Vampire, The Masquerade V5 (Brandon Parigo) Tabula Rasa An Alternative Character Creation System (2022!01!06)
Vampire, The Masquerade V5 (Brandon Parigo) Tabula Rasa An Alternative Character Creation System (2022!01!06)
Brandon Parigo
W R IT T E N BY
World of Darkness, Vampire: The Masquerade, Vampire: The Dark Ages, Victorian Age: Vampire, Werewolf: The Apocalypse, Werewolf: The Wild
West, Mage: The Ascension, Mage: The Sorcerers Crusade, Wraith: The Oblivion, Wraith: The Great War, Changeling: The Dreaming, Hunter: The
Reckoning, Demon: The Fallen, Mummy: The Resurrection, Orpheus, Exalted, Chronicles of Darkness, Vampire:The Requiem, Werewolf: The Forsaken,
Mage: The Awakening, Changeling: The Lost, Hunter: The Vigil, Geist: The Sin Eaters, Demon: The Descent, Mummy: The Curse, Beast: The Primordial,
Promethean: The Created, Storyteller System™, Storytelling System™, and Storytellers Vault™ and their respective logos, icons and symbols are trade-
marks or registered trademarks of Paradox Interactive AB. All rights reserved.
This work contains material that is copyright of Paradox Interactive AB. Such material is used with permission under the Community Content Agree-
ment for the Storytellers Vault.
Introduction 3
The Blood 5
Memories and Lessons 9
Masks 21
It starts with The Blood. A section of charts to help you gain the 'big' picture of your vampire
life. This gives you something to chew on while you think about what happens in the second section of
this book.
In the Memories and Lessons section you will find a series of charts to help create key mo-
ments in the characters life. Moments that teach them what they need to know to survive as a mortal and
as a vampire.
In the Masks section we wrap it up with a tiny little bow of details. It also contains helpful
tables in case you need inspiration for a variety of topics about your character or the SPCs they may have
encountered.
This method of character creation is not a fast process. It is a mental excercise that
brings depth and introspection to your character but requires a good measure of your own
imagination. Keep that in mind and you'll be rewarded.
3
Chapter of the Book
4
TITLE OF THE BOOK
THE BLOOD
Let us start with the basics.
AGE
This is a great place to start since Age sets the power level of the game.
You were embraced in a year between:
Roll 1d10
1-3
2006 to now
Your Blood Potency starts at 1.
You take a -4 on your rolls for Generation and Sect.
4-8
1940 to 2005
Your Blood Potency starts at 1
You gain 15 xp to spend during the Mask section of this book.
9-0
1780 to 1940
Your Blood Potency starts at 2
You gain 35 xp, +2 advantages, +2 flaws and -1 humanity. All of which is
applied during the Mask section of this book.
GENERATION
1 Thin Blood
2-5 12th or 13th
6-7 10th or 11th
9 9th
0 8th
If you are thin blood, remove any blood potency you may have. You
start at 0.
Reference page 214 in the core rule book for the maximum and mini-
mum blood potency for the other generations.
These two tables make characters outside the normal restrictions of the
5th edition rulebook. Check with your storyteller before using.
5
Chapter of the Book
SECT
1 Other
2-5 Anarch
6-0 Camarilla
ANARCH CLANS
1 Brujah
2 Brujah
3 Gangrel
4 Gangrel
5 Ministry
6 Caitiff
7 Caitiff
8 Roll on Camarilla
9 Roll on Camarilla
0 Roll on Other
6
TITLE OF THE BOOK
CAMARILLA CLANS
OTHER CLANS
1 Roll on Anarch
2 Gangrel or Brujah 1-3 Hecata
3 Banu Haqim 4-6 Lasombra
4 Malkavian 7 Ravnos
5 Nosferatu 8 Salubri
6 Toreador 9-0 Tzimisce
7 Tremere
8 Ventrue
9 Choose: Malkavian,
Nosferatu, Toreador,
Tremere or Ventrue
0 Roll on Other
77
Chapter of the Book
8
TITLE OF THE BOOK
Vampire Lessons
Once you have three convictions switch to the "what did you learn? (vam-
pire)" table. This marks the point in your life that you were embraced.
Your next memory can be of your Embrace and/or you can use the Em-
brace chart in the Masks section to help you define exactly what hap-
pened.
9
9
WHAT WAS HAPPENING ?
1 Recreation
2 Tragedy
3 Working WHAT IS HAPPENING?
4 Intimacy
I roll a 5
5 Dining I was dining in this
6 Escaping memory.
7 Planning
8 Fighting
9 Relaxing
10 Creating
1 Friend
2 Sibling / Coterie
3 Lover
WHO WAS I WITH?
4 Clerk
5 Stranger I roll a 10
6 Enemy / Rival I was with my extended
family. Cousins, aunts, uncles.
