AIME Strategies
AIME Strategies
AIME Strategies
Dylan Yu
0 Table of Contents
1 Abstract
2 Preparation
2.1 Groups of People
2.2 Over the summer and Fall (3-9 months before the AIME)
2.3 1-3 months before the AIME
2.4 1-4 weeks before the AIME
2.5 1-4 weeks before the AIME
2.6 Resources
3 Time Management
4 Problem Management
5 Checking
6 Guessing
7 Fakesolving
8 Strategies and Techniques for Specific Topics
8.1 Algebra
8.2 Geometry
8.3 Combinatorics
8.4 Number Theory
9 Final Notes / Strategies
10 Sources
1 Abstract
The purpose of this document is to explain some strategies you can employ
during the AIME, and maybe it’ll help you! If it doesn’t, find your own strategy, and if
you know any better strategies, let me know!
It should be noted that there has been a “revolution” in problem writing for the
AIME, where a lot of the older techniques / types of problems don’t show up as much,
meaning the problems are a) harder and b) need more creativity. Thus, it is a good idea
to expose yourself to all types of problems. Of course, this does not mean these new
problems don’t rely on the traditional techniques - those are still very important.
2 Preparation
“By failing to prepare, you are preparing to fail.” -Benjamin Franklin
Preparing for the AIME is perhaps the greatest deciding factor on how well one
does. Sure, some people might have a good testing day or get lucky and have seen one of
the problems before. However, there is always a clear difference between the person
who put in 1000 hours and the person who only put in 100. Preparing for the AIME is
crucial, and to succeed and pass the AIME requires hard work to be put in. Not only
must you spend a ton of time preparing, this time must also be used efficiently in order
to be well spent.
2.1 Groups of People
Preparing for the AIME depends on what type of person you are and at what
stage you are in regards to your math ability. There are typically three types of people:
those who just barely qualified for the AIME, those who are aiming to qualify for the
USA(J)MO for their first time but isn’t sure they can qualify, and those who have already
qualified for the USA(J)MO and know that they can for sure qualify. For the first group,
don’t take the AIME too seriously. If this is only your first time qualifying, then you
should congratulate yourself for that success and try your best on the AIME, but don’t
be sad if you could only solve a couple of the problems. However, you should still
practice. Try to be able to consistently solve the first 5 problems of any AIME - those are
typically in the range of AMC10/12 as well. On the day of the test, relax and just have
fun. The second group is probably the more common group to be in. For the second
group, preparing for the AIME is critical. There are some people who skip the second
group altogether and go straight to the olympiads as soon as they qualify for the AIME.
You want to be those kinds of people. However, many more people find themselves
qualifying for AIME year after year, barely missing the USA(J)MO cutoff. This group is
probably one of the most stressful to be in, so you want to leave this group as quickly as
possible. To do this, you need to start preparing for the AIME the first or second year
you qualify. Most people fall into the trap of only trying to improve their AIME score. Do
not just do this. Instead, you must also make sure that you will score 135+ on the
AMC10/12. Raising your AIME score by 1 or 2 points is incredibly tough, but making
sure that you do not silly on the AMC10/12 can bring your index up by 12-18 points. In
addition to this, you should spend a year increasing your AIME score to a consistent 10+
on mocks. Only after doing this will you have a chance at qualifying for the USA(J)MO.
Lastly, if you are in the third group, do not worry too much. Do a couple AMC10/12’s
before the AMC10/12 so you don’t get a terrible score, and do a couple AIME’s before
the real contest. Other than that, you should not be stressing out too much, instead
focus your efforts on olympiad.
The rest of this section will be focusing on the preparation that the second group
should do, as the first and third group do not need to focus too much on their
preparation.
2.2 Over the summer and Fall (3-9 months before the AIME)
This time should be spent on improving your math knowledge. You have all the
free time in summer and you shouldn’t have too much homework in the fall, so make
sure to use this time well. Attend camps, read books, attend local lectures, etc. You
shouldn’t be doing problem sets under time pressure at this point. Instead, try to focus
more on theory and learn things that might even be more advanced than what is on the
AIME. You should not be doing too many AIME problems instead you should be
learning new theorems and their proofs.
