0% found this document useful (0 votes)
260 views8 pages

Bane

Uploaded by

jakester404
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
260 views8 pages

Bane

Uploaded by

jakester404
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

Armor Factor - 304

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Kraken (Bane) Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Clan Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Sniper
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
4 Machine Gun RT 0 2 1 2 3 Center
Left Arm Right Arm
5 Ultra AC/2 RA 1 2/Sht 2 9 18 27 Torso
(34) (34)
5 Ultra AC/2 LA 1 2/Sht 2 9 18 27 (46)

Left Right
Leg Center Leg
(42) Torso (42)
Rear (13)

Left Right
BV: 1,950 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Ultra AC/2 3. Ultra AC/2
1-3 4. Ultra AC/2 5. Sensors 1-3 4. Ultra AC/2 29
5. Ultra AC/2 6. Life Support 5. Ultra AC/2 28*
6. Ultra AC/2 6. Ultra AC/2 27
1. Ultra AC/2
Center Torso 1. Ultra AC/2 Left Right 26*
2. Ultra AC/2 1. XL Engine 2. Ultra AC/2 Arm Arm
2. XL Engine (17) (17) 25*
3. Ultra AC/2 3. Ultra AC/2
4-6 4. Ultra AC/2 3. XL Engine 4-6 4. Ultra AC/2
24*
1-3 4. Gyro Center 23*
5. Ultra AC/2 5. Ultra AC/2 Torso
6. Ultra AC/2 5. Gyro 6. Ultra AC/2 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso (CASE) 3. XL Engine
Right Torso (CASE) (21) (21) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Roll Again 17*
3. Ammo (Ultra AC/2) 45 3. Machine Gun
1-3 4. Ammo (Ultra AC/2) 45
6. Roll Again 1-3 4. Machine Gun 16
5. Roll Again 5. Machine Gun HEAT DATA 15*
6. Roll Again Engine Hits 6. Machine Gun Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Roll Again 1. Ammo (Ultra AC/2) 45 13*
Sensor Hits 30 Shutdown Double
2. Roll Again 2. Ammo (Ultra AC/2) 45 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Ammo (Machine Gun) 100 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 304

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Kraken (Bane) 2 Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Clan Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Sniper
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
4 Machine Gun RT 0 2 1 2 3 Center
Left Arm Right Arm
2 Ultra AC/10 RA 3 10/Sht 6 12 18 Torso
(34) (34)
2 Ultra AC/10 LA 3 10/Sht 6 12 18 (46)

Left Right
Leg Center Leg
(42) Torso (42)
Rear (13)

Left Right
BV: 2,502 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Ultra AC/10 3. Ultra AC/10
1-3 4. Ultra AC/10 5. Sensors 1-3 4. Ultra AC/10 29
5. Ultra AC/10 6. Life Support 5. Ultra AC/10 28*
6. Ultra AC/10 6. Ultra AC/10 27
1. Ultra AC/10
Center Torso 1. Ultra AC/10 Left Right 26*
2. Ultra AC/10 1. XL Engine 2. Ultra AC/10 Arm Arm
2. XL Engine (17) (17) 25*
3. Ultra AC/10 3. Ultra AC/10
4-6 4. Ultra AC/10 3. XL Engine 4-6 4. Ultra AC/10
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso (CASE) 3. XL Engine
Right Torso (CASE) (21) (21) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Roll Again 17*
3. Ammo (Ultra AC/10) 10 3. Machine Gun
1-3 4. Ammo (Ultra AC/10) 10
6. Roll Again 1-3 4. Machine Gun 16
5. Ammo (Ultra AC/10) 10 5. Machine Gun HEAT DATA 15*
6. Ammo (Ultra AC/10) 10 Engine Hits 6. Machine Gun Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Ammo (Ultra AC/10) 10 1. Ammo (Machine Gun) 100 13*
Sensor Hits 30 Shutdown Double
2. Ammo (Ultra AC/10) 10 2. Ammo (Ultra AC/10) 10 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (Ultra AC/10) 10 Life Support 4-6
3. Ammo (Ultra AC/10) 10 26 Shutdown, avoid on 10+ 11
4. Ammo (Ultra AC/10) 10 4. Ammo (Ultra AC/10) 10 25 –5 Movement Points
5. Ammo (Ultra AC/10) 10 5. Ammo (Ultra AC/10) 10 10*
24 +4 Modifier to Fire
6. Roll Again 6. Ammo (Ultra AC/10) 10 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 304

