D&D® ADVENTURERS LEAGUE PLAYER’S GUIDE
Effective Date: December 18th, 2024. Version 15.1
• +1 rod of the pact keeper
WHAT IS THIS? •
•
+1 shield
+1 wand of the war mage
This document provides rules for creating and advancing • +1 weapon
characters within the D&D Adventurers League (AL), an official • +1 wraps of unarmed power*
public play program for Dungeons & Dragons (D&D). • Bag of holding
Companions to this guide are in D&D Beyond’s forum.
USE MOST CURRENT CONTENT
CREATING A CHARACTER Use the most recent version of D&D content, starting on its
published release date. For example, most of the PH 2014
Use the character creation rules from the Player’s Handbook subclasses, species, and feats were updated in the PH 2024. Only
(2024), abbreviated as PH 2024, available rules sources (“What the following PH 2014’s nonupdated options are still available.
Rulebook Should I Use?”), and* the following notes. You begin play
at 1st level. • Cleric subclasses. Knowledge, Nature, and Tempest Domain
Step 0: Choose Your Campaign. See the Appendix. • Wizard subclasses. School of Conjuration, Enchantment,
Step 1: Choose a Class. Necromancy, and Transmutation
Step 2: Choose a Species or Custom Lineage, Background, • Species. Half-elf and half-orc
Equipment, Language, and Trinket. • Feats. Dungeon Delver, Linguist, and Martial Adept*
• Custom Lineage. If using the Custom Lineage option (Tasha’s If an adventure or other content directs a character to use an
Cauldron of Everything, TCE), choose an Origin or outdated rules option, use the most current and similar guidance.
uncategorized (not updated as Origin, General, Fighting Style, Once a core rulebook has its worldwide release, all AL games must
or Epic Boon) feat. use them. Players are allowed a sixty-day grace period to update
• Feat. Uncategorized feats can only be chosen when character their characters.
options do not specify a category. The uncategorized Fighting
Initiate feat (TCE) is not a workable option. WHAT RULEBOOKS SHOULD I USE?
• Background. Use any available background or create a CORE RULEBOOKS*
background from Dungeon Master’s Guide (2024), • PH 2024 and PH 2014
abbreviated below as “DMG 2024.” • Free Rules (2024) and Basic Rules (2014)
• Language. If the language relating to your character’s
heritage is not listed as an Origin option, you may choose it ADDITIONAL CHARACTER OPTIONS*
(e.g. a tiefling knowing Infernal).* • Baldur’s Gate: Decent into Avernus (backgrounds)
• Bigby Presents: Glory of Giants
Step 3: Determine Ability Scores. Your ability scores are • Book of Many Things
generated using the Standard Array or Point Cost. • The Border Kingdoms (backgrounds)
Step 4: Choose an Alignment. Non-evil alignment only. • Curse of Strahd (background, trinkets)
Step 5: Fill In Details. • Durnan’s Guide to Tavernkeeping (backgrounds)
• Elemental Evil Player’s Companion (feat)
• Deity: Clerics must and other classes may choose a • Fizban’s Treasury of Dragons (FTD)
campaign’s deity or one not specific to another world. • Ghosts of Saltmarsh (backgrounds)
• Faction: You may choose one faction from the Basic Rules • Hoard of the Dragon Queen (background features, bonds)
(2014)’s Appendix C or campaign lore at character creation or • Icewind Dale: Rime of the Frostmaiden (trinkets)
anytime the opportunity arises in the adventure. Faction • Knuckleheads and Other Curiosities (backgrounds)
benefits are detailed within adventures. You may only have • Locathah Rising
membership in one faction at a time and switch whenever • Moonshae Isles Regional Guide (backgrounds, trinkets)
you’d like. The Red Wizards faction is not an available choice. • Mordenkainen Presents: Monsters of the Multiverse (MPMM)
• Out of the Abyss (background features, bonds)
STARTING PLAY AT 5TH LEVEL • Rats of Waterdeep (background)
You may create a 5th level character instead of starting at 1st • Rise of Tiamat (background features, bonds)
level. Receive your standard gear from your class and background, • Ruins of Mezro (background)
500 gold pieces, 40 downtime days, and one of the following magic • Tasha’s Cauldron of Everything (TCE, all nonupdated options*,
items. including Customizing Your Origin and the Warlock Pact of Talisman
pact boon can be chosen in place of an invocation)
• +1 all-purpose tool (TCE) • Tomb of Annihilation (backgrounds)
• +1 amulet of the devout (TCE) • The Wild Beyond the Witchlight (species*, backgrounds, trinkets)
• +1 arcane grimoire (TCE) • Xanathar’s Guide to Everything (XGE)
• +1 bloodwell vial (TCE) • Additional rulebooks (AR) for your campaign (Appendix)
• +1 dragonhide belt (FTD)
• +1 moon sickle (TCE)
• +1 rhythm-maker’s drum (TCE)
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spend 1 downtime day for each day the spell description needs.