2.3 1-3 months before the AIME
The time to transition to this new style of preparation is announced by the
beginning of winter break. Start mixing AIME problem sets along with your books and
other materials. Try to do one timed AIME every week, and make sure that you
understand how to solve all the problems. For each problem that you got wrong, do not
just read the solution, and don’t even just say that you understood it. Instead, you must
understand the solution and be able to write the solution 3 days after reading the
solution. This will test if you really understood the solution or if you just read it without
thinking. In addition to these AIME problem sets, also mix in computational problems
from other contests such as HMMT, PUMAC, CMIMC, ARML, and the like. During this
time is the AMC10/12. Two weeks before the AMC10/12, start doing timed AMC10/12
problem sets. Make sure you get a good score on the AMC10/12. Getting a good score
practically determines what you can do on the AIME, so you must make sure you get the
score that you wished for - preferable 130+.
2.4 1-4 weeks before the AIME
By this point, you should start only doing problems. I recommend doing at least 1
timed AIME practice set once every three days, as well as reading their solutions and
rewriting the solutions. This is where every single minute of your day should be spent on
doing problems in order to raise your AIME score by as much as possible. The number
of practice AIME’s that you do during this time period have the greatest effect on your
AIME score. In addition to doing past AIME’s, I also recommend mocks, which are
typically harder than a normal AIME. You can find many high quality ones inside of the
Aops Mock Contest Forum on Aops.
2.5 1 week before the AIME
You should try to squeeze in at least one more practice AIME in the last week.
You should also start to plan your strategy, ex) What would I go for, a P13 Geo or a P10
Algebra? Planning ahead is crucial because choosing the right problems to do can either
give you that one extra point or waste an hour of your time. You should also start to
review the problems that you’ve gotten wrong before and try to resolve them. In
addition, review concepts and theorems. If you realize that you have no idea on one of
the concepts, then try to cram it in as quickly as possible. The last couple days shouldn’t
be spent much on math. Instead, relax, maybe review some more theorems, but by this
point you should just rest to ensure you have the best possible AIME score.
2.6 Resources
Below are some common resources that I’ve used for my own AIME preparation.
This is by no means an exhaustive list, so if you find a good resource that is not on the
list, feel free to use it. Also, by Google searching and chasing threads you can find a lot of
good handouts. Study by individual handouts (or books if you like those), not by
randomly asking people for resources.
Volume 1: A lot of people ignore this book as they think it’s “too easy” for AIME.
However, it’s great for teaching you the basics and is sort of like a fundamental
Volume 2: This will teach you much more advanced topics than Volume 1, and it
is good for the middle and last 5 AIME problems
Introductory Aops Books: Great for building a foundation - will help you get
through the first and middle 5.
This Handout: It has all the AIME problems sorted into categories by subject
and then by difficulty.
Intermediate Algebra: Covers pretty much all the AIME algebra topics
Intermediate Counting and Probability: Covers pretty much all the AIME
counting and probability topics
BOGTRO’s AIME study guide: Very useful study guide for the AIME
Markan’s AIME syllabus: Good for review
CMC series: These are a series of mock contests. Their mock AMC’s are
probably way too hard, but their AIME is fine.
2015 Mock AIME I by djmathman and Binomial-Theorem: Quite a nice,
high quality mock AIME
djmathman’s AIME practice set: Link here
Olympiad Number Theory by Justin Stevens: Probably a bit too advanced,
but it covers many topics that would be on the AIME (Many Olympiad NT topics are
useful on AIME, for ex.: LTE)
djmathman’s 100 Geometry problems handout: Also probably a bit too
advanced, but it contains some nice Geometry Problems
Cjquines’ Geometry Handout: Most of the theorems on here aren’t too useful
but reviewing them can’t hurt. Link here
3 Time Management
At the AMC we have 3 minutes per problem. At the AIME we have 12. That means
the timing strategies need to be different. Indeed, the AMC is so fast-paced that it is
reasonable to save time by not reading a problem twice. If you read it, you either solve it
or skip it and go on. The student who is not trying to achieve a perfect score can decide
in advance not to read those final, highly-difficult problems.