7 Mentor
8 Authority
9 Parent / Sire
10 Family / Clan Member
1 Social violence
2 Gather Information THEIR MOTIVE?
3 Give help I roll a 1.
4 Give information Social violence. My
5 Physical violence family was out to get something
6 Ask for help from me or each other in
7 Seek approval anyway they could. Even if it
8 Demand authority let feelings get trampled.
9 Negotiate value
10 Relationship building
10
10
TA B U L A R A S A S
1 Roadside
2 Social gathering
1 Scared
2 Angry
3 Bitter
HOW DID I FEEL? 4 Content
I roll a 10 5 Nervous
It was all very confusing 6 Affection
to me. 7 Cheerful
8 Despair
9 Digust
10 Confused
111
1
WHAT DID YOU LEARN ? (HUMAN)
1 Attributes (3)
2 Skill (3)
3 Attribute WHAT DID I LEARN?
4 Skill
I roll a 9
5 A conviction This event was great
6 Skills (2) enough to give me a conviction,
7 Attributes (3) + Skill a touchstone and inspire why I
8 Skills (3) + Attirbute focused on a certain attribute.
9 Conviction + Attribute
10 Convction + Attribute + Skill
If you find this process is taking longer than you have or would like, then increase the number
of selections per memory or roll twice on the what you learned chart for each memory.
WHAT DID YOU LEARN ? (VAMPIRE)
1 Attributes (3)
WHAT DID I LEARN?
2 Skills (3)
I roll a 9
3 Attribute
If this was after my
4 Skill
embrace I would roll on this
5 Predator Type
charge instead. A 9 would say
6 Discipline that I learned two points in
7 Advantage disciplines.
8 Flaw
9 Discipline (2)
10 Roll twice on this table
12
TA B U L A R A S A S
Lessons List
ATTRIBUTES
O 4 O 3 O 2
O 3 O 2 O 2
O 3 O 2 O 1
SKILLS
O 3 O 2 O 1
O 3 O 2 O 1
O 3 O 1
Advantages Flaws
O
O O
O O
O
O
O
O
13
13
Inspiration Tables
These tables are profivded for inspiration in the chance that you
need a prompt to move forward. Use them as you need.
ATTRIBUTES
1-3 Physical 4-6 Social 7-9 Mental 0 Choose
SKILLS
1-3 One 4-6 Two 7-9 Three 0 Choose
14 14
TA B U L A R A S A S
CONVICTIONS
Convictions are personal to your character. You should never draw them
out of a hat. Look at the Memory you are generating and decide what
type of Conviction would come from that. Use the tables below to spark
inspiration. They are designed to help, not create fully for you.
ETHIC
1 Faith Temperence
2 Charity Pride
3 Fortitude Love
4 Murder Wrath
5 Hope Freedom
6 Gluttony Enslavement
7 Justice Protect
8 Greed Truth
9 Honor Obedience
0 Lust Vows
FREQUENCY
1-2 Always
3-4 Always for a specific group
5 Always for a specific action
6-7 Never
8-9 Never for a specific group
0 Never for a specific action
1 15
5
PREDATOR TYPE
1 Alleycat
2 Bagger
3 Blood Leech
4 Cleaver
5 Consensualist
6 Farmer
7 Osiris
8 Sandman
9 Scene Queen
0 Siren
16
TA B U L A R A S A S
DISCIPLINES
1-3 4-6 7-9
Banu Haqim Blood Sorcery Celerity Obfuscate
Brujah Celerity Potence Presence
Gangrel Animalism Fortitude Protean
Hecata Auspex Fortitude Oblivion
Lasombra Dominate Oblivion Potence
Malkavian Auspex Dominate Obfuscate
Ministry Obfuscate Presence Protean
Nosferatu Animalism Obfuscate Potence
Ravnos Animalism Obfuscate Presence
Salubri Auspex Dominate Fortitude
Toreador Auspex Celerity Presence
Tremere Auspex Blood Sorcery Dominate
Tzimisce Animalism Dominate Protean
Venture Dominate Fortitude Presence
17 17
18
TA B U L A R A S A S
Thin Blood characters may choose Thin Blood Merit and Flaws outside of this system. They suffer from
additional restrictions. See the Core rule book for more information.
1-2 Merits
3-9 Backgrounds
0 Loresheets
MERITS BACKGROUNDS
LORESHEETS
Loresheets are not listed in this document. Loresheets are integrated into the story more directly than
most advantages and should be discussed with your Storyteller and group. If you need inspiration for one
to go with then go with one from the Vampire the Masquerade book that fits your character the most.
Camarilla for Camarilla vampires, Anarch for Anarch. If none of those fit, then look in the core book, or
another supplement like Chicago by Night or Cults of the Blood Gods.
19
19
20
TA B U L A R A S A S
MASKS
The last step of creating your character is to tie it all
together. Step back through the memories and lessons
and fill in the gaps.