PLAYING ADVENTURES Spells requiring the caster to make a save must be cast in front of
You can play one character in a session of any adventure that is the DM.
available for D&D Adventurers League (Appendix), provided your Clone. A vessel cannot grow another clone until the first clone is
character meets the campaign and level requirements for play utilized.
(see the tier table below), and your character hasn’t yet played the Find Familiar. Other than the familiars listed in the spell’s
adventure content, including updated versions. description, only familiars with specific class and campaign
Each adventure has a tier associated with it, which tells you documentation are available (see also “Event Awards and Other
what level characters can participate in. Certificates”).
Nystul’s Magic Aura. The caster cannot place another illusion
on an additional creature or object until the first spell’s duration
TIER BY CHARACTER LEVEL has ended, or it is dispelled.
Character Level Tier Simulacrum. A simulacrum can’t cast simulacrum or any spell
1–4 1 duplicating its effect.
5 – 10 2
Teleportation Circle. Permanent teleportation circles can be at
11 – 16 3
the specific location of the character’s owned building or business,
17 – 20 4
established temple of their faith, or permanent headquarters of an
official organization where they‘re a member. See “Downtime” for
PLAYER AND DM ETIQUETTE trading location information.
Wish. This spell must be cast in the presence of a DM during the
In addition to following the group’s code of conduct, be respectful, session and only affects characters at your table. Downtime days
share the spotlight, pay attention, be ready for your turn, ask for cannot be used to recover from stress and losing the ability to cast
consent when needed, and check in on the enjoyment of others. wish can only be undone by wishing for a reroll. The effects of any
Faithfully follow character creation guidance and create a wish made for something outside the bulleted list in the spell’s
character that doesn’t impinge on the fun of the Dungeon Master description are at the DM’s discretion, using that guidance. All the
(DM) and fellow players. Be respectful of player characters. For effects of your character’s simulacrum casting wish are
example, characters affected by conditions are temporarily limited experienced by your character. If that results in the inability to
or stopped from performing actions, but characters with cast wish, it extends to any future simulacrum they create, as well
disabilities shouldn’t be limited or stopped from acting because of as wish cast by deities via Divine Intervention or similar class
their disabilities. features.
CLASS ABILITY ADAPTATIONS PLAYER’S USE OF DM MATERIALS
ARTIFICER A player’s use of information from the DMG 2024, DMG (2014),
Monster Manual, MPMM, Beast of the Jungle Rot (Guild Adept), or
Artificers are the only characters who can create permanent* an adventure’s DM information, is limited to what is needed for
magic items outside a Bastion. Use DMG 2024’s “Crafting Magic their character’s class abilities and found in the magic item
Items” section (assistants can only be Bastion hirelings) and rules description or stat block.
