 34
Gap & Lead Combination Summary 35
Gap & Lead Scheme Run Techniques & Combinations 36 – 39
‘Other’ Run Techniques & Combinations 40 – 41
PASS GAME
OL & TE Pass Combinations & Techniques 42
Pass Pro Points of Emphasis 43 – 44
Pass Sets & Defensive Alignments 45 – 46
Protecting the ‘A’ Gaps 47
QB Launch Point Overview 48
Pass Protection Overview 49 – 53
Mike / Base Protections – Overview / Concepts 54 – 57
Dual Protections – Overview / Concepts 58 – 64
Base (Mike) & Dual Protection Combination Summary 65
Base (Mike) & Dual Techniques & Combinations 66 – 69
Turn Protections – Overview / Concepts 70 – 74
Full Turn Protections – Overview / Concepts 75 – 77
Turn & Full Turn Protection Combination Summary 78
Turn & Full Turn Techniques & Combinations 79 – 83
Run Action Techniques & Combinations 84
Reactions – Mug LB’s / Sin / Level Off / DO-BO 85
Reactions – Solid / Bear Defense 86
Redeclaration Thinking – OT’s 87
Screen Blocking & Techniques 88 – 91
OL - 2
TABLE OF CONTENTS
DRILLS
Stance & Start 93
7 Man Sled 94
Hitting Position 95
Chute Progression 96
2 Step Explosion 97
3 Point Drive 98
Reach Block 99
Down / Gap Block 100
Cut Off Block 101
Double Drill 102
Board Cut Off 103
Cut Drill 104
Kick Slide 3 – 3 – 3 105
Kick Sink – Back 5, In 5 106
1 Man Jam & Reset 107
2 Man Jam & Reset 108
Counter Arm Bar – Chop Drill 109
Wall / Bag Pass Pro Punch 110
Hand Pad Specific Punch 111
Mirror Dodge 112
Push / Pull & 4 Way Grab 113
4 Advantages of a Blocker 114
Fit Position 115
Drive, Lift, Lock Out 116
Splatter 117
Key Words for the Drive Block 118
Pulling 119
LB Flow Back 120
OL - 3
L.O.S. IDENTIFICATION / OPERATION
Break Huddle - Break Stride to L.O.S.
2. 2 Back: U = 2 TE
* Green / Gold - Balanced ('Yo' to Green / Gold?)
* Red / Blue - Wing formation ('Zoom' to Red / Blue?)
3. 1 Back: Diesel = 2 TE
* Duce (RT/LT) - Balanced (2x2) ('Fox' to Duce?)
* Triple (3x1) / Flank (Float) (2x2) - Wing formation
('Fly' to Triple/Flank?)
4. 1 Back: 3 Wides = 1 TE
* 'T' word (Twins) = 3x1 ('Fly' or 'Yo' to 'T' word (2x2 goes 3x1))
* 'D' word (Double) or 'F' word (Flex) = 2x2
('Fox' or 'Yo' to 'D' or 'F' (3x1 goes 2x2))
Note: 1 Back formations you must know 3x1 or 2x2. You want to know any
change of strength motion (2x2 to 3x1 and 3x1 to 2x2). Triple is 3x1
Wing. Flank (Float) is 2x2 Wing.
4. Approach L.O.S.
A. ID and Communicate - 4 Down or 3 Down
B. ID (point) Mike LB
5. At the L.O.S.
A. ID and point the declaration of play / protection.
B. 3 Down - The 2 Inside LB's are the Middle LBer's. Mike is strongside (TE) and Jack
is weakside (away TE). The 2 Outside LB's are Sam (Strong) and Will
(Weak).
The $ is Safety To Strength (TE). The FS is the Safety Away from Strength (TE)
Note: 'Yo' motion (TE across) will not change out who we ID as Sam / Will but Mike
will remain Mike in a 4 Down front.
7. Other
A. Stances must be consistent - 2 point and 3 point. Be it run or pass. Be the same!
C. See the defense - Safeties, tips, movements, dogs, blitzers, stunts, etc.
OL - 5
L.O.S. IDENTIFICATION / OPERATION
8. Field Zones and Levels of Defense
3rd Level à FS $
2nd Level à W M S
Alley / "BOX" Alley /
Support Support
"
1st Level à Area E T T E Area
The Box = Width = 2 men outside the edge players of offensive formation
Depth = 6 1/2 to 7 yards deep (LB level plus 1 1/2 yards)
The Alley = (Support) From edge of box to 1st WR - 5 to 6 yards deep support player area
OL - 6
TAPE STUDY
1. Up Top
2. End Zone
1. To TE = Over
2. To SE = Under
4. FS / S in or near box
OL - 7
STANCE & SPLITS
1. 3 Point Stance (Post Foot = Inside Foot / Kick Foot = Outside Foot)
A. Feet = Slightly past shoulder width – Comfortable spread. Toes slightly open –
Weight on in-steps. Stagger OG: Kick toe to mid-point of post foot. Stagger OT:
Kick toes to heel of post foot or slightly deeper. Heels slightly off ground. Balance
weight through in-steps to crotch – Must be able to step in any direction. Align
square to LOS – straight downfield.
B. Power Producing Angles = ‘Z’ in the knee by bending in the hips, knees, and
ankles. Knees just over toes.
C. Arm & Hand = Kick hand extends down so pinky finger is aligned with big toe of
kick foot. All 5 fingers on the ground with no more than 20% weight on down hand.
Off wrist / forearm rests on top of post thighboard.
D. Shoulders / Back / Butt = Shoulders are square to LOS. Back is straight (no
hump) on a slight incline. Head is up – See the defense through eyebrows.
2. 2 Point Stance
A. Same mentality as the 3 Point Stance only that the kick hand is placed on top of
thighboard. Again, we must be balanced and square and can’t tip run or pass
with an extended stagger.
C. **Note – OT’s are in charge of telling OG’s when to use 2 Point stance
(“We’re Up” on way to LOS).
D. Splits Vertical
1. ‘Off’ – Eyes through beltline of Center (our normal alignment).
2. ‘On’ – Down hand on toe of Center.
3. ‘Crowd’ take all the ball with off hand (Goal Line / Short Yardage).
E. Splits Lateral
1. ‘Normal’ – 18 inches (1½ feet)
2. ‘Tite’ – 1 foot (Goal Line / Short Yardage)
3. ‘Wide’ – 2 to 2½ feet (Game Plan)
OL - 8
STANCE & SPLITS
3. Center Stance & Snap
A. Stance = Feet aligned parallel – Slightly wider than shoulders. Knees out over feet
(open crotch). Toes straight or slightly open. Back is flat. Head and eyes are up.
B. The Ball & Grip = Ball slightly over right eye – Extend to create neutral zone
(create separation of DL). Laces are up with thumb across top of laces (grip top 1/3
of ball).
C. The Snap =
1. Pump the ball up (not back). Think ‘start the lawnmower’.
2. Keep wrist locked – There will be a natural ¼ turn.
3. Snap forearm should ‘brush’ thighboard.
4. Fill the QB’s top hand.
5. Snap and step at the same time.
E. Bring (Uncoil) Your Hips but never ‘roll’ hips all the way through.
C. Heels of hands through breast plates – Eyes fit behind hands under defenders chin.
Never lead / block with head.
OL - 9
PROPER ALIGNMENT
Alignment of hitting position parallel to our desired line of force.
BLOCKING SURFACE
Hat / Hands
POWER SOURCE
Hips
Legs
OL - 10
PROPER USE OF LEVERAGE
Definition: Strike an initial blow at a point.
1. Low enough to create a lifting force on the defender.
3. The force must be continued to get defender on his heels so he is unable to make a
counter move.
5. Line of force – 45 degree angle up and through a defender that we channel all our
force.