21
21
REASON FOR THE EMBRACE
1-2 Love
1-4 For You 5-7 For Another 8-0 For an Ideal
3-4 Duty
1-4 To Blood 5-7 To Sect 8-0 To the Past
5-6 Guilt
1-4 From Frenzy 5-7 From Feeding 8-0 From Business
7-8 Passion
1-4 Violent 5-7 Physical 8-0 Willful
9-0 Roll Twice ignoring this result, combining what you roll.
This table is to add additional reasoning to the embrace in case you need more inspiration or you didn't
include that as a Memory from above.
222 2
TA B U L A R A S A S
23
GENDER
At birth? During Life? Now?
1-5 Male 1-4 Male 1-3 Male
5-8 Female 4-6 Female
6-0 Female 9-0 Non Conforming 7-8 Non Conforming
9-0 Vampire
24
TA B U L A R A S A S
1 Criminal or Entertainer
1 Jailbird 1 Musician PROFESSIONS
2 Organized Crime Soldier 2 Performance Artist
3 Drug Dealer 3 Actor
4 Pimp 4 TV Host
5 Carjacker 5 Artist
6 Thug 6 Comedian
5 Outsider or Scenester
1 Artist 1 Hipster
7 Thief 7 DJ
2 Urban Farmer 2 Junkie
8 Fence 8 Clown
3 Criminal 3 Clubgoer
9 Burglar 9 Model
4 Musician 4 Predator
0 White Collar 0 Web Star
5 Urban Primitive 5 Goth
6 Religious 6 Groupie
7 Cultural 7 Skinhead
2 Drifter or Kid 8 Refugee 8 Wannabe
1 Street Beggar 1 Child 9 Junkie 9 Punk
2 Cowboy 2 Runaway 0 Conspiracy Theorist 0 Barfly
3 Grifter 3 Club Kid
4 Smuggler 4 Child Star
5 Mercenary 5 Outcast
6 Politician or Socialite
1 Prosecutor 1 Pretender
6 Prostitute 6 Street Kid
2 Judge 2 Dilettante
7 Gambler 7 Urchin
3 City Council 3 Artist
8 Biker 8 Soldier
4 State Official 4 Host
9 Junkie 9 Gangbanger
5 Federal Official 5 Academic
0 Nomad 0 University Dropout
6 Lawyer 6 Player
7 Councilor 7 Entrepreneur
3 Intellectual or Soldier 8 Paralegal 8 Sycophant
1 Student 1 Bodyguard 9 Aide 9 Royalty
2 Professor 2 Police Officer 0 Speechwriter 0 Trophy
3 Critic 3 Specialist Police
4 Writer 4 Enforcer
5 Documentarian 5 Street Soldier
7-8 Professional or Worker
1 Doctor 1 Line Cook
6 Researcher 6 Soldier
2 Architect 2 IT Support
7 Scientist 7 Mercenary
3 Engineer 3 Laborer
8 Theologist 8 Special Forces
4 Small Business Owner 4 Store Clerk
9 Philosopher 9 Assassin
5 Programmer 5 Servant
0 Artist 0 Security Guard
6 System Architect 6 Homemaker
7 Lawyer 7 Farmer
4 Investigator or Media 8 Clergy 8 Janitor
1 Lawyer 1 Media Consultant 9 Industrialist 9 Driver
2 Detective 2 Blogger 0 Corporate Climber 0 Repair Contractor
3 Forensic 3 Journalist
4 Beat Cop 4 Photojournalist
5 Federal 5 TV Personality
9 Roll again and take the first choice.
6 Criminal 6 Social Media Star
7 Extortionist 7 Vlogger 0 Roll again and take the second choice.
8 Private 8 Researcher
9 Hacker 9 Radio Host
0 Witch-hunter 0 Camera Person
25
25
LOCATIONS
One Four Seven
Roll of a 0 on your first d10 that there is some kind of conflict at the location. The domain is disputed, rival gangs
have claimed it, the landlord is closing it down soon, etc. Roll again to determine what location this event is hap-
pening at.
26
TA B U L A R A S A S
COTERIE
1-3 Lien
4-6 Portillon
7-9 Chasse
0 Background
COTERIE TYPE
1-2 Blood Cult or Day Watch or Nomads
3-4 Cerberus or Champions or Plumaire
5-6 Commando or Vehme or Sbirri
7-8 Fang Gang or Hunting Party or Watchmen
9-0 Marechal or Regency
27
27
Memory Worksheet
WHAT IS HAPPENING?
WHAT IS HAPPENING?
228
8
TA B U L A R A S A S
Memory Worksheet
WHAT IS HAPPENING?
WHAT IS HAPPENING?
29
29
TABULA
RASA
AN ALTERNATIVE CHARACTER CREATION SYSTEM
FOR VAMPIRE THE MASQUERADE 5th EDITION
30