from their Magic Item Adept ability to create one item at each of
the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item
created must be tier appropriate (see the “Tier-Appropriate LOGGING PLAY
Rarities” table below), as described and found within the DMG
2024 and available campaign sources*, and be of a type available You must keep a legible character log, in any form, to track
for purchase in the campaign (no firearms, additional features, or rewards, note adventure titles or one-shot codes, any important
sentience). information from play of adventures, Bastion turns, and other
Repeating Shot. The item being infused must be of a type changes to your character.
available for purchase in the campaign (no firearms).*
LEVELING UP
WIZARD
You gain a level at the end of each play session that completes an
The Order of Scribes wizard “Wizardly Quill” optional feature
Adventurers League one-shot adventure or a part of an official
allows you to copy 10 spells of 4th level or lower, or 5 spells of 5th
D&D adventure, at your discretion. If you’d like to continue
level or higher, for 1 downtime day.
playing at your current level, you can decline to gain a level. You
keep any rewards earned (see “Rewards” below). You gain hit
NON-UPDATED FIGHTING STYLES points listed as the fixed value for your class (plus any modifiers)
If your character has the Fighting Style class feature, you may when you level up.
choose non-updated Fighting Styles from available sources, as a Once you achieve 5th level, you may choose a magic item as
Fighting Style feat. presented in “Starting Play at 5th Level” above.
A campaign may allow you to “leave” an official D&D adventure
between sessions to play other adventures allowed within your
SPELL ADAPTATIONS campaign, but you may be ineligible to return if you level out of
the adventure you left. Consult with your DM if you’re going to
Most instantaneous spells without listed durations, except for
play those adventures.
spells such as raise dead, restoration, and reincarnation, expire at
the end of the adventure, using the spell's description and DM’s
discretion. Some spells require downtime days (see “Downtime”
below). For a spell feature that needs to complete a timed task
before the character can use it (like “cast every day for a year”),
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REBUILDING YOUR CHARACTER CARRIED BLESSING, BOON, AND CHARMS
Tier Boon Blessing Charms
You may rebuild any aspect of your character between sessions 1 0 1 2
using their most current and similar campaign guidelines. 2 0 1 5
However, you retain your level*, campaign, equipment and magic 3 0 1 5
items earned from play, and lose feature and class items from 4 1 1 5
aspects your character no longer possesses. When a wizard is
rebuilt to a different class, in addition to removing the class Items, blessings, boons, and charms not carried into a session
equipment spellbook and Bastion features they no longer meet the remain in your inventory.
requirements for*, the player also removes the spells learned from During the Session. Whenever your party finds one magic item
leveling but keeps purchased spellbooks and spells copied using or only one blessing, boon, or charm is awarded to one player
downtime. character; the party determines who uses it for the remainder of
the adventure—even if it is not tier-appropriate (see the table
REWARDS below) for that character. During this session, it does not count
towards your carried limit.
The following provides information on rewards you could earn—
magic items, coins and other treasure, story awards, and Event TIER APPROPRIATE RARITIES
Awards and other certificates. Tier Maximum Rarity Tier Maximum Rarity
1 Uncommon 3 Very rare
MAGIC ITEMS 2 Rare 4 Legendary
Before the Session. If you or your character obtained magic The following also apply.
items from play or events, you must limit the number of magic
items you bring to play sessions based on the table below. Scribed • Choosing. If an adventure directs you to choose a magic item,
scrolls, brewed potions (see “Downtime”), and any item carried by your choice must be a tier-(or lesser) appropriate item, from
a creature under your control (attunement is subject to DM the DMG 2024, or a rewarded item from the adventure (no
discretion) counts against your carried limit. firearms, sentient, or wish granting items). When directed to
If your character currently benefits from a persistent effect, choose the type of magic item (longsword, studded leather,
include the magic item that bestowed that benefit in your carried etc.), choose a type available for purchase as described in
limit, by the item’s rarity. “Buying and Trading Gear,” below.
