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AOF - Fae Petal Courts 1.2

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0% found this document useful (0 votes)
192 views2 pages

AOF - Fae Petal Courts 1.2

Uploaded by

Daniel Real
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AOF - FAE PETAL COURTS 1.

Background Story
As the veil between the material plane and the enchanting
Feywild grows thin, a mystical transformation takes place. The
armies of the Fae Petal Courts emerge from the Feywild, led by
the harmonious union of the Seelie and Unseelie Queens.
United in purpose, they have set aside their differences to
safeguard their realms from the impending threat of
Incandriox.

The Faerie Guard, blessed with an infusion of Feywild magic,


stand as stalwart protectors of the Fae Petal Courts. Unlike their
diminutive kin, these enchanted faeries have grown in size,
granting them greater strength and agility. Darting across the
battlefield with remarkable speed, they possess an uncanny
ability to outmaneuver their foes. Their mastery over magic is
unparalleled, allowing them to both cast spells of enchantment
and disrupt the magic of their adversaries. While they may not
boast formidable defenses, their swift movements, potent buffs,
and ethereal weapons imbued with fae poison make them a
force to be reckoned with.

At the heart of the Fae Petal Courts, the Faerie Queens radiate
beguiling magic that bewitches all who encounter them. Their
enchanting presence is a testament to the mystical allure of the
Feywild. These regal figures possess a mesmerizing aura,
Intro capable of captivating even the most steadfast of minds. With
DTL creates miniatures for both ttrpg’s and wargames that you their powerful spells and manipulation of the natural world,
won’t find anywhere else. They love the 3d printing gaming they shape the very essence of the battlefield, ensnaring their
community and share OPR’s vision of making gaming enemies in a web of enchantment.
accessible to everyone. If you’d like to support them and get
access to the models made for this army you can sign up on The Forestfolk, reclusive and sturdy inhabitants of the Feywild,
www.patreon.com/dragontrapperslodge or find the models for have emerged from their secluded domains to lend their
sale on strength to the fae cause. As custodians of the forest, they are
www.myminifactory.com/users/DragonTrappersLodge attuned to its secrets and have honed their abilities to protect its
sacred grounds. Giant wolves with thorny coats known as
About OPR Wolfthorns join the fray, their ferocity matched only by their
loyalty to the Fae Petal Courts. Floralioths, massive behemoths
OPR (www.onepagerules.com) is the home of many free games adorned with blossoms, weave their vines to bolster their allies.
which are designed to be fast to learn and easy to play. And the mighty Bloom Badgers, with their robust stature and
primal strength and enchanting blooms, strike fear into the
This project was made by gamers for gamers and it can only hearts of those who dare threaten the forest's harmony.
exist thanks to the support of our awesome community.
Among the aerial forces of the Fae Petal Courts, the Rumble Bee
If you’d like to support the continued development of our Knights ride atop buzzing steeds. These resolute knights
games you can donate on patreon.com/onepagerules. epitomize both grace and power as they fly across the
battlefield, delivering swift and devastating blows to their
adversaries. And towering above all, the Vilebloom Dragon
Thank you for playing! and Bouquet Hydra unleash their majestic might, their
presence casting a shadow of awe and trepidation over enemy
forces.

Created by: Gaetano Ferrara


Army Book by: The Dragon Trappers Lodge 󰗠
Illustrations: Austin Batchelor
Created with Army Forge Studio

1
AOF - FAE PETAL COURTS 1.2
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Seelie Faerie Queen [1] 2+ 3+ Entangling Vines (18”, A4, Blast(3), AP(1)), Flying, Hero, Mistress of Light - Enemies A 420pts
Flower Staff (A8) Abound, Tough(9), Wizard(2)
Unseelie Faerie Queen [1] 2+ 3+ Claws (A8, AP(2)), Fear, Flying, Hero, Mistress of Shadow - A 460pts
Unseelie Blade (A4, AP(3), Poison) Surprise Attack, Tough(9)
Unseelie Princess [1] 3+ 5+ Unseelie Blade (A3, AP(1), Poison) Darting, Fast, Flying, Hero, Protection of A, B 95pts
Shadow, Tough(3)
Forest Folk Druid [1] 4+ 4+ Staff (A3, AP(1)) Hero, Impact(1), Strider, Tough(3), A, C 75pts
Wizard(1)
Unseelie Guard [5] 4+ 5+ Unseelie Blades (A1, Poison) Darting, Fast, Flying D 105pts
Seelie Guards [10] 5+ 5+ Hand Weapons (A1) Darting, Fast, Flying E 140pts
Forest Folks [5] 4+ 4+ Hand Weapons (A1, AP(1)) Impact(1), Strider F 95pts
Seelie Archers [5] 5+ 5+ Thorn Bows (18”, A1, Rending), Darting, Fast, Flying G 95pts
Hand Weapons (A1)
Wolfthorn Pack [5] 4+ 4+ Bites (A2, Poison) Fast, Fearless, Scout H 130pts
Rumblebee Knight [5] 4+ 4+ Lances (A1, AP(1), Impact(1)), Fast, Flying - 140pts
Stingers (A1, Poison)
Floralioth [3] 4+ 4+ Vine Slams (A3, AP(2)) Fearless, Regeneration, Tough(3) I 185pts
Bloom Badger [1] 3+ 4+ Horn (A2, Poison, Impact(3)), Claws (A4, AP(1)) Fast, Fearless, Tough(6) J 140pts
Bouquet Hydra [1] 4+ 3+ Vicious Jaws (A10, AP(1), Poison) Fear, Fearless, Hydra Heads, - 320pts
Regeneration, Tough(12)
Vile Blossom Dragon [1] 3+ 4+ Poison Breath (18”, A3, Blast(3), Poison), Fast, Fear, Flying, Tough(12) - 375pts
Tail (A4, AP(1), Poison),
Bite (A2, Deadly(3), AP(2))
Dragonfly [1] 3+ 3+ Horn (A4, AP(2), Impact(6)), Darting, Fast, Fear, Flying, Tough(12) - 425pts
Claws (A4, AP(2), Rending),
Stinger (A4, Poison, AP(1))