OL - 11
CORE 1 ON 1 BLOCKING TECHNIQUES
DRIVE (BASE) BLOCK: (used at POA)
Lead step (up and out) to get to PS #
landmark. Bring 2nd step to get ‘shoes outside
of shoes’. Hat is past mid-line on PS # - Hands
in breast plates. Lift, strain, and run your feet.
Cover defender square.
CONTENTS:
1. RUN GAME OVERVIEW:
Outside Zone / Inside Zone / Gap Scheme / Lead Scheme /
Other Runs
2. ZONE SCHEMES:
Outside (Outside, Stretch, Boss, etc.)
Inside (Gut, Slant)
3. GAP SCHEMES:
Power (2 Back), Drill (1 Back)
5. OTHER:
Man Blocking (Truck, Tank)
Trap (0/1 Trap)
OL - 13
RUN GAME OVERVIEW
1. Outside Zone (Take Off, Stretch, Cut)
2. 60/70 Boss – To TE, FB = Support, OC = Mike ID, CARI (‘44 call’ vs. Fist)
3. 70/60 S.O. – 1 Back to SE. OC ID = ‘Push’ to callside LB, must account for
widest online defenders (old O.P. rules). Want to run to 3 Man surface
(backside 3x1). Alerted/Tagged.
OL - 14
RUN GAME OVERVIEW
B. 1 Back (3 Wides/Diesel)
1. ‘Box’ 20/30 Gut (Bison) – Gut to TE (use 1 Back – 3x1 or 2x2). OC block
box defenders. 6 Box = Block Box, Mingo backside. Will be called as Box
Rule run. Alerted / Tagged.
A. 20/30 Power – 2 Back power to TE. PS combo works to last LB type in box. Tite,
square power pull. Alert to ‘Base’ tag vs. Over defense. CARI/Adjusted. Ready for
‘spot’ vs. Slot formation.
B. 20/30 Drill – 1 Back power to TE. This is a Box Rule run, block the 6 Man box. PS
combo works to 2nd LB, BSG pulls for 1st LB. Alerted/Tagged. Note: If Drill is called
as ‘CARI’ run (4 Minute) ready for ‘7’ call adjust vs. 7 Man box. Gap to the last LB
type in box, BSG Trap pull for EMOL.
A. 20/30 ISO – 2 Back Lead Draw to TE. OC = Will ID. FB = Mike. Cover on
playside, block the retrace DE’s. Adjusted/Alerted/Tagged. Ready for ‘spot’ adjust
(Slot formation).
B. 20/30 Lead – 2 Back downhill Lead to TE. OC = Will ID. FB = Mike. Adjusted /
Alerted / Tagged. Ready for ‘Spot’ adjustment (Slot formation).
C. 20/30 Paint – 1 Back Lead Draw to TE. This is Box Rule run, block the 6 man box.
TE blocks 1st LB, OC ID = 2nd LB’er. If 7 Man box, BST sift (T2). Alerted/Tagged.
5. Other Runs
A. 0/1 Trap – To TE, quick hitting trap to 3 Tech. 2 Back or 1 Back. Block Trap rules.
Ready ‘Zero’ call (7 Man box). Alerted.
B. 80/90 Truck – 3 Man side to TE. Toss, double crack, man blocked outside run.
CARI/Alerted.
C. 90/80 Tank – 2 Man side Weak. Toss, double crack, man blocked outside run.
CARI/Alerted.
D. Act 4 Draw – 2 Back draw to the TE of Act protection. Act assignments, work up to
Will LB. Alerted/Tagged. (On Hold)
E. 77/66 Slip Draw – 1 Back draw to split End. Run vs. 3 Man surface
(Guard bubble). Alerted/Tagged. (On Hold)
OL - 15
OUTSIDE ZONE: RUN & BLOCK ON THE ANGLE
2 BACK or DIESEL:
60/70 Outside: To TE, No Lead Back, CARI / Alerted / Tagged
1 BACK or DIESEL:
60/70 Outside: Outside to TE (3x1). Core blocks outside assignments – Slot WR
blocks $. CARI / Tagged.
OL - 16
OUTSIDE ZONE OVERVIEW
Overview:
1. Eliminate negative runs (RB back to LOS before being touched).
2. Increase yards per carry.
How:
1. Create width and space for RB by moving the defense. The ball can and will run / hit
anywhere:
A. Stay PS on the angle.
B. Bounce outside (capture defense / pinch / sink defense).
C. Cut-up (defense stretch / expands).
Specifics:
1. Landmark is outside butt of callside TE (Ghost TE). Back runs and OL blocks on the angle.
Same page, same angle. Repetitive (looks the same every time) but the ball will hit
anywhere based on defensive reaction.
2. Up Front = 18” splits, aligned off ball. Takeoff! Landmark is PS armpit on Zone combos
(covered) and middle of DL (uncovered). Usually 3 step timing on Zone combos up to 2nd
level. Cover LB on PS # on the angle. Run and cut the backside – Head past thighboard.
Again, always block PS zone on angle of the Back. Stretch / displace / cut. Finish!
3. Running Back = 8 yard depth. Timing step. Landmark is the outside butt of (Ghost) TE.
Press your track to butt of TE. Read is 1st DL (outside in) to next DL inside. Press the LOS
(2 revolutions). Read hat of Down Linemen. 1 cut!
OL - 17
OUTSIDE ZONE COMBINATION BLOCKING: Block on the angle of the
Back
A) Covered: Stick wedge step in ground and
drive 2nd step to crotch. Landmark is PS
B armpit. Must win backside hand.
Uncovered: Stick wedge step in ground and
drive 2nd step. Landmark is middle of DL.
X Always ‘see’ (peripheral) LB for run through.
Overtake color of DL.
BOX A – DL WIDEN:
Covered: Lift, strain, and run feet to keep
eyes through armpit. Stay on angle.
Uncovered: No color of DL to overtake by 3rd
step. Feed (push) DL over and drive up to LB
on angle. Block his PS #.
OL - 18
INSIDE ZONE: COVER SQUARE – EVERYONE AT POA
2 BACK or DIESEL:
20/30 Belly: To TE, No Lead Back, CARI / Alerted / Tagged
30/20 Slant: 2 Back to SE, FB = Will (A: ‘Spot’ and ‘Fist’), CARI / Adjusted / Alerted /
Tagged
OL - 19
INSIDE ZONE COMBINATION BLOCKING: Ball will cut up & back –
Everyone at POA
A) Covered: Lateral / lead step to get helmet
past mid-line to PS # landmark. ‘Shoes RT of
B shoes’. Strike hands through breast plates.
Lift, strain, and run your feet.
Uncovered: Lateral step. Key head of DL for
X Slant / Pinch. Work straight up to LB. Cover LB
square on PS #.
BOX A – DL WIDEN:
Covered: Cover mid-line of DL. Drive feet to
widen hole.
Uncovered: Lateral step and up to cover LB
square on PS #.
OL - 20
ZONE COMBINATION SUMMARY
Backside Playside
Single
D C B A Push Double Triple Quatro
TE T G G T TE
WG WG
Swoop
Scrape
Gas
Gang
Group
Bring It Zone It
2 MAN ZONES
Backside Playside
WG / TE = D TE / WG = Quatro
TE / OT = C OT / TE = Triple
OT / OG = B OG / OT = Double
OG / OC = A OG / OC = Single (LB over OC), Push (LB playside)
3 / 4 MAN ZONES
Playside = Gang = PSG, PST, TE vs. Guard bubble
Group = OC, PSG, PST, TE vs. Tackle bubble (Boss vs. Pirate)
Gas = OC, PSG, PST vs. Tackle bubble (Arc vs. Pirate)
Middle = Scrape = PSG, OC, BSG vs. 3 Tech callside
Backside = Swoop = OC, BSG, BST vs. 1 Tech callside
OTHER
Playside = Zone It = From OC to Wing - Everybody block PS Zone - No Combo's
Backside = Bring It = From BSG to Wing - Everybody block PS Zone - No Combo's
OL - 21
ZONE SCHEME 2 MAN ZONES RAVENS RUN TECH & COMBINATIONS
Single (Big): 2 Man Zone combo by OC and
PSG on a DT and declared LB (Mike). Usually
M S S used vs. OC covered front. “Big’ (Outside
M
Zone) is understood.