Your character may carry one of your rewarded Event Awards • Persistent Effects. If your character has already benefitted
into a session, counting it as a common magic item towards your from a magic item that bestowed a persistent effect (ex:
carried item limit (a mundane mount or non-mechanical trinket manual of golems), they cannot benefit from the same
doesn’t count toward the carried limit). persistent effect given by a second item.
CARRIED MAGIC ITEMS BY TIER Artifacts are story items (see “Story Awards and Story Items”)
Tier Uncommon+ Common Consumable during the adventure.
1 1 5 5 Destroyed, consumed, lost, or abandoned items, blessings,
2 3 5 10 boons, and charms are removed from your character and cannot
3 6 5 10 be reacquired unless rewarded again through play. Unless the
4 10 5 15 item’s destruction is specifically stated in the adventure or D&D
Adventurers League Adaptation Guide, permanent magic items
Uncommon, rare, very rare, legendary, and unique permanent can’t be destroyed. If your multiclass character loses an item and
magic items are included in the “Uncommon+” column. If the its loss renders them ineligible for one of their classes, you must
rarity is unspecified, use the rarity of a like item in the DMG 2024 rebuild your character to qualify or remove the class.
with no additional mechanical properties or only those from At the End of a Session. Each character keeps any magic items,
Special Features tables, otherwise it is unique. Legendary magic blessings, boons, or charms the party or a character within the
items may only be used in tier 4 play. party obtained that wasn't consumed or destroyed during the
Common permanent magic items are included in the “Common” session. However, some adventures offer each character in the
column. Artificer infusions do not count as carried magic items. party an identical reward or their choice of a similar reward. For
Consumable items include magic ammunition and any non- example, if everyone in the party obtained identical magic
attunement magic item that isn’t rechargeable and must be weapons or, alternately, each chose a different weapon type, at the
consumed if used (potions, scrolls, etc.); this includes single-use end of the session, each character only keeps the reward obtained
items (elemental gem, etc.). Unconsumed consumable items count as an individual.
toward your carried item limit, using the “Consumable” column. If Characters of lower tiers that encounter a legendary magic item
a used consumable item’s effect persists beyond the session the as a reward may possess it, but it remains unavailable for use until
item was consumed, the persistent effect is not considered a 17th level. Artifacts cannot be kept but can be replaced with a +3
consumable but counts toward the character’s carried limit by the armor, +3 shield, or +3 weapon (based on campaign).*
item’s rarity. Multi-use consumables (Keoghtom’s ointment, etc.) The following also apply.
up to the maximum uses normally found count as one consumable
each toward your carried limit. Smokepowder and magical • Obsolete Item Rewards. If an adventure rewards an item
ammunition count as one consumable per 5 shots, rounded up. only available as an older version of updated content (e.g. +X
You must similarly limit the number of boons (including epic net, a PH 2014 weapon), make a like-for-like substitution
boon feat) you bring to a play session based on the ALPG's from the DMG 2024, for an item of the same (or less)* rarity
"Carried Blessing, Boon, and Charms" table. (e.g. replace a +X net with a 2024 +X weapon, no firearms). If
there isn't an obvious like-for-like substitution, replace the
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item with one of PH 2024's +X wand of the war mage*, +X Non-AL Awards. Some non-AL D&D adventures (like Infernal
weapons or +X armor of the same rarity (no firearms). Machine Rebuild) include rewards, specifying what can be
• Unavailable Items. Some adventures reward magic items transferred to a D&D Adventurers League character.
unsuitable for public play. DMs refer to the list of
“Unavailable Items” found in the D&D Adventurers League
Adaptation Guide (ALAG) and use the Obsolete Item Rewards
DEATH, DISEASE, AND CURSES
guidance for a replacement of unavailable items.* During sessions of play, if you die, are subject to a lingering effect
such as a disease or curse, or are removed from the adventure,
COINS AND OTHER TREASURE you deal with the consequences for the duration of the session of
Whenever your party finds treasure of a monetary value, they can play. At that session’s conclusion, you may choose the following
keep it with them to use during play. Any remaining treasure fate:
unused at the end of the adventure is converted into gold pieces
and divided evenly between all the characters. The DM can assist • You return your character to life or remove the negative
in this process. effect. If you were removed from the adventure, you gain
Mundane items, such as found equipment, are divided however rewards earned until removed. You may gain a level.
the party chooses at the end of the play session. Characters may • You retire the character, succumbing to your fate.
sell claimed mundane equipment for half its gold value.