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Kraken (Bane) 3 Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Clan Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Streak SRM 4 (OS) H 3 2/Msl 4 8 12 Center
Left Arm Right Arm
4 LRM 15 RA 5 1/Msl 7 14 21 Torso
(34) (34)
4 LRM 15 LA 5 1/Msl 7 14 21 (46)

Left Right
Leg Center Leg
(42) Torso (42)
Rear (13)

Left Right
BV: 2,941 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Streak SRM 4 (OS) 30*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Double Heat Sink 5. Sensors 1-3 4. Double Heat Sink 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. LRM 15
Center Torso 1. LRM 15 Left Right 26*
2. LRM 15 1. XL Engine 2. LRM 15 Arm Arm
2. XL Engine (17) (17) 25*
3. LRM 15 3. LRM 15
4-6 4. LRM 15 3. XL Engine 4-6 4. LRM 15
24*
1-3 4. Gyro Center 23*
5. LRM 15 5. LRM 15 Torso
6. LRM 15 5. Gyro 6. LRM 15 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso (CASE) 3. XL Engine
Right Torso (CASE) (21) (21) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Double Heat Sink 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Double Heat Sink
6. Double Heat Sink 1-3 4. Double Heat Sink 16
5. Ammo (LRM 15) 8 5. Ammo (LRM 15) 8 HEAT DATA 15*
6. Ammo (LRM 15) 8 Engine Hits 6. Ammo (LRM 15) 8 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 19 [38]
1. Ammo (LRM 15) 8 1. Ammo (LRM 15) 8 13*
Sensor Hits 30 Shutdown Double
2. Ammo (LRM 15) 8 2. Ammo (LRM 15) 8 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (LRM 15) 8 Life Support 4-6
3. Ammo (LRM 15) 8 26 Shutdown, avoid on 10+ 11
4. Ammo (LRM 15) 8 4. Ammo (LRM 15) 8 25 –5 Movement Points
5. Ammo (LRM 15) 8 5. Ammo (LRM 15) 8 10*
24 +4 Modifier to Fire
6. Ammo (LRM 15) 8 6. Ammo (LRM 15) 8 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Double Heat Sink 5. Double Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Double Heat Sink 6. Double Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 304

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Kraken (Bane) 4 Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Clan Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Juggernaut
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 ATM 6 RT 4 2/Msl 4 5 10 15 Center
Left Arm Right Arm
1 ER Large Laser RT 12 10 8 15 25 Torso
(34) (34)
1 ATM 6 LT 4 2/Msl 4 5 10 15 (46)
1 Ultra AC/20 RA 7 20/Sht 4 8 12
1 Ultra AC/20 LA 7 20/Sht 4 8 12

Left Right
Leg Center Leg
(42) Torso (42)
Rear (13)