N T E N T E
Ex: 20 Belly / 60 Outside
OL - 22
ZONE SCHEME 2 MAN ZONES RAVENS RUN TECH & COMBINATIONS
Rub: 2 Man Zone double team by PSG and
W M W M PST vs. Tackle uncovered front. Used primarily
with Outside Zone.
N T S N T S
Ex: 60 Outside / 60 Sponge
F F
N T E N T E Ex: 60 S.O.
OL - 23
ZONE SCHEME 2 MAN ZONES RAVENS RUN TECH & COMBINATIONS
BACKSIDE
A (Power): 2 Man Zone combo by OC and
BSG on NG and declared LB (Mike). Used vs.
M BSG uncovered fronts. ‘Power’ (Inside Zone) is
M
understood.
E N E N
Ex: 20 Slant / 60 Boss
OL - 24
ZONE SCHEMES 2 MAN ZONE RAVENS RUN TECH & COMBINATIONS
BACKSIDE
C (Power): 2 Man Zone combination by BST /
BSTE on DE to folding Sam LB. Used vs. Guard
M bubble fronts. ‘Power’ (Inside Zone) is
M understood.
S E N S E N
Ex: 20 Slant / 60 Outside
S E N
EX: 60 OUTSIDE
OL - 25
ZONE SCHEME 2 MAN ZONES RAVENS RUN TECH & COMBINATIONS
BACKSIDE
‘Mingo’: Call to man block BSG /BST on Down
W W Lineman and have FB / F block Will LB.
OL - 26
ZONE SCHEME 3/4 MAN ZONES RAVENS RUN TECH & COMBINATIONS
Gang: 3 Man Zone between PSG / PSTE / TE
vs. Guard bubble to Mike. Used when
M anticipate Sam / End pinch inside.
W
E T N E S (‘Double’ goes to ‘Gang’.)
Ex: 60 Outside
OL - 27
ZONE SCHEME 3/4 MAN ZONES RAVENS RUN TECH & COMBINATIONS
Zone It: Call for everyone on callside to Zone
(reach) their playside gap. All combinations are
off. Block your PS gap.
B S $
N E S N T E
OL - 28
GAP SCHEME: RUN IN A GAP – BLOCK THE BACKSIDE
20/30 Power: 2 Back Power to TE, CARI (A: ‘Spot’, ‘Base’ call)
20/30 Drill: 1 Back Power to TE. Box rule run – Block 6 in the Box. Alerted /
Tagged. Note: If ‘CARI”, alert ‘Seven’ call (7 in box).
OL - 29
GAP SCHEME COMBINATION BLOCKING: Block the backside –
Back runs A Gap
A) Covered: Gap or timing step (up and down)
based on width of DL. 2nd step up-field to
B B crotch. Slam (take chunk) through inside half
with heel of hand and top of pad. Bounce off
through heels of next DL inside to BSLB.
X Always block PSLB run through and force BSLB
over top.
Uncovered: Gap step with open toe. Get 2nd
step on the ground. Landmark is backside eye
through middle (throat) of DL. Inside hand on
far breast plate. Outside hand in near armpit.
Drive to get square if DL hangs or plays out.
OL - 30
GAP SCHEME: POWER PULL
A) SKIP / SQUARE PULL:
** Must know if pulling to Guard covered (Over
defense) or Guard uncovered (Under defense)
W M S front.
OL - 31
LEAD SCHEME: RUN IN A GAP – EVERYONE AT POA
20/30 ISO: 2 Back – Lead Draw to the TE. Adjusted / Alerted / Tagged
(A: Spot, Slot formation).
20/30 Lead: 2 Back, downhill (hard ball) Lead scheme to TE. Adjusted / Alerted
/ Tagged (A: Spot, Slot formation).
20/30 Paint: 1 Back Draw to TE. Box rule run. Block 6 in the box. Alerted /
Tagged.
OL - 32
LEAD SCHEME COMBINATION BLOCKING: True (Vertical) Double Team
OL - 33
LEAD SCHEME: DRAW BLOCKING
A) OT’s: Always think T/E Twist. Vs. DE off pad
(edge / wide alignment) take short (1 foot) kick
W M S / sink with inside crease landmark (normal man
pass set). Lag on your landmark. Flatten any
inside move. As DE rushes up-field, club him
E N T E up-field on 2nd kick / sink. Pursue him to block
the retrace! If you cut DE on retrace, you will
slow down his pass rush the rest of the day –
Damn it. Block the retrace!!
OL - 34
LEAD / GAP COMBINATION SUMMARY
Backside Playside
TE OT OG OG OT TE
2 MAN COMBOS
Backside Playside
WG / TE = Quad OC / OT = Back and Flat Hinge, Slice
TE / OT = Trey, Tram OC / OT = Red, Yellow (Lead Scheme)
OT / OG = Duce, Doom OG / OC = Ace
3 MAN COMBOS
Playside = Duce / Down = PSG, PRT, TE vs. Blanket look
Middle = Back Down = OC, PSG, PST vs. Solid / Bear
OTHER
Playside = Gap = All frontside Linemen block inside gap.
OL - 35
GAP / LEAD SCHEMES RAVENS RUN TECH & COMBINATIONS
ACE: PSG / OC double team off NG to BSLB
W W (Will).
N T N
M S
N T E
OL - 36
GAP / LEAD SCHEMES RAVENS RUN TECH & COMBINATIONS
SLICE: Area combinations by OC and BST off
a 3 Tech to BSLB. BST blocks B Gap (DT) and
W M S OC secures (block Back) DT on way to BSLB.
E N T E
Ex: 55 Stutter vs. Over Dink
VICE 3 TECH!
T N E W Ex: 30 ISO
OL - 37
GAP / LEAD SCHEMES RAVENS RUN TECH & COMBINATIONS
BACK DOWN: Call by Center to alert the PSG
/ PST that both Guards and the Center are
covered – Bear / Solid. Everyone must block
T N T their backside gap.
Ex: 20 Power
W E N E S Ex: 20 Power
OL - 38
GAP / LEAD SCHEMES RAVENS RUN TECH & COMBINATIONS
POST FAN: Call by OG to block out with OT
vs. 3-4 defense. OG fans out, OT kicks back
J J vertical to handle ‘Wox’, then fans out.
W E N W E N
Ex: 20 ISO
PLUG
INK
E N Ex: 20 ISO
OL - 39
OTHER RUNS
1. 0/1 Trap – To TE, quick hitting trap to TE. 1 Back or 1 Back. Block Trap rules. Ready
‘Zero’ call (7 Man box). Alerted.
2. 80/90 Truck – 3 Man side to TE. Toss, double crack, man blocked outside run.
CARI/Alerted.
3. 90/80 Tank – 2 Man side Weak. Toss, double crack, man blocked outside run.
CARI/Alerted.
4. Act 4 Draw – 2 Back draw to the TE of Act protection. Act assignments, work up to Will
LB. Alerted/Tagged. (On Hold)
5. 77/66 Slip Draw – 1 Back draw to split End. Run vs. 3 Man surface
(Guard bubble). Alerted/Tagged. (On Hold)
OL - 40
MAN / TRAP / OTHER SCHEMES RAVENS RUN TECH & COMBINATIONS
POP: Call by OC to pull for Mike LB. PSG
W M blocks NG. Used vs. Guard bubble fronts vs.