Firearms. If rewarded in an adventure, firearms (e.g. muskets, If you are returned to the adventure before the conclusion of the
pistols, etc.)* may be kept. Otherwise, firearms may not be session of play, you may earn all the rewards offered to the party,
purchased, crafted, or chosen as a weapon type.* Characters including during your absence.
proficient with martial weapons are proficient with firearms.
Bullets and smokepowder are required for firing. Bullets can be DUNGEON MASTERS AND REWARDS
rewarded in an adventure, purchased from the DMG 2024, or
crafted by a character proficient in smith’s tools, as described in Your Dungeon Master (DM) may have additional guidance through
PH 2024. Outside the adventure where gunpowder was acquired, documentation on adjudicating specific rewards and can be asked
it is treated as smokepowder and found or purchased for 50 gp in about using a particular reward during play.
packets of five shots. Unless specified in the adventure,
smokepowder can’t be used as an explosive device.
BETWEEN PLAY SESSIONS
STORY AWARDS AND STORY ITEMS
When applicable, the DM may ask if characters possess a story
BASTIONS
award or story item. The party determines which characters hold Your character may build a Bastion as described in the DMG 2024,
story items and, in certain circumstances, story awards, for the beginning with one Cramped and one Roomy facility. You must
purposes of that adventure. document the Bastion’s location and* have a Bastion map showing
Story Awards. Some adventures reward characters for an the use of floor space, clearly showing where basic and special
accomplishment with a story award that may only have facilities, walls, and other features* are located, as well as an easily
significance in future adventures in the same storyline. Story referenceable scale. A Bastion’s facility costs to build or enlarge a
awards are sometimes presented as a handout or certificate, and space in GP must be paid. You have 20 times your character level
might not use the term “story award.” in days to add basic facilities or enlarge them when you first
Story Items. Story items are items or effects that are designated decide to build a Bastion (at or after level 5). Special facilities
in the adventure or D&D Adventurers League Adaptation Guide are gained at the character levels and are chosen by you at the
as important to completing a storyline or the adventure. Story time your character reaches the required level.
items are only useable during sessions of the storyline or official Bastion Turn. Between sessions, you are given one Bastion turn
D&D adventure. for your character that participated in the adventure. Spend 7
downtime days for each* Bastion turn. You can use this time to
EVENT AWARDS AND OTHER CERTIFICATES calculate how long it takes for certain orders to resolve, and to
Event Awards. Players might attend an event and receive a full determine how long it’s been since you initiated adding or
color certificate, such as a pet or interesting trinket, as a reward enlarging a basic facility. Bastion turns must be documented
for event participation or engaging in a specific activity. In the clearly on your character log for DM review as needed. DMs
past, they were called “Legacy Awards.” Unlike other rewards, adjudicate any rolls made from a Bastion order. We suggest
these are attached to the player, not a specific character. When the planning Bastion Turns in advance, especially if you are
player has a choice of type, they make the choice on receipt of the participating in more than one adventure a day or for a multi-day
item. The type must be available from the PH 2024, excluding event.