4 Problem Management
What problems should we do, and which should we abort? This will tell you what
to do!
For the AIME it is not expensive, in relative terms of time, to read all the
problems. You can read the problems and choose the most promising ones to start with,
knowing that if there is time they can always come back to other problems.
Strategy 3. Streamlined solutions are the best, meaning you just go with the
flow, and this reduces the amount of work you actually have to do. This only works if
you’ve seen a problem like this before, because the more you try a certain idea or
method the easier it is for you to do it. Another idea is to blindly apply a formula you’ve
learned before. This might allow you to learn something very important regarding the
problem.
5 Checking
I’ve noticed that the accuracy level of students who take the AIME for the first
time drops significantly. It seems that they are so used to multiple choice questions that
they rely on multiple choices as a confirmation that they are right. So when someone
solves a problem, they compare their answer to the given choices and if the answer is on
the list they assume that the answer must be correct. Their pattern is broken when there
are no choices. So they arrive at an answer and since there is no way to check it against
choices, they just submit it. Because of this lack of confirmation, checking their answer
in other ways becomes more important.
6 Guessing
Guessing at the AMC is very profitable if you can exclude three choices out of the
given five. Guessing for the AIME is a waste of time because the answers are integers
between 000 and 999. So the probability of a random guess is one in a thousand.
Actually, this is not quite right, because the problem writers are human and it is much
easier to write a problem with an answer of 10 than one with an answer of 731. But the
AIME designers are trying very hard to make answers that are randomly distributed. So
the probability of a random guess is not one in a thousand, but it is very close. You can
improve your chances by an intelligent guess. For example, you might notice that the
answer must be divisible by 10. But guessing is still a waste of time. Thinking about a
problem for two minutes in order to increase the probability of a correct guess to one in
a 100 means that your expected gain is 1/200 points per minute. Which is usually much
less than the gain for checking your answers. You can play the guessing game if you have
exhausted your other options.
I remember someone collected (outdated data) that stated the most popular
answer choice was 025. This is not likely to be correct, but feel free to put it!
Strategy 5. This is more like “guessing the formula”, but whatever. If you forget
part of a formula, try to think of what it basically looked like. Plug in values to make that
formula match the data you put in (this works only if you know what goes into the
formula and what will come out). Just assume the formula, and if you have time (which
you probably won’t) try to prove it.
Strategy 6. If you see a pattern, use engineer’s induction! However, note
that sometimes the pattern a) grows too big, and it’s hard to find the first few terms, and
b) the pattern sometimes isn’t what it seems, so this can be solved by just trying more
terms.
Strategy 7. (Engineer’s Induction) If a pattern seems reasonable, assume it’s
true! Sometimes, even if it doesn’t seem reasonable, still assume it’s true if you are
running low on time. Usually, the pattern is right.
Note: Strategy 8 applies to all areas: if you are running low on time, just look at your
diagram and assume a bunch of stuff.
7 Fakesolving
Fakesolving is the idea of getting the correct answer while not necessarily proving
or justifying that your answer is correct. It can be used in many cases where the problem
statement doesn’t specify certain things, and is incredibly useful to get one or two extra
points. Obviously, this strategy only works for computational competitions and not
olympiads.
Strategy 10. If you have a couple degrees of freedom in a geometry problem, use
that to your advantage. Assume the central shape is something like an equilateral
triangle or that a point is on top of another point. Doing this can sometimes trivialize the
problem.
Strategy 11. Using a compass and a ruler to draw a very accurate diagram, then
use a ruler to measure out the length. This can sometimes give you an extra point.
Strategy 12. Using expected value on problems where they ask you to count
something can be incredibly useful, especially when paired with symmetry. For example,
look at 2017 AIME II Problem 12.