Wide / 2I NG.
T N E S
Ex: 80 Army (Truck)
Ex: 80 Truck
OL - 41
BALTIMORE RAVENS
O-LINE AND TE PASS COMBINATIONS AND TECHNIQUES
CONTENTS:
1. “Must’s” – Protecting the A Gaps – Alignments and Pass Sets –
Edge and Wide Alignments
OL - 42
PASS PRO: 4 THINGS YOU MUST KNOW
1. FORMATION STRUCTURE:
2. # of MEN in PROTECTION:
3. DECLARATION:
4. LAUNCH POINT:
3 Step (Quick) = 4½
5 Step (Firm) = 6½
7 Step (D) = 8½
Run Action = QB: A/B Gap, Out of Pocket, etc..
OL - 43
DROP BACK / POCKET PASS
Q
LP
« OT’s (and OG’s) must stay square to the LOS while the rusher is below you. You
can only turn to hips / shoulders to the sideline once the rusher has cleared your
outside hip.
« Pass blocking is chest behind knees / knees behind toes. Run blocking is chest
over knees / knees over toes.
« Hands should be carried in a ½ way break with hands always above elbows.
Kick and Post hand should be staggered like Kick and post foot (Kick hand over Kick
pocket). Thumbs are together with heels of hands facing out.
« We must be aggressive with our hands in countering arm-bar rush in our chest
(chop / trap it off).
« On Turn protections, we will turn to Will LB + #4. This will allow us to pick up the 1st
3 (of 4) rushers to the Turn side. Always be ready to turn to the slot if a slot WR is to
the Turn.
OL - 44
DEFENSIVE ALIGNMENTS & PASS SETS
1 2 3 E W
RT Side Lineman
(1 Man) (2 Man)
(Removed) (Removed)
Off Pad: Edge / Wide Alignment: Set based on protection and launch point.
Vertical / Angle / 45◦ / Flat
OL - 45
O-LINE PASS SETS & EDGE / WIDE ALIGNMENT
DE Left Tackle
Mid-Line Set
45◦ Set
OL - 46
PROTECTING THE A GAPS (2 WAYS)
1. IN CALL 2. HARD CALL
W S
E T N T E
"IN "
"HARD"
Use: H Use: F
1. Base side (QB Under) by game plan. 1. Base side (QB Under) by game plan.
2. Man side of turn (Qk Ace, Ace). 2. Man side of turn (Act).
3. Dual side.
GENERAL RULES:
1. ‘Quick’ Protections (3 step drop) are always ‘In’ calls. Never Hard calls.
3. TB Protector = In calls.
FB Protector = Hard calls.
OL - 47
OL PROTECTION OVERVIEW
QB Launch Points
1. ‘Quick’ = 3 Step. 4½ yard launch. Quick indicates protection is a 3 step drop.
** Always In call Quick protection. **
A. Does not matter if the QB is in Gun or Under Center. ‘Quick’ = In calls vs. Mug
LBer‘s.
B. Does not matter if Base side, Man side, or Dual side. ‘Quick’ = In calls vs. Mug
LB. (Understand that a Dual side (Big Dual) is obviously an In call regardless of
Quick becauase there is no protecting Back.)
C. ‘K’ = 3 step with OL cuts. ‘In’ calls apply vs. Mug LBer‘s.
3. Quick Charlie = 7 Man (with TE) Turn called Strong (2 Back formations, 1
Back = 2x2)
4. Quick Charlie Box = 7 Man (with TE) Turn called Strong (1 Back = 3x1)
6. Quick Fire/Lite Extra = 7 Man (with TE) Full Turn called Strong
OL - 48
OL PROTECTION OVERVIEW
Specific Overview
1. Mike Declarations / Base Protections
A. Rip/Liz = 7 Man called Strong (Base defense)
1. Form = 2 Back - All
2. LP = 8½ yards, Firm = 6½ yards
3. ADJ = Roger/Louie either way (Will or Sam)
D. Bronco Weak LT/RT = 7 Man called Weak away from Slot; Will ID vs. Sub
1. Form = Gun RT/LT (2 Back / 3 Wides)
2. LP = 6½ yards, D = 8½ yards
3. ADJ = Roger/Louie to Man side (Mike)
E. Bronco Weak (LT/RT) Hot = 6 Man called Weak away from Slot; Will ID vs. Sub
1. Form = Gun RT/LT (2 Back / 3 Wides)
2. LP = 6½ yards, Quick = 4½ yards
3. ADJ = Roger/Louie to Man side (Mike)
4. Note: TE on ball 3x1 = Area backside with TE – No adjustments
F. Pony LT/RT = 8 Man called Weak away from Slot; Will ID vs. Sub
1. Form = Gun RT/LT (2 Back / 3 Wides)
2. LP = 8½ yards
3. ADJ = None
2. Mike and Duals = Strong: ID = Mike and (N) Sam; Weak: ID = Mike and Will
A. Scat RT/LT = 6 Man – Dual to callside
1. Form = 2 Back – Pro, 1 Back – 3x1 (Mercedes/Lincoln), 2x2 (Rocket/Laser)
2. LP = 6½ yards, Quick = 4½ yards, D = 8½ yards
3. ADJ = Roger/Louie (Weak, Base side) to Will; Alert to Rake/Lawn to Sam Pro
– 2 Back; 1 Back – 3x1
4. Note: Scat – PSG bubble = Ricky/Lucy; Over defense with Mike + =
Rake/Lawn to Sam / NS (GP)
OL - 49
OL PROTECTION OVERVIEW
Specific Overview
B. Key RT/LT = 6 Man called Strong with Dual Weakside
1. Form = 2x2
2. LP = 8½ yards
3. ADJ = Roger/Louie either way; Alert ‘Double/Double’ vs. 3 Down
C. Gone LT/RT = 5 Man potential straighten to Mike, called Strong and Weak
1. Form = All
2. LP = 6½ yards, Quick = 4½ yards
3. ADJ = Will ID – Roger/Louie to Mike, Mike ID – Roger/Louie either way.
D. Important:
1. Full Turns work to widest defender away from call (Fire = Lester, Lightning =
Ralph) with the Turn starting with callside OT.
2. Callside OT can Base call / adjust vs. Empty B Gap on Fire/Lite and Fire/Lite
Max. No Base call on R Fire/Lite or Fire/Lite Extra.
OL - 51
OL PROTECTION OVERVIEW
Specific Overview
C. Gut/Belly Pass RT/LT = 8 Man called Strong (Inside Zone)
1. Form = 2 Back, 1 Back – Duce
2. LP = 6½ yards, Over Guard
3. ADJ = None – Can be alerted / checked
4. Note: Gut Man Pass – Mingo backside, FB on Will LB
E. Waggle RT= 7 Man called Weak or Strong – Always called RT – Block Slant Pass
1. Form = 2 Back – Any, 1 Back – 2x2 and 3x1
2. LP = 8½ yards, Over Tackle / B Gap
3. ADJ = None – Can be alerted
4. Note: Extra = 8 Man Pro / Extra blocker to call. Plus = 8 Man Pro / Plus
blocker away from call.
OL - 52
OL PROTECTION OVERVIEW
Specific Overview
7. Out of Pocket
A. Naked RT/LT = 5 – 6 – 7 – 8 Man
1. Over take Zone away from call. Drop, cross over, and run forest run!
Block the ‘high side’ – Never beat up field. QB out of the pocket.
OL - 53
POCKET PASS PROTECTION
Mike Declaration
● 4 Down Front = Mike is the middle of the three Linebackers with the Linebacker count
starting to the strength call.
● 3 Down Front = Mike / Jack are the inside two Linebackers with the Linebacker count
starting to the strength call.
