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7s l2 Word Ko Defend

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0% found this document useful (0 votes)
40 views4 pages

7s l2 Word Ko Defend

Uploaded by

ZulaihaMelahi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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COACH HAINUR SHALEHIN BIN MOHD DIAH

TOPIC KICKOFF DEFEND ATTANDANCE 14 PLAYERS


DATE 4/11/2024 TIME 5.00PM - 6.30PM
PHASE/ GENERAL PREPARATION VANEU/TEAM MOZAC FIELD
SESSION
OBJECTIVES 1. Key Factors for Each Functional Role EQUIPMENT 1. 1 SET SPORT MARKER
During Kick-Off Defense 2. 7 PCS RUGBY BALL
2. How to Avoid Losing the Ball receiving
Kick-Off
3. How to Absorb Pressure receiving Kick-
Off

SECTION DRILL / DETAIL POA /POD FUNCTIONAL KEY FACTORS REMARK


ROLES S

1) DYNAMIC STRETCHING +
HANDLING
2) FUN GAME TOWARD SESSION
WARM UP In 10x10 grid, , athletes move
(15 randomly and swing the ball high into
MINUTES) the air. Players without the ball must
5.00pm- catch it before it hits the ground.If the
5.15pm ball and falls, athletes will be
penalized.

(2 MINUTES WATER BREAK)

INDIVIDUAL 1) INDIVIDUAL.
5.16pm- a) Each player pairs up and stands -Prevent Kicker:
-catcher
5.20pm facing each territory -Eyes on the target
other at ‘A’ and ‘B’ in a distance of 5 -Bounce the ball low
meters. Each pair has one ball. The -Follow through with
player with the ball tosses it high, and the kick
their partner must catch it. After
catching the ball, the partner then Catcher
tosses it back, continuing the - Run under the ball
sequence. -Eyes on the ball
-Catch the ball at over
If everyone can catch the ball properly, head with 2 hand.
increase the difficulty.Increase the -taping back if cant
distance between players to 10 catch the ball.
meters. Each player will kick the ball -Set your feet in a
high, and their partner in front must stable stance
catch it.

B
. MINI UNITS
SKILL -catcher Kicker:
5.21pm- -Prevent -Eyes on the target
5.35pm 2) MINI UNIT SKILL territory -Bounce the ball low
-Leg Follow through.
This time, each pair will stand side by
side at a distance of 5 meters. The Catcher
player with the ball will toss it high - Run under the ball
forward, and the partner without the -Eyes on the ball
ball must run forward and catch the -Catch the ball at over
ball. head with 2 hand.
-taping back if cant
catch the ball.
-Set your feet in a
stable stance
Catcher
Next, we will increase the difficulty. The -catcher
- Run under the ball
. UNIT SKILL player with the ball must kick it high -Prevent - Supporter -Eyes on the ball
5.36pm- forward at a distance of 10 meters. territory -Catch the ball at over
5.50pm - Support head with 2 hand.
An athlete without the ball should run -taping back if cant
and catch the ball. Once they can catch the ball.
catch the ball consistently, they should -Set your feet in a
practice catching it while jumping. stable stance

Finally, the athlete who kicked the ball Supporter


must chase it down. Athletes without -Run after the chaser
the ball should run toward the ball, -Be ready to catch the
jump and tap the ball backward. The rebound ball
player who kicked and chased the ball -If the chaser loses the
must then try to catch it back. contest for the ball, be
prepared to apply
pressure and make a
tackle

WATER BREAK
( 3 minutes )

Divide all athletes into 3 groups:


GAME -Prevent Catcher
-catcher
SIMULATION 1. Catcher Group: This group is made territory - Run under the ball
(30 up of players positioned in front or - suport -Eyes on the ball
MINUTES) -Catch the ball at over
closest to the 10-meter line during
kick-offs. It generally includes players head with 2 hand.
5.51pm- -taping back if cant
with exceptional height or the ability to
6.05pm catch the ball.
jump high. Priority is given to those
skilled at catching the ball while -Set your feet in a
jumping. players with strong high-ball stable stance
catching or jumping abilities are
prioritized.

For the catcher:

One athlete stands 10 meters in front


of another athlete, holding a ball. The
athlete in front tosses the ball high into
the air.

The athlete behind sprints forward and


catch the tossed ball. The athlete must
attempt to catch the ball while
jumping. they also must try tap the ball
backward.

After 15 to 20 tosses, the athletes


switch roles, and the exercise
continues until all group members
have had a turn performing chaser -Prevent Supporter
roles. territory -Supporter -Run after the chaser
- Supporter -Be ready to catch the
rebound ball
-If the chaser loses the
contest for the ball, be
2. Support Group: This group prepared to apply
includes players who are positioned at pressure and make a
the back are usually near the 22-meter tackle
line.

support:
- One athlete stands on high level,
such as a chair, holding a ball. Another Over:
athlete stands with their back to the If you are in the front at
athlete on the chair. 10 meter line and the
- When instructed, the athlete on the ball doesn’t come to
ground must quickly turn to the chair, you during the kickoff,
who immediately throws the ball to you automatically
them. The athlete must catch each ball -Catcher become a supporter.
thrown. The throws should be made in -Prevent -Position yourself
various directions to challenge the territory ahead of the
catcher. - Supporter ball/chaser.
- After 15 to 20 throws, the athletes -Be ready to catch the
switch places. The exercise continues rebound ball.
until all group members have had a -If you don’t get the
turn catching all the throws. ball, be prepared to
apply pressure and
3. Over Group: Usually, athletes in the make a tackle
front line who don’t get the ball during
a kickoff. Have the same role as
support players but in a different
situation and location. Therefore, the -Supporter
drills they perform are the same as -Catcher Catcher
6.06pm- those for support players. -Over -Run under the ball
6.20pm -Prevent -Eyes on the ball
So they can be combined for the same territory -One hand above and
drill. -Pressure one below, like holding
-Go Forward a rifle.
- Supporter -Catch the ball in the
air and bring ball to the
chest area.
-taping back the ball if
After all four groups have completed cant catch ball.
their drills, everyone is gathered for a -Set your feet in a
real-game timed drill: stable stance after
landing.
A kicker starts by kicking the ball high.

The chaser moves to position Supporter


themselves under the ball, ready to -Run after the chaser
jump as high as possible to catch the -Be ready to catch the
ball or tap it back rebound ball
-If the chaser loses the
The support player stays behind the contest for the ball, be
chaser to catch the ball if it is tapped prepared to apply
backward by the chaser. pressure and make a
tackle
The over player positions themselves
ahead of the chaser and ready to catch Over:
the ball if it is tapped backward by the
If you are in the front at
opposing team or if the chaser misses
10 meter line and the
it.
ball doesn’t come to
you during the kickoff,
you automatically
The drill is repeated, ensuring every
become a supporter.
group member gets a turn in each role.
This is repeated 5 to 10 times. -Position yourself
ahead of the
ball/chaser.
-Be ready to catch the
rebound ball.
-If you don’t get the
ball, be prepared to
apply pressure and
make a tackle
Water break
COOL DOWN Static stretching
& Feedback
REVIEW - personal positive and negative
(10 comments about session
MINUTES) Group discussion
6.21pm- - summary.
6.30pm - positive to praise and maintain.
- weaknesses to improve.
- give homework.
- ganerely plaining next session

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