A Upgrade with one: J Upgrade with one: Wizard Spells


Faerie Hopper Companion +10pts Bloom of Shadow +30pts Purifying Light (4+): Target enemy unit within
(Warning Cry) Bloom of Light +40pts 6" takes 1 hit with AP(2) and Deadly(3).
Wolfthorn Companion (Intimidating) +10pts Bloom of the Wild +50pts Spirit Vines (4+): Target 2 enemy units within
12" get -1 to hit next time they fight in melee.
B Upgrade with one: Special Rules Favourable Wind (5+): Target 2 friendly units
Royal Guard +20pts Bark Skin: The hero and its unit count as having within 6" get +2" next time they Advance, or
Cloak of Shadow +55pts Defense +2. +4" next time they Charge/Rush.
C Upgrade with one: Bloom of Light: Once per activation, pick 2 Wrath of Nature (5+): Target enemy unit within
Stillness of Nature +30pts friendly units within 6”, which get the Stealth 6" takes 4 hits with AP(2).
Bark Skin +70pts rule next time they are shot at. Regrowth (6+): Target friendly unit within 12"
Bloom of Shadow: Once per activation, before gets Regeneration next time it takes wounds.
D Replace all Unseelie Blade: attacking, pick one enemy unit within 12”, Sleeping Curse (6+): Target enemy unit within
Unseelie Staff (A1, Rending, Poison) +5pts which gets -2 to its next morale test roll. 6" rolls as many dice as models in it, and takes 1
Unseelie Spear (A1, Phalanx, Poison) +15pts Bloom of the Wild: Once per activation, pick 2 hit for each 2+ rolled.
Dual Unseelie Blades (A2, Poison) +25pts friendly units within 6”, which get +1 attack in
Upgrade with any: melee next time they charge.
Protection of Shadow +10pts Cloak of Shadow: The hero and its unit get the
Ambush special rule.
E Replace all Hand Weapon: Darting: When this model is activated, you may
Halberd (A1, Rending) +10pts place it anywhere within D3+1".
Spear (A1, Phalanx) +30pts Enthralling Perfume: Enemies get -1 to hit in
Upgrade with any: melee when they attack units where all models
Sergeant +5pts have this rule.
Battle Standard +10pts Hydra Heads: Place a marker on this model
Musician +10pts whenever it regenerates a wound. For each
Upgrade one models with any: marker it gets +1 attack in melee.
Wizard(+1) +25pts Intimidating: Always counts as having dealt +1
F Replace all Hand Weapon: wound for seeing who won melee.
Great Weapon (A1, AP(3)) +10pts Mistress of Light - Enemies Abound: Once per
Spear (A1, AP(1), Phalanx) +15pts activation, before attacking, pick 2 enemy units
Upgrade with any: within 12”. Those units must take a morale test,
Sergeant +5pts if failed they take 3 hits.
Battle Standard +10pts Mistress of Shadow - Surprise Attack: This
Musician +10pts model counts as having the Ambush rule, and
may be deployed up to 1” away from enemy
G Replace all Thorn Bow: units. Once deployed roll 2 dice, for each 2+ it
Blooming Bow (12", A2) free deals 3 hits with AP(1) to one enemy unit
Upgrade one models with any: within 3” (this may target multiple units).
Wizard(+1) +25pts Protection of Shadow: Counts as having
Regeneration on rolls of 4+ against spell
H Upgrade with any: attacks, and on rolls of 6+ against non-spell
Forest Beast (Strider) +10pts attacks (this stacks with Regeneration).
I Upgrade with any: Royal Guard: The hero and its unit get +1 to hit
Enthralling Perfume +15pts rolls when fighting in melee.
Replace all Vine Slam: Stillness of Nature: Once per activation, pick 2
Vine Whips (A2, Blast(3)) free friendly units within 12”, which get +1 to their
Thorn Slam (A3, AP(1), Poison) +15pts next morale test roll.
Warning Cry: Enemy units can’t be set up
within 18” of this model when using Ambush.

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