The Offensive Line will block the 4 Bigs or 3 Bigs and the Linebacker, or Linebackers, that are
declared.
W M S
J M
E T T E
W E N E S
OL - 54
BASE BASE
WEAK MIKE DECLARATION – BASE CONCEPTS STRONG
A) OVER B) OVER
W M M S #4
#4 E N N T E
HOLE M HOLE M
C) UNDER D) UNDER
W M
#4 #4
E T N N E S
RIGGIN
E) A GAP F) A GAP
W M S
E T N N T E
"IN" HARD
(GP) (GP)
(QB UNDER)
(QB UNDER)
G) 3-4 H) 3-4
J M
#4 #4
W E N N E S
RIGGIN(GP)
FAN(GP)
(A: FAN)
(A: LEGGIN)
5 DOWN 5 DOWN
OL - 55
BASE PROTECTIONS – MIKE DECLARATION
R) JACK RT RIP PROTECTION vs. UNDER WINK
FS $
W M
#4
C T N E S
#4
C
E
Y
RIGGIN M
Q
F
BASE SIDE: BASE SIDE:
SITE = Vs. Will + #4 H SITE = Vs. Sam + #4
RE-ID = ‘Louie’ to Will vs. Will + #4 RE-ID = Roger to Sam vs. Sam + #4
Y
HOLE R M
H F
BASE SIDE (with Plus): Q BASE SIDE (with Scan):
SITE vs. Zero Non-Hot. Site vs. Zero.
RE-ID = None RE-ID = None
OL - 56
BASE PROTECTIONS – MIKE DECLARATION
3W) SPLIT LT BRONCO STRONG LT vs. NICKEL 4-2
$ FS
#4
NS M W #4
C C
E T N E
Y Q
HOLE L M
F H
BASE SIDE: BASE SIDE:
SITE = Vs. NS + #4 SITE = Vs. Will + #4
RE-ID = ‘Louie’ to NS vs. NS + #4 RE-ID = Roger to Will vs. Will + #4
FS $
#4 W M
C NS C
E T T E
HOLE W Y
H Q F
DECLARATION SIDE: BASE SIDE (Mike to NS):
Non-Hot SITE = Vs. Mike + NS or $.
RE-ID = None RE-ID = Roger to Mike vs. Mike + NS or $
OL - 57
POCKET PASS PROTECTION
Mike Declaration Rule – Dual Strong
● 4 Down Front = Offensive Line blocks 4 Down and Mike and Sam. Back blocks Will.
● 3 Down Front = Offensive Line blocks 3 Down and Jack or Will and Dual's Mike to Sam.
Back blocks Jack.
W M S J M
E T T E W E N E S
OL - 58
POCKET PASS PROTECTION
Mike Declaration Rule – Dual Weak
● 4 Down Front = Offensive Line blocks 4 Down and Mike and Will. Back blocks Sam.
● 3 Down Front = Offensive Line blocks 3 Down and Mike or Sam and Dual's Jack to Will.
W M S J M
E T T E W E N E S
OL - 59
DUAL DUAL
WEAK MIKE DECLARATION – DUAL CONCEPTS STRONG
A) OVER B) UNDER
M M
W
E N N E S
RICKY
LUCY
C) UNDER D) OVER
W M M S
E T N E N T E
BIG DUAL BIG DUAL
(ALERT IN) (RIGGIN M) (HOLE M) (ALERT IN)
E) A GAP F) A GAP
W M S
E T N N T E
IN
(QB GUN) (QB UNDER) IN
G) 3-4 H) 3-4
J M
W E N N E S
LUCY
RICKY
T $ E T N E $ S
E T E S
OL - 60
BASE PROTECTIONS – DUAL to Call
R) JACK RT SCAT RT PROTECTION vs. UNDER WINK
FS $
W M
#4
C N E S C
E T
Y
Q
RICKY
F
BASE SIDE (WEAK): H DUAL SIDE (STRONG):
SITE = Will + #4 HOT = Off 2 of 3 (M/S/$) (takes 2)
RE-ID = ‘Louie’ to Will vs. Will + #4 RE-ID = Roger to Sam (M+S)
Roger to $ (S+$)
H
DUAL SIDE (STRONG) (SCAN) BASE SIDE (WEAK):
HOT = Off Sam or $ (takes 1) (Back Scan) SITE = Will + #4
RE-ID = Louie Sam or $ RE-ID = Roger to Will vs. Will + #4
OL - 61
MIKE DECLARATION – DUAL STRONG
R/3W) TRIPLE / TWINS RT SCAT RT (MERCEDES) PROTECTION vs. OVER
WINK
FS $
W M
#4
C N S/NS C
E T E
Y
HOLE M BIG DUAL F
(SCAN)
H
BASE SIDE (WEAK) Q DUAL SIDE (STRONG):
SITE = Will + #4 HOT = Off Sam or $ (takes 1) (Back scan)
RE-ID = ‘Louie’ to Will vs. Will + #4 RE-ID = Roger Sam or $
FS $
W M
C S/NS
#4
C
E T T E
Y
RAKE S/NS (TAKE MIKE IN TURN) F
BASE SIDE (WEAK): DUAL SIDE with RAKE (STRONG):
SITE = Will + #4 H HOT = Off 2 of 3 (M/S/$) (takes 2) (No scan)
RE-ID = ‘Louie’ to Will vs. Q RE-ID = Roger to Sam (M+S),
Will + #4 Roger to $ (S+$)
OL - 62
MIKE DECLARATION with DUAL WEAK – KEY PROTECTION
3W) DOUBLE RT SCAT LT (LASER) vs. DIME 3-2
FS $
#4 #4
J M DS
NW
C E N E C
Y
F DBL/DBL
(RICKY&LUCY)
Q H
DUAL SIDE (WEAK): DUAL SIDE (STRONG):
SITE = Vs. Cover Zero HOT = None
RE-ID = None RE-ID = None
H Q
BASE SIDE (STRONG): DUAL SIDE (WEAK):
HOT = Vs. Zero SITE = Vs. Zero or Saw Dog
RE-ID = ‘Louie’ to Sam vs. Sam + #4 RE-ID = Roger to NW vs. NW + #4
or Saw Dog
OL - 63
5 MAN DUAL – GONE PROTECTION
R/3W) TEXAS RT GUN GONE RT PROTECTION vs. (NICKEL) 40 DEFENSE
$
C C
W M
FS S/NS
E T T E
Y
H Q BIG DUAL F
LEO W/4 (A: IN)
BIG DUAL
(A: IN)
H
Q
DUAL SIDE (WEAK): DUAL SIDE (STRONG):
SITE = Off Jack + NW HOT = Off Mike + DS
RE-ID = ‘Louie’ NW vs. Jack + NW RE-ID = Roger to DS vs. Mike + DS
OL - 64
MIKE & DUAL (STRONG & WEAK) PROTECTION CALLS
Big Big
Dual Leggin Riggin Dual
Lawn Rake
MIKE DECLARATIONS
Hole (R/L) M = OC set middle for Mike
Rocko / Leo M = Inside (OG's / OC) 3 Man turn for Mike
Riggin / Leggin = OG / OT (and OC) area to Mike (vs. Guard bubble)
DUALS
Ricky / Lucy = Drag Dual (Mike and Sam or Mike and Will) to Guard bubble
Rake / Lawn = Turn to Sam / Nickel and take Mike in turn
Big Dual = OT dual End to LB
OL - 65
MIKE DECLARATION RAVENS PASS TECH & COMBINATIONS
FS $ HOLE: Call by OC to ID Mike LB as the
M declaration. OC will set in middle – Both
C S C Guards man sets. OL track Mike.
NW T T
E E
Ex: Rocket vs. N 41 Out – ‘Hole Mike’
Q
"HOLE MIKE"
H
Q H
"HOLE R MIKE"
$ FS HOLE RT/LT: Again, OC set in middle.