8 Strategies and Techniques for Specific Topics
I wanted to include this, but I wasn’t sure where: look out for the definition to
fact problems. What I mean by this is, if the problem states “A point is 3 inches away
from 3 other points…”, you immediately know this point is the circumcenter of the other
3 points, and the circumradius has a length of 3 inches! So knowing the definition
extremely well is important. For example, when you draw a good figure, and you see a
point that looks like the orthocenter, it probably is. Knowing various properties of
orthocenters can help prove that.
8.1 Algebra
Variables. Use common notation, like for distance, for speed, etc.
Equations. If you get a high-degree polynomial, and it is not symmetric
abort. Similarly, a lot of square roots and cube roots could be bad. There is
probably a simpler way then, or perhaps or will work. If
you square an equation, make sure that you check your work, because
there is the plus-minus deal to worry about. Basically, check
non-reversible s teps.
Factorizations. The more factorizations you know the better. This is also
useful in Number Theory, when you check if a polynomial can be prime.
Also, prime factorization is extremely important.
Substitutions. Use substitutions in two ways: a) to reduce a
multi-variable equation, or b) to simplify something inside a root. For
example, in
Inequalities. Rarely shows up, but know that squares are nonnegative.
Also, occasionally they will throw a troll out like 2016 AIME II Problem 15
(https://artofproblemsolving.com/wiki/index.php/2016_AIME_II_Probl
ems/Problem_15), where the Cauchy-Schwarz Inequality is actually in the
equality case. Sometimes, this helps with maximization / minimization
problems, but just know: AM-GM, Cauchy-Schwarz, and Rearrangement
and you’ll (probably) be fine.
Roots of Unity. This also helps with the summing a bunch of trig values
in a pattern problems. This usually works for equations of the form
.
Functional Equations. On the AIME, it is likely the only functional
equation problems that will show up are the ones where you simply plug in
values after another in a pattern. These problems are of the following
form:
.
In addition try to guess the function, which can trivialize the problem
sometimes.
Newton Sums. Know them. They’re useful sometimes and are not too
bad to memorize.
Complex Numbers. This happens more often on geometry problems,
but know how to handle them and their basic properties, such as
and other basics.
Lagrange Interpolation. Given a set of points, it can help find the
smallest degree polynomial that passes through these points. A precursor
to this is if you have a group of points right next to each other, by
continuously taking the difference you can find the very next term. So for
those questions that have for , you can find
.
The uvw M ethod. By writing things in terms of
you can solve many
problems. For example, in the following set of equations,
You can derive both and ( is given). You can also use the
aforementioned Newton’s Sums.
8.2 Geometry
Auxiliary Lines. This could be a parallel or perpendicular line, or just
connecting two previously unconnected points.
Power of a Point. Know it and know how to use it
Similarity and Congruency. Self-explanatory. This is extremely useful
when you have to find the area of two objects that are similar, and instead
of finding the area you find two corresponding side lengths and just square
it. Works with volumes too, but instead cube it.
Area / Perimeter / Surface Area / Volume Formulas. Memorize
them. A weird one is the donut, and that may be useful. You can use
calculus to derive them, but that’s hard during the AIME. It is important to
know a lot for triangles and quadrilaterals, especially cyclic quadrilaterals.
Triangles. Know a bunch of properties of them, including
Incenter-Excenter, various concurrencies, and collinear points. In my
opinion, most late AIME geometry problems (i.e. #11 - #15) are just JMO
problems but with nice numbers. Trig Ceva’s, Law of Sines, Law of
Cosines, and other trig related formulas are great to use on the AIME -
they come in handy a lot. Also, know the Kimberling Centers:
https://faculty.evansville.edu/ck6/encyclopedia/ETC.html
Quadrilaterals. Know cyclic and tangential quadrilateral properties.
Those are especially useful.
Bashing. Geometry has various bashing techniques: coordinate bashing,
complex bashing, and barycentric bashing. The last one is hard, so just
know mass points (a kindergarten version of barycentric coordinates). A
note on coordinate bashing: there are many techniques for this, including
Shoelace, Pick’s Theorem, distance from a point to a line, etc. There is also
trig bashing, which involves using angles and trig functions to solve the
problem (duh).