Left Right
BV: 2,709 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm (CASE) 1. Life Support Right Arm (CASE) (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Ultra AC/20 3. Ultra AC/20
1-3 4. Ultra AC/20 5. Sensors 1-3 4. Ultra AC/20 29
5. Ultra AC/20 6. Life Support 5. Ultra AC/20 28*
6. Ultra AC/20 6. Ultra AC/20 27
1. Ultra AC/20
Center Torso 1. Ultra AC/20 Left Right 26*
2. Ultra AC/20 1. XL Engine 2. Ultra AC/20 Arm Arm
2. XL Engine (17) (17) 25*
3. Ultra AC/20 3. Ultra AC/20
4-6 4. Ultra AC/20 3. XL Engine 4-6 4. Ultra AC/20
24*
1-3 4. Gyro Center 23*
5. Ammo (Ultra AC/20) 5 5. Ammo (Ultra AC/20) 5 Torso
6. Ammo (Ultra AC/20) 5 5. Gyro 6. Ammo (Ultra AC/20) 5 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso (CASE) 3. XL Engine
Right Torso (CASE) (21) (21) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Double Heat Sink 17*
3. Double Heat Sink 3. ATM 6
1-3 4. Double Heat Sink
6. Double Heat Sink 1-3 4. ATM 6 16
5. Double Heat Sink 5. ATM 6 HEAT DATA 15*
6. Double Heat Sink Engine Hits 6. ATM 6 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 17 [34]
1. ATM 6 1. ATM 6 13*
Sensor Hits 30 Shutdown Double
2. ATM 6 2. ATM 6 12
28 Ammo Exp. avoid on 8+
4-6
3. ATM 6 Life Support 4-6
3. ER Large Laser 26 Shutdown, avoid on 10+ 11
4. Ammo (ATM 6) 10 4. Ammo (ATM 6) 10 25 –5 Movement Points
5. Ammo (Ultra AC/20) 5 5. Ammo (ATM 6 ER) 10 10*
24 +4 Modifier to Fire
6. Ammo (Ultra AC/20) 5 6. Ammo (ATM 6 HE) 10 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Double Heat Sink 5. Double Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Double Heat Sink 6. Double Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 304

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Kraken (Bane) 5 Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Clan Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Sniper
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ECM Suite H 0 6 Center
Left Arm Right Arm
1 ER Large Laser RT 12 10 8 15 25 Torso
(34) (34)
1 LRM 10 RT 4 1/Msl 7 14 21 (46)
1 LRM 10 LT 4 1/Msl 7 14 21
2 Rotary AC/2 RA 1 2/Sht 8 17 25
2 Rotary AC/2 LA 1 2/Sht 8 17 25
Left Right
Leg Center Leg
(42) Torso (42)
Rear (13)

Left Right
BV: 2,554 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. ECM Suite 30*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Double Heat Sink 5. Sensors 1-3 4. Double Heat Sink 29
5. Rotary AC/2 6. Life Support 5. Rotary AC/2 28*
6. Rotary AC/2 6. Rotary AC/2 27
1. Rotary AC/2
Center Torso 1. Rotary AC/2 Left Right 26*
2. Rotary AC/2 1. XL Engine 2. Rotary AC/2 Arm Arm
2. XL Engine (17) (17) 25*
3. Rotary AC/2 3. Rotary AC/2
4-6 4. Rotary AC/2 3. XL Engine 4-6 4. Rotary AC/2
24*
1-3 4. Gyro Center 23*
5. Rotary AC/2 5. Rotary AC/2 Torso
6. Rotary AC/2 5. Gyro 6. Rotary AC/2 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso (CASE) 3. XL Engine
Right Torso (21) (21) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Double Heat Sink 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Double Heat Sink
6. Double Heat Sink 1-3 4. Double Heat Sink Endo-Composite 16
5. LRM 10 5. ER Large Laser HEAT DATA 15*
6. Ammo (LRM 10) 12 Engine Hits 6. LRM 10 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 17 [34]
1. Ammo (RAC/2) 45 1. Ammo (LRM 10) 12 13*
Sensor Hits 30 Shutdown Double
2. Ammo (RAC/2) 45 2. Ammo (RAC/2) 45 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (RAC/2) 45 Life Support 4-6
3. Ammo (RAC/2) 45 26 Shutdown, avoid on 10+ 11
4. CASE II 4. Ammo (RAC/2) 45 25 –5 Movement Points
5. Roll Again 5. CASE II 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Endo-Composite 5. Endo-Composite
Damage Transfer 8 +1 Modifier to Fire
6. Endo-Composite 6. Endo-Composite 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 304

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Kraken (Bane) 6 Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Clan Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Sniper
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ECM Suite H 0 6 Center
Left Arm Right Arm
4 ER Medium Laser RT 5 7 5 10 15 Torso
(34) (34)
1 Targeting Computer LT 0 (46)
5 ProtoMech AC/2 RA 1 2 7 14 20
5 ProtoMech AC/2 LA 1 2 7 14 20

Left Right
Leg Center Leg
(42) Torso (42)
Rear (13)