M W Uncovered Guard away from call blocks NG.
C NS #4 Guard to call man sets 3 Tech. LT side tracks
E T N E C
Mike.
"LEGGIN MIKE"
OL - 67
MIKE DECLARATION - DUALS RAVENS PASS TECH & COMBINATIONS
Ricky / Lucy: Drag Dual to a Guard bubble
FS $ defense. OG/OT to the call will vertical set and
#4 W M block the 1st 2 of 3 defenders (End / Mike /
C E T N E S C Sam) to the call.
H
Ex: Mercedes vs. 40 Wink S Wlk. Rake
"RAKE S/NS" S/NS turn for 3 or 4.
Rake / Lawn: If Guard away from the turn is
FS $ uncovered, he blocks the NG. The turn now
W M becomes 4 for 5. Again, the Turn accounts
C S/NS
#4 E N T E C for the S/NS and blocks the Mike through
the A/B/C Gaps.
"BIG DUAL/IN" H
(HOLE R M)
Big Dual: Vs. Mug LB
LB LB
QB Under: Post footwork for LB, kick Back if
E T N N T E LB drops.
FS $ $ FS
W E M J
C S NW C
C M NS C E N E
T N E Y
Y
F Q H Q
Ex: Mercedes vs. N 42 Cobra Dbl/Dbl Ex: Rocket vs. D 3-2 Double / Double
OL - 69
TURN DECLARATION RULE
Backs block to protection call – OLine turns away
● 4 Down Front = Turn to the widest threatening Linebacker Type (Will LB) away from the
protection call. Will LB to #4.
● 3 Down Front = Turn to the two Linebacker types (Jack and Will Linebackers) away from
the protection call to #4.
The Offensive Line will block the 4 Down or 3 Down and turn to the Linebacker, or Linebackers,
that are declared. The Back is alert to scan #4 away from call.
Note: When Slot WR is away from protection call to the Turn side (2 Back Slot formation / 1 Back
2x2), our general rule is to take the turn to the slot. We will game plan the ability to
straighten up the turn if the slot is not topped.
#4 W M S #4 J M
E T T E W E N E S
OL - 70
TURN SIDE: TURN DECLARATION – WILL CONCEPTS MAN
Turn starts with 1st uncovered inside SIDE
A) UNDER LEO F) UNDER / 3-4
W M W M
LAWN
E #4
W E T N E N S
C B A A
LEO W (WILL on 2nd LEVEL)
LAWN W (WILL in FORCE POSITION) (SCAN)
C B A
DRAG W (WILL on 2nd LEVEL)
FAN W (WILL in FORCE POSITION) (SCAN)
C B A A "HARD"
LEO J/W (GP)
F
H) 40 M
T E S #4
MINGO
(SCAN)
LESTER
(TO MIKE, TRACK HUG RUSH) TOE
(KNOWN RUSHER)
(SCAN)
W M S
E N T E
"IN"
(SCAN)
H
TURN SIDE: Q MAN SIDE:
SITE = Off NS + $/CB HOT = Off 2 of 3 (M/W/#4) (takes 2)
(Back scan $/CB) RE-ID = Roger to Mike (M+W)
Roger to Will (W+#4)
OL - 73
7 MAN TURN DECLARATION – ACT / CHARLIE
R) JACK RT ACT 2 PROTECTION vs. UNDER WINK
FS $
W M
#4
C E T N E S
#4
C
Y
LEO W Q
(A: LAWN #4)
F
TURN SIDE:
(SCAN) H MAN SIDE:
SITE #4 SITE = Vs. M+S+#4
#4 Early = OL turn to #4 RE-ID = Roger to Mike vs. M+S+#4
H assume W/M/NS
#4 Late = H scan to #4
3W) DOUBLE RT GUN CHARLIE RT vs. NICKEL 4-2
FS $
M S
C NW #4 C
E T T E
Y
F LAWN NW 3WAY
(SCAN) H
TURN SIDE: Q AREA SIDE:
SITE = Off NW + CB/FS HOT = Vs. M+S+#4
(Back scan CB/FS) RE-ID = Roger to Mike vs. M+W+#4
OL - 74
FULL TURN DECLARATION RULE
Backs block to protection call – OLine full turns away
● 4 Down Front = Turn to the widest rusher backside. Turn starts with PS Tackle.
● 3 Down Front = Turn to the widest rusher backside. Turn starts with PS Tackle.
The Offensive Line will block all rushers to backside. The blocking Back will not scan.
Widest W M S Widest J M
E T T E W E N E S
Full Turn Side Gap Side Full Turn Side Gap Side
OL - 75
FULL TURN CONCEPTS
A) FULL TURNS
B) RALPH / LESTER
FS
(WIDEST) W M S
C
E N T E
C B A A B C
LESTER
C) RALPH / LESTER with BASE ADJUST
WIDEST
W M
E T N E S
B
C B A A
BASE
LESTER (EMPTY B-GAP)
WIDEST W M
E T N E S
C B A A B C D
LESTER
C B A A B C D
LESTER
OL - 76
FULL TURN DECLARATION – FIRE / LITE
R) JACK RT ‘R’ FIRE PROTECTION vs. UNDER WINK (No Base call in ‘R’ Fire)
FS $
(WIDEST)
W M
C #4
E T N E S C
Y
(A:SIN)
LESTER Q
F
FULL TURN SIDE: H GAP SIDE:
SITE = Vs. Will+#4 Cover Zero (GP) HOT = Vs. 2 Outside OT
RE-ID = None RE-ID = None
FS $
M S
C NW #4 C
E T T E
Y
H
LESTER
Q
F
FULL TURN SIDE: GAP SIDE:
SITE = Vs. Mike + NW Cover Zero (GP) HOT = Vs. 2 Outside TE
RE-ID = None RE-ID = None
OL - 77
TURN PROTECTION (WILL ID) & FULL TURN CALLS
BACKSIDE
Drag & Fan = BSG / BST to Will
Leo / Rocko = 3 or 4 Man turn to Will
Lawn / Rake = 3 or 4 Man turn to Will in force position or out of box
Lester / Ralph = 5 Man Full turn to widest rusher
CALLSIDE
Doom = PSG / PST Double to Mike
Out = PST / PSTE Out for End / Sam
3 Way = PSG / PST / PSTE for DT / DE and Mike
Mingo = PSG / PST / PSTE man block blanket look
OL - 78
TURN FAMILY – RAVENS PASS TECH & COMBINATIONS
WILL DECLARATION
FS $ Rocko / Leo: 3 or 4 Man Turn starting with
1st uncovered OL’man inside (PSG / OC) turning
C #4 W M C to declared LB / DB (usually WLB or #4).
E T N E S
Ex: Act 4 vs. Under Wink: ‘Leo W’
4 Man Turn to Will
C B A A
"LEO W/4"
LEO (J/W/#4)
FS $ Drag (Fan): 2 Man Turn (BSG is 1st
uncovered) to Will LB / DB. LG drags off NG to
W M S
#4 Will LB.
C E N T E C
Ex: Act 4 vs. Over Dink – ‘Drag W’
C B
"DRAG W/#4"
Fan: 2 Man Turn (BSG is 1st uncovered) to Will
FS $ LB in force position or outside box (topped) to
C #4 M S
#4.
W C
E N T E
Ex: Act 4 vs. Over Sink – ‘Fan W’
C B
"FAN W/#4"
OL - 79
TURN FAMILY – RAVENS PASS TECH & COMBINATIONS
WILL DECLARATION
FS $ Rake / Lawn: Call to indicate that the
W M declaration is on the edge of the box in a force
C C position on the EOL. Call made by OT as
E T N E S
well as OC. Anticipate pressure.