crafted . Orders. No facility’s order can result in the same product twice
Awards for Rules Options. Past certificates that allowed in a row. The Maintain Order can be given but only returns an “All
players to create a character with a non-Adventurers League rules is Well” event result. Each player character benefiting from a
option are still valid (except the Oathbreaker paladin subclass), Bastion Order describing their participation must spend the listed
but the conditions specified on the certificate must be followed, cost of downtime days. When making a Craft: Magic Item order,
using the most current and similar source information. the item created must be as described within the DMG 2024 and be
Trading Post Items. Events with D&D Adventurers League of a type available for purchase in the campaign (no firearms,
support (see the D&D Adventurers League Organizer’s Guide) additional features, or sentience).*
allow players to trade for other items, including limited run items Rebuild a Bastion. You may rebuild one Bastion facility
not available from adventures. (replacing an existing facility with a new one), provided you
adhere to all requirements on special facilities and pay any
increased GP and time costs. If the rebuilt facility requires more
time than currently available, you must wait until the time cost is
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4
paid before using the facility. Facilities with orders that have yet Equipment” in the PH 2024 and non-updated downtime activities
to be fully resolved may not be rebuilt. from PH 2014 (no firearms). Use 1 downtime day for every day (8
Combining Bastions. Characters within the same session may hours) required by an activity.* The following lists exceptions and
combine Bastions and utilize benefits from those Bastions* in the additional activities that are available. Adventure activities are
sessions they play together. available only once, unless specified otherwise.
Catching Up. Spend 10 downtime days to gain a level. If you are
BUYING AND TRADING GEAR building a 5th level character, ask your DM if they want you to wait
to catch up between sessions or before your character’s first
Sell and Buy. You can sell and buy equipment and spell adventure.
components, using the rules in the PH 2024. Gear must be from an Copying Spells. Use guidance from PH 2024’s “Expanding and
available player’s source for the character’s campaign. Cantrip Replacing a Spellbook” to copy spells found in adventures, except
through 5th level spell scrolls can be purchased for double the it costs 1 downtime day per spell up to 4th level and 2 downtime
crafting “Spell Scroll Costs” table in the PH 2024. Potions of days per spell 5th level and above. If you’re copying spells from
appropriate rarity can be purchased for the consumable prices as another character’s spellbook, you may do so immediately after a
described under the DMG 2024’s “Magic Item Crafting Time and session of play in which both characters were present.
Cost” table. Availability of these items is subject to DM discretion. Scribing Spell Scrolls. Use the PH 2024’s guidance. Spell scrolls
Any player character can purchase a spell scroll, even if they aren’t may not be upcast (e.g. 5th level cure wounds).*
the intended caster, but they may not purchase them upcast (e.g. Trading Magic Items. Whenever you trade a magic item, you
5th level cure wounds). spend 5 downtime days.
Loan. Equipment and consumable items can be lent to other Trading Teleportation Circle Locations. After playing a
characters during play but must return at the end of the session session together, each character who created a teleportation circle
(unless it’s been consumed or lost). Characters from different and is of the same campaign spends 10 downtime days to trade
campaigns, playing a multi-campaign adventure together, may knowledge of one circle location and sequence. The downtime cost
share magic items in this way. is halved when the circle shared is at a temple location they have
Trade. Permanent magic items, except for Unique and the same faith in or an organization of the same membership.
character-created magic items, can be traded with characters in
your character’s assigned campaign. Trading permanent magic
items with other characters is on a one-for-one basis of equivalent QUESTIONS AND MORE INFO
rarity. Certificates (if present) must also be traded or destroyed. The following resources are available to you to keep up with all
Event and Trading Post magic items must include their the latest Adventurers League news and discussion!
documentation.
• D&D Beyond AL Article Hub. News and updates
DOWNTIME • D&D Beyond AL Forum. Resources and links
• Official D&D AL Discord. Discussions and early access to
You earn 10 downtime days between each session of play. guides for community review before posting to D&D Beyond
Between sessions, your character can use downtime to participate
in activities requiring time to complete, as listed under “Crafting
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5
APPENDIX: AL CAMPAIGNS AND ADVENTURES
D&D Adventures League groups adventures into the following between those adventures and newer Eberron AL adventures,
campaigns, usually by the setting listed in their introduction. provided they meet the level requirements for specific adventures.