Left Right
BV: 2,339 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. ECM Suite 30*
3. ProtoMech AC/2 3. ProtoMech AC/2
1-3 4. ProtoMech AC/2 5. Sensors 1-3 4. ProtoMech AC/2 29
5. ProtoMech AC/2 6. Life Support 5. ProtoMech AC/2 28*
6. ProtoMech AC/2 6. ProtoMech AC/2 27
1. ProtoMech AC/2
Center Torso 1. ProtoMech AC/2 Left Right 26*
2. ProtoMech AC/2 1. XL Engine 2. ProtoMech AC/2 Arm Arm
2. XL Engine (17) (17) 25*
3. ProtoMech AC/2 3. ProtoMech AC/2
4-6 4. ProtoMech AC/2 3. XL Engine 4-6 4. ProtoMech AC/2
24*
1-3 4. Gyro Center 23*
5. ProtoMech AC/2 5. ProtoMech AC/2 Torso
6. ProtoMech AC/2 5. Gyro 6. ProtoMech AC/2 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso (CASE) 3. XL Engine
Right Torso (21) (21) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Double Heat Sink 17*
3. Ammo (Proto AC/2) 40 3. ER Medium Laser
1-3 4. Targeting Computer
6. Double Heat Sink 1-3 4. ER Medium Laser Endo-Composite 16
5. Targeting Computer 5. ER Medium Laser HEAT DATA 15*
6. Targeting Computer Engine Hits 6. ER Medium Laser Heat Heat Sinks: 14*
Gyro Hits Level* Effects 13 [26]
1. Targeting Computer 1. Ammo (Proto AC/2) 40 13*
Sensor Hits 30 Shutdown Double
2. Targeting Computer 2. Ammo (Proto AC/2) 40 12
28 Ammo Exp. avoid on 8+
4-6
3. Targeting Computer Life Support 4-6
3. Ammo (Proto AC/2) 40 26 Shutdown, avoid on 10+ 11
4. Targeting Computer 4. Ammo (Proto AC/2) 40 25 –5 Movement Points
5. Targeting Computer 5. Ammo (Proto AC/2) 40 10*
24 +4 Modifier to Fire
6. CASE II 6. CASE II 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Endo-Composite 5. Endo-Composite
Damage Transfer 8 +1 Modifier to Fire
6. Endo-Composite 6. Endo-Composite 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 304

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Kraken (Bane) 7 Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Clan Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Sniper
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
4 ER Medium Laser RT 5 7 5 10 15 Center
Left Arm Right Arm
1 Large Pulse Laser RT 10 10 6 14 20 Torso
(34) (34)
1 Hyper-Assault Gauss 40 RA 8 40** 2 8 16 24 (46)
1 Hyper-Assault Gauss 40 LA 8 40** 2 8 16 24

Left Right
Leg Center Leg
(42) Torso (42)
Rear (13)