(Ace RT Drawn)
TOPPED: “LAWN W/NW"
FS If the W / NW is not topped the Center may
(game plan) straighten up the turn to the Mike.
M S $
C Here the W / NW is not a threat.
W/NW E T T E
(Ace RT Drawn)
(DRAG W/#4)
H
"OUT"
Mingo: Call vs. ‘Blanket’ look (everyone
FS $ covered) on callside to have OG / OT / TE block
M
#4 man. Zone off Twists / Games.
C C
W E N T E S
Ex: Charlie RT vs. Over – ‘Mingo’
(FAN W#4)
"MINGO"
Doom: Call for CSG / CST to double DT to
FS Mike LB. Called to Tackle uncovered front. TE
M S C
#4 W blocks DE.
C E N T E $
Ex: Charlie RT vs. Over Dink – ‘Doom’
(DRAG W/#4)
"DOOM MIKE"
Ralph / Lester: Adjustment vs. Over Sink –
FS Full Turn adjustment with Mike backside of
C M S Center vs. Over defense. OL full turns to Mike
W E T E $ C and Will. TE blocks DE. PST stays on DT.
N
OC / BSG zone off End / Mike.
OL - 82
FULL TURNS – RAVENS PASS TECH & COMBINATIONS
WIDEST RUSHER
Ralph/Lester: Full Turn starting with the
$ callside Tackle. OL turns to widest rusher
FS W M S
C backside. This couldbe DE / WLB / FS / CB.
C WIDEST E N T E Blocking Back blocks 1st defender off butt of OT.
A B C
C B A EX: Fire vs. Over Dink Lynch/Will – ‘Lester’
"LESTER"
FS $ Ralph/Lester: Vs. Guard bubble.
WIDEST
C W M C
E T N E S
A B C
(WIDEST)
C B A
EX: Fire vs. Under Wink Cobra – ‘Lester’
"LESTER"
OL - 83
RUN ACTION RAVENS PASS TECH & COMBINATIONS
$ B Out: Technique used by OT vs. Tackle
FS
uncovered – Over defense. OG and OT B block
W M S for ILB and OT works out to help the TE.
C C
E N T E
Ex: Waggle RT vs. Over Dink – ‘B Out’
F
(SINGLE M) "B-OUT"
H
F
"A-OUT"
H
"FLAT HINGE" H
OL - 84
DEFENSE ADJUST & REACTIONS: RAVENS PASS TECH/COMBINATIONS
MUG LBER’S/SIN & LEVEL/DO-BO
DBL MUG (A GAP): Any Base (Mike ID) or Dual
FS SS (Mike + Sam or Will) protection vs. Mug LBer‘s will
simply go to a ‘Hole’ call to the Mike (no Rake/Lawn
C W M NS C calls in Scat). The OC sets straight back reading
E T T E out Mike to other Mug LB. The Guard to the ‘hole’
Y call must be alert to double SS tech (Fork stunt).
F Important: OG/OT away from Mike (Hole all) must
HOLE M be ready to ‘In’ or ‘Hard’ adjust depending on ‘Qk’
("IN" QK/QB UNDER) H (RG: A DBL SS) or QB Under.
EX: Scat RT (3x1) (Mercedes)
DO/BO
OL - 85
DEFENSE ADJUST & REACTIONS: RAVENS PASS TECH & COMBINATIONS
SOLID / BEAR DEFENSE
5 Down: Call used vs. Solid / Bear front to indicate
$
the 5 OL’men will block the 5 aligned rushers.
FS M C Base Protections: Both Mike ID and Mike with a
C W T N T B E Dual – Will handle a Solid defense front with a 5
Down call.
Y Ex: Scat RT vs. Over Bear Fist Exchange – ‘5
Down’
BIG DUAL
"5 DOWN" F H Ex: Laser vs. N 4-2 Over Solid – ‘5 Down’
C) Ex: Rip, Scat RT, Ex: Ace RT (Man side) If a redeclaration is called away from the man
(Base side) side (call side) of a Turn protection or away
W M W M from a base side of a Base or Dual protection,
T E the Tackle away from the redeclaration call is
E T T
Y not affected.
H H
D) Ex: Rip, Scat RT, Ex: Ace RT (Man side) When a redeclaration call (Roger RT / Louie
(Base side) LT) is called to an Inside LB, the Tackle to the
#4 W M call blocks the DE and is ready to track the
N E S redeclaration LB.
E T N
Y
H LEO W RIGGIN M H
E) Ex: Scat RT, Ex: Ace RT (Man side) When a redeclaration call (Roger RT / Louie
(Base side) LT) is called to an Outside LB / DB (#4), the
W M SS
M S Tackle to the call works out to the redeclared
LB / DB with a ‘Fan’ or ‘Rake’ / ’Lawn’ call.
T E N E S
Y Y
H RAKE S FAN S
H
QB: "ROGER" SAM QB: "ROGER" SAM
OL - 87
RAVENS SCREEN BLOCKING
TOP OF #S
B-GAP 3 YDS
SUPPORT
BSLB
ALLEY
PSLB
ALLEY #
# SUPPORT
PLAYER
3 2 1
3 2 1
MOE CURLEYLARRY #
SCREEN ELEMENT
#
SCREEN ELEMENT: Linemen who will release on screens. Most screens are 3 Man screens.
Some are 2 Man. A few are 1 Man.
IMPORTANT: 1. Release flat. Always release flat, straight down LOS, no drift.
Release flat. Again, release flat down the LOS.
3. Red Zone screens happen a ½ count quicker. Know where you are.
4. If DL doesn’t take the cheese and takes you (no rush), then you take
him.
OL - 88
RAVENS SCREEN BLOCKING
TOP #S
# SUPPORT
PLAYER
3 2 1
3 2 1
MOE CURLEY LARRY #
SCREEN ELEMENT
#
ELEMENT:
#1 LARRY: Pre-snap = Is Corner to screen pressed? If so, anticipate Trap. Look for Man/
Zone tips.
A) Head set DT, work across his face. ‘Back door’ wide up-field rush.
Release flat, check LB man coverage: LB hangs / downhill, take him.
Landmark to trap is top of #’s – Read to ‘rake’ cut Corner. No one to
trap by top of #’s, turn up-field and block defender as you find him.
Ready to cut.
A) Head set, work across face. Release flat, landmark is 3 yards outside
TE, turn up for PSLB alley. React to (become Larry) PSG blocking man
LB. Block playside # of PSLB alley defender. Ready to cut.
TOP #S
B-GAP 3 YDS SUPPORT
BSLB
ALLEY
PSLB
ALLEY #
SUPPORT
# PLAYER
3 2 1
3 2 1
MOE CURLEY LARRY #
SCREEN ELEMENT
#
SCREEN ELEMENT: Always ready to adjust and change 1st, 2nd, 3rd. Most screens are not
‘clean’ and many have an exchange of responsibilities between the
element. Most common are:
OT’s:
SCREEN SIDE: Normal head set – Middle landmark DE. Set on 70 degree angle (can
set vertical). Give a ‘little daylight’ inside. Flatten if DE takes it. Do
not set out! Normal pass set. Stay square and cover DE. HB will
release opposite of you. ‘Chip’ screen – Take inside set. Back will
chip and screen.
BACKSIDE: Vertical set. Square! Think square for 7 kicks. QB will be deep. You
must carry and cover up field DE. Again, QB will be deep.
OL - 90
RAVENS SCREEN BLOCKING to a SLOT FORMATION
SUPPORT
PLAYER
$
BSLB PSLB
B B ALLEYALLEY
# C
NK
TRAP
3 2 1 #
3 2 1
MOE CURLEY LARRY
SCREEN ELEMENT
#
When dropback (Lock / Door, Salt / Pepper) is called to a formation with a slot WR, we have the
ability to adjust our perimeter and screen element blocking.