Coord Bashing. Use it when given a lot of intersections, perpendicular
and parallel lines, or ratios. Also useful when you need to find the area of a
figure. Shoelace is your best friend, along with choosing the right origin.
Trig Bashing. Law of sines is incredibly useful and can relate angles to
lengths. Use it when you can find a lot of angles and their sine and cosine
values.
Complex Bashing. Incredibly useful when you have 60, 90 degree
angles. Often used for infinite path walking types of problems.
Note: As said before, doing JMO problems allows you to see the harder
AIME questions in a new light and apply some quick techniques to finish
off the problem. So do them.
A Short List
1. Projective Geometry
2. Radical Axis
3. Symmedians
Transformations. This includes noticing symmetry, rotations,
reflections, translations, etc. An important one is the cut-and-paste
method, where you cut up an object and move it around - this preserves
area but also simplifies the object.
3D Figures. These problems are hated because you have a 2D space to
draw a 3D figure, making it hard to visualize. However, by simply knowing
a list of formulas (e.g. for tetrahedrons, look through this:
https://en.wikipedia.org/wiki/Tetrahedron), you can bash through the
problem without even drawing the figure! Of course, a picture is still better
for weird cases. In fact, taking the right cross section usually trivializes
these problems.
Pythagorean + De Gua’s theorems. Memorize them.
Path over 3-D objects. Learn how to unfold 3-d objects so you can find
the shortest path
Heron’s Shortest Path Problem Technique. Try to understand this
technique and know how to use reflections to get the shortest path.
Ptolemy’s Theorem. Appears quite often, knowing the formula is
usually enough
Stewart’s Theorem. Just memorize the formula to find cevian lengths
without having to go through a trig bash
Menelaus/Ceva. Useful for finding ratios of sides and is also useful on
olympiads. Use it when you are given a lot of ratios.
Ratio Lemma. Good when you are given ratios of the sine of angles. Can
sometimes devolve into a Law of Sines bash, and if you find two it can
devolve into length bash.
Pitot’s Theorem. Gives you lengths and is sometimes useful.
Moving Points. If SOMEHOW a #15 has this, search it up on AoPS and
you will get results for this.
8.3 Combinatorics
Combinatorial Arguments. This includes committee forming and
block walking.
Simplification. Try doing a simpler problem by removing a constraint,
then adding in the constraint later. For example, if you have something in
a circle, do it in a line, then transform it back into a circle.
Combinations and Permutations. Know them. They are the
foundation of every AIME combinatorics problem.
Symmetry. (cough cough one of this year’s events with states on AMC. )
If something works the same way as another thing but it’s reflected, just
multiply by 2 and move on. Pretty self-explanatory, and there are so many
examples I can’t list them all here.
Stars and Bars. Know it.
The Classic 3. (Casework, Constructive, Complementary
Counting) These are basically the ways to count, so this is important.
PIE. Principle of Inclusion Exclusion is very important, especially for case
work.
Binary. It’s possible to transfer some problems to binary notation, where
as long as something is yes or no, on or off, etc. (i.e. two options), you can
write it as 1s and 0s.
Invariants. If something doesn’t change, take full advantage! This is
where JMO techniques help.
Bijection. Be able to see them and create them between problems to
make the problem easier to solve.
Events with States. If you are ever doing path walking, or considering
things that return to its original position, use this. Take advantage of
symmetry to simplify the equations.
Recursion. Know how to form and solve recursions, and when to use
recursion and when to use casework.
Expected Value. Linearity of Expectation is super powerful - use it.
Catalan. Know when the catalan numbers appear in which problems and
10 Sources
1. https://blog.tanyakhovanova.com/2012/02/approaching-the-aime-strategically/
2. BOGTRO’s AIME List
3. http://markan.net/aime/syllabus.pdf
4. https://www.youtube.com/watch?v=xo1gndt4qOM
5. http://blog.tanyakhovanova.com/2010/01/how-to-boost-your-guessing-accurac
y-during-tests/