Left Right
BV: 3,740 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm (CASE) 1. Life Support Right Arm (CASE) (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Hyper-Assault Gauss 40 3. Hyper-Assault Gauss 40
1-3 4. Hyper-Assault Gauss 40 5. Sensors 1-3 4. Hyper-Assault Gauss 40 29
5. Hyper-Assault Gauss 40 6. Life Support 5. Hyper-Assault Gauss 40 28*
6. Hyper-Assault Gauss 40 6. Hyper-Assault Gauss 40 27
1. Hyper-Assault Gauss 40
Center Torso 1. Hyper-Assault Gauss 40 Left Right 26*
2. Hyper-Assault Gauss 40 1. XL Engine 2. Hyper-Assault Gauss 40 Arm Arm
2. XL Engine (17) (17) 25*
3. Hyper-Assault Gauss 40 3. Hyper-Assault Gauss 40
4-6 4. Hyper-Assault Gauss 40 3. XL Engine 4-6 4. Hyper-Assault Gauss 40
24*
1-3 4. Gyro Center 23*
5. Hyper-Assault Gauss 40 5. Hyper-Assault Gauss 40 Torso
6. Hyper-Assault Gauss 40 5. Gyro 6. Hyper-Assault Gauss 40 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (21) (21) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Double Heat Sink 17*
3. Double Heat Sink 3. Large Pulse Laser
1-3 4. Double Heat Sink
6. Double Heat Sink 1-3 4. Large Pulse Laser Endo-Composite 16
5. Ammo (HAG 40) 3 5. ER Medium Laser HEAT DATA 15*
6. Ammo (HAG 40) 3 Engine Hits 6. ER Medium Laser Heat Heat Sinks: 14*
Gyro Hits Level* Effects 14 [28]
1. Ammo (HAG 40) 3 1. ER Medium Laser 13*
Sensor Hits 30 Shutdown Double
2. Ammo (HAG 40) 3 2. ER Medium Laser 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (HAG 40) 3 Life Support 4-6
3. Ammo (HAG 40) 3 26 Shutdown, avoid on 10+ 11
4. Ammo (HAG 40) 3 4. Ammo (HAG 40) 3 25 –5 Movement Points
5. Ammo (HAG 40) 3 5. Ammo (HAG 40) 3 10*
24 +4 Modifier to Fire
6. Ammo (HAG 40) 3 6. Ammo (HAG 40) 3 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Endo-Composite 5. Endo-Composite
Damage Transfer 8 +1 Modifier to Fire
6. Endo-Composite 6. Endo-Composite 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 304
Laser
ARMOR DIAGRAM Reflective
Head (9)
Left Torso Right Torso
(32) (32)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Kraken (Bane) XR Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Clan Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Experimental Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Sniper
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Streak LRM 10 RT 4 C5/10 7 14 21 Center
Left Arm Right Arm
1 ER Large Laser LT 12 10 8 15 25 Torso
(34) (34)
1 Streak LRM 10 LT 4 C5/10 7 14 21 (46)
2 Rotary AC/2 RA 1 2/Sht 8 17 25
2 Rotary AC/2 LA 1 2/Sht 8 17 25

Left Right
Leg Center Leg
(42) Torso (42)
Rear (13)

Left Right
BV: 3,055 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (21) (3) (21)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Endo-Composite 30*
3. Rotary AC/2 3. Rotary AC/2
1-3 4. Rotary AC/2 5. Sensors 1-3 4. Rotary AC/2 29
5. Rotary AC/2 6. Life Support 5. Rotary AC/2 28*
6. Rotary AC/2 6. Rotary AC/2 27
1. Rotary AC/2
Center Torso 1. Rotary AC/2 Left Right 26*
2. Rotary AC/2 1. XL Engine 2. Rotary AC/2 Arm Arm
2. XL Engine (17) (17) 25*
3. Rotary AC/2 3. Rotary AC/2
4-6 4. Rotary AC/2 3. XL Engine 4-6 4. Rotary AC/2
24*
1-3 4. Gyro Center 23*
5. Ammo (RAC/2) 45 5. Ammo (RAC/2) 45 Torso
6. CASE II 5. Gyro 6. CASE II 22*
(31)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (21) (21) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Endo-Composite 17*
3. Laser Heat Sink 3. Laser Heat Sink
1-3 4. Laser Heat Sink
6. Laser Reflective 1-3 4. Laser Heat Sink Endo-Composite 16
5. Laser Heat Sink 5. Laser Heat Sink HEAT DATA 15*
6. Laser Heat Sink Engine Hits 6. Laser Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 16 [32]
1. Streak LRM 10 1. Streak LRM 10 13*
Sensor Hits 30 Shutdown Laser
2. Streak LRM 10 2. Streak LRM 10 12
28 Ammo Exp. avoid on 8+
4-6
3. ER Large Laser Life Support 4-6
3. Ammo (Streak LRM 10) 12 26 Shutdown, avoid on 10+ 11
4. Ammo (Streak LRM 10) 12 4. CASE II 25 –5 Movement Points
5. CASE II 5. Endo-Composite 10*
24 +4 Modifier to Fire
6. Endo-Composite 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Laser Reflective 5. Laser Reflective
Damage Transfer 8 +1 Modifier to Fire
6. Laser Reflective 6. Laser Reflective 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

You might also like