SLOT WR: Outside release 1st level to block 2nd level defender.
1st (LARRY): Release flat to block slot defender (Nickel). Same techniques and
reactions as discussed in blocking Corner to a Single WR.
OL - 91
EVERY DAY DRILLS
OL - 92
STANCE & STARTS
PURPOSE: To improve proper stance and footwork on take off, run, or pass.
COACHING POINTS:
1. Push off the left foot, step straight ahead with right foot.
2. Push off the right foot, step straight ahead with left foot.
3. Zone step right, pop the 2nd step down the mid-line.
4. Zone step left, pop the 2nd step down the mid-line.
5. Pull right, open step, whip the right arm to hip pocket, shake hands with the left,
keep numbers of jersey over knees. Run 5 yards, make a left turn up and dip your
inside shoulder and grab grass.
6. Pull left, open left, whip the left arm to the hip pocket, shake hands with the right.
Run with numbers over knees 5 yards, turn right, dip your inside shoulder and grab
grass.
7. Vertical Sets
A. 3 Back and 3 In
1. Kick and sink the inside foot straight back 3x then power step inside 3x
– Finish on balance.
2. Kick and sink the inside foot back to the mid-line and work a over
vertical set 3x and power step inside 3x – Finish on balance.
3. Kick and sink on the angle, then kick and sink vertical, then flatten 3x –
Finish on balance.
OL - 93
7 MAN SLED
PROCEDURE:
1. QB call formation, play, and snap count.
2. Break the huddle – ‘Webbie Rule’ – Hustle to LOS and get set.
3. Explode off the ball on snap count. Strike a strong blow (hat and hands). Unlock
your hips and accelerate your feet.
5. On command, release right when going right on release (left when going left).
OL - 94
HITTING POSITION – ‘FOOTBALL’ POSITION
1. Feet
A. Shoulder width
B. Toes out (slightly)
C. Weight on inside of feet
D. Flat footed
3. Butt down.
4. Back arched.
5. Shoulders square.
6. Head up.
7. Arms up.
8. Everything we do as a football player will start from this position – Blocking and Tackling.
OL - 95
DRIVE BLOCK (CHUTE PROGRESSION)
Purpose:
A. Used at the POA
B. 1 on 1 Block
Equipment:
A. Chute
B. Boards
Procedure:
A. Reverse Order
1. Follow through (Finish)
2. Contact
3. Approach
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2 STEP EXPLOSION
A. Contact phase.
E. Finish in a fit.
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3 POINT DRIVE
B. Attack point.
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REACH BLOCK
PURPOSE: Used to prevent a defense from escaping laterally to the play side. Drive
defender off the ball and reach him later.
8. Footwork – 1, 2 – 3, 2 – 3, 2 – 3.
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DOWN BLOCK
PURPOSE: Stop penetration and prevent defender from escaping laterally by blocking him
from outside in.
1. Step with near foot for far heel of defender (Gap step).
3. Strike inside hand to chest and outside hand just above bicep.
8. Align off the ball – A.P. cut ear off on near hip and wall defender.
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CUT OFF BLOCK
PURPOSE: A back side block used to seal off lateral pursuit to the play side.
4. Dip and rip back side forearm through play side number (inside hand to crotch).
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DOUBLE TEAM DRILL
Drill:
A. Fit blockers in on defender where you want them. Drive and lift for 10 yards.
B. Stance with 1 foot split then step together to near foot. Drive and lift for 10 yards.
Coaching Points:
A. Step near foot. Keep near foot ahead of outside foot. Hips tight. Eyes on LB.
C. Eye is on LB to flow. Drive to the LB. LB comes your way. ‘Feed’ your buddy and
dip to drive block play side arm pit of LB.
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BOARD CUT OFF
PURPOSE: Teach take off, angles, footwork, and leverage or backside of outside plays
away.
DEFENDER
R
Feet of O-Line
L
X
BOARD
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CUT DRILL
PURPOSE: Teach take off, angles, and technique to cut backside defender on outside play
away.
PAD
Dummy
Feet of O-Line
BOARD
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KICK SLIDE 3 – 3 – 3
PURPOSE: Teach footwork, bending, and balance in pass pro position. 3 Kick and Slides,
LT, 3 RT, and 3 Back LT.
LINE
2. Move with mirrored steps and footwork always maintaining a base feet under armpits
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KICK SINK – BACK 5 IN 5
PURPOSE: To teach pass sets and put your body in a position relative to the rusher.
Reaction to the inside move.
5 5 1 2 3 4 5
1 2 3 4 5
4 4
3 3
2 2
1 1
2. Flatten inside with firm inside foot. Up kick with rigid arms.
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1 MAN JAM & RESET
PURPOSE: To teach pass sets and the timing of the punch on a rusher.
Punch
Punch
Punch
Punch
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2 MAN JAM & RESET
PURPOSE: To teach rapid punch and timing of punch on defenders at differing angles.
B. Alternate punch on each defender, address with eyes, time punch, kick and reset.
X X
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COUNTER ARM BAR – CHOP DRILL
1 ARM:
1. Chop tight off chest with open hand Contact point just above the wrist.
2. Always chop with near arm (defender right arm bar, chop with left arm).
2 ARM:
1. Same drill vs. double arm bar bull rush.
2. Lineman chops with both arms, replaces hands, kicks and resets (3 times).
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WALL / BAG PASS PRO PUNCH
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HAND PAD SPECIFIC PUNCH
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MIRROR DODGE
PURPOSE: To teach ability to move and react in a balanced football position. Offensive
Linemen must ‘cover’ rabbit / defender in limited space. Great in teaching
fundamentals of pass blocking position and pass movement.
COACHING POINTS:
1. Butt down (‘sit’ on stool), chest slightly behind knee, arms out at a 45◦ angle, and
hands above elbows.
2. Eyes fixed on center target (not head). Move feet always staying under arm pits.
Can not hop. React and cover. Can not let the defender cross the line.
3. 2 Man / 3 Man Mirror Dodge – Use to teach zoning off games, twists, and dogs.
Offensive Linemen must flatten the defender as he angles across face (protect
partner), stay square, and pick-up looper.
1 MAN:
X
2 MAN:
X X
3 MAN:
X
X
X
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PUSH / PULL
PURPOSE: To teach Offensive Linemen how to stay balanced in pass pro and how to
counter bull rush (push) and being grabbed (pull).
COACHING POINTS:
1. Butt down, hands behind back, chest just behind knees.
2. Vs. Push (bull) – Brace and balance body never letting defender break (unlock) your
hips. Maintain chest and knee relationship.
3. Vs. Pull – Sit butt down brining shoulders back. Again, maintain chest and knee
relationship.
4 WAY GRAB
PURPOSE: To teach body balance once engaged in pass pro. Learn to counter 4 way
pass rush moves.
COACHING POINTS:
1. Counter lateral movement (shoulder grab / pull) by locking out near arm and
bringing feet to cover.
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4 ADVANTAGES OF A BLOCKER
1. Snap Count
2. Direction of Ball
4. Proper Alignment
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FIT POSITION
A. Offense
1. Hitting position
2. Blocking surface
B. Defense
1. Challenge position
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DRIVE, LIFT, LOCK OUT
B. Lift defender.
1. Channel all force up and through defender at a 45 degree angle.
D. You seek the power producing angles in the ankles and knee joints.
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SPLATTER
A. Build confidence.
MATTRESS
3 POINT
BLOCKER
2. Block a LB.
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KEY WORDS FOR THE DRIVE BLOCK
A. Proper stance
B. Explode out
D. Back flat
E. Bull neck
I. Blocking surface
K. Driving steps
M. Maintain contact
** As soon as defender takes pressure off you to get to the ball carrier, that’s when you whip him.
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PULLING
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LB FLOW BLOCK
1. Good route.
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