Beneath each heading is additional guidance needed for playing in Eberron: Oracle of War: Salvage Bases and Missions’ (SBM) designed
the campaign. The “Campaign Content” section below lists Salvage Mission adventures, published before February 2023, are
available adventures. playable. Arcane Manufactory isn't available. Bases built before February
Choose one campaign for your character to play within. They 2023 aren't destroyed but use ERLW’s "Home Base" to build or upgrade.
may not play outside their assigned campaign. Magic items made using SBM (before its removal from AL play), aren't
removed but cannot be traded.
Character Creation. Only the following sources are used for
FORGOTTEN REALMS this campaign, PH, XGE, TCE, MPMM, and Eberron: Rising from the
Last War (EBR). If building an orc, bugbear, goblin, or hobgoblin
The Forgotten Realms (FR) campaign is primarily set on the
character, use the statistics and traits from EBR, so they are
continent of Faerûn. FR comprises most past and current specific to Eberron. Class and subclass rules use the most recently
adventures for D&D Adventurers League. published source.
Default Setting. If it is not clear what campaign world an Additional Rules Sources. Other resources may be opened by
adventure is set in, it defaults to the Forgotten Realms. campaign documentation such as Adventure Records or special
Spelljammer Character Creation. Characters playing Light of event certs. Wayfinder’s Guide to Eberron is not a legal source.
Xaryxis from Spelljammer: Adventures in Space create a 5th level
character uses the “Starting Play at 5th Level” guidance above, not
the additional gold and magic item from Light of Xaryxis.
Alternately, start play with an existing FR character, referring to
RAVENLOFT
the Spelljammer Academy series for how a FR character might The Ravenloft (RV) campaign is set in the Demiplane of Dread.
arrive in Neverwinter. Adventurers League Adventures. Ravenloft: Mist Hunters
Turn of Fortune’s Wheel Adventure. Turn of Fortune’s Wheel storyline characters earn levels as usual, but these adventures do
(TFW) from Planescape: Adventures in the Multiverse (PSAM), is not need to be played in a specific order, and characters can freely
intended to be played to completion. Only Dungeoncraft PS-DC move between them and newer Ravenloft Adventurers League
adventures and Adventure Atlas: The Mortuary may be run as adventures by temporarily leveling your character to the
supplemental content. After ending play of TFW, characters may appropriate level before beginning. The “DDAL04” coded
play other FR adventures. Characters ending their play before adventures are available for play, and characters earn levels as
completing TFW may not return to Turn of Fortune’s Wheel. usual. They may freely leave and return to play the adventures in
Turn of Fortune’s Wheel Character Creation. Only characters any order you choose, provided they meet the level requirements.
playing TFW may create a character and advance them to 3rd level Character Origins. You may choose to be a Ravenloft native
as normal for a FR campaign. Start with an additional 250 gp and from a Domain of Dread or a traveler entering the mists from
add one uncommon magic item of your choice from the “Starting another world. However, your character must choose options
Play at 5th Level” list. Alternately, start playing TFW with an available only within the Ravenloft campaign no matter your
existing FR character; however, your character loses all origin.
knowledge of the deeds performed in previous adventures and
access to all previously gained story awards, favors, or contacts,
until the character begins chapter 15. CRITICAL ROLE
The Critical Role (EB) campaign is partnered content set in
DRAGONLANCE Exandria.
Adventures in Partnered Products. Earn levels as usual but if
The Dragonlance (DL) campaign is set in Krynn. No additional you play sections that have a higher or lower-level requirement,
guidance needed. you must temporarily level your character to the appropriate level
before beginning.
Lycanthropy. This is not an available character option.
EBERRON Deity. You may choose any deity to worship from official
rulebooks that is specific to Exandria as presented in
The Eberron (EB) campaign is set primarily on the continent of Explorer’s Guide to Wildemount (EGW) or is not particular
Khorvaire. to another world. Clerics must choose a deity.
Adventurers League Adventures. The Eberron: Oracle of War
Heroic Chronicle. You may roll randomly or choose each item
storyline adventures and associated Salvage Missions do not need from the tables listed in EGW. If you begin play with a magic item,
to be played in a specific order, and characters can freely move it counts on your carried magic item limit.
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CAMPAIGN CONTENT
OFFICIAL D&D ADVENTURES AND ADDITIONAL RULES SOURCES (AR)
D&D official adventures are available for play if they fit within one of the AL campaigns. The D&D content listed below are exceptions or
provide additional details.
Title Starting Level and AR Campaign
Adventure Atlas: The Mortuary PSAM Supplement FR
Cloud Giant’s Bargain 5th-7th FR
Curse of Strahd* FR RV
Dragonlance: Shadow of the Dragon Queen tier 1-3 by ch. limit, AR DL
Ghosts of Saltmarsh tier 1-3 by ch. limit FR
Giants of the Star Forge Tier 3 FR EB
Journeys through the Radiant Citadel 1st-12th by adventure FR DL EB RV CR
Keys from the Golden Vault tiers 1-3 by ch. limit FR EB RV
Lost Laboratory of Kwalish tier 2 FR
Peril in Pinebrook 1st FR DL
Planescape: Adventures in the Multiverse (PSAM) 3rd, AR FR
Quests from the Infinite Staircase* tiers 1-3 by adventure FR DL EB RV CR
Return to the Glory 6th-8th FR
Spelljammer: Adventures in Space 5th, AR FR
Sword Coast Adventurer’s Guide, including optional AR FR
half-elf, variant tiefling, & Human Languages
Tales from the Yawning Portal tiers 1-3 by ch. limit FR
The Tortle Package AR FR
The Wild Beyond the Witchlight 1st FR
Van Richten’s Guide to Ravenloft 1st , AR RV
Vecna: Eve of Ruin tiers 2-4 by ch. FR DL EB RV
Vecna: Nest of the Eldritch Eye tier 1 FR DL EB RV
ADVENTURERS LEAGUE ADVENTURES
D&D Adventurers League one-shot adventures can be found on DMsGuild.com under the ”D&D Adventurers League” and campaign
categories, including Dungeoncraft and older CCC adventures. The D&D content listed below provide further details.
Title Starting Level and AR Campaign
“BMG-DL” coded adventures DL
Age of the Dragon FR DL EB RV CR
DDAL00-14 Proxy Hunt tier 2 FR DL EB RV CR *CHANGE LOG
DDAL00-15 Deck of Many Worlds tier 2 FR DL EB RV CR December 18, 2024 (v15.1)
Dungeoncraft coded “DL-DC” DL Entire document. Input
Premier Organizer (PO) AL adventures FR missing words and reformatted
sections for clarity.
GUILD ADEPT ADVENTURES Creating a Character. Added
clarifications, a language option,
Except those noted below, Guild Adept adventures are not available for public play. another 5th level item option,
and clarification for TCE non-
Title Starting Level and AR Campaign updated options.
FR Guild Adept (GA) denoted for AL FR Obsolete Item Reward. Added
GA Durnan’s Guide to Tavernkeeping FR another replacement option
GA Encounters in Sharn FR EB Artificer. Added missing
GA Saltmarsh Encounters FR “Repeating Shot” section.
GA Waterdeep: City Encounters FR Rebuilding Your Character.
Clarification on character
PARTNERED PRODUCTS rebuilds, Bastion features and
levels.
Except those noted below, partnered products are not available for public play. Downtime. Clarification on AL
legality of scribing upcast spell
Title Starting Level and AR Campaign scrolls.
Critical Role: Call of the Netherdeep 3rd CR Unavailable Items. Removed
Explorer’s Guide to Wildemount (EGW) 1st, AR CR for further review. Refer to the
Frozen Sick 1st CR ALAG’s “Unavailable Items” list.
Tal’Dorei Reborn AR CR Firearms. Added clarification.
Campaign Content. Added
missing